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This is an early look at most of the changes related to our new economy ecosystem that will be found on Phoenix as well as on future Inception editions. Pre-notes: The main problem of our game activities was the lack of motivating rewards. Some events were giving too much, while some events were giving too little. And there was always the chance of getting something bad off a better reward. One of the root problems was also the inflation of jewels from server. While they were attractive early on, their value just vanished during time due to the alts farm. One thing that always bothered us is that the market control was always in the hands of the biggest/most active players, while the rest of players didn't have much to say in the economy and had to "eat" the sometimes "insane" prices for some items. We're also looking to address that with our new Old Box System, creating more opportunities for normal players to get in touch with valuable items and to spread them more equally across the game. Jewels Changes Jewel of Life All items from game will now drop with add + 0 (non exc, exc, ancient & socket). Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Jewel of Creation Permanently removed from drop from monsters. Added in drop table of many events & mini-bosses. If you reach maximum amount of fruit points (100/115/127 based on character) - you will receive an extra 150 points to add. You need to have level 400 in order for the 150 bonus points to be active. Jewel of Bless Droprate from monsters decently reduced. It will now be used for new mixes. Jewel of Soul Droprate from monsters highly reduced. It will now be used for new mixes. Gemstone Droprate from Kanturu3 & Relics highly reduced. Added in drop table in some other events/mini-bosses. Jewel of Chaos Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Extra Changes: Loch's Feather, Crest of Monarch, Flame of Condor, Magic Backpack & Sphere level 4 now have an INSANELY LOW drop rate from monsters on their maps (you can consider that they aren't even dropping from monsters). Fenrir materials can no longer drop from monsters in spots (Kalima6). Icarus is now a normal levelling map. Quiz Event has been removed from game. Illusion of Kundun has been removed from game. With these changes we aim to: Nerf the ALTS farm to the ground. Reduce inflation of jewels to keep them relevant across the game. Add new uses to some jewels in order to keep the IN/OUT flow of jewels in economy more balanced. Make the jewels & more important drops more accessible from different places outside of alt farm. BoKs changes Now BoK+1, BoK+2 & BoK+3 will all drop the same Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Now BoK+4 and BoK+5 will both drop their specific Set Items as well as all the BoK+1~3 Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Ashcrow Iris Eclipse Valiant Black Dragon Dark Steel Ancient Dark Phoenix Divine Grand Soul Glorious Storm Zahard Thunder Hawk Black Rose The BoKs will still drop their own tier weapons, where the higher the BoK the higher the weapon tier. Now the BoKs have progressive luck & 2/3 options rates as following: BoK+1: 20% chance for Luck / 15% chance for 2 options / 1% chance for 3 options. BoK+2: 25% chance for Luck / 20% chance for 2 options / 2% chance for 3 options. BoK+3: 30% chance for Luck / 25% chance for 2 options / 3% chance for 3 options. BoK+4: 40% chance for Luck / 35% chance for 2 options / 5% chance for 3 options. BoK+5: 50% chance for Luck / 40% chance for 2 options / 6% chance for 3 options. With these BoK changes we aim to: Make the completion of a full 2 options excellent set harder especially early on. Motivate higher players to hunt higher BoKs since they can get the item they want (if they want a lower tier item) from the higher boks as well, but with way better chances for luck & 2/3 options compared to the lower BoKs. This will create more space & opportunities for the lower players to farm the lower BoKs themselves while still having chances (but lower) for good items. Extras: In order to make the specific BoK+4/BoK+5 sets still possible to be completed in a timely manner (due to the new BoKs changes), we've added them as extra drops from: Kundun: 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Nightmare: 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Dark Elves: 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. New Old Box system There are now only 3 Old Boxes instead of 5: Early Old Box, Mid Old Box, Late Old Box. There are no longer "rare items" - well, on Phoenix they never were there, but they won't exist anymore on Inception as well, starting