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Everything posted by ADMIN
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Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 5th edition of Inception! The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).You will be able to make sure that client works, make parties, etc.ļ»æThe MOBS will spawn at 20:00 GMT+3 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent, check SPAM/PROMOTIONS as well). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. You can make DL, MG, RF from level 200 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Note: Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more & does have a cooldown! 1st Castle Siege will be from first week (19 September - Sunday) but there will be no rewards. Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server is the kid, more info on Gameplay info. Note: The first season of Wormhole as a kid will start in around 70~75 days, so first transfers on Inception will be after around 4 months. There's also the Dynamic Characters Balance feature - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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Inception Announcing Inception - #5 Edition - Back to Origins
ADMIN replied to ADMIN's topic in News & Announcements
Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players. There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server: Chars: All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements: Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras: You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from 150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk. For future (patches) we'll have a look at: New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements. We'll keep this topic updated if there will be any more *impactful* changes until the start. Cheers. -
Hello, The Test Server for Inception is now available for Public. You can download the official client here: https://oldsquad.ro/forum/topic/1176-inception-downloads/ You can find the Test Server commands here: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Cheers!
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Inception [Inception 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
We are aware that Gold Medals aren't that attractive, but if you remember they used to be "OP" years ago when the drop was better, most people were totally ignoring any other sets except gold medal sets until 5rr and even up to 10rr people were still staying in Gold Medal sets. Plus the zen thingy, the better/higher the items the more "easy-zen" could be made. To lower their drop level and slightly increase their drop rate should be a decent improvement, in my opinion. Sure, I'm open to more ideas related to them that won't turn them back into "OP". About the 3 options chance: We received feedback during editions that it was not that hard / not taking too much time to complete a 2 option set and then just focus on levelling. So, this BoK changes (all 3 of them) are aimed to both increase the time for sets completion (you finish 1 opt set, then work on 2 opt set then you can even work on 3 opt set), add another layer of diversity, and of course, add some SPICE. The reason why 3 options are available in BoKs is because that's one of the only places where ANYONE can have access to, so even a newbie can have a big luck and drop some 3 good options big piece and get rich ... over night :). Compared to bosses where only "the top of the top" has access to. -
Hello, This is the official topic for feedback & discussions about the 5th edition of Inception. We're waiting your input here.
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Hello OldSquaders & Guests, It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION! We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy. Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server. Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to. Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3). Public Test Server will be opened for public with 5 ~ 8 days before the start. So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings! Some of the new things / changes that this edition will have: Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25 Maximum number of players in guild after Stage 2.1 (15rr): 27 Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks). The official info topic has been updated with the 5# edition information. Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback. Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/ And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on. But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament. There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event. Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643 Cheers! #MakeMUGreatAgain!
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Trouble logging in. Pheonix Server & Public test
ADMIN replied to lalaman68's topic in Help & Assistance
Common issue: You're trying to login in game with the forum account. You need to register a separate account on https://mu.oldsquad.ro and use it to login in game. -
Hello, While our gameplay was built for around 6 months playtime, due to the lower playerbase that would remain for its full 6 months we decided to give everyone a chance to finish the gameplay way faster than it was expected. So, the following changes are up starting from now: 0rr EXP is now 350% from level 1-400 (static). 1-5rr EXP is now 250% (static). Skip Quest minimum time is now 3 days. Maximum players in a guild is now 30 (so more people can get to play at CS, as we won't have more than 2 guilds anyway). Cheers!
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You lose HP with either IMP/Demon or Wings. You can surpass this HP loss with HP recovery rings and pendant (preferably 3/4%) and also, more importantly, +HP per monster kill on Pendant / Weapons.
