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  • Devex

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    1. Like
      Devex reacted to ADMIN in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    2. Haha
      Devex reacted to killua in "The Curse" Back to Origins chapter Vlll   
      Its not about win or lose on CS. Its about something more.
      Your guildmates selling demons with 1hp for newbies, u fucked all guild who helped you "win" cs, u dont respect promises what u gave them,. I dont wanna talk about stolen items
      Ofc its not about all Sq members but tell me Master Hase how to be a part of best guild, best guild without honor, respected rules and without good manners
      Cheers 

       
    3. Like
      Devex reacted to ADMIN in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    4. Like
      Devex reacted to Reporter in "The Curse" Back to Origins chapter Vll   
      The seventh episode of Castle Siege was written last Sunday by the strongest guilds on Inception, a controversial episode in which some important moves were made in the game of the kings of Inception. I will start by telling you how the battle for the Crown unfolded: 
      As in previous editions, Rampage prepared the defense, seemed proud and confident on them, although they had some missing players, they managed to bring about 20 warriors to the battlefield, the fight started, and they seemed to use the same tactic as in the previous weeks, the Dark Lords were defending the buttons, they had a few warriors trying to kill everything in their path and the smaller ones in the guild were trying to move their enemies with all they could: weapon skills, lightning spells etc... they were a united team that tried their hardest to stop the enemy, as long as possible, and to prevent Voyager from registering the seal.
      On the other side, we have the Squadron, they planned all week the attack strategy this time, with any price they will take the Castle. They attacked from the first minutes and after they managed to register, they implemented the strategy, the ones from ATTACK passed for their part, like PlayBoys, these two guilds only made anti-game throughout the fight in favor of Squadron sabotaging RAMPAGE.
      Rampages resisted only the first hour, then, being overwhelmed numerically, they began to give way, but they won the sympathy, because they fought to the end even when it was clear that there was no hope of becoming winners again.
      Instead, the Squadron can rejoice that they finally managed to put the crown on Voyager's head, but they cannot be very proud of this success because their ambition combined with incompetence from the past forced them to resort to tricks that are not exactly admirable... many people do not understand why they resorted to dirty things especially since in the past they were several times about to conquer the castle with their own forces in an honest fight. Now they are crowned with glory but also with shame. In the past, these things were considered illegal by Admin and were punished. Inception is the first server on OldSquad where anything is allowed at Castle Siege, and probably from now on we will not have any part of clean fights because the unwritten rules have been violated, and Rampage will probably use methods similar to those of the Squadron, because I don't see how any guild could win the Castle fighting against 3 guilds.
      What happened can not be reversed, but I do not understand how Rampage were so proud and confident (we can even say blind) because they did not see this coming, if no one would have suspected the ATTACK anti-game, I even mentioned in the previous article that there were rumors on the server
      that Sc0pt created PlayBoys guild just to make Squadrons' dirty games.
      As a result of this Castle Siege, the Curse continued to break pieces from Rampage, a guild that is being hit more and more as if it wanted to break it into millions of rams. If before this Castle Siege, those in Rampage managed to bring back mafy, they lost  RuSuLeTzZz, who was the voice of the guild and who seems to have quit this game. K4spAr0vPL and Pershing left the guild probably because internal fights and after Castle Siege, Snook, TheKing and Alex probably also left cause of internal fights. I did not see recruits and it seems that this great guild is heading towards the end of the battle giving way in front of the Squadron, but also of the Curse.
      On the other side, those in the Squadron recovered Devex and as for Sc0pt and the others who appeared out of the guild it is clear now that no one left guild, they only went out to do Squadrons dirty things, so they are stronger than ever, it is rumored that the Squadron plots now against ZaZaX and the ATTACK guild, because they promised them access to Lord Mix and after they won the Castle they would not honor their dealings.
      Will Rampage guild win the fight with the Curse ? Will they recover and win the Castle again? Will they fight honestly from now on? What other surprises will the Squadron prepare next Sunday? Squadron heroes are pleased with the result of this victory, but are they proud of the way that they have achieved it ? Do they not wonder if they could win without selling their soul? Can't betrayal turn against them?
      The answers to these questions are hidden among the secrets that the future holds for us and we will surely find them out once time reveals them one by one.
    5. Like
      Devex reacted to ADMIN in Patch 3.6.3.2 - 01.11.2019   
      +
      [FIXED] PvP Quest failing since last patch, instead of retargeting when target goes on safe-zone/bmaps with same gens/etc.
      [ADDED] Now if you disconnect/exit character before BC/DS starts (so maximum until xx:15) you will get your BC/DS entry back.
      [ADDED] Now if you disconnect during BC/DS (after it already started) you will be reconnected back at the Event, but you won't be part of it anymore (you can't access rewards/points), but you will still be able to farm the xp/drops.
      This things are up from now!
    6. Like
      Devex reacted to Reporter in "The Curse" Back to Origins chapter Vl   