from the next edition. There are no longer jewels in the Old Boxes (outside of gemstones). Each Old Box can be obtained on events based on their name. Basically, Early Old Box can be obtained from Early-Game events/bosses/mini-bosses, and so on. Each Old Box will contain ONLY relevant items/rewards for the content stage where they can be obtained. Basically, Early Old Box will contain valuable Early-Game items/rewards, and so on. Old Boxes are still non tradeable and it is not possible to be moved to vault. There's now a new Chaos Goblin Mix for the Old Boxes, that will keep them relevant during entire edition, as following: You can craft a Mid Old Box by mixing: 3x Early Old Box 2x Jewel of Chaos 2x Jewel of Creation 4x Jewel of Bless 4x Jewel of Soul 60.000.000 Zen You can craft a Late Old Box by mixing: 3x Mid Old Box 5x Jewel of Chaos 5x Jewel of Creation 10x Jewel of Bless 10x Jewel of Soul 200.000.000 Zen This Mix will: Motivate mid-game/late-game players to still farm early/mid boxes. Giving new chances to average players to get late-game rewards, even if they can't contest the highest events/bosses. Give new ways of spending jewels & zen in order to boost the economy. Early Old Box rewards: EXC. BoK+1~3 set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Mid-Tier ancient for the class that drops the Old Box. Wings Level 1 +luck+5~9. Lochs Feather. Crest of Monarch. 10x BC. 10x DS. Magic Backpack. 20x Splinter of Armor / 20 Bless of Guardian / 5x Claw of Beast. Mid Old Box rewards: EXC. BoK+4~5 specific set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. BoK+5 weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Last tier exc weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. High tier ancient for the class that drops the Old Box. Wings Level 2 with the same chance for luck/options as the chaos mix. Piece of Horn. TOCA. 20x Gemstones. Flame of Condor. Late Old Box rewards: Socket Weapon for the class that drops the Old Box. 380 Weapon. EXC. last tier set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Broken Horn. Flame of Condor. Talisman of Luck (W4). Seeds (DD REF HP) Ring of GM - While being equipped, this ring will give the character maximum resistances to all attributes (ice, poison, lightning, fire, etc.) - basically making it immune from being moved / iced / poisoned. Rings/Pendants with guaranteed 2 options and a small chance for 3 options. Events changes & rewards Rabbits invasion They will now invade 4 times per day instead of 3 times. There are now 60 Rabbits / invasion instead of 90 Rabbits / invasion: Maps: 15x Lorencia, 15x Noria, 10x Elbeland, 10x Devias, 10x Dungeon. Reward: 65% chance for jewel (Bless, Soul, Chaos, Life) - 34% chance for 4.000.000 Zen - 1% chance for Early Old Box. White Wizards invasion There are now 3 WW per invasion instead of 5 and are now considered early-game bosses. There are now 30 Orcs per invasion instead of 50 and they spawn in different maps compared to the WW bosses: WW: Elbeland, Dungeon, Devias. Orcs: 15x Orcs Lorencia, 15x Orcs Noria. WW Reward: 10x jewels (bless/soul/chaos/life/creation) + 40% chance for Early Old Box + 15.000.000 zen. Orcs Reward: 10% chance for Wizard's Ring, 40% chance for Jewel (bless/soul/chaos/life/creation), 48% chance for 4.000.000 Zen, 2% chance for Early Old Box. Cursed Dragon & Bloody Witch Queen They will now spawn together, at the same time: 1 time between 17:00 and 21:59. 1 time between 09:00 and 12:59. Cursed Dragon: Early game boss. Reward: 1x Early Old Box + 10x jewels (bless/soul/chaos/life/creation) + 50% chance for Feather/Crest (35% Feather, 15% Crest). Bloody Witch Queen: Mid-Late game boss. Reward: 85% chance for Mid Old Box / 15% chance for Late Old Box + 20x jewels (soul/chaos/life/creation/gemstones) + 2x last tier EXC set items (GD, DM, etc.) with 2 options. Imperial Event Bosses are rewarding 3 Jewels (Soul/Life/Creation) + 10% chance for Talisman of Chaos Assembly. Optional objective: Kill the Statues and get 2~3 extra Jewels (Bless/Soul/Chaos) that anyone from party can pick. Sunday final boss: 1x Talisman of Chaos Assembly. Weekly records rewards: Having 35+ Points: 10x Jewel of Harmony + 1x TOCA + 1x Mid Old Box Having 25-34 points: 5x Jewel of Harmony + 1x TOCA + 1x Mid Old Box. Having 15-24 points: 5x Jewel of Harmony + 1x TOCA + 1x Early Old Box. Having 5-14 points: 5x Jewel of Harmony + 1x Early Old Box. Chaos Castle CC 1: 2 Jewels (Bless/Soul/Life/Creation) + 10% chance for Star (Rings/Pends exc) + 50% chance for Low Tier Ancient. CC 2: 3 Jewels (Bless/Soul/Life/Creation) + 20% chance for Star (Rings/Pends exc) + 70% chance for Low Tier Ancient. CC 3: 3 Jewels (Bless/Soul/Life/Creation) + 