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Hello, The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer. Even if it sounds like a stereotype, I once again believe that this edition was the best yet on our project (just like 3rd was the best until that point). Inception does never stop to impress us and does prove that MU can be played more than 1-2 months in an active manner. Well, the cold season does also help with that, as well as the newbies having an easier life to play and recover. A lot of patches were made during this edition, a lot of new features, fixes and improvements were made to bring its quality even higher than it was already. We're proud of Inception and we're eager to see its next iteration in action. The 5th edition will start somewhere between September and October. As for now, Inception will be closed today (01.06.2021) after the global maintenance from 16:00. Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run! HoF has been updated:
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Hello, It is not the first time when I observe that Raklion is ignored as a map for its tier, in the favor of Vulcanus, even for mercenaries with max exp bonus. Why do you guys ignore it? What is its problem?
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It's free chat, you can talk about anything, but I'll just remind you, as you're continuing to point at us ("fix this","change this",and other shits). We will NEVER touch characters during an ONGOING edition unless there's a mistake that is causing one or another to be WAY better or WAY worse than expected. I.E: Ravens DL Inc, ARF last Phoenix. If after close to 6 years you still think that coming on forum and saying "PLZ NERF X IS TOO STRONK PLZ BUFF Y IS TOO WEAK" will change anything well, you live in some parallel world compared to us. It is normal FOR ANY MMO game that some characters are better or worse at some stages / with some gear / at some things than the others. If multi-billion dollars companies can't have a 100% balance, don't expect some random private server of a shitty game to have 100% balance, we tried and we always try to offer as good overall balance as we can. If you consider a class/build whatever better than the rest feel free to play it, nothing keeps you from doing it. Every single character during this years was better or worse, mainstream or not, depending on editions and tweaks, no character was left behind. We had and we have DL era, SUM era, RF era, SMG era and so on, who played enough editions does know it pretty well. All characters are good, all characters are HIGHLY REWORKED compared to default settings / WebZen (where things like SM/SUM/ELF were just buffers, MG was just for the aesthetics and RF was 1 shotting any build/char). We have and we always had at least 1 representant of each class/build on our servers that proved the power of his character/build, even on some builds that were intentionally nerfed (I.E. EMG PvP), and made them shine (even if it takes more effort than other classes/builds).
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Well, as long as you're making a topic in Game Questions / Problems instead of General Discussions and in the same time claiming that w3 rate is fake just because you're getting 100 fails, I can't threat you any serious. Yea, I admit is my bad that I couldn't resist ignoring such topic, but my eyes can't handle it. Well, there's a reason why I quitted "public relationships" some time ago and passed them to Gion, I am allergic to the standard mentality of the majority of MU players, me gusta not. /Signing off
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how to reduce ping? in the philippines
ADMIN replied to ronald21's topic in Game Questions / Problems
https://www.wtfast.com/en/ -
Soon does mean a set date. Goldens don't have random spawns. W3 rates are fake. #TellMeMorePlz
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If you ask GaaRa or NoCoZaUJ, they will tell you its 100%. If you ask SupremeBK he/she will tell you its 50%. If you ask the 7 HC people (not 15 as you're trying to suggest), they will tell you its 0%. Didn't want to answer but hey, I hate people that tries to exaggerate the facts, just because of frustrations. #Peace.