      Flames and lightnings were seen, and  thunders were heard in the Valey of Loren last Sunday. Castle walls were shaking, clouds of smoke and dust rose from the gates of the castle, a battlefield in its terrifying splendor, earthquakes that were felt in Lorencia, and the noise of the weapons and the screams terrified the church of Davias, the fight was unbelievable, Squadron did not let the guard down, not even for a moment ! Since the first assault they have continuously attacked, and, when they had to, they defended almost perfectly. I say these things because the fight was more balanced than the one that took place in the previous week, but Squadron lacked something.. A glimmer, a moment, they only needed a few more minutes, and they could've decided everything in their favor. This didn't happened because Rampage, as they used us to, were closer to perfection than Squadron, the difference was made only by the desire to succeed, when they defended all their Dark Lords were fighting as one, as if something mysterious was controlling them, they were defending the switch as if the last piece of life they had been dependent on that button. And the last 5 minutes were their key.
      ATTACK and Assasins guilds took part in this fight but were not yet ready for this fight, both guilds brought too few players, ATTACK failed to hold both switches in the same time to let ZaZaX register. Assasins started well, but were overwhelmed by the power of Squadron and Rampage, personally I was pleased to see these two guilds taking part in Castle Siege and I hope they will find solutions to become even more competitive!
      After this fight, Rampage came out to be the winner Guild, but something strange began to happen in this guild, which by brute force and organization dominated Inception for three weeks .... was hidden, seemed lost, everything it was so normal until now that I thought it had finally disappeared, but these first signs are already visible and I realize terrified of how cruel and ruthless he is, he sought weakness until he found it and when he found it showed the colts and started biting heavily from the most solid guilds on this server, this week the first signs that The Curse did not disappear were shown at Rampage, mafy and Trompeta left the guild after some internal fights, later this week I see RuSuLeTzZz offline, I try to find out what happened but I get hit by an unnatural silence, no one wants to say what happened and I don't understand anything.
      I take a look at the Squadron guild and I see that they have not escaped the ungrateful anger of this wretch Curse, Devex left the guild after this Castle Siege and there are rumors that he would like to go to the Rampage, Sc0pt also left and made a small guild in which he took some players. Because this new guild registered  to Castle Siege there are some rumors that Squadron has joined the second guild to slow down Rampage on switches, Is this a new strategy? Or is the curse who leaves you for a while to believe that you have triumphed and hit you when you did not expect it, so fast and so strong that only the great Guilds manage to stand up and engage in battle with him again the next day.
    7. Like
      Devex reacted to Reporter in The Begining of Stage 2   
      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). 
      Also, another hot features will be unlocked in Stage 2:
      -access to Character Market;
      -you can upgrade the items on site up to +12, not +11;
      -access to PRO VIP;
      -the stats limit raised from 8k to 16k.
      When this stage will be over, an important moment of the game will start, because  quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt.
      Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. 
      I also have a question for the NewsPaper readers:  What strategy do you, guys, think is the best? 
    8. Like
      Devex reacted to ADMIN in Patch 3.6.3.2 - 01.11.2019   
      Release date: 01.11.2019 at 18:25 - Updates are up and no restart needed!
      Notes:
      All VIPs (that had it active since at least 4 days ago) got an 8 hour extension on their VIP period - for the downtime(s). Also, this weekend EXP bonus duration is increased from 1.5 hours on each bonus to 3.5 hours on each bonus - total of 8 extra hours of doubled exp! Changelog:
      [UPDATED] Now Lock system (with /lock command) will lock the account instead of character! That means you can easily use it now without the need of creating 5 non-deletable characters in account. Note: All current character locks have been deleted. [UPDATED] Now characters can be deleted up to 1 reset instead of up to level 10 and 0 resets, to match the new Lock system changes. [FIXED] Invasion Normalizer not working in Raklion. [UPDATED] Rare items are now released and can drop from OB1 and OB2. [UPDATED] Gens rewards have been given for last month, go to NPC to get them, you have 7 days to pick them up. Note: We didn't made a reset to Gens yet as we're going to rework the system before next gens season. The rework will come (hopefully) with the Stage Patch, and only after that gens ranks will be reset. Your points made until then won't count. [FIXED] Bob (race manager) going crazy when the hour does change - like it happened last time. [FIXED] Now if you disconnect/relog after being registered at race you will be back skinned, chained and registered. Note: This happens only before race start, if you relog/disconnect after race already started, you can't join back. [UPDATED] Now instead of drop from Monsters, Box of Ancients can be given at the end of DS to all participants with 25% chance (DS6) and 35% chance (DS7). [FIXED] Calendar showing events with +1 hour since last night. Update via Launcher! + Other small fixes/adjustments/improvements. Mercenary Squad:
      [FIXED] Mercenary Seal sometimes not being deleted in Battle Maps. [DOCUMENTED] [FIXED] Merc IP Check on register counting the unregistered chars from IP as well. [DOCUMENTED] [FIXED] Any Merc being considered target for "Repel" instead of only the real quest target. [ADDED] Second Chance feature at PvP Quest. Now if you start a quest and you fail to finish it (by running out of time) you will be able to try again in 6 hours (instead of 12). If your Target does Repel you it won't trigger the second chance, you'll still have 12 hours to wait. This can help in cases that you get a very strong target that you can't kill or don't want to kill, with a smaller punishment. [ADDED] Target name being showed each minute during quest time. Info:
      We're working on a bigger patch, that will hopefully be released along with the next Stage Patch, can't promise that everything will be ready until then but we're working hard, it will be worth.

