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Everything posted by ADMIN
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Hello, Since yesterday at around 16:30 we've noticed that our data server kept failing for around 4-5 hours, every 20-60 minutes. We've been troubleshooting the problem for the last 24 hours along with our devs and our host manager. Unfortunately we tried everything to find and fix the problem (and we thought we did it, as it stopped yesterday evening) but it seems that it appeared again today. We've also turned off 60% of our scripts/systems in the process of troubleshooting, which will be back shortly. We also noticed that it happens only when we reach a certain amount of players online (around 510-515). So we have blocked slots at 505 for now (and it seems that it stopped) and we'll manually disconnect AFK chars (dead players from cities) when the limit will be reached. Our only solution left is to migrate to a new machine on a fresh windows as it is most likely something from windows (nothing else left untried or unchecked). The migration will take some time as we have to configure the machine and reinstall everything we have for all of our servers. We're really sorry for the discomfort created but be sure that we're doing our best to make sure that you have a great gaming environment. There will be some compensation for this situation but we'll speak more after we make sure everything is fine. Thanks for understanding and for your patience!
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This things are isolated cases and have nothing to do with our server/network (check online players, there are players from first minute of server without a single reconnect or disconnect). In your end can be lot of things: packet loss, high latency with our server, bad dns (use google dns), limited bandwidth, isp problems, etc. If you can't hold 3 accounts then don't play with 3.
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You compare fresh top servers that use "Online players: + 500" on website with no fake online 4-8 months old servers from oldsquad? Wait for phoenix and you'll see real population, not fake one.
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The last surprise that Phoenix brings to our community is a brand new redesign of our website! We really hope that you'll enjoy it and please let us know if you find anything wrong (there are still some details missing or wrong, but we're working on it). Cheers!
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And why is that? Because no more donations / enough people after x months :). Everyone can dream of 1-2 years servers, but useless if they leave after few months (you're the same case). Idk why ppl talk about years when they play few months no matter what. Play how much you want, we find our own ways to survive despite leavers. Yes, we release new servers so we survive. We don't depend on anyone at all, whoever wants to play will play, we will do our things no matter what people do. If we consider that we can keep a server up for more than 8-12 months we'll do it, if we consider that we want to release new servers we'll do it. It's our own time and work and we decide what we do with it depending on how things work, not anyone else's decision :). Ppl are here to 'consume' what we offer and that's it. If they don't like how we do things or what we offer they'll find other things, in their place will come new ppl from marketing and on new editions, everyone is happy.
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CW mobs have same stats like similar level mobs (for example, Condras). We can't balance mobs DMG around EE, that would mean defence would be useless for all chars except EE. But, because we increased Def from AGI for most classes and because EE doesn't have anything to raise her survival, we will give her the soldier buff automatically even after level 250+ (for EE's only, based on the same EE rule like for PvP). No, we nerfed DMG buff more than DEF buff, as the dmg it matters more when it comes to PvP / Hunt / etc. between ppl with buff and people without buff. Also, dmg was nerfed more due to other reasons like global pvp dmg increase, etc.
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After the rework of spots/mobs Kalima is nice. The advantage is that you are safer from PK compared to other maps. Spots/drops/mobs are the same like any monsters of their levels. Not sure if I can do that with ww ring, but I'll try. About CW - mobs should be better after the mobs rework (you can test). Also ingredients drops were boosted a little. It is already, on NonReset as well, but only for BC and DS it's possible and you also lose the event participation, you can only come back for the exp/drops after reconnect.
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It's funny how you still trash-talk here. Do you see any of our servers closed before 8-12 months? That is LONG-TERM. We can control how much server is online but we will never control how much people CHOOSE to play. Keep trash-talking and I promise you're out from here. Kisses.
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First to make a reset: ME: Lilith BK: WhiteBK (First reset from the server) SM: Merc SUM: hAse DL: UzzY MG: Cash RF: darkyo Stage 1 Unlocker: Takeshi Stage 2 Unlocker: Legion Stage 3 Unlocker: ProBSB Stage 4 Unlocker: RoanMG Stage 5 Unlocker: Neby1 First to get 30 resets: ME: Tuesday BK: PsYcHo2you SM: Litecoin SUM: Beren DL: Neby1 (First to get 30 RR from the server) MG: Symphonia RF: Taken Total Accounts: 21389 Total Characters: 9617 Record Online: 794 Final Ranks of the Edition Normal Top: Blood Castle: Devil Square: Chaos Castle: Arena Tournament: Castle Siege:
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Hello, The Public Test Server for Phoenix has been released. You can download the client from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/ The documentation for commands available on test server can be found here: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/ You should know that the characters/skills haven't been touched yet (so chars settings are similar to nonrr for now). Also some things aren't finished yet, as we are still working hard to finish everything before the grand opening. But you can test up to 80% of content, so enjoy!
