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  • ADMIN

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    1. Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our Inception (old Max30RR) server. Back to origins! The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+3 (after 1 hour). We're very excited and we hope that everything will be fine for you to enjoy! You still have time to gather strong teams as what is coming will be pretty hard alone! Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, pets, strangers and gather on the start day to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good support for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 1 since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (22 September - Sunday) but there will be no Ancients drops, no Senior, no Erohim, no LoT spots. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, only at 3rd CS you will have ancients drops and at 4th CS Lord Mix). !!! NOTHING IS CONSIDERED ANTI-GAME ON CS! You can use any kind of strategies (ghosts,allies,etc.) but do it on your own RISK of getting bad reputation/enemies! We still encourage fair play but it's up to you! Make Sign of Lord great again! Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our 50RR server will be the kid, more info on Gameplay info. First season of 50RR as a kid will start in around 2.5-3 months, so first transfers on Inception after around 6 months. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 1-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 1-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Special / Hot Features: https://oldsquad.ro/forum/topic/2236-inception-special-hot-features-that-you-should-know/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ Other info topics can be found on Inception's Info section! If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
    2. Poison Bull has 110-130 Thunder lich has 90-105 There are no EE's anymore, only Hybrid AE's. Agility is still required as default (600~700). Debuffs lasts 5s + ene/1000 seconds.
    3. Hello, Can you write us on facebook page? We'll help you out easier.
    4. Hello, The Public Test Server for Inception has been released! It is now online and it can be accessed from the same client that has been uploaded for Inception on downloads section: https://oldsquad.ro/forum/topic/1176-inception-downloads/ The documentation can be found here: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Most of things are done, especially important things like chars, mobs, etc. There are still details to be tweaked/adjusted until the official release, so keep that in mind when playing on test-server. Also feel free to report anything you find wrong or any feedback you may have (it may not be on our list and can pass missed). Enjoy!
    5. Test Server Documentation The following features can be used on Test Server in order to explore whatever you want easier: - /pkclear - Remove your PK. - /passquest - First time will evolve you to 2nd class (Blade Knight, Soul Master, etc.), second time will evolve you to 3rd class (Blade Master, Grand Master, etc.). - /money ZenAmount - Set the desired Zen for your Character. - /mrebuild- Reset the Master Skill Tree of the Character. - /setlevel CharLevel - Set the desired Level for your Character. - /setmlevel CharMLevel - Set the desired MLevel for your Character -first you have to do the 3rd quest to avoid bugs - /setpoints LevelUpPoints - Set the desired level-up-points (a.k.a points to be added) for your Character. - /setmpoints MLevelUpPoints - Set the desired mlevel-up-points (a.k.a master points to be added) for your Character. - /setstr Strength - Set the desired Strength for your Character. - /setagi Agility - Set the desired Agility for your Character. - /setvit Vitality - Set the desired Strength for your Character. - /setene Energy - Set the desired Energy for your Character. - /setcmd Command - Set the desired Command for your Character. - /treereset - It will reset your Master Skill Tree. - /spawn MobId - Spawn the desired Monster on your Character position. Example: /spawn 350 will spawn a Cursed Dragon on your Character position. - /drop ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /drop 5 12 9 1 1 3 1 will make you an Excellent Grand Viper Staff + 9 + Skill + Luck + Add 12 - /dropsocket ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /dropsocket 5 12 9 1 1 3 will make you a Grand Viper Staff + 9 + Skill + Luck + Add 12 with 3 sockets. NEW: Item Code generator online, choose your item / options that you want and copy-paste the code into the test-server. Link: https://mu-items-maker.vercel.app/ Credits: @Zmora Legend: *ItemSection = The section of the item in Item.txt (from 1 to 15). *ItemType = The item number from the section number in Item.txt (from 0 to ~ 150). *ItemLevel = The level of the item (from 0 to 15). *ItemSkill = If item have skill or not (1 = with skill, 0 = without skill). *ItemLuck = If item have luck or not (1 = with luck, 0 = without luck). *ItemAdd = If item have add or not (0 = no add, 1 = add 4, 2 = add 8, 3 = add 12, etc.). *ItemExc = If item is excellent or not (0 = non exc, 1 = exc, other combinations of numbers from 1 to 64 = combinations of exc options). Download Items + Mobs information (for /drop and /spawn): https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
    6. Info aren't updated for W4, it will be when w4 will be released. I stated some of the new changes:
    7. That means basically free card for people that just go 0-20rr with full PvM build (EMG, ARF, etc.) and then just switching to PvP build (SMG, VRF, etc.). It won't be possible. For builds adjustments (and even full resets) you farm/buy reset fruits, 470 points reset per fruit.
    8. CS competition, the lower the guild cap the more chances to have 4 constant competitive guilds at CS, instead of having most good chars on same guilds (1-2) with higher cap. Depending on progress and how guilds will be established, the number can be raised or not.
