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Posts posted by ADMIN
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Server is now online. Mobs will spawn in 48 minutes!
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There are 3 cases that could happen no matter if there was a disconnect after or not (server was still up & running normally, just the connection was attacked):
1. You succeed the item -> you get it back after reconnect and / or it is missing, in case where I could help.
2. You don't do anything with the item (you don't press mix) -> you get it back in your inventory after reconnect - can't disappear.
3. You fail the item -> you don't get it back in any case.Your case was the 3rd, I can't help in such case, you're basically asking me to refund an item that you lost on Machine, should I expect everyone to ask me the same and return them every fail of item?
When you added the item you assumed the risk that it has 35% chance to fail, no matter what happens with server, in your case it failed, you knew that it can happen.
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You failed the mix.
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16:13:17 [PlusItemLevelMix][Failure][Ar*******][Shutter] - (Type: 3, ChaosSuccessRate: 65, ChaosMoney: 8240000, ChaosAmulet: 0
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- Popular Post
- Popular Post
Hello,
Earlier today we've been targeted by a pretty big DDoS attack (~110 Gbps) that succeeded to pass our firewall and disturbed our services.
It's the first time since some long time ago when an attack succeeds to affect Gameservers machine as well, apart from website.
While we're not 100% sure it is fixed yet, we are doing our best to prevent it from happening, though it may happen again until we acquire enough data to end it.
We're sorry for the inconveniences & thanks for your patience!
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Hello OldSquaders & New comers,
Less than 6 hours remained for the grand opening of our Wormhole #2.
You will be able to make sure that client works, make parties, etc.
The MOBS will spawn at 20:00 GMT+2 (after 1 hour).Important Info:
- !!!! Don't forget to choose the 'Wormhole' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Wormhole!!!
- In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
- Energy Elves are removed from gameplay - they are useless on Server 21!
- You can make DL, MG, RF from level 1 since server starts if you get VIP.
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Goldens from invasions will be released progressively, so they won't kill you on spots at start.
- Only BoK1/Budges at start.
- You can join Public Test Server anytime to check out mobs and characters (which are same like on Inception & Wormhole).
- You can warp from SITE if you are PK - but it costs much more!
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1st Castle Siege will be from first week (27 December - Sunday) but there will be no Rewards at 1st CS.
- You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS.
- Keep in mind that Wormhole is running on a Mother-Kid system, where Inception is the mother and the Wormhole server is the kid, more info on Gameplay info.
- This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
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Up to 70-80% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
- Official Info Topic:
- Info about CREDITS:
- Characters Info, Builds & Buffs Formulas:
- Server Rules:
Cheers!
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18 hours ago, Endorphin said:
I tried now to join arena KotH, but it tells me I already won an event this week. I was last week, not this.
Fixed
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Hello,
We've talked a little at the beginning of Inception about our new concept that will take place for the 2nd time during Inception. It's about the Mother-Kid concept that was mentioned in the Gameplay info on Inception.
His time has come once again to help with prolonging the Inception's life.
Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system.
It's like a Speed Server ... but longer!
Wormhole will last ONLY 45 DAYS! After that, it will be closed, and transfers will be made to Inception.
Wormhole will be released on Friday, 18 December 2020, at 19:00 (Mobs will spawn at 20:00).
Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days.
Official info topic:
https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):
QuoteIn order to transfer your character to Inception, you need to have character space on the same account from Wormhole but on Inception.
The only thing you'll have to do after that is to write a command (shared later) on either Inception or Wormhole server and you'll have your Character transferred.
There are also some limitations and requirements for transfers. You need to have at least 15 resets on Wormhole to be able to transfer the character.
This is how the transfer grid & restrictions does look like:
Note: Resets gained after Transfer on Inception are based on the reset of the 100th player from Inception.
Example: If 100th player from Inception has 29 resets and x level, the highest reset after transfer will be 28 resets and level 400.
50rr on Wormhole -> (TOP100 Reset - 1) & level 400 + Character Inventory & Equipment + 1/2 Credits on Inception.
46->49rr on Wormhole -> (TOP100 Reset - 2) & level 400 + Character Inventory & Equipment + 1/2 Credits on Inception.
41rr->45rr on Wormhole -> (TOP100 Reset - 2) & level 400 + Character Inventory & Equipment + 1/3 Credits on Inception.
