Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • Zmora

    Members
    • Posts

      7
    • Joined

    • Last visited

    Reputation Activity

    1. Like
      Zmora reacted to GetFukt in Feedback from Players   
      Phoenix Semi-Hard x30 Feedback

      Hope this is at least read and considered.

      1. Economy
           A. I don't believe the hard economy system was successful. The lack of jewels leads to every item being traded with primarily credits (P2W). This transition to P2W  is not the OldSquad server we all love and remember.
           B. With the new Box of Kundun system there is no more incentive to hunt and compete for Box +4/5. With a majority of the drops being complete garbage (Vine gloves + mana from Bok5) you've introduced so much additional RNG to an aspect of the game that is already RNG heavy. This makes the server feel more and more like a mobile phone game where you are gambling 24/7.

          C. I believe the jewel drop rate needs a buff. There are not enough jewels in the economy for anyone to build cool sets, consistently game on wings, yolo +15 items, etc because the jewel drop rate is abysmal. 
           D. Zen drops - At some stages of the game I was struggling to even buy potions. - I don't think any changes are required, it seems much better now.

      2. Blacksmith
          A. Removing this system would slow progression and let non-donators at least have a chance to compete. I recommend removing the +9 - 12 aspect of the blacksmith but keeping the + Luck option. This paired with VIP purchases should provide enough profit to maintain the server. Ideally I would love to see 1 VIP system introduced, with a price increase of 5 euros, and the only additional credit option would be adding luck.

      3. IP Limits
          A. This is something I agree with. I'd hate to see a server full of alts just farming. Sadly, the IP limit isn't working, the system is still being abused and people are playing 10 - 15 just to increase their chances for jewels and zen (See 1.C).

      4. Balancing
          A. BK - Overpowered monster / Takes a brain to play. - I think this class is fine. It's primary job is to be a killer and it does take a bit of skill to play.
          B. DL - Level 1 - 350 It's broken, but balances out and falls off as levels progress. - Ignore SD on horse is a bit silly.
          C. SM - Weak as shit level 1 - 350+ and requires good items. - SM needs a lot of love and investment but they really shine at later stages. - Balanced Well.
          D. RF - Level 1 - 300 it's pretty shit. requires decent items, falls of late game (ML++). - Needs a few tweaks, shouldn't be able to 1 hit everyone while walking around with 5k++ HP.
          E. SUM - Late game monster. Takes a while to get going. same as SM, balanced well, requires investment.
          F. AE - The main PVM class. Ice arrow should have it's duration reduced and should have some sort of diminishing return if you're just holding 1 person in place with Ice arrow.
          G. MG - What a fucking joke, literally only useful to play as EMG. Low Range - Check, Low Defense - Check, Low Damage - Check. This is quite literally the worst class on the server. 

      More to come soon.

       



       
    2. Like
      Zmora reacted to ADMIN in Introducing CS V3 - The next level   
      Hello,
      While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies.
      This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February).
      We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs.
      Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it.
       
      CS System V3
      Guilds, Alliances, Handicap & Requirements
      [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note:
      During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying.
      We're once again trying something new, compared to what we had so far.
      With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state.
      New CS Features
      [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards
      [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples:  Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life
      [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen):  Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes
      With the CS V3 release we aim to:
      Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    3. Like
      Zmora reacted to ADMIN in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    4. Like
      Zmora reacted to Phantomel in [Guide] Yellow/JoH Options - SD Reduction, SD Bypass, SD Ratio increase   
      Hello fellow OldSquaders!

      I have decided to make a guide about Yellow options you can put on excellent weapons and armor and share my knowledge with you.

      What do these options do and how do they help you in PvP?
       
       As you all might or might not know, the most important thing in PvP is considered to be the SD. What is SD, how do we increase it and how does it work in PvP?
      -SD is represented by the yellow bar that is near our HP pool. It can be increased directly by our stats(The more resets and stats you have, the more your SD increases).
      -In PvP by default, when you receive damage, 90% of it goes into your SD, and 10% goes into HP. When you run out of SD, all the damage goes directly into HP.
      Keep in mind that if you don't have a sturdy HP pool you might die even if you have SD left, so try to get a good amount of HP so you don't die before your SD pool depletes.
      Also there are some hidden mechanics of the game hidden behind SD, but I will speak about them later.
       
      Now let's see how yellow options can help your character in PvP
      I will start with SD Ratio Increase(One of the two yellow options viable on high reset/high stat servers). How does it work and where/why should you use it.
      -Keep in mind that currently, on OldSquad, you can have up to a maximum of +3 SD Ratio increase on set pieces and shield instead of +5 as it was by default.
      SD Ratio increase is the counterpart of SD Reduction rate on weapon(Basically they counter each other)
      Earlier I've said that 90% of the damage goes into your SD pool and 10% into your HP. What this option do is, it increases the SD Absorbtion beyond 90% of the default one. So basically, If I equip one set piece that has SD Ratio increase, I will receive 93% of the damage into my SD pool and only 7% into HP.
      Now, if I manage to get SD Ratio increase on 4 pieces, it means that all the damage I will take will go into SD, leaving my HP unharmed. Why is this such a huge thing?
      Remember when I said about the hidden game mechanic behind SD? Basically, when your characters suffer HP damage, your character have a chance of getting a stutter, being unable to attack/use skills for a brief time. For BK for example(but not only), that stutter can make a huge mess as it can be the difference between a succesfully done combo and a failed one. A failed combo means that you lose a huge amount of damage which can be decisive in a duel.
      So, the main reason of using SD Ratio increase is the fact that if we manage to get 100% SD Absorbtion, it prevents our hp pool from taking damage, which translates into being able to dish massive amounts of damage in a short time by having uninterrupted attacks because we get rid of that stutter.
      However, compared to Damage Decrement Increase it does NOT reduce the damage you take.
      This option is especially good if you have lots of SD potions on your hand so you can replenish your SD pool(Basically use SD pots instead of HP pots)
      There are other ways to prevent the animation stutter effect as well.
      Horn of Uniria, Horn of Dinorant, Horn of Fenrir and Dark horse will prevent you from get stuttered in PvP as well, however, the Dark Horse is available only for DL, the Fenrir is pretty hard to get and the other 2 get destroyed very fast in PvP. Also keep in mind that BK can NOT use cyclone and VRF can NOT use Chain Drive(Main PvP skills), so SD Ratio increase is the only viable way for them to get rid of the stutter effect.
      However, this option can be countered very easily with SD reduction rate and SD Bypass options, and because the option is currently nerfed down(You need 4 items to reach 100% instead of 2), I would say that it is not a viable option, or it can be very situational at most(For BK's for example, that are not able to equip a pet, and only when they fight enemies that dont have SD Decrease ratio on weapon, so basicly just in duels).
       
      Next, I will speak about SD Reduction rate % and how does it work in PvP
       
      As I said before, SD Reduction Rate is the opposite of SD Ratio increase - so, the damage absorbed by the opponent's shield in PvP translates into HP damage according to the value of SD Reduction Rate that you have. For example, if you have SD Reduction Rate 10%, your opponent will take 80% damage into SD and 20% damage into HP.
      Considering that you can get 13% Maximum ammount of SD Reduction rate on Staff, the maximum SD Reduction Rate you can get is 26% - Which translates into 64% SD/36% HP damage done.
      This option is especially powerful on high attack speed characters and very effective against characters that have a low HP buff, therefore being prone to dying before their SD runs out.
      However, I will advise you to NOT use this option against high hp pool characters such as VRF or BK, since them having huge HP pools translates into them surviving even longer in PvP. Why do I say this?
      BK and VRF are probably the only characters that can survive a good amount of time even if they run out of SD. So basically how you want to play against them is drain their SD to 0 very fast and burst them down directly into HP pool. This option does exactly the opposite therefore it makes them survive longer(Less damage into their SD - They sustain their HP pool with HP pots anyway - They live longer).
       
      Last, but not least, probably the crowned king of yellow options in PvP(at least on high stats server), SD Bypass, or SD Ignore Rate
      SD Bypass grants each attack a chance to completely Ignore the opponent's SD and deal full damage to their health.So, if your weapon has SD Bypass 10% - You will have 10% chance for each hit to translate directly into HP, which deals huge damage. In short, this yellow option is RNG dependant, but considering that on high stats servers you have very fast attack speed, it means that this will proc a lot.
      **SD Bypass DOES work with reflect option - So if you have a set item with Reflect option equiped, that reflect also has a chance to benefit from the Bypass you have on weapon.
      This yellow option is viable and good on all classes, but especially benefit the classes with high burst damage on one hit(Such as BK combo, DL Horse, SM Nova) because they actually have chances of one shotting people.
      This option is much better when PvP-ing against high HP targets, but as I described the matter earlier for SD Reduction, this one can be problematic against BK and VRF as well - If you're not lucky enough to hit bypass after bypass, they will sustain their HP pool and their SD will drop even lower(The bypass hits do no damage to SD pool), so they will live even longer than if you would have SD Decr.
      The safest choice - especially if you are a 1 weapon class as DL is, is by far SD Bypass, while MG/Summ can also chose to use 2 SD Reduction weapons because they have huge burst and can kill others before their SD drains even without bypass.
       
