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  • Gion

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    1. Thanks
      Gion reacted to Spawn in Where My Credits   
      Join Market >History, if someone steall is u will be known who but andmin don't return it.
    2. Thanks
      Gion reacted to Spawn in Where My Credits   
      Services> Account Logs, try to find them yourself, you have enough resources for this
    3. Haha
      Gion reacted to zer0x1 in [Fanart, Trashmeme] When Bonux XP kicks in   
      Ladies and Gentleman,
       
      I present to you my newest masterpiece:
      When the weekend happy hour XP kicks in:

    4. Like
      Gion reacted to ADMIN in 5 years of OldSquad!   
      Hello OldSquaders,
      This month we're celebrating 5 YEARS since OldSquad was born!
      5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories.
      Damn, looking behind it's been hella' fun journey, a hard one but a fun one.
      We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down!
      5 years of epicness deserves an ... epic gift!
      So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill)
      Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with  characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5).
      Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!
      Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
      #MakeMUGreatAgain!
    5. Thanks
      Gion reacted to Anomaly in No signal when using AnyDesk/Teamview/VNC   
      Hi.
      I had the following issue: when closing the laptop lid and trying to connect remotely to my laptop via AnyDesk the game was frozen. I have found out that it's because a process turns off the GPU when closing the lid. I have an Ndvidia dedicated card, so this post might not apply to all laptops/GPUs. Bellow is a solution of how i made it work.
      Basically with a laptop what often happens is when your lid is closed and the monitor is off, your computer stops registering the display driver completely so no picture is being sent through Anydesk for you to see. The only way I've found to resolve this so that it works the way I want it to is to intentionally break the ACPI Lid driver.
      Here are the steps:
      Open Device Manager (search it in the Start menu).
      In "System devices" find "ACPI lid".
      Open "ACPI lid" properties, and go to the "Driver" tab.
      Select "Update driver".
      Choose "Browse my computer for driver software" and "Let me pick.."
      Uncheck "Show compatible hardware".
      In "Manufacturer" select "(Standard system devices)", or in Windows 8, choose Microsoft as the manufacturer - different place, but the hack still works (at least in the 64bit Release Preview)
      For model, select "Volume manager". (or any model that would not break when the ACPI lid stops it)
      Restart the system and it works!
       
      Hope this helps!
      Cheers
    6. Like
      Gion reacted to Mu3rTe in Market Credit   
      https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/
    7. Like
      Gion reacted to ADMIN in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Doppelganger event has been released!
      Quote from updated info:
       