36-> 40rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Inventory & Equipment.
31->35rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Equipment (without Inventory).
25->30rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Equipment (without Inventory) on Inception.
21-24rr on Wormhole -> (TOP100 Reset - 4) & level 400 + Character Equipment (without Inventory) on Inception.
15-20rr on Wormhole -> (TOP100 Reset - 4) & level 400 without anything else.
Note: All characters transferred does also gain the ML farmed on Wormhole (which is farmed on same rate as on Inception).
What you need to know about Wormhole is that its gameplay is limited compared to Inception (you'll have enough things to do to continue playing on Inception).The following things are disabled on Wormhole (and can only be found on Inception):
Wings Level 4.
End-Game Quest System.
OFF-Attack.
Extra Warehouses.
Character Market.
Dynamic Chars Balance.
Quiz Event.
Gens Raids & Monthly reward.
Soccer Night.
OSGM Competition.
Stages.
Socket Items (only seeds available on Wormhole).
Newbies Boosts.
GM Events/Activity.
Other smaller things.
Optional things that are disabled but may be enabled based on players count:
Mercenary Squad
Arena TournamentAlso, you need to know that normal drops from mobs (jewels, consumables, etc.) are lower compared to Inception.
Entire content is available from start, with same or lower rewards compared to Inception and at the same hours, but there is also a BREAK System. -
Patch is now live!
Let us know if you find anything wrong after it!
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Huh? Since when you're "working" to get teleport? As far as I remember you get it in 5 minutes in a random low map.
I'm not discussing this, just stop. You can't be 50-60% of time untargetable into an event where you need to survive and/or make kills.
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Release date: 09.12.2020 at 17:00 - There will be a small server restart.
Congrats to Venom, Almighty and Chukundah for finishing the Stage 3!
News:
People that progressed through Stage 3 can use /stagereward to get their reward based on the progress, after the Patch is up!
Make sure to update the client via Launcher / Manual patch after it will be up.
Changelog:
- [UPDATED] You can now continue to reset up to 25 resets - up since last night.
- [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset - up since last night.
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[UPDATED] 4th Newbies EXP boost added:
- 0rr: 500% EXP (constant level 1-350).
- 1rr: 500% EXP (constant level 1-360).
- 2rr: 500% EXP (constant level 1-370).
- 3rr: 500% EXP (constant level 1-380).
- 4rr: 500% EXP (constant level 1-390).
- 5rr: 500% EXP (constant level 1-400).
- 6rr: 500% EXP (constant level 1-400).
- 7rr: 500% EXP (constant level 1-400).
- 8rr: 500% EXP (constant level 1-400).
- 9rr: 500% EXP (constant level 1-400).
- 10rr: 500% EXP (constant level 1-400).
- 11rr: 500% EXP (constant level 1-400).
- 12rr: 400% EXP (constant level 1-400).
- 13rr: 300% EXP (constant level 1-400).
- 14rr: +200% EXP.
- 15rr: +150% EXP.
- 16rr: +100% EXP.
- 17rr: +50% EXP.
- [UPDATED] Maximum points into a single stat is now 27000 instead of 16000.
- [UPDATED] Maximum CS VIT limit is now 15000.
- [UPDATED] IT stats is now 5~30 resets.
- [UPDATED] Released Socket items drop from Raklion mobs.
- [UPDATED] Old Box 5 is now released.
- [UPDATED] Medusa is now released.
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[UPDATED] Selupan is now released.
- Note: Duration for closing the gate is now 10 minutes instead of 5 minutes.
- [UPDATED] Droprate for Quest 3 items has been raised.
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[UPDATED] Improved lower IT levels rewards:
- IT4 now have the same rewards as IT5 but without OB5 chance.
- IT3 now have the previous IT4 rewards.
- IT2 now have same IT3 rewards except of condor feather chance.
- IT1 now have same IT2 rewards but with 5% lower chance for OB4.
- [UPDATED] Gens rewards are now on the final setting (and the one from the info).
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[UPDATED] Anti-Pull feature has been tweaked for high & very high maps, instead of 7x7 coords trigger it will trigger on 9x9/10x10/11x11 coords, based on the map.
- Note: This should prevent "mobs-stucking" on spot caused by it, natural cases are still there.
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[FIXED] Stats check & removal during CS to happen only after the rebuild, and not before it.