      For set pieces, there are more situations:
      -For CS, you will chose Damage decrement increase every time - Since 99% of CS you will have 0 SD anyway and the SD Ratio increase option will do nothing for you.
      -For BK's especially, in 1v1's, go SD Ratio increase if the opponent has no Bypass or Reduction, that will translate into smooth, uninterrupted combos which almost every time means you will win.
      Mainly, in most of the cases, DDI is the best choice by far for all classes, but SD ratio increase can situationally be very very good
       
      Thank you for reading, and I hope you got the chance to learn something
      Best regards,
      Phantomel
    5. Like
      Zmora reacted to ADMIN in Patch 5.2.2.0 - 12.10.2021 - Stage 1.1   
      The following tweaks are up:
      [UPDATED] Zen Penalty: Penalty is now -0.25% per level instead of -0.5%. Penalty maximum value is now 50% instead of 80%. [UPDATED] Zen Table: Lorencia / Noria / Elbeland: OLD: 30% chance for zen. Base zen: 50 + MonsterLevel*20 zen. NEW: 40% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: OLD: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. NEW: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. Kalima 1: OLD: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. NEW: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. Dungeon: OLD: 20% zen chance. Base zen: 600 + MonsterLevel*30 zen. NEW: 30% chance for zen. Base zen: 1200 + MonsterLevel*45 zen. Atlans: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. LostTower: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. Kalima 2: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. Tarkan: OLD: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Aida: OLD: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Kalima 3: OLD: 15% zen chance.  Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Icarus: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*45 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*70 zen. CryWolf: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*80 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*20 zen. Kanturu: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Kalima 4: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Karutan1: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Karutan2: OLD: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. NEW: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. Kalima 5: OLD: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. NEW: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. Relics: OLD: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. NEW: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. Kalima 6: OLD: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. NEW: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. Raklion: OLD: 12% zen chance. Base zen: 5000 + MonterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Vulcanus: OLD: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Kalima 7: OLD: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Swamp: OLD: 12% zen chance. Base zen: 6500 + MonsterLevel*75 zen. NEW: 18% chance for zen. Base zen: 13000 + MonsterLevel*130 zen. [UPDATED] Reset Table (Zen): Reset cost starts from 20kk and goes up as following: Each extra reset until 4 resets = + 3.000.000 zen per reset. The 4th reset = 32.000.000 zen. Each extra reset until 10 resets = + 7.000.000 zen per reset. The 10th reset = 74.000.000 zen. Each extra reset until 20 resets = + 12.000.000 zen per reset. The 20th reset = 194.000.000 zen. Each extra reset until 30 resets = + 18.000.000 zen per reset. [UPDATED] Senior Mix Zen cost is now 250kk zen per Mix. Note: In order to use the new cost we'll add a new command that you'll be able to use in front of the Senior. It will be up today or tomorrow, until then, starting from now, you can still use the senior as you did until now, and we'll manually refund you 750kk zen on the mixes until the command is up.
    6. Like
      Zmora reacted to ADMIN in Patch 5.2.2.0 - 12.10.2021 - Stage 1.1   
      Release date: 12.10.2021 at 22:30 - A small server restart will be needed, make sure to update the client via Launcher as well.
      Congrats to Duke, Mu3rTe and RuSuLeTzZz for finishing the Stage 1.1!
      Note: Everyone that progressed the Stage (having level 300+ and 5rr) can type /stagereward in order to take the reward, after patch is up!
      Changelog:
      [UPDATED] You can now continue to reset up to 10 resets. [UPDATED] EXP for Stage 1.1 (5rr) is now removed. 5th reset does have the same exp table like the 4th reset had. [UPDATED] Newbies EXP boost added: 0rr: +200% EXP 1rr: +160% EXP 2rr: +120% EXP 3rr: +80% EXP 4rr: +40% EXP [UPDATED] Now level 80 ring will drop small wings for the class that drops it. [UPDATED] Drop of starter skills (ES/TS/DS/etc.) has been raised. [UPDATED] Maximum number of players in guild is now 22. [UPDATED] Released BoK+5 Goldens. [UPDATED] Released Crywolf Event (mobs now have normal HP/DMG values). [UPDATED] Released Kanturu Event. [UPDATED] Released Gens System & Rewards. Note: Gens Maps bonus exp is now +12%. Note2: First Gens Season will end on 01.11.2021. Note3: Rewards for 1st Gens Season: First place from Vanert & Duprian: 2x TOCA & 20x Jewel of Harmony. HoF badge. 2nd place from Varnert & Duprian: 2x TOCA & 10x Jewel of Harmony. 3rd place from Vanert & Duprian: 1x TOCA & 10x Jewel of Harmony. 4th place form Vanert & Duprian: 20x Jewel of Harmony. 5th place from V & D 15x Jewel of Harmony. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony. [UPDATED] In order to be eligible for Gens Rewards, you need to have at least 50 Raid Kills, during the 15 days of a Gens Season, no matter your total points or rank, else you won't be registered for rewards and your rank spot will be given to another player for the rewards. [ADDED] Handicap advantage for Gens Families: Based on total number differences of Gens, the gens family with lower number of players will have higher number of total rewards.  Example: If by default there are 30 rewards for Vanert and 30 rewards for Duprian, now based on difference of total players there can be 20-30 rewards for the higher populated gens and 30-40 rewards for the lower populated gens (total number of rewards will always be 60, as default). Note: Only TOP 500 characters part of Gens are counted for Gens proportions. Handicap intervals: If Difference <= 6% (interval of 50-53% players for one gens or another): 30 Rewards - 30 Rewards (both families getting same amount of rewards). If Difference > 6% and Difference <= 12% (interval of 54-56% players for one family or another): 28 Rewards for higher population Family - 32 Rewards for the lower population Family. If difference > 12% and Difference <= 18% (interval of 57-59% players for one family or another): 26 Rewards for higher population Family - 34 Rewards for the lower population Family. If Difference > 18% and Difference <= 24% (interval of 60-62% players for one family or another): 24 Rewards for higher population Family - 36 Rewards for the lower population Family. If Difference > 24% and Difference <= 30% (interval of 63-65% players for one family or another): 22 Rewards for higher population Family - 38 Rewards for the lower population Family. If Difference > 30% (66%+ players for one family or another): 20 Rewards for higher population Family - 40 Rewards for the lower population Family. [UPDATED] Released Mercenary Squad. You can write /registerpvp to join it. Note: You need at least 3 resets to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. [UPDATED] Released Illusion Temple 1, 2, 3 & IT Ticket in drop. Note: Current Stats in IT: Default 500/500/500/500 + 300 command (DL) & extra 2-10rr points, based on class, random.  [ADDED] New rule related to IT Anti-Game: You can now also report IT anti-game by creating a report on forum, apart from the /warn and the automated punishments. We only accept reports where the IT anti-game can be seen clearly, and only VIDEO reports, screenshots aren't accepted. Punishment for manual IT reports is 14 days ban from IT on account & ip. [UPDATED] Now /entries will also show you the minimum level you need for the next BC/DS invitation level. [UPDATED] Market Tax is now 1kk Zen. [UPDATED] Restriction to Vote is now minimum 2 resets. [FIXED] Excellent shields not dropping with HP option (somehow HP was shared with ZEN as option, so by disabling zen option they were both disabled). Note: This fix is up since few days ago. [UPDATED] Summon skill (DL) is now disabled in Lost Tower and Devias while Death King is alive. [UPDATED] You can no longer have extra buffs (outside of your own class buffs) in 15x15 range of Death King. [UPDATED] Death King HP buffed. [UPDATED] Now Death King enrage damage is dynamic: Formula: 1800 extra damage + 150 damage per character in his 15x15 range. Example: If there are 10 players in his 15x15 range, the enrage damage is 1800+1500 = 3300 damage. [ADDED] Warehouse (NPC) in Aida 1. Note: It is up since few days ago. [FIXED] Elves not being able to use other weapons (outside of Bows/Crossbows) during Skeletons Invasion. Note: This fix is up since few days ago. [FIXED] Wings ignore check during Skeletons Invasion not working in some cases. Note: This fix is up since few days ago. [UPDATED] Now during skeletons invasion you can't have ignore from ancients (if you have the ignore option active from the ancient set you'll have to put items off until it is disabled). [ADDED] Custom Zen System. Normal monsters from the game will no longer "drop" the zen on the floor, instead, the Zen system is replaced from scratch: While leveling you will have a 12%~30% chance of getting Zen after killing (last-hit) a monster. The Zen will go directly into your Inventory (without you picking anything) and will still notice you on system like it does for the normal zen ("XX Zen Obtained"). There is a basic value (minimum value per map) and a dynamic value based on the monster level you kill (higher the level of monster, higher the zen) as well as Zen penalty based on the difference of your own level vs map level. The EXP you take does no longer matter, neither who does the "last-hit" of the monster. All Zen is now linear and it is calculated for every character. Based on this concept and core, we can add a lot of interesting things (different extra bonuses based on events, gens, mercenary, etc. etc.) There can be special conditions for future based on almost anything (from maps to monsters to events to pk state and so on, a lot of doors open). Extra changes related to Zen (for balance purposes with the new Zen System): Dealer VIP bonus is now +25%. PRO VIP bonus is now + 15%. Hunter VIP bonus based on Reset price is now 80% from the normal reset price. PRO VIP bonus based on Reset price is now 90% from the normal reset price. Dealer price for Post is now 60.000. PRO price for Post is now 80.000. Excellent option (Zen) will now add +10% Zen per item. Having Rudolf while farming will now give you +10% Zen. There's also an extra bonus ZEN (compared to normal, solo-player zen) if the party has 4 or 5 people in the same range (25% for 4, 35% for 5). Keep in mind that on the new System, all the mobs does apply this bonuses, no matter who last-hits the mob. Note: Zen Bonuses are additive not multiplicative which means you get separate bonuses based only on the base zen. Examples: Solo case: You will get the base Zen of that map / monster for every kill. If you have VIP, you will get the base zen + the bonus from the VIP. If you have Items with +Zen, you will get the base zen + the bonus from the Zen Items. If you have both VIP and items with +Zen, you will get the base zen + the bonus from the VIP + the bonus from the Zen Items. Example: Base zen: 5.000 VIP bonus: 25% 4 items with Zen (4x10%) = 40% bonus Zen from items. Final Zen that you get: 5.000 + vip bonus (5.000*0.25) + zen items (5.000*0.4) = 8.250 final Zen that you get, under this conditions. Party case: Whenever a monster is killed, everyone in the same party with the killer (the one who last-hits) and in the monster's map and 8x8 range (including the killer itself) will get Zen as following:  All players will receive the same amount of base zen that a solo player would get, for killing the same monster and in same conditions. Each player from party will receive INDIVIDUAL Zen bonus based on his own VIP level and his own Items with Zen. Example of party configuration and zen drop: 4 Players in party, everyone in range. Base zen: 5.000 (the Zen that a solo player would take as well). Party bonus: 25%. Player 1: NON-VIP Player 2: VIP Pro Player 3: VIP Dealer Player 4: NON-VIP but 3x items with Zen. In this configuration, players will get the following amount of zen on the same monster killed: Player 1: 5.000 + party bonus (25%) = 5000 + 1250 = 6.250 Zen received. Player 2: 5.000 + party bonus (25%) + vip bonus (15%) = 5.000 + 1250 + 750 = 7.000 Zen received. Player 3: 5.000 + party bonus (25%) + vip bonus (25%) = 5.000 + 1250 + 1.250 = 7.500 Zen received. Player 4: 5.000 + party bonus (25%) + zen items (3x10%) = 5.000 + 1250 + 1500 = 7.750 Zen received. As you will notice, there are several advantages: Each player will have his own bonuses based on what he individually have (no longer shared bonuses between all members). The bonuses will be applied no matter who last-hits the monster. Farming zen in full party (4/5) will be better than farming zen alone. Zen Penalty: If you have more than 20 levels over the average level of the map you are currently farming, you will start gaining penalty on Zen. For every 1 level after the first 20 levels difference, you lose 0.5% zen from the Base Zen. Example: Devias is a level 27 map (average of Devias1-4). After level 47, if you continue to farm in Devias you will get -0.5% base zen for each level over 47, up to a maximum of 80% penalty. So, if you farm on Devias at level 207+, you will get only 20% Base Zen. Note: Penalty is also individual, the penalties are for each individual character from a party, based on its level. Zen Table: Lorencia / Noria / Elbeland: 30% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Kalima 1: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Dungeon: 20% zen chance. Base zen: 600 + MonsterLevel*30 zen. Atlans: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. LostTower: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Kalima 2: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Tarkan: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Aida: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Kalima 3: 15% zen chance.  Base zen: 1500 + MonsterLevel*40 zen. Icarus: 12% zen chance. Base zen: 2000 + MonsterLevel*45 zen. CryWolf: 12% zen chance. Base zen: 2000 + MonsterLevel*50 zen. Kanturu: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Kalima 4: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan1: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan2: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Kalima 5: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Relics: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Kalima 6: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Raklion: 12% zen chance. Base zen: 5000 + MonterLevel*70 zen. Vulcanus: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Kalima 7: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Swamp: 12% zen chance. Base zen: 6500 + MonsterLevel*75 zen. Note: Zen is not gained on Events (BC, DS, CC, IT, etc.). Downsides of this system:  Not newbie-friendly (hard to understand it as a 1st time player that doesn't read forum as well). Losing the visuals for Zen and removing a nostalgic thing from the game. Upsides of this system: Does fix the inflation coming from newbies boost. Will balance the zen out during Stage exp. Will let players with max level to continue to gain Zen. It is more fair for everyone. It promotes farming in party vs farming solo. Does highly nerf Farmers vs main chars. It offers the possibility to extend it even more and adds opportunities for new rewards. It makes +ZEN option a really great option for PvM & farm, for the main characters as well. The flow of Zen will be more easily controllable as part of the economy, no longer being chaotic and random based on exp differences, who does the last-hit, and so on.
      We highly believe that this new Zen System will really make Zen shine now in economy, and will give us news ways of "playing" with Zen.
      Keep in mind that the values can be tweaked in the next period, based on the actual feedback. The goal is to have a balanced economy around Zen (not too much to become irrelevant, not too low to transform it into the main currency).
      Dynamic Characters Balance:
      Our feedback for chars looks pretty good so far, most chars are more or less in a balanced state, so there aren't too many changes related to chars on this stage, we'll have a better look at especially PvP (now that it will be more frequent) until the 10rr stage.
      Chars tweaks:
      DL:
      Fire Burst % skill damage raised with 20%. Fire Scream % skill damage nerfed with 18%. Obs: DL was and currently is a bit too powerful character on both Hunt & PvP (apart from all his other advantages) due to the burst of FS when positioned correctly. We're tuning it down to get it in line with rest of chars. While his PvM power was good early on, it is falling down right now and we're helping it by buffing the Fire Burst damage. SM:
      PvP damage raised with 8%. Obs: While we all know SM is scaling better as game progress, we feel like it should be a bit more in line with rest of chars right now, he will most probably be nerfed back later on. MG:
      PvP damage nerfed with 12%. Obs: Our PvM king was also a bit too powerful on PvP until now, we're tuning it down a bit.
       
