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Posts posted by ADMIN
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Patch is now live!
Let us know if you find anything wrong after it.
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Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
Changelog:
- [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned.
- [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised.
- [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1.
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[UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone.
- Note: Messages added as well.
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[ADDED] Imperial Guardian Weekly Championship.
- There will be daily awards for best records on the event-clear.
- In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party.
- Every day from week will have its own record for that party / character that finished it.
- Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual.
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At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position):
- TOP1 = 6 points
- TOP2 = 5 Points
- TOP3 = 4 Points
- TOP4 = 3 Points
- TOP5 = 2 Points
- TOP6-10 = 1 Point.
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At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week.
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Rewards:
- TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony.
- TOP2: 2x TOCA & 15x Jewel of Harmony.
- TOP3: 1x TOCA & 10x Jewel of Harmony.
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Rewards:
- Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday.
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[UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest.
- Note: Make sure to isolate & focus them properly.
- [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad.
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[UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied.
- Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty.
- [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes.
- [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character.
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[UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character.
- Note: This should help (not guaranteed) in preserving your previous real level experience gained.
- [UPDATED] Market History will now show the items in a sorted way, using the buy time.
- + Other small fixes / adjustments / improvements.
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Mana Shield:
- Max Rate: 30%.
- Formula: 1(%) + (ENE/689)(%) - Capped at around 20k ENE or lower with ML.
- Duration: 60(seconds) + (ENE/80)(seconds).
This is the formula for Mana Shield. What is showing in game is irrelevant.
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Great CS, congrats to all participants, again.
Can't wait to watch the next one.
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Hello,
Exp boost is working correctly.
Why you see the difference is because there are 2 types of experience tables across the resets.
There's the linear exp (which is same exp rate for level 10-400), that's up to 4rr since the last boost.
And there's dynamic upside exp (which all the resets except first 4 does currently have) that works in the following written way:
Quote- Starts with 35%/29.75%/24.5% for level 11-30 and it is increased with 10-15% every 20-60 levels up to 157.76%/134.09%/110.43% for level 381-400.
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The exp points (where exp it is increased with 10/15% compared to previous level) are:
- Levels: 30,50,70,90,120,180,210,250,290,320,350,380.
While at 0 resets and level 340, for example, you have 400% exp, at 6 resets and level 340 you currently reach up to ~238% exp that increases further up to level 400.
The difference is that you start with way lower rate for level 1-300 that does increase, compared to constant same rate of exp.
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Patch is now up!
Let us know if you find anything wrong after it!
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Release date: 04.11.2020 at 15:15 - There will be a small server restart.
Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2!
News:
We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project.
Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL.
More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up!
Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/
Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/
Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week.
Changelog:
- [UPDATED] You can now continue to reset up to 15 resets.
- [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset.
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[UPDATED] 2nd Newbies EXP boost added:
- 0rr: 400% EXP (constant level 1-350).
- 1rr: 400% EXP (constant level 1-360).
- 2rr: 350% EXP (constant level 1-370).
- 3rr: 300% EXP (constant level 1-380).
- 4rr: 250% EXP (constant level 1-390).
- 5rr: +150% EXP.
- 6rr: +100% EXP.
- 7rr: +50% EXP.
- [UPDATED] Released Quest 3 (NPC can be found in Lorencia).
- [UPDATED] Released Swamp access.
- [UPDATED] Released Flame of Condor drop (Swamp & some events).
- [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000.
- [UPDATED] IT stats on event can now be random between 1 and 20 resets.
- [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000.
- [UPDATED] Released ML events (BC8, DS7, CC7).
- [UPDATED] Released Old Box 3 & Old Box 4.
- [UPDATED] Released Rare Items drop from Old Boxes.
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[UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90).
- Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week.
- Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties!
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Reminder about rewards:
- Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA.
- Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward).
- Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up.
- [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4.
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[UPDATED] Released IT3, IT4 & IT5.
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Note: Final IT Levels:
- IT1: 1-4rr
- IT2: 5-8rr
- IT3: 9-11rr
- IT4: 12-14rr.
- IT5: 15+rr.
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Note: Final IT Levels:
- [UPDATED] Released Bloody Witch Queen.
- [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased.
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[UPDATED] Mercenary Bounty is now on its final reward:
- 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation.
- 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls.
- 2% chance for TOCA/Flame of Condor.