- Note: This was up since last CS.
- Note2: This probably also fixed situations where you were able to add over maximum ENE to RF.
- [UPDATED] Doppelganger Event mobs HP nerfed with 10%.
- [FIXED] Now during a Mercenary Quest, if your target goes into inaccessible locations after quest already started, the quest will be cancelled.
- [FIXED] Sunday's Imperial record being registered after 28 mobs killed instead of 41 (total mobs).
- [FIXED] PSS & Phoenix Soul items asking for level 400 instead of 380.
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[UPDATED] Weekly Imperial rewards reworked:
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Now instead of 3 places, you will gain a weekly reward based on your points as following:
- Having 35+ Points = 2 TOCA.
- Having 25-34 points = 1 TOCA.
- Having 15-24 points = 15x Jewel of Harmony.
- Having 5-14 points = 10x Jewel of Harmony.
- Unlimited rewards, based on personal character score.
- In order to get your reward you'll have to type /weeklyimperial during a week, for the previous week reward (if you are eligible).
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Note: This reworked rewards will start after this week, so current week still runs on previous system.
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Now instead of 3 places, you will gain a weekly reward based on your points as following:
Dynamic Characters Balance tweaks
This is the last tweak for this edition that does involve council feedback and that is still aiming for the "characters power periods".
On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
This are the changes from this patch:
- [UPDATED] Global PvP damage raised with 12%.
- [UPDATED] Duel damage rate increased from 65% of normal PvP damage to 75% of normal PvP damage.
- [UPDATED] Gens damage rate increased from 53% of normal PvP damage to 65% of normal PvP damage.
- [UPDATED] Illusion Temple damage rate increased from 62% of normal PvP damage to 70% of normal PvP damage.
- [UPDATED] Chaos Castle damage rate increased from 58% of normal PvP damage to 66% of normal PvP damage.
- Note: The initial PvP damage rates were set for early game & early mid-game, where nobody have W3, ddi, etc. in order to prevent PvP being only one-shots. Now we raise it to a normal value so characters can still die when they fight, even with w3, ddi, etc.
DL
- [UPDATED] Fire Burst AoE increased from 4 to 7.
- [UPDATED] PvM damage increased with 15%.
- [UPDATED] Speed gained from AGI raised from AGI/35 to AGI/28.
- Note: Since last nerf of DL he is on a bad spot on PvM due to how his skills work. Now he finally has a good PvM AoE skill to use and a more decent Hunt power.
RF
- [UPDATED] Replaced Beast Uppercut weapon skill with Killing Spree weapon skill.
- [UPDATED] Reduced Killing Spree damage with 20%.
- [UPDATED] Reduced Chain Drive damage with 5%.
- Note: We do have a problem with VRF Hunt power, which is way better than it should be. This is mostly caused by using his weapon skills instead of the skill he's designed around (Chain Drive).
MG
- [UPDATED] Increased PvP damage with 4%.
- Note: Small PvP buff.
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34 minutes ago, Chukundah said:
the rules from IT could be applied to arena, like having no fenrirs which is a "boost" for those who have and who dont have , for example the black fenrir since it gives dmg % , and the "no reflect" stoping dmg and also the mace from BK to not stun enemies which is fair enough since ae and sm skills are being removed
IT is an event for everyone, and fenrir/stun is directly affecting the event mechanics.
Arena is an individual event where the work you've put for your character is reflected. Fenrir / stun (a.k.a ML) is part of character work, it is not going to be removed.
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First post have been updated.
The following tweaks are up starting from the next Arena:
- Added messages when participants does quit after Arena has started (with their place & lives taken / points).
- Added place & lives taken in the message with elimination during LMS & LL Round 1.
- Removed PK Tips for Arena participants.
- Fixed registration not showing the reason of rejection when it is related to the minimum level (200).
- Disabled Ice Arrow & Teleport from Arena Tournament.
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Maximum lives taken during LMS & Round 1 of Last Laugh were modified from maximum 2 lives to:
- Maximum 1 life when there are more than 20 characters alive.
- Maximum 2 lives when there are < 20 characters alive.
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1 hour ago, Korniz said:
so maybe there is possibility to change names to random names when koth starts? well i understand about ppl who speak each other ,but anyway not all is speak its other so abit it will help..
It's way too complicated and can cause serious bugs if something goes wrong, for close to 0 difference.
