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  • Pershing

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    Posts posted by Pershing

    1. 6 minutes ago, Colossus said:

      SM:

      ESM -> With focus mostly on Energy for full MS & PvM potential.

      Hybrid -> With focus on both AGI & ENERGY for full PvP potential.

      Main PvP Skill: Blast (Cometfall).

       

      As you can see ,SM can't HUNT .PvM is on spot (holders).sMG can HUNT if u check the topic with characters build .

      Thanks for letting us know. I'm pretty sure no one has read it before. No shit, Sherlock.

      Regarding SM I think the same that it's designated only to hold a spot or pvp. That's why I've made typical pvp SM coz I was sure there is no chance to change anything with pvm dmg for SM. You can look at the pvm rankings to see that there is not many SM's who kill goldens. It's a bit unfair and seems to be completely unbalanced at this stage of the game but let's trust what admin is saying and hope that it will change over time :)

    2. 29 minutes ago, Flynn said:

       

      i will never understand why the elf must always be so disadvantaged, ice arrow 305 ene, main skill drop ds(low drop, no one have ) sucks in pvp/pve. Very Balanced, you ADMIN hate so much AE 😂😂😂😂

      Don't be funny man... AE will kill everyone very soon :)

    3. Agree with Zutto regarding lvl checks. Especially that lots of people with higher rr's are exping in Swamp now, so actually you need to get 380lvl to start your quest. It takes time even when you are not at the stage rr and most of people still play afk so they can't type /challenge to allow you finish the quest. I had this situation yesterday so I missed my quest. Eventually, when you choose someone who is on high map and you can't get there, there should be shorter interval between quests to be able to start another one and try again or even to start another quest straight after. 

    4. @ADMIN, one more thing. We had a situation where we shot a goal but one of us was cursed with ice effect and another one was stunned (they put stun effect on him before we got a goal so it wasn’t done in purpose) so we couldn’t move back to the middle. In the meantime one of our opponents shoot a solo goal because there was no one from our team who could potentially save it, stop the attack or put stun on him. I think that cursed effect and stun effect should be cancelled once any of the teams shot a goal so that everyone can go back to the middle and play next action. 

    5. 18 minutes ago, ADMIN said:

      I will check the boost thing, but I am pretty sure that it doesn't cancel the buff, most probably it does expire during stun (it only lasts for 10 seconds, and if you get a stun after 2-4 seconds of the buff, they basically expire in the same time).

      I think it shows 30sec on the buff icon instead of 10 when you get a buff but not sure. 

    6. I agree with everything mentioned above. Also, I would double check RF’s because we noticed that sometimes when we were trying to shot the ball towards opponent’s goal, the ball was moving to some random location, mostly towards ours goal instead.

      Agree with what Voyager said above. Sometimes you can’t see if you’re attacking one of your opponent or soccer ball, especially when you are playing with anti-lag patch. That’s why it would be a good option to stun people only when you hold ctrl button.

      Ball in the corner was annoying and we had to wait till SM’s get the ball back to game.

      When you are boosted with extra speed and get a stun from someone, the boost is automatically cancelled. I think it would be better to maintain the boost even when you are stunned.

      Generally, we really enjoyed the games and we are quietly counting on some consolation prize for fourth place :D

    7. That was a long stage especially for top players who got 6th rr first. I think that exp nerf was too much and something around 40% would be better but we’be already done it so I don’t care any more. 

      The other thing is about rf. I don’t play this race but lots of people are complaining about it because rf means nothing from the start till now. He’s not able to kill bosses, golds or even survive on higher maps same as other classes so basically shit in pvm. He means nothing in pvp as well and you can clearly see it during CS. It also impacts the market because rf items are not worth a lot. I’ve seen rf capes for 10/10 this morning which is ridiculous to me at this stage. 

      Another issue that pissing me off are disconnects during ds. Not sure what is a problem but these mass dc’s are annoying. From the other hand it’s funny to see 95937393975 characters in Noria after dc in ds during exp boost. I’m pretty sure you are aware of it but still would be nice to sort it out or at least don’t count lost ds entries when you got dc.

      Generally, there is not much we can complain about. The gameplay is fantastic and there are decent benefits for active people which is really good. I think the idea with removing EE’s was also positive change but probably 5k ene required for ice arrow is a bit too much. 

      I’m enjoying your server and it’s really nice that we have a constant support from admin and gm’s :)

      Well done, guys!

      Thanks,

      Pershing

    8. I wouldn't spend 150kk to get some shitty k3 item +1opt and I think no one would. Think k4 and k5 only would be better option if you want to go with 1opt only.

      Imo if you want to do it in this way you should reduce price to 100kk and add some special reward with lower % so that all people would be interested in MOSS. When you leave k3-k5 items +1opt it doesn't make any sense to spend zen for top players who already got sets +2opt from golds and will need much more zen for rr on higher stages. 

      I would add res stat fruits to the list and also things like demon, wizard rings but not with 255 durability, just for 24hours or something like that. And also TOCA's which would be very needed by all players :)

    9. You guys woke up too late. I complained about this EE idea in the poll's topic but only one person agreed with me. Now it's too late as people have already voted to remove EE's. Imo it's stupid idea and we are going to struggle with number of unexpected issues once the game develops.

      @ADMIN if you are going to remove heal & sd buffs, you should also think about hp potions as without auto heal in parties people will need much more hp potions. I think you could increase number of hp potions in a single stack to 10 or something similar. I have mentioned about this before but you ignored me.. Think you are too busy :)

    10. I don't understand why to change something that works for ages. This is very interesting idea but it needs time to change all monsters / bosses / events etc to adjust to non-ee scenario. Then it obviously needs to be tested as this would be a big change and for sure there would be some unexpected problems. Imo there is not enough time to change everything and test it, so shouldn't be implemented on Inception as this is your leading project. The idea itself is nice but if you really want to implement it - do it on max50rr server first. 

    11. EE is inseparable element of this game and I simply can't imagine this happening. You're saying about late stage of the game when you have 10rr++ but what about first few resets where you have limited stats due to lvl points? I am against this kind of changes coz it would change everything and there would be many unexpected problems after. 

      If Inception is your "mother" project it should be tested on max50rr server then as it's too big change to be implemented on "main" server. 

    12. 2 hours ago, Mynd33 said:

      Nice to see that OS is improving with every edition.

      I am glad that ''''OFF-ATTACK''''  is available to everyone as it was my biggest con for Phoenix and was the  main reason I couldn't keep playing. If you can't spend all day at home , this feature becomes one of top priorities when choosing where to play and I am happy it finally arrived here in OS. It would be great if time-window could be extended to more reasonable limit: 12h (non-VIP) and 24h (VIP), as fundamentally this feature is meant to be used when people go to work or sleep what is usually 8+ hours. 

      I wish you good luck with Inception and hope you will consider our feedback to make next edition best there ever was!

      This.

       

      I also think the /offattack limit should be extended to 8 hours for non-vip players. That would make my and others' working people life easier.

      I had the same concern in case of Pheonix project and this is why I didn't join. It's good to see that you are trying to adapt configuration to players and hopefully this one will not be dominated by donators as it was on some of your previous servers.

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