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    Posts posted by ADMIN

    1. Hello OldSquaders & New comers,

      Less than 24 hours remained for the grand opening of our 3rd edition of Phoenix!

      The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 

      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.

      Let's show to the MU Online community once again what real quality truly means!

      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!

      Important Info:

      • !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!!
      • In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
      • Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps.
        • Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS.
        • Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS.
      • Don't forget that EXP STARTS REALLY LOW and does get HIGHER as you progress in Levels.
        • Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps.
      • You can make DL, MG, RF from level 150 or since server starts if you get VIP.
        • Note: Only Dealer/Hunter available until Break 2 - Level 350 - when PRO will be available as well.
      • You have access to OFF-Attack for up to 5 hours.
        • Note: VIP is boosting its duration/it adds auto-pick based on VIP type.
      • Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info.
      • Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want.
      • You can warp from SITE if you are PK - but it costs much more!
      • 1st Castle Siege will be from first week (11 April - Sunday) but there will be no rewards.
        • Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System).
      • This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
      • Mercenary Squad will be unlocked after Break 1 (level 285).
        • Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest.
      • Add luck from website will be unlocked after Break 1.
      • Until Break 1, you can only upgrade from website from +9 to +10, after Break 1 you can upgrade to +11, and after Break 2 to +12 as well.
      • Increase ADD Option from website will be unlocked after Break 1.
      • Up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
      • Make sure to invest jewels in early exc items from mobs / non exc items with high defense in order to progress!

       
      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:

      If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!

      OldSquad Team
      #MakeMUGreatAgain!

    2. 2 hours ago, skad said:

      Just wanted to ask why the sword of destruction needs 712 str at +11+16 ,  divine sword +13+28 needs 580 str , bone blade +13+28 680 str

      SOD is bok+4 item , less stats than divine and bone and requering more str , is it normal or miss config?

      considering its weaker , should be around 400 to 500 max since divine goes too 580 at +13+28

      http://muonlinefanz.com/tools/items/data/itemdb/Excellent%20Sword%20of%20Destruction.php - SoD Stats

      http://muonlinefanz.com/tools/items/data/itemdb/Divine%20Sword%20of%20Archangel.php - AA Sword Stats

      http://muonlinefanz.com/tools/items/data/itemdb/Bone Blade.php - BB Stats

      This topic is related to Phoenix, not to MU in general.

    3. 3 minutes ago, RedBuLL said:

      Will you touch the characters after stages/resets like it was on Inception, due de council feedbacks?

      No, dynamic chars balance is an Inception feature because balance is not stable on high stats & resets.

      On Phoenix you play with same pros and cons of your character from start to end.

      In case there will be a mistake that makes a character either truly OP or truly bad, we will intervene (like ARF situation from last edition). But it shouldn't be the case.

    4. 12 minutes ago, Grazynka said:

      Ok its your server - i just tell you want i saw on last 2 editions (you solve 1 problem last time - lure mobs from other spot) and help make this server more competive for all class. We will see who make 1st break this time. Maybe this thread affect Phoenix 4#. See ya on server start!

      I shouldn't "solve" game mechanics (like the mobs lure) just to give even more "chances" for casual players (apart from the tons of already-made improvements for them), I did it because I wanted to, not because I should've done it.

      There are maximum 30 full-competitive players on our servers. No matter what we help you with you'll never match them on top. The fight for breaks is between those players, and you can never change that unless they quit our servers.

      Difference between mobs-lure strategy and this described strategy is that on mobs-lure you don't lose anything (you bring mobs with alts, no other downsides, ofc doable just by really active parties). On this strategy, you actually lose a lot (credits, hunt/pvp power, harder gear-up, etc.).

    5. 11 minutes ago, Grazynka said:

      Never happen before? Check how start top1 pt on last phoenix edition(mafy's pt). Many people want start with basic class vip also, but you promote create mg/dl/rf.

      My last back-up from level ~330 chars from last phoenix have redbull as BK. Idk how it was prior to that, no proof to sustain, but the rest of top being at 1-3 levels differences from them (with only 1 break until then, not 2 breaks like now) clearly shows how "viable" is such strategy (if it was used prior 330).