1 hour ago, Chukundah said:to prevent teaming up remove the ae ice arrow from arena, has the most impact in teaming up vs someone
15 minutes ago, hellldrake said:Lets remove evertything from elf ,why dont we?
how about ICE and teleport from SM? we cant use antidotes so how is this fair against a SM who can just kite and attack?
Oups, forgot about them, both skills were not meant to be used, just like on the old Arena.
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23 minutes ago, hellldrake said:
cant change gear while in arena. dunno if its a feature or a bug.
You can't move items after getting into the event, part of the features.
4 minutes ago, Korniz said:in my opinion it's better to do that with an invisible name's because it now gets like gw on top guilds
There's no such feature possible outside of CC which has it internally. But even if it would be, makes small difference as in CC ppl still help each-other using voice system, no matter if hidden names or not.
We did made things with that in mind, that's why you receive less and less points after each kill on same character (on KotH), that's why you're limited on lives taken on same person (and we'll limit it even more dynamically as a next tweak), and that's why last round from last event is 1v1. More than that, whoever wins can't join anymore so next tournaments from the week you won't face the same winners except of sunday's final tournament.
For those that had no message when tries to join the event: You didn't had over level 200 (which is the minimum needed), but the message didn't showed up, I'll fix it for tomorrow's arena.
Also I'll update to not get PK Tips during Arena, with the PK points left and so on.
Tomorrow is the 2nd round (KotH - Special 3 - class-only fight), good luck.
#Waiting feeback / reports as well.
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32 minutes ago, CeptaVista said:
GG for 5 years
Im active on every single golden invasion , white wizzards ect... But that master class hunt from top guild are just legit .. No matter what we do here or what we want to do u cant match the top 100 , its not about xp boosts or smth .. The game starts from point were u get close top resets and most important is 1 pvp set. wich u cant get , and ill explain why .. TOP guild farm goldens like in 30 seconds , when it comes to Relic event .. Hue hue fuuny .. They split in 2 group 1 group insta farms from entrace of relic . 2 group does event .. and that like from first day ... Ofc its cool ect.
on lost map dont take me wrong.. kundun is on lost map 6 , and there is spot in almost same cord as kundun spawn.. No big deal that kundun dies 15 sec after respawn for the same players since first day .. Ect ..
P.s last 6 illusion temple first stage on low lvl is 0 players cuz of rewards , they are so useless compared to xp lvlup , no one plays it
Any way server is fun to play with friends and some strugles ofc , but the population of server 800++ we dont have inaf possibilities to farm real items wepons ect.. LIke fuck that im not gona buy wepon for 100$ just becouse i cant get it by myself or with group.. And i know u gona call it crying ect But please u have the same Council members from begining wich are top players .. and no one of your " Main GM group" havent played this game INSIDE. So u just DONT UNDERSTAND how it is to play if u are not in top guild ! I swear god non of your arguments are lit if aim it to under top100 players.Advice from me <-- Remove possibility to see Derkons / GDD/ Budges from that they were killed and in wich map they were killed. Same for wizzards .
Yikes, there is content farmable for everyone (budges, goldens, ww's, rabbits, derkons) and there is content farmable / being fought by top players / guilds, which require GROUP of people to be farmed / won (GGD, Cursed, Nightmare, Kundun, BWQ). The content farmable by everyone is purely based on who finds the mobs first, as you kill them in 5-15 seconds starting from 5+ resets, no matter if you are TOP PLAYER or just a random farmer. I'm not quite sure what you expect, to be able to farm everything and get everything as a SOLO player that isn't even in TOP? Not possible, not the kind of server for that.
We gave you all the perks you would never dream of for helping newbies / less active people to catch-up, as well as limiting the top players advantage, but we can't play for you, and neither we can find a guild for you to play the game at its full potential with. In any game the people that started first and played a lot are the ones controlling the Market, and you can do nothing about it, it's part of MMO games. You can either be hardcore like them from start or play casually and enjoy the game without high aspirations.
24 minutes ago, dontpanic said:what if we group the tournament base on rr? (for special 1 & 3 only)
there could be different prizes for each group- 1-3rr will get low tier items/jewels/credits
- 4-6rr
- 7-9rr
- 10-12rr
- 13-15rr
- 16-18rr
- 19-21rr will get high tier items/jewels/credits
this will give low rr players confidence to join the event and all will have a chance to win something
This Event is not another "bring your alt, switch your gear from main to your alt and win the event". This Event is the only true PvP event for people that actually built their chars for PvP and worked them, where they can show-off and have fun.
