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Everything posted by ADMIN
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summoner attack speed , and delays in the attack
ADMIN replied to Chuku's topic in Game Questions / Problems
If I let you play after your trash talk about us before and during Phoenix doesn't mean it is something granted, don't force your luck. Gud luck. -
summoner attack speed , and delays in the attack
ADMIN replied to Chuku's topic in Game Questions / Problems
Summoner has the same delay since 2016. It will always be when there are many online compared to 0 online on test/sv20. Not fixable. -
I've found a solution, and on my own tests, it does work I'll probably release it live later on today, but would like you guys to test it out as well on test server. Basically, the solution I've found is to have the limit on connections to 3 on server-side (client side still 2) - so you can d.c your off-attacks - but make a manual check of accounts connected on IP after you enter the character. So, if you have 2 accounts online on the IP when you enter the 3rd character, it will close the game on your 3rd character (in 90% of cases, it will close the game on the last entered character, but in case of server disconnects/maintenances the order will be random until you enter manually the first 2 again). It's not that beautiful as I would hope to, but at least it's something to fix the problem. Looking forward your feedback from test-server.
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Release date: 16.09.2019 at 14:10 - Updates are up and no restart is needed! Changelog: [UPDATED] Reworked Reset Zen Table Old version: Resets cost starts from 100kk and goes up as following: Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 235.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 535.000.000 zen Each extra reset until 25 resets = + 50.000.000 zen per reset. The 25th reset = 785.000.000 zen Each extra reset until 30 resets = + 100.000.000 zen per reset. New version: Resets cost starts from 40kk and goes up as following: Each extra reset until 5 resets = + 10.000.000 zen per reset. The 5th reset = 90.000.000 zen Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 165.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 465.000.000 zen Each extra reset until 30 resets = + 60.000.000 zen per reset. [UPDATED] BoK+2 goldens are now released!
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+ [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
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Release date: 15.09.2019 at 18:00 - Updates are up and no restart is needed! Changelog: [FIXED] Market price being 2kk instead of 1kk when adding from Game Warehouse (instead of web warehouse). [UPDATED] RF base skill damage on Roar & Dark Side was raised. We understand that not everyone does have a team to carry the RF in early game, so we made a small boost that doesn't scale along the game, just like we did with other important pvm skills except RF ones (ES, Lightning shock, etc.). [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
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+ [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset).
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Release date: 14.09.2019 at 15:35 - Updates are up and no restart is needed! Changelog: [ADDED] Reset Stats Fruits +6~9 on BoK+1 and BoK+2. You have 30% chance to drop a reset fruit from BoKs apart from the exc item. They reset between 80~140 points depending on +. You can drop AGI & ENE reset fruits on BoK+1 (and CMD with lower chance). You can drop STR & VIT reset fruits on BoK+2. [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset). [UPDATED] Gens switch time is now 3 hours (just for first week, to help at leveling, then back to 24h). [UPDATED] Market price to add an item is now 1kk zen instead of 3kk zen (just for early, will be raised as game progress though).
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All Inception updates will have patch names and they will be posted in this Updates Tracker section. The first patch name will be "Patch 3.1.1.0". Explication of each digit from patch name: - First digit (in our case, 1): Current edition from the server (1 - first edition, 2 - second edition, etc.) - Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed. - Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactfull changes, etc. - Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contain them. To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2 That means the patch is part of the 2nd edition of the server, it had already 3 client modifications that required update via Launcher, it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one. Cheers!
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It is not working because you need to send an actual packet to disconnect a char in game, which website can't do I am speaking with devs if we can find a work-around, but for now my statement remains up 😛
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Hi there, Yes, you can't really leave 2 chars in off-attack without manual intervention (disconnect by dcfriend or disconnect by us). And I'm pretty sure it can't be fixed because the IP limit is acting before anything else, so after reaching 2 acc on ip connected it will just disconnect you, not letting you disconnect the off-char first. We'll think about a solution but I doubt will find one, so either 1 off-attack or 2 off-attacks with manual intervention. Cheers
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Inception Grand Opening Inception - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Game has officially started! Enjoy! -
Inception Grand Opening Inception - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Server is now opened for public! Monsters will spawn in 1 hour (at 20:00)! Cheers! -
Good note, they're added now, were missing. Neil - Silver. Lagle - Gold.
