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    Posts posted by ADMIN

    1. On 6/14/2022 at 12:40 PM, EnkEgg said:

      I assume admin has stopped checking the forums now. 

      But just wondering if anyone has figured out how to fix this bug yet? I still have it happen quite a bit, almost as annoying as the random client closes. 

      I wonder if this anti cheat software is just cheaper than the old one?

      Not sure what bug are you talking about.

      Our previous anti-hack was an one time payment for license, years ago, live guard is paid on a monthly basis apart from the license. It is the only decent anti-hack for MU that is still updating in the market. Our previous anti-hack had no longer support since like 2-3 years ago. Most new cheats were working, a lot of random false positives with auto-close client without messages, incompatibilities with other anti-hacks (players couldn't play global MU or other servers with our server in the same time) and so on. The only reason why we still kept it is for the hwid bans and very basic protection. Banning 50-60 accounts per editions is no-fun, as well as having to check hack logs every few days to spot on hackers.

      It is currently the best software that we can use, and we'll use it no matter what cons it does have, it is on market since 2015 and the last update was few months ago. 

      If you encounter problems with it you can notice date/hour when it happened and upload the logs and the developer will happily check out.

    2. 8 minutes ago, Alex. said:

      @ADMIN is it possible to have a roadmap and maybe a special thread to discuss S17 related things like pentragrams, new bosses, going from socket to ruud sets, ruud drops rate etc

      There won't be any info / progress about S17 shared on OldSquad, this community will remain only for S6. We're building a new, fresh community from 0 for the S17 project, and the info / progress about it will be shared only there. When we'll have the forum and web open for S17 we will do a one time announcement here.

    3. Well, there's nothing more to talk about, the time for "talks" is over. I already stated my opinions and plans, you are all of course free to have your own opinions, but there's not really something that would change my mind.

      All I did during every single edition of any project was constantly to brainstorm, focus and come up with new features, new ways to balance things out, prevent bad things from happening, improvements, quality of life, new fixes, and so on. 
      There wasn't a single day from first 2-4 months of each project when I wasn't thinking at what we can do better, what we can improve, what can we add, to make the game more fun for our players.
      Could I have just stopped doing all of this since we already had a great product? Of course, most of people were already impressed with the level of the project, we didn't had to do much more. But we never stopped, we always wanted to get better and better, to work more and more.
      How many of you complained about Zen that is useless and you want it to be valuable? Some can be easily found on forum, the rest only us know, because we spoke with A LOT of you in private about your complaints. We delivered, we made Zen important in economy, and apparently it was "shit", well, you asked for it.
      How many of you complained that you have hundreds of jewels - some even thousands on Inception (talking mostly about bless, soul and life) and that they have no value? That all items are sold only for Credits (and insane prices) because the jewels are worthless? That people play with VPN and x accounts just to farm jewels and get rich over night which was BAD? That you have no motivation to go to events because rewards were CRAP? (of course are crap when you have hundreds of jewels).
      A hella' lot of you, and you know better. We delivered, we made jewels and events valuable, and it was again considered "shit".
      See? You never knew what you wanted. You always wanted something - we listened - we implemented - you didn't wanted it anymore and considered it bad. If breaks/stages were too long you asked them to be shorter. When they were shorter you asked them to be longer, cuz you "pass" content too fast. When higher maps were easier you asked for higher maps to be harder, when we made it harder you asked for them to be weaker because you need decent gear to stay.
      And of course, that's the reason I always trusted my own ideas more than what you wanted (my ideas and vision brought the oldsquad to this high level), despite listening and implementing everything good you suggested over years (browse forum and you'll find everything that was considered and implemented/changed that came from players and was considered good).

      You're right, I shouldn't blame the community, I should just blame me, that I took this project too serious and too personal and that I've put more soul than I should. That I allowed players to behave incorrectly from start, either between each-other or towards us. That I gave 2nd and even 3rd chances to players that shouldn't had them. That our rules weren't too harsh to make people think twice. That, as I said, focused too much on the product instead of focusing on building a healthy, toxic-free community where both staff and players can feel comfortable being part of. That was the secret that I didn't knew back then in 2016, how the way smaller communities with very bad products were so healthy, happy, and long-term.
      But yes, it was a great personal lesson, and for sure I'll use it in my future projects.

