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Showing content with the highest reputation on 11/02/2019 in all areas
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Flames and lightnings were seen, and thunders were heard in the Valey of Loren last Sunday. Castle walls were shaking, clouds of smoke and dust rose from the gates of the castle, a battlefield in its terrifying splendor, earthquakes that were felt in Lorencia, and the noise of the weapons and the screams terrified the church of Davias, the fight was unbelievable, Squadron did not let the guard down, not even for a moment ! Since the first assault they have continuously attacked, and, when they had to, they defended almost perfectly. I say these things because the fight was more balanced than the one that took place in the previous week, but Squadron lacked something.. A glimmer, a moment, they only needed a few more minutes, and they could've decided everything in their favor. This didn't happened because Rampage, as they used us to, were closer to perfection than Squadron, the difference was made only by the desire to succeed, when they defended all their Dark Lords were fighting as one, as if something mysterious was controlling them, they were defending the switch as if the last piece of life they had been dependent on that button. And the last 5 minutes were their key. ATTACK and Assasins guilds took part in this fight but were not yet ready for this fight, both guilds brought too few players, ATTACK failed to hold both switches in the same time to let ZaZaX register. Assasins started well, but were overwhelmed by the power of Squadron and Rampage, personally I was pleased to see these two guilds taking part in Castle Siege and I hope they will find solutions to become even more competitive! After this fight, Rampage came out to be the winner Guild, but something strange began to happen in this guild, which by brute force and organization dominated Inception for three weeks .... was hidden, seemed lost, everything it was so normal until now that I thought it had finally disappeared, but these first signs are already visible and I realize terrified of how cruel and ruthless he is, he sought weakness until he found it and when he found it showed the colts and started biting heavily from the most solid guilds on this server, this week the first signs that The Curse did not disappear were shown at Rampage, mafy and Trompeta left the guild after some internal fights, later this week I see RuSuLeTzZz offline, I try to find out what happened but I get hit by an unnatural silence, no one wants to say what happened and I don't understand anything. I take a look at the Squadron guild and I see that they have not escaped the ungrateful anger of this wretch Curse, Devex left the guild after this Castle Siege and there are rumors that he would like to go to the Rampage, Sc0pt also left and made a small guild in which he took some players. Because this new guild registered to Castle Siege there are some rumors that Squadron has joined the second guild to slow down Rampage on switches, Is this a new strategy? Or is the curse who leaves you for a while to believe that you have triumphed and hit you when you did not expect it, so fast and so strong that only the great Guilds manage to stand up and engage in battle with him again the next day.7 points
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Thanks for the appreciation, you can discuss anything related to NewsPaper here, it's made for everyone not just me.2 points
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I don't know if I'm allowed to comment here, but dude, tbh your storys are so good. I feel the dedication you put in this and is very nice . keep it up2 points
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After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). Also, another hot features will be unlocked in Stage 2: -access to Character Market; -you can upgrade the items on site up to +12, not +11; -access to PRO VIP; -the stats limit raised from 8k to 16k. When this stage will be over, an important moment of the game will start, because quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt. Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. I also have a question for the NewsPaper readers: What strategy do you, guys, think is the best?2 points
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SMG should be able to use only cyclone, EMG only lightning, base rule is ENE>STR for EMG and vice-versa for SMG, I will check if there is a problem with it. RF has very powerful shots on ball, as part of his kit, but it is also the hardest char to master at soccer (due to the lowest range and also that ball can go on opposite direction when hitting it hard, along with other char same time). I personally like how it is, high risk high reward soccer character. The thing with ball getting out of the gate, it happens when there it is still being hitted by chars, giving the possibility for the "goalkeepers" to make a good play. I can't personally control that aspect as it is part of the integrated soccer system, I'm just making an extension of that system, but I really think it is a good possibility to make nice plays. Maybe the buffs/debuffs are too frequent, I can make them every 20/25/30s instead of each 15s, if you guys want that. About game duration: It can't really be controllable, I saw games that lasted 7-9 minutes only, and longer games as well. We can add like a max time limit for a single game, but then how we can pick the winner at the end of time? It's easy if captains make a screenshot with the current score when game is ended, but what if both teams have same points? I can't get the soccer score programmatically unfortunately. About RF damage - damage is now totally disabled instead of 99% mana shield, was fixed since your 1st game. SM is great with lightning, in our own soccer tests, SM was MVP, due to its high range and ball control, as well as easily getting ball from bad zones. Cyclone - it is a bit worse than rest skills, but it has its advantages like can stick to the ball to continue the attack, compared to rf for example that can only do 1 shot, then move, then 1 shot, etc. The bad part about smg/bk is that they don't really have skills alternatives for soccer (single target skills), but we're open for ideas.1 point
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Feedback for early-game is closed now! Thanks for your input! Rewards were delivered. I'll take my time and answer to most of your replies soon, it was an overall good input!1 point
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+ [FIXED] PvP Quest failing since last patch, instead of retargeting when target goes on safe-zone/bmaps with same gens/etc. [ADDED] Now if you disconnect/exit character before BC/DS starts (so maximum until xx:15) you will get your BC/DS entry back. [ADDED] Now if you disconnect during BC/DS (after it already started) you will be reconnected back at the Event, but you won't be part of it anymore (you can't access rewards/points), but you will still be able to farm the xp/drops. This things are up from now!1 point
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None of your guild BK's can land more than 1 combo in 1 minute, so basically don't believe we need such an action You are basically enjoying this meta cause you don't have people who can kill other people?1 point
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I like very much how the game was configured .Based on my experience until now I would also suggest: 1.Take advantage of big maps and add some good spots .Ex: aida 2 can have spots of red golems and other mobs .We need those spots cuz at 10rr people can lvl-up in relics and we have 20 more rr .Also more and more people go to higher maps .Kanturu 3 is full ,karutan 2 is almost full ,so we need more spots . 2.It would have been a good idea for icarus to be a batlle map ,but with higher drop rate . 3.Maybe adding some quests that can give u SD pots ,255 pack of pots ...etc1 point
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Played in this server in 2017 and now. I can't say i'm particularly fond playing without EE. A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion. To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop. Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised. I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered. My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.1 point