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  • ADMIN

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    1. Hello, based on this topic (https://oldsquad.ro/forum/topic/3372-inflation-zen-losing-value/) we've come with a dedicated place to build upon your ideas together! As most of you would incline for different variations of the same Moss idea, then let it be a Moss, and we can build it together. I will first let you know how it will work and from there we can brain-storm together to have a final Moss to be implemented. A Moss Gambler will be spawned x times per day / 1 time per day / x times per week, etc. at static hour(s) / dynamic hour(s) in Elbeland. For 3 / 5 / 10 minutes people will be able to access it. It will contain 2 / 3 / 4 categories of gambling, each one giving specific characters weapons / set items / both and extra consumables / jewels / etc. on each category. Items will be from lowest tiers up to highest tiers based on current stage (for example, now would be maximum bok+5 item). Items will be both non excellent and excellent with random chances for luck/add/level, etc. A gamble will take 30kk / 50kk / 80kk / 100kk / 150kk Zen (based on chances/kind of items, etc., as we agree). So, this is the initial data that we can work with, so bring up your suggestions matching this examples of data, and let's choose the best options together. Cheers!
    2. Added the following today: [FIXED] Multiple qualifications on the same Event Qualifier no longer possible (when clicking on the same time). [UPDATED] Teleport no longer working during Golden Race. Other small fixes/adjustments.
    3. We would love to keep Zen important at all stages of the game, without affecting newbies experience. So, we're up for suggestions L.E: Until now the idea of a moss gambler with crazy prices and chances to get from trash weapons up to good weapons with a low rate doesn't seems bad, IMO.
    4. Release date: 04.10.2019 at 22:15 - Updates are up and no restart is needed! Changelog: OSGM Improvements: [FIXED] Event Participants counter not working correctly. [ADDED] Inventory Space check on registration - if you don't have enough space (for biggest reward size) you can't register. [UPDATED] Now when you are registered to OSGM Event you'll lose your permission to: move items, drop items, pick items. You will have the permissions back when you receive your reward or when you relog character (out of event). This will also make sure that skinned players remain skinned on events. [UPDATED] Removed rings check & Desqualification on rings equipped at Golden Race. It was replaced with the permission removals.
    5. Hello, write us on facebook page for assistance.
    6. Ok, we're done, everything is back up! Bonus System from today's 18:00 will start at 22:00. On this Saturday & Sunday you'll have double time of Bonus System (extra 3 hours of 200% exp). We'll try to also extend the VIP time with 3 hours for the lost time. Thanks for your patience and let us know if you find anything wrong after this update! #MakeMUGreatAgain!
    7. Extended the first ETA with 1 hour. It takes a bit more than expected for the CPU upgrade, everything else is almost done, so we require maximum 1 more hour for everything to be back running. Cheers!
    8. Hello OldSquaders, Today at around 18:00-18:30 we'll be performing a full maintenance on our systems. Both Inception & Phoenix will be down from 30 minutes up to 2 hours. Most probably reconnect will not work so make sure to be online in the evening to relog! In order to try to combat the delays, we're applying the only things left that can be done on our side: - Tweaked & optimised most of our scripts. - Updated all of our system softwares to latest versions. - Changed the psyhical processor (CPU) to a better one. - Reduced the tickrate of the gameserver. If after all of this measures delays are not over we have to think how to implement a second sub-server without affecting (too much) the overall gameplay. This is confirmed by our devs, but we're trying everything else with hope that it can be fixed without such measure. Basically, we have too many players (and, more important, actions/second) for a single sub-server to handle them smoothly, but sadly not enough for a healthy 2 sub-servers concept. That's why you're having much better performance on both Server20 (crywolf/valley) and on Test-Server, even though they are both on the same machine and same settings/scripts. Let's hope for the best. Except of the maintenance & the already-told measures, we've been working on the new (bigger) patch. Changelog can be found here: https://oldsquad.ro/forum/topic/3365-patch-3420-02102019/ We had more features to release but they're not ready yet, and maintenance was settled, but we'll try to release them asap, hopefully at the end of the week. Things like Non-English warn system between players, a full FAQ with most common questions we receive, CC kills & wins, BC wins, etc. Also, the first edition of OSGM is starting from tomorrow! More info: https://oldsquad.ro/forum/topic/3364-osgm-1/ #MakeMUGreatAgain!