      I'm not looking to argue with anyone, it was my one and only reply, feel free to continue to throw shit, something that you (as community) know to do way better than to be constructive.

    4. Hello,

      The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer.

      Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity.

      The 6th edition will start somewhere between September and October.

      As for now, Inception will be closed tomorrow (12.05.2022) during evening.

      Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run!

      HoF has been updated: 

       

    5. First to make level 400:
      ME: Hydro (first to make level 400 from server)
      BK: DarknesSBk
      SM: Mael
      SUM: Alien
      DL: OneWar
      MG: Hellsing
      RF: xREDx

      Break1 triggers: Tadeusz, DarknesSBk, Pershing, Sosu, Ripo, eRoby & Alien
      Break2 triggers: Tadeusz, Sosu, Pershing, Ripo, DarknesSBK, Miukutin & xREDx
      Break3 triggers: Mael, Hydro, Alien, OneWar, Hellsing, DarknesSBK & EzRage

      First to make level 400 & 200 ML:
      ME: Prich1NdeL
      BK: TUPAC
      SM: Flames (first to make level 400 & 200 ML from server)
      SUM: Zizou
      DL: Ruby
      MG: CiHaNGiRM
      RF: BlowMeAway

      Total Accounts: 48878
      Total Characters: 4818
      Record Online: 763

      Final Ranks of the Edition

      Normal Top:
      image.png

      PvM Rankings:
      image.png

      Mercenary Squad:
      image.png

      Blood Castle:
      image.png

      Devil Square:
      image.png

      Chaos Castle:
      image.png

      Castle Siege NetWorth:image.png

      Castle Siege Killers:
      image.png

      Castle Siege Stampers:
      image.png

    6. I didn't ask for feedback so that you guys can just express your personal frustrations (be it about your own character or other characters) or to ask why we did/do things or not.

      We talk about Early-Mid game experience overall, not personal things. We talk about what was good and what was less good and can be improved in future.

      You are expected to MOTIVATE your opinions and optionally providing suggestions to overcome it.

      We expect a constructive feedback to help us become better and to offer you a better overall experience.

      Whatever is not considered a real feedback (pure complaining, asking questions, off-topic) is just ignored, I didn't open this topic for that, so unless you can bring value to this topic you can just ignore it.

    7. 9 minutes ago, Grazynka said:

      I start to play 2 weeks after serwer realise, without perma pt (same as typical new player who start play here). It is awful how this gameplay looks for new players. Till 180 lvl( what isnt easy to reach without pt and it wasnt easy to find pt for low lvls), you can participate only in 2 event - rabbits invasion and maybe skeletons. Later you can start go to bc (its ok but you dont have chance to find pt there but you can make it solo so isnt that bad), fds without pt is pointless, and cc - where you meet players like Zutto (Gaara) or Chukundah (HornyBulka) ) which have his own alt prepare for this event share set from main to win lower cc event. Next thing - golden invasion. Before realise new economy system, best players wasnt interesting to hunt k1/k2 that hard as now they do it (when you realise k4 and k5 part of them move for higher boxes). Until you reach 300 lvl you cant kill almoust nothing (you are able to kill k1 but most of them are killed by high lvl players who hunts budges). 

       

      I made pt with plenty low lvl players, but only few players are still online. I like your what you do on this serwer, economic changes are awesome, new break system reward also is nice and overall you made really good jobs. Imo you made 1 mistake - newbie boost should be realise every stage ( f.e - stage 250 ends - so player till 250 get 50% more exp, stage 330 end - so players till 250 lvl - gets 100% exp, and till 330 lvl - 50%). You use system like this on other edition and it helps to lvling for new players and faster reach more competetive level. Imo this is the reason why this edition lose players so fast. This server have really high entry threshold bcs of plenty nice changes what you made, so you should make it easier using newbie boost.

       

      I know that in mid period you increase exp 6 times - its good for server but imo its little too late. 

      Oh yea, finally a feedback worth replying, outside of "joke" and "why you did that, I dont like it", you should all learn how to give a feedback if you plan to do it.

