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  • Archie

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    1. Like
      Archie reacted to Cerberus in [Phoenix] Early look at the big economy rework   
      fucking finally a jewel of exc
      i like it
      BUT 6 items is too much i think, there wont be enough space in the machine for so many items
      u have to use very specific small items which is not good, a lot of items will be left out of this mix (ALL items 4x2 are basically out unless u use 4-5 items that are 2x1 like kris or books), u cant even put 6 items 2x2
      5 items seems better to me, it is still somewhat restrictive on what items u put but its much better
      another option is to make it 4 harmonies instead of 5 and keep 6 exc items

    2. Hype
      Archie reacted to ADMIN in [Phoenix] Early look at the big economy rework   
      This is an early look at most of the changes related to our new economy ecosystem that will be found on Phoenix as well as on future Inception editions.
      Pre-notes:
      The main problem of our game activities was the lack of motivating rewards. Some events were giving too much, while some events were giving too little. And there was always the chance of getting something bad off a better reward.
      One of the root problems was also the inflation of jewels from server. While they were attractive early on, their value just vanished during time due to the alts farm. 
      One thing that always bothered us is that the market control was always in the hands of the biggest/most active players, while the rest of players didn't have much to say in the economy and had to "eat" the sometimes "insane" prices for some items.
      We're also looking to address that with our new Old Box System, creating more opportunities for normal players to get in touch with valuable items and to spread them more equally across the game.
      Jewels Changes
      Jewel of Life
      All items from game will now drop with add + 0 (non exc, exc, ancient & socket). Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Jewel of Creation
      Permanently removed from drop from monsters. Added in drop table of many events & mini-bosses. If you reach maximum amount of fruit points (100/115/127 based on character) - you will receive an extra 150 points to add. You need to have level 400 in order for the 150 bonus points to be active. Jewel of Bless
      Droprate from monsters decently reduced. It will now be used for new mixes. Jewel of Soul
      Droprate from monsters highly reduced. It will now be used for new mixes. Gemstone
      Droprate from Kanturu3 & Relics highly reduced. Added in drop table in some other events/mini-bosses. Jewel of Chaos
      Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Extra Changes:
      Loch's Feather, Crest of Monarch, Flame of Condor, Magic Backpack & Sphere level 4 now have an INSANELY LOW drop rate from monsters on their maps (you can consider that they aren't even dropping from monsters). Fenrir materials can no longer drop from monsters in spots (Kalima6). Icarus is now a normal levelling map. Quiz Event has been removed from game. Illusion of Kundun has been removed from game. With these changes we aim to:
      Nerf the ALTS farm to the ground. Reduce inflation of jewels to keep them relevant across the game. Add new uses to some jewels in order to keep the IN/OUT flow of jewels in economy more balanced. Make the jewels & more important drops more accessible from different places outside of alt farm.
      BoKs changes
      Now BoK+1, BoK+2 & BoK+3 will all drop the same Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Now BoK+4 and BoK+5 will both drop their specific Set Items as well as all the BoK+1~3 Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Ashcrow Iris Eclipse Valiant Black Dragon Dark Steel Ancient Dark Phoenix Divine Grand Soul Glorious Storm Zahard Thunder Hawk Black Rose The BoKs will still drop their own tier weapons, where the higher the BoK the higher the weapon tier. Now the BoKs have progressive luck & 2/3 options rates as following: BoK+1: 20% chance for Luck / 15% chance for 2 options / 1% chance for 3 options. BoK+2: 25% chance for Luck / 20% chance for 2 options / 2% chance for 3 options. BoK+3: 30% chance for Luck / 25% chance for 2 options / 3% chance for 3 options. BoK+4: 40% chance for Luck / 35% chance for 2 options / 5% chance for 3 options. BoK+5: 50% chance for Luck / 40% chance for 2 options / 6% chance for 3 options. With these BoK changes we aim to:
      Make the completion of a full 2 options excellent set harder especially early on. Motivate higher players to hunt higher BoKs since they can get the item they want (if they want a lower tier item) from the higher boks as well, but with way better chances for luck & 2/3 options compared to the lower BoKs. This will create more space & opportunities for the lower players to farm the lower BoKs themselves while still having chances (but lower) for good items. Extras:
      In order to make the specific BoK+4/BoK+5 sets still possible to be completed in a timely manner (due to the new BoKs changes), we've added them as extra drops from: Kundun: 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Nightmare: 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Dark Elves: 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. New Old Box system
      There are now only 3 Old Boxes instead of 5: Early Old Box, Mid Old Box, Late Old Box. There are no longer "rare items" - well, on Phoenix they never were there, but they won't exist anymore on Inception as well, starting from the next edition. There are no longer jewels in the Old Boxes (outside of gemstones). Each Old Box can be obtained on events based on their name. Basically, Early Old Box can be obtained from Early-Game events/bosses/mini-bosses, and so on. Each Old Box will contain ONLY relevant items/rewards for the content stage where they can be obtained.  Basically, Early Old Box will contain valuable Early-Game items/rewards, and so on. Old Boxes are still non tradeable and it is not possible to be moved to vault. There's now a new Chaos Goblin Mix for the Old Boxes, that will keep them relevant during entire edition, as following: You can craft a Mid Old Box by mixing: 3x Early Old Box 2x Jewel of Chaos 2x Jewel of Creation 4x Jewel of Bless 4x Jewel of Soul 60.000.000 Zen You can craft a Late Old Box by mixing: 3x Mid Old Box 5x Jewel of Chaos 5x Jewel of Creation 10x Jewel of Bless 10x Jewel of Soul 200.000.000 Zen This Mix will: Motivate mid-game/late-game players to still farm early/mid boxes. Giving new chances to average players to get late-game rewards, even if they can't contest the highest events/bosses. Give new ways of spending jewels & zen in order to boost the economy. Early Old Box rewards: EXC. BoK+1~3 set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Mid-Tier ancient for the class that drops the Old Box. Wings Level 1 +luck+5~9. Lochs Feather. Crest of Monarch. 10x BC. 10x DS. Magic Backpack. 20x Splinter of Armor / 20 Bless of Guardian / 5x Claw of Beast. Mid Old Box rewards: EXC. BoK+4~5 specific set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. BoK+5 weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Last tier exc weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. High tier ancient for the class that drops the Old Box. Wings Level 2 with the same chance for luck/options as the chaos mix. Piece of Horn. TOCA. 20x Gemstones. Flame of Condor. Late Old Box rewards: Socket Weapon for the class that drops the Old Box. 380 Weapon. EXC. last tier set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Broken Horn. Flame of Condor. Talisman of Luck (W4). Seeds (DD REF HP) Ring of GM - While being equipped, this ring will give the character maximum resistances to all attributes (ice, poison, lightning, fire, etc.) - basically making it immune from being moved / iced / poisoned. Rings/Pendants with guaranteed 2 options and a small chance for 3 options. Events changes & rewards
      Rabbits invasion They will now invade 4 times per day instead of 3 times. There are now 60 Rabbits / invasion instead of 90 Rabbits / invasion: Maps: 15x Lorencia, 15x Noria, 10x Elbeland, 10x Devias, 10x Dungeon. Reward: 65% chance for jewel (Bless, Soul, Chaos, Life) - 34% chance for 4.000.000 Zen - 1% chance for Early Old Box. White Wizards invasion There are now 3 WW per invasion instead of 5 and are now considered early-game bosses. There are now 30 Orcs per invasion instead of 50 and they spawn in different maps compared to the WW bosses: WW: Elbeland, Dungeon, Devias. Orcs: 15x Orcs Lorencia, 15x Orcs Noria. WW Reward: 10x jewels (bless/soul/chaos/life/creation) + 40% chance for Early Old Box + 15.000.000 zen. Orcs Reward: 10% chance for Wizard's Ring, 40% chance for Jewel (bless/soul/chaos/life/creation), 48% chance for 4.000.000 Zen, 2% chance for Early Old Box. Cursed Dragon & Bloody Witch Queen They will now spawn together, at the same time: 1 time between 17:00 and 21:59. 