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Showing results for tags 'Inception'.
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Hi Admin / Gion, Its me again, My Bow Got Stucked on Chaos Machine when i Mix it.. I clicked Mix but item still on the Chaos Machine they just Shined and Spark and remains in there.. Problem is its bugged / stacked.. now i do have proof for it.. Please retrieve my Bow i need it for my Main Char.. This Happens During System Down.. It happened twice "System Down"... On the attached picture, ive pm my friend saying "nabug pa pre [in Filipino]" meaning "item got bugged".. then i also chatted "sobrang lag [in Filipino]" meaning " too much lag"... Please see attached link for your reference... Hope you can help me this very evening... i need my bow back... https://ibb.co/svdyDfv Thanks And God bless, Shutter
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After I reached 10k agi my Evil Spirits stopped working, looks like a classic speed bug. Char name is Chimay. Is this a known bug? At which amount of Agi will it start working again (if you know)? Edit: Blast is also not working
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Hi. I had the following issue: when closing the laptop lid and trying to connect remotely to my laptop via AnyDesk the game was frozen. I have found out that it's because a process turns off the GPU when closing the lid. I have an Ndvidia dedicated card, so this post might not apply to all laptops/GPUs. Bellow is a solution of how i made it work. Basically with a laptop what often happens is when your lid is closed and the monitor is off, your computer stops registering the display driver completely so no picture is being sent through Anydesk for you to see. The only way I've found to resolve this so that it works the way I want it to is to intentionally break the ACPI Lid driver. Here are the steps: Open Device Manager (search it in the Start menu). In "System devices" find "ACPI lid". Open "ACPI lid" properties, and go to the "Driver" tab. Select "Update driver". Choose "Browse my computer for driver software" and "Let me pick.." Uncheck "Show compatible hardware". In "Manufacturer" select "(Standard system devices)", or in Windows 8, choose Microsoft as the manufacturer - different place, but the hack still works (at least in the 64bit Release Preview) For model, select "Volume manager". (or any model that would not break when the ACPI lid stops it) Restart the system and it works! Hope this helps! Cheers
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Hello! We would like to hear more thoughts from our players, so I will start this topic, "Feedback", for you guys to write here all the good and the bad things, ofc, so we can know your taste, as OldSquad players. And this topic it's not like "the report topic" type. You can say if you don't like the drop from LostTower, or from OldBoxes, or if you like it. We want to know if we do a good thing, so we can keep doing it, and same for bad things. Also feedback regarding the characters is welcome, you know, because we are now using the dynamic character balance. Best regards, OS staff
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Hello guys, im new in this server. Anyone can assist me how the market credit works? My plan to buy a decent gear for bk.. Thanks.
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Character name - Juri Suggestion type - server Suggestion content - make dopplengar easier to do, currently it's impossible, we tried with party like sm, elf, rf, bk, sum and after around 50 seconds it was over, 3 mobs made it to end, it's much much harder than Imperial which feels kind of weird, maybe it was supposed to be like this, but then 15RR is not enough to make it, more like 20 RR How the suggestion can bring value - That people will start making it and finish it more easy How would you personally implement your suggestion (your vision) - reduce hp of monsters by a bit, around 30-40% could be possibly enough, it would need testing on test server i guess to make it possible to finish, and yet not too easy.