    9. Different drops based on map, different distribution of higher mobs (for example in devias you have 2x Ice Queen spots, equivalent of Schriker from kalima1, so only ~4 spots of the same quality at the level of 'low maps'), and ofc, the amount of spots available on maps (for example, there is not enough space for everyone to level on devias only for too long, in first days).
    10. We've removed the new 'anti-alt-farm feature' for Inception as it's not that good now after the new limit per ip and also because of the resets. That means drops are normal on low maps and you can also use helper as normal from level 1. But, it will be 100% implemented on the next Phoenix as there it will work 100% as intended, due to the difficulty of the higher content for alts farm at any point of the game. Also we want to let you know that the "revamp" of maps doesn't only mean the new distribution of gens/normal/non-pvp maps but also all types of maps (low, mid, high, very high) does have almost indentical attributes for mobs in terms of level (exp), dmg, hp and deff. As an example devias mobs are identical with kalima1, losttower1-3 with atlans1, etc. You'll also notice a gap in attributes from a type of map to another (for example from low to mid), a higher raise in attributes to match the progress, compared to low increase of attributes compared to higher mobs but from same type of map (ex small increase between lt1 and lt4 mobs but bigger increase between karutan2 and raklion/vulcanus, etc.). With all of the exp tweaks (party exp, vip exp, mobs exp, mercenary squad, gens bonus) we really think that will be a great race for the top for everyone involved, difference of course will be based on your activity and your party structure. With that being said, we hope to release the test server somewhere on the next week, for everyone, which will remain active during Inception. We're still working hard on everything and we'll continue to work until the very last day, so expect things to be changed/adjusted until then. #MakeMUGreatAgain!
    11. AE-EE will be part of CS just as VIT-DL, VIT-BK, ASM, EBK, EDL and ERF will be, for me the subject is closed. 80% of server won't care of such builds, and they'll just enjoy the changes, for the rest, good luck getting the best builds for winning the CS.
    12. Ofc, that was exactly the poll, Option 1 - leave them as they are, option 2 - my changes.
    13. Ofc that those guilds having 10-15% of the players interested in CS from server will have dedicated AE-EE for CS, that's part of the game and will stay as it is, the better strategies and sacrifices will always have an impact for such event, just like there are dedicated VIT-DL, VIT-BK (for switches/crown). When I presented you the poll I presented you most of the changes that may happen if it succeeds, not only removing EE from server1. When you voted you agreed with all of them, or you should have voted for "no", as opposite. L.E: I clearly stated that my vision and idea was to have EE's out of the normal need for anyone that wants to level-up/compete on PvP/PvM events. I never said that I want them completely out-of-game, especially not out of CS, where things like that makes the difference from people that just go there and right-click + QQ randomly and people that treat such event with seriosity, making strategies and different builds to have an advantage there.
    14. Most options scale up with damage/deff, no matter stats (double damage, dd, edr, crit, max hp, etc.). The rest of 'flat bonuses' are weaker of course, as they always were, but still adds up, there are no 100k damage as even if stats is higher, formulas are nerfed to keep decent values across deff/dmg/asr, etc. so even those flat bonuses will matter, but not same effect like on non reset. You have 3 choices, 42k stats and 27k max points in one stats (in stage3, 16k in stage2). Choose the best one for your AE. Ice arrow is not a main PvP skill, it's just a supportive skill that gives a lot of support power and takes up from the damage/hp. Buffs formulas on CS server are almost same as EE's used to have on 50RR where they were nerfed (hard), and around 40% of power they used to have on old max30rr edition on server1.
    15. Hi there, We know how important are parties (especially stable ones) in a hard server so this topic's purpose is to help you find a party or find the missing players to complete a party. So, feel free to follow this suggested model: Nickname: Starting class/class: Hours online per day (character online): Hours active per day (player online): Looking for stable or looking for starting party: Good luck!
    16. Thanks for your votes guys. We have a winner, Inception will be the first place where EE's won't be mandatory for the gameplay so everyone can have fun without depending on an alt-char or on other players alts in order to progress. It's a huge step towards a good direction, in my opinion, in a direction where alts will be slowly but surely out of gameplay so everyone can focus on his main char, raising both activity and economy. The following changes will be applied for Inception: - Maximum of accounts per IP+HWID will be 2 instead of 3. - Heal & SD Rec. skills are out of the game (you won't be able to find them anymore). - Greater fortitude & Greater defense will only increase dmg/deff with 1 on Server1 (basically, useless). - Ice Arrow now requires at least 7000 energy in order to be used. - Greater fortitude & Greater defense will have a decent power on Server20 (CS,Crywolf,LoT). But they are still nerfed to around 50% of their normal power from previous editions. - Elves now have 3 different directions to build up: 1. Pure PvM build based on AGI+STR for max dps. 2. PvM-PvP build based on AGI+VIT. 3. PvM-Support build based on AGI+ENE with ice arrow as stun in PvP/PvM and with buffs for CS/Balgass for their teams. - All mobs/bosses will be adjusted in terms of damage & hp to match the new concept. We're really excited to see how everything will play out on Inception and we hope that you'll enjoy it! #MakeMUGreatAgain!