    7. Hype
      Zmora reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players.
      There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server:
      Chars:
      All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements:
      Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras:
      You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from  150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk.
      For future (patches) we'll have a look at:
      New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements.
      We'll keep this topic updated if there will be any more *impactful* changes until the start.
      Cheers.
    8. Thanks
      Zmora reacted to ADMIN in [Inception] Official Information (everything you need to know)   
      OldSquadMU - Inception - Info
                          
      ⇓
      Why to choose US?
      Basic Info
      Gameplay Info
      Old Box System & Rare Items
      Events Info
      Spots Info
      Drop Info & Economy System
      Chaos Machine Info
      Special / HOT Features that you should KNOW!
      PvP System - All details & features
      Medals, Excellent (BoKs) & Ancient Tiers
      Castle Siege System V3 - Unique 
      Arena Tournament V3 - Most Complex PvP Event

      Extra Info Topics:

      Server RULES: Click Me
      Info about CREDITS: Click Me
      Everything about Characters Builds, Info & Buffs Formulas: Click Me
      Test Server Commands: Click Me
      + Many, many, many other things!

      Let's bring MU Online to the next level!
    9. Like
      Zmora reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Hello OldSquaders & Guests,
      It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION!
      We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy.
      Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server.
      Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to.
      Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3).
      Public Test Server will be opened for public with 5 ~ 8 days before the start.
      So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings!
      Some of the new things / changes that this edition will have:
      Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25  Maximum number of players in guild after Stage 2.1 (15rr): 27  Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them).  Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks).
      The official info topic has been updated with the 5# edition information.
      Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback.
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/
      And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on.
      But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament.
      There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event.
       
      Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643
      Cheers!
      #MakeMUGreatAgain!
    10. Like
      Zmora reacted to Reporter in The Third Rebirth of Phoenix "Bring the Light"!   
      Hello everyone,
      Did you miss me? Well, I don't know your opinion, but I definitely missed you! Today is a great day for Old Squad Community, a long-awaited one by many of the players who have already felt the taste of the quality of this server and, of course, the taste of the competition.

      The moment has come and we are pleased to enjoy this fresh data base with many surprises, from one data base to another we have seen these servers evolve based on the previous experience, we have enjoyed all those bloody "on the edge" wars, we have seen great guilds destroyed by the curse and turned in ash, we have also seen how some have managed to rise from their own ashes just like the sacred bird who inspired the name of this server, returning better organized and more motivated, with warriors led by pride, thirst for revenge and glory with great leaders who awakened an entire community, warriors who did not give up when everything was lost and made miracles overturning impossible situations, we saw battles won with pride but also shameful victories, we saw how hatred and pride turned strong characters covering them with shame, we felt many times the sour taste of disappointment seeing warriors we admire falling prey to recklessness, we all lived shameful but also glorious moments, everything happens here, dear readers in this beautiful community of which we are all part.
        
      A pleasant surprise was announced recently on forum by the founder of Squadron, TwoCheeks, a leader that is known as one of the most respected in the History of OldSquad, a leader who announced that will bring back the strongest core of this Legendary Guild and not only, also promising very interesting fights for supremacy.
      We already know that every database we have seen many guilds that we can say that are legendary, but we have also seen "unexpected" changes in the battle for supremacy and new guilds that have managed to amaze the entire Community. I wonder what will be the name of the guilds that will rise this time to face them? We already know the names of some legendary guilds who felt the taste of victory on the eternal battlefield called "Valey of Loren" so, will it be Hardcore? or Dynasty? or maybe  GROM? Will we see guilds like ATTACK or a return of some from the distant past like NONE? Will the battle for supremacy bring us new guilds? There is still time to find a guild that matches your type of gameplay, you can ask around: https://discord.gg/zjNSMPNc 
      One thing is for sure, time will reveal us the answers to all these questions and more. Having said that, all I can do is to wish you a lot of fun and I hope you relive all the feelings mentioned above!
       
                                                                                                     May the Curse stay away from you!

       
       
    11. Like
      Zmora reacted to ADMIN in Services Down   
      Hello,
      Earlier today we've been targeted by a pretty big DDoS attack (~110 Gbps) that succeeded to pass our firewall and disturbed our services.
      It's the first time since some long time ago when an attack succeeds to affect Gameservers machine as well, apart from website.
      While we're not 100% sure it is fixed yet, we are doing our best to prevent it from happening, though it may happen again until we acquire enough data to end it.
      We're sorry for the inconveniences & thanks for your patience!
    12. Like
      Zmora reacted to Pershing in 5 years of OldSquad!   
      Don’t be funny. If you are active player, you can still farm some goldens, farm jewels, farm fenrir components, farm feathers, crests, gems, johs, do all events, etc. and sell to top players for a decent price. This would allow you to buy pvp set and upgrade it accordingly. It’s only your fault that you invested in dsr set while lvling is fast now and instead of hunting/farming, you come here and cry that the gameplay is not fair which is simply not true. Admin did a lot to make new comers’ game easier comparing to other servers. Don’t blame anyone for your mistakes, mate. I’ve been here since beginning and trust me, you would be shocked if you saw crazy prices of basic items +L+DD or any w2 one month ago. Now it’s quite easy to gear up your character and most of items you need are available to buy for reasonable prices
      PS: Master degree doesn’t make you smart these days.
       
      Great work over the last 5 years, OS Team! I’ve been with you for a long time and noticed significant progression every new edition. You are listening to your players which is really important
      I’m sure Arena Tournament will be another great piece of work from your end and believe it’s gonna work as it should. Hard to find out any potential problems now but I’m pretty sure you will receive many feedbacks after first fights. This just need to be released and tested by the bigger group of people. 
      Thank you!
    13. Like
      Zmora reacted to ADMIN in 5 years of OldSquad!   
      Hello OldSquaders,
      This month we're celebrating 5 YEARS since OldSquad was born!
      5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories.
      Damn, looking behind it's been hella' fun journey, a hard one but a fun one.
      We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down!
      5 years of epicness deserves an ... epic gift!
      So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill)
      Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with  characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5).
      Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!
      Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
      #MakeMUGreatAgain!
    14. Thanks
      Zmora reacted to enTaroaduN in Class Ballance.   
      I guess everyone is complaining about DL class, but not the DL owners themselves. Let me put it this way so you can understand, most of you on this server, changed race into DL, and why is that? Because you knew the class is way beyond broken, why? Let's see why:

      [PVM view] Just a few small examples:

      -As some people said above, about VRF solo stealing bc statue from AE's, I saw a lot of solo DL's stealing bc statues from solo AE's as well, using Chaotic. And as for a small example here, I tested my friend's pure AE with full Aruan Set, decent Albatros Bow Lk+2% +11, w2 +9, 13rr against Nephilim's DL. The thing was, indeed Nephilim is 14rr, not a big difference for 1 rr, but still, I managed to get first to 2 +5 goldens in Reliks, Nephilim came after 10 seconds or so. You know what was the result? He took both goldens, even tho I was first there, even tho I managed to have dmg advantage before him, he purely melted their healths with Chaotic like my elf was nothing.

      -Illusion Temple event, the thing is, DL is invincible since now, he can rebuild before the event starts. He just goes full tank and the other 5 people can't kill him, we can just wait till he delivers the Star, again and again, not to mention his mobility while using Horse. So the DL's always be the first to reach the Star and take it. So who gets the DL in their team, it's 100% win. And as a small reference about IT(The Illusion Temple system that's extremely unbalanced and it's about Master Level. When the event starts, it gives you 131,141,151lvl and so on, well, the thing is, the ones who have Master LVL, will automatically be detected as more lvl than the others that don't have ML. I had several times people with ML in IT 2-3-4, that we couldn't kill at all, just because they had this ML lvl difference. So tell me why people with ML are redirected to IT 1-2-3 where the newbies are trying to play and they will face top players with insane gears and master level that they will just can't be able to kill. This is extremely unbalanced and it ruins the event, completely.

