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  • ADMIN

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    Everything posted by ADMIN

    1. Release date: 15.09.2019 at 18:00 - Updates are up and no restart is needed! Changelog: [FIXED] Market price being 2kk instead of 1kk when adding from Game Warehouse (instead of web warehouse). [UPDATED] RF base skill damage on Roar & Dark Side was raised. We understand that not everyone does have a team to carry the RF in early game, so we made a small boost that doesn't scale along the game, just like we did with other important pvm skills except RF ones (ES, Lightning shock, etc.). [FIXED] Quiz Event not resetting the answers limit from the previous edition. [FIXED] Warp pvparena not working (we still made the arena with the working version). [FIXED] Illusion of Kundun missing one 'zero' in his HP. [UPDATED] Weekly rankings are now up and the ex points have been reset. BoK+2 Goldens will be released during today (Monday).
    2. + [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset).
    3. Release date: 14.09.2019 at 15:35 - Updates are up and no restart is needed! Changelog: [ADDED] Reset Stats Fruits +6~9 on BoK+1 and BoK+2. You have 30% chance to drop a reset fruit from BoKs apart from the exc item. They reset between 80~140 points depending on +. You can drop AGI & ENE reset fruits on BoK+1 (and CMD with lower chance). You can drop STR & VIT reset fruits on BoK+2. [FIXED] Move Limit checks happening on 0 resets (they should happen after 1st reset). [UPDATED] Gens switch time is now 3 hours (just for first week, to help at leveling, then back to 24h). [UPDATED] Market price to add an item is now 1kk zen instead of 3kk zen (just for early, will be raised as game progress though).
    4. All Inception updates will have patch names and they will be posted in this Updates Tracker section. The first patch name will be "Patch 3.1.1.0". Explication of each digit from patch name: - First digit (in our case, 1): Current edition from the server (1 - first edition, 2 - second edition, etc.) - Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed. - Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactfull changes, etc. - Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contain them. To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2 That means the patch is part of the 2nd edition of the server, it had already 3 client modifications that required update via Launcher, it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one. Cheers!
    5. It is not working because you need to send an actual packet to disconnect a char in game, which website can't do I am speaking with devs if we can find a work-around, but for now my statement remains up 😛
    6. Hi there, Yes, you can't really leave 2 chars in off-attack without manual intervention (disconnect by dcfriend or disconnect by us). And I'm pretty sure it can't be fixed because the IP limit is acting before anything else, so after reaching 2 acc on ip connected it will just disconnect you, not letting you disconnect the off-char first. We'll think about a solution but I doubt will find one, so either 1 off-attack or 2 off-attacks with manual intervention. Cheers
    7. Server is now opened for public! Monsters will spawn in 1 hour (at 20:00)! Cheers!
    8. Good note, they're added now, were missing. Neil - Silver. Lagle - Gold.
    9. Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our Inception (old Max30RR) server. Back to origins! The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+3 (after 1 hour). We're very excited and we hope that everything will be fine for you to enjoy! You still have time to gather strong teams as what is coming will be pretty hard alone! Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, pets, strangers and gather on the start day to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good support for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 1 since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (22 September - Sunday) but there will be no Ancients drops, no Senior, no Erohim, no LoT spots. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, only at 3rd CS you will have ancients drops and at 4th CS Lord Mix). !!! NOTHING IS CONSIDERED ANTI-GAME ON CS! You can use any kind of strategies (ghosts,allies,etc.) but do it on your own RISK of getting bad reputation/enemies! We still encourage fair play but it's up to you! Make Sign of Lord great again! Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our 50RR server will be the kid, more info on Gameplay info. First season of 50RR as a kid will start in around 2.5-3 months, so first transfers on Inception after around 6 months. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 1-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 1-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Special / Hot Features: https://oldsquad.ro/forum/topic/2236-inception-special-hot-features-that-you-should-know/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ Other info topics can be found on Inception's Info section! If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
    10. Poison Bull has 110-130 Thunder lich has 90-105 There are no EE's anymore, only Hybrid AE's. Agility is still required as default (600~700). Debuffs lasts 5s + ene/1000 seconds.