      If we added such feature for 1+ resets (maps limit) we added just because it made sense for resets, on 0rr it makes 0 sense. Not a single server (including GMO) ever had such restriction, and there were even lower exp/mobs in spots as well as no breaks.

      I repeat, if any1 consider such low-term strategy any good, feel free to go for it. We're not changing the restriction for 0rr just because some (if exist) wanna play such strategy.

    6. 50 minutes ago, bambino said:

      Hello,

      I have a question regarding DL / MG / RF lower level requirements for warp. Right now those classes can warp to, for example, LT1 at 60 lvl, when the rest of the classes need 90.

      This seems like a huge advantage for the low exp / low res server. I'm sure there will be full parties consisting of DL/MG/RF from the start of the server, so it's not like they need to wait for their party members to make 90.

      Any chance this difference in warp level requirements can be lowered or made equal for all classes?
      I understand 10 lvl difference, but 30 is a lot. MGs / DLs are among best PvM early game so I don't see why they would need additional advantage.

      Hello, why we would change something that was always here on 0rr for both Inception & Phoenix? 
      If ppl will really go for such comp (which never happened before), it is a playable strategy.

      There's no plan for changing 0rr levels for DL/MG/RF, not everyone is paying for 1st day VIP to create their character from level 1 and we aren't removing such catch-up mechanic for them just because ppl are afraid of shitty comps. If you consider such strategy good then feel free to do it.

    7. Hello,

      Test server for Phoenix is now officially open for public.

      Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/

      Note: It is shared client with the official server.
      Note2: Characters have been saved from the last test server from Phoenix, you can still test using them.

      While we are aware that most of you that join the Test-Server are doing it for personal benefits (i.e. testing which char to choose, who is better at what, fast leveling routes, etc.) we would be glad if you do also test parts of our info/drops/bosses and so on and if you can't find a problem (that usually happens) we will be glad if you at least bring a constructive feedback of what have you tested around.

      Important note: While we welcome any characters feedback, we'll only take into consideration real feedback/problems with them, supplied with enough details and/or screens/videos. We'll ignore any comments like "X char is shit buff plz", or "Y char is OP nerf plz", or "I play Z plz buff it".

      Important note: While up to 95% of things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content additions (related to them).

      Also, keep in mind that the current Imperial Event, Doppelganger Event & Crywolf Event from Test-Server does not reflect the official version, as they were not "reworked" yet and they will be reworked only before their addition to the official server as part of the Break 2 content.

      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/

      Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/

       

      Cheers!

    8. 6 hours ago, RedBuLL said:

      Is the test srv configuration 100% similar to that of the official srv?

       

      3 hours ago, darkyo said:

      Hope this time the test server will match the official server :)

      Test-server is a replica of official server, just with different commands available and / or restrictions lifted.

      The only cases when there can be *small* differences between the 2 servers are when either we work on test-server and we change some things for our own tests, things that aren't changed on official server (and probably we forget them up on test-server), or when we apply changes/tweaks directly into official server without keeping the test-server updated.

      Is the test server same as official server currently? Yes it is. Will it have some small differences during the edition? Most probably yes.

    9. 24 minutes ago, Grazynka said:

      Imo it change alot also on non rr server. On the face of it doesnt change that much, but it isnt true. Faster tp to dungeon 3 (when for other class isnt worth go there bcs of distance) let you exp faster and take free spot and create snowball effect. You faster achieve cc and next lvl cc (solo cc its free rewards), dynamin exp etc. I think that vip here is balance and dont make this server pay2win, but when you want start play as basic character with vip - you are in worse position than mg/dl. As i said earlier - mg and dl dont need it, bcs they are pretty strong characters in early game, when they get es/fb.

      I didn't say it does nothing, I said it is not a big difference compared to reset servers (when you save hours of leveling in lower maps by bypassing them reset after reset - which is huge).