      -At this point, when almost nobody has fenrir, DL can just leave a dust trail behind everyone else that tries to hunt goldens, because of his Horse he can reach the goldens before any other class, he can cover the maps before any other class.

      -I saw several times DL's that can steal Cursed, Kundun, Bloody Queen, goldens, from top AE's like HellDrake, Senpai, Dajbuzi. The reason is, in PVP invasions or the boss events, DL's can just resist till the end, spamming Chaotic on the boss while AE's can instantly die and lose the opportunity for more dmg on the boss. On the other side, on NON-PVP, again, DL's have more DPS on chaotic, than AE's on MultiShot with perfect positioning. BETLEY as a DL can confirm you all that he easily stole, several times, bosses from AE's, in PVP and NON-PVP.

      -And a lot of other things that you all noticed but you don't want to mention them because most of you now, changed into DL race so you can abuse it's overwhelming power over other classes. I can't wait for DL nerf so you can all change your races back, and be as bad as you were in the early stage. You were an MG at first eRoby, now you changed to DL, and we both know why. And I agree with you about VRF, he is extremely strong as well and easy to play, but has extremely low mobility and some of his spells are not hitting at all on moving targets, you need to have nerves of steel to play VRF against other classes.

      [PVP view] Just a few small examples:

      -Chaotic range and dps, it's insane. It's impossible for other classes to kite that since it has instant dmg on the target even if the target it's moving, not to mention the insane dps and dmg, even tho the DL is Hybryd DL and not pure SDL. It can just melt your health from a range that you can't even reach with other classes. And I will give you examples for each class, except SUMM, EMG and ARF, cause I haven't tested it my self:

      [DL]vs[BK]: Except CC and IT, anywhere else BK has no chance against DL, especially because of it's horse power. DL can infinitely kite BK and spam chaotic from insane range, and why except CC and IT? Because outside this 2 events, DL can instant use Horse Power if the BK manages to reach his position. So between this classes, at this point, it's a "catch me if you can" game. While BK can't even get close to hit a combo, DL can just kite, run and spam Chaotic till BK dies. Not to mention the Destruction skill for BK, is it even working? I tried several times, can't hit a single slow on the target, either has way too low hit rate, either not working at all.

      [DL]vs[SMG]: The same story as DL vs BK. The small difference is that SMG can use ice to slow DL down, but again, pointless, cause if SMG reaches DL position, he can easily use Horse Skill or antidotes. And let's not talk about a DL with 2 +4 Ring of Ice ^^

      [DL]vs[AE]: While AE, as people mentioned above, has to sacrifice some points from her pure AGI build for Ice Arrow and lot of VIT to have decent health, not to insta die from 1 single hit, DL doesn't even have to balance a build, it works either way, you can't even tell the difference between a Hybryd DL and SDL, they both have insane survivability, insane mobility, insane health, insane dmg, insane def, you name it. AE has to get extremely close to DL to even try to use Ice Arrow on him. DL against AE, doesn't even have to move anyway so consider him permanently Iced but he can still kill you from insane range, while you as AE, can't get close to him to hit your full DMG, so what's the point? I know AE it's not supposed to be that good in PVP, but why you should limit the classes only for a small part of the game? So AE from now on it's gonna be useless in PVM and PVP as well? So everyone gonna just change race from now on? And we will see only elfs for Ice Arrow at CS and some bosses? Feels extremely wrong to me. There are people who wants to enjoy their favorite classes till the end of the game, not only for a small number of resets, then to just feel forced to change the class into something else that has potential in the game so they can compete with others. That's not fair to be honest, DL was a top class since the db started, could easily compete against AE with Chaotic. So why a class should permanently be top class in early, mid and maybe in late as well? But on the other hand, some classes will just be useless.

      [DL]vs[SM]: As a SM my self, I can tell that at this point, SM it's the most balanced class in the game, the scaling it's exactly as the Staff said it will be. The SM is getting stronger and stronger as it should, in a balanced way, but again, we have a problem against DL. The key point of SM in PVP it will always be the positioning and your kiting skills so against other classes, SM can kite, position and fight back as it should be. But, against a DL, positioning and kiting with teleport, it's pointless. He can just use F10 outzoom to it's maximum and spam chaotic from a range that none of your spells can reach. SM was supposed to be a range class, right? Yet none of it's spells can reach a DL position while he can spam Chaotic from that position, as a SM not even when you try to use Ice Storm to the nearest position of that DL, sometimes it won't reach at all, but DL's chaotic will reach you. And if you will try to get in his range to spam Blast, you will instantly die.

      [DL]vs[VRF]: At this point, VRF it's the only class that can get close to fight back a DL but even like that if only the DL stays still and it's not trying to kite. Imagine both 14rr classes(RF and DL). The ammount of health VRF has, it's huge, right? Arround 40k even more with full +hp set, rings. Well, imagine all that HP just going down like ice melting, from a range that VRF can't reach if the DL is kiting. Even tho the DL won't kite, VRF will have no chance against him.

      [DL]vs[SUMM]: I haven't tested this one my self, feel free to speak if anyone did. But in my opinion, since SUMM is such a squishy class, we know the story

      [DL]vs[EMG]: Not tested, but as SUMM class is, this EMG build it's squishy and as well, so the same story I guess.

      [DL]vs[ARF]: Not tested, and since ARF it's trash in PVP, not even worth to mention.

      [DL]vs[DL]: Not tested, but I am actually curious about a fight between SDL and Hybryd DL, i wanna see who wins.

      I could go on with several examples, but you all know that DL is extremely broken at the moment, even tho some of you won't admit it, because you are defending your own class, but still. Even tho ADMIN said that DL it's still extremely strong, compared to other classes. Somehow, some of you are here telling us the opposite. At this point, even the worst DL player on the server, can beat most of other good players, just because the class it's broken and doesn't require too much skill, if not, doesn't require skill at all, since all you have to do it's to stay stil and spam Chaotic.