70% chance for Low Tier Ancient / 30% chance for Early Old Box. CC 4: 4 Jewels (Soul/Chaos/Life/Creation) + 60% chance for Low-Mid Tier Ancient / 40% chance for Early Old Box. CC 5: 4 Jewels (Soul/Chaos/Life/Creation) + 50% chance for Low-Mid Tier Ancient / 50% chance for Early Old Box. CC 6: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 20% chance for Early Old Box / 20% chance for Mid Old Box. CC 7: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 40% chance for Mid Old Box. Kanturu Event Rewards from Hands: 3 Jewels (Bless/Soul/Life/Creation). Rewards from Nightmare (BOSS): 1x Exc. Weapon (Knight Blade, Platina Staff, etc.) + 60% Chance for Mid Old Box + 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Kundun Rewards: 2x Random Mid-High Ancients + 40% chance for Mid Old Box + 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Medusa 4 Socket Set Items with 3 slots (and lower chance for Socket Shields with 3~4 slots) + 30% chance for Late Old Box + 10% chance for a 380 Weapon. Selupan Rewards: 5 Socket Set Items with 3 slots and 1 Socket Weapon with 4~5 slots + 50% chance for Late Old Box + 10% chance for a 380 Weapon. Crywolf Event Balgass drop: 2x Mid Old Box & 3x PoH that anyone can pick at random locations near Balgass (in 12x12 range). Dark Elves drop: 30% chance to drop Mid Old Box, 30% chance to drop Exc. Weapons (Knight Blade, Platina Staff,etc.), 40% chance to drop 100.000.000 Zen + 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Blood Castle rewards aren't currently set up. World Bosses rewards aren't currently set up. Illusion Temple IT will be changed to use the Inception's system where you can join on any IT level, everyone gets same amount of stats to add, there's the IT Queue, and so on. IT Rewards aren't currently set up. Skeletons Invasion Death King: 1x Early Old Box + 2x Magic Backpack. Death Skeletons: 75% Magic Backpack / 25% Early Old Box. Wings Protector Reward: 100% Wings Level 4 Talisman + 50% chance for Late Old Box. Goldens BoK+1 Goldens have a 1% chance to drop an Early Old Box as extra reward. BoK+2 Goldens have a 2% chance to drop an Early Old Box as extra reward. BoK+3 Goldens have a 3% chance to drop an Early Old Box as extra reward. BoK+4 Goldens have 3% chance to drop an Mid Old Box as extra reward. BoK+5 Goldens have a 4% chance to drop a Mid Old Box as extra reward. Golden Budge Dragon has 5% chance to drop an Early Old Box as extra reward. Golden Derkon has 10% chance to drop an Early Old Box as extra reward. GGDs have a 10% chance to drop a Mid Old Box as extra reward. Hybrid Events OSGM - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 5% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). BiA - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 10% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Soccer Night - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 15% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Arena Tournament - apart from the normal guaranteed rewards, each Last Laugh participant will have a 20% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). These are currently the planned economy changes for the next Phoenix. Conclusion: We highly believe that with this complex rework, our goals will be touched: All of our events will be way more attractive in terms of gains. The alts will be highly nerfed compared to active players. The rewards will be better spread for most players to have access to. The bosses will be worth the fights for, between the top players. All of these changes are subject to change and may not represent the true, final version of the rework. Some of the things aren't yet decided / changed but will be found in an updated official info topic before the launch. We're waiting feedback. Later Edit: 3 new things I can present you as well, looking for feedback: Old Jewel Old Jewel is a new mid-late game jewel, a custom one, that can either be mixed on Chaos Goblin or found in Late Old Box. Old Jewel can be used on excellent set items / shields with minimum level of + 11, that have 1 or 2 exc. options. Old Jewel will add +1 excellent option to the item (from 1 option to 2 options or from 2 options to 3 options). Old Jewel has 100% success rate on items. Old Jewel Mix: 30x Jewel of Bless. 30x Jewel of Soul. 10x Jewel of Chaos. 10x Jewel of Creation. 5x Jewel of Harmony. 300kk Zen. 5 exc set items (no weapons) + add12 (or higher). 40% success rate for the mix. The Mix goal is to give new opportunities to spend jewels, zen, and trash exc. items as well as to keep them relevant. Wings Level 4 Mix System There's now only 1 universal Statue for all classes to mix: Goat Statue. It is no longer tradeable via Store (and still no other means). Goat Statue Mix: 4x Mid Old Box. 60x Jewel of Bless. 