      While your point is somehow valid, it is not that relevant, in my opinion, because we all know that playing solo is nothing here, you need all your 4 other party members to stay in the same map as you in order to progress (faster) in level. Going in dungeon 3 alone (even if faster) won't make any difference, you won't resist there alone and even if you somehow manage to resist, the kill time and bonus exp you would receive in a lower map with the rest of the characters from party is way higher.

      Then we have another possible case: a party playing 5 chars from DL/MG/RF. Let's say it would bring them a small short-term advantage, with this comp. But looking at the bigger image:
      - You're left with a pretty shit comp, that will either go full PvM builds (like EMG/ARF/ERF) that will get a small advantage in level but they will be easily beaten on PvP/Hunt events even vs other chars lower in level, so the actual level advantage will mean nothing.
      - Furthermore this comp will reach the breaks and will be even worse from there on, while normal comps recover + have a normal party bonus.
      - Shitty distribution of loot (fighting for same loot that in some cases will make them even weaker on PvP/Hunt & even PvM).

      So, in my opinion, it is not something relevant (more than a catch-up mechanic for people that made level 150 for DL/MG/RF and started back from 1).

       

    10. 11 hours ago, Grazynka said:

      I have other suggestion also involve with "premium class". Imo the biggest diffrence in compare with basic characters is lower lvl to teleport/enter on maps. Imo main reason to add this advantege to premium class was fact, that they was added later to game (its let them lvling faster to achieve similar lvl to basic class). When all class start in same time (or 150 lvls later) this diff gives premium class very strong advantages without reason. Imo all class should tp/enter to map on same lvl (like you make with bc/ds/cc). MG/DL/RF have many other cons to force people to play them and they dont need faster tp.

      Quote

      Maps Limits

      • In order to keep the balance between RF, MG & DL vs rest of classes and to also keep the maps as they were intended (without lower level move from website) we added level-checks:
        • DL, RF, MG can stay in low maps with -10 levels than rest, and on rest of maps with -20 levels than rest.
        • DL, RF, MG goes on the same BC/DS/CC like rest of characters.
        • Also, in order to progress on maps by feet (from kanturu1 -> kanturu2 or atlans1 -> atlans2) you'll have to have the map level (available for all classes).
      • The feature is active only after 1st reset (on 0 resets all chars go on maps as normal).

      In fact, the restriction does only really benefit reset servers (like Inception/Wormhole), on Phoenix it doesn't make any big difference (even if you go in the higher maps faster, you can't resist there / kill fast enough).

      But still, it is here as well.

    11. 13 minutes ago, Ministro said:

      VIP players already have a lot of advantages on the server, and in one version that will be slower to level up to 400, forcing every casual player to achieve 150 to start again would create a larger gap between VIP and Free players (becoming a little "pay 2 play", given that almost everyone needs to buy VIP in the first week if they wanna play with those classes). 

      Huh? Your statement makes no sense since everyone will be stopped from leveling during the 3 breaks, which means everyone have A LOT of time to catch up with or without creating their character from start.

      As an answer to your suggestion - it is not going to happen. 

    12. As we've seen in past the number of players in guild doesn't actually make people to play at CS just because of the less numbers, instead, it is forcing the people that play anyway the CS to have less players/strategies possible (think that you need 3-5 tanks, 4-7 buffers, few EE's, AE's with ice, and so on, so with 20 ppl it is very little space for killers => less kills overall => less action).

      What we can offer, though, is like a new dynamic feature, if people likes the idea:

      1. Server starts with 25 people max in guild and the number goes to 20 or 30 based on the amount of guilds that made at least xxx points on previous CS. 
      Example:
      At 1st CS we have 25 people max in guild, let's say 4 guilds does register and actually play the CS on Sunday, all guilds making at least 1000-2000 points.
      In this case, at the end of CS, the max number of players in guild is reduced to 20 for the next CS.
      If on next CS there are only 2 guilds registered that played and made at least 1000-2000 points, then at the end of CS the max players in guild is increased to 30.
      If on next CS there are 3 guilds registered that played and made at least 1000-2000 points, then at the end of CS the max players in guild is reduced to 25.
      And so on.
      2 guilds = 30 players, 3 guilds = 25 players, 4 guilds = 20 players.