- [UPDATED] Released Professional VIP.
- [UPDATED] Released access to Chaos Machine (on website) from +11 to +12.
- [UPDATED] Released Reset Skill Tree.
- [UPDATED] Released Increase ADD Option.
- [UPDATED] Released Character Market.
- [UPDATED] Limit of Market items raised to 20 / day.
- [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT.
- [FIXED] Next raid / quiz timer not being saved after a server refresh.
- [FIXED] CS score global message not showing all teams.
- [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server).
- [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character.
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[UPDATED] OSGM Weekly Events Rewards:
- Consolation at events: 1x Jewel of Chaos + 5x OSP
- 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP
- 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP
- 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP
- 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP
- 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP
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[UPDATED] Rewards for 2nd Gens Month:
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First place from Vanert & Duprian:
- 3x OB4 & 3x TOCA.
- HoF badge.
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2nd place from Varnert & Duprian:
- 3x OB4 & 2x TOCA.
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3rd place from Vanert & Duprian:
- 3x OB4 & 1x TOCA.
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4th place form Vanert & Duprian:
- 2x OB4 & 2x TOCA.
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5th place from Vanert & Duprian:
- 2x OB4 & 1x TOCA.
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There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian:
- 20x Jewel of Harmony
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First place from Vanert & Duprian:
Dynamic Characters Balance tweaks
Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game.
This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change.Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2:
RF:
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[UPDATED] RF speed gain from agility slightly buffed.
- Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF.
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[UPDATED] RF ENE damage scaling (skill %) slightly nerfed.
- Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game.
- [UPDATED] RF PvP damage boosted with 5%.
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[UPDATED] RF PvP damage taken from all classes boosted with 5%.
- Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game.
DL:
- [UPDATED] DL PvM damage increased with 6%.
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[UPDATED] DL PvP damage nerfed with 8%.
- Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP).
AE:
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[UPDATED] PvP damage nerfed with 4%.
- Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP.
SUM:
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[UPDATED] Nerfed SUM's PvM & PvP damage with 11%.
- Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
- hellldrake, Zutto, alegzander and 1 other
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Hello,
After Stage 2 is completed and after 40 days, it's safe to assume that the Early-Game of Inception is over and we're starting the Mid-Game.
In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future.
So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future.
The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed.
If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better).
Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic.
Note: Feedbacks are accepted (for reward) until next Wednesday at 23:59.
Cheers!
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Hvman21 Oct 21:22@ADMIN i'm tried to enterd IT, i was in a party and till i left it went full, but now i'm level 131 in Elbeland.
This is about IT.
About password, I agree it was my bad, I was thinking and talking about /re auto, not /re auto password. /re auto + password will prevent it only from people with /re auto + your password, you will still get normal requests from rest of players, just like you would had /re on.
Only /re auto and /re off works, as written by NPCs.
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12 minutes ago, Hvman said:
Maybe it is a "common bug", which i hardly believe so, given that i play s6 for 10 years already and never encountered it, but it's still not the players fault. You could've said "it's a commong bug that we cannot solve, please read the message in game and keep /re on /re off be4 joining"
Try to be a bit diplomatic next time. We live to learn and we learn to live.
I doubt you played enough S6 servers where many of BC/DS levels are full, and ~30-40 people AFK-ing near NPCs to join. You can never experience it when you're the only one entering the BC/DS or, when nobody is close to you when you do so, basically 0 requests.
I would link you some oldie topics from other ex s6 servers (that are now on higher versions) with the same problem, but ehm, I don't really care if you "believe it" or not, you can also do a research yourself.
P.S I can't be diplomatic with a guy that I catch lying for 2nd time, just to not look stupid. You didn't even had /re auto activated (which would prevent it as well), just like you didn't made "2 switches" to fix your "IT BUG". You kinda forget that I can see whatever you did no matter what you try to type here to make you look like a "victim".
Cheers.
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This is a common MU S6 bug that always existed, buddy. If it was fixable it was fixed already long time ago. "Think again".
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There are even global NPC messages about it since 2 patches ago, there's no excuse for not staying with /re off or /re auto before joining BC/DS.
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5 minutes ago, Wigle said:
As a newcomer to this server i first got the impression Hardcore were the toxic ones (which many of their stupid players are) and Purge were made up of the "nicer" good players, but now im not so sure anymore given Purge's comments/actions here and ingame.