      I hope it isn't too much to read, you can call me Reporter ^^. But I tried to put some things together since everyone is leaving their opinions here, there it is mine.
    15. Like
      Zmora reacted to ADMIN in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    16. Like
      Zmora reacted to Reporter in [Interview] Mu3rTe   
      This interview is about Mu3rTe, one of the best players in our community and one of the most respected by most of the top players from our community, if you read past interviews you will find his name in the words of many top players interviewed from guilds who have been fighting each other for years. He is at this moment (the moment I started the interview) ranked no 1 on Soul Master reset rankings and Castle Siege Tank ranking, but what amazed me and made me want to take this interview is the fact that this player, on the last Inception, started very late, about 2 months from the start of the server and in about 1 month and a half he reached the 1st place. He is the only player I know who managed this performance, and I also want to mention that when he reached the 1st place, the top players from that data base had not given up playing actively yet.
      Reporter: "Hello, Mu3rTe, and welcome to The News Paper Hall of Fame !
      Mu3rTe:" Hello, Reporter and all other players that are reading this   "
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      Mu3rte:"My name is Bogdan, I am 31 years old. I am currently working as a 2nd mate on commercial vessels, hoping for promotion soon. I don't have many hobbies, but I like listening to music and playing DOTA or Mu. So far my addiction to DOTA is over, huh, finally. All that remains is this MU. "
      Reporter:" Regarding this Covid 19 pandemic, did it affect you?"
      Mu3rTe:"I was really thinking it will, but it seems that I was lucky, my family and friends are safe, my arrival home wasn't delayed, so far so good. Still, I am disturbed to see the many people who don't follow minimum precautions. "
      Reporter : "When did you start to play Mu Online? "
      Mu3rTe:"It was so long ago :)) I would estimate 15 years ago, but can't say I played properly until just few years ago. Many long brakes, since I was passionate about DOTA. "
      Reporter : "How did you find OldSquad ?"
      Mu3rte:"Some of my old buddies told me about it, they were playing for 2-3 editions. "
      Reporter:" Can you name them?" 
      Mu3rTe:" I can't remember 100% who, but it could've been either Psyke or Scheau, but once in game I found many familiar names."
      Reporter: "How much time do you spend/day playing mu OldSquad (average)? "
      Mu3rTe:"A lot :)) Roughly 12hrs a day. "
      Reporter:" Where does Mu3rTe nickname come from?" 
      Mu3rTe:"Nothing special, mostly to represent that when I come, all the enemy troops will die   "
      Reporter :"What nicknames did you have in the past?"" 
      Mu3rTe:" Always Mu3rTe in Mu, I have various alts, most of the time Bobolina, b0gdaN."
      Reporter: "Do you have any VIP activated? What types of VIP did you use since the start and why?"
      Mu3rTe:"Currently using Dealer because of the extra entry, if you have resources, 1 extra entry makes a huge difference, otherwise Hunter is better. In the first 2 weeks we had Hunter because lacking of the jewel of chaos. Both VIPs are important if you wanna be in top and to maintain there, the competition is tough, ok, maybe not so hard... "
      Reporter: " How did you and your perma manage to get in top since day one ?  Can you reveal us "the secret"?  "
      Mu3rTe:"I can't say that there is a secret, they just thought about the best strategy, meaning best kill speed and survivability, therefor 3 MGs. They wished I was a MG also but that can't happen :)) Since it's early game, it is obvious that who is more active gets the benefit. More than this, you must have a plan, if you have spare time you could check on test server that was opened early, monster's lvl, monster numbers, some spots have bad spawns, many small details that counts in early. The problem is when you want to stay in top, check where enemies are farming, what items they have, and how lucky you are to get timely spells. You could sell a fire burst with 1k credits.. outrageous but still some people did it   Whatever mechanics you may know, unless you test them, they could be different, since OldSquad is a hard-worked custom server and keeps improving. Other than all this, there must be a good atmosphere within the party, and if possible for them to be as dedicated as you, otherwise it will get stressful, and unhealthy environment. Another thing that propelled us further than any other time, it is because of the pull we made (not possible anymore), players cried about, complained about, ADMIN satisfied them. It was not a special thing to do, just you had to move your mouse, but I guess its easier to look at the screen and complain "
      Reporter:"  What about HoF rankings, how come that you got only 1 trophy so far  (on this data base)? Is it that hard?  "
      Mu3rTe:"I never cared about HoF, they just came one after the other. SM it is not a character that shines early, and it's very item dependent if you wanna have impact in HoF. So far it's hard because of the characters that get extra points, 220 points per reset is huge early, but no worries   "
      Reporter :"Since you are top no. 1 Soul Master player on reset rankings, and you were tank number 1 until last week, can you reveal us a few tips about Soul Master pvp build ? Can you reveal your stats ? It is early yet on this data base, but where should a newbie add ML points after he finishes quest lvl 3? "
      Mu3rTe:"This is to early to tell, all builds have weaknesses. It is not a fixed point for which you should aim, don't have many pvp performances except CC, but I can say that if you don't make lots of hp it is quite pointless. More important than this, you should focus on getting more resets so you can be more versatile without losing too many things early. ML is same based on what is required for your party during exp or during CS. All characters evolves and shines during different stages of the game, it is important to take full advantages of the situation. Myself I don't prefer lots of HP, I am an aggressive type therefore energy and agility. In castle siege it's a different story, because SM is so bad early compared to others, there are not too many options than to go for tanky stats so you can get full advantage of the characters. For now I am no1 at CS tank because ppl were afraid to focus me, not because I was immortal :))))  "
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Soul Master for pvm  ?"
      Mu3rTe:"To reach the top from first time you need a strong and active party. Make all events daily, BC and DS are very important to maintain chaos balance early, always save entry for bonus time. Calculate and evaluate spots frequently, choose your best exp. If you wanna be PVM, you must rely on your party for the first few resets. Build plenty agi and some VIT for survivability, than top up energy. It is quite bad for hunting goldens early game "
      Reporter :"What characters do you think are the best for PvP ? And for PVM ? 
      Mu3rTe:" Overall PvP, considering later stage of the game, vitRF is the one giving me troubles and the most easy to play I could say. There are better chars, yes, BK, SUMM but they require little more skill. PVM It's another story and complex based on your playin style. Overall spot wise eMG is the choice."
      Reporter: "Speaking of permanent party... Can you tell us a few words about the importance of a permanent party on OldSquad, and a short story about how you and your permanent mates got together? Is this the best permanent party you ever had?" 
      Mu3rTe:" Perma party is important if you wanna enjoy the game to the fullest, and here I mean participating to Castle Siege. Without a perma party is is more challenging  to climb the ladder and collecting items specially now when you can only have 2 accounts per pc. It is not impossible if you wanna play alone, sometimes it can be more relaxing. To have a perma party many times can be challenging, unwanted and puerile dramas, stress and being on the edge... so don't forget that this is a game, we play for pleasure not to fuck our brains for crap.
      About my party, I was asked by mafy if I wanna play this edition, so here I am:) they have a bigger history behind, I only know mafy, Redbull and Russu, we played sometimes. I can't say that it's the best party I ever had, but so far it's the most stable, yes, some drama from time to time, but we are still the 5 people from the beginning, that is an achievement so far   "
      Reporter: " You are now a Hardcore member but some "voices" tell me that in past you were a Squadron and a GROM member, is it right ? "
      Mu3rTe:"Yes, I was in Squadron before, but GROM, no, very briefly 1-2 weeks at some point "
      Reporter : "Why did you left those two great guilds? What happened? "
      Mu3rte:" Grom nothing to say about, I was at some point I even forgot the reason, usually when I need to go for work, my char could get in the hand of other people, I left my account few times and some other got it, so maybe was one of those times..  About Squadron, last edition of inception was very imbalanced, agiRF was out of proportion, so I decided I should join the opposition in order to make things little more challenging, nothing hidden behind. "
      Reporter: " Do you think that Hardcore is invincible this data base ? Until now your guild has 4 wins in a row,, who is leading Hardcore during CS? "
      Mu3rTe:"I don't believe in concept of "invincibility" , I do believe in team play, active members and organization. As long those are here, everything is possible. Anyhow, the way the server is set-up, you can't win forever, I am sure we will lose at some point and there is no shame in losing, it is important to see how to move on. During CS, all  suggestions are open if we could benefit from them, but in order to not make confusion, it is better if just some people speak. Roles are divided beforehand, and we are adjusting according to situations. Still it's Mu.. it's not some badass strategy game   once the basics are learned, the winners are those who execute better. "
      Reporter :" There are rumors that Diamond helped HARCORE two weeks ago on CS, are they true ? "
      Mu3rTe:"I don't know who started rumors about this thing, but I am happy that there is more activity in CS, this way it is more challenging, from my knowledge, nobody from Hardcore asked any1 to do something for us, and I congratulate DIAMOND for doing their best and playing fair and square."
      Reporter:" On the last Inception Data Base, you started 2 months after its start and in about a month you reached top number one ranking, there are rumors that you didn't even have a permanent party when you started playing! How did you manage to get this performance? I guess a lot of people want to hear the full story from beginning to end "
      Mu3rTe:"Well, thanks to the system ADMIN designed, to catch up is so much easy. When all people have resets and almost instakill in DS and BC, even if you start late, build some tanky stats so you won't die and have full benefits from it. When people are 10-15 rr, you can make reset in devil square cause of the bonus exp. It was hard at beginning, you will die on all spots, but if you are active and come back, exp is easy also, when you start later, many party are disbanded so you can fill some places. For me, after 2 or 3 rr I joined Chukundah's party and I was dying on spot many times in karutan2, went bc6 few times got 1 hit, but didn't stop, perseverance and being active helps a lot. Also Gaffney changed his character to BK and he gave me his Sphinx set, it did help a lot, I can't say I was all alone. Later on due to imbalanced guild powers, I joined HARDCORE with mafy, we gathered some players from broken parties, some of them were much higher in reset than me, but exp was going smooth. Once I got some resets, I went full dmg build, and destroyed all events not many contesters in BC DS, some tried but... and this was it.. 2 months playing non stop basically :))"
      Reporter: "What do you think about last Castle Siege? How was the atmosphere in Hardcore? What do you think about Purge reconstruction? What about the evolution of Diamond?" 
      Mu3rTe : "Last CS was in top 10 Castle Sieges that I played, I am happy that more guilds decided to come, the fight for switches was very intense. We had some advantages, Diamond GM and his party was below 300 lvl, but they did a great job. The atmosphere in guild is as good as always, we were excited to play again, we had some missing key persons also, mafy, but we did good. I don't know about Purge, it just seems a different name, same people, maybe they will manage to refresh themselves, I had bigger expectations. About Diamond they look promising steadily improving, each CS having bigger impact, they hold the crown for quite a while and had huge impact on switches, I hope they will maintain integrity and play the way they did so far." 
      Reporter : " Do you read the News Paper ? "
      Mu3rTe:"Yes I read the News Paper, some articles are very entertaining   but got to admit, the dramas collects more views."
      Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? "
      Mu3rTe:" I do not believe in superstitions, but I do think that your way of thinking can affect your lifestyle. I sometimes I am wondering, how can so big dramas happen, when in fact it was just some crap. Mainly the curse comes from people's mentality. "
      Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?"
      Mu3rTe:"From what I notice, other than those 3 you just mentioned, there comes also the real life problems, that affects our mood  and lets say our sensitivity. One more could be that the problem are not addressed in a calmly manner and solutions are very often overlooked. People should see beyond problems, problems appear every day, but we have to pass over. If somehow MU creates problems for your life, better make some changes. "
      Reporter :"What do you suggest to improve on NewsPaper ?"
      Mu3rTe:"Fake news seems to be the key to our society, so maybe make more of those :)) "
      Reporter: "On a scale from 1 to 10, how much do you like this data base ?"
      Mu3rTe:"Many changes, many improvements, I guess it should be a 9 "
      Reporter: " What would you change to this server? What do you expect from the following servers?"
      Mu3rTe:"So far many changes satisfied my needs, at the moment all looks good. I don't have expectations, I just take what it is and make best from it. "
      Reporter:" Two guys from your permanent party are members of the council, what do you think about this project? Do you, mafy and Endorphin talk about council often?" 
      Mu3rte:"The project is very good and the reasons behind are on point. We don't speak too much, we just have a laugh from time to time, when some councilors are frustrated when something is wrong just for personal reasons. "
      Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Is a player who is active able reach the top without donating? Do you and your party mates donate/donated? " 
      Mu3rTe:" I like it that it keeps improving, and slowly slowly getting to that point as a "play to win". Still, VIP affects a lot, but why I like this server is it that you can farm your credits for VIP quite easy if you are active. Myself, as a player who never donated, I am the proof that you can be top without donating. This edition maybe, my party donated for me at the first week so I wont drag them back   lucky me. From what I know, they only donated first week "
      Reporter: "I have 5 challenges for you, do you accept them? " 
      Mu3rTe:"Yes, go ahead "
      Reporter :"Challenge no 1:  I need the names of the 3 players you respect the most on OldSquad and the names of the 3 you dislike the most on OldSquad."
      Mu3rTe:" mafy, Makiavelli, no third one   I dont have dislikes, maybe from time to time some personal vendettas. "
      Reporter: " Challenge no 2: Tell us 3 things you like most about our staff team, and 3 things you don't like about them!" 
      Mu3rTe:" I like ADMIN cause he tries to improve this game, Gion and Reporter doing good job, nothing else. I dislike that Gion is always in a hurry, sometimes he doesn't have time to give rewards  "
      Reporter:" Challenge no 3: Tell us 3 things you would improve on our server and top 3 things you like the most" 
      Mu3rTe:"I like the stage system the most, giving a balance sentiment so therefore CS are more enjoyable, various times I played on other servers there was a huge discrepancy. I like the CS system, this way you can enjoy 2 hours rather than 5 ending minutes. I like the automated system for events giving a fair chance for all players. I can't say I would improve many other things, since ADMIN is doing a great job implementing our thoughts and ideas. He comes with great ideas also. "
      Reporter: "Challenge no 4: Due to the fact that you were a member of the most important guilds on this server, call us in order which are the 3 strongest guilds you have been in, with details about each one, of course." 
      Mu3rTe:"Well, I would say that Squadron was the strongest guild overall, accumulating all past editions I played. I played there also, but it was a grim atmosphere, many afk times, but they were gathering people to come play at CS. Hardcore comes second, being a relatively fresh guild, I do like that people are active, hunting and doing events, and you can always find somebody to chat if you want. On third place, might be GROM but they were shady, even resorting to cheats, can't say much otherwise. "
      Reporter:" Challenge no5 :I need you to share with us a "dirty" secret, a shameful and funny incident that happened to you playing MuOldSquad."
      Mu3rTe:"For sure there are many as such, need to jog my memory here   I could say the most funny was, When I went in vacation, my party wanted to surprise me and lvl up my w3 wings to +13 or something, unfortunately, Makiavelli forgot to put talisman... and so I was without wings:)) spent like 1 more month without, trying to find w3 +lk. " 
      Reporter:" Thank you very much for time and patience, I wish you GL on all your plans!"
      Mu3rte:"Without fun there is no sense of playing it ! GL to you, Reporter! "
      This was Mu3rTe's Interview, one of the best players from our community, I am happy to finally do this interview because I wanted to take it since last year ! 
    17. Like
      Zmora reacted to Reporter in [Interview] Gion   
      Helloooo, OldSquad Community!
      This is an interview I've been wanting to take for a very long time, it's an interview with my editor, can you believe it? What Reporter will interview his own editor ? Well, on OldSquad everything is possible and I'm glad to have this privilege (I just want you to know that this interview is exclusive and confidential, so if you read it don't tell anyone, please).
      I want to share my first memory I have with this player / judge / event maker, and more recently, since Admin decided to leave the "football field" and just get into the coach's shoes, he's not that old but it's like Murinho! So Gion isn't just my editor, he's been the chief of staff in the game for a few months.
      Uh, Oh, again I got off topic, well, let's go back to my previously idea, I was a new player on OldSquad, I didn't know anyone and I see an Admin online -> Gion, I start talking to him and he's not on any pedestal, he talks to me easily, as if he was a simple player, so I'm amazed: a server populated, hard to play with admins who don't think they are gods? WTF? Something is wrong, he is always naughty, he has a sense of humor and he is always active,  and I changed my mind instantly about this server, before I had tried many servers, so boring, those with high exp were interesting for a few days but this one at first view looks like it will last at least for few weeks, so I chose to stay and play here, I could write novels but let's limit ourselves to the interview of this editor of mine:
      Reporter: "Hello, Gion, and welcome to the NewsPaper Hall of Fame ! "
      Gion:"Hello, sir! I am glad that you have introduced me as well, it is a honor for me."
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      Gion:"My name is Rares, with the last 's' being read as 'sh', some Romanian thing. I am 23, and currently I study telecommunications, and you know , I can say that I also study MU Online, by any means. Mu happens to be also a hobby of mine, alongside music and things related to sounds/comms engineering."
      Reporter:" Where does Gion nickname come from?" 
      Gion: "It was kinda random, my idea at the moment of creation(2014-2015) was that I wanted to use a common name, but as it is written in Romanian, so the common name was 'Ion' -> 'John' into English, and then 'Gion', as we, Romanians, write it. "
      Reporter: "Tell us the story about how you got to play this game and how you got to be the chief of staff on one of the only server of MU Online which promises months of play, not just days / weeks? "
      Gion: "Well, since me and ADMIN were classmates since the 1st grade, we have a long story together. Long story short, ADMIN introduced me to this game about 11-12 years ago, if I am not wrong, since then we played together a lot, then, one day ADMIN came up with the idea that if we don't find a server for our expectations(and believe me, we didn't), we have to build one."
      Reporter: " Have you ever been a player on MuOldSquad?" 
      Gion: "Yessir, on different ocassions."
      Reporter :"How did you manage to get the Admin to trust you? (of course we need a story)"
      Gion: "I'm glad that you asked. As I said, ADMIN came up with the idea that we have to build this server. At the beginning he created the server on his own, with us, the real-life friends, being just players and only sometimes helping with small things, like doing an event for the players that were active at that moment, or things like these. He basically started everything on his own, and then, after the work volume has increased he reached me, because, I guess, he knew that I enjoy this game like .. a lot."
      Reporter : "How did you both come to the conclusion that this server needs a NewsPaper? Whose idea was it?"
      Gion: " We thought about it because looking at how nice and good the players are evolving around, like there are lots of unexpected situations, 500 IQ plays, etc that must be seen by everyone, so we wanted our players to feel that what they do will be acknowledged. We are creating, together, the History of OldSquad, The MU Continent of Legend, exactly as you say, with a lot of work, dedication and 'blood' from the deadly battles. "
      Reporter: "Does Admin pay you real money for the work you do??"
      Gion: " Since we are all doing this out of passion, I think that money talks are a bit offtopic. "
      Reporter: "What are your responsibilities, is this like a part-time job or maybe more like a full-time?" 
      Gion: "My responsibilities, and there is only one, in my opinion, is to make sure that everyone has a good time and a fair shot in the competitions, whatever they are."
      Reporter: " What makes you keep doing the job you do?"
      Gion: "As I said, I consider myself a student in MU Online by any means - technical, social, I even learnt how to manage a situation where there are some misunderstandings. I also get to know a lot of new people. It's basically you, the whole community, that keeps me doing it."
      Reporter : "Many times when I had the opportunity to talk to you, you were tempered regardless of the situation,  ... where do you got so much patience from? How do you succeed, you and Admin have such different temperaments and yet you are best friends (it seems to me). What is your explanation? " 
      Gion: " I think that knowing each other for so much time and playing together got us into having the same mentality and values, regarding this game. Also in real-life we are different but still best friends because even we have different personalities, knowing each other helps us to get the best out of each one. It is like an out-of-the-box experience, in terms of MU Online, me and ADMIN are the same person, same thoughts, like a multi-core processor, but it is still one piece."
      Reporter : " Is it hard to do what you do? Give us some examples of difficult moments you have faced since you were part of the staff"
      Gion: "It is not hard, not for me, the guy who always looked up to do something like this, I had previous experiences as a server administrator before, and not only MU. I cannot say that it is 'hard', it might be mind challenging, but I would not label it as 'hard'. You asked for an example: It was a nice evening of Phoenix, I was hanging around the server, just doing random things like answering PMs, etc, and while I was walking around the maps, I get into Relics, pass the safe zone, and there were some players apparently fighting. I pass them by a few steps and then I stop. By the time, one of the teams killed the other one, I think that they were organized in teams, and one of the guys there came to me and started attacking me (ofc, he was not really attacking me because the GM char has immunity), but I have answered with one shot that killed that guy, because why not. What came after this deserves to get in a novel: his whole guild came back and started to accuse me that I help the other team. They even started to cry on global chat, etc. The situation was more complicated than what I have exposed, but let's not concentrate on it, since you got the main point out of it. Since then I choose very carefully how to interact with the players. Btw, I don't even remember the names of those players, neither for the 'criers' nor for the team that 'I was helping', so you can understand my huge interest to kill some random player in a random map. " 
      Reporter : "I guess the work you do here on the game has a lot of challenges that keep you connected to the game, reveal to us the most intense challenges you have had lately"
      Gion: "The most intense challenge around is to maintain the server and come up with fresh stuff, but with the help of ADMIN and the Council, I hope that we are managing this."
      Reporter:" Every time a new database is released on OldSquad, a lot of new things appear, where do they come from?"
      Gion: "Most of the things come from, obviously, the previous experience. That's why each of our new version is breaking a past record. We basically improve the game constantly, as I said, as a team."
      Reporter: "One of your many new projects is The Council, what do you think about this project,
      does it bring the expected results? Are these Council members active? Give us three examples of requests / discussions between staff and board members that have added value to the gameplay. "
      Gion: "I think that this idea is the next step towards total democracy in MU, since we try to have a council member from 'each side' of the server. We do not discuss about Council in terms of activity, since there in only one channel where we debate the upcoming things, vote, suggest. I think that in this way we can hear you, the players, easier. I cannot name specific things, because we try to discuss everything there."
      Reporter: "Have you ever played a normal character while being part of the staff?"
      Gion: "Yes." 
      Reporter: "What happened to Grom and DEADCATS, why were they banned and what is your opinion about ADMIN refusing to let them play for so long?"
      Gion: "I think that when they were banned I was only the Event Manager, so I was not really into them things at that moment. But I am sure that they lost their right to be around here for a reason, because, as you know, we are giving paroles sometimes." 
      Reporter: " Do you believe in superstitions? Do you think the Castle is Cursed?"
      Gion: " I do believe in energies which may be translated into curses, so yes, I can say that I believe in curses."
      Reporter :" Because you should already know what's next, It's time for challenges, and I've prepared five for you, do you accept them?"
      Gion: " All of them, ese".
      Reporter:" Challenge no 1: Tell us the funniest two memories related to MU online, one in which you felt ashamed of what you did and one in which someone else did something funny!"
      Gion: " The funniest one , and I think that ADMIN can agree, was one time, long ago, when me and ADMIN were playing together on a server on which there was a special Elves' spot in Arena, with its entrance blocked, like when you tried to pass through it and you were not an elf, it pushed you back. Since the spot was only for Elves, any other character reported on that spot was getting one to three days ban , I don't remember for sure, but at least one day, and it was like this because that pushing entrance could've been abused with SM's teleport (as they knew until then, and they still don't know ^^). So I got into an argument at school with ADMIN which led us into a minor beef. I want to mention that at that moment ADMIN had a DL and he was ahead of me with a couple of resets, and it is obvious that when we got home after school, ADMIN was PKing me non-stop, chasing me everywhere, not letting me to do shit. I was mad as fuck, so later that night, when ADMIN went to sleep, I switched to my ~273 level BK, whose name ADMIN remembers as it was yesterday ^^, and started to move ADMIN from a regular spot towards the entrance of that Elves' spot, having in mind to sabotage him somehow, I was thinking to report him that he was trying to kill mobs from the outside of the spot/yard. But when I got there, I tried to do the impossible: I have skilled ADMIN until I pushed him THROUGH that gate. It was a premiere, and the last time when that happened. Now I had him pinned: he was inside the spot, still attacking, because at that time we used own clickers, but now I had to report him without anyone to notice my scam. I created another forum account and reported ADMIN. He tried to defend himself, he even told the staff that it was me, because he knew my alt, but no one believed so ADMIN ended up being banned and the case was closed. This is also the situation that I feel ashamed for, because that was simply not a fair win. But it was a win tho ^^^"
      Reporter:" Challenge no 2: Tell us about one of the moments when you and Admin quarreled, with details of course, and how you managed to get over ! " 
      Gion: " We do not argue over decisions here, on MU, because we take a decision by evaluating it from all points of view. But I've just answered previously to this one^^."
      Reporter:" Challenge no 3: Tell us the three biggest guilds that have ever played on the server (in your opinion), and name 5 players you liked, with reasons of course." 
      Gion: " The best three guilds, in terms of gameplay: (the order does not matter) Hardcore, Squadron, and a Greek guild from the 2019 Phoenix, I don't remember the name well. Also, I cannot name certain players, but I want to shoutout ADMIN, Mitsakos, Nina, also shoutout to Reporter and Wanheda, players which I will never forget. The list continues, but you asked for 5 namez."
      Reporter:" Challenge no 4: What has been your biggest disappointment since joining OldSquad? " 
      Gion: " My biggest disappointment is that the competition is not as it should be. Take for example the current case: first party from Inception is way ahead of the others. How is this possible? And I even hear guys complaining about it. How can you? How could they get so far while the other parties were killing them and stealing their mob's kills? Oooh, because no one PKed them, no one did what they did (party composition, decisions). That's why I am disappointed."
      Reporter:" Challenge no 5: I know that being part of the staff and always having the need to make decisions, sometimes they can be wrong. Describe the moment when you made such a decision that you regretted and if you did anything to fix that decision."
      Gion: " When we realize that we made a wrong decision we simply admit it and change it asap."
      Reporter:" Thank you very much for your honest answers, keep up the good work you do!" 
      Gion: " Thank you for having me, it was a pleasure ! Cheers ! "
       