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Thanks for your wishes! Really appreciated
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Helpers are needed as they are. Why? Because server is designed to be progressed in a full party, and after some time the amount of new people is low, so much harder to have a 24/24 party of newbies in order to progress.
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Hello, start by reading this guide:
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Set multiple of 5 value on helper settings for buff.
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All fine here. If error persists contact us on fb page and I'll make you a patch.
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Again, let's talk shit because why not = ). I understand that you have some personal frustrations, but I'm not forced to swallow them. Of course that the offattack access was only added to make VIP more attractive under the circumstances where exp for VIP was reduced. Ofc that I argued about farmer-bots, it's the main reason that I don't wanna see autopick abused no matter what(not even hunter got it). The VIP attraction is the 2nd reason. I'm really amused by you and your friends for how trashy you speak about VIP price. 15e? 20e? It's 10e like always, in the conditions where you STAY AFK 24/24 FOR 7 DAYS. In any other condition where you play at least few hours per day, you can reduce its cost a lot. (even to 0 if you are hardcore, like ppl proved so many times). Again talking without any clue, you compare WoW and other MMO's that had millions of players where 100% of them were paying with a private MU server with few hundreds of players where 5-10% of them are donating. You have some real problems I guess. Prices are high because they can be reduced/cut to 0 just by playing (which no other game offer this). Sure, you want lower prices? No problem, but we'll remove any credits from game/web and leave vip/credits for donors only, with a lower price. It's my last reply for you, I lost valuable time already handling your frustrations. I can accept anything but trash-talk. Gud lack.
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Uhm, so you're arguing with yourself, firstly you said it's "PAY2WIN" feature, now you say it's the same like any normal player. So, what is the "PAY2WIN" from it? If it's the same like any other player? Ofc there is nothing P2W in it, LOL, but you have an economy advantage if you have it. Simple, you are a casual that plays only AFK? Np, you either pay the electricity bills like normally or donate and get your offattack access to save up. We're not changing credits/vip systems except to what's already changed. Take it or leave it.
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All services are back functional. Some chars got stucked as connected but we'll fix it tonight (if you rejoin yourself it will be fixed for you). Let us know if you have any issue. Everyone will receive 2 silver vip days as compensation (starting from tomorrow morning). Whoever does have it already will have an extension. Thanks for your patience!
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Hello, Today at around 7:30 Server Time there was an intervention at the OVH datacenter that is hosting our community. After it was completed it seems that the generation of network cards that we use aren't recognized anymore. Right now we are waiting for our host support to either fix the network card problem or replace it with a new generation. After it's done our services will be back online. ETA: : 40 minutes from now for the servers (forum is back), site will be back later. We're sorry for the inconveniences but it doesn't always depend on us. There will be a compensation for the offline time. Cheers!
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I've came with a modification of VIP levels based on your suggestions, in order to be balanced in the same way, and attractive by their own unique advantages, while not one feeling much better than the other. This is what we think of: @salam
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The 2 abusive methods to gain credits were nerfed/removed just to make sure everything is running safe and fair on the new system, which is letting you to trade credits on market apart from the normal jewels/zen. - Auction is still having some bugs where items dissapear after trade in some cases, so we won't use any extra problematic plugins anymore.
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It's really simple, by having access to such feature for everyone, it will just turn into a lot of bots from multiple machines, which we never encouraged and which we never promoted. Now it's added to make the VIP more attractive, while not making entire server full of bots. You are speaking about credits/VIP like they are locked only for 'money', but you're totally wrong, do a simple math from credits info and see how many credits are available each day just by PLAYING, then add it to the new trade possible on market which donors can support non-donors, apart from trading those farmed credits at the level of server (not only for ppl that win) and you'll have your answer.
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Good input! Waiting more opinions on this one. Helper zen is increased a lot on Phoenix (not possible for VIP to have lower zen, as your suggestion). Not possible the thing with "+5% dmg on bosses". #Update2 released on first post!
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I'm not talking about last 50-60 ML levels (they are made in the way that you can't complete them without playing for the full duration of server). I am talking about the level 1-400 which was too easy than expected (you had 200+ in first 2 days, then first stage over in first week, etc.). First 100 ML levels as well, too easy than expected, it should have been much more challenging (overall level 1-500). Take the last non reset edition as an example, it took like 3-4 months for first players to reach level 400, then 2-3 more for max ML, that's how it should have been again, but we failed with it this time, making it like 2-3 months for level 1-500 and then 4-5 months for last 100 levels. Items, ancients, etc. what you say I already stated in my last reply, those are the 'minor' fails that caused the overall fail, small things, sumed up, destroyed the long-term progression (and, the motivation). Yes, the problem that was with dupe was also an important factor, but not that much as the rest of things. GROM is banished from this community, and it's really healthy for the future (they caused a lot of problems, abusive events - see pvp arena, cs double guilds, non fair-play competition, and ofc, bug abuses). So, it was and it is actually a positive thing that they were/are out, for everyone involved.