As a new player here you should know that both guilds (and by extent, all guilds) have both good people and toxic / bad people. Some hide it better, some not.
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6 minutes ago, BALR said:
I repeat, I guess my english is not that good for people to understand what I am talking about.
I can't grant for ANYONE except GLOWA (which was the only guy you cried on post about) that helped some or the others.
If holding switch FROM hardcore (giving PURGE free points on the most important moments) in the last 10 minutes & reaching 1600+ Switch time across CS is not clear enough for Glowa that HE/SHE played for himself/herself then I guess you all played different CS'es.
But hey, in the end, ANTI-GAME IS FREE! How you deal with people ingame will return to you, asked by other teams or not, everyone gets what they deserve.
"Good players adjust, bad players make excuses".
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2 minutes ago, Chukundah said:
stop hating on me , cause i didnt even post once accusing whoever was there, u saw who was and has a very distinct name of mine.
Cheers . 🤡QuoteThe spam on post from your guild ... , you (the guild) were spamming about this guy
I think you intentionally don't read what I type.
Cheers.
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1 minute ago, Chukundah said:
for u to be posting just about glowa , for sure u didnt the same as me about other 2 players.
Please re-read what I typed:
QuoteHopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE
The spam on post from your guild that "Glowa is helping HC" it's all I came to clarify about. I didn't mention other names, that's all I saw during CS that is 100% true, maybe others did something, maybe not, you were spamming about this guy, which did nothing wrong except of trying to win for his OWN guild, at least a GM Box.
Sure, ending here.
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10 minutes ago, Chukundah said:
ur co-worker Gion was online same as u in that time that he said that , and as i far seen when some of u are online and ppl post some shit like that there is instant punish whitout needing to come on forum.
why have u banned 0bito for him posting fuck this server? i though it wasnt ur role handling player report x)
just some ppl here are more special than others , and ones more hated than others that u cant stand or want to listen, dnt bother typing the contrary because the way u answer to certain ppl and solve thing and accept things its clearly in the eyes of everyone whos not blindur also a bit confused about whats going on in game to be coming posting and talking about what hapenned this cs, the last one , and whats been happening trough the days , because its not ur role , its reporter role.
stick whit " ur role " that is updating server and making it better which u doing great , not being ironic
also maybe next time u update something test it before u launch to not having "crying" players getting excuses that they lose cause of this or thatYou should stop making you look worse than already, it's a shame.
I never muted anyone, that's Gion's job. I don't care about your own fights with each-other, I care only about server / staff, so the moment someone trash server or us he's out, simply as that, and that are the only cases where I personally interact with players, except of hacking/bug-exploit, as Gion don't even have access to do what I do in such cases.
It is nothing hidden that I like some people more than others and that I hate some people, this doesn't mean that I ever did something unfair.
On almost every CS I am ONLINE for entire CS, and watch it either on stream or directly live, from all points of views from all guilds, just for my "PERSONAL FUN", I enjoy watching the fights. So be sure I'm not "confused", I see whatever you see, and even things you can't see.
For people that never used "BM" stun before, asking me on private how it works (before the CS) or if they can test it on test-server, it is way too much to put this as an excuse. Yea, it was a bug, which everyone had it, so equal chances, nothing to cry for.
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Still waiting feedback on this.
A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
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31 minutes ago, Chukundah said:
😂
"Respect to those of you that never said anything except of "GG"
like first cs from nowhere mafy post " MONKEY CHUKUNDAH " ? 😅
still waiting for a punish for hes insult , or hes special? @ADMINTalking about your Guild.
Where is the report you're talking about? Am I handling player reports or? You're a bit confused about my role here I guess.
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If your guild (again, not pointing to players, many of them never said anything) wasn't notorious for crying after each lose on past (see Phoenix where each CS there was an excuse when losing: sd pots, too much moving, handicap, etc. etc.) and then, when winning, suggesting them as "the best" and rest of guilds as "trash, no way to win, etc'", I wouldn't say anything now.
Get good and learn to lose, stop looking for external factors to blame on. Respect to those of you that never said anything except of "GG", when losing, you're the real players.
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Hopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE, just because I hate when people always try to find excuses when they lose instead of simply taking the lose and say GG.
Last 9 minutes a lot of def points up, HARDCORE are attacking, PURGE are defenders, still Glowa is keeping the switch like a maniac, while Diamond tries to register at least one more time.