    9. Release date: 02.10.2019 - After the full maintenance. Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured. Changelog: [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one). [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180. [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills). [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack. [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name. Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting). You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher). [ADDED] Zen Stones We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones! You can write /makestone to create a Zen Stone, it costs 100kk zen. You can also write /convertstone to convert a Zen Stone into 100kk zen. [ADDED] Monthly Gens Rewards A reset is made to Gens Ranking. Starting from today, each gens point will matter for the Monthly Gens Rewards. The rewards can be taken at the start of each month after the server maintenance. The rankings will also be reset at the end of each month. The rewards system is the one from WebZen: [Rank 1]: [Grand Duke] [Rank 2] ~ [Rank 5]: [Duke] [Rank 6] ~ [Rank 10]: [Marquis] [Rank 11] ~ [Rank 30]: [Count] [Rank 31] ~ [Rank 50]: [Viscount] [Rank 51] ~ [Rank 100]: [Baron] [Rank 101] ~ [Rank 200]: [Knight Commander] [Rank 201] ~ [Rank 300]: [Superior Knight] Ranking points: [Knight]: [10,000] [Contribution Points] [Guard]: [6,000] [Contribution Points] [Officer]: [3,000] [Contribution Points] [Lieutenant]: [1,500] [Contribution Points] [Sergeant]: [500] [Contribution Points] [Private]: Default Rank Ranking Rewards: [Grand Duke]: [Shining Jewelry Case] (x30) [Duke]: [Shining Jewelry Case] (x20) [Marquis]: [Elegant Jewelry Case] (x20) [Count]: [Elegant Jewelry Case] (x10) [Viscount]: [Steel Jewelry Case] (x10) [Baron]: [Steel Jewelry Case] (x5) [Knight Commander]: [Old Jewelry Case] (x5) [Superior Knight]: [Old Jewelry Case] (x3) Rewards from gens boxes: Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen. Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen. Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen. Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen. How points are calculated on our server: Points decreased on death (in normal conditions): 14 points. Points increased on kill (in normal conditions): 27 points. Minimum points decreased on death (based on level difference): 7 points. Maximum points decreased on death (based on level difference): 16 points. Minimum points increased on kill (based on level difference): 21 points. Maximum points increased on kill (based on level difference): 29 points. Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes Last day of the month when you can get your reward from previous month: 7th day. [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h. [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk. [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring. [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted. [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way. [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels. [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks. [UPDATED] Ice Arrow range is now 5. [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets. [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr. [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets. [UPDATED] Released BoK+4 Goldens & Golden Derkon. [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following: Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas. Tier 1 items (BoK+1) - same deff. Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor: Brass: from 22 to 28 Wind: from 16 to 22 Spirit: from 21 to 27 Sphinx: from 17 to 23 Light Plate: from 25 to 31 Plate: from 30 to 36 Shields gained + 2 deff and + 5 dsr compared to default Skull Shield: deff from 5 to 7, dsr from 15 to 20 Elven Shield: deff from 8 to 10, dsr from 21 to 26 Large Round Shield: deff from 6 to 8, dsr from 18 to 23 Spiked Shield: deff from 9 to 11, dsr from 30 to 35 Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor: Dragon: from 37 to 49 Guardian: from 29 to 41 Legendary: from 22 to 34 Adamantine: from 36 to 48 Red Wing: from 28 to 40 Sacred Fire: from 43 to 55 Storm Crow: from 44 to 56 Shields gained + 5 deff and + 12 dsr compared to default Serpent Shield: deff from 12 to 17, dsr from 45 to 57 Tower Shield: deff from 11 to 16, dsr from 40 to 52 Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48 Plate Shield: deff from 8 to 13, dsr from 25 to 37 Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor: Ashcrow: from 42 to 62 Iris: from 36 to 56 Eclipse: from 27 to 47 Valiant: from 52 to 72 Black Dragon: from 48 to 68 Dark Steel: from 43 to 63 Ancient: from 35 to 55 Storm Zahard: from 51 to 71 Shields gained + 9 deff and + 20 dsr compared to default Bronze Shield: deff from 13 to 22, dsr from 54 to 74 Legendary Shield: deff from 7 to 16, dsr from 48 to 68 Elemental Shield: deff from 11 to 20, dsr from 28 to 48 Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor: Dark Phoenix: from 63 to 93 Divine: from 44 to 74 Grand Soul: from 33 to 63 Glorious: from 47 to 77 Demonic: from 45 to 75 Thunder Hawk: from 60 to 90 Shields gained + 15 deff and + 30 dsr