60x Jewel of Soul. 30x Jewel of Life. 20x Jewel of Chaos. 20x Jewel of Creation. 10x Jewel of Harmony. 1x 380 Weapon + 15 + Add16 (Any). 1kkk Zen. Wings Level 4 upgrade Mix: 1x Goat Statue. Wings Level 3 +15+Add16 (your class wings, if you mix SUM wings3 you will get SUM wings4, if you mix ELF wings3 you will get ELF wings4, etc.) 3x Late Old Box. 90x Jewel of Bless. 90x Jewel of Soul. 60x Jewel of Chaos. 60x Jewel of Creation. Talisman of Luck. 1.5kkk Zen. Note: Wings Level 4 will now 100% come with both options (ign & ref). Heart & Medals Now there's only Heart of Love dropping. The set items that can drop from Heart of Love are now the set items that were dropping on both Silver Medal & Gold Medal + the violent wind set from old Heart of Love. The weapons that can drop from Heart of Love are now the weapons that were dropping on both Silver Medal & Gold Medal. Luck chance of Heart items is 35%. Items from Heart can be dropped starting from +6 up to +11 (with a 4% chance for +11 and 8% chance for +10). As per the new Jewel of Life change, all items from Heart will drop without ADD. Heart of Love will drop from monsters between Level 18 & Level 100 with a rate similar to the old Silver Medal rate.
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As many of us enjoy more the Phoenix progress more than the inception as well had more playerbase and activity imo and from experiênce on playing those DBs, was pretty good. I suppose many more will agree whit me to not let one of the best season6 configs out there standing by it self whit constant 30reset DB's and ppl getting tired until it comes a time that , as everything , will end. I have a suggestion on opening a new DB of 10resets either Im the name of Phoenix, or other one, same configs same stages. This 10rr DB could Also be Transferable Into Genesis whit some terms and conditions just like inception , só the progress wouldnt be lost , and the new fresh DB surely bring backs some old players and new Also. Its a win-win for both sides, us players and admins for its sucess. I dont know how to Make a poll on here , but whoever feels the same about having a new 10rr DB , Leave Ur comment or likes or create a poll for whoever knows how to do it . Hopefully theres some consideration on this ^^
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Hello, Since there are 0 players interested in Phoenix for the past days, we're pulling the plug earlier to end its suffer. Phoenix will be officially (and permanently) closed today in the evening. The only thing that Phoenix will leave behind is its Hall of Fame section. HoF for this last edition has been updated: https://oldsquad.ro/forum/topic/4916-hof-edition-25-march-2022-21-september-2022/ Farewell, Phoenix, go and fly higher than you did here!
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Phoenix Item lost during adding new seed sphere
symphoiaf posted a topic in Game Questions / Problems
Hello guys, I know you are busy with preparing the new project but please help me on this one. When I destroyed a seed sphere in my RBS+15 and added new one in... Suddenly I lost my RBS +15. Char: Kalniestis around 8:55 - 8:58 sever time. I think when I added new seed sphere in, then, equip my weapon back to the right slot => at the same time the left weapon was moved to the right slot (automatically) => which caused a bug and resulted in my weapon lost. Please help. -
Hello, I have been having 2 issues since the new Liveguard software was implemented. 1, The client randomly closes much more often than before. Have not figured out what the trigger is yet. 2, If I hammer a key, the software thinks I am using a key pressing software and closes the game + temp bans me. his has happened twice now while on my RF, with helper on and trying to rebuff without cancelling the helper. I just keep pressing number 1 and right clicking until the buff casts. Easy fix for me, from now on I'll cancel helper, cast buffs then re enable helper, doesn't happen too often since its just when a party member was not there when helper casts the buffs. Regards,
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Hello, Since this Phoenix had a lot of new things and changes compared to our previous projects, we want to hear your feedback about your experience with all the new things/changes as well as the overall experience from Early-Mid game. Looking for goods and bads so we can tweak our next editions based on your feedback. Any constructive feedback will be rewarded with 200 credits, don't forget to leave your character name on the reply for the reward.