    17. Buffs will work only at server 20 (mainly CS), as stated. No heal/sd recovery. After vote will be closed (if the winner option is kept) we will announce the changes regarding EE and AE with all details.
    18. If we had to think about "why to change something that was always good" we would still have a shitty CS where people attack in last 5 minutes to get crown and go back to spots. Such argument would never be good, at least not for us.
    19. Hello, Based on this topic https://oldsquad.ro/forum/topic/3311-futureee/ we decided to bring it up to the vote as it's an important concept that can change everything we know about MU (into a better thing, in my opinion). So, please bring your votes (asap) and any other observations so we can prepare the concept for Inception (if you want it). The idea is simple, do you want EE's to be out of "must-have-secondary-char" line? The first option is no, keep it as it was - nothing will change related to EE's. But, the second option is to remove the EE build as we know it and to integrate it into a Hybrid-AE build. That means, EE buffs will be useless on normal server (1), so you won't need EE's in order to level up or compete to PvP Events. For that, entire content will be adjusted (mobs, bosses, etc.) for such change, having lower dmg/def/hp as they used to, especially on low resets maps. More than that, the limit of accounts per IP+HWID will also be reduced to 2 instead of 3 (to match the new no-ee-need change). The second part of the idea is to implement the EE into a Hybrid-AE build. So, giving new options to AE players for their builds (instead of blindly going for full agi & vit). What that means? Buffs will be decent on server 20 (mainly CS) - so guilds should encourage Hybrid-AE's so they can push their chance at CS, at the cost of lower solo-impact on gameplay. More than that, Ice Arrow would be part of Hybrid Build, so only by having 5000-8000 energy you would unblock & use Ice Arrow - so not only getting EE buffs for CS as Hybrid-AE but also unlocking your strongest CC spell for other kind of support on both Server 1 and CS. Poll will close on 1st of September at 23:59. The winner option must have at least 70%+ votes in order to be applied.
    20. We've been there, done that. There are 2 major problems for setting up a limit: - You set it to 2 acc per IP+HWID (while EE is a must) and you have a lot of problems with people that play from shared IP's (real examples: students on dorms) as for example 2 people same IP, 1 must make his own char + the EE and the other has no space to play. - You set it to 2 acc per HWID (while EE is a must), you'll fix the other problem but new problems appear as it's easier to bypass the limit for people with multiple devices but same IP, giving them an advantage. So the best option (from almost 4 years experience) is 3 ACC per IP+HWID (of course, in our current context where EE is a must).
    21. You asked for my opinion, I'll tell you mine. I've thought about this subject long time ago, but never imagined that people would really want such thing. So, what was my idea about this subject: - Make EE buffs useless on normal Server (1) so nobody would have to make EE for leveling up (and balancing the content for no ee-buffs parties). - Let the EE still be a choice, but just for dedicated EE's or simply AE's as hybrid builds for CS (that means buffs will be decent on Server 20 - mainly CS). - Bring down the limit of accounts per IP+HWID to 2 from 3 to match the No-EE needs. Of course, this are just my thoughts, but if people really like such idea I can make an official poll for it (but we need to hurry up as all mobs must be reworked for such thing).
    22. Current arena reward is reflecting stage 1, on stage 2 we may add jewels as well for 1st place. BWQ is boosted from that aspect in order to raise the amount of sets made from her. 2 items dropped from 1. 60% chance for 2 options (from 20% as it was). Info about options chances for everything can be found on Drops & Economy System. 380 items will only be achieved on Senior Mix (as well boosted to 2 boxes instead of 1). 380 non exc will remain with a lower drop on Swamp but W4 mix will be made from Exc 380 items (any 380 item except RF ones, both set items and weapons). This will assure that CS rewards will remain important even in the latest stages of game, so you'll have to make senior mixes as well for W4. Due to that, the difficulty was also tuned down on the other part (wings level to +12 instead of +13), and it may be tuned down more depending on game progress, when w4 will be released.
    23. Mercenary bonus is not added on gens maps (as written). So the choices are: You stay on non pvp map without mercenary squad or on normal maps and have 100% exp.(Karutan2/Kanturu2-3/Raklion/swamp) You stay with mercenary squad on same maps so non-pvp ia no longer non-pvp and you gain 6/14/24% bonus exp (it will be harder to reach 24%). You stay on Vulcanus/Relics with +10% exp but in the same time it's safer than mercenary squad (only half gens can kill you) but it's harder than normal/non pvp maps and also getting gens points that will matter now (gens rewards will be active). Raklion spots are reworked to be more suitable.
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