1 time between 09:00 and 12:59. Cursed Dragon: Early game boss. Reward: 1x Early Old Box + 10x jewels (bless/soul/chaos/life/creation) + 50% chance for Feather/Crest (35% Feather, 15% Crest). Bloody Witch Queen: Mid-Late game boss. Reward: 85% chance for Mid Old Box / 15% chance for Late Old Box + 20x jewels (soul/chaos/life/creation/gemstones) + 2x last tier EXC set items (GD, DM, etc.) with 2 options. Imperial Event Bosses are rewarding 3 Jewels (Soul/Life/Creation) + 10% chance for Talisman of Chaos Assembly. Optional objective: Kill the Statues and get 2~3 extra Jewels (Bless/Soul/Chaos) that anyone from party can pick. Sunday final boss: 1x Talisman of Chaos Assembly. Weekly records rewards: Having 35+ Points: 10x Jewel of Harmony + 1x TOCA + 1x Mid Old Box Having 25-34 points: 5x Jewel of Harmony + 1x TOCA + 1x Mid Old Box. Having 15-24 points: 5x Jewel of Harmony + 1x TOCA + 1x Early Old Box. Having 5-14 points: 5x Jewel of Harmony + 1x Early Old Box. Chaos Castle CC 1: 2 Jewels (Bless/Soul/Life/Creation) + 10% chance for Star (Rings/Pends exc) + 50% chance for Low Tier Ancient. CC 2: 3 Jewels (Bless/Soul/Life/Creation) + 20% chance for Star (Rings/Pends exc) + 70% chance for Low Tier Ancient. CC 3: 3 Jewels (Bless/Soul/Life/Creation) + 70% chance for Low Tier Ancient / 30% chance for Early Old Box.  CC 4: 4 Jewels (Soul/Chaos/Life/Creation) + 60% chance for Low-Mid Tier Ancient / 40% chance for Early Old Box. CC 5: 4 Jewels (Soul/Chaos/Life/Creation) + 50% chance for Low-Mid Tier Ancient / 50% chance for Early Old Box.  CC 6: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 20% chance for Early Old Box / 20% chance for Mid Old Box. CC 7: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 40% chance for Mid Old Box. Kanturu Event Rewards from Hands: 3 Jewels (Bless/Soul/Life/Creation). Rewards from Nightmare (BOSS): 1x Exc. Weapon (Knight Blade, Platina Staff, etc.) + 60% Chance for Mid Old Box + 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Kundun Rewards: 2x Random Mid-High Ancients + 40% chance for Mid Old Box + 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Medusa 4 Socket Set Items with 3 slots (and lower chance for Socket Shields with 3~4 slots) + 30% chance for Late Old Box + 10% chance for a 380 Weapon. Selupan Rewards: 5 Socket Set Items with 3 slots and 1 Socket Weapon with 4~5 slots + 50% chance for Late Old Box + 10% chance for a 380 Weapon.  Crywolf Event Balgass drop: 2x Mid Old Box & 3x PoH that anyone can pick at random locations near Balgass (in 12x12 range). Dark Elves drop: 30% chance to drop Mid Old Box, 30% chance to drop Exc. Weapons (Knight Blade, Platina Staff,etc.), 40% chance to drop 100.000.000 Zen + 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Blood Castle rewards aren't currently set up. World Bosses rewards aren't currently set up. Illusion Temple IT will be changed to use the Inception's system where you can join on any IT level, everyone gets same amount of stats to add, there's the IT Queue, and so on. IT Rewards aren't currently set up. Skeletons Invasion Death King: 1x Early Old Box + 2x Magic Backpack.  Death Skeletons: 75% Magic Backpack / 25% Early Old Box. Wings Protector Reward: 100% Wings Level 4 Talisman + 50% chance for Late Old Box. Goldens BoK+1 Goldens have a 1% chance to drop an Early Old Box as extra reward. BoK+2 Goldens have a 2% chance to drop an Early Old Box as extra reward. BoK+3 Goldens have a 3% chance to drop an Early Old Box as extra reward. BoK+4 Goldens have 3% chance to drop an Mid Old Box as extra reward. BoK+5 Goldens have a 4% chance to drop a Mid Old Box as extra reward. Golden Budge Dragon has 5% chance to drop an Early Old Box as extra reward. Golden Derkon has 10% chance to drop an Early Old Box as extra reward. GGDs have a 10% chance to drop a Mid Old Box as extra reward. Hybrid Events OSGM - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 5% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). BiA - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 10% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Soccer Night - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 15% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Arena Tournament - apart from the normal guaranteed rewards, each Last Laugh participant will have a 20% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). These are currently the planned economy changes for the next Phoenix.
      Conclusion: We highly believe that with this complex rework, our goals will be touched:
      All of our events will be way more attractive in terms of gains. The alts will be highly nerfed compared to active players. The rewards will be better spread for most players to have access to. The bosses will be worth the fights for, between the top players. All of these changes are subject to change and may not represent the true, final version of the rework.
      Some of the things aren't yet decided / changed but will be found in an updated official info topic before the launch.

