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Everything posted by ADMIN
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Maps Limits In order to keep the balance between RF, MG & DL vs rest of classes and to also keep the maps as they were intended (without lower level move from website) we added level-checks: Now DL, RF, MG can stay in low maps with -10 levels than rest, and on rest of maps with -20 levels than rest. Now DL, RF, MG goes on the same BC/DS/CC like rest of characters. Also, in order to progress on maps by feet (from kanturu1 -> kanturu2 or atlans1 -> atlans2) you'll have to have the map level (available for all classes). The feature is active only after 1st reset (on 0 resets all chars go on maps as normal). The warp menu will always show 2/3 of normal classes level no matter what, else this feature was added directly into M menu for special classes
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I heard it can happen when you get request in bc safe zone as well, or you give request there, so if you already have party just stay with /re off, if you don't just stay with /re auto for both giving and taking party. We're also thinking to come in help and add an auto entry back (on the next bigger update) if you leave character before BC/DS starts (like disconnect / switch character / etc.) You can also use it to skip a bc/ds if you don't find a party, and try later, without wasting entry.
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Hello, Services are up for now. As we said previously, expect things to go crazy until we announce something 100%, they are still working on the network to make it stable back as it usually is, but nothing is 100% yet. The back-up network is also too weak to hold the amount of attacks we constantly receive, so we're forced to wait the main network to be 100% again. Have a good night and don't forget to /offattack when you leave AFK!
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Even though server is now reachable, there is no official confirmation that the problem is solved (we're still on main network). So expect things to go crazy until we announce anything true. TIP: You should leave characters in /offattack for this night, they remain online even if there are network problems.
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Hello, It seems that there is again a network problem (both our services and our provider ones are unreachable). Unfortunately there is no ETA as nobody is online to confirm our request and proceed with the switch to the back-up network. Due to the late hour, we'll be doing exp compensation in this weekend. We'll remain awake to wait the switch and bring everything back online, but we do recommend to not wait as it can come back anytime from 30 minutes up to morning time, so just go to sleep. We're sorry for inconveniences but this kind of situations are out of our hands. Have a good night!
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No clue what can cause it, I'm sorry :-s.
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It should just close it and move it near clock, with its Icon, where you have to click it to get it back. I also use it without problems. You may try to add the launcher and main.exe on DEP, if it's not already added there, you can follow the game file with "ATTENTION IF GAME IS NOT WORKING!", the DEP step.
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Hello, game is hidden near windows clock after F12.
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The System is now ready for BETA stage and it is up on Test Server! We invite you to take part into games on the Test-Server to help us with reports and feedback before releasing the system on official server! What you should look for: - All characters to work as expected. - Game system to work as expected. - Any exploit you may find working that can give an advantage for a team. Let us know anything you find wrong/exploitable or any feedback you have for improvements! Cheers!
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Hi there! This is the official topic for our new Soccer System. You can contribute in this topic with reports/feedback to improve this new game. Soccer System Info Just like in the normal Soccer, there are 2 teams fighting in the Soccer Stadium, located in Arena. Each team must have its own dedicated Guild to participate at the Soccer. A team can consist of 1 up to 5 players. We recommend 3v3. You can write /soccer GuildName to start a Soccer (only in low zones). Basic Info: All soccer participants are immune to damage. That means, you aren't able to kill any of the opponents (so, anyone is free to join, no matter level/resets). In order to win, you have to be the first team to reach 5 goals (100 points). If the GM (captain) of the other Team does leave game (switch character/disconnect) you auto-win the game. You can't use items (especially Antidote) during Soccer. Pets (Fenrir/Dark Horse/Raven/Uniria/Dino) are not allowed at Soccer (you get Stun until you put them in Inventory). You can't leave soccer map during a game, it will teleport you back. Each character can use only one skill, based on its class/build. If the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Gameplay - Skilled part: Instead of damaging opponents, each player has a "STUN" effect, added on the first attack every 20 seconds. Basically, you are able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns. The first touch of the opponent (with the skill or left click attack) when cooldown is available will cause the STUN effect on him. You can write /stun on and /stun off to enable/disable your STUN, by default it is disabled. Note: You can make a macro writing /1 /stun on and /2 /stun off and then press ALT+1 and ALT+2 to enable/disable the STUN during soccer. Gameplay - Random & FUN Part: Every 30 seconds, 1 random player from each team is BUFFED or CURSED. The effect is the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect). There is a 33% chance for BUFF and 66% chance for CURSE. Duration of buffs is 15 seconds. Duration of curses is 10 seconds. Buffs: Quickness Effect - It will boost movespeed. Protection Effect - Immune to stuns from players. Curses: Ice Effect - Will decrease movespeed. Ice Arrow - Will put ice arrow effect on the character, making it unable to move, but it can attack. Blind Effect - Will block the character soccer skill. Characters Attributes: RF: PRO: 8 Seconds STUN. PRO: Very powerful shots on Ball. CONS: 2 Range on Soccer Skill (Chain Drive). CONS: Can't get Ball out of bad zones. CONS: Hard to play/master, can harm your team with his shots. SM/MG: PRO: 6 Range on Soccer Skill (Lightning). CONS: 5 seconds STUN. BK: PRO: 7 seconds STUN. CONS: 3 Range on Soccer Skill (Death Stab). DL: PRO: 6 seconds STUN. CONS: 4 Range on Soccer Skill (Force). AE: PRO: 6 Range on Soccer Skill (Penetration). PRO: Can use left-click attack with 6 range that can STUN as well. PRO: Blind Curse doesn't reduce AE's power (she can use left-click if skill is blocked). CONS: 4 seconds STUN. SUM: PRO: 5 Range on Soccer Skill (Drain Life). PRO: 15s cooldown on STUN instead of 20. CONS: 5 seconds STUN.