      2. All characters can take the same amount of members in guild like DL, BUT only MaxNumber-5 chars can join the CS fight (so with 25 players, only 20 will be able to play at CS).

      These are just speculations from my side, but it is something I can offer you if you really want, and only this kind of system (not permanent lower/higher max people in guild).

    13. First to make level 400:
      ME: Fane
      BK: Zutto
      SM: Waste
      SUM: Grazynka
      DL: FKinGCunT (first to make level 400 from server)
      MG: Makiavelli
      RF: Avicii

      Break1 unlockers: Spike, Makiavelli, Endorphin
      Break2 unlockers: Avicii, Waste, Zutto
      Break3 unlockers: FKinGCunT, Waste, Fane

      First to make 5 resets & level 400:
      ME: Iskra (highest - level 400, 4 resets & 137 ML).
      BK: adidas
      SM: TUNGMG
      SUM: KingofPing
      DL: FKinGCunT (first to make 5 resets & level 400 from server)
      MG: Neby
      RF: Uchida

      Total Accounts: 45382
      Total Characters: 6292
      Record Online: 837

       

      Final Ranks of the Edition

      Normal Top:
      image.png

      PvM Rankings:
      image.png

      Mercenary Squad:
      image.png

      Blood Castle:
      image.png

      Devil Square:
      image.png

      Chaos Castle:
      image.png

      Castle Siege:
      image.png

      image.png

    14. First to make a reset:
      ME: Exilia
      BK: BugBless
      SM: Mu3rTe (first to make a reset from server).
      SUM: PornStar
      DL: No1LiveEr
      MG: mafy
      RF: Alex


      Stage 1.1 Unlockers: RuSuLeTzZz, mafy and Mu3rTe
      Stage 2 Unlockers: mafy, RuSuLeTzZz and No1LiveEr
      Stage 2.1 Unlockers: OneWar, Snook and Venom

      Stage 3 Unlockers: Venom, Almighty and Chukundah
      Stage 3.1 Unlockers: FKinGCunT, Mu3rTe and RuSuLeTzZz 


      First to get 30 resets and level 400:
      ME: DajBuzi
      BK: TaleSp1N
      SM: Mu3rTe (first to make 30 resets and level 400 from server).
      SUM: Zoey 
      DL: Nephilim
      MG: Wanheda
      RF: Endorphin

      Total Accounts: 43159
      Total Characters: 8818
      Record Online: 928

       

      Final Ranks of the Edition

      Normal Top:

      image.png

      Mercenary Squad:

      image.png

      PvM Rankings:

      image.png

      Blood Castle:

      image.png

      Devil Square:

      image.png

      Chaos Castle:

      image.png

      Castle Siege Stampers:

      image.png

    15. 40 minutes ago, zer0x1 said:

      Another issue im having with the server right now is item availability.

      I'm talking about exclusive endgame content like:



      -Old Box 5

      -Medusa/Selupan/Erohim/etc...

      -Kalima6

      -Talisman of Luck n/a

      -Quests

       

      Lets start with Old Box 5. It is straight up unobtainable for 95% of the players because of unavailability. What am I trying to say here?

       

       - If you're not in the Top30 you won't even be able to contest the Events/Mobs dropping it (Except for IT5 with 3% droprate)

       - OB5 is obtainable EXCLUSIVLY via Boss except for IT -> therefore basically unavailable for the normal player

       - OB5 right now is only obtainable if you team up with other top-tier players becaue of availability (forced to play guilds for this kind of content)




      Exclusive Items:


       - 380lvl  items are too rare/unbalanced in obtainability. Therefore it is reserved to the top players which will create a massive balance gap mid-game (like on Inception)

       - 380 weapons are only obtainable via GM box -> completly unavailable for the normal player -> forced to play in a competetive guild.

       - Fenrir parts should be obtainable via Crywolf. Kalima6 is getting VPN camped/abused by top players once again via multiple alt farmers. PK limit should be removed.