    11. Hello, Can you write us on facebook page? We'll help you out easier.
    12. Hello, The Public Test Server for Inception has been released! It is now online and it can be accessed from the same client that has been uploaded for Inception on downloads section: https://oldsquad.ro/forum/topic/1176-inception-downloads/ The documentation can be found here: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Most of things are done, especially important things like chars, mobs, etc. There are still details to be tweaked/adjusted until the official release, so keep that in mind when playing on test-server. Also feel free to report anything you find wrong or any feedback you may have (it may not be on our list and can pass missed). Enjoy!
    13. Test Server Documentation The following features can be used on Test Server in order to explore whatever you want easier: - /pkclear - Remove your PK. - /passquest - First time will evolve you to 2nd class (Blade Knight, Soul Master, etc.), second time will evolve you to 3rd class (Blade Master, Grand Master, etc.). - /money ZenAmount - Set the desired Zen for your Character. - /mrebuild- Reset the Master Skill Tree of the Character. - /setlevel CharLevel - Set the desired Level for your Character. - /setmlevel CharMLevel - Set the desired MLevel for your Character -first you have to do the 3rd quest to avoid bugs - /setpoints LevelUpPoints - Set the desired level-up-points (a.k.a points to be added) for your Character. - /setmpoints MLevelUpPoints - Set the desired mlevel-up-points (a.k.a master points to be added) for your Character. - /setstr Strength - Set the desired Strength for your Character. - /setagi Agility - Set the desired Agility for your Character. - /setvit Vitality - Set the desired Strength for your Character. - /setene Energy - Set the desired Energy for your Character. - /setcmd Command - Set the desired Command for your Character. - /treereset - It will reset your Master Skill Tree. - /spawn MobId - Spawn the desired Monster on your Character position. Example: /spawn 350 will spawn a Cursed Dragon on your Character position. - /drop ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /drop 5 12 9 1 1 3 1 will make you an Excellent Grand Viper Staff + 9 + Skill + Luck + Add 12 - /dropsocket ItemSection ItemType ItemLevel ItemSkill ItemLuck ItemAdd ItemExc Example: /dropsocket 5 12 9 1 1 3 will make you a Grand Viper Staff + 9 + Skill + Luck + Add 12 with 3 sockets. NEW: Item Code generator online, choose your item / options that you want and copy-paste the code into the test-server. Link: https://mu-items-maker.vercel.app/ Credits: @Zmora Legend: *ItemSection = The section of the item in Item.txt (from 1 to 15). *ItemType = The item number from the section number in Item.txt (from 0 to ~ 150). *ItemLevel = The level of the item (from 0 to 15). *ItemSkill = If item have skill or not (1 = with skill, 0 = without skill). *ItemLuck = If item have luck or not (1 = with luck, 0 = without luck). *ItemAdd = If item have add or not (0 = no add, 1 = add 4, 2 = add 8, 3 = add 12, etc.). *ItemExc = If item is excellent or not (0 = non exc, 1 = exc, other combinations of numbers from 1 to 64 = combinations of exc options). Download Items + Mobs information (for /drop and /spawn): https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
    14. Info aren't updated for W4, it will be when w4 will be released. I stated some of the new changes:
    15. That means basically free card for people that just go 0-20rr with full PvM build (EMG, ARF, etc.) and then just switching to PvP build (SMG, VRF, etc.). It won't be possible. For builds adjustments (and even full resets) you farm/buy reset fruits, 470 points reset per fruit.
    16. CS competition, the lower the guild cap the more chances to have 4 constant competitive guilds at CS, instead of having most good chars on same guilds (1-2) with higher cap. Depending on progress and how guilds will be established, the number can be raised or not.