      One of the important things that will come is a V2 version of Mercenary Squad.
      It will contain a lot of improvements and reworks of the current Mercenary Squad.

      There will be a challenge feature for 1v1 between target and merc, progressive rewards, points & rewards system reworked, reset intervals for quests, a points system based on target and hunter difference in resets, and other things.

      That means there will also be a full Mercenary reset when the V2 will come out, to be a fair new race for the top, as the current race wasn't that fair due to the amount of bugs/abusive things it had in order to gain extra points (that were mostly fixed).

      We strongly believe that if we succeed to make everything that we want for V2, it will be much more fun, balanced, fair and less-abusable than current V1 iteration.
       
    9. Hype
      Devex reacted to ADMIN in BC bug   
      I heard it can happen when you get request in bc safe zone as well, or you give request there, so if you already have party just stay with /re off, if you don't just stay with /re auto for both giving and taking party.
      We're also thinking to come in help and add an auto entry back (on the next bigger update) if you leave character before BC/DS starts (like disconnect / switch character / etc.)
      You can also use it to skip a bc/ds if you don't find a party, and try later, without wasting entry.
       
    10. Like
      Devex reacted to Voyager in Small Poll about CS   
      I can agree with everything you proposed so far - but I am gonna make another one -> increase the Earthshake cooldown near stamps (like you did with Teleport and other spells in 4x4 range) from 8 to 12-18 seconds. For now this game turned more on game of moves (or just rapidly spam spells to gain advantage) and we don't see any pvp action which is irratating. 
    11. Like
      Devex reacted to ADMIN in Services Down   
      Hello,
      Services are up for now.
      As we said previously, expect things to go crazy until we announce something 100%, they are still working on the network to make it stable back as it usually is, but nothing is 100% yet.
      The back-up network is also too weak to hold the amount of attacks we constantly receive, so we're forced to wait the main network to be 100% again.
      Have a good night and don't forget to /offattack when you leave AFK!
    12. Hype
      Devex reacted to Reporter in "The Curse" Back to Origins chapter V   
      Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these  380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. 
      The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. 
       Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose .
      The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners...
      But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. 
      At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level?
      Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT?
      What about ATTACK Guild? Why they are sleeping ? 
      What strategies will Squadron and Rampage develop considering that SD potions have been nerfed?
      Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
       
    13. Like
      Devex reacted to ADMIN in Patch 3.5.3.1 - 24.10.2019   
      The following changes are also up now:
      [FIXED] PvP Quest space required being 3 spaces instead of 2 spaces. [FIXED] PvP Quest not showing message on re-target, when current target goes on Battle Map with same Gens. [UPDATED] Now you won't be able to start a PvP Quest during BC/DS/CC/Arena Tournament/Crywolf Event/Castle Siege.  [FIXED] MGs 'hiding' inside Kundun coords using weapon skill, being untargetable. Note: If MGs gets on Kundun coords they will be moved 5 coordonates back. If zone is invalid, they will be moved at x=35 y=60.
    14. Haha
      Devex reacted to ADMIN in 380   
      Damn dude, what alcohol do with people ☠️
      Closed.
    15. Haha
      Devex reacted to Reporter in "The Curse" Back to Origins chapter lV   
      The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days...
       
      Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse:
      The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. 
      Squadron, had the experience and unity on their side and the advantage of been defenders against the  RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ...  the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head.
      Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell.
      Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed?
      To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
    16. Haha
      Devex reacted to Reporter in "The Curse" Back to Origins chapter lll   
      Last week we had the first true Castle Siege on Inception: the Guild Squadron, that dominated the server since the first week, defended the crown against the guild RAMPAGE (guild built by former Squadron members). They were the only guild who had the courage to register and even attack Squadron, I am saying this because anyone who knows the history of Inception Castle Siege knows that since the server started, several guilds registered every week, but no one had the guts to participate. The beginning was incredible, RAMPAGE had a first lightning attack and RedBuLL registered quickly, transforming  RAMPAGE in defenders even from the first 30 minutes.
      Squadron, led by Voyager, regrouped fast and went in, in a storm attack. The fight was tough, Squadron had some failed attempts, but they managed to regain the status of defenders. What followed was pure insanity, after the first hour of intense fighting the score was balanced, the fight hotter than ever, each guild organizing and changing strategies on the go, but then something happened, RAMPAGE was losing more time than Squadron with organizing assaults, and the warriors from RAMPAGE fell more often than Squadron's in the Throne Room, giving free points to Squadron. Also, RedBuLL started to be attacked seriously and even Squadron started to break off in score, moreover RedBuLL began to be defeated by trying to seal, all the details began to count as time was passing by, and the number of points received by the defense guild increased.
      Squadron distanced from RAMPAGE and, in the end, they were still the Masters of the Land of Trials, keeping the crown on Voyager's head in the most important Castle Siege so far. I said "so far"  because not all the functions of the castle are yet activated, the brave warriors from Squadron will only be able to enjoy Ancient Drops this week, following that after the next Castle Siege, besides the ancients, the guild that owns the castle will be able to benefit from the most important treasure at this time of the game, a treasure that, properly managed, can strengthen a guild to such an extent that it can become invincible, this treasure is called Lord Mix . 
      After this amazing Castle Siege, some people said that RAMPAGE lost this fight because of their organization, others argue that it was because of their main party including the guild master was 70 levels below the main party of the Squadron. They also say that because of this RedBuLL died 3 times in the throne room, other people say that RedBuLL died because he did not have a correct stats build or was in lack of SD potions.
      After this Castle Siege six Squadron warriors were ranked in top 10 player vs player:
      The "invincible" Zutto who again smashed everything in his path, accumulating over 100 kills only in this Castle Siege, Rampage warriors did not find the heel of this Achilles, in conclusion was not even defeated once; Exillia ranked the second, he accumulated over 70 kills, and he was defeated only 10 times;  Snajper is ranked number 4 with over 40 kills and only 8 deaths;  FKingCunt is ranked no. 6 because he killed RAMPAGE players over 40 times and he has 12 defeats. Ranked number 8 is Trippy with 37 kills and 6 deaths, and last, but not least, is hAse, which has accumulated 36 kills and died only 9 times. 
      On the other side, there are only 4 RAMPAGE warriors in top 10 Castle Siege player vs player rankings: 