       - Seeds don't belong into OB5. Make them OB4 with a very low %age.

       - Talisman of Luck is currently not implemented. This would be a quality of life improvement.

       

      Endgame quests:
       

       - Some of them are fine, some of them are heavily luck dependent, some of them are straight up stupid hard.

       - If you put a quest like "Obtain OB2 and OB3" we need to keep in mind that this is completly luck dependant. There shouldnt be any quests that require you to drop something with 8% drop rate.

       - If you put a quest like "Hunt 4 Nightmares" you are limiting the player to a maximum of one try daily (once every 24h). This is not balanced.

       


      That of course is just my humble opinion x)

      We are known as a community that promotes high level of competition. While we did hundreds of things to make the life easier for casuals / non-competitive players / non-guild players (you don't wanna imagine how "hard" were for casuals our first editions), we will never be a casual server. Which translates into the exclusive content for the competitive players, where the real fights does take place. If they'd have to fight for things that anyone else can obtain by afk-ing / farming, there would be no point for anyone to try-hard at all. Like it or not, this is what we are promoting, and that's not gonna change.

      Now about few specific points you made:
      - Fenrir parts were farmed on Crywolf, and people complained that it is non-pvp map and people can farm there forever. They were moved to a PvP map.
      - Seeds (especially those that can drop from OB5) are top-level rewards, they can't exist into OB4.
      - Talisman of Luck is simply a W4 item, not having its usual function.
      - Quests are fine, nothing too easy, nothing impossible (+/skipquest). RNG is and will always be an important player in MU online, so it is on the Quests part. You made an example with Nightmare 1 try / day, but it is exactly as we wanted, to prolong the quest, just like the Quiz quest where you can only answer 1 per day. Both are "very easy" to do, but they take time. Just like others are "medium" like hunting goldens (you need to be active and lucky to find them) but they can take way lower time, and so on.

       

      29 minutes ago, zer0x1 said:

      I am aware of that. I still think it definitly is possible (since I already did it).

      Idea: 
      Make the assistant guild master able to register the crown as DL too if this is technically posible. (incase of 25 people for every character as guild master)

      Ehm, at current state you can basically do anything unconventional. But on a fresh server, with 70+ players at CS, you won't stand any chance for that.

      It is not technically possible.

    16. 1 minute ago, zer0x1 said:

      This isn't balancing this is common sense in my humble opinion.

      Balance is made via common sense, isn't it? There can't be balance without common sense.

      1 minute ago, zer0x1 said:

      This is not true. Every character is able to properly register the crown.

      I'm not quite sure if you are aware of crown mechanics, but any other character except of DL on horse can be moved / stopped from registering the Crown NON-STOP. There is virtually zero chance to register versus a same power / stronger power guild at CS if you play any other character at Crown (basically, you register 1 second then you are moved / stopped and lose -2 seconds from the register time, and so on).

      1 minute ago, zer0x1 said:

      This decision should be up to the players. If the guild still wants to participate at an "disadvantage" it should be up to them. I don't think "lore" should ever change that on a non-official server that aims to be better than the original.

      Right now we are actively forcing people to play DL just to have that 5 people advantage.

      This is the only point that can be arguable. If you look at it like that, sure, it should be up to the players. But, in reality it is a bit different. If you are a "good" guild, ofc people will prefer to stick with the guild despite knowing they have a BIG disadvantage at CS, they will simply have to make a "compromise" just to stay with their friends, but they would ofc prefer to have a proper GM character for CS, that's the most fun event in the end, knowing that you must sacrifice it just to stick with the friends isn't healthy, while it is possible of course.

      Aiming to be better than the original shouldn't put us in a position where we're getting way away from the original lore, we can do both.

      Being a GM is a commitment, starting from the chosen character up to the guild management. Ofc this shouldn't be a problem for anyone at all, there is at least 1 player from a guild that plays DL and is happy to host the guild on it, for CS, while the management is kept by the "original" GM, and etc.

       

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