    8. Like
      Gion reacted to ADMIN in Additional reward from statues on Imperial   
      Please follow the model, next time Gion won't accept topics that doesn't follow the model, even if the suggestion is fine or not. 
      You got 35 credits.
    9. Like
      Gion reacted to ICrit in [Market History] Table Visual Improvements   
      Character Name: CritsKills Suggestion Type: Website Suggestion content: The recent market history table update is a really nice improvement from the old 'template', but it can go even further, especially the table displaying the details of each transaction since it looks like this currently: All that's needed is just some tiny tweeks to the 'style="..."' attribute of the cells and it could end up looking somewhere closer to this: An example of that code for that would be this:  <spoiler>
      <table class="ranking-table" style="line-height:15px;"> <thead> <tr class="main-tr"> <th style="text-align:center;">#</th> <th style="text-align:center;">Item</th> <th style="text-align:center;">Added on</th> <th style="text-align:center;">Merchant</th> <th style="text-align:center;">Buyer</th> <th style="text-align:center;">Bought On</th> <th style="text-align:center;">Price</th> </tr> </thead> <tbody> <tr> <td style="align-content:center; border: 1px solid black;">1</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_223619" data-info="0101530015343402009000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:green;font-family: tahoma;font-size: 12px;">Exl. Dragon Pants </span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/4861646573/Max30RR">Hades</a> </td> <td style="align-content:center; border: 1px solid black;">10/11/2020 05:37</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_bless " style=""> 1 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">2</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_223297" data-info="10C250001325FE00004000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:#E68A2E;font-family: tahoma;font-size: 12px;">Saint Crossbow +8</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:12</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/5461646575737a/Max30RR">Tadeusz</a> </td> <td style="align-content:center; border: 1px solid black;">09/11/2020 17:38</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_bless " style=""> 1 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">3</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_222098" data-info="0040D400156A3C0000C000FFFFFFFFFF"> <a style="cursor:pointer"><span style="font-family: tahoma;font-size: 12px;">Wings of Elf +8</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/43756d7061/Max30RR">Cumpa</a> </td> <td style="align-content:center; border: 1px solid black;">07/11/2020 15:03</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_chaos " style=""> 5 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">4</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_222094" data-info="0B0229001098190A00B000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:green;font-family: tahoma;font-size: 12px;">Exl. Silk Boots </span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/43756d7061/Max30RR">Cumpa</a> </td> <td style="align-content:center; border: 1px solid black;">07/11/2020 15:01</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_chaos " style=""> 3 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">5</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_221603" data-info="0338A00010F6450000C000FFFFFFFFFF"> <a style="cursor:pointer"><span style="font-family: tahoma;font-size: 12px;">Wings of Spirits +7</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">06/11/2020 00:07</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/6c4368756b756e646168/Max30RR">lChukundah</a> </td> <td style="align-content:center; border: 1px solid black;">06/11/2020 16:11</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_credits " style=""> 250 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/credits.gif" alt="MuOnlineWebs" title="Credits" /> </span> <br/> <span class="market_bless " style=""> 30 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> <span class="market_soul " style=""> 30 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/soul.gif" alt="MuOnlineWebs" title="Jewel of Soul" /> </span> <br/> <span class="market_chaos " style=""> 5 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> </tbody> </table> </spoiler>
      These changes can be made in the market history template that dynamicaly generates the view (populates it with real dynamic data), but I think you already know what I'm talking about; How this would bring value: Well that's straight forward, it is a really easy and fast to do modification that improves how all of us visualise that history table and allows us to cleanly and fastly read through it without having to stress our eyes trying to distinguish column from column, row from row, etc. It's a quality of life improvement that I'm sure no one will really have anything against it. How would I personally implement it: Well I already left you a picture and a code snip of a 'sketch' that already improved the visualisation of the table
    10. Like
      Gion reacted to hellldrake in zutto voyager perfect thiefs :D   
      @Reporter
      I thought the curse of inception only applies to winners 🤣🤣
    11. Haha
      Gion reacted to Mu3rTe in Reposition DS5/6/7 spots   
      we can make perma DS and all will be happy. 
    12. Like
      Gion reacted to ADMIN in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    13. Thanks
      Gion reacted to ICrit in [BUG/MISS-CONFIG?] Elf Wings Lvl2 @ Website Chaos Machine   
      So just bad info. Then you should correct it. Cheers.
    14. Like
      Gion reacted to ADMIN in Stage 2 exp bug   
      Hello,
      Exp boost is working correctly.
      Why you see the difference is because there are 2 types of experience tables across the resets.
      There's the linear exp (which is same exp rate for level 10-400), that's up to 4rr since the last boost.
      And there's dynamic upside exp (which all the resets except first 4 does currently have) that works in the following written way:
      While at 0 resets and level 340, for example, you have 400% exp, at 6 resets and level 340 you currently reach up to ~238% exp that increases further up to level 400.
      The difference is that you start with way lower rate for level 1-300 that does increase, compared to constant same rate of exp.
    15. Like
      Gion reacted to ADMIN in Early-Game Feedback   
      Hello,
      After Stage 2 is completed and after 40 days, it's safe to assume that the Early-Game of Inception is over and we're starting the Mid-Game.
      In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future.
      So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future.
      The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed.
      If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better).
      Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic.
      Note: Feedbacks are accepted (for reward) until next Wednesday at 23:59.
      Cheers!
    16. Like
      Gion reacted to dontpanic in Guild war   
      GUILD WAR PROPOSAL
      yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join 

      Mechanics
      *new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be  like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war  - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild.
      *note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see
      feel free to criticize and make suggestions
    17. Like
      Gion reacted to Reporter in 2nd Wings   
      Hello, 
      There is an article in NewsPaper related to this topic, I leave you the link here.
      Thank you!
       
    18. Like
      Gion reacted to ADMIN in [Arena Tournament V2] Discussions   
      Still waiting feedback on this.
      A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
      People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    19. Like
      Gion reacted to Carlos Martins in Interface Pack to OldSquad S6   
      Night guys! im here with the approval of ADMIN to share with you all a different interfance for OldSquad MU, i did a pack that remembers the new seasons of it, well, no more talking, i will post some screenshots below; if u like it, the download will be bellow the pictures!

      *Changes:
      -Optimizated appearence of damage numbers. (On Mu they are usually out of focus)
      -New cursor.
      -Improved ChatBox Buttons.
      -New Storekeeper Skin.
      -New background, character select screen and loading screens.
      -New Login Box.
      -All in-game interface changed.

      IMG 1: https://ibb.co/rxz80sp
      IMG 2: https://ibb.co/vvNjWqQ
      IMG 3: https://ibb.co/SJTFPBn
      IMG 4: https://ibb.co/jvZdVbn
      IMG 5: https://ibb.co/MpdGFdR
      IMG 6: https://ibb.co/7JJQdKX

      *How to install:
      -Extract it, copy the "Data" file and paste into the main file of the server, overpaste all files with your game CLOSED, after that, login.