You have 2 specials that are designed to give everyone a fair chance, as well as a handicap-closer for last laugh. But again, this event is not designed for NEWBIES, it is designed to test your work that you've put so far and how you've built your character. A REAL event.
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1 minute ago, Sensei said:
but i was offline like 3hours past 13days (started 13days ago) and spended more like 100euros i think already, but they really spend more :)) and i think i can use my brains good with master degree
Meanwhile they played 56 more days than you, without any "free 500% exp boost" like you benefitted from.
You don't need to use brain to finish degrees, wake up.
You can have an Einstein brain, if you don't use it before speaking/typing it is useless.
Cheers.
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41 minutes ago, Sensei said:
so you saying people who paid loads of cash(Dynasty,Hardcore.. etc..) will not have higher chance to win? without spending so much cash you cant achieve that
That's why I don't know if to laugh or cry, you refuse to use your brain and prefer to type non-senses as a result of frustrations that you're not on their level.
Exactly the TOP players are those that donated close to 0, because THEY were the ones playing from start 24/7 and hunting, farming and selling things for credits to avoid donating.
The ones that donated are mostly exactly the opposite of the active players, are those that doesn't have the same time / dedication to put into the game but they compensate with money so they can still be competitive among the active players, but they still depend on such active players for their own items.
And there's the last type of players (most probably like you) that neither can / want to play the same amount of time like the top players and neither wants to support via donations to compensate, and STILL wants to be on the same level like the other 2 types which I'm sorry, it is impossible on ANY game.
One thing you are right about, this event is exactly for THE BEST PLAYERS, the dedicated PvP event for those that did sacrifices to reach their position, not gained some random freebies.
Cheers.
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24 minutes ago, Sensei said:
so its pay2win tournament
who paid to get items in beginning on server will dominate this
was hoping for something luck based to make everyone equal
Idk if to laugh or cry, but hei, sure, as you say xdddd.
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2 minutes ago, Deadcat said:
So what are the grand prizes ?
Announced after beta.
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- Popular Post
- Popular Post
Hello OldSquaders,
This month we're celebrating 5 YEARS since OldSquad was born!
5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories.
Damn, looking behind it's been hella' fun journey, a hard one but a fun one.
We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down!
5 years of epicness deserves an ... epic gift!
So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
General Info
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Arena Tournament features 7 different rounds, each round taking place 1 time per week, at
20:3019:45 Server Time. - There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh.
- Both LMS & KotH have 3 different Specials, more info above.
- In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed).
- After event is closed, it will start in 1 minute.
- You can't attack other players before the event does start.
- Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL).
- Duration is 15 minutes for LMS/KotH. No maximum duration for LL.
- You can't join while being in a party.
- If you join a party anytime during the event both chars will be disqualified from the tournament and moved out.
- You can't join the event with antidotes / sd pots.
- Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament.
- You get a full clear off existing buffs when you enter the tournament.
- You can't move items (for example from store) during tournament.
- You are Muted during tournament.
- You can't drop items during tournament.
- You can't move to other maps during tournament.
- You get PK Stage 2 during tournament (to use only right click to attack, without CTRL).
- At the end of tournament you get back to your previous pk level / pk kills / pk timer.
Info about LMS (Last Man Standing)
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Schedule for Last Man Standing is the following:
- Monday - LMS Special 1.
- Wednesday - LMS Special 2.
- Friday - LMS Special 3.
- Objective is to kill others while surviving.
- Every character does have 5 lives when they join.
- Dying will remove 1 life and will notice you the lives left.
- When lives are over, you'll be removed from the event & moved out.
- A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives).
- Winners are the last 5 characters that remains alive.
- If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on.
- Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone).
- If you win any of the LMS rounds you can't join other tournaments until Sunday.
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Specials:
- Special 1: Free For All, normal fight with characters exactly as they are.
- Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players.
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Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are.
- Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters.
- Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners.
Info about KotH (King of the Hill)
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Schedule for King of the Hill is the following:
- Tuesday - KotH Special 3.
- Thursday - KotH Special 2.