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Character name that is submitting it (for the potential reward). Violent Suggestion type (server/website/forum). Server & Website Suggestion content (make sure to include enough details so your suggestion is clear enough). I bought an item that I thought it's other item. So I gave 500 credits 15 Bless, 15 Souls, 10 Chaoses so here is the idea. After we buy some item, there should have some minutes of cool down, before everybody gets their items, so we should have an option to return the item. How the suggestion can bring value. This will prevent from mistakenly buying anything from the market like I did. (Optional) How would you personally implement your suggestion (your vision): So here is how. When you click the item - the things you give for the item ,should go in a Special inventory of the Seller, which wont be accessable by any player(s). For example I want to buy Muren Armor for 500 credits, 15 jewels of bless, 15 of Souls, 10 chaoses. I click on BUY - my items are taken away from my inventory and transferred in that Special Inventory of the Seller. From then - they must stay in there 5 minutes in order to be added in the Regular Inventory of the Seller. After 5 mins the Seller gets the credits and jewels. IN THE MID TIME: the BUYER can cancel the deal at any time and gets back their given items right away. For example if I click on Cancel Buy - I get my jewels and credits back right away. There should be some temp section which you can access these temporally details of your Buy/Sell items. If you need more details about it - I can try give more details. So here is basically I click on Buy> BOM! I send 500cr/15b/15s/10c Seller - User X - gets the items in their Temporally Inventory(or warehouse if you wish). (Subsection: Sell - there they can see things that they might get) Buyer - me - can cancel the buy at any time. I check my temp inventory I see - Muren armor. WHOA I WANTED GAION ARMOR!! I MISSCLICKED!! - >> I hit Cancel Yey - I almost gave my items away to the wind!! Thank goodness they put this awesome system!! IMPORTANT DETAIL!!! It should be switchable - Enabled and Disabled (ON/OFF, however you like it). Depends on the user. How: it should be MY choice as a player if I want this cooldown mode. So I want it: I hit ON! By default it should be OFF. But maybe a pop up window on first login in site should ask the user if they want it Enabled. So? What do you all think about it? It can really prevent buys by mistake like mine. I am wide opened for questions if there is something that is not clear.
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Hello everyone, I like your servers, unfortunately i can get into game. If i press launcher it gives me quote : Game executable - file not found . I followed all the instruction, but it did not help. Could anyone help me ? Windows10 64bit Thx
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When I run game I see the following issue(img below). First of all few things I need to clarify: 1. Today(11.24.2020) at the morning I was able to run the game. No problems. 2. Later at the same day at the evening I tried to run the game and I got the following issue, without making any changes at my PC or with game files. 3. Every time I run game though main.exe instead of PlayInception.exe. Because of this issue, which I raise 3 months ago. What I already tried to do: 1. To run game through PlayInception. No effect. 2. Turn Off Windows Defender. Then run game. No effect. 3. Delete this item_eng.bmd file. No effect. But shows another error: Corrupted file :....\Eng\item.bmd 4. To run game through PlayInception after deleting file. No effect. 5. Delete all game files and unzip folder with game again. Then run game through PlayInception. No effect. 6. Then I added main file from NoLauncherInception archive. No effect. 7. Turn On Windows Defender back. As a result I still see the following img. What can I do about this problem?
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Hey guys, Need help with this: just bought a exc Lilium helm, made it +9 and I can`t mount it, although all my stats are in order. I tried logging off, but it didn`t help... It happened on my char - Trojana, as we speak. It is a constant issue, so a timeframe is irrelevant.
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Currently destroying statues takes a lot of time for a little reward. Currently i don't see people even focusing it, a lot of people already have b/s/life decent amount. I have two ideas that could improve it: I think adding a chance, like 50% for gemstone as additional reward when destroying statue could be nice addition. . Also it kind of make a sense, statues are from stone, so drop the gemstone Other idea is to add just a chaos so it will be b/s/life/chaos.
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Starting from 18.11 around 11PM srv time I started getting some random client crashes. I didn't change anything in my computes setup, didn't install any new programs etc. Any idea what's going on? It's not /dcfriend - because there is no information about getting disconnected in like 5-4-3-2-1 seconds, process is just killed and that's it. There is no any popup from Anithack or something like this, what can be going on?
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Character name that is submitting it (for the potential reward). -SupremE Suggestion type (server/website/forum).-server Suggestion content (make sure to include enough details so your suggestion is clear enough) : at pvp quest when you repel and you are summoned so that you don't have to press ctrl. I personally often forget, practically to be like gens map when you attack the opposite type without pressing the ctrl key.
