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  • ADMIN

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    Everything posted by ADMIN

    1. Soon does mean a set date. Goldens don't have random spawns. W3 rates are fake. #TellMeMorePlz
    2. If you ask GaaRa or NoCoZaUJ, they will tell you its 100%. If you ask SupremeBK he/she will tell you its 50%. If you ask the 7 HC people (not 15 as you're trying to suggest), they will tell you its 0%. Didn't want to answer but hey, I hate people that tries to exaggerate the facts, just because of frustrations. #Peace.
    3. You can't speak about BC & DS as Events when you're just referring to some "harder" ones. Well before discussing further more on this spot EXP vs DS/BC EXP we can do anytime a test on test-server with a full party in BC/DS for 15/20 min vs a full party on normal spots, for 15/20 min. Then we can talk facts. Oh yea, that's for sure if some of the levels are harder you won't surpass spot exp, but it has nothing to do with the number of mobs from the event, just the difficulty. Having people on top 40 without a single event is not impossible, but being in top 40 without a single event AND also participating at all invasions, pvp, etc. activities is impossible. Of course that some character that stay in spot 24/7 will gain same or even more exp than a character that goes to all events and lose a lot of exp-time for that. It is a no-brain. I repeat, there are no set locations, having goldens spawn on same locations on multiple invasions doesn't mean they are spawning there, does mean the RNG hitted that zone multiple times. Having the luck to upgrade multiple items in a row from x to + x without failing doesn't mean the rate is 100%, just as if you fail multiple times in a row at 85%+, doesn't mean it has 0% chance. It's all about RNG, and it can hit in similar ways or totally different. Your feature has both ups and downs so I don't know what to say about it. Yes, you'll have "more chances" to catch something, but in the same time, there will be a high chance that the same player(s) will get even more goldens. Right now it is pretty balanced because you need to choose where to go at invasion, you can't farm all of them. Do I want to fight for GGD? I go to GGD. Do I want to farm Derkon? I farm Derkon. Do I want to compete for the Budges? I go to Budges. Choosing any of them will mean, most of the times, losing the rest of them in the favor of others. While with such feature the same player(s) can get both GGD, Budges, Derkons and even more, without the risk of losing any of them. Quests to pass some low level - big yikes. Of course that most HIGH active players won't like such breaks, every1 wants to have the biggest balls in a virtual game and make the rest of players just "spectators". Difference was like 50 levels at first break between top1 and top 100, I don't even want to imagine how this game would look without such breaks. Having only 5-10% of players having fun and rest of them being just an online counter boost. But hei, we care about those 90-95% that keeps a server alive, and that's never gonna change.
    4. While I do agree with low ancients & the mats thingy, I can't agree with the rest of things. Firstly, and most importantly, this is a low exp non-reset based server. Finishing the 1st and most beautiful part (non-reset gameplay) in 32 days is fast enough, maybe even faster than expected. The beautiful part of low exp servers are the struggle and the feeling of progression, anything even faster than this is not fun at all, and makes me think of medium/high exp servers, which is not something we promote (i.e our last edition that had the even faster 1-400 progression and people couldn't enjoy the non-reset feeling). AFK is the strongest reason why most grown up people still play this game, because even if they can't be fully active like some of the top players, they can still enjoy the game and not be too far behind, by staying AFK. You had a lot of PvP & PvM activities across level 1-400, and more importantly, most of them were with people in same range of levels, not a big difference, which made it even more fun. Secondly, you can't compare 4-6 mobs from spots on a 10s respawn time vs 10+ mobs with fast respawn, on DS & BC. Not adding up the rewards from the events. Most people from top had such advantage in exp due to going on most BC & DS. Thirdly, related to your statement about invasions, it is fake news. Goldens does spawn in 10x 10y and 240x 240y range, randomly. There are no set spots to spawn except of Bloody Queen, Medusa, Kundun and probably few more HIGH bosses. Neither WW, Goldens, Rabbits, etc. have any set spot, just 10-240 random coords. Thanks for your input! šŸ™‚
    5. Hello, Feel free to drop your feedback related to the Phoenix #3 early game. Things like what you liked, what you disliked, what can be improved/removed, etc., are welcome! This can help us to offer you a better early-game experience on both Phoenix #4 as well as the next Inception (if your feedback can be adapted for it). Cheers!
    6. As I said, you can skip quest if you are stuck into it. Also, the quest is given for the "last-hit", not most damage, so any class / build can actually finish it, with or without help from others, having the most damage or not, doesn't matter, only last-hit does matter. So, if people from a guild want to help such player build to finish a quest, can simply call him to do the last-hit on their mob.
    7. "Dual Stats", there was a reason why it was removed years ago. You are already not forced into playing support builds or tank builds as you can play them for free with /rebuild, but having "free" support builds for the entire game kills any "strategic" way of building chars / parties, on a gameplay that is already easy enough compared to how it used to be. I am not interested into this idea and there's low chance that a strong argument can change my mind. Ah, and if your concern is truly related to the quests, you have the option to skip the quests that you can't finish, no matter the build.
    8. We'll see what we can do, sounds fair enough, but it isn't as easy as it looks, as there can be cases where it can be abused in this way (i.e start quest during a boss so you can't be attacked by others at the boss). The only "forced fight" is challenge, anything else can't be "forced", as you'd like.