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There is no AoE stun as there are only single-target skills available for all classes. You can STUN only one character at a time, then wait cooldown for next STUN. Coming up with new info, presenting the classes attributes at soccer: RF: PRO: 8 Seconds STUN. PRO: Very powerful shots on Ball. CONS: 2 Range on Soccer Skill (Chain Drive). CONS: Can't get Ball out of bad zones. SM/EMG: PRO: 6 Range on Soccer Skill (Lightning). CONS: 5 seconds STUN. BK/SMG: PRO: 8 seconds STUN. CONS: 3 Range on Soccer Skill (Cyclone). CONS: Can lose control of the Ball, being moved back. DL: PRO: 6 seconds STUN. CONS: 4 Range on Soccer Skill (Force). AE: PRO: 6 Range on Soccer Skill (Penetration). PRO: Can use left-click attack with 6 range that can STUN as well. PRO: Blind Curse doesn't reduce AE's power (she can use left-click if skill is blocked). CONS: 4 seconds STUN. SUM: PRO: 5 Range on Soccer Skill (Drain Life). PRO: 15s cooldown on STUN instead of 20. CONS: 5 seconds STUN. Other mentions: You can't use items at Soccer (looking at you, Antidote!). Pets (Fenrir/Dark Horse/Raven/Uniria/Dino) are not allowed at Soccer (you get Stun until you put them in Inventory).
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We're close to finish the beta version, most probably it will be ready tomorrow, when we'll need you to test it, any team/players singing up for tomorrow?
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Forgot to mention: Note: Feedbacks are accepted (for reward) until Friday at 23:59. Also please leave your char names in your post, thanks!
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The following changes are also up now: [FIXED] PvP Quest space required being 3 spaces instead of 2 spaces. [FIXED] PvP Quest not showing message on re-target, when current target goes on Battle Map with same Gens. [UPDATED] Now you won't be able to start a PvP Quest during BC/DS/CC/Arena Tournament/Crywolf Event/Castle Siege. [FIXED] MGs 'hiding' inside Kundun coords using weapon skill, being untargetable. Note: If MGs gets on Kundun coords they will be moved 5 coordonates back. If zone is invalid, they will be moved at x=35 y=60.
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As far as I know, this is happening when you get a request before entering event and you don't complete it. Example: You get trade request and enter BC, the request will bug it and remain like there. You can try to stay with /re off before going to NPC for event and see if it's happening again.
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We won't choose, we just need at least 2 teams testing the system and bringing feedback/reports, any number of teams will be able to test the system anytime after it is done and up on test-server. While the league will have its own games, the soccer system can be used anytime after release, by any guilds that want to have fun or train for the League.
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Hello OldSquaders, Inception reached its highest record of online players (both characters and unique players) 2 days ago, after 40 days since its start. There were 716 online characters and 430+ unique players online at that time. It's the highest number of unique players online we ever had on our projects, and we want to thank you for your trust and support. As a "reward", we're preparing a new fun system for you to enjoy! You can read more about it here: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/ Also, we've released our Early-Game Feedback topic where you can contribute for a better future! You can read more about it here: https://oldsquad.ro/forum/topic/3413-early-game-feedback/ #MakeMUGreatAgain!