- Saturday - KotH Special 1.
- Objective is to farm as many Points as possible.
- Every character starts with 0 Points.
- Every time a character dies he will lose 4 points (unless the points are 0 anyway).
- Killing another character will give you 10 points.
- The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing).
- After 15 minutes, the TOP5 characters with the most points are considered the winners.
- If there are more people with same points like the 5th player, the winner will be picked randomly.
- Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone).
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Specials:
- Special 1: Free For All, normal fight with characters exactly as they are.
- Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players.
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Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are.
- Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners.
Info about LL (Last Laugh)
- Last Laugh is the final Tournament, where the prizes from the week are also given.
- Last Laugh is held on Sunday.
- Only winners of KotH & LMS from that week can join the Last Laugh.
- So maximum players on Last Laugh is 34.
- If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class.
- The points are added when the Arena is closed, so you have 1 minute to use them.
- There is no set duration for the LL but there are 3 rounds:
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Round1: LMS Round
- During this round you need to eliminate players while surviving.
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The round is over when there are x amount of players left in the Tournament, as following:
- If there are more than 30 participants, Round1 is over when there are 20 players left.
- If there are more than 26 participants, Round1 is over when there are 18 players left.
- If there are more than 22 participants, Round1 is over when there are 16 players left.
- If there are more than 18 participants, Round1 is over when there are 14 players left.
- If there are more than 14 participants, Round1 is over when there are 12 players left.
- If there are more than 11 participants, Round1 is over when there are 10 players left.
- If there are more than 8 participants, Round1 is over when there are 8 players left.
- All LMS rules are applied.
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Round2: KotH Round
- During this round you need to farm as many Points as possible in 10 minutes.
- After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated.
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Round3: Last Laugh - Final Round
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A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following:
- TOP1 points will play vs TOP8 points.
- TOP3 points will play vs TOP6 points.
- TOP4 points will play vs TOP5 points.
- TOP2 points will play vs TOP7 points.
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Then each character will be moved to a different Arena cage where the matches are being played.
- In cages you are playing 1v1 with your opponent.
- Both chars start "chained" and game is starting in 5 seconds.
- The first character to kill the other for 2 times will advance in the bracket (Best of 3).
- You do receive a clear of all buffs/effects after a kill and you start from different corners again.
- SD is not restored during the match.
- After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket.
- After winning/losing a game you will be redirected to a new cage.
- After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast!
- Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers.
- Games on Loser bracket are the same as on Winner bracket (Best of 3).
- If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals.
- Grand Finals are BO5 (Best of 5).
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A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following:
Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
#MakeMUGreatAgain!
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1 hour ago, Spawn said:
In race event, your spawn decides in 90% who will win. If you take a position from left to right>>> 2 > 3 >then 1 have the most chances to win, the rest have almost no chance to win. The entire race is decided at the first corner.
I suggest to spawn all ppls in one point with "transparency" (like u eliminated from OSGM)
Fair point, will be kept in mind for the rework.
QuoteHere I can't understand you, I always point out a specific problem and try to offer a solution to it. And PPLS calls me a cryyy just because they wanted to insult me.
And lets be honest, all that situations start from u. I started discussion about ARF, alone vs all Squadrons and u i try to change something, i comming with arguments, frames, but u dont listen me, Squadron just use that situation in her favor, some ppls from my guild get BAN becouse they tired of asking you and at one point started insults u. And what is final ? u finaly make a changes but I was still left cryууу in your eyes because I tried to make the game enjoyable for everyone
The difference between pointing out a problem and crying is mostly related to the attitude of how you present the problem.
I am not an irrational guy and I proved it in many different scenarios so far. Remember when you were reporting bugs like PvP invasion respawn and so on and you were approaching me (or Gion) like "Hi man, there might be a problem with X or Y, I have a screen/video with Z, can you check?" and I was immediately reproducing it on test-server and fixing it as well as thanking you for your report. Difference between back then and your closer past is the attitude. An attitude offended by anything like we, as staff, are your deadliest enemies and we want only the worse for our *own* project.
The things I will always hate / ignore / not care about are crying (translated into shitty/immature way of presenting a problem OR considering that you are a "victim", when in reality you are just a consumer of our work, good or bad, you take it or you leave it), suggestions/solutions that are meant to help ONLY targeted individuals and/or groups, and not the server / gameplay as a whole and, of course, being asked to do UNFAIR things.
