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    Posts posted by ADMIN

    1. Release date: 07.01.2021 at 15:35 - Updates are up.

      You can type /stagereward to get your reward from the last stage (if you progressed during it).

      Note: Update the client via Launcher (you need to close the mains to do so).

      Changelog:

      • [UPDATED] 5th and last Newbies EXP boost added:
        • 0rr: 600% EXP (constant level 1-350).
        • 1rr: 600% EXP (constant level 1-360).
        • 2rr: 600% EXP (constant level 1-370).
        • 3rr: 600% EXP (constant level 1-380).
        • 4rr: 600% EXP (constant level 1-390).
        • 5rr: 600% EXP (constant level 1-400).
        • 6rr: 600% EXP (constant level 1-400).
        • 7rr: 600% EXP (constant level 1-400).
        • 8rr: 600% EXP (constant level 1-400).
        • 9rr: 600% EXP (constant level 1-400).
        • 10rr: 600% EXP (constant level 1-400).
        • 11rr: 600% EXP (constant level 1-400).
        • 12rr: 600% EXP (constant level 1-400).
        • 13rr: 600% EXP (constant level 1-400).
        • 14rr: 600% EXP (constant level 1-400).
        • 15rr: 500% EXP (constant level 1-400).
        • 16rr: 500% EXP (constant level 1-400).
        • 17rr: 400% EXP (constant level 1-400).
        • 18rr: 400% EXP (constant level 1-400).
        • 19rr: 300% EXP (constant level 1-400).
        • 20rr: 300% EXP (constant level 1-400).
        • 21rr: 250% EXP (constant level 1-400).
      • [UPDATED] Old Box 5 can now drop Talisman of Luck.
      • [UPDATED] Wings Protector has been released.
      • [FIXED] BK TS interaction with Fire Slash.
      • [UPDATED] Balgass & Dark Elves HP buffed.
      • [UPDATED] Now you can also take your weekly imperial reward on Server 1 & Server 2 (instead of only on CS Server).
      • [UPDATED] All chars have been reworked for the end-game stage in terms of Hunt power & PvP each vs each class.
        • For Hunt: Now chars does kill a BoK+5 Golden in 16s~30s (previous intervals were 12s-51s), depending on character. Tests were done in FULL PvM builds.
        • Hunt & PvP skills:
          • SM & SUM: Cometfall.
          • SMG: Fire Slash.
          • DL: Fire Scream (Important: 1 tile from the Golden/Player)
          • AE: Multi-Shot (Important: 1 tile from the Golden/Player)
          • BK: Twisting Slash - Hunt / Combo - PvP
          • VRF: Chain Drive
        • For PvP: Each character now does have a 40%~60% chance to kill the other one on 1v1 (DUEL).
          • Tests were made as direct fights (no run, no kite, etc.) different builds and/or skill during the DUEL may alter this chances.
          • Details of chars:
            • 30rr stats.
            • PvP Build (9k-13k vit).
            • 100 ML & build.
            • Wings level 3 + 15 + L.
            • Socket Weapons (socketed) + 15 & PSS for RFs + 15 + L + 2 OP + PINK + JoH.
            • EXC Last tier set + 15 + 2 OP + ddi5%.
            • Rings 2 op.
            • Pend 2 op.

      Note: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked.
       

    2. There are 3 cases that could happen no matter if there was a disconnect after or not (server was still up & running normally, just the connection was attacked):

      1. You succeed the item -> you get it back after reconnect and / or it is missing, in case where I could help.
      2. You don't do anything with the item (you don't press mix) -> you get it back in your inventory after reconnect - can't disappear.
      3. You fail the item -> you don't get it back in any case.

      Your case was the 3rd, I can't help in such case, you're basically asking me to refund an item that you lost on Machine, should I expect everyone to ask me the same and return them every fail of item?

      When you added the item you assumed the risk that it has 35% chance to fail, no matter what happens with server, in your case it failed, you knew that it can happen.

