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  • ADMIN

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    Everything posted by ADMIN

    1. Thanks for your votes guys. We have a winner, Inception will be the first place where EE's won't be mandatory for the gameplay so everyone can have fun without depending on an alt-char or on other players alts in order to progress. It's a huge step towards a good direction, in my opinion, in a direction where alts will be slowly but surely out of gameplay so everyone can focus on his main char, raising both activity and economy. The following changes will be applied for Inception: - Maximum of accounts per IP+HWID will be 2 instead of 3. - Heal & SD Rec. skills are out of the game (you won't be able to find them anymore). - Greater fortitude & Greater defense will only increase dmg/deff with 1 on Server1 (basically, useless). - Ice Arrow now requires at least 7000 energy in order to be used. - Greater fortitude & Greater defense will have a decent power on Server20 (CS,Crywolf,LoT). But they are still nerfed to around 50% of their normal power from previous editions. - Elves now have 3 different directions to build up: 1. Pure PvM build based on AGI+STR for max dps. 2. PvM-PvP build based on AGI+VIT. 3. PvM-Support build based on AGI+ENE with ice arrow as stun in PvP/PvM and with buffs for CS/Balgass for their teams. - All mobs/bosses will be adjusted in terms of damage & hp to match the new concept. We're really excited to see how everything will play out on Inception and we hope that you'll enjoy it! #MakeMUGreatAgain!
    2. Buffs will work only at server 20 (mainly CS), as stated. No heal/sd recovery. After vote will be closed (if the winner option is kept) we will announce the changes regarding EE and AE with all details.
    3. If we had to think about "why to change something that was always good" we would still have a shitty CS where people attack in last 5 minutes to get crown and go back to spots. Such argument would never be good, at least not for us.
    4. Hello, Based on this topic https://oldsquad.ro/forum/topic/3311-futureee/ we decided to bring it up to the vote as it's an important concept that can change everything we know about MU (into a better thing, in my opinion). So, please bring your votes (asap) and any other observations so we can prepare the concept for Inception (if you want it). The idea is simple, do you want EE's to be out of "must-have-secondary-char" line? The first option is no, keep it as it was - nothing will change related to EE's. But, the second option is to remove the EE build as we know it and to integrate it into a Hybrid-AE build. That means, EE buffs will be useless on normal server (1), so you won't need EE's in order to level up or compete to PvP Events. For that, entire content will be adjusted (mobs, bosses, etc.) for such change, having lower dmg/def/hp as they used to, especially on low resets maps. More than that, the limit of accounts per IP+HWID will also be reduced to 2 instead of 3 (to match the new no-ee-need change). The second part of the idea is to implement the EE into a Hybrid-AE build. So, giving new options to AE players for their builds (instead of blindly going for full agi & vit). What that means? Buffs will be decent on server 20 (mainly CS) - so guilds should encourage Hybrid-AE's so they can push their chance at CS, at the cost of lower solo-impact on gameplay. More than that, Ice Arrow would be part of Hybrid Build, so only by having 5000-8000 energy you would unblock & use Ice Arrow - so not only getting EE buffs for CS as Hybrid-AE but also unlocking your strongest CC spell for other kind of support on both Server 1 and CS. Poll will close on 1st of September at 23:59. The winner option must have at least 70%+ votes in order to be applied.
    5. In this topic will be posted players who got warns. AntypatyK - 1 warn, https://oldsquad.ro/forum/topic/5514-bl-antypatyk/
    6. We've been there, done that. There are 2 major problems for setting up a limit: - You set it to 2 acc per IP+HWID (while EE is a must) and you have a lot of problems with people that play from shared IP's (real examples: students on dorms) as for example 2 people same IP, 1 must make his own char + the EE and the other has no space to play. - You set it to 2 acc per HWID (while EE is a must), you'll fix the other problem but new problems appear as it's easier to bypass the limit for people with multiple devices but same IP, giving them an advantage. So the best option (from almost 4 years experience) is 3 ACC per IP+HWID (of course, in our current context where EE is a must).