      Budges thing & k1/k2 - I totally agree that it is bad that those hunting the budges do also easily take the lower goldens on their path, I always thought on how can I change that, but I don't have any idea yet since budges should be in lower maps (farmed from early game) and the low maps are limited in numbers and they all have goldens of their own. I'm open for ideas that I don't see myself.

      Newbies experience - It is true it didn't worked as planned. My idea was to give all players a true "Hard" experience until Mid period, that's what they signed for, that's the reason why we didn't made newbies boosts after each break on this edition compared to before, and just a big one on Mid period. But the bad part about it is that our gameplay is also made for full parties, so new players are really struggling alone on low levels especially after few weeks when most players are in mid-high maps and they have a hard time finding a party. It was always the same problem on Phoenix, because there are no "reset" players out there to help newbies out with parties, compared to Inception.

      I highly believe that the exp isn't the most important problem for newbies reticence, but the solo gameplay that is very hard for them, no matter the exp (and ofc., higher exp means faster catch-up, which I agree, and which we may turn back to as it was in past, in future). The only solution I can see right now that I was planning to do along with Mid period switch (and should have been done after 2nd Break) is to raise the buff values (DMG&DEF) from Soldier, so that new solo players can have an easier time progressing in lower and mid maps). I'm open to new ideas as well.

       

    8. Hello,

      Since this Phoenix had a lot of new things and changes compared to our previous projects, we want to hear your feedback about your experience with all the new things/changes as well as the overall experience from Early-Mid game. Looking for goods and bads so we can tweak our next editions based on your feedback.

      Any constructive feedback will be rewarded with 200 credits, don't forget to leave your character name on the reply for the reward.

    9. Hello,

      This is a public update to keep you informed.

      Last days have been a big challenge for us, and for your patience altogether.

      Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game.

      We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them.

      This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on.
      This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience.

      And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them.

      So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now.

      We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations.

      Cheers!

    10. 4 hours ago, KKF said:

      Hi,

      Concept looking good, but there are still some little issues,

      I had one problem, after I did my /rebuild on DL, added points so I could use Summon even tested in Crywolf all wored fine, but when CS started went on Valley as usual MAP was not displayed on right bot corner I went for switch char and after it log back my stats returned to normal stats from the game and of course wasnt able to do /rebuild again.

      Friend did same thing on BK to get map view in same time as me and his stats after /rebuild stayed for CS he had no problems but the map still didnt worked, and I think it didnt worked for most ppl as I saw ppl ware going to Crywolf instead of bridge after death :)

      Cheers

      Tadeusz 

      It is weird, since we knew about such rare cases and that's why we rewritten the entire code for rebuild. I need more details about it, and we may add a new /rebuild possibility if the current stats from CS are matching the stats before rebuild, even if rebuild was already used, to have a work-around for such cases.

      Related to map - it will never work on 1st MU window, it will only work on 2nd MU window. So for CS you need to open 2 MU sessions and login for CS on 2nd one, where you'll have the map. No amount of reconnects will activate it on 1st window.

      1 hour ago, Chukundah said:

      could the golem maybe spawn in random coords  after bridge ? so it could be even more unpredictable and so we dont start counting the time for it and wait hes spawn on bridge

      It could spawn like that, but is it what we want? The whole reason for it is that you know when it spawns and where it spawns and you can adapt your strategy to kill the rest of people from its range and secure it. Is it worth committing too many people for Gigas and/or waiting with few minutes before its spawn? I don't know, in some cases it may be worth, in other cases it will most probably not, and it is something each alliance can decide based on experience.

    11. Hello,

      After 2 CS we want to hear your feedback moving forward.

      From technical point of view, we didn't encounter any bugs (yet), outside of a single case of Gigas Golem kill where nothing happened when he died (if he died, we still couldn't figure it out if it was despawned in the same time when it died or what actually happened there). We'll continue to monitor it and try to find and fix such case.

      From personal point of view, the CS is way more fun (at least to watch) now, and way harder to predict (compared to before). I do feel that the additions were welcomed and while it will take a bit more time for guilds to adapt, I highly believe it is more entertaining than previous gameplay (crown room 50 players fiesta and afk crywolf waiting for summon).

      I may be subjective since I'm not actually playing it, but that's why I'm waiting your input.

      In terms of tweaks, we have only one "bigger" tweak left, and we may do smaller tweaks from now on, and even bigger tweaks if the guilds involved mutually agree.