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Each time i try to enter CC it says I have to leave party. I checked on every char in account - no party. I tried /re off and auto, i try to relog. Nothing helps. Any advice?
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Character Name:- Anestarion Suggestion Type:- Disabling Chat during Chaos Castle event Server:- Phoenix Content :- Suggestion is simple, remove the ability to use Chat in-game during Chaos Castle event and before it begins once inside the Chaos Castle itself. How it will bring Value:- People in same guilds will be unable to form "gank" teams that gank up on other people, and when only same guild members are left in chaos castle, monopolize who is going to win and who isn't and who's going to get the rewards. Guild monopolization of event rewards on the server is already bad enough as it is so this could actually make at least one event more fair to everyone, rather than a very specific number of few people that form teams via chatting with one another during the event. The purpose of Chaos Castle is like the name implies, Chaos, it shouldn't be an event where people are allowed to communicate with one another and form teams to decide who wins and who doesn't, the winner should be decided by who is the last man standing, and not who a team from specific guild decides that should win.
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Hi, After i resterted pc and game , cant change camera F10 also "h" times dont show up, and exp and chat is in diffrent place as well. It happens to every1 so far. Tadeusz
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[UPDATED] Released Gens System & Rewards. Note: Gens Maps bonus exp is now +12%. Note2: First Gens Season will end on 16th April. Note3: Rewards for 1st Gens Season: First place from Vanert & Duprian: 2x Early Old Box + 10x Jewel of Life. HoF badge. 2nd place from Varnert & Duprian: 2x Early Old Box + 5x Jewel of Life. 3rd place from Vanert & Duprian: 2x Early Old Box. 4th place form Vanert & Duprian: 1x Early Old Box + 5x Jewel of Life. 5th place from V & D 1x Early Old Box. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 3x Jewel of Life. how to get the reward? In order to take your reward you'll have just to click the Gens NPC for your gens familly. It has a global cooldown of 4 seconds between rewards. Global cooldown means if Player A gets reward now, the others can get the reward 4 seconds later. doesn't work or I'm doing something wrong
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I want to ask, why did I not receive any reward gens recently? I'm top3 gens V
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Mid Old Box Exc. Set Items MG Valiant Thunder Hawk Exc. Weapons MG Sword Dancer Thunder Blade Dark Reign Blade Thunder Blade High-Tier Ancients MG Gaion Muren Hello, Why no eMG drops from Mid old box? :´(
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SM Soul Barrier Formula on your forum and in reality... 1(%) + ( Ene/60%) (%) Doesen't work like that! in reality we have original formula 10(%) + (agi/50) + (ene/200) my SM have 16% barrier with Agi. 70 Ene. 1050 10% + (70/50) + (1050/200) 10% + 1% + 5% What else is messed up here ?
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Hello, After 2 CS we want to hear your feedback moving forward. From technical point of view, we didn't encounter any bugs (yet), outside of a single case of Gigas Golem kill where nothing happened when he died (if he died, we still couldn't figure it out if it was despawned in the same time when it died or what actually happened there). We'll continue to monitor it and try to find and fix such case. From personal point of view, the CS is way more fun (at least to watch) now, and way harder to predict (compared to before). I do feel that the additions were welcomed and while it will take a bit more time for guilds to adapt, I highly believe it is more entertaining than previous gameplay (crown room 50 players fiesta and afk crywolf waiting for summon). I may be subjective since I'm not actually playing it, but that's why I'm waiting your input. In terms of tweaks, we have only one "bigger" tweak left, and we may do smaller tweaks from now on, and even bigger tweaks if the guilds involved mutually agree. We know that it is not fun for players to play EBK/ERF at CS, and those unlucky enough to be chosen by their guilds to do so can just curse and get frustrated for 2 hours. We want our CS to be special and fun for everyone involved, in the end it is the most important event from our game. We're going to adjust how the concept of "buffers" does work so that they can also have fun and kill/tank during CS, apart from bringing the advantage to their parties. The following changes will be up starting from next CS: [UPDATED] Sweal Formula on CS server: Old Max Rate: 65%. New Max Rate: 40%. Old Formula: 5(%) + (ENE/17)(%) - Capped at around 1k ENE or lower with ML. New Formula: 3% + (ENE/37)(%) - Capped at 407 ENE (or lower with ML). [UPDATED] Increase VIT Formula on CS server: Old Max Energy: 1000 New Max Energy: 500 Old Formula: 20 + (ENE/4). New Formula: 34 + (ENE/3). [UPDATED] Critical Damage Formula on CS server: Old Formula: ENE/7 + CMD/40. New Formula CS Server only: ENE/4 + CMD/20. Added a maximum 500 Energy for DL on CS server. With these changes we aim to reduce the stats lost by investing into a "buffer" build at the cost of slightly lower buffs power, so that the characters will basically become hybrid builds that can also do DPS or tank, just with slightly less efficiency compared to the dedicated, no-buff builds. We're also adding the EDL as part of this concept so that we may see Critical Damage starting to be used on CS. We also plan on adding statistics for the control time on statues / gigas grabs for each guild on a weekly base, as well as a ban system rework.