    7. You asked for my opinion, I'll tell you mine. I've thought about this subject long time ago, but never imagined that people would really want such thing. So, what was my idea about this subject: - Make EE buffs useless on normal Server (1) so nobody would have to make EE for leveling up (and balancing the content for no ee-buffs parties). - Let the EE still be a choice, but just for dedicated EE's or simply AE's as hybrid builds for CS (that means buffs will be decent on Server 20 - mainly CS). - Bring down the limit of accounts per IP+HWID to 2 from 3 to match the No-EE needs. Of course, this are just my thoughts, but if people really like such idea I can make an official poll for it (but we need to hurry up as all mobs must be reworked for such thing).
    8. Current arena reward is reflecting stage 1, on stage 2 we may add jewels as well for 1st place. BWQ is boosted from that aspect in order to raise the amount of sets made from her. 2 items dropped from 1. 60% chance for 2 options (from 20% as it was). Info about options chances for everything can be found on Drops & Economy System. 380 items will only be achieved on Senior Mix (as well boosted to 2 boxes instead of 1). 380 non exc will remain with a lower drop on Swamp but W4 mix will be made from Exc 380 items (any 380 item except RF ones, both set items and weapons). This will assure that CS rewards will remain important even in the latest stages of game, so you'll have to make senior mixes as well for W4. Due to that, the difficulty was also tuned down on the other part (wings level to +12 instead of +13), and it may be tuned down more depending on game progress, when w4 will be released.
    9. Mercenary bonus is not added on gens maps (as written). So the choices are: You stay on non pvp map without mercenary squad or on normal maps and have 100% exp.(Karutan2/Kanturu2-3/Raklion/swamp) You stay with mercenary squad on same maps so non-pvp ia no longer non-pvp and you gain 6/14/24% bonus exp (it will be harder to reach 24%). You stay on Vulcanus/Relics with +10% exp but in the same time it's safer than mercenary squad (only half gens can kill you) but it's harder than normal/non pvp maps and also getting gens points that will matter now (gens rewards will be active). Raklion spots are reworked to be more suitable.
    10. Highest maps tier are Karutan2, Relics, Vulcanus, Raklion, Kalima7, Swamp. Karutan2 + K7 - non pvp Vulcanus - gens Raklion & Swamp normal. Non-pvp maps can be transformed into normal maps with bonus exp when there is mercenary squad active. Please edit your reply instead of multiple replies.
    11. Hello OldSquaders, We have the news about Inception as we promised! The release date of Inception will be on Friday, 13 September at 19:00 Server Time (GMT+2) - mobs will spawn at 20:00. We're still working hard on it but we hope to give you the Public Test Server access with at least few days before opening, where you can test what you want for Inception. The Public Test Server will remain opened during the Inception life-time so you can always test anything you want there. The official info topic has been updated and it can be found here: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ It contains all the info about Inception - but they are only like 85% sure, things may change until it's open day, based on your feedback and suggestions that you can bring in this topic: https://oldsquad.ro/forum/topic/3314-discussions-about-inception/ We'll continue to update/release info topics for Inception during this days so keep an eye on forum! We want to also highlight some of the important changes/features that Inception will bring: New Mother-Kid system, where Inception will be the mother server and Max50RR will be a seasonal (100 days) kid server with limited content (no sockets/wings level 4 available) from where transfers will be made to Inception at the end of each season. OFF-Attack is now available for everyone (5 hours, no auto-pick) while VIP's will boost it: Hunter - +5 hours, no autopick. Dealer - Autopick. Professional - +7 hours, with autopick. Box of Kunduns drops are reworked to give new chances for lower players/casual players to farm their items: BoK+1: 68% chance for BoK+1 item, 24% chance for BoK+2 item, 8% chance for BoK+3 item. BoK+2: 68% chance for BoK+2 item, 24% chance for BoK+3 item, 8% chance for BoK+4 item. BoK+3: 68% chance for BoK+3 item, 24% chance for BoK+4 item, 8% chance for BoK+5 item. BoK+4: 76% chance for BoK+4 item, 24% chance for BoK+5 item. BoK+5: 100% chance for BoK+5 item. Obs: The items dropped on lower BoK's are only Set Items (no weapons). Anti-Alt farm feature added: Now you can't use Helper in low maps (until Tarkan). You will be able to use a built-in clicker that is working based on Helper settings (using /attack command). In the rest of maps (mid and high) you can't use the /attack command but you can use Helper. Due to that, all drops from maps until Tarkan are highly boosted for active farm (jewels, spells, etc.) Maps limits for all classes: In order to keep the balance between RF, MG & DL vs rest of classes and to also keep the maps as they were intended (without lower level move from website) we added level-checks: Now DL, RF, MG can stay in low maps with -10 levels than rest, and on rest of maps with -20 levels than rest. Also, in order to progress on maps by feet (from kanturu1 -> kanturu2 or atlans1 -> atlans2) you'll have to have the map level (available for all classes). Maps are revamped: Now the 3 different types of maps are spread to make sure we have 1 type from each on any kind of map (low,mid,high,v high). Now Non-PvP maps no longer have exp penalty (from 15%) while drop penalty remains the same (25%). Now gens-maps will give you +10% exp compared to rest of maps but mercenary squad boost won't work on gens maps (but quests & points will still work). Now on normal maps you'll have Mercenary Squad that will boost your exp (+6%/+14%/+24%) and bypass non-pvp maps, etc. The new map system is made because of Mercenary Squad, instead of punishing less-active players we'll just reward more-active players, without affecting the overall gameplay for everyone. Balgass reward is now 2x Old Box 4 and 3x PoH, but can be picked by any Balgass contributors, neutral drop, not only by killer-party. Killer will still receive the credits. The same rule is also applied for Illusion of Kundun from now. Energy Elf buff-nerfs to make them less 'must-have' and more 'an extra advantage'. Exc items drop from mobs on low and mid maps is raised (so people have things to invest jewels in, on early-game), but they can only drop with 1 option but with 80% chance for luck. RF, DL, MG will go on same BC/DS/CC like rest of chars based on the same levels. Other changes: Now Rare items will drop with 4 options instead of 3. The chance to drop them is also lower. Now Senior Mix will give 2x Guild Master Boxes instead of 1. Each Guild Master Box will drop specific 380 exc item with 3-4 options. Now Bloody Queen will drop 2x Last exc. item tier items instead of 1. Royal Rumble, Death King invasions and /blockexp features are removed. Full HP Recovery option from Wings (level 3 & 4) is removed. Some Old Boxes drops reworked. This are just a part of things that we're working on, there are more things updated/changed/reworked, but you'll find them either on the info topics or directly in game. Don't hesitate to read entire info to have a great start on Inception! #MakeMUGreatAgain!
    12. Hello, We're waiting any feedback / suggestions based on the current info for Inception as well as for the incoming info topics. Cheers!
    13. Hello, We've added a Tag & Prefix system in order to find info more easily. There are 4 tags for new topics from: News & Announcements Guidelines & FAQs OldSquad Newspaper Official Polls Suggestions Bug Reports General MU Discussions The tags are: Phoenix - for topic related to Phoenix server. Inception - for topic related to Inception server. Max50RR - for topic related to Max50RR server. Global - for topic related to general (no specific server). There are also special tags for the following sections: Market Place - you can choose the tag from Buy, Sell, Buy & Sell, Trade - based on topic info. Player Reports / Warns - you can choose the tag from Bad Language, Racism, Hack/Exploit, Selling for Money, Bug Abuse, Insistent Non-English Posts - based on the subject of your player report. Guilds - you can choose the tag from Recruiting, Looking for Guild - based on the subject of your topic. All the tags are mandatory and we recommend to also set the prefix, not only the tag. Also, the following changes are made to the Legends group: - The Legends award that is won on OSGM will only last as long as the edition of the server where it was won lasts. That means old Legends from OSGM have been dropped back to Members. - The first players to reach max resets from each class on each server will be granted with permanent Legends award. (updated with Phoenix Legends). - Each server edition (during edition or at the end) we'll choose 1-4 new Legends based on their contributions and performance on the edition. That can include but not limited to: Server activity, bug reports, helping newbies, good suggestions, etc. (updated). - People that didn't visited our forum for more than 1 year will also be removed from Legends. (updated). We're trying to make the forum more attractive and we're looking for your suggestions to compress / make it more clean and attractive. If you have any thoughts let us know (organisation, features, etc.) Cheers!