    9. If you contact us on facebook I can have a look with Team Viewer if there's something I can help with.
    10. The only accepted change for now is to normalize its range from 10 to 6 like most of the special skills/buffs. While your own suggestion isn't what is actually accepted, you started the subject so you'll receive the 30 credits. L.E: My bad, I only noticed "friendly fire" thing and read about the dark horse range on comments, it was actually your thing as well, so forget what I said above.
    11. I see, I'll think about the mats. Well, farm is part of this game, and there isn't a proper solution for it. Your divide suggestion isn't bad, though it can't be done currently (it is a dev-side option, not our own script). Though I do believe the way we made the drops system does work pretty fine versus farming. If you want to farm zen and/or bless you have to farm with low level chars and in low maps, for maximum potential. If you want to farm souls/lives/creations etc. you need to advance in farmer level and farm higher maps (which on most of them you can't resist alone, and even if you do, you miss on higher zen/bless). In the end the mains are the ones farming more on high maps than the farmers, but still zen is important in economy and without such farmers it would be pretty hard to keep up with zen spendings (just looking at reset cost and senior mix cost in zen is a big reason, apart from daily usage).
    12. As I said you don't have to be in same gens as your guild, you can have half guild a gens half the other gens. Your suggestion does simply "destroy" the idea of having Mercenary Squad & Gens System as different options. You can't be in Merc and also have the same "easy chances" at gens rewards compared to someone that isn't part of Merc. Rejected.
    13. Finally some brained words from your keyboard. Accepted & implemented in next patch. 30 credits reward.
    14. I'm not quite sure about the suggestion, is it related only to BC/DS/IT, etc. materials or what exactly? Excuse me, though, would like a TLDR version haha.
    15. Well, there's nothing wrong in having DSR sets an use, as they were made for. DSR, ZEN, MANA - best options to aim for for PvM, with mana a bit less important but still an improve to PvM. HP & DD - smaller impact to PvM but higher to PvP. REF - PvP option. While you can also PvM in a set with PvP favored options that will also help you to advance, using PvM option like DSR is obviously better if your interest is purely for PvM. What you're saying is basically "make DSR useless again" so the usual PvP sets will be used on both PvP & PvM with same benefits. Or at least this is what I understand, because any kind of buff / nerf you think at that would make normal sets to give same or very similar PvM power compared to DSR will make this option once again useless.
    16. It is true, while the CC levels were reworked, the oppportunity to use early ancients was omitted, we'll take it into consideration for future, so I'll mark this as accepted and "implemented" for future. It is still your contribution so you'll receive 40 credits.
    17. There's no restriction to be same gens as rest of guild so people that want easier chance for gens rewards should switch to the lower pop gens. But ofc, nobody does it before gens restart, to cause them reset of points. We don't have any reason to give "extra bonuses" for people to join some gens, this is not WoW where faction balance is a must, you already have the advantage of easier rewards on lower pop gens, more than enough.
    18. For those interested, my idea that will be implemented probably starting from next week is about LMS rounds & the LMS round from LL: For every x lives taken, you get an extra life, adding an aggressive layer of gameplay instead of only survivor gameplay. Also I'll work on a rankings system (both weekly and total) after I recover my laptop.
    19. I'm not quite sure if it's funny or lame, but crying after every single CS lost on both last edition and now starting again (talking about the Squadrons) is starting to be boring, for real, there's always an excuse or something "not as you want" to blame on it, despite being last guild as points from 4 guilds, it's shameful. I bet HCs are laughing hard in the backstage but I appreciate that they didn't say anything yet, showing some sportsmanship. @FistMaster I don't have expectactions from some new random guy talking about CS, but check the kills from CS and you'll sum up about 991 kills in 1:45 hours of CS. If the guys considered the "best tanks", i.e. GM's, were dying on every single Ice Arrow they got, tons of times (that was not even possible in past), there's nothing wrong with the damage, it is something wrong with your team and coordination. If you want solo damage and kills there's other type of events, this is a team event where multiple characters are working on the kills, not individuals. And because this is a suggestion topic I'll also answer OT: You can't disable "specific" skills from friendly fire. But I like the idea of higher cooldown & lower range on Horse. More opinions are needed.
    20. I'm not arguing, I'm just sharing the logic behind the system. We need to: - Make sure it is a PvP event designed for main chars fights and epic battles, not an alt farm fiesta event -> here is Gladiator's Pride. - Make sure that winners are forced to show up on Sunday (so the real event can happen at high quality) -> main reward given on Sunday. - Make sure that the rewards does reflect the actual effort & time spent for the event (as a bonus to the "fun" you get). -> progressive reward based on the progress. A player that is eliminated 1st on Sunday and stayed like 2 minutes in the event can't get the same reward or at least close reward to someone that stayed like 15-20 minutes into the event. And yes, current rewards does reflect only the current stage of the game, in future they will be tweaked based on server progress.
    21. This are your words, nothing related to winning but related to "joining" a.k.a participation reward. There are a lot of rewards for winners, they just need to show up on Sunday (and ofc., we need to "force" winners to show up to get their rewards, else if people don't show up the Sunday's round can get pretty sad, taking into account that only winners can join, not everyone else).
    22. Adding any other type of reward than something you are forced to use on your main (Gladiator's Pride) will turn it into alts fiesta, coming just for extras without any appeal for PvP, this is something that we should all strive to avoid.
    23. Hello, We're waiting any kind of feedback related to the Arena Tournament. Opinions, suggestions, improvements, bug reports and so on. Feel free to comment about it.
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