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Character name-Phantomel Suggestion type-Server. Suggestion content (make sure to include enough details so your suggestion is clear enough). I know that this would take some time to implement, but as I can see you guys are doing a great job with scripting custom events. Basically my ideea would be divided in two different game modes - Last man standing and mass pvp based on points. A limited number of players battling in one arena, maybe in parties of max 2-3 people for the points mode and every man for himself for the last man standing. Last man standing would be pretty straight forward as you can deduct from it's name, the closer you get to being the last one alive, you have a chance for some rewards. The points mode would be made in a such manner that even if you die, you respawn on the same event map and keep fighting. Points are earned by scoring kills and staying alive, and lets say 10% of you points are lost by dying. The 2-3 man party would be so players think twice about teaming against others like it's likely to happen in a free for all match. Of course there would be reset restrictions(as I understood that you guys did in the past with the PvP tournament - it's my first db here so I'm cant be 100% sure). And the other thing that I wast thinking about - I'm not really sure if it can be implemented but it would be a good ideea against "smurfs" - everyone would get the same items when entering the event arena(for example Dragon set for DK's and so on - they should be the same tier) with, or without excellent options. Also, if you want to bypass the resets limit, just set some baseline stat points as it is in IT currently. If the high RR guys feel like they worked their asses off for their gear, and don't like the ideea, we can also split the events in 2 parts - hard mode - where everyone keeps their current equipment, and fun mode - where everyone has the same sets. How the suggestion can bring value. I think it would be a nice event, where players would have fun and relax without being stressed that other people transfer their items from their main chars and dominate. At the moment mercenary squads is a nice ideea but it has it's own flaws, and it feels more like a daily chore - kill(most of the time) afk players. If you could implement both of them you could switch them every week, and I think that these events will have a high rate of participation. (Optional) How would you personally implement your suggestion (your vision). I think that I explained my idea in detail. Of course, we as a community can work on it and add more suggestions if you guys like it ^^
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It's been 2 weeks since I wrote the last article about the spectacular fight for supremacy. In these two weeks the time seemed to be frozen, everyone wants to take advantage of this moment (so the server became the most balanced server in the history of OldSquad) except OneWar, no one wants to go for the 15th reset because it enters the stage, and one can lose advantage, or does not recover the gap, but in the meantime we have a balanced top 100. Right now everyone in the top 100 has 14 resets or is just one step away from it and this is lovely! The balance is "at home" on OldSquad after almost 2 months of play and promises incredible battles for supremacy. Speaking, the two battles have been fought since then, the first of them was dominated from beginning to the end by Hardcore, they took advantage of the disorganization of opponents at that time (Neutral, Diamond and FORMOZA). While on the Hardcore side we could see the "perfect" organization, the other three guilds were simply MASSACRED, they had chaotic attacks, disorganization, not even a bit of vision or any strategy, at one point the castle looked like a huge spot on which the Hardcore warriors were quietly leveling, having in the foreground these three superstars: RuSuLeTzZz "The Machine Gun", "The Crusher" mafy and Mu3rTe "The Death Bringer". Time passes slowly, very slowly as if to prolong the agony of the three guilds with fighters who came to the battlefield with "plastic weapons". Eventually the fight is over and Hardcore remain invincible after the most unbalanced fight from the beginning of the server until now, It was just an "easy practice" for No1LiveEr's crew, a victory without any emotion. The following week was a busy one in our community, Neutral was in the forefront, disbanding after that shameful defeat, and a new scandal shook the forum... Chukundah, Snook and Venom robbed Hardwell, Zutto and FKinGCunT in revenge after Zutto did the same thing by robbing Snook, an entire drama was unleashed and The Curse that has been hidden so far suddenly hit so hard cause probably forever splitting the warriors from the second guild as power on the server. "The Amazing" Zutto gave up the fight, Trippy too, FcKinGCunT went to Hardcore (this week), Snook and Chukundah's party joined Dynasty, Exillia and few more went in Diamond. The week passes quickly, a new guild takes shape under the leadership of Fane, who collected one party from Neutral and FORMOZA's core. We saw in the past that he is an experienced leader in the fight for supremacy, who, after a break of