      *Download link:
      http://www.mediafire.com/file/0vwai2nvwzahgk6/Data.rar/file
    20. Like
      Gion reacted to ADMIN in Patch 4.4.3.1 - 25.10.2020   
      The following changes have just been added as a completion of the latest patch:
      [FIXED] Seal of Sustenance not being deleted after Challenge, in some cases. [FIXED] BMs not being correctly set at CS. [FIXED] Stamper rankings taking the switch time & death score of the first 15 minutes into account (before system does initiate). [FIXED] PK Status still given on merc quest, even after the last patch. [FIXED] Killer Points at CS updating 2 times in same minute, in some cases. [UPDATED] Reduced the chance of Killer Points update at CS to have the same value like the previous change. [FIXED] CS System sending 2x messages in some cases. [FIXED] Possibility to manually add over 8k points in the same stat, on CS server & Gens Maps.
    21. Like
      Gion reacted to blocker147 in Launcher not working   
      Cool. Thank you. This works perfectly.
    22. Like
      Gion reacted to ADMIN in Patch 4.4.3.0 - 20.10.2020 - Stage 1.1   
      One more fix & a small improvement has just been added, for the Merc Squad:
      [FIXED] Mercenary Quest targeting normalization being started from -2 -> +2 resets range instead of 0rr and then -1 -> +1 resets range. Now it should look correctly starting from 0rr difference, for a target. [UPDATED] Now the Mercenary Quest targeting normalization will use the following table: It will look for 10 times for target with same reset like you (from 5 times). It will look for 15 times for target with -1 -> +1 reset compared to you (from 6 times). It will look for 20 times for target with -2 -> +2 resets compared to you (from 7 times). It will look for 25 times for target with -3 -> +3 resets compared to you (from 8 times). It will look for 30 times for target with -4 -> +4 resets compared to you (from 9 times). It will look for 35 times for target with -5 -> +5 resets compared to you (from 10 times). If it doesn't find any target during these 135 tries (from 45), it will look for a Target with any reset.
    23. Like
      Gion reacted to Pershing in DL Summon Bug   
      Teleport Ally & Summon are disabled if there is not at least 1 member from same guild in party. Summon on Gens map is working when there is a boss alive.
    24. Like
      Gion reacted to ADMIN in A new feature is now live   
      We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up.
      We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset.
      If we'll notice something wrong after we put it back live we'll disable it again ASAP.
      So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you!
      Cheers.
    25. Like
      Gion reacted to ADMIN in Patch 4.2.2.0 - 06.10.2020   
      Release date: 06.10.2020 at ~17:00 - After the small server restart.
      News:
      The Castle Siege from Sunday will unlock the first rewards:
      Discordian Apple + Test of Humility for winners, GM reward as the extra reward.
      Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics.
      The spot will be updated to be based on Relics after the last CS reward is unlocked. 

      Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the amount of Sign of Lord you register & the CS score calculation formula (based on Webzen).

      Changelog:
      [UPDATED] BoK+3 Goldens released. [FIXED] Demonic Items asking for more stats than it is showing. [ADDED] New spots: LostTower7: 3 new spots (32 122, 21 207, 37 190) LostTower6: 2 new spots (9 33, 29 31) LostTower5: 2 new spots (111 57, 83 27) LostTower4: 2 new spots (115 117, 104 137) LostTower3: 3 new spots (122 220, 126 179, 132 206) LostTower2: 3 new spots (245 167, 199 192, 190 214) LostTower1: 5 new spots (208 37, 219 57, 244 82, 244 45, 244 16) Note: Make sure to update the client via Launcher to have them marked on mini-map as well! [UPDATED] Removed the global cooldown when clicking Bibi (Event Qualifier). Now each cooldown is individual for exactly the NPC clicked, and it is set to 3 seconds. The only cases when you can click the same Event Qualifier and get registered is when another player clicked it and it rejected his registration because he's already registered with 1 character, but you'll have to wait the 3 seconds cooldown. On any other cases you can either register instantly or the same NPC you clicked was already clicked by someone else before you and will disappear in 1-2 seconds. [UPDATED] Reduced LostTower Traps damage. [ADDED] Now after each kill on Duel it will also show the killer HP & SD left (in percentages). Note: This is available only for Duel Room 1 from Colosseum. [UPDATED] Instead of spawning on Atlans, Rabbits will now spawn in Lorencia. [UPDATED] Now when you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (namely, to drop potions to prevent the loot). The permission to drop items will be given back 5 seconds after you leave the monster range or 10 seconds after the monster dies, if you remain on the same range. Note: Currently this does apply to: Goldens, WW, Cursed Dragon & Kundun. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [ADDED] /reconnect command. Because some of you asked about the old /dcfriend command to use it like it was working before (to reconnect a character) for things like Party Master change, etc. we've added it back as a different command. You can use it just like you use /dcfriend, and it will reconnect a character as long as you know its password. Command is /reconnect CharName AccPassword. + Other small fixes/adjustments/improvements.
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