compared to default Dragon Shield: deff from 14 to 29, dsr from 60 to 90 Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85 Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor: Great Dragon: from 75 to 117 Dark Soul: from 43 to 85 Red Spirit: from 55 to 97 Hurricane: from 73 to 115 Dark Master: from 51 to 93 Lilium: from 53 to 95 Piercing Grove: from 59 to 101 Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor: Dragon Knight: from 88 to 142 Venom Mist: from 57 to 111 Sunlight: from 64 to 118 Sylphid: from 68 to 122 Volcano: from 86 to 140 Phoenix Soul: from 78 to 132 Storm Blitz: from 63 to 117 Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor: Queen: from 60 to 140 Titan: from 74 to 154 Brave: from 64 to 144 Phatom: from 68 to 148 Destruction: from 62 to 142 Seraphim: from 63 to 143 Faith: from 55 to 135 Royal: from 60 to 140 Hades: from 62 to 142 Shields gained + 25 deff and + 50 dsr compared to default Crimson Glory: deff from 19 to 44, dsr from 90 to 140 Salamander Shield: deff from 20 to 45, dsr from 96 to 146 Guardian Shield: deff from 12 to 37, dsr from 30 to 80 Frost Barrier: deff from 14 to 39, dsr from 58 to 108 Cross Shield: deff from 16 to 41, dsr from 75 to 125 Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor: Vine: from 8 to 48 Leather: from 10 to 50 Pad: from 7 to 47 Violent Wind: from 12 to 52 [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers. + Other small fixes/adjustments/tweaks.
    10. There's nothing related to hardware, not even 50% of resources are used from our machine, your example of test-server and server20 is clearly showing that, as both test server and server20 are on same machine despite no delays. Secondly, this is not the highest number we have online, we had over 900 (chars) as record on first 30rr edition, but we also had 2 sub-servers back then. Thirdly the "move-loops" are not related to lag but to move-speed-protection, that will probly be disabled on next update as it is giving false detections. There are too many people on same sub-server than it should optimally be on our files, but not enough to split in 2 sub-servers, not even saying that entire gameplay is thought for 1 sub-server, being 2 will hurt a lot starting from limit of accounts up to too many spots, goldens and etc. We'll hold a maintenance most probably tomorrow, we'll see how it will be after and what possibilities we have.
    11. Release date: 25.09.2019 at 21:30 - Updates are up and no restart is needed! Changelog: [FIXED] Ice Arrow working with under 5k energy. [UPDATED] BoK+3 Goldens released.
    12. You can connect up to 2 accounts in test server if you leave your accounts in off-attack on official server.
    13. Release date: 20.09.2019 at 14:40 - Updates are up and no restart is needed - make sure to update client via Launcher as well! Changelog: [FIXED] Some Event Entries require level from game being different than how they should be. [FIXED] One of the budges getting lost from his fellow invasion-buddies, spawning on different minute than the rest. [UPDATED] Adjusted mobs level dropping symbol of kundun so that on each kalima you can find the same symbol level and +1 level at Schrikers. [UPDATED] Chance of getting fruits from BoK+1/BoK+2 reduced from 30% to 20%. [UPDATED] Vega is now considered a Mid-Tier Ancient set across drops (downgraded from High Tier). [ADDED] Sword Dancer on Gold Medal as the MG weapon. [ADDED] Referral Week, read more about it here: https://oldsquad.ro/forum/topic/3345-referral-week/
    14. Hello OldSquaders, First week of Inception is almost done, we already have our first players with reset from each class, but game didn't even fully started, as you currently have access to only like 30-40% of server content. It's a long and fun journey, that nobody should miss, and there are high chances for any newbie (especially in first month) to recover pretty easily due to our stages, and the way exp works on them. Inception reached the highest number of players (not chars) online in first week out of all of our projects until now - 350+ real players. But this can be pushed out even harder until the end of first month (when usually the record is set, based on previous editions). We've done our job, with hard marketing campaigns in order to assure a healthy start in terms of numbers. Now it's more on you to continue the push! Due to that, we're running a Referral Week, more exactly 10 days, starting from today until next Monday. The following (permanent) changes are done to Referral System: Credits per referral raised from 300 to 350. Resets needed for the referred player in order for the referrer to have the reward reduced from 15 resets to 10 resets. The following change is done until next Monday: Requirements for referring players is down to 0 resets and level 100 from 2 resets and level 200. That means, from now until next Monday everyone (with at least level 100) can invite friends or strangers to join Inception, instead of only 2rr+ persons. What you have to do is to ask your friends/strangers to write your character name on Referral field on registration. When they reach 10 resets you will earn 350 credits for each referred user. You can get referrals from any kind of places like skype, facebook groups, etc. Cheers!