       

    3. Hello OldSquaders & New comers,

      Less than 6 hours remained for the grand opening of our Wormhole #2.

      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+2 (after 1 hour). 

      Important Info:

      • !!!! Don't forget to choose the 'Wormhole' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Wormhole!!!
      • In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
      • Energy Elves are removed from gameplay - they are useless on Server 21!
      • You can make DL, MG, RF from level 1 since server starts if you get VIP.
      • Goldens from invasions will be released progressively, so they won't kill you on spots at start.
        • Only BoK1/Budges at start.
      • You can join Public Test Server anytime to check out mobs and characters (which are same like on Inception & Wormhole).
      • You can warp from SITE if you are PK - but it costs much more!
      • 1st Castle Siege will be from first week (27 December - Sunday) but there will be no Rewards at 1st CS.
        • You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS.
      • Keep in mind that Wormhole is running on a Mother-Kid system, where Inception is the mother and the Wormhole server is the kid, more info on Gameplay info. 
      • This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
      • Up to 70-80% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
         

      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:

      Cheers!

    4. Hello,

      We've talked a little at the beginning of Inception about our new concept that will take place for the 2nd time during Inception. It's about the Mother-Kid concept that was mentioned in the Gameplay info on Inception.

      His time has come once again to help with prolonging the Inception's life.

      Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system.

      It's like a Speed Server ... but longer!

      Wormhole will last ONLY 45 DAYS! After that, it will be closed, and transfers will be made to Inception.

      Wormhole will be released on Friday, 18 December 2020, at 19:00 (Mobs will spawn at 20:00).

      Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days.

      Official info topic:
      https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/

      I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):

       

      Quote

      In order to transfer your character to Inception, you need to have character space on the same account from Wormhole but on Inception.
      The only thing you'll have to do after that is to write a command (shared later) on either Inception or Wormhole server and you'll have your Character transferred.
      There are also some limitations and requirements for transfers. You need to have at least 15 resets on Wormhole to be able to transfer the character.
      This is how the transfer grid & restrictions does look like:
      Note: Resets gained after Transfer on Inception are based on the reset of the 100th player from Inception.
      Example: If 100th player from Inception has 29 resets and x level, the highest reset after transfer will be 28 resets and level 400.
      50rr on Wormhole -> (TOP100 Reset - 1) & level 400 + Character Inventory & Equipment + 1/2 Credits on Inception.
      46->49rr on Wormhole -> (TOP100 Reset - 2) & level 400 + Character Inventory & Equipment + 1/2 Credits on Inception.
      41rr->45rr on Wormhole -> (TOP100 Reset - 2) & level 400 + Character Inventory & Equipment + 1/3 Credits on Inception.
      36-> 40rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Inventory & Equipment.
      31->35rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Equipment (without Inventory).
      25->30rr on Wormhole -> (TOP100 Reset - 3) & level 400 + Character Equipment (without Inventory) on Inception.
      21-24rr on Wormhole -> (TOP100 Reset - 4) & level 400 + Character Equipment (without Inventory) on Inception.
      15-20rr on Wormhole -> (TOP100 Reset - 4) & level 400 without anything else.
      Note: All characters transferred does also gain the ML farmed on Wormhole (which is farmed on same rate as on Inception).


      What you need to know about Wormhole is that its gameplay is limited compared to Inception (you'll have enough things to do to continue playing on Inception).

      The following things are disabled on Wormhole (and can only be found on Inception):
      Wings Level 4.
      End-Game Quest System.
      OFF-Attack.
      Extra Warehouses.
      Character Market.
      Dynamic Chars Balance.
      Quiz Event.
      Gens Raids & Monthly reward.
      Soccer Night.
      OSGM Competition.
      Stages.
      Socket Items (only seeds available on Wormhole).
      Newbies Boosts.
      GM Events/Activity.
      Other smaller things.


      Optional things that are disabled but may be enabled based on players count:
      Mercenary Squad
      Arena Tournament

      Also, you need to know that normal drops from mobs (jewels, consumables, etc.) are lower compared to Inception.