      Ranked no. 3 , WhiteBK was the best killer of RAMPAGE guild, killing 60 times Squadron players and registering 30 defeats, ranked no. 5, Ganacci has 46 kills and 19 deaths. darkyo is ranked no. 7 because he flamed 37 Squadron players and died only 4 times; Sparkle ranks 10th in this ranking, with 28 kills and 21 defeats.
      Some questions seek answers after this Castle Siege, and these are the following:
      Did RedBuLL and the others took The Curse with them when they left Squadron ? Immediately after this defeat strange things happened to RAMPAGE, Fatman erased his character, and the members from mafy's party were seen sleeping among the "secondary characters" in Icarus, while the Squadron looks like a united and stable guild, apart from the fact that they lost Snajper who wanted to change camps and join the RAMPAGE guild, but after leaving the guild, Oklahoma took all the items and credits from his account. 
       
      If Squadron will lose the castle this week, will the Curse make its presence felt in this guild?
       
      When will the other guilds wake up? The Assasins seem more sleepy than ever, they lost DIEEEEEEEE ("voices" say that internal fights related to drops made this hero leave the guild ) and I didn't see any recruitment that could replace the loss of a player as active as DIEEEEEEEE. TheRiper probably will not count even if they would want, because of 2 resets average players. Immortal registered again, but they have only 1 party "alive" and it's way too low. 
       
      Other questions arise in the minds of the players from Inception, questions related to Squadron, this desired and controversial guild , which has all the spot lights on it : 
      Is it normal after you help someone to leave the guild and "change camps" without being punished ?
      Is it normal to punish former guild members by trying to ban them with posts from the guild chat? 
      Some players claim that you have to pay for treason, the same people claim that insults should be punished no matter what chat they are written on. On the other side, there are the players who claim that what the Squadron did was shameful, especially because they also took the credits from the account, and about guild chat that should never go public. 
      Which of them do you think is right? You can leave us messages as a reply to this topic.
    17. Like
      Devex reacted to Teranu in Inflation - Zen losing value   
      How about gambling for something that is not game changing, but would benefit everyone? ToC, BOKs, BCx10, DSx10, Demons, you get it... Fine tune a good drop rate and it will be a nice slot machine to spend cash on. Maybe do some weekly events, and add a great prize every week with a very low drop rate, F.E.: random wing 3, 1 drop in 1.000.000 chances.
    18. Like
      Devex reacted to ADMIN in [Inception] Suggestion/Information   
      There's nothing related to hardware, not even 50% of resources are used from our machine, your example of test-server and server20 is clearly showing that, as both test server and server20 are on same machine despite no delays.
      Secondly, this is not the highest number we have online, we had over 900 (chars) as record on first 30rr edition, but we also had 2 sub-servers back then.
      Thirdly the "move-loops" are not related to lag but to move-speed-protection, that will probly be disabled on next update as it is giving false detections.
      There are too many people on same sub-server than it should optimally be on our files, but not enough to split in 2 sub-servers, not even saying that entire gameplay is thought for 1 sub-server, being 2 will hurt a lot starting from limit of accounts up to too many spots, goldens and etc.
      We'll hold a maintenance most probably tomorrow, we'll see how it will be after and what possibilities we have.
    19. Like
      Devex got a reaction from Green in [Inception] Suggestion/Information   
      Totally agree. Same thing happen for summoner Chain Lightning skill. I also experience lags, loading NPC sometimes take ages and this is definitely not a problem of my internet connection speed because mostly I play on 1 Gbps. You should definitelly think about second sub.
    20. Like
      Devex reacted to Voyager in [Inception] Suggestion/Information   
      Hello.