    15. First to make a reset: ME: Sparkle BK: Zutto SM: Trippy SUM: RuSuLeTzZz DL: RedBuLL (first to make a reset from server). MG: FKinGCunT RF: Makiavelli Stage 1.1 Unlockers: RuSuLeTzZz, Makiavelli and RedBuLL Stage 2 Unlockers: Makiavelli, darkyo and Devex Stage 2.1 Unlockers: mafy, Trompeta and Atenea Stage 3 Unlockers: mafy, Mu3rTe and AlmightySM Stage 3.1 Unlockers: mafy, Makiavelli and Zutto First to get 30 resets and level 400: ME: Eleonora BK: Zutto SM: Mu3rTe SUM: mafy (first to make 30 resets and level 400 from server). DL: ZaZaX MG: Makiavelli RF: Sm0uke Total Accounts: 36750 Total Characters: 9643 Record Online: 721 Final Ranks of the Edition Normal Top: Mercenary: PvM Rankings: Blood Castle: Devil Square: Chaos Castle: Castle Siege Killers: Castle Siege Stampers:
    16. Release date: 19.09.2019 at 14:00 - Updates are up and no restart is needed - make sure to update client via Launcher as well! Changelog: [UPDATED] We've come with a fix so you don't need dcfriend or manual disconnect from staff if you leave 2 acc in off-attack: Now the limit from server-side (not client-side) is 3 acc instead of 2 (so you can safely disconnect your off-attacks). But, we've added manual checks if you enter the 3rd character on IP, so it will disconnect it right after entering (if 2 accs are already connected on IP). It will disconnect either the last char logged or the first one (it's depending). [UPDATED] Now summoners can use Cometfall (blast) skill, to have an alternative to the delayed chain lightning on server 1, especially on higher agility.
    17. If I let you play after your trash talk about us before and during Phoenix doesn't mean it is something granted, don't force your luck. Gud luck.
    18. Summoner has the same delay since 2016. It will always be when there are many online compared to 0 online on test/sv20. Not fixable.
    19. I've found a solution, and on my own tests, it does work I'll probably release it live later on today, but would like you guys to test it out as well on test server. Basically, the solution I've found is to have the limit on connections to 3 on server-side (client side still 2) - so you can d.c your off-attacks - but make a manual check of accounts connected on IP after you enter the character. So, if you have 2 accounts online on the IP when you enter the 3rd character, it will close the game on your 3rd character (in 90% of cases, it will close the game on the last entered character, but in case of server disconnects/maintenances the order will be random until you enter manually the first 2 again). It's not that beautiful as I would hope to, but at least it's something to fix the problem. Looking forward your feedback from test-server.
    20. Release date: 16.09.2019 at 14:10 - Updates are up and no restart is needed! Changelog: [UPDATED] Reworked Reset Zen Table Old version: Resets cost starts from 100kk and goes up as following: Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 235.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 535.000.000 zen Each extra reset until 25 resets = + 50.000.000 zen per reset. The 25th reset = 785.000.000 zen Each extra reset until 30 resets = + 100.000.000 zen per reset. New version: Resets cost starts from 40kk and goes up as following: Each extra reset until 5 resets = + 10.000.000 zen per reset. The 5th reset = 90.000.000 zen Each extra reset until 10 resets = + 15.000.000 zen per reset. The 10th reset = 165.000.000 zen Each extra reset until 20 resets = + 30.000.000 zen per reset. The 20th reset = 465.000.000 zen Each extra reset until 30 resets = + 60.000.000 zen per reset. [UPDATED] BoK+2 goldens are now released!
    21. + [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
    22. Release date: 15.09.2019 at 18:00 - Updates are up and no restart is needed! Changelog: [FIXED] Market price being 2kk instead of 1kk when adding from Game Warehouse (instead of web warehouse). [UPDATED] RF base skill damage on Roar & Dark Side was raised. We understand that not everyone does have a team to carry the RF in early game, so we made a small boost that doesn't scale along the game, just like we did with other important pvm skills except RF ones (ES, Lightning shock, etc.). [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
    23. + [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset).
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