      We're waiting feedback.
       
      Later Edit:
      3 new things I can present you as well, looking for feedback:
      Old Jewel
      Old Jewel is a new mid-late game jewel, a custom one, that can either be mixed on Chaos Goblin or found in Late Old Box. Old Jewel can be used on excellent set items / shields with minimum level of + 11, that have 1 or 2 exc. options. Old Jewel will add +1 excellent option to the item (from 1 option to 2 options or from 2 options to 3 options). Old Jewel has 100% success rate on items. Old Jewel Mix: 30x Jewel of Bless. 30x Jewel of Soul. 10x Jewel of Chaos. 10x Jewel of Creation. 5x Jewel of Harmony. 300kk Zen. 5 exc set items (no weapons) + add12 (or higher). 40% success rate for the mix. The Mix goal is to give new opportunities to spend jewels, zen, and trash exc. items as well as to keep them relevant. Wings Level 4 Mix System
      There's now only 1 universal Statue for all classes to mix: Goat Statue. It is no longer tradeable via Store (and still no other means). Goat Statue Mix: 4x Mid Old Box. 60x Jewel of Bless. 60x Jewel of Soul. 30x Jewel of Life. 20x Jewel of Chaos. 20x Jewel of Creation. 10x Jewel of Harmony. 1x 380 Weapon + 15 + Add16 (Any). 1kkk Zen. Wings Level 4 upgrade Mix: 1x Goat Statue. Wings Level 3 +15+Add16 (your class wings, if you mix SUM wings3 you will get SUM wings4, if you mix ELF wings3 you will get ELF wings4, etc.) 3x Late Old Box. 90x Jewel of Bless. 90x Jewel of Soul. 60x Jewel of Chaos. 60x Jewel of Creation. Talisman of Luck. 1.5kkk Zen. Note: Wings Level 4 will now 100% come with both options (ign & ref). Heart & Medals
      Now there's only Heart of Love dropping. The set items that can drop from Heart of Love are now the set items that were dropping on both Silver Medal & Gold Medal + the violent wind set from old Heart of Love. The weapons that can drop from Heart of Love are now the weapons that were dropping on both Silver Medal & Gold Medal. Luck chance of Heart items is 35%. Items from Heart can be dropped starting from +6 up to +11 (with a 4% chance for +11 and 8% chance for +10). As per the new Jewel of Life change, all items from Heart will drop without ADD. Heart of Love will drop from monsters between Level 18 & Level 100 with a rate similar to the old Silver Medal rate.
    3. Like
      Archie reacted to Phantomel in Will we see an OldSquad quality higher season in the close future?   
      Asking the real question here.
      I'm sure I'm not the only one who started getting really bored of season 6, but come back each db cause of the server quality and the community(with goods and bads). Is there any chance that we will get a higher season(Not talking about season 17 bullshit, but rather 9-10, with maybe the next class as well) in the close future? I can see a phoenix style, low or even non rr server with oldsquad quality lasting for pretty long, considering how many other things are there to do in game.
    4. Hype
      Archie reacted to ADMIN in Patch 5.4.6.0 - 06.01.2022 - Last Stage   
      Release date: 06.01.2022 at 19:00 - No restart will be needed. Monsters will be refreshed though.
      Congrats to ChiPis, Pain and Sm0uke for finishing the last stage - Stage 3.1!
      Note: Everyone that progressed the Stage (having level 300+ and 25rr) can type /stagereward toca in order to take the reward, after patch is up!
      Note2: The final Characters rebalance for 30rr will be up most probably tomorrow, in worst case on Saturday.
      Note3: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked and the Change Race maximum reset restriction will be lifted.
      Changelog:
      [UPDATED] You can now continue to reset up to 30 resets. [UPDATED] EXP for Stage 3.1 (25rr) is now removed. 25th reset does have the same exp table like 24th reset had. [UPDATED] 5th Newbies EXP boost: 0rr: 700% EXP (constant level 1-350). 1rr: 700% EXP (constant level 1-360). 2rr: 700% EXP (constant level 1-370). 3rr: 700% EXP (constant level 1-380). 4rr: 700% EXP (constant level 1-390). 5rr: 700% EXP (constant level 1-400). 6rr: 700% EXP (constant level 1-400). 7rr: 700% EXP (constant level 1-400). 8rr: 700% EXP (constant level 1-400). 9rr: 700% EXP (constant level 1-400). 10rr: 600% EXP (constant level 1-400). 11rr: 600% EXP (constant level 1-400). 12rr: 600% EXP (constant level 1-400). 13rr: 600% EXP (constant level 1-400). 14rr: 600% EXP (constant level 1-400). 15rr: 500% EXP (constant level 1-400). 16rr: 500% EXP (constant level 1-400). 17rr: 500% EXP (constant level 1-400). 18rr: 400% EXP (constant level 1-400). 19rr: 400% EXP (constant level 1-400). 20rr: 300% EXP (constant level 1-400). 21rr: +200% EXP. 22rr: +150% EXP. 23rr: +100% EXP. [UPDATED] Maximum ML is now 200 + 30 slow levels. [UPDATED] Maximum number of players in guild is now 35. [UPDATED] Old Box 5 can now drop Talisman of Luck. [UPDATED] Wings Protector has been released. Updates that were already up since few days ago:
      [UPDATED] Now /invasion counter is updated in real time (instead of 3-10 seconds delay after a monster being killed). [FIXED] Monsters sometimes disappearing after an invasion was over (for example Imperial monsters/gates when rabbits/ww invasion were over, kundun when goldens were over, etc.). Note: This is an old bug where we finally found the root cause and managed to fix it. [UPDATED] Now you can (safely) join Imperial Event during Goldens Invasions. [UPDATED] Now the Secromicons from Imperial Event are delivered directly into each player inventory, instead of dropping on the ground. [UPDATED] IT5 min reset is now 90% of TOP1 reset instead of 95% of TOP1 reset. [UPDATED] IT4 min reset is now 75% of TOP1 reset instead of 80% of TOP1 reset. [UPDATED] IT3 min reset is now 60% of TOP1 reset instead of 65% of TOP1 reset. Current IT table is: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 60% of TOP1 Reset (rounded down) +. IT4: 75% of TOP1 Reset (rounded down) +. IT5: 90% of TOP1 Reset (rounded down) +.
    5. Like
      Archie got a reaction from Arrack in I need help with getting started   
      @Arrack i See that you got already two items with DSR, it's good for sure you should get full DSR set for early/mid game, dont fear of getting some Agility early as SM to get more DEF/Rate so you will be able to survive on better spots. I see you are using Platina Staff which probably costed you a lot of stats for 0 reset, might be better to get some lower tier Staff and put the stats into agi/vit/ene. I would also recommend to find for some ppl to make party (with about your level not to get into GAP). You can try to find some DSR item for 1b or 1s on Web Market. For zen i recommend to pick all Hearts/Medals and sell the dropped items to NPC same with items +3/4+Option (sometimes they are worth a lot of zen). These are the basiscs of how to survive early on better spots. If you would need any further assistance please reach me here on forum or in-game.
    6. Like
      Archie got a reaction from Colossus in I need help with getting started   
      @Arrack i See that you got already two items with DSR, it's good for sure you should get full DSR set for early/mid game, dont fear of getting some Agility early as SM to get more DEF/Rate so you will be able to survive on better spots. I see you are using Platina Staff which probably costed you a lot of stats for 0 reset, might be better to get some lower tier Staff and put the stats into agi/vit/ene. I would also recommend to find for some ppl to make party (with about your level not to get into GAP). You can try to find some DSR item for 1b or 1s on Web Market. For zen i recommend to pick all Hearts/Medals and sell the dropped items to NPC same with items +3/4+Option (sometimes they are worth a lot of zen). These are the basiscs of how to survive early on better spots. If you would need any further assistance please reach me here on forum or in-game.
    7. Like
      Archie got a reaction from Gion in I need help with getting started   
      @Arrack i See that you got already two items with DSR, it's good for sure you should get full DSR set for early/mid game, dont fear of getting some Agility early as SM to get more DEF/Rate so you will be able to survive on better spots. I see you are using Platina Staff which probably costed you a lot of stats for 0 reset, might be better to get some lower tier Staff and put the stats into agi/vit/ene. I would also recommend to find for some ppl to make party (with about your level not to get into GAP). You can try to find some DSR item for 1b or 1s on Web Market. For zen i recommend to pick all Hearts/Medals and sell the dropped items to NPC same with items +3/4+Option (sometimes they are worth a lot of zen). These are the basiscs of how to survive early on better spots. If you would need any further assistance please reach me here on forum or in-game.
    8. Thanks
      Archie reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players.
      There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server:
      Chars:
      All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements:
      Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras:
      You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from  150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk.
      For future (patches) we'll have a look at:
      New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements.
      We'll keep this topic updated if there will be any more *impactful* changes until the start.
      Cheers.
    9. Hype
      Archie reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Hello OldSquaders & Guests,
      It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION!
      We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy.
      Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server.
      Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to.
      Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3).
      Public Test Server will be opened for public with 5 ~ 8 days before the start.
      So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings!
      Some of the new things / changes that this edition will have:
      Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25  Maximum number of players in guild after Stage 2.1 (15rr): 27  Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them).  Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks).
      The official info topic has been updated with the 5# edition information.
      Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback.
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/
      And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on.
      But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament.
      There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event.
       
      Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643
      Cheers!
      #MakeMUGreatAgain!
    10. Hype
      Archie reacted to ADMIN in 5 years of OldSquad!   
      Hello OldSquaders,
      This month we're celebrating 5 YEARS since OldSquad was born!
      5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories.
      Damn, looking behind it's been hella' fun journey, a hard one but a fun one.
      We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down!
      5 years of epicness deserves an ... epic gift!
      So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill)
      Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with  characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5).
      Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!
      Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
      #MakeMUGreatAgain!
    11. Thanks
      Archie reacted to Reporter in Inception "Back to Origins" The End of The Game!   
      Yesterday was a sad day for me and probably for many other players in our community, the third edition of Inception (formerly known as max 30 rr) has come to an end, but I am delighted that this phenomenal game has once again managed to amaze me, to surprise me and to awaken me again all possible moods: happiness, sadness, disappointment, pride, etc. I went through all the mixing feelings again along the server and I am convinced that you have experienced these feelings too!
      Inception, a server born from the passion of ADMIN for this game, had a long life of 254 days, that means over 8 months that kept us all connected and reminded us of the old style game-play, just like every server launched by Admin does it, bounds friendships, restores past friendships making it possible for players who played together 10-15 years ago on servers with high difficulty to meet again and bring back emotions and memories full of nostalgia. 
      It was an intense server with tight battles for supremacy, there are XVlll chapters from The Curse "Back to Origins " written in the NewsPaper section. The News Paper reached a record on number of views, there were intense fights in the written lines of the players who moved the fight from the game on the forum and in chapters VII and XlV I was afraid that Admin will have to call the firemen to prevent the flames on the forum from burning to the ground the whole editorial office!
      The Curse "Back to Origins " aroused the interest of the players whom I want to thank in this way for appreciation but also for criticism !! 
      It was a sad day, since Inception got to its end, but I am convinced that when it will come back to life in September-October period will bring us again the fun and will have even more fun then on this edition. Lets make MU great AGAIN together, guys and, enjoy playing Phoenix #2 until then!
      As a great edition of Inception is over, I will end this article by letting Gion to share his views and experience about this server: 
      Gion : "Hello, ladies and gentlemen ! First of all, it is an honor for me to have the word, especially the last word. It is an honor talking about Inception, it is an honor having you around and I think that I am very, very lucky to be a part of this and to be able to get to know you. Again, our community, powered by you, was "on top of the chain", breaking lots of records, from the number of online players, to the Castle Siege fights and to the OSGM Events. We had the opportunity to see top players, top strategies and not only. We saw new players rising and shining on the highest level, tho we saw empires crushing. "Curses", drama, hard work and even envy. We had a little bit of all. We learned a lot, and not only by technical means, but we learned a lot about each other and I hope and I also know that this will help us in the future, in terms of a higher quality community, as a whole.
      Special thanks to ADMIN and Reporter, they were the sparkle that lighted up everything !
      Thank you very much and we are looking forward to meet again !
      Best regards,
      OldSquad Team "
    12. Thanks
      Archie reacted to ADMIN in The third edition of Inception is over!   
      Hello,
      The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer.
      I highly believe it was our best edition yet, if we look at how long it was fully active (more than 4-5 months).
      It had a total of 28 patches (big & small) during a period of 6 months, that improved its overall quality further on.
      We think that we've reached a good & stable formula for our Inception server, which we'll try to conserve as much as possible for the next edition(s) where we'll focus mostly on quality of life improvements/features and characters tweaks, without any BIG concept changes, as it worked really good with the last iteration.
      The 4th edition will start somewhere between September and October.
      As for now, Inception will be closed tomorrow (24.05.2020) after the global maintenance.
      Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run!
      HoF has been updated: 
       