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Hi there, OldSquaders! Not sure how many of you like fun activities in this game, except of exp and AFK/Hunt, but for those that like to have fun from time to time, we've come with a HOT new system! OldSquad Soccer System - Our new UNIQUE Soccer System. Why we're calling it UNIQUE? Because it is totally different compared to a normal System. Before telling you details about this new system we have 2 things to announce: We'll need 2 teams that want to "showcase" this System on Test-Server, to make sure it works perfectly before releasing it. When everything will be 100%, we'll release our OldSquad Soccer League, which is a 2 weeks championship, more details after presenting the Soccer System. Soccer System: Just like in the normal Soccer, there will be 2 teams fighting in the Soccer Stadium, located in Arena. Each team must have its own dedicated Guild to participate at the Soccer. A team can consist of 1 up to 5 players. Gameplay: All soccer participants will be granted with 100% absorb of damage. That means, you won't be able to kill any of the opponents (so, anyone is free to join, no matter level/resets). In order to win, you'll have to be the first team to reach 5 goals (100 points). HOT: Instead of damaging opponents, each player will have a "STUN" effect, added on the first attack every 20 seconds. Basically, you will be able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns. The first touch of the opponent (skill/left click) when cooldown is available will cause the STUN effect. Each character can use only ONE skill at soccer, and there are different STUN durations: Lightning: SM, EMG Penetration: AE Force Skill: DL Weapon Skill: BK, SMG Chain Drive: RF Drain Life: SUM Stun Duration: Range: 4 seconds (SM,AE,SUM,EMG) Medium Range: 5 seconds (DL) Melee: 6 seconds (BK,SMG,RF) HOT: Every 15 seconds, 1 random player from each team will be BUFFED or CURSED. The effect will be the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect). There is a 33% chance for BUFF and 66% chance for CURSE. Duration of buffs/curses is 10 seconds. Buffs: Quickness Effect - It will boost movespeed. Mana Shield Effect - Immune to stuns from players. Curses: Ice Effect - Will decrease movespeed. Order of Restraint Effect - Will chain the character, making it unable to move. Blind Effect - Will block the character soccer skill. Note: System can be adjusted based on your feedback. OldSquad Soccer League: After the Soccer System will reach its final version, we'll start the registration for OldSquad Soccer League. You will need a team of 3 characters (must be different classes). You can also have 1-2 backup persons (again, different classes). There will be a total of 8 teams allowed (first 8 registered + the next 3 as "back-up" in case first 8 don't participate). One Season will last for 2 weeks, with 2 rounds (1 round each week). During each week, each team must play versus the rest of the teams (7 games per team). The date/hour will be set at a common agreement between teams captains. When a date is confirmed by both, staff must be noticed, if one of the teams won't be there at that hour, the other one wins automatically. One win = 1 point. One lose = 0 points. At the end of the 2 weeks, the first 3 teams with most points will win some nice rewards. The last 2 teams from Season will be eliminated from League, and won't be able to join the next Season. 2 new slots will be open for 2 new teams on each Season, + x extra slots based on teams that don't want to continue.
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Hello, After Stage 1.1 was completed and after more than 40 days, it's safe to assume that the Early-Game of Inception is almost over. In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic. Note: Feedbacks are accepted (for reward) until Friday at 23:59. Cheers!
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There are many not full yet, so I won't rush with that, if there will really be needed such measure we can apply it, but for now it's not a must, IMO. If you have ML you join only at level 400 on BC8/DS7, in rest you join according to level.
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Ehm, Repels counter got a bug, and I had to reset most of the repels counter (that went on -1) in order to work fine now, so 99% of repels got deleted. Should count fine from now on, cheers
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Release date: 24.10.2019 at 22:25 - Updates are up and no restart needed! Changelog: [FIXED] Mercenaries that left the squad were still considered Mercs at PvP (invasions/non-pvp maps,etc.) [FIXED] Quest time will be kept even if you unregister from squad and register again. [UPDATED] Now you need at least 1 reset to join the Mercenary Squad. Note: The current mercs with 0 resets have been removed. [UPDATED] Now you need to have at least 10 Points to start a PvP Quest. [UPDATED] Now you can only be registered with 2 characters maximum per IP, on Mercenary Squad. Note: The first 2 characters you register on IP will always be the only 2 allowed. [ADDED] Repels counter for mercs repels, it is showing on website from now. Note: Repels counter was added yesterday, so only Repels starting from yesterday were counted. [UPDATED] FAQ can now be accessed from main page -> last menu item, near Login. [FIXED] Raven getting bugged after 130-150 speed, causing way more dps than normal. The following changes have been made: Speed formula: from 30+(RavenLevel*2)+CMD/60 to 30+(RavenLevel*1)+CMD/400 Min damage formula: from 250+(RavenLevel*20)+CMD/4 to 250+(RavenLevel*30)+CMD/3 Max damage formula: from 450+(RavenLevel*30)+CMD/2 to 450+(RavenLevel*45)+CMD/1 Basically, buffed damage and nerfed speed, so it remains in normal parameters, without bugging out. Note: CMD build is still a FUN build which is not recommended for any serious play. [ADDED] Potion Girl on Crywolf safezone. [UPDATED] Removed Elemental Shield & Mace from BoK's. + Other small fixes.
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Entire Patch is now live! It was also re-organized to prevent confusions.
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Damn dude, what alcohol do with people ☠️ Closed.
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I'm sorry @Shuryk but I can't continue a discussion with you as long as you don't even read what I write, where I clearly said that SD RECOVERY IS OUT FROM GAME, and keep telling your own things. This subject is closed for me, you can ofc continue it how much you want (available for everyone), or you can just start participating at CS to have a chance for such rewards, that were ANNOUNCED before everyone started from 0. Now that the current better players have them, congrats to them, they deserve them. Peace!