about a year, returns to lead a guild in the Battle for Supremacy, its name is Dynasty and looks very promising. Diamond is reorganizing the strategy after the last defeat, also receiving some fresh forces from Neutral, and MIDGARD is still looking for a strategy, their alliance with FORMOZA did not seem to work last week, they got only one Lord Box, so this time they will go on their own. Eventually these 3 guilds register at Castle Siege and for the first time we see a guild (Dynasty) registering signs of lord to ban a build, it took 5 weeks to see this "miracle" - a strategy to consider. Sunday came, the invincible Hardcore Warriors are preparing a new defense, everything seems to work perfectly for them, with the number one enemy guild destroyed, and with an unprecedented victory in the last week, everything seems to be "a new walk of recreation through the land of trials" for them. Dynasty, to everyone's surprise, although they registered 305 signs of the lord, didn't ban any build, but from the beginning the fight seems balanced, Diamond and MIDGARD tries to keep up, Hardcore has a handicap of 3000 points but seem to recover well and and after the first hour the score is: Dynasty 4548 points, Diamond 2886 points, MIDGARD 2142 points and Hardcore has 461 points. In this last hour, the fight for the switches seems to be disputed between the Dynasty and Diamond guilds, the ones from Hardcore are focusing on kills but it is a strategy that doesn't seem to bear fruit because enemy stamps don't fall anymore, the chaos that took over the other guilds last week now seems to be spreading over Hardcore, although they score a lot of kills, they fail to register because they are losing the fight for switches and so we enter in the last 25 minutes, the crown on No1LiveEr's head starts to shake seriously, Dynasty seem to be in control, Diamond doesn't seem to give up even though they are a little behind but they are in the defenders' position, while MIDGARD doesn't seem to matter too much. Since the beginning of this last hour, the score in the last 23 minutes is as follows: Dynasty 9510 points, Diamond 6300 points, Hardcore 4242 points, MIDGARD 3424 points. Time passes in favor of those in Diamond who slowly recover the deficit of points and before the last 5 minutes they are on the 1st place with a very small difference of points. The fight between Dynasty and Hardcore for the crown is won by Hardcore in these last 5 minutes and those from Dynasty have one more chance to register quickly, but this does not happen and we have in the PREMIERE a guild that manages to end Hardcore's domination. HVMAN snatches the crown from No1LiveEr's head and can celebrate with his team the first victory on this great war, a victory that slipped through their fingers in the past, a desired victory, a hard worked victory that could not be more beautiful, a victory won in the last 15 minutes that these warriors will not forget soon. On the other side, MIDGARD, if they hadn't let their guard down and continued to fight like in the first hour, would have scored a lot more points. Dynasty: if they would've built a solid strategy based on a build-ban they could have won, anyway they had a good performance, while Hardcore although they accumulated until the end 7022 points would not have won this fight even if they had not had the disadvantage of 3000 points. There are "voices" that say that "arrogance" combined with the attempt to repeat the strategy that humiliated 3 guilds a week ago was the biggest weakness (Achilles heal) for this great guild that dominated the server from the beginning until now. These "voices" say that now they are the ones hunted by the curse, invoking the fact that the leaders of this great guild no longer understand each other, the proof being that No1LiveEr is no longer a member of the main Hardcore party and he starts to fall from top. Was this the end of the Hardcore empire? Will Dynasty be able to fight the same without the help of FORMOZA's core players? Are we preparing for a "Diamond" era? The only thing that is certain is that the crown will rest on the head of the leader who has the most ardent and daring warriors, the guild most hungry after victory, with the greatest desire, will proudly hold the supremacy of the server
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Currently there are situations where you can be hunted having 20 lvl against 400 lvl. Obviously there will be no chance in such case. What i propose is to choose between two things: If level difference is too big(like idk 50-100) - lower hunter level so challenger can have any chance OR: Exclude possible players to hunt if level difference is too big - so basically people on the same level will hunt similar level players
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Hello, Like some sugestion, i think in this DB have alot of changes, like the ELF who is OP for the moment, DL same like ELF, RF cannot beat nothing, only the spiders from lore, can think a little bit about what i say, ofc only if many players agree with this, because in this moment i think we have 2 classes who can own, and rest can't do more thinks. Last DB for me was great! This is too, but seems from my opinion need some re-balanced characters...