      Entire content is available from start, with same or lower rewards compared to Inception and at the same hours, but there is also a BREAK System.

       

    5. Release date: 09.12.2020 at 17:00 - There will be a small server restart.

      Congrats to Venom, Almighty and Chukundah for finishing the Stage 3!

      News:

      People that progressed through Stage 3 can use /stagereward to get their reward based on the progress, after the Patch is up!

      Make sure to update the client via Launcher / Manual patch after it will be up.
       

      Changelog:

      • [UPDATED] You can now continue to reset up to 25 resets - up since last night.
      • [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset - up since last night.
      • [UPDATED] 4th Newbies EXP boost added:
        • 0rr: 500% EXP (constant level 1-350).
        • 1rr: 500% EXP (constant level 1-360).
        • 2rr: 500% EXP (constant level 1-370).
        • 3rr: 500% EXP (constant level 1-380).
        • 4rr: 500% EXP (constant level 1-390).
        • 5rr: 500% EXP (constant level 1-400).
        • 6rr: 500% EXP (constant level 1-400).
        • 7rr: 500% EXP (constant level 1-400).
        • 8rr: 500% EXP (constant level 1-400).
        • 9rr: 500% EXP (constant level 1-400).
        • 10rr: 500% EXP (constant level 1-400).
        • 11rr: 500% EXP (constant level 1-400).
        • 12rr: 400% EXP (constant level 1-400).
        • 13rr: 300% EXP (constant level 1-400).
        • 14rr: +200% EXP.
        • 15rr: +150% EXP.
        • 16rr: +100% EXP.
        • 17rr: +50% EXP.
      • [UPDATED] Maximum points into a single stat is now 27000 instead of 16000.
      • [UPDATED] Maximum CS VIT limit is now 15000.
      • [UPDATED] IT stats is now 5~30 resets.
      • [UPDATED] Released Socket items drop from Raklion mobs.
      • [UPDATED] Old Box 5 is now released.
      • [UPDATED] Medusa is now released.
      • [UPDATED] Selupan is now released.
        • Note: Duration for closing the gate is now 10 minutes instead of 5 minutes.
      • [UPDATED] Droprate for Quest 3 items has been raised.
      • [UPDATED] Improved lower IT levels rewards:
        • IT4 now have the same rewards as IT5 but without OB5 chance.
        • IT3 now have the previous IT4 rewards.
        • IT2 now have same IT3 rewards except of condor feather chance.
        • IT1 now have same IT2 rewards but with 5% lower chance for OB4.
      • [UPDATED] Gens rewards are now on the final setting (and the one from the info).
      • [UPDATED] Anti-Pull feature has been tweaked for high & very high maps, instead of 7x7 coords trigger it will trigger on 9x9/10x10/11x11 coords, based on the map.
        • Note: This should prevent "mobs-stucking" on spot caused by it, natural cases are still there.
      • [FIXED] Stats check & removal during CS to happen only after the rebuild, and not before it.
        • Note: This was up since last CS.
        • Note2: This probably also fixed situations where you were able to add over maximum ENE to RF.
      • [UPDATED] Doppelganger Event mobs HP nerfed with 10%.
      • [FIXED] Now during a Mercenary Quest, if your target goes into inaccessible locations after quest already started, the quest will be cancelled.
      • [FIXED] Sunday's Imperial record being registered after 28 mobs killed instead of 41 (total mobs).
      • [FIXED] PSS & Phoenix Soul items asking for level 400 instead of 380.
      • [UPDATED] Weekly Imperial rewards reworked:
        • Now instead of 3 places, you will gain a weekly reward based on your points as following:
          • Having 35+ Points = 2 TOCA.
          • Having 25-34 points = 1 TOCA.
          • Having 15-24 points = 15x Jewel of Harmony.
          • Having 5-14 points = 10x Jewel of Harmony.
        • Unlimited rewards, based on personal character score.
        • In order to get your reward you'll have to type /weeklyimperial during a week, for the previous week reward (if you are eligible).
        • Note: This reworked rewards will start after this week, so current week still runs on previous system.
           