      We know that it is not fun for players to play EBK/ERF at CS, and those unlucky enough to be chosen by their guilds to do so can just curse and get frustrated for 2 hours.
      We want our CS to be special and fun for everyone involved, in the end it is the most important event from our game.
      We're going to adjust how the concept of "buffers" does work so that they can also have fun and kill/tank during CS, apart from bringing the advantage to their parties.
      The following changes will be up starting from next CS:

      [UPDATED] Sweal Formula on CS server:
      Old Max Rate: 65%.
      New Max Rate: 40%.
      Old Formula: 5(%) + (ENE/17)(%) - Capped at around 1k ENE or lower with ML.
      New Formula: 3% + (ENE/37)(%) - Capped at 407 ENE (or lower with ML).

      [UPDATED] Increase VIT Formula on CS server:
      Old Max Energy: 1000
      New Max Energy: 500
      Old Formula: 20 + (ENE/4).
      New Formula: 34 + (ENE/3).

      [UPDATED] Critical Damage Formula on CS server:
      Old Formula: ENE/7 + CMD/40.
      New Formula CS Server only: ENE/4 + CMD/20.
      Added a maximum 500 Energy for DL on CS server.

      With these changes we aim to reduce the stats lost by investing into a "buffer" build at the cost of slightly lower buffs power, so that the characters will basically become hybrid builds that can also do DPS or tank, just with slightly less efficiency compared to the dedicated, no-buff builds. We're also adding the EDL as part of this concept so that we may see Critical Damage starting to be used on CS.

      We also plan on adding statistics for the control time on statues / gigas grabs for each guild on a weekly base, as well as a ban system rework.

    12. Atlans is the only map where such invasion effect is overwhelming, and I do guess it is because Atlans is a water map (hard for dragons to fly under water, correct?)

      I am pretty sure it isn't possible to remove the effect from Atlans without moving the Derkon to another map, but I'll do some tests and see if I can come with an artificial "fix".

      If it is really a game-breaking issue we can move the Derkon to Tarkan.

    13. On 4/9/2022 at 6:18 AM, EnkEgg said:

      My thoughts are this would work well in a very small server.
      But we have quite a large community here. 
      I spend quite a lot of time buying and selling things, ain't no way I am going to spend 3 or 4 times as long browsing a bunch of stores trying to find items I want rather than the exceptionally well made search in the online market. 

      It also stops people from getting scammed as easy as they can very easily compare all current prices on an item they want side by side, rather than potentially not finding the cheaper items in the in game market. 
      In game there is also no way to easily tell which items are new and which are not. 

      All in all, in game systems are just too inefficient. 
       

      This pretty much is a big reason of my opinion as well.

      There are 2 cases with your option: 

      1. Keep both Market and have such in-game "market", which is bad since it will just split the trades / sellers and it will make it harder to find something you need.
      2. Have only the in-game Market which I am personally against.

      Why such idea was never given a chance from us:
      1. It creates a big source of fake-online which we are totally against.
      2. It renders our jewel bank and other features from web useless and force people to always keep their resources ingame.
      3. It disables the credits market between players since the in-game store can only use WCoin (which we don't use), credits is a web-only resource.
      4. It wastes extra server resources to have all the "bots" online ingame (and it is a case only because we have thousands of lines of custom scripts that are running for all characters logged ingame).
      5. As EnkEgg said, it is ultra inconvenient and inefficient compared to our Market. It forces you to buy/sell only when you are at PC, while on Market you can buy/sell from Phone and other moments when you're not home / at PC.

      All in all I'm personally totally against such idea, but I appreciate that you built your suggestion and we're looking forward more suggestions that we (may) use.

      I'll leave this topic open, just in case you want to add something.

    14. Hello OldSquaders & New comers,

      Less than 24 hours remained for the grand opening of our 4th edition of Phoenix!

      The server will be launched officially today (Friday) at 19:00 GMT+2 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+2 (after 1 hour). 

      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.

      Let's show to the MU Online community once again what real quality truly means!

      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!