    14. Hello, Almost 10 months has passed since NonReset started its 2nd edition. Due to the many things changed on our economy system (to balance it for everyone, not only top players), NonReset was a victim of economy tweaks, that ended in it being pretty easy compared to how it was intended, so it wasn't the "hard server" that was promised and that was seen on its first edition. But, thanks to the feedback and its fail, Phoenix was born, and it was much better than both current and first edition of NonReset. All mistakes that were noticed by both you and us on NonReset were fixed/adjusted on Phoenix and together we created a better alternative for it, despite the sacrifices. So we can't be sad about it, we continue to learn from mistakes and "what works - what doesn't" and improve our overall servers to such standards, because nothing that is stale is fun and we must always adapt to your needs. Due to the low amount of people left active in the last 2 months (barely touching 25 online) we decided to end its suffering and to bring it down, as there is no point in keeping it up in the current state for more than it was granted. Due to that, NonReset will be officially closed on this Tuesday, between 20:00 and 00:00. Thanks to everyone that took part in this project and especially to those that kept playing it on the long run! As for its future, we have both good news and bad news. The bad news is that NonReset will no longer be one of our main servers, Phoenix is just a better NonReset and we will continue with Phoenix. So it was the last NonReset edition on OldSquad. The good news is that NonReset won't be gone completely. Since 2 months ago we are in a pre-alpha phase of Season 14. Things are moving slowly because we have different priorities for now. But in future we plan to release our own Season 14 project (different from season 6) where NonReset will be moved as a standalone server there. The player-base of season 6 is getting lower and lower as more people start to taste the new seasons and remain there. Due to that we are forced to adapt to new things in order to keep being relevant on the MU Online scene. Our Season 6 project(s) will continue as normal until there are no more players to sustain them, which hopefully won't happen too soon, as we invested a lot of time and love in our projects. Farewell, NonReset!
    15. Our next project will start somewhere at the beginning of September. OldSquad - Inception - The 3rd edition of the old Max30RR server. Inception is the server where everything started in our community, and we're working on a bigger revamp of it, bringing new systems and features for you to enjoy. A fixed date for the start will be announced at the end of August, along with full info about the server. So, make sure to be free at the beginning of September to start a new journey in our world! Stay tunned on our site & forum for news. OldSquad Team. #MakeMUGreatAgain!
    16. Bob will be delivered (you'll have to download a new client when it will be updated, as it can't be updated via Launcher). About the skins - skins are available only from the pool of mobs (any skin is a direct skin of mobs, can't be customizable unless the mob skin is changed as well). What I can do is to make a pool of 12-20 skins that can be given randomly to people, each one with different skin, but all skins must have the same animation time for move, so if you really want such thing I'm up for suggestions of skins for pool, and I'll test which of them can be added.
    17. ADMIN

      Inventory bug

      Hello, It's a client issue that happens from time to time but it's not fixable. What you can do, though, to not be affected by it, is to press K when you are in chaos machine and it does happen (so you will open the extra inventory and put back the item or etc.).
    18. You can't have 2 accounts on same email.
    19. Hello, do you still encounter the problem? If yes, I'll send you a launcherless patch so you can skip launcher and enter via main.exe.
    20. Yes, it was a issue with sync after kill (taking the safe-zone of the dead person before finishing the quest), it is fixed now, and the checks will happen each 10 seconds instead of each second. I also reset the quest for everyone. The swamp thing - nothing can be done, when you take a quest you expect getting persons from higher maps.
    21. Thanks for your input guys, hopefully we touched everything in this patch, and looking for more feedback as well. Cheers!
    22. Pretty sure nobody cares who's leaving or who's playing. Nobody force anyone to do things they don't like (in this case, playing). But just leave in silence, you look pathethic with such crybaby topics. Good luck further!
    23. While the broken coords can happen for sure, there is also another reason which will be fixed, where only first 15 ppl are saved for the same coords on reconnect/relog/death.
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