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Character name that is submitting it (for the potential reward): Miukutin Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): Visual dragons in atlans How the suggestion can bring value: Making pvp more fun for everyone. (Optional) How would you personally implement your suggestion (your vision): I would remove dragons totally. Hey, i find it really annoying that we cant see pretty much anything while there is flying dragons in golden invasion at the atlans, i pmed Gion about that and asked if its possible to reduce amount of those dragons, he said its only possible to totally remove those, what would be even better solution in my opinion, imho those flying dragons couldve removed for any pvp invasion, thought i havent found them problem elsewhere. Thanks for reading and nice day for everyone!
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Hello everyone, Character name that is submitting - iPwn Suggestion type - server Suggestion content - Our market goes mostly through post, and an in web market. It works, but it is nowhere as good as original store market. While i like the idea of web market, it just doesn't work well, people mostly putting up items for insane prices, and most of the items end up not sold and it is also slow to use. I suggest to allowing us to use 3rd client for market purposes only, it wouldn't be able to earn xp. How the suggestion can bring value - In game market is much easier to use and is very fluid. Market should have option to sell items in few currencies zen, bless, souls (maybe even creds if it is possible) and should have option to /offstore. We have a lot of active players here, that could create an amazing market in one of the main (or all) cities, that would bring cities back to life and make shopping/selling so much easier for all of us, also i believe it would encourage new players to play when they see stuff that they can buy , because all they see now in towns is just players going for repots mostly. Sincerely, iPwn.
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Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 4th edition of Phoenix! The server will be launched officially today (Friday) at 19:00 GMT+2 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. Don't forget that EXP STARTS VERY ULTRA INCREDIBLE LOW and does get HIGHER as you progress in Levels. Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps. You can make DL, MG, RF from level 120 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Break 2 is over - Level 330+ - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info. Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more & does have a cooldown of 30 minutes! 1st Castle Siege will be from first week (03 April - Sunday) that will have only Participation rewards. Note: You have a full schedule for Castle Siege reward system on Official Info Topic -> CS V3 info. First 2 CS'es will be mostly to tweak our CS V3 system, that will have the first fight on Phoenix. Participation reward is available for all participants and it is based on their Net Worth at CS. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! We are using our custom Zen System, that you should really read about. Zen drop is individual for every member from party and every Zen bonus is individual for each character. The game is designed to be played in full parties. It is mandatory to level in full party in higher maps (for a decent kill time), there's a high bonus exp for being in full parties (especially perfect parties) and also a Zen buff for levelling in 4-5 man parties! Mercenary Squad will be unlocked after Break 1 is over (level 250+). Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest. The economy of Phoenix have been reworked from scratch and you should know that the ALT farm has been highly nerfed in terms of gains. Add luck from website will be unlocked after Break 1 is over. Until Break 1 is over, you can only upgrade from website from +9 to +10, after Break 1 is over you can upgrade to +11, and after Break 2 is over to +12 as well. Increase ADD Option from website will be unlocked after Break 1 is over. Please don't forget that Phoenix is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Info about CREDITS: https://oldsquad.ro/forum/topic/2895-phoenix-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2931-phoenix-everything-about-characters-buffs-and-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2897-phoenix-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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When I try to open Phoenix client it show this. Please help
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Hello, We're waiting feedback about the 4th edition of Phoenix. Cheers!
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Hello, Test server for Phoenix is now officially open for public. Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/ Note: It is shared client with the official server Important note: While up to 90% of the things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content releases (related to them). Keep in mind that some of the content isn't yet updated/ready on test-server (we're still working and we'll work until the launch day), but 99% of the early content is updated. Characters balance is almost the same as the last edition's end-game (with small differences). Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4827-phoenix-2022-feedback-discussions/ Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/ Cheers!