      Important Info:

      • !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!!
      • In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent).
      • Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps.
        • Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS.
        • Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS.
      • Don't forget that EXP STARTS VERY ULTRA INCREDIBLE LOW and does get HIGHER as you progress in Levels.
        • Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps.
      • You can make DL, MG, RF from level 120 or since server starts if you get VIP.
        • Note: Only Dealer/Hunter available until Break 2 is over - Level 330+ - when PRO will be available as well.
      • You have access to OFF-Attack for up to 5 hours.
        • Note: VIP is boosting its duration/it adds auto-pick based on VIP type.
      • Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info.
      • Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want.
      • You can warp from SITE if you are PK - but it costs much more & does have a cooldown of 30 minutes!
      • 1st Castle Siege will be from first week (03 April - Sunday) that will have only Participation rewards.
        • Note: You have a full schedule for Castle Siege reward system on Official Info Topic -> CS V3 info. First 2 CS'es will be mostly to tweak our CS V3 system, that will have the first fight on Phoenix. Participation reward is available for all participants and it is based on their Net Worth at CS.
      • This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned!
      • We are using our custom Zen System, that you should really read about. Zen drop is individual for every member from party and every Zen bonus is individual for each character. 
      • The game is designed to be played in full parties. It is mandatory to level in full party in higher maps (for a decent kill time), there's a high bonus exp for being in full parties (especially perfect parties) and also a Zen buff for levelling in 4-5 man parties!
      • Mercenary Squad will be unlocked after Break 1 is over (level 250+).
        • Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest.
      • The economy of Phoenix have been reworked from scratch and you should know that the ALT farm has been highly nerfed in terms of gains.
      • Add luck from website will be unlocked after Break 1 is over.
      • Until Break 1 is over, you can only upgrade from website from +9 to +10, after Break 1 is over you can upgrade to +11, and after Break 2 is over to +12 as well.
      • Increase ADD Option from website will be unlocked after Break 1 is over.
      • Please don't forget that Phoenix is a truly HARD & PROGRESSIVE Server!
        • Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play.
          • Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time.
      • Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress!

       
      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:

      If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!

      OldSquad Team
      #MakeMUGreatAgain!

    15. On 3/22/2022 at 6:18 PM, brawl said:

      I have completed a bc1 and as a reward I got some jwl and a Excellent blood castle ticket with 25 entries. Isn't that too much for a bc1 reward ?

      It was just a miss-config, we didn't reached the rewards test when you did it, now is normal, with 1 entry.

      12 hours ago, Chukundah said:

      @ADMIN Bonus 15% EXP for ENTIRE SERVER if you finish the Event.

      chance for this to be reduced to 10% or 5% ?  more inclined to the 5% to keep the hard leveling pace

      Not really, it is part of levelling curve balance, that 15% is reduced since game start (as crywolf is failed) and it is given back mid game when you actually finish crywolf.

      Basically, it adds up to the slower level of early game and it balances out later on.

      5 hours ago, brawl said:

      Icarus map there is only 5mob spot. I propose add 6mob spots since there is not a farm map anymore.

      Icarus is the same tier as Kanturu1 (5 mobs). It used to have 4 mobs in spot & higher damage/hp while it was a farm map.

       

    16. On 3/19/2022 at 10:07 AM, Pershing said:

      One question - what’s the purpose of deleting teleport in Dungeon map? 🧐

      Too fast access on harder accessible zones from Dungeon for Rabbits, BoK+2 Goldens and WW (teleport + teleport ally).

      23 hours ago, KKF said:

      Question about Mixing boxes:

      Are you gona be abble to mix MID/LATE boxes straight from the start of the serw?

      What concerns me, if there will be some1 stupid or brave enought to not to drop earlly boxes and gona aim to mix MID box for a chance to drop BOK 5 weapon it can make the game a bit broken... after a week having BOK 5 weapon :)

      Sugesstion from me - Disable crafting of MID / LATE boxes until realse of next stage, also add same as you did with the OB boxes for quest lvl 400, those u kept before quest was released was worthes to pass the quest, basiclly if u have 5 earlly boxes before next stage was released u cant make mid late boxes from it :)

      I don't feel like there's a need for such artificial limitation, if someone choose to waste 3 great rewards for early (that all of them can be used right away) + jewels & zen just for a 8% chance on a slightly better weapon and a 48% chance for a reward that is useless in early then so be it, their choice, risk vs reward.

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