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To encourage new players more i suggest adding one invasion in the day(best like at evening i guess) from budgets at to k+3, excluding derkons for now(later maybe even higher, like when added GGD also derkon ans k+4 maybe), so damaging them is limited to amount of resets you have(like 5 and less). This could help new comers to grab also some golds etc, won't be so discouraging that high reset people come and get all the golds and the only way they can get something is by market and buying them.
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Character Name: CritsKills Suggestion Type: Website Suggestion content: The recent market history table update is a really nice improvement from the old 'template', but it can go even further, especially the table displaying the details of each transaction since it looks like this currently: All that's needed is just some tiny tweeks to the 'style="..."' attribute of the cells and it could end up looking somewhere closer to this: An example of that code for that would be this: <spoiler> <table class="ranking-table" style="line-height:15px;"> <thead> <tr class="main-tr"> <th style="text-align:center;">#</th> <th style="text-align:center;">Item</th> <th style="text-align:center;">Added on</th> <th style="text-align:center;">Merchant</th> <th style="text-align:center;">Buyer</th> <th style="text-align:center;">Bought On</th> <th style="text-align:center;">Price</th> </tr> </thead> <tbody> <tr> <td style="align-content:center; border: 1px solid black;">1</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_223619" data-info="0101530015343402009000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:green;font-family: tahoma;font-size: 12px;">Exl. Dragon Pants </span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/4861646573/Max30RR">Hades</a> </td> <td style="align-content:center; border: 1px solid black;">10/11/2020 05:37</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_bless " style=""> 1 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">2</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_223297" data-info="10C250001325FE00004000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:#E68A2E;font-family: tahoma;font-size: 12px;">Saint Crossbow +8</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:12</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/5461646575737a/Max30RR">Tadeusz</a> </td> <td style="align-content:center; border: 1px solid black;">09/11/2020 17:38</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_bless " style=""> 1 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">3</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_222098" data-info="0040D400156A3C0000C000FFFFFFFFFF"> <a style="cursor:pointer"><span style="font-family: tahoma;font-size: 12px;">Wings of Elf +8</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/43756d7061/Max30RR">Cumpa</a> </td> <td style="align-content:center; border: 1px solid black;">07/11/2020 15:03</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_chaos " style=""> 5 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">4</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_222094" data-info="0B0229001098190A00B000FFFFFFFFFF"> <a style="cursor:pointer"><span style="color:green;font-family: tahoma;font-size: 12px;">Exl. Silk Boots </span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">05/11/2020 15:11</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/43756d7061/Max30RR">Cumpa</a> </td> <td style="align-content:center; border: 1px solid black;">07/11/2020 15:01</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_chaos " style=""> 3 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> <tr> <td style="align-content:center; border: 1px solid black;">5</td> <td style="align-content:center; border: 1px solid black;"> <span id="market_item_221603" data-info="0338A00010F6450000C000FFFFFFFFFF"> <a style="cursor:pointer"><span style="font-family: tahoma;font-size: 12px;">Wings of Spirits +7</span></a> </span> </td> <td style="align-content:center; border: 1px solid black;">06/11/2020 00:07</td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/50657750657743726974/Max30RR">PewPewCrit</a> </td> <td style="align-content:center; border: 1px solid black;"> <a href="https://mu.oldsquad.ro/details/character/6c4368756b756e646168/Max30RR">lChukundah</a> </td> <td style="align-content:center; border: 1px solid black;">06/11/2020 16:11</td> <td