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hello, im planning on playing the new sever on march 25 opening and i would like to know how many clients per computer can i use ?
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Hello OldSquaders, Even though it is still kind of cold outside, our Phoenix is ready to bring you some warmth! We're ready to announce the opening of the #4 Edition of Project Phoenix - with a totally reworked gameplay. Grand Opening: 25 March at 19:00 GMT+2 (Mobs will spawn at 20:00 GMT+2). Phoenix has been through multiple concepts reworks since it was born, none of them totally satisfied us, so we've brought our A game and redesigned it once again. I'll highlight in short some of the changes that you'll find on this edition, and the rest of them can be found in our official info topic(s): We want to highlight the biggest gameplay change that Phoenix has, as always you can consult our official information topic for everything you need to know: Phoenix is now a fully non-reset server (resets were removed). 3 Game periods: Hard, Mid & Soft and 3 reworked Breaks. Way slower level 1-400 progression. Limit on ML that can be raised by doing quests at level 400. Extra stat points & DMG/DEF/HP bonuses gained from quests. Full info can be read on Official Info Topic -> Gameplay Info as well as Progression System. The initially announced gameplay rework can also be read here: https://oldsquad.ro/forum/topic/4795-phoenix-early-look-at-the-new-concept/ Castle Siege V3 - main things: Ally can now join CS as well with same rights. There is a maximum amount of players per ally that can be at CS. 2 new objectives during CS: Statues & Gigas Golem. Summoner sleep will prevent any damage on the affected players. Lots of balance changes. Full info can be read on Official Info Topic -> Castle Siege System V3. Initially announced CS rework can also be read here: https://oldsquad.ro/forum/topic/4786-introducing-cs-v3-the-next-level/ Old Box System V2 - main things: Only 3 boxes now. Only relevant rewards for Early, Mid, Late game, based on box. There's a new Mix that you can use to combine lower boxes into higher boxes. They can be found on most events now. Full info can be read on Official Info Topic -> Old Box System V2. Big Economy rework - main things: Boxes of Kundun rework. Big nerfs towards ALT farm. New mixes. Reworked Wings Level 4 Mixes. + many more. Full info can be read on Official Info Topic -> across multiple sections. Initially announced economy rework can also be read here: https://oldsquad.ro/forum/topic/4801-phoenix-early-look-at-the-big-economy-rework/ New jewel: Old Jewel. Info can be read on Official Info Topic -> Special / Hot Features that you should know. Fruits Extra Stats - if you reach maximum amount of Points from Creation Fruits you'll receive extra 150 points to spend. Some of the other changes worth mentioning (and there are way more that you can find by exploring our Info Topic): Wings level 4 will always come with both exc options. Wizard Ring & Moonstone Ring are now tradeable. Added /resetwings command It will reset (remove) the life option from the currently equipped wings. The wings will be placed back in your inventory (you need to have space for them). The cost for the command is 300 credits & 150kk Zen. Removed Quiz Event. Removed Illusion of Kundun. Icarus is now a normal levelling map. IT System is now the same as on Inception (can join any IT, you need IT ticket, there's IT Queue, etc.) Gamble now has a 2kk Zen tax for both players involved. Bonus System now starts at 17:35 and 08:35 and at 20:35 on Sunday. SM Teleport is now disabled in Dungeon. Rageful Blow is no longer part of combo - it is now the main BK PvM skill. Dark Side no longer require level 180, it now requires 423 Agility. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the needed stats - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Dragon Roar no longer require level 150, it now requires 378 Energy. Chain Drive no longer require level 150, it now requires 519 Vitality. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the stats needed - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Rageful Blow no longer require level 170 and Blade Knight class, it now require 513 STR and Dark Knight class. Death Stab no longer require level 160 and blade knight class, it now requires 452 STR and Dark Knight class. Twisting Slash no longer require level 80, it now requires 207 STR. Greater Fortitude no longer require level 120, it now requires 154 ENE. Ignore Defense no longer require level 120. Increase Block no longer require level 50, it now requires 264 ENE. Increase Health no longer require level 80, it now requires 370 ENE. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority. And lots of smaller changes (mix chances, rates, etc.) that can either be found on the updated Official Topic or directly in game. More than that, Phoenix #4 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix. While most of the information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts (or before that specific content is released in game). Prepare yourselves for another great journey brought to you by OldSquad Community! Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Official discussions topic for Phoenix #4: Test-Server for Phoenix will be opened to public somewhere between Sunday & Monday! #MakeMuGreatAgain!