    17. Different drops based on map, different distribution of higher mobs (for example in devias you have 2x Ice Queen spots, equivalent of Schriker from kalima1, so only ~4 spots of the same quality at the level of 'low maps'), and ofc, the amount of spots available on maps (for example, there is not enough space for everyone to level on devias only for too long, in first days).
    18. We've removed the new 'anti-alt-farm feature' for Inception as it's not that good now after the new limit per ip and also because of the resets. That means drops are normal on low maps and you can also use helper as normal from level 1. But, it will be 100% implemented on the next Phoenix as there it will work 100% as intended, due to the difficulty of the higher content for alts farm at any point of the game. Also we want to let you know that the "revamp" of maps doesn't only mean the new distribution of gens/normal/non-pvp maps but also all types of maps (low, mid, high, very high) does have almost indentical attributes for mobs in terms of level (exp), dmg, hp and deff. As an example devias mobs are identical with kalima1, losttower1-3 with atlans1, etc. You'll also notice a gap in attributes from a type of map to another (for example from low to mid), a higher raise in attributes to match the progress, compared to low increase of attributes compared to higher mobs but from same type of map (ex small increase between lt1 and lt4 mobs but bigger increase between karutan2 and raklion/vulcanus, etc.). With all of the exp tweaks (party exp, vip exp, mobs exp, mercenary squad, gens bonus) we really think that will be a great race for the top for everyone involved, difference of course will be based on your activity and your party structure. With that being said, we hope to release the test server somewhere on the next week, for everyone, which will remain active during Inception. We're still working hard on everything and we'll continue to work until the very last day, so expect things to be changed/adjusted until then. #MakeMUGreatAgain!
    19. AE-EE will be part of CS just as VIT-DL, VIT-BK, ASM, EBK, EDL and ERF will be, for me the subject is closed. 80% of server won't care of such builds, and they'll just enjoy the changes, for the rest, good luck getting the best builds for winning the CS.
    20. Ofc, that was exactly the poll, Option 1 - leave them as they are, option 2 - my changes.
    21. Ofc that those guilds having 10-15% of the players interested in CS from server will have dedicated AE-EE for CS, that's part of the game and will stay as it is, the better strategies and sacrifices will always have an impact for such event, just like there are dedicated VIT-DL, VIT-BK (for switches/crown). When I presented you the poll I presented you most of the changes that may happen if it succeeds, not only removing EE from server1. When you voted you agreed with all of them, or you should have voted for "no", as opposite. L.E: I clearly stated that my vision and idea was to have EE's out of the normal need for anyone that wants to level-up/compete on PvP/PvM events. I never said that I want them completely out-of-game, especially not out of CS, where things like that makes the difference from people that just go there and right-click + QQ randomly and people that treat such event with seriosity, making strategies and different builds to have an advantage there.
    22. Most options scale up with damage/deff, no matter stats (double damage, dd, edr, crit, max hp, etc.). The rest of 'flat bonuses' are weaker of course, as they always were, but still adds up, there are no 100k damage as even if stats is higher, formulas are nerfed to keep decent values across deff/dmg/asr, etc. so even those flat bonuses will matter, but not same effect like on non reset. You have 3 choices, 42k stats and 27k max points in one stats (in stage3, 16k in stage2). Choose the best one for your AE. Ice arrow is not a main PvP skill, it's just a supportive skill that gives a lot of support power and takes up from the damage/hp. Buffs formulas on CS server are almost same as EE's used to have on 50RR where they were nerfed (hard), and around 40% of power they used to have on old max30rr edition on server1.
    23. Hi there, We know how important are parties (especially stable ones) in a hard server so this topic's purpose is to help you find a party or find the missing players to complete a party. So, feel free to follow this suggested model: Nickname: Starting class/class: Hours online per day (character online): Hours active per day (player online): Looking for stable or looking for starting party: Good luck!
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