       This was the interview of Gion, a young man, even though he is my editor, I learned a lot from him (despite the age difference between us) a man who brings great value to this community, yes, I know what's next to say, that the Reporter kisses his ass, well due to the fact that he earned my respect, I will make this sacrifice although (speaking only between us) I don't think he likes that :).
      I hope him to continue the work he does, and that together with Admin to take this server to higher levels, still giving their best!
    18. Like
      Zmora reacted to ADMIN in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    19. Thanks
      Zmora reacted to ADMIN in A new feature is now live   
      We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up.
      We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset.
      If we'll notice something wrong after we put it back live we'll disable it again ASAP.
      So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you!
      Cheers.
    20. Hype
      Zmora reacted to ADMIN in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    21. Like
      Zmora reacted to Reporter in "The Curse" Back to Origins chapter Xll   
      I am in Lorencia, probably the oldest land of this continent, called Mu. It is a small part from Lemuria that's the continent where it all started, I am near the entrance to the dreaded territory , "no mans land" is also called and its name is Valley of Loren.  Everything begins there and everything ends in this magic land. This Sunday is a quiet one,  resting on the whole server, whispers are heard in the deaf, everyone is making plans, strategies, the hour of the battle is approaching and nothing except this fact does not count on the whole continent. I feel the vibe of the battle, a fight in which all the true warriors take part to reach even if they die on the eternal wall of the heroes.
      I carry with me hope, the only hope , it is that the skirmishes are not true and the rumors are just fairy tales for children, I hope that The Curse can be defeated, one of the legendary guilds, named Squadron, seems to have the antidote, they fought bravely, they are brave, they already have the supremacy for months, they dominated the continent, almost from its head to the tail and thus other myths are born, as if they had made a pact with the curse, these voices claim that there is no antidote, only the middle way, but they rule this server and they're united, more united than all other guilds. They are proud and they have reasons to be, cause no one can stand up against them.
      I am in front of the entrance , and I hold my hand firmly on the door, I push it and I step inside: screams are crushing my ears, sounds made of swords crossed with another spelled metal are lost in shields, screams born from anger and pride of the defeated heroes are heard.
      I am trying to get to the bridge that leads to the castle, as fast as possible. I finally managed to get there and I see only injured warriors, the smell of blood and burnt flesh is smashing my nose, wounded warriors trying to heal or to find potions for it , they try to recover, to get back into the front line as quickly as possible. The fight is heated, I disguise myself in the armor received from the Admin, and enter inside the throne room, a bloody fight takes place here, ATTACK and Hardcore still attacking, the points are divided, already one hour passed since this epic fight for supremacy started and everyone still have hope.
      All the attacks ended in Squadrons defense, they are faster, more organized, stronger. Squadron begins to have good advantage and time starts to pass on their side , but nobody gives back, Squadron knows how to use all the advantages of the game, their Dark Lords are using their skills better than any other, protecting the switches, if they succeed means no one can kneel them. If using the power of Dark Lords horses intelligently to take and defend the switches, Squadron's warriors are impossible to be defeated, time passes and no one can reach Voyager's crown.
      At the end of this fight, Squadron team wins, again, this time easily because they have the stronger core and because there is not yet a guild organized enough to deal with them.
      In the past, this legendary guild named Squadron was the only obstacle in front of the GROM guild, now they are invincible, but back then they were torn by others and their start on Inception was apathetic, they made many mistakes, but now, these warriors are fighting to honor the legendary name they wear above their heads, a name that was and will always be legendary on the Old Squad.
      After this Castle Siege, ATTACK guild started to be hunted by Hardcore top players and safe zones became more populated than ever. There are rumors that ATTACK played this time on Squadron's side (it is not like Squadron leaders wanted this), but the ATTACK guild focused more on entangling Hardcore and aroused their anger, so after the Castle Siege a not-so-cold war started between Hardcore and ATTACK, mafy and Mu3rTe killing them everywhere . 
      At the end I will lift my hat and I will throw it away!  Good job to all guilds! If Squadron continue like this until the end of OldSquad, it will probably prove that they have the antidote and that the curse cannot bring them wounds !!
    22. Like
      Zmora reacted to Reporter in [Interview] Makiavelli   
      This interview is about Makiavelli, one of the best Magic Gladiator players that Old Squad has ever had , he is ranked top number one on Magic Gladiator reset ranking, Blood Castle rankings, and second ranked on hall of fame main (he owns 10 Hall of Fame trophies at this moment), and he is also a stage breaker. 
      Reporter: "Hello, Makiavelli ! At this moment you are ranked as number one on MG reset rankings, on Blood Castle and second ranked on hall of fame, congratulations! "