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Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our Inception (old Max30RR) server. Back to origins! The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+3 (after 1 hour). We're very excited and we hope that everything will be fine for you to enjoy! You still have time to gather strong teams as what is coming will be pretty hard alone! Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, pets, strangers and gather on the start day to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good support for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 1 since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (22 September - Sunday) but there will be no Ancients drops, no Senior, no Erohim, no LoT spots. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, only at 3rd CS you will have ancients drops and at 4th CS Lord Mix). !!! NOTHING IS CONSIDERED ANTI-GAME ON CS! You can use any kind of strategies (ghosts,allies,etc.) but do it on your own RISK of getting bad reputation/enemies! We still encourage fair play but it's up to you! Make Sign of Lord great again! Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our 50RR server will be the kid, more info on Gameplay info. First season of 50RR as a kid will start in around 2.5-3 months, so first transfers on Inception after around 6 months. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 1-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 1-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Special / Hot Features: https://oldsquad.ro/forum/topic/2236-inception-special-hot-features-that-you-should-know/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ Other info topics can be found on Inception's Info section! If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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Poison Bull has 110-130 Thunder lich has 90-105 There are no EE's anymore, only Hybrid AE's. Agility is still required as default (600~700). Debuffs lasts 5s + ene/1000 seconds.
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Hello, Can you write us on facebook page? We'll help you out easier.
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Hello, The Public Test Server for Inception has been released! It is now online and it can be accessed from the same client that has been uploaded for Inception on downloads section: https://oldsquad.ro/forum/topic/1176-inception-downloads/ The documentation can be found here: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Most of things are done, especially important things like chars, mobs, etc. There are still details to be tweaked/adjusted until the official release, so keep that in mind when playing on test-server. Also feel free to report anything you find wrong or any feedback you may have (it may not be on our list and can pass missed). Enjoy!
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Test Server Documentation The following features can be used on Test Server in order to explore whatever you want easier: - /pkclear - Remove your PK. - /passquest - First time will evolve you to 2nd class (Blade Knight, Soul Master, etc.), second time will evolve you to 3rd class (Blade Master, Grand Master, etc.). - /money ZenAmount - Set the desired Zen for your Character. - /mrebuild- Reset the Master Skill Tree of the Character. - /setlevel CharLevel - Set the desired Level for your Character. - /setmlevel CharMLevel - Set the desired MLevel for your Character -first you have to do the 3rd quest to avoid bugs - /setpoints LevelUpPoints - Set the desired level-up-points (a.k.a points to be added) for your Character. - /setmpoints MLevelUpPoints - Set the desired mlevel-up-points (a.k.a master points to be added) for your Character. - /setstr Strength - Set the desired Strength for your Character. - /setagi Agility - Set the desired Agility for your Character. - /setvit Vitality - Set the desired Strength for your Character. - /setene Energy - Set the desired Energy for your Character. - /setcmd Command - Set the desired Command for your Character. - /treereset - It will reset your Master Skill Tree. - /spawn MobId - Spawn the desired Monster on your Character position. Example: /spawn 350 will spawn a Cursed Dragon on your Character position. - /drop ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /drop 5 12 9 1 1 3 1 will make you an Excellent Grand Viper Staff + 9 + Skill + Luck + Add 12 - /dropsocket ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /dropsocket 5 12 9 1 1 3 will make you a Grand Viper Staff + 9 + Skill + Luck + Add 12 with 3 sockets. NEW: Item Code generator online, choose your item / options that you want and copy-paste the code into the test-server. Link: https://mu-items-maker.vercel.app/ Credits: @Zmora Legend: *ItemSection = The section of the item in Item.txt (from 1 to 15). *ItemType = The item number from the section number in Item.txt (from 0 to ~ 150). *ItemLevel = The level of the item (from 0 to 15). *ItemSkill = If item have skill or not (1 = with skill, 0 = without skill). *ItemLuck = If item have luck or not (1 = with luck, 0 = without luck). *ItemAdd = If item have add or not (0 = no add, 1 = add 4, 2 = add 8, 3 = add 12, etc.). *ItemExc = If item is excellent or not (0 = non exc, 1 = exc, other combinations of numbers from 1 to 64 = combinations of exc options). Download Items + Mobs information (for /drop and /spawn): https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
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Info aren't updated for W4, it will be when w4 will be released. I stated some of the new changes:
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Only 1 type of fruit available, +15 one.
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That means basically free card for people that just go 0-20rr with full PvM build (EMG, ARF, etc.) and then just switching to PvP build (SMG, VRF, etc.). It won't be possible. For builds adjustments (and even full resets) you farm/buy reset fruits, 470 points reset per fruit.
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CS competition, the lower the guild cap the more chances to have 4 constant competitive guilds at CS, instead of having most good chars on same guilds (1-2) with higher cap. Depending on progress and how guilds will be established, the number can be raised or not.
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Different drops based on map, different distribution of higher mobs (for example in devias you have 2x Ice Queen spots, equivalent of Schriker from kalima1, so only ~4 spots of the same quality at the level of 'low maps'), and ofc, the amount of spots available on maps (for example, there is not enough space for everyone to level on devias only for too long, in first days).