      As a player who played OldSquad all editions since the past 3 years, I would like to know what is the current hardware state of the server and its internet connection. It is more than clear we have more people than all other editions and the quality of the server at all is good BUT it is kinda laggy and sometimes it is getting even worst (spikes and moving your hero forward/backward non stop and you have to warp back so you can actually move, otherwise you are catched in a funny loop). Will be there any improvement of the machine which is running the server or the internet connection? 
      Also this affects one of the best spells and probably the best spell of DL's - Chaotic Desier. I have tested in Main server and in CS Server (server 20) and in Main server you can't use this spell cause of the lag and it doesn't hit at all which is gamebreaking for DL's. On other side I have tested it in Test realm and there is work as well like in Server 20. 
      In the end I believe I am not the only one who is facing this lags in the server and wishes everything to be fixed as soon as possible. Can @ADMIN gives us any information about all this stuff?
      Regards,
      Martin
    21. Hype
      Devex reacted to Voyager in [Character Guide] Strength Magic Gladiator   
      Hello!
       
       
      I already did one guide for Vitality Rage Fighter and since then I didn't posted anything. Here I will represent you my vision of "Strenght Magic Gladiator". You all know that this is early game PVP Beast and also high capabilities of PVM. 
      1. Introduction

      What does SMG lack? You all know its the AG. Early game you can use 2x One Handed weapons with special options (EDR/2% or both) or just high damage ones (non excellent), or simply you can use the specific SMG weapons who have Powerslash skill. First I will explain you the benefits of both (you can keep them both in your inventory and switch depending on the situation).
      1.1 Weapons of choice.
      1. Using two weapons will provide you burst at early levels if there isn't good two handed wep at your hands (focus on having EDR++ on each wep). This will give you high damage burst at PVP but keep in mind when you get out of AG - you are history, so don't use this method for PVM.
      2. Using two handed weapon with Powerslash (even not excellent one with options) will give you medium damage burst in PVP and high damage burst in PVM. Many people neglect Powerslash but it is proven that it works in Castle Siege as well. It is a good AOE high distance skill which can help you control the Castle. You can literally melt people if you have one EE guarding you back with SD regen. 
      1.2 Weapon examples
      You can pick up any Excellent one handed weapon with EDR++ . (Early game PVP) Excellent Rune Blade +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Sword Dancer +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Divine Sword of Archangel +L+EDR+2% combined with Rune Bastard Sword (Mid/Late game both PVP/PVM) Rune Bastard Sword with 5 sockets +Luck. (Mid/Late game both PVP/PVM) 2. Armor
      This is something which will unleash a discussion. My experience proves that in early game you don't need high defense gear. Depending what you really gonna do will make the difference.
       
      If you go straight for PVP my suggestion is to head for low tier excellent set or mix of sets. For example you can start with Bronze, Brass, Dragon with Damage Decrease and Reflect. Now here is the trick, you don't have to complete the same set since in early game you are really depend on the options. Luck is needed so you can land more Critical Hits. Late game you start with forging your set to +11 so you can get the bonus and then continue till +15. Damage Decrease as yellow options on the set are needed when you reach this part of the game.
       