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Compared to how we did things so far, we're releasing few of the most important changes from the next Phoenix early on, so that you can bring your feedback before the final versions (we started with the CS V3). In this topic I'll present you the new game concept for Phoenix and what you will expect on the incoming edition. Our Phoenix is getting a big concept shift once again, in a last tentative to try to have it live longer than it usually does. Main concept changes: Phoenix is now a fully non-reset server, without either forced or optional resets. After reaching level 400, you can start our End-Game Quests (that will also be updated, but later on). You will start with a ML limit of 30. Every 3 quests done will unlock you a higher limit of ML, up to maximum of 230 ML. Each quest will also give you few extra points to spend, based on its tier (10/20/30 points per quest done). Every 3 quests done will also increase your Damage, HP & Defense with 1%, up to 5%. After finishing all the 15 quests, you will be able to reset them 1-2 times. After reset each quest will only give you 5/10/15 extra points per quest and no extra bonuses. It is just a prolonged end-game. Hard, Mid & Soft periods: Phoenix will now transit through 3 different game-periods, in the same edition. Hard period (1st period): Phoenix will have a way harder progression for level 1-400 than it used to have, since it is now a non-reset server. During Hard period there won't be any newbies boosts in terms of exp. The Hard period will have 3 reworked Breaks as following: Break 1 is touched when level 250 is reached. The exp when reaching level 250 will get down to 5-8% of the previous exp. The Break 1 counter will officially start after at least 1 character from each class touches the Break (get to level 250+). After the counter is released, the Break 1 will be over 7 days later. During Break, each level after 250 will grant a bonus reward at the end of the Break. After the Break is over, the exp for level 250+ will get back to normal. Break 2 is touched when level 330 is reached. The exp when reaching level 330 will get down to 8-12% of the previous exp. The Break 2 counter will officially start after at least 1 character from each class touches the Break (get to level 330+). After the counter is released, the Break 2 will be over 7 days later. During Break, each level after 330 will grant a bonus reward at the end of the Break. After the Break is over, the exp for level 330+ will get back to normal. Break 3 is touched when level 385 is reached. The exp when reaching level 385 will get down to 12-15% of the previous exp. The Break 3 counter will officially start after at least 1 character from each class touches the Break (get to level 385+). After the counter is released, the Break 3 will be over 7 days later. During Break, each level after 385 will grant a bonus reward at the end of the Break. After the Break is over, the exp for level 385+ will get back to normal. The Hard period will last until first 25 players do reach level 400, then we will transit to Mid period. The moment of transition is also the moment of Quest System release. Mid period (2nd period): When the transition to Mid period is made, the exp for level 1-400 will be boosted 5x times and also some drops from game will be raised. The Mid period is a middle ground, as its name, where lower players will be able to catch-up way easier while bigger players will still have a competition at the top. When 25 players reach 150+ ML, we will have the last transition, into Soft period. Soft period (3rd period): When the transition to Soft period is made, the exp for level 1-400 will be again boosted 2x times (10x times compared to hard) as well as the ML exp will be boosted 3x times & some drops from game will be also raised. This Soft period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much / be active too much but you'll have reasons to casually log in and play some events / finish your items. With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-run since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on.
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As in the title, i would like to suggest removing happy hour from blood castles or make XP higher in all blood castles, to match the one in happy hour. Why? - it creates drama between party members - it 'forces' you to do bc during HH to stay in top - it 'forces' all 5 members to be online at those hours, otherwise using teamviewer to add a party member inside doesn't work, because you don't have time to take ur char and the oter one inside - it advantages ppl with better PC, because they have better FPS and can click faster to get inside
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Hello, Time is over for our 3rd Phoenix edition. Sadly it still couldn't hold an active gameplay for more than 2-3 months despite our tries. We'll give it one more try next spring where we'll rework the concept once again, from scratch, into something more interesting (I believe). If it still won't keep up on the long-term run we'll probably cancel our Phoenix project totally and focus on other things. As for now, Phoenix has just been closed. HoF has been updated: https://oldsquad.ro/forum/topic/4267-hof-edition-02-april-2021-02-december-2021/ Thanks to everyone that took part in this project and especially to those (few of you) that kept playing it on the long run!