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    pvp/nonpvp invasion


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    jesus christ can you fix this ? after getting killed on pvp invasion, i get teleported to safe zone ( not near where i was killed) and ppl get PK status after killing other ppl in pvp invasion, this bug has been around since the start of server, why havent you fixed it yet? >_>

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    At least for me, the pk during pvp invasion, didn't work even once, got teleported to safezone all the time. I even got pked during non-pvp invasion once. ^_^

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    Im telling this for 1 month and Gion says "Go test server and check it" like i am admin.

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    15 hours ago, Crucify said:

    Im telling this for 1 month and Gion says "Go test server and check it" like i am admin.

    Even if you test it on test server they will change nothing.

    22 hours ago, Luluu pizza said:

    jesus christ can you fix this ? after getting killed on pvp invasion, i get teleported to safe zone ( not near where i was killed) and ppl get PK status after killing other ppl in pvp invasion, this bug has been around since the start of server, why havent you fixed it yet? >_>

    Same happened to me while killing PVP cursed. "PVP event"

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    non-pvp events works like pvp also, we cant attack non-merc but when we attack mercs no punishment and spawn near to golden

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    On 5/6/2020 at 5:48 PM, Luluu pizza said:

    jesus christ can you fix this ? after getting killed on pvp invasion, i get teleported to safe zone ( not near where i was killed) and ppl get PK status after killing other ppl in pvp invasion, this bug has been around since the start of server, why havent you fixed it yet? >_>

    You forgot the fact that at PvP invasion every time you become PHONO ... even if it's PVP :) 

    Nothing changed since now and don't think that things will change in the future.

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    maybe if the pve / pvp invasion doesnt work with merc squad, disable it ?
    Either disable different kinds of invasions, or disable merc squad till its fixed?

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    No update?

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    Looks like no matter when, there is always Non-Pvp invasion.

    @ADMIN, help us and set the invasion to be only Pvp, at least until the guys and me will test

    I wanna ask you some shit, but you might tell me a lie
    But, ayy, I barely care
    I no longer live in my feelings, shit, I'm barely there 
    I can never live in New York 'cause I can't carry there
    They say I can't live in my city 'cause it's crazy there
    I'm like "Shit, that's everywhere"

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    The problem is not always non-pvp. Its like invasion start with pvp and after couple mins it turns non-pvp, some guys(not everyone, thats why its unfair) become killer and gone base.

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    When there are 2 invasions same time with different types (one non-pvp one pvp) it overrides each-other on the specific map.

    Example: PvP Goldens invasion -> all fine -> NON-PVP Cursed dragon spawns on elbeland during PvP invasion -> Elbeland is now NON-PVP even though there are goldens left alive there -> applying non-pvp rules.

    Mercenaries does bypass non-pvp invasion rules, so all invasions are PvP ONLY between Mercenaries.

    "The only way to do great work is to love what you do" - Steve Jobs

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    Good news: I have finally found the reason why sometimes (even if 2 invasions were not same time up) the non-pk and respawn isn't happening during PvP invasions.

    The invasion monsters coordonates from pvp checks always remained static (initial spawn coords) but because monsters can move a lot from their coordonates, the killed players were sometimes out of coordonates checks so nothing would happen -> reason of the "bug".

    Now, this is also the reason why we've never succeed to reproduce the issue on test server -> we always tested with the invasion monster staying in its respawn place at the initial coordonates so it never left the good coords.

    We'll add dynamic coord checks for the invasion monsters that will finally fix the issue.

    Cheers!

    "The only way to do great work is to love what you do" - Steve Jobs

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    On 5/20/2020 at 6:38 PM, ADMIN said:

    Good news: I have finally found the reason why sometimes (even if 2 invasions were not same time up) the non-pk and respawn isn't happening during PvP invasions.

    The invasion monsters coordonates from pvp checks always remained static (initial spawn coords) but because monsters can move a lot from their coordonates, the killed players were sometimes out of coordonates checks so nothing would happen -> reason of the "bug".

    Now, this is also the reason why we've never succeed to reproduce the issue on test server -> we always tested with the invasion monster staying in its respawn place at the initial coordonates so it never left the good coords.

    We'll add dynamic coord checks for the invasion monsters that will finally fix the issue.

    Cheers!

    will it be announced when the problem is solved ?

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