      Dynamic Characters Balance tweaks

      This is the last tweak for this edition that does involve council feedback and that is still aiming for the "characters power periods".

      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.

      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.

      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.

      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.

      This are the changes from this patch:

      • [UPDATED] Global PvP damage raised with 12%.
      • [UPDATED] Duel damage rate increased from 65% of normal PvP damage to 75% of normal PvP damage.
      • [UPDATED] Gens damage rate increased from 53% of normal PvP damage to 65% of normal PvP damage.
      • [UPDATED] Illusion Temple damage rate increased from 62% of normal PvP damage to 70% of normal PvP damage.
      • [UPDATED] Chaos Castle damage rate increased from 58% of normal PvP damage to 66% of normal PvP damage.
      • Note: The initial PvP damage rates were set for early game & early mid-game, where nobody have W3, ddi, etc. in order to prevent PvP being only one-shots. Now we raise it to a normal value so characters can still die when they fight, even with w3, ddi, etc.

      DL

      • [UPDATED] Fire Burst AoE increased from 4 to 7.
      • [UPDATED] PvM damage increased with 15%.
      • [UPDATED] Speed gained from AGI raised from AGI/35 to AGI/28.
      • Note: Since last nerf of DL he is on a bad spot on PvM due to how his skills work. Now he finally has a good PvM AoE skill to use and a more decent Hunt power.

      RF

      • [UPDATED] Replaced Beast Uppercut weapon skill with Killing Spree weapon skill.
      • [UPDATED] Reduced Killing Spree damage with 20%.
      • [UPDATED] Reduced Chain Drive damage with 5%.
      • Note: We do have a problem with VRF Hunt power, which is way better than it should be. This is mostly caused by using his weapon skills instead of the skill he's designed around (Chain Drive).

      MG

      • [UPDATED] Increased PvP damage with 4%.
      • Note: Small PvP buff.
    6. 34 minutes ago, Chukundah said:

      the rules from IT could be applied to arena, like having no fenrirs which is a "boost" for those who have and who dont have ,  for example the black fenrir since it gives dmg % , and  the "no reflect" stoping dmg and also the mace from BK to not stun enemies which is fair enough since ae and sm skills are being removed

      IT is an event for everyone, and fenrir/stun is directly affecting the event mechanics.

      Arena is an individual event where the work you've put for your character is reflected. Fenrir / stun (a.k.a ML) is part of character work, it is not going to be removed.

    7. First post have been updated.

      The following tweaks are up starting from the next Arena:

      • Added messages when participants does quit after Arena has started (with their place & lives taken / points).
      • Added place & lives taken in the message with elimination during LMS & LL Round 1.
      • Removed PK Tips for Arena participants.
      • Fixed registration not showing the reason of rejection when it is related to the minimum level (200).
      • Disabled Ice Arrow & Teleport from Arena Tournament.
      • Maximum lives taken during LMS & Round 1 of Last Laugh were modified from maximum 2 lives to:
        • Maximum 1 life when there are more than 20 characters alive.
        • Maximum 2 lives when there are < 20 characters alive.
    8.  

      1 hour ago, Korniz said:

      so maybe there is possibility to change names to random names when koth starts?  well i understand about ppl who speak each other ,but anyway not all is speak its other so abit it will help..

      It's way too complicated and can cause serious bugs if something goes wrong, for close to 0 difference. 

      1 hour ago, Chukundah said:

      to prevent teaming up remove the ae ice arrow from arena, has the most impact in teaming up vs someone

      15 minutes ago, hellldrake said:

      Lets remove evertything from elf ,why dont we?

      how about ICE and teleport from SM? we cant use antidotes so how is this fair against a SM who can just kite and attack?

      Oups, forgot about them, both skills were not meant to be used, just like on the old Arena.