      If you head for PVM then you head for rare (medals or hearts) set with Additional Defense and luck.
      Brass Set +Luck+DD+REF (Early/Pre-Mid PVP) Brass Set +Luck+HP+REF (Early/Pre-Mid PVP) Ancient set Gaion Storm Crow (Mid/Pre-Late PVP/PVM) - picking Gaion will make preparations for having Rune Bastard Swords which are the Best in Slot swords for SMG. Ancient set Muren's Storm Crow (Mid/Pre-Late PVP/PVM) - picking Muren's will force you to use Two Handed weapons so you can take the bonus and it is easier to get the set. Volcano Set (Late PVP/PVM) - equipped with two Rune Bastard Swords is kinda the Best in Slot gear you can have in late game.  
      2.1 Rings
      Preferred rings by me are 2x DD+REF or mix of DD+REF and REF+HP. At early game you can go with one option rings but prefer to have DD and if your gear doesn't contain Reflect, try to get one from your second ring.
       
      3. Stats
       
      Here is the real deal. Since many of you will think "Why you added 130 energy?", the answer is simple - Scroll of Ice - this is probably one of the most important Spells at early game so you can reach long distance people and control the map. 
      3.1. High STR - with this build you can land huge damage with slower Attack Speed. You can use this build in early/mid game with 2x One Handed weapons for PVP (PVPArena, Castle Siege and etc). This points are calculated for level 400 with additional Fruits and total of 2863 points.
       

       
      3.2 High AGI - this is something special I've tested few times on live editions and I was doing pretty good with medium but sustained damage. My recommendation is to use either Muren's or Gaion Storm Crow so you can compensate the lack of STR with the Double Damage.
       

       
      4. Short basic tips about PVP Gameplay.
      It is not easy to be a SMG. Your most important thing is positioning so you can land proper Fire Slash. As far as I remember the radius of Fire Slash is 1 yard so you have to be careful. That works for invasion/bosses as well.
      Your play style is simple
      Single Targets - Ice > Cyclone (if you are equipping One Handed Sword which will allow you to jump on the target easy, also works for focusing the GM in CS if its DL) > Fire Slash Multiple Targets - Try to position yourself and just spam Powerslash if more than 5, if no - you can get closer and use Flamestrike.  You can divide your play style on two while in CS:
      Mostly SD drainer and diversion Focus on killing specific targets - Stampers, clearing the Crown, killing opponents EE's and the GM who wants to take the crown. 5. Some small calculation as always with the following items:
       

       
      5.1 Some statistics with the damage inputs at level 400(+200ML) and the equipped set.

      5.2 Some data on Vulcanus Cruel Blood Assasins and Selupan


       
      6. Master Tree
      I will post the PVP orientated Master Tree in 3 steps - 0-50 ML; 50-100 ML; 200 ML.
      My first 50 points should be spended like this:

      PVP Defense Rate - 10 PVP Attack Rate - 10 SD Increase - 10 PVP Defense/Attack Rate +5 on each SD Regen - 10 (preparation for Increase Defense) 50-100 Points:

      Divided on two choices you can pick up one of these:
      Increase Defense - 20 Attack Success Rate - 10 Cyclone - 10 Weapon Mastery - 10  
      Increase Defense - 20 Increase One Handed Sword - 10 Increase One Handed Sword Mastery (for Attack Speed) - 10 PVP Defense/Attack Rate - +5 on each  
      Final 200/200 Points:

      So far this is the final build which you head for. It is not easy to farm everything but head for this type of game style. Pretty simple and fun to play Class. 
      If you have any questions regarding this build I will help you with pleasure. I remind you again - this is my play style and it is not official MU WEBZEN build you MUST follow.
       
      Regards,
      Voyager
       
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