style="align-content:center; border: 1px solid black; width: 100px;"> <span class="market_credits " style=""> 250 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/credits.gif" alt="MuOnlineWebs" title="Credits" /> </span> <br/> <span class="market_bless " style=""> 30 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/bless.gif" alt="MuOnlineWebs" title="Jewel of Bless" /> </span> <br/> <span class="market_soul " style=""> 30 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/soul.gif" alt="MuOnlineWebs" title="Jewel of Soul" /> </span> <br/> <span class="market_chaos " style=""> 5 x <img width="30" height="50" style="padding-right: 10px;" src="https://mu.oldsquad.ro/assets/jewels/chaos.gif" alt="MuOnlineWebs" title="Jewel of Chaos" /> </span> <br/> </td> </tr> </tbody> </table> </spoiler> These changes can be made in the market history template that dynamicaly generates the view (populates it with real dynamic data), but I think you already know what I'm talking about; How this would bring value: Well that's straight forward, it is a really easy and fast to do modification that improves how all of us visualise that history table and allows us to cleanly and fastly read through it without having to stress our eyes trying to distinguish column from column, row from row, etc. It's a quality of life improvement that I'm sure no one will really have anything against it. How would I personally implement it: Well I already left you a picture and a code snip of a 'sketch' that already improved the visualisation of the table
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as the title says, it seems fair to me to have a place to complain in case of injustice / abuse. at the moment we are in the hands of the staff, what he says is the letter of the law, even if it is wrong and contravenes the server regulations.
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hi i have a proble whit soul barrier: the problem I encountered is the difference in effect with and without soul barrier, in detail I attached the images of a commercial to Aida2 192/164 attacked by the Golem level 83, while my pg is 334 second reset. the problem I encountered is the difference in effect with and without soul barrier, in detail I attached the images of a commercial to Aida2 192/164 attacked by the Golem level 83, while my pg is 334 second reset. Looking at the skill tells me that it has a damage reduction rate of 45% but from the images as you can see it does not Is. name pg Darlin time server 16:28
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Hello, as the title says, I think there is an issue with the stage 2 newbies bonus experience. The thing is that according to the patch notes my 6 resets SM should have a 100% exp bonus because of stage 2 bonus which is actually working as intended for him. But, on the other hand my 0 resets MG is getting 200% bonus only which should not be like that but 400% bonus according to the patch notes. Here is a proof of what I mean. Left side (6rr SM)... Right side (0rr MG) My MG is getting almost 2 times SM exp (not exactly double exp because my SM is like 20 levels higher) and it should be way more than twice the exp. I might be wrong coz dunno the exp formula but I feel like getting same exp with my 0rr char before and after stage 2 patch.
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Hello, After Stage 2 is completed and after 40 days, it's safe to assume that the Early-Game of Inception is over and we're starting the Mid-Game. In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic. Note: Feedbacks are accepted (for reward) until next Wednesday at 23:59. Cheers!
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Can we take some sort of /pack or store or any way to store old boxes? Most people will try to store oldboxes now, so we can team-drop for rare items in case they drop. The problem i have is that 1st - you get space blocked in invetory 2nd - i myself, almost threw the old box on the ground multiple times when i was full of mats and was in a rush xD P.S. As far as i know there's no pack command, can't store or warehouse it.
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Currently i in left top corner of ds(128 167) there are two spots really close to each other. Whenever there are 4 parties 2 parties partly ks each other. I suggest move the second spot a bit into the middle if possible, but only for DS 5/6/7. Keep it as it is on DS 1-4(for faster leveling in early after reset).