    9. 23 minutes ago, hellldrake said:

      cant change gear while in arena. dunno if its a feature or a bug.

      You can't move items after getting into the event, part of the features.

      4 minutes ago, Korniz said:
      
      in my opinion it's better to do that with an invisible name's because it now gets like gw on top guilds

      There's no such feature possible outside of CC which has it internally. But even if it would be, makes small difference as in CC ppl still help each-other using voice system, no matter if hidden names or not.

      We did made things with that in mind, that's why you receive less and less points after each kill on same character (on KotH), that's why you're limited on lives taken on same person (and we'll limit it even more dynamically as a next tweak), and that's why last round from last event is 1v1. More than that, whoever wins can't join anymore so next tournaments from the week you won't face the same winners except of sunday's final tournament.

      For those that had no message when tries to join the event: You didn't had over level 200 (which is the minimum needed), but the message didn't showed up, I'll fix it for tomorrow's arena.

      Also I'll update to not get PK Tips during Arena, with the PK points left and so on.

      Tomorrow is the 2nd round (KotH - Special 3 - class-only fight), good luck.

      #Waiting feeback / reports as well.

    10. 32 minutes ago, CeptaVista said:

      GG for 5 years  :D Im active on every single golden invasion , white wizzards ect... But that master class hunt from top guild are just legit .. No matter what we do here or what we want to do u cant match the top 100 , its not about xp boosts or smth ..  The game starts from point were u get close top resets and most important is 1 pvp set. wich u cant get , and ill explain why .. TOP guild farm goldens like in 30 seconds ,  when it comes to Relic event .. Hue hue fuuny .. They split in 2 group 1 group insta farms from entrace of relic . 2 group does event .. and that like from first day ...  Ofc its cool ect. :D 
      on lost map dont take me wrong.. kundun is on lost map 6 , and there is  spot in almost same cord as kundun spawn.. No big deal that kundun dies 15 sec after respawn for the same players since first day .. Ect .. 
      P.s last 6 illusion temple first  stage on low lvl is 0 players cuz of  rewards , they are so useless compared to xp lvlup , no one plays it :D

      Any way server is fun to play with friends and some strugles ofc , but the population of server 800++ we dont have inaf  possibilities to farm real items wepons ect.. LIke fuck that im not gona buy wepon for 100$ just becouse i cant get it by myself or with group..  And i know u gona call it crying ect  But please u have the same Council members from begining wich are top players .. and no one of your " Main GM group"  havent played this game INSIDE. So u just DONT UNDERSTAND how it is to play if u are not in top guild ! I swear god non of your arguments are lit if aim it to under top100 players. 

      Advice from me <-- Remove possibility to see Derkons / GDD/ Budges  from that they were killed and in wich map they were killed. Same for wizzards .

      Yikes, there is content farmable for everyone (budges, goldens, ww's, rabbits, derkons) and there is content farmable / being fought by top players / guilds, which require GROUP of people to be farmed / won (GGD, Cursed, Nightmare, Kundun, BWQ). The content farmable by everyone is purely based on who finds the mobs first, as you kill them in 5-15 seconds starting from 5+ resets, no matter if you are TOP PLAYER or just a random farmer. I'm not quite sure what you expect, to be able to farm everything and get everything as a SOLO player that isn't even in TOP? Not possible, not the kind of server for that.

      We gave you all the perks you would never dream of for helping newbies / less active people to catch-up, as well as limiting the top players advantage, but we can't play for you, and neither we can find a guild for you to play the game at its full potential with. In any game the people that started first and played a lot are the ones controlling the Market, and you can do nothing about it, it's part of MMO games. You can either be hardcore like them from start or play casually and enjoy the game without high aspirations.

