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Posts
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Everything posted by Zutto
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I know not everyone agrees, but my personal feeling is that atk speed on classes is way to high. It just feels unnatural.
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Inception Energy Elves as we know them - In or Out?
Zutto replied to ADMIN's topic in Official Polls
You can never move forward if you keep looking back. I'm not sure we been playing the same game, Since i share a totaly different view -
Inception Energy Elves as we know them - In or Out?
Zutto replied to ADMIN's topic in Official Polls
Depends on what you vote Couldnt agree more -
Dont need to depend on ee on low rr's either, if configed
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I somehow missed this but im all aboard, it always seems like EE is just a painfull chore you need but none wants to take care off. This is a great idea, and it would balance things out better
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I'm more worried about how Wizard, Summoners, MG's will excel But I think Admin got it under control Back to only credits? Come to think, its actually good to keep jewels down. whats the chance for 2 opt? But I agree with Agree with Shuryk GD,DS Etc rarely get used at all, maybe we could get something abit more juicy I could have missed it, But where does 380 drop now? or do we need to use exc 380
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But you're not complaining about BK's, you're complaining about me. I can agree on RF's in general are abit squishy. But that didnt stop Thrust to kill me 1v1 on my way to selup the other day. Guess I couldnt 1 shoot him that time
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Was it only me attacking you? I could never achieve those numbers with one combo on a SM that is impossible. Maybe a few quick in a row yes, we can test that later But shouldnt all BK's excel?
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Blow those numbers up more, on your sm during CS I didnt see one combo going over 1k. 4k on SM that doesnt happen. Hard time taking this serious, when people from your guild spam that I'm admins friend, giving me items, that i use macros and what not
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alot have already been mentioned. but these are a few things that comes to mind. Castle Siege should have more ''stages'' when the server progress, to keep motivation up. maybe something like a weekly rotation on drops on erohim, so lets say on cs week 9 he has chance to drop xxx but only one kill per week, and make him actually feel like a boss Remove Jewels from OB +5 but reduce chance for ob +5 to drop Remove Horn/mats for fenrir from ob 3/4 Crywolf is a dead map, bring back fenrir farm(with decent drop rate) Let people with murder status enter events like cc etc. Class vs Class duels or stage Arena. you fight random opponent and if you win you move on to next round Helpers, where did they go? should have been added long ago to help newbies Economy: Way to many jewels around, when people offer 500/500 for items its getting abit to much. Remove spots with Hydra,Ice Queen,Gorgon, Bil of balrog etc, and make them have a chance for exc drop as they have on newer versions(respawn time high and random) perfect for newbies to stumble onto and reciving their first exc. Make RF.,MG,DL same lvl for warp/events like other classes Increase days Vip last or release one that last longer. On battle maps let us pk same gens during events(Medusa,queen) (Murder status ) Increase points for CC win. a win should always give more score then just farming mobs in my opinion. Increase cs damage for later game, at current stage I think all can agree its like a wet noodle contest. Budges in more maps(not more budges, just more maps to spawn in) Make Imperial alot harder, should need a decent party, not filling slots with alts Remove Fenrir/Unria/Dinorant from Arena //Zutto
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Try conntact via facebook, Usually a quick answer
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Was years ago since I saw this, smiled the whole clip ha
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I dare you go as 2 parties, but maybe the bug will happen then too :)?
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People dont need to speculate about strategies or why we didnt have summons and what not. It took us almost 40mins to bearly make 2 parties. We went for fun, but playing against twice the numbers its not much you can do In my honest opinion I dont see why none have not disbaned alliance already. Castle siege will die out if nothing is done. We need to bring more guilds into the mix People are loosing interest and we wont be able to get more numbers in the coming days.
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Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
Yeah and soon we will see other builds pop up when coming closer to max.. hint rf😜 -
Thats what im saying😜 Elfs are tanky by defult they take less damage bk gets alot more def/rate from agi then elfs. Redbull should have quite abit more
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Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
We can agree to disagree:) We dont know how it will play out on 10rr with more ml. And I can tell you that im bearly surving 60% dd I still take 3k+ hits.. -
Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
So I guess im op then :)? But as I said, so many variables play part. ps, I dont use ancient -
Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
I dont agree about DD being overpowered. Reducing it will only make people that actually just survie now because of it die faster. And it will benefit classes that can pvp in Ancient sets. which is Impossible for some classes. Elfs are made tanky from the start, dont think its because of more agi. 0 agi vs 2000agi is about 300 def and 200ish rating, thats nothing major tbh. being tanky from the start they just scale alot better with dd then others I guess. But..still so many variables to consider.. Items,wings,lvl,rr,ml,buil,skill. -
Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
Elfs in general are kinda ''tanky'' but with dd they scale even better. Dont notice it as much on other classes wearing dd You just lack gear/ml/rr on SM -
Chaos Castle / Damage Decrease / Soul Barrier
Zutto replied to Exilia's topic in General MU Discussions
Relaying on getting ice resist pendants/rings is a hard one, getting ML is ofcourse easier. But sooner or later that ice arrow will land on you. And thats just to counter 1skill from one char? I think it should atleast be reduced, 5 seconds is a long time during an event like cc. (AND FIX IT ALREADY, the stun bug that is) But in my opion stuff shouldnt the tuched to much. None has reached 10rr yet, none is near done with ML. Its impossible to point fingers at whats op and not currently. ML/LVL/RR plays a huge part I do however think DD is good as it is now, I got almost 60% myself, and still get hits for up to 3k+ if dd was to be reduced it would only benefit chars going for max damage, that already got insane absorb/internal def Socket items takes just ages to build, I know a few who are working on them.. but it just takes time. Its like you say, it just easier and quicker to get a exc set with 2 options for now. -
The problem with Ice arrow is that it acts like a stun instead of a mobility disable skill. You cant attack back, infact you cant even do any skills at all. Seems abit odd if we need to stack ''resist'' to counter a bug
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I dont really have any imput about IT. But I can say that I also notice that most of the time when your ice arrowed you cant do any skills at all, acts just like your stunned
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Then can we please have a vote, see what everyone thinks.
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You cant think of any positive reasons for it? Muonline castle siege has always been on sundays, I would supose because thats when most people can sit down and relax for abit. same as Oldsquad, its always been on Sundays. Why change it? Most of the player base is from Europe, and the ones I spoken to all agree that saturday 17.00 is a bad time. People are away, spending time with family and friends. I dont know about you Cerberus, But I'm sure you could be doing some other stuff a saturday night then playing castle siege.