Then let's look at total stamper time:
Glowa - 1679 seconds.
1st from PURGE - 1023 seconds.
1st from HARDCORE - 1108 seconds.Mathematically, if Glowa (Diamond) would help HARDCORE then Glowa would not have a single chance to have such stamp time only keeping switch 50% of the time, when HC would be defenders. Because both guilds were defenders 50% of time.
For realistic people, you have the answer to at least one of the questions, rest are just excuses.
Congrats to all 3 teams though, impressive fight.
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The following changes have just been added as a completion of the latest patch:
- [FIXED] Seal of Sustenance not being deleted after Challenge, in some cases.
- [FIXED] BMs not being correctly set at CS.
- [FIXED] Stamper rankings taking the switch time & death score of the first 15 minutes into account (before system does initiate).
- [FIXED] PK Status still given on merc quest, even after the last patch.
- [FIXED] Killer Points at CS updating 2 times in same minute, in some cases.
- [UPDATED] Reduced the chance of Killer Points update at CS to have the same value like the previous change.
- [FIXED] CS System sending 2x messages in some cases.
- [FIXED] Possibility to manually add over 8k points in the same stat, on CS server & Gens Maps.
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1 hour ago, Juri said:
You don't understand one thing, for non-obvious reports actually human checks it. Not a automatic system, first there is automatic system which decides if there is any necessity of human interaction or not. But for punishments like an actual ban from a game(other than AFK) there is always a human action being taken.
And I repeat, there is maybe a 1% human interaction with the reports systems, research and you'll understand, from 1% up to 99.9% of MANUAL human interaction on reports, like your guild-mate keeps saying, is a BIIIIIIIIIIG difference.
But again, I'll stop. Y'all threat our current system like if you did nothing and were already banned 10 times, so unfair.
Since IT was opened there was (and not even added yet) ONE Punishment, which was an actual REAL TROLL. Everything else is chit-chat, people looking for DRAMAS out of nothing. When you'll encounter REAL PROBLEMS with it, we'll have a REAL talk about it.
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3 minutes ago, enTaroaduN said:
Keyboard warrior? C'mon, you can do better than that, and as an ADMIN if you start using this 1984 jokes because you don't agree with someone, well, that says enough about you ^^. You clearly have no ideea what "disciplinary systems" means don't you? Let me tell you so you know, next time when you copy-paste some words from other sources. Disciplinary system means that the power of executing discipline must be in the hands of some trained persons so as to ensure that they make proper use of "Power"(in this case, power means the right to punish someone for their behaviour if they are reported) on the offender only, but not on innocents. That is the reason why there are "Supervisor" that needs to be trained on when and how discipline should be used. You know who are those "trained" people? The exact people that personally check your reports before they punish someone. Of course, there is an auto system as well, that's why I said 99.9%, because for now, the auto system can't really detect if the reports are fake since there are 9 fake reports against one innocent player, that means the system will automatically detect it as true report, since there is a 90% report rate against that player and the player could be innocent, so he will be banned by the system for doing nothing wrong? No, that's why they call it a "disciplinary system", so they have to check it first.
P.S: I've never said I am playing the game, so don't flat yourself so much when you say it's a kid's game by calling me a Keyboard Warrior.
No point arguing here, that's all I had to say.QuoteOnce a report is made our disciplinary systems will review the game within minutes to determine whether a penalty will be placed.
Sure, there are SUPERVISORS handling 40 minutes length of games in few minutes to decide a report, instantly after you report as they are sitting there and instantly handling hundreds of reports per hour.
The only thing you're right about is that there is no point arguing.
complaint against staff
in General MU Discussions
Posted
I'll clear this for you as I'm the only one that can respond to such "appeal".
So, basically, what you did expected to happen after you fu**d 2 innocent people on soccer is to simply get 3 days ban on your SECONDARY char, ah?
The ban is on "ALL CHARS", which means, all the chars you personally control, and if there was only one char to be banned, that would be your MAIN character of course, not your ALT.
The difference between trying to join with multiple chars on IP vs not presenting at soccer after check-in is that on 1st case you could also get BAN on accounts/characters that are not even yours but you accessed them (like friends and so on). The 2nd is only for your PERSONAL characters, MAIN & ALTS.
Better blame yourself for wasting others time instead of acting like an innocent here.
Topic closed, you got your "appeal".