      24 minutes ago, dontpanic said:

      what if we group the tournament base on rr? (for special 1 & 3 only)
      there could be different prizes for each group

      • 1-3rr will get low tier items/jewels/credits
      • 4-6rr
      • 7-9rr
      • 10-12rr
      • 13-15rr
      • 16-18rr
      • 19-21rr will get high tier items/jewels/credits

      this will give low rr players confidence to join the event and all will have a chance to win something

      This Event is not another "bring your alt, switch your gear from main to your alt and win the event". This Event is the only true PvP event for people that actually built their chars for PvP and worked them, where they can show-off and have fun.

      You have 2 specials that are designed to give everyone a fair chance, as well as a handicap-closer for last laugh. But again, this event is not designed for NEWBIES, it is designed to test your work that you've put so far and how you've built your character. A REAL event.

    11. 1 minute ago, Sensei said:

      but i was offline like 3hours past 13days (started 13days ago) and spended more like 100euros i think already, but they really spend more :)) and i think i can use my brains good with master degree :)

      Meanwhile they played 56 more days than you, without any "free 500% exp boost" like you benefitted from.

      You don't need to use brain to finish degrees, wake up.

      You can have an Einstein brain, if you don't use it before speaking/typing it is useless. 

      Cheers.

    12. 41 minutes ago, Sensei said:

      so you saying people who paid loads of cash(Dynasty,Hardcore.. etc..) will not have higher chance to win?  without spending so much cash you cant achieve that :D

      That's why I don't know if to laugh or cry, you refuse to use your brain and prefer to type non-senses as a result of frustrations that you're not on their level.

      Exactly the TOP players are those that donated close to 0, because THEY were the ones playing from start 24/7 and hunting, farming and selling things for credits to avoid donating. 

      The ones that donated are mostly exactly the opposite of the active players, are those that doesn't have the same time / dedication to put into the game but they compensate with money so they can still be competitive among the active players, but they still depend on such active players for their own items.

      And there's the last type of players (most probably like you) that neither can / want to play the same amount of time like the top players and neither wants to support via donations to compensate, and STILL wants to be on the same level like the other 2 types which I'm sorry, it is impossible on ANY game.

      One thing you are right about, this event is exactly for THE BEST PLAYERS, the dedicated PvP event for those that did sacrifices to reach their position, not gained some random freebies.

      Cheers.

       

    13. 1 hour ago, Spawn said:

      In race event, your spawn decides in 90% who will win. If you take a position from left to right>>> 2 > 3 >then 1 have the most chances to win, the rest have almost no chance to win. The entire race is decided at the first corner.

      I suggest to spawn all ppls in one point with "transparency" (like u eliminated from OSGM)

      Fair point, will be kept in mind for the rework.

      Quote

      Here I can't understand you, I always point out a specific problem and try to offer a solution to it. And PPLS calls me a cryyy just because they wanted to insult me.

      And lets be honest, all that situations start from u. I started discussion about ARF, alone vs all Squadrons and u i try to change something, i comming with arguments, frames, but u dont listen me, Squadron just use that situation in her favor, some ppls from my guild get BAN becouse they tired of asking you and at one point started insults u. And what is final ? u finaly make a changes but I was still left cryууу in your eyes because I tried to make the game enjoyable for everyone

      The difference between pointing out a problem and crying is mostly related to the attitude of how you present the problem.

      I am not an irrational guy and I proved it in many different scenarios so far. Remember when you were reporting bugs like PvP invasion respawn and so on and you were approaching me (or Gion) like "Hi man, there might be a problem with X or Y, I have a screen/video with Z, can you check?" and I was immediately reproducing it on test-server and fixing it as well as thanking you for your report. Difference between back then and your closer past is the attitude. An attitude offended by anything like we, as staff, are your deadliest enemies and we want only the worse for our *own* project.

      The things I will always hate / ignore / not care about are crying (translated into shitty/immature way of presenting a problem OR considering that you are a "victim", when in reality you are just a consumer of our work, good or bad, you take it or you leave it), suggestions/solutions that are meant to help ONLY targeted individuals and/or groups, and not the server / gameplay as a whole and, of course, being asked to do UNFAIR things.