      Makiavelli: " Hello, Reporter, and thank you! "
      Reporter : " Can you reveal us your name and age? "
      Makiavelli : " Of course, my name is Marius and  I`m 28  ."
      Reporter: "How much time do you spend/day playing mu OldSquad (average)? "
      Makiavelli : "  When I play mu I`m very dedicated and I play it a lot, that`s why after every DB I play I usually take a break for atleast a few months in which I don't even touch the PC "
      Reporter: "What do you do in real life for a living?"
      Makiavelli: "I`m a dentist. "
      Reporter : "When did you start to play Mu Online? "
      Makiavelli: "I can`t remember exactly, but I think around 2004. "
      Reporter : "How did you find OldSquad ?"
      Makiavelli: "I think my friend RedBuLL was the one who told me about OS in 2015 or 2016. "
      Reporter :"What nicknames did you have in the past?"" 
      Makiavelli:" I`ve had Makiavelli for years, krazee before that, many others in the past."
      Reporter: "Since 2015 when you started to play OS, have you played on any other servers? 
      Makiavelli:"I only had an attempt to play other server which opened while i was waiting for OS and as soon as OS was ready i played them both at the same time. There was a conflict in the antihacks of the servers or something like that and sometimes my client would get closed so I couldn`t afk properly. The decision was very easy to make, i quit the other server and stayed on OS, which is the only server that i would play now. "
      Reporter :"Why did you choose this server?"
      Makiavelli:" There`s a lot of work put in this servers since it started and I like the settings more than any other server I`ve ever played
      and even though I`d very much like to play a S14 I only enjoy mu on OS in the last years so im willing to play it even on S6"
      Reporter: "Do you have any VIP activated? You have this VIP since you started Inception?"
      Makiavelli:"Yes, I have PRO vip activated since it first came up, before that i juggled between dealer and hunter, depending on the stage of the game. "
      Reporter: " How did you manage to achieve so many hall of fame trophies? Can you reveal us "the secret"?  "
      Makiavelli: "You just have to be active and have proper builds/gameplay: either for PVP (arena) or PVE (BC/DS/CC). Testing is the key to everything, someone beat you in something, either pve or pvp event, go to test server and find out what happened - you can at least do as good as he did . "
      Reporter :"Since you are top one Magic Gladiator player on the server, can you reveal us a few tips about Magic Gladiator pvp build? Can you reveal your stats ?"
      Makiavelli: "My stats were constantly changing untill I found what I think is the perfect stats build for sMG , a build that allows  me to do proper PVE/PVP and also hold a switch at CS  and I think its fair on servers with reset limit or non-reset that players make their own builds. I`ve never asked anybody about their build and I don`t want to reveal mine either. About pvp build, it`s easy to find the best one by testing builds in duels on pvp servers."
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Magic Gladiator in the beginning  ?"
      Makiavelli:"sMG can be better than eMG in everything, except holding a spot, so my advice is to go sMG since you can find a nice party to take care of the spot killing, also considering there is a bonus xp in party. To get to the top places you should find a stable party with people that you trust so you can share your accounts and try having somebody online to take care of the party most of the time. You should not skip any bc`s/ds`s, you got 3/24h so it shouldn`t be so hard if you organise your time properly, and if that is not enough, you should get a PRO vip that let`s you go 4 times into these events. If you can't find a stable party you can still do it on your own, it`s gonna take more of your time but it can be done. "
      Reporter :"What characters do you think are the best on pvp ? 
      Makiavelli:" "In my oppinion any character that is played well can be very good in pvp but if I have to choose 1 class, it`s gonna be BK."
      Reporter :"You are number one on Blood Castle rankings, can you tell us how have you accomplished that?"
      Makiavelli: "Well, I`ve only missed very few  BCs since the server started and I`ve always been high ranked in resets so my damage was always above average, allowing me to take the statue many times."
      Reporter: "Several weeks ago you were ranked number on on main reset rankings with a decent gap between rest of server, what happened?"
      Makiavelli: "I`ve had some time off, had a long vacation in which I lost a lot in ranks, but the gap you`re talking about helped, so I never got far from the first places."
      Reporter: " Do you still have have a permanent party ? 
      Makiavelli:"Yes, I still do have a permanent party with @Sparkle, @mafy, @Mu3rte,  but it's not like it was in the beginning. Some are doing resets, some are doing ML, but we help each other, and I see it as a stable party. "
      Reporter: " What happened to your old mates, RedBuLL, RuSuLeTzZz, TzaPusHH , MasSacre and Obraznic ?"
      Makiavelli:" RedBuLL had a lot of work to do from the beginning of the server, he just wanted to play it with us cause he loves this server and he likes playing with us, as I do with him, but not long ago he decided it`s not worth to spend the little time that he has for himself staying on a PC, but he is still around to help whenever we ask for it.  Rusuletz quit game because of many reasons that I don`t want to speak about, but mainly because he started working and he is the kind of player that either plays active or doesn`t play at all. I`m that kind of player too. Tzapush ... you would have to ask him, I have no idea what happened there, temporary insanity or something. Obraznic tryied to sell a set for real money and he got banned, he did not have the approval of any of us and that`s all I have to say about this. Massacre didn`t have much time from the begining, but he started playing after I`ve asked him to several times so his presence here was shady from the start."
      Reporter :"Why Rampage disbanded? "
      Makiavelli: "A lot of players quit, some players tried to sell for real money and got banned, the energy there wasn`t good anymore. We disbanded it and choose to take it easy for a while, now we have a very nice group, here in H4RDC0RE the energy is really nice, and it`s a pleasure for me to play with these guys. We are not as strong as we were when we were winning the castle siege, but we are getting there, we didn`t abandon the fight for castle, nor will we. "
      Reporter : " Do you read the News Paper ? "
      Makiavelli:"Yes, I enjoy reading the newspaper, it`s something special that I haven`t seen anywhere else. "
      Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? "
      Makiavelli:"I don`t believe in superstitions, but I find this amusing and I enjoy reading the posts though. "
      Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?"
      Makiavelli: "The more you win it, the less you want it. The more you lose it, the more you want it.That`s how i see it. "
      Reporter: " Squadron is your enemy guild now?"
      Makiavelli:"Yes, they are our enemy guild this database, even though we have played together in the past. I still have friends and people I respect in that guild, even thought they did not take attitude when the administration of Squadron did some very shitty things like show 0 respect to my party, which helped them before and this database too, or steal items and credits from Snajper when they found out he was going to join us. After these events, and others, and losing CS several times to us, what they did is even more mind blowing to me - they allied with ATTACK and then deny several times that they did until Colossus confessed it all on forum and they didn`t even pay them what they promised for their help from what I know. It was not even only the normal help to come and play against us ,they were killing their GM and the GM of their secondary guild to make points.Everything is allowed at CS so we never said that this is not fair, but these are some stains on their chicks and I`d like people to remember it. "
      Reporter : "There are rumors that the ATTACK guild is allied with HARDCORE, are they true?"
       Makiavelli :" We are not allied and we never were, I remember some of them wanted to help us after Squadron mocked them and they offered their services but nothing synthesized."
      Reporter: " Do  you think that your guild can win next Castle Siege? "
      Makiavelli : "I know they can be defeated in the next siege, we beat them before and we could have beat them a lot more times. They did not win because they were too good, they won because we messed up big time on so many different occasions, and it is only our fault we lost but server`s still up and going, as I said before, we have a nice team now and I have high hopes that we`re gonna win the next castle siege. Nobody is crying for the castle but it's a thing of honor."
      Reporter :"What do you suggest to improve on NewsPaper ?"
      Makiavelli: "I don`t see myself in any capacity to give advice on how to improve a newspaper. You are doing a great job, just keep on doing what you`re doing and all is good,or at least that`s how I feel about it. "
      Reporter: "On a scale from 1 to 10, how much do you like Inception?"
      Makiavelli:"I like non-reset servers and I`ve played an amazing non-reset here on OS that I'd give 10. I`ve had bad thoughts of Inception at times, like when the aRF was 2hitting everybody and at an immense range, but watching the big picture now I see some very interesting stuff made with builds. Many people are crying that some chars are OP but if you pay attention you will see that they are OP only in front of other classes, or even if they outpower all other classes is just for a limited amount of time. For example at first was BK and MG, after that it was aRF, updates made and now is vRF instead of him, SM also got really strong, people already got some + 15 sockets and once slots will be filled with seeds, vRF will take a step back, and DL/SM/Summ era will begin. BK will always be at least a good tank. I don`t want to miss this opportunity to congratulate all OS team for their hard work with an accent on mercenary and gens systems, I like them a lot. "
      Reporter: " What would you change to this server? What do you expect from the following servers?"
      Makiavelli:"I guess I`d eliminate some of the Premium options on website like Change class/Change Name, I`d make the online Blacksmith at a max item upgrading of + 11, remove the add luck option completely, cause in my opinion,
      it makes one of the best options in game be worthless to any very active or willing to donate some money players in game. Some new systems were installed this db and although they are very nice they created a few bugs, some of which were already solved fast or a compromise solution has been found for them for example the case of BC bug, so what I expect from the following servers is  two things : 1:the same dedication of the team to solve major problems and 2: Season 14 as fast as possible on OS.
      Reporter: " What do you think about this new rule related to the sale of items / accounts for real money? The buyer receives free of charge what the seller offers if he reports to Admin."
      Makiavelli :" This rule can be very unpleasant for some players who have done nothing wrong and I know this for a fact because it has happened to me when some players from our team got banned for this reason and all the items,even a very high character at that time ended up in the hands of the players who we were playing against. Some would say that it is my fault for choosing the wrong guys to play with but everybody should know by now that people can hide their true faces very well so I don`t consider it my fault. Although this rule can be unpleasant for people who don't deserve it, I fully agree with it because I don't see a better way to stop this real money market." 
      Reporter: "So you are against "black market" ?
      Makiavelli :"  I don't have anything against someone who would sell/buy character/items on black market but these are the rules and I think it would be best for everybody if there wasn't a black market." 
      Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Can a player who is active reach the top without donating? " 
      Makiavelli :" I don't think VIP affects the concept of "play-to-win gameplay", first of all because the stages system help a lot all the players who are behind and secondly because there is a market where you can trade basically anything for credits or consumables, so if you are a good merchant you can always have VIP without spending any money. When someone spends years on a project that he shares, I find it normal that he should receive some compensation for his work and I know that these days very few people would give something if they don't receive something in return, for example they like some artists but they have never bought an album to support the guy, online is so easy and cheap. I buy albums of my favourite artists just to support them even though I got all the songs in playlists on Youtube and I also donate when my VIP period is over,even if i have credits, because I see it as a support to the server, and I can also use the credits I already have for other stuff that I need." 
      Reporter: "Thanks for this interview, Marius, I wish you a Happy New Year, filled with health and accomplishments on all plans!" 
      Makiavelli: " Thank you! It has been a privilege for me, and I wish you and all OS players a Happy New Year!" 
      This was one of the most complex interviews I ever took !!!  It could compete with Ganja's or Zutto`s ( I followed Ganja more then 6 hours into all events and I was waiting for Zutto's interview since Phoenix mid game until Inception mid start ), so he deserves the room in NewsPaper Hall of Fame because he is one of all time best  Magic Gladiator players that Old Squad Ever Had!!!
      I wish to all News Paper readers a Happy New Year and I hope that the Goddess of Fortune will bring them all the luck and  to fulfill their pure desires !!
       