       
    13. Thanks
      Archie reacted to ADMIN in HoF - Edition 13 September 2019 - 25 May 2020   
      First to make a reset:
      ME: Sparkle
      BK: Zutto
      SM: Trippy
      SUM: RuSuLeTzZz
      DL: RedBuLL (first to make a reset from server).
      MG: FKinGCunT
      RF: Makiavelli

      Stage 1.1 Unlockers: RuSuLeTzZz, Makiavelli and RedBuLL
      Stage 2 Unlockers: Makiavelli, darkyo and Devex
      Stage 2.1 Unlockers: mafy, Trompeta and Atenea
      Stage 3 Unlockers: mafy, Mu3rTe and AlmightySM
      Stage 3.1 Unlockers: mafy, Makiavelli and Zutto

      First to get 30 resets and level 400:
      ME: Eleonora
      BK: Zutto
      SM: Mu3rTe
      SUM: mafy (first to make 30 resets and level 400 from server).
      DL: ZaZaX
      MG: Makiavelli
      RF: Sm0uke

      Total Accounts: 36750
      Total Characters: 9643
      Record Online: 721
       
      Final Ranks of the Edition
      Normal Top:

      Mercenary:


      PvM Rankings:


      Blood Castle:


      Devil Square:


      Chaos Castle:


      Castle Siege Killers:

      Castle Siege Stampers:

       
       


    14. Like
      Archie reacted to Colossus in Discussions about Phoenix #2   
      A suggestion would be : The characters that are banned,sell them to other players for credits.This will help new players get 'competitive' characters .Same time ,the one that has been banned for bad language or for hack ,will be IP banned ,and some1 else can use his character(new player) .Or maybe make this available in mid-end game ,so in end game people start to compete more.
       
    15. Like
      Archie reacted to ADMIN in Discussions about Phoenix #2   
      There are no 380 sets on Phoenix.
      CS rewards system is different and it is not public yet.
    16. Like
      Archie reacted to Fane in Discussions about Phoenix #2   
      Maybe having only 1 GM box would be a good idea. Or maybe 2 boxes that drop random items(GM box cannot be traded,stored,sold)
      Avoid having complete 380 sets while others have brass.dragon.legendary...
    17. Hype
      Archie reacted to ADMIN in Announcing Phoenix #2 - Bring the Light!   
      Hello OldSquaders,
       
      It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition!
       
      Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home!
       
      Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community!
       
      Prepare yourselves for another great journey brought to you by OldSquad Community!
       
      Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2).
      Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    18. Hype
      Archie reacted to Gion in New server?   
      Hey there !
      Phoenix Project, our second edition of custom NonReset, will be here sooner than you expect. We will release the full info in a couple of days.
      Cheers !  
    19. Hype
      Archie reacted to ADMIN in Upgrading server machine   
      Hello,
      Today at around 17:00 Server Time we'll finish the process of upgrading our server machine.
      This means that Inception & website will be down for 30~90 minutes.
      Reconnect won't work so you'll have to rejoin when it will be back.
      Cheers!
    20. Really?
      Archie reacted to Reporter in "The Curse" Back to Origins chapter XlV   
      It's been three weeks since I've not been written anything about Castle Siege and the fight for Inception supremacy. There have been weeks in which I was busy, so I was not able to follow this fight for domination in my usual manner, but by starting the investigations I found out the following events:
      ATTACK continued the supremacy on the server, they managed to win every fight and eventually they found themselves without an opponent who at least register and try to fight for the Castle. The Castle Siege that took place 2 weeks ago, passing without any fight for ATTACK, apart from the war with boredom. But after this "Castle Siege" without any "siege", players that were still active in the PlayBoys guild decided to break the "unofficial" alliance with those in ATTACK and they had to rebuild the guild under the name of FAMILY. After that, they started to negotiate an alliance with those remaining active in Hardcore & Legends. At the end of the week I saw a new guild born out of these 3 forces, for some players was not a surprise, especially since, if we take into account the rumors from the server, there were some kind of friendships between some members of Hardcore and PlayBoys since the early beginning of these guilds.
      I have not yet been able to find out exactly what caused this semi-alliance between PlayBoys and ATTACK to fall, but I know that some rumors were confirmed with the initiation of this new guild, a guild that under the leadership of AdriaNN registers at Castle Siege and promises a lot of action in the great battles for the all great bosses and for Inception's domination. This new guild is called OldStyle and it seems that there was gathered all the remaining strength on the server with the only purpose to face the great, the invincible, the unstoppable warriors from ATTACK, a force that under the lead of Fane dominates this end-game part of the server, with warriors that dominates all main events. And they keep fighting hard because they want to take their guild name right near the legendary guild names that reign and did reign in the History of OldSquad.
      The fight is about to start, I wait to see what build is blocked, but even being a single guild attacking, I'm surprised again, OldStyle didn't block any build (when I asked into left and right to search for a reason I was told that they registered too late and being a new guild they didn't have time for this). Anyway I'm still excited to see this new brutal fight that has been already announced... 
      ATTACK, under Fane's leadership begins with a significant points disadvantage, and they must face a guild that brings on the battlefield from Land of Trials at least 20 active players. The odds are against them, except that they have a guild core made by warriors who play together for several months. The beginning of the fight is heavy for the OldStyle people, they seem to hardly organizes the parties, which is proven by the time, there where about 25-30 minutes since the first assault starts. On the other side, those in ATTACK move as if they were a single perfectly coordinated party,  they replied as a force that easily crushed everything in its path, each player seems to know what he has to do and easily recovers the big difference of points they had as a disadvantage at the beginning of this war.
      OldStyle's warriors don't give up and they manage to increase their odds registering successfully and managing to keep the crown on AdriaNN's head for several minutes. But they were hit by a painful defeat caused by an organized attack of the enemies and they began to be disoriented. Those in ATTACK continue their strategy, they have powerful elves shooting Ice Arrows towards everyone approaching the switches, and taking the strategy close to perfection, they use the most important damage dealers grouped on the right switch to stop any attempt by those in OldStyle to hold that switch. And them OldStyle warriors even manage to hold it for a few seconds, they cannot register because a skilled summoner player (her<summoner> name is Helsing) did the most important job at that time, keeping AdriaNN in sleep and also "sending to bed" all the OldStyle players who approach. So, even if OldStyle warriors held switches, AdriaNN was delayed a lot from registering each time by this skillful Helsing who was throwing sleeping pills at AdriaNN and at all OldStyle warriors nearby .
      The most important last 30 minutes make their appearance and ATTACK already have a consistent advantage, but although the OldStyle defeated players won't give up and fight until the last drop of blood and until the last second of the fight marks the end of this Castle Siege.
      At the end, Fane consolidates his position as a leader of the server and those in ATTACK once again prove to everyone that they want to get this guild into the Hall of Fame of all guilds that successfully manage to break the Curse and dominate the server on a long run (even if, same as NONE, they dominate the server only on the mid to end life of server ). 
      I assume saying that ATTACK deserves its position as Server masters, as well as OldStyle deserves its position too, as they didn't plan their moves at all, first major flaw was not to ban any build, not to build any strategy, etc.
      We'll see what the next fight brings us !
       
       
       
       
       
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