      Quote

      Yes, my English is not very good, I'm struggling to formulate a sentence that would be understandable to everyone. But since other languages are forbidden here, I try.

      Eu voi rămâne acelaşi CRYYY decât voi fi orb la unbalanced sau voi folosi un avantaj necinstit în favoarea mea. Dar, din moment ce nu pot schimba nimic, voi termina jocul meu în acest stadiu decât să joc mai departe știind că totul este în zadar.

      I still don't understand (probably it is my problem), but anyway, Christmas is coming, we should all strive to be better as individuals, and I'm trying as well, so I'll pass this discussion that is out of the topic's subject.

    14. 16 hours ago, Spawn said:

      1. if the characters received "transparency" as after being eliminated from the event and everyone started the race from 1 point it would be much fair

      if you think pointing out problems is crying, I'd rather stay the same person than be blind, do something to my advantage or will playing without reason if nothing doesn't change .

      1. I don't understand the part with 1 point, but the reworked Golden Race will feature random buffs/debuffs, NPCs as obstacles during race and more laps. This will make sure that it is just another fun & luck event, where everyone has equal chances.

      There is a big difference between pointing out problems (WHICH WE BEG PEOPLE TO DO) and crying. And keep in mind that I wasn't the one calling you CRYYYYY instead of DIEEEEE, players did, this should say more than I should.

      I also don't understand (the english meaning) of: "I'd rather stay the same person than be blind, do something to my advantage or will playing without reason if nothing doesn't change .".

      6 hours ago, Juri said:

      Currently i think server is in a good state as it is. Only Rage Fighter seems to be a bit too powerful. I only have two things to add:
      - on next edition don't prevent trading of rare items if there are such - this can be easly exploited via transfer character
      - consider finally switching to some newer season? I think Season 8 could be a cool, some new things, but not like totally new, Season 6 feels kind of old when you consider there is already 15 seasons in mu and 16 is upcoming - here i think it's a good idea to create some kind of poll maybe if players actually want this

      Well when there will be socket items JoC will have a little more purpose, so i think it's okay as it is.

      But actually some auction house where people could bid themselves for any item put by players could be interesting idea. And not's so hard to do like:

      When player adds a item to auction house he sets what he accepts like creds(maybe max 1000 here?)/chaos/bless/soul/harmony etc as well as how many credits he value each jevel. This way it can be easy calculated when people makes a bid. I think it would be cool idea to have as additional thing to market. Maybe cost a lot more zen, like 100-200kk(and increase it in case it's too low when server ages) so you don't put like some garbage items there.

      Also good be a good for a economy, that players decide how much they want to pay for item.

      I could write a separate suggestion topic if Staff would like to consider this idea.

      1. On next edition it won't be possible (again) to move them to vault. We gave the possibility to put them in vault last year because people wanted more space, but apparently people just look for abuses.

      2. OldSquad will never be higher than Season 6. That's "OldSquad" about. But as I stated a lot until now, we will have in the close future a separate S15-S16 project for those that are interested in, separated from OldSquad.

      There was an auction some time ago, but was removed, was very buggy, we don't plan for similar feature especially not on website.

    15. 46 minutes ago, Princess PornStar said:

      Congratulations to Admin and his team for setting up the server. Everything is great for me.
      I just wanted to suggest two things:
       1st - It seems to me that the race should be removed from  OGSM.
      It is not normal for the same person to win a completely random contest again  and agian and again.
       2nd - I suggest you make something like an auction or a gambler for JoCreations. Atm JoC are useless and auction/gambler can help with economy.

      PS: What u think to add 380 weap to drop from Selupan/Medusa with like 5% rate ? 

      1 - It is a good point that we've thought about so far, that it should be just another "fun & luck" event like the rest. So we're currently turning it off as it will be reworked in the very close future into a new version that will feature such fun & luck characteristic.

      2 - Not sure about it but if you have an idea of such implementation you can create a dedicated suggestion topic and we'll see if it can be done / it is worth being done.

      PS - We're thinking about it, we'll see.

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