    23. Haha
      Zmora reacted to Endorphin in Mercenary Squad V2 - Feedback Topic   
      Stop doing lvl, make ml 😂😂
    24. Like
      Zmora reacted to ADMIN in Patch 3.10.7.0 - 12.12.2019   
      Release date: 12.12.2019 at 17:37 - There will be a small server restart. Reconnect is not guaranteed!
      Congrats to mafy, Mu3rTe and AlmightySM for finishing Stage 3!
      Note: Make sure to update client as well!
      Changelog:
      [UPDATED] EXP on Stage 3 (20rr) is now 63.75% (since yesterday). [UPDATED] Stage 2.1 (15rr) is removed (same exp like on 16,17,18 rr etc. - since yesterday). [UPDATED] Newbies boost applied: Exp for 1-5rr is now 300% and static, like on 0rr (instead of dynamic +150%). Exp for 6-10rr is now +150% from + 70%. Exp for 11-14rr is now +70% from + 25%. Exp for 15-19rr is now +25%. [UPDATED] Released Socket Items drop from Raklion mobs. [UPDATED] Maximum points in a single stat is now 27000. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Limit of items on market per day raised to 25 items/day. [UPDATED] Balgass HP has been increased. [UPDATED] PvP damage on CC, Gens, Arena Tournament, Duel & IT has been increased with 5-20%. [UPDATED] Removed Ale from shops & drop. [UPDATED] Potion of Soul: Attack speed increase is now + 10 (from +20). Duration is now 45 seconds (from 2 minutes). [UPDATED] Scroll of Quickness attack speed increase reduced from + 40 to + 30. [UPDATED] Scroll of Battle (EDR/CRIT) increase reduced from + 15% to + 12%. [UPDATED] Scroll of Strength (EDR/CRIT) increase reduced from + 10% to + 8%. [ADDED] Raid Deaths (deaths during raids) counter on Gens Rankings (deaths were registered since around 1 week ago). [ADDED] Quest Deaths (deaths as targets or hunters during quests) on Mercenary Rankings (deaths will start registering after patch). [UPDATED] You can no longer enter Gaion Event during Invasions. [UPDATED] Quiz Questions to match current changes & added few new questions.  + Other small fixes/adjustments/improvements. Mercenary things:
      [UPDATED] Now Mute will remain active when there are 2 characters with quest active in the same time (on same IP), after the first one does finish/fail it. [FIXED] Black List to work correctly. Previously: Only quest targets that were killed in quest were added to Black List and only for the hunter. Currently: Now when hunter finish a quest (repel or kill) both hunter and target will be added into blacklist for both of them. This means that you won't encounter in 7 days people that either targeted you and succeeded/failed or you targeted them and succeeded/failed. Blacklist will start counting from now (previous black list is deleted). [UPDATED] Now mercenaries under 10 resets won't get targets from Swamp. [ADDED] Hunt Assurance Feature Now if you start a quest and you get a target with higher level than you (so, most probably, that stays into a map where you don't have access yet) your level will be adjusted to target level (if it is normal class) or target level +- 20 (depending on class). The maximum level set is 380, if you already have 380+ no changes will be made. This will make sure that you have access to them no matter where they are. The level will be back to normal if you relog, fail quest, win quest, etc. Note: Your level will be set up with -2 levels compared to what you had (but don't worry, when you'll kill few mobs you'll get 2 levels instantly). Note2: Experience acquired is not kept (after setting back the level you'll have 0 EXP). Note3: When there is a quest retry ongoing you'll have to get kill few mobs to get to original level before retrying quest (to make sure you don't lose 2 levels). RF Changes:
      [FIXED] ARF being incredible strong at PvP compared to how it was presented - FOR PVM - and being much better than VRF. Changes: PvM DSR increased (on VIT build you just need around 2-4k agi and some good items and you'll get mostly misses & low damage on higher mobs). DEF from AGI changed from AGI/5 to AGI/6. PvP DSR changed from Level*3 + AGI/6 to Level*4 + AGI/10. Speed changed from AGI/40 to AGI/50. PvP ASR changed from Level*1 + AGI/1 to Level*5 + AGI/7. PvM ASR changed from Level*3+((AGI*2)/3)+(STR/3) to (Level*1)+(AGI/8)+(STR/15) Skill % dmg cap from AGI raised to 1200% from 1000%. Dark Side damage is now 30% damage on PvP. Dark Side PvM is raised with 30%. Lowered stuck rate. Higher damage from VIT. Higher PvP damage with Chain. Objectives: Have the VRF as intended for PvP (with less power on PvM/Hunt than ARF) but a beast on PvP. That would mean effects like high misses on PvM, lower misses on PvP (vs most builds). Getting more easily to DSR value on PvM (with some AGI) to not die easily. Give a lot of damage (especially vs low PvP DSR builds) and get a lot of damage in PvP, like a real glass cannon. Have the ARF as intended for PvM (with only decent power on PvP) but a beast on PvM after mid-game. That would mean effects like lower DEF from AGI, higher misses on PvP. 30% damage on PvP. Lower speed gain. Higher PvM DPS. Higher scaling up to 1200% skill damage. Note: Starting from today (12.12) until 19.12 all RF's have ONE FREE stats rebuild that they can use. You can rebuild by using command /rebuild!
    25. Like
      Zmora reacted to Zutto in Mercenary Squad V2 - Feedback Topic   
      Would it be possible to have a lvl check? countless of times you get targets thats in other maps, and if ur in a stage it can be days before you could reach such a high lvl map.
      Also in my ''Challenge'' there was 2 players in arena. 
    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.