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You can't speak about BC & DS as Events when you're just referring to some "harder" ones. Well before discussing further more on this spot EXP vs DS/BC EXP we can do anytime a test on test-server with a full party in BC/DS for 15/20 min vs a full party on normal spots, for 15/20 min. Then we can talk facts. Oh yea, that's for sure if some of the levels are harder you won't surpass spot exp, but it has nothing to do with the number of mobs from the event, just the difficulty. Having people on top 40 without a single event is not impossible, but being in top 40 without a single event AND also participating at all invasions, pvp, etc. activities is impossible. Of course that some character that stay in spot 24/7 will gain same or even more exp than a character that goes to all events and lose a lot of exp-time for that. It is a no-brain. I repeat, there are no set locations, having goldens spawn on same locations on multiple invasions doesn't mean they are spawning there, does mean the RNG hitted that zone multiple times. Having the luck to upgrade multiple items in a row from x to + x without failing doesn't mean the rate is 100%, just as if you fail multiple times in a row at 85%+, doesn't mean it has 0% chance. It's all about RNG, and it can hit in similar ways or totally different. Your feature has both ups and downs so I don't know what to say about it. Yes, you'll have "more chances" to catch something, but in the same time, there will be a high chance that the same player(s) will get even more goldens. Right now it is pretty balanced because you need to choose where to go at invasion, you can't farm all of them. Do I want to fight for GGD? I go to GGD. Do I want to farm Derkon? I farm Derkon. Do I want to compete for the Budges? I go to Budges. Choosing any of them will mean, most of the times, losing the rest of them in the favor of others. While with such feature the same player(s) can get both GGD, Budges, Derkons and even more, without the risk of losing any of them. Quests to pass some low level - big yikes. Of course that most HIGH active players won't like such breaks, every1 wants to have the biggest balls in a virtual game and make the rest of players just "spectators". Difference was like 50 levels at first break between top1 and top 100, I don't even want to imagine how this game would look without such breaks. Having only 5-10% of players having fun and rest of them being just an online counter boost. But hei, we care about those 90-95% that keeps a server alive, and that's never gonna change.
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While I do agree with low ancients & the mats thingy, I can't agree with the rest of things. Firstly, and most importantly, this is a low exp non-reset based server. Finishing the 1st and most beautiful part (non-reset gameplay) in 32 days is fast enough, maybe even faster than expected. The beautiful part of low exp servers are the struggle and the feeling of progression, anything even faster than this is not fun at all, and makes me think of medium/high exp servers, which is not something we promote (i.e our last edition that had the even faster 1-400 progression and people couldn't enjoy the non-reset feeling). AFK is the strongest reason why most grown up people still play this game, because even if they can't be fully active like some of the top players, they can still enjoy the game and not be too far behind, by staying AFK. You had a lot of PvP & PvM activities across level 1-400, and more importantly, most of them were with people in same range of levels, not a big difference, which made it even more fun. Secondly, you can't compare 4-6 mobs from spots on a 10s respawn time vs 10+ mobs with fast respawn, on DS & BC. Not adding up the rewards from the events. Most people from top had such advantage in exp due to going on most BC & DS. Thirdly, related to your statement about invasions, it is fake news. Goldens does spawn in 10x 10y and 240x 240y range, randomly. There are no set spots to spawn except of Bloody Queen, Medusa, Kundun and probably few more HIGH bosses. Neither WW, Goldens, Rabbits, etc. have any set spot, just 10-240 random coords. Thanks for your input! š
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Hello, Feel free to drop your feedback related to the Phoenix #3 early game. Things like what you liked, what you disliked, what can be improved/removed, etc., are welcome! This can help us to offer you a better early-game experience on both Phoenix #4 as well as the next Inception (if your feedback can be adapted for it). Cheers!
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As I said, you can skip quest if you are stuck into it. Also, the quest is given for the "last-hit", not most damage, so any class / build can actually finish it, with or without help from others, having the most damage or not, doesn't matter, only last-hit does matter. So, if people from a guild want to help such player build to finish a quest, can simply call him to do the last-hit on their mob.
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"Dual Stats", there was a reason why it was removed years ago. You are already not forced into playing support builds or tank builds as you can play them for free with /rebuild, but having "free" support builds for the entire game kills any "strategic" way of building chars / parties, on a gameplay that is already easy enough compared to how it used to be. I am not interested into this idea and there's low chance that a strong argument can change my mind. Ah, and if your concern is truly related to the quests, you have the option to skip the quests that you can't finish, no matter the build.
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We'll see what we can do, sounds fair enough, but it isn't as easy as it looks, as there can be cases where it can be abused in this way (i.e start quest during a boss so you can't be attacked by others at the boss). The only "forced fight" is challenge, anything else can't be "forced", as you'd like.