QuoteYes, my English is not very good, I'm struggling to formulate a sentence that would be understandable to everyone. But since other languages are forbidden here, I try.
Eu voi rămâne acelaşi CRYYY decât voi fi orb la unbalanced sau voi folosi un avantaj necinstit în favoarea mea. Dar, din moment ce nu pot schimba nimic, voi termina jocul meu în acest stadiu decât să joc mai departe știind că totul este în zadar.
I still don't understand (probably it is my problem), but anyway, Christmas is coming, we should all strive to be better as individuals, and I'm trying as well, so I'll pass this discussion that is out of the topic's subject.
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16 hours ago, Spawn said:
1. if the characters received "transparency" as after being eliminated from the event and everyone started the race from 1 point it would be much fair
if you think pointing out problems is crying, I'd rather stay the same person than be blind, do something to my advantage or will playing without reason if nothing doesn't change .
1. I don't understand the part with 1 point, but the reworked Golden Race will feature random buffs/debuffs, NPCs as obstacles during race and more laps. This will make sure that it is just another fun & luck event, where everyone has equal chances.
There is a big difference between pointing out problems (WHICH WE BEG PEOPLE TO DO) and crying. And keep in mind that I wasn't the one calling you CRYYYYY instead of DIEEEEE, players did, this should say more than I should.
I also don't understand (the english meaning) of: "I'd rather stay the same person than be blind, do something to my advantage or will playing without reason if nothing doesn't change .".
6 hours ago, Juri said:Currently i think server is in a good state as it is. Only Rage Fighter seems to be a bit too powerful. I only have two things to add:
- on next edition don't prevent trading of rare items if there are such - this can be easly exploited via transfer character
- consider finally switching to some newer season? I think Season 8 could be a cool, some new things, but not like totally new, Season 6 feels kind of old when you consider there is already 15 seasons in mu and 16 is upcoming - here i think it's a good idea to create some kind of poll maybe if players actually want this
Well when there will be socket items JoC will have a little more purpose, so i think it's okay as it is.
But actually some auction house where people could bid themselves for any item put by players could be interesting idea. And not's so hard to do like:
When player adds a item to auction house he sets what he accepts like creds(maybe max 1000 here?)/chaos/bless/soul/harmony etc as well as how many credits he value each jevel. This way it can be easy calculated when people makes a bid. I think it would be cool idea to have as additional thing to market. Maybe cost a lot more zen, like 100-200kk(and increase it in case it's too low when server ages) so you don't put like some garbage items there.
Also good be a good for a economy, that players decide how much they want to pay for item.
I could write a separate suggestion topic if Staff would like to consider this idea.1. On next edition it won't be possible (again) to move them to vault. We gave the possibility to put them in vault last year because people wanted more space, but apparently people just look for abuses.
2. OldSquad will never be higher than Season 6. That's "OldSquad" about. But as I stated a lot until now, we will have in the close future a separate S15-S16 project for those that are interested in, separated from OldSquad.
There was an auction some time ago, but was removed, was very buggy, we don't plan for similar feature especially not on website.
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46 minutes ago, Princess PornStar said:
Congratulations to Admin and his team for setting up the server. Everything is great for me.
I just wanted to suggest two things:
1st - It seems to me that the race should be removed from OGSM.
It is not normal for the same person to win a completely random contest again and agian and again.
2nd - I suggest you make something like an auction or a gambler for JoCreations. Atm JoC are useless and auction/gambler can help with economy.
PS: What u think to add 380 weap to drop from Selupan/Medusa with like 5% rate ?1 - It is a good point that we've thought about so far, that it should be just another "fun & luck" event like the rest. So we're currently turning it off as it will be reworked in the very close future into a new version that will feature such fun & luck characteristic.
2 - Not sure about it but if you have an idea of such implementation you can create a dedicated suggestion topic and we'll see if it can be done / it is worth being done.
PS - We're thinking about it, we'll see.
Patch 4.7.7.0 - 07.01.2021 - Last Stage
in Updates Tracker
Posted
Release date: 07.01.2021 at 15:35 - Updates are up.
You can type /stagereward to get your reward from the last stage (if you progressed during it).
Note: Update the client via Launcher (you need to close the mains to do so).
Changelog:
Note: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked.