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  • Chukundah

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    Everything posted by Chukundah

    1. if i drop a vine item from bok5 its a instantly X this event should be done more often since its a pvp event rest of changes are good , the only thing idk about is the fenrir mats on early box , seems more like a mid box drop
    2. How long is expected to reach lvl 250 ? As it was before , 250 was fast, and slower the better Same to 330 and to 385
    3. I dont know how u managing to plan this , but i think until GM boxes being allowed to get , we should be in the grind of bok+5 item , and GM box being released at this point of the game , just a suggst
    4. It could actually work out whit the option of the lowest numbers per guild/ally to for cs , plus motivating and allowing players to participate on it and impact on it , specially whit statues fight, the reason i think this is that because when we are gathering on discord for players too see who plays and who plays what , no one wants to play buffer and are always forced , and most of the times some just get mad and dont play at all or we dont have enough buffers for every party or just not enough players to split between dps and buffer and stamp lets say we had the normal buffers has players that rf or bk and for example they would give 1500hp buff - The npc buffer could give a 1k hp buff whit X duration, then other 2 NPCs for the buff dmg and defense dmg from EE buffs , this are the most used and important buffs that from my experience not everyplayer always have it , especially now whit the fight of statue we have to make sure every party has this, which i honestly think that someone is gonna get frustrated for not having enough buffer , cause there always refusing, not enough (mostly refusing to play it cause boring) , and whit this every player could play the event has PVP build which can make it more interesting , and even more balanced , at least thinking it like this imo seems a good change for balancing every guild that goes and dnt have buffers for all , and the dmg from everyone makes the stronger top players always fall down , so it would come a matter of walking in groups and take them down, and fighting on statue for other would also be more easier cause they buffed and can compete in there
    5. I would like too see 15 also , but whit this system it needs "more" , so it could be 15+5 from ally (4parties) , and the golems imo should stay last hit to actually be random and it feels more balanced like this , the best dps can be done by the "top dps players" , while last hit can be done by every 3-4 guilds going for it and not just the stronger ones
    6. This would be the best option overall , the early game one 20(preferable) to 25(best 2nd option) , and increasing the max members as we see how the game progress and IF it would not be a 3rd guild then surely the best option is getting the 30max to the guild , worst scenario is when ppl start leaving or breaking etc then is the moment to increase the max members , but until such game state , the ideal one imo is the early game point that u mentioned, and not touch it even in mid game , as long there is at least 3 guilds constantly participating . The immunity buff only for GM is not that bad at all , if ur decision to not remove this , this one is also ok and can actually be usefull if the "weaker" guild get it About summoner sleep, i think also it might be to over powered , i agree giving some use to this role but 80% chance and not being able to cancel by attack can be bit to much but this one i cant argue about before actually seeing it The stun thing i also think that it could be mixed instead of just stun , mixing stun/ice and or miss. But good too see ur flexible and taking into account our feedbacks
    7. U have an answer for everything .. even tho the ones who repliying ( old players and experiencied ) is giving you the best feedback and most likely the best small changes . Go try to be a GM in this player data base and i want to see you coordinate 30-40players in this new system I dont know what else i can say about this subject , dont get me wrong but u make such good changes but in same time some of them small changes are truly not the best and all of them has been pointed out , as i said above it does not need to be played to know what to expect of such small.changes that have bigger impact than the whole reworked system , its not about the statues ( besides of the immunty buff and stuns ) its about the guild numbers, the lack of gameplay wise of players, the ones that dont even read and try, and.forcing again 2 guilds and 1 dominate as always.
    8. 15 would actually be very interesting too see.
    9. u took all the words i had for a long time in my mind about making such changes , wanted to say this for some time but ye .. but beside this , changes are always good but at a certain point , and considering the previous state , as has muerte said about struggle coordinations strategies reading etc , 80% of the players do not play such events correctly and will never do it and this has been proved and seen many many X times and i witnessed it all over and over , even now in inception after all the DB's people just dont know how to play an event no matter how many times u explain it or say what to do in such a simple event. im not saying im the best and i know it all , but it is what it is , some players are better than others and have more gameplay wise than others and notice things. and muerte said a very simple phrase that its absolutely right " So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game." world bosses drops etc that can be changed of course , but in my first post just to not be disrespectfull to your work i tried to give some idea/visions as long termed experienced player , to try to make it less "hard and complicated" for the less gameplay wise players, the things that u want to apply are very "complicated" and "hard" for the players i mentioned in the phrase above, specially the stun curse that is basicly a BM skill being used every 5 seconds during 30seconds ( that i also completly dislike and should not exist and switched to ice+miss (just a suggstsn)) , and the immunity buff , immunity buff is a BIG no no doesnt matter the circunstance , but is just my opinions . about the max for cs im still very against of having 40 members to join cs per guild/ally , i understand ur wishes of tests etc , but in my view and imagening how a CS will be , if 20-25 dont even follow them in the V2 system , there is NO WAY to guide or give calls to 40 players , it will be pure chaos and such disorganization between everyone that trying to say anything or coordinate will be so frustating that the "leader" will just leave things in gods hand and hope for the best just to not get frustated over a game. I am open for the idea of a pool before the Phoenix for this limit but there are certain conditions that won't be changed such as: - Ally guild will have 100% access at CS, not limited outside CS, that's for sure. - Total players at CS to not be lower than 30 per alliance. - Total members per guild to not be lower than 25. i would like very much to see 120 players as u said , in worst case 80 , but definetly not 40 from 1 guild , if these are the conditions that u putting , in my view i highly suggest then to bring it down to 25 per guild and 30 total for cs ( the ideal would honestly be between 15-20) , just my suggestion , so a pool should be created imo since im most likely not the only one that agree's on this one if we are getting stuck at same level for 1week + 2-3days max lets say , and multiple times , and as u saying - should be kinda easy to have 120 players at cs ( which i agree) and worst case 80 players . why trowing out 80 players only in 2 guilds when whit this 80 we can make 3 guilds , and better case , 4 guilds whit 120 ? or even 5 and give more value to signs of honor . guilds whit less max members for CS have way more organizition and can be well more prepared and planned for it , even tho its not always the case , but its 99% more accurate than trying to do something whit 40 most of us do not even have the time or patience for such thing , and theres far more players that play this game for fun / no tryhard i would agree having 40 later on in the end game. so we dont want to encourage 4 guilds to cs , but we want more ppl to participate on it and not limiting the pleasure that he would not join due to not be strong enough , im gonna give examples here , starting from squadron - we never wanted the "weaker" ones to play , why ? u will play bad or feed points , same whit HC , same whit nosgoth , same whit horde etc , same whit every guild leader will say or think - " hes not good enough , pick other or go whit less 1 " , this is what happens , because X times in rankings there was players whit 30 40 50 60 70 deaths in a space of 1-2 cs's . So if i have 40 players to pick and 10 of them are in this category , i will leave them out , its the way the things work , not being arrogant or anything but it is like this even in a sports team , so why stack 40 players in such a changed event to have such chaos , disorganization , dramas , literaly impossible to guide / calling out , having the time and patience to bring up strategies for after instead of enjoying it , we be leaving it out frustated i dont want to spread hate or disvalue ur time that u come up whit this, for the contrary , as a "mu addict" like many others here , i appreciate the work and changes, and i do like this system , but for things that u see in ur vision , for us players that are more aware of the gameplay etc , we see it differently
    10. This new system seems pretty nice and very unique , but there are some things , for me personally as long time player in this server, that i find not being the most balanced and also fixing the most important thing , which was activity on it(more guilds)+ competition. I will start from the top - Having 30 players in a guild + ally and 40 players from both can join cs will not solve the issue that we been facing all this time , that is having 2 guilds fighting for it , the focus here was to give chance to other guilds to win CS , but after X amount of cs's ive played here, having 40 players will not solve this , why? Lets say the 2 top guilds are full + whit enough ally to go , there would be 80 players on castle siege , only from 2 guilds , and whit this is basicly the same as before + huge mess. In my opinion stacking 40 players each guild/ally for CS is way to much and prevent new guilds to rise. in the V2 Cs system , there was some CS's ive played that 3 guilds participated , and i can give a recent example that was in last phoenix DB , where hardcore + nosgoth + squadron have fought for cs , while the chances for winning were higher for hardcore , squadron and nosgoth managed to register multiple times , and also when 1 registered, the other 2 were fighting for it , and the guild registered just had to control switches by letting each attacking guild having each switch , and there was one win for nosgoth that this happened , squadron holding one HC another . this is a just a example , there was few more CS's like this whit horde+nosgoth+hardcore , not many because drama is always present , but is very possible to be like this constantly specially in a non rr edition and how ? How i see is like this - Maximum members in each guild should be max 20 and ally 20 -I truly believe that whit a less amount of max players in a guild can be forced for new guilds to be created and participate, because in a non rr edition most of the players that are not even in top 100 are in the same level as stats/gears and the chances of win are pretty high due to also other guilds competing -Its already hard sometimes to get 20 to play , and having a need to have 40 will be frustating. At cs u can join whit the 20players + 10 from ally but ally cannot go inside of castle. -Like this the 2 statues outside can be focused by 10 from ally , 5 on each one ( depending on calls and needs) and the 20 from guild fighting inside , that also can help outside if needed. Removing the 20% points u get from repairing statues to reduce the handicap. Removing the immunity buff that you can get from controlling the both statues. ( In my opinion having immunity is a buff should not exist in any way , it can be frustating to one guild dominate this and constantly save GM or strong BM's to survive and not die , specially the GM.) - Just having the % on kill points and % on defense points are pretty much enough to make the difference. Gigas Golem - Stunning is very very powerfull , and we see it already just like being iced for example, and being stunned for 5secs every 30seconds during 3 minutes is really too much. I would switch this curse to a miss chances or slow for 2minutes every 30s , OR mixing both for 3 minutes whit a random chance every 30sec ( the slow that we cannot use antidote to recover , like the ice effect from the RF skill) it feels more balanced like this. - Points curse - the last 30minutes are crucial and stopping points from all sources during 3 minutes is huge , so instead of 3minutes of no points , cutting between 50% to 80% of all gaining points during 2 minutes feels more balanced also. One of the biggest thing i liked too see was the individual reward , it makes the players that plays buffer or going ice arrow or stamp or any other role , it makes them feel valuable and able to win something for they role+effort , and also the ones from ally fighting outside. And the rewards for it can be rethinked a bit instead of giving a pack of jwl or a ob5 , its 2 hours of gameplay and try hard , im not saying to give huge rewards but a bit more than a simple pack or chance for ob5 can be added , for example X hours whit a max of 1-2days added in the vip package ( if doesnt have vip a exp buff same as vip would be added for X hours whit a max of 1-2days) , all depeding on the networth made by the player , this is just an idea , any reward can be given at a certain progress of the game , i just feel that the rewards can be more interesting Even tho this new system hasnt been played yet , in my personal view and experience , this new features for sure have potential and will be pretty fun + competitive , but the amount of players in a guild needs to be reduced in order to new guilds being made , and being able to compete for cs , because when theres 3 guilds , specially now whit this system , the chances for the strongest guild of the server imo are highly reduced Along whit some changes that for sure will be needed , the most important one for me personally is the max members , and some other that i pointed out are my opinions that would make the CS more balanced for the guilds participating
    11. ur garbage thats all , accept it like a true NPC Sell BK guide - PM
    12. Chukundah

      Bug kill

      BK's like you i kill whit left click only
    13. ask her what ? for the conversations u had in discord about ur "girlfriend" in voice whit everyone , u are still a virgin whit 18yo and she piss on you , and u want to talk about mothers , i have enough "school" on that subject to take ur mother and put her in my bed and make her pay the lunch next day , and take ur "girlfriend" from you in front of you and do the things u are so excited for but u will wait 10more years to get it . i can be ur new papa also , when u see me leaving naked from ur mothers room , u will see a true Man , something u will never be , 18yo still virgin still giving hands only on street hiding from all cause she ashamed of ur ugly ass xd when u see the tag in ur mama room of - Greetings from Portugal , u already knows what happening there and whos in charge of the house.
    14. i would take ur girlfriend also very quickly , if u would ever get one
    15. keep refreshing page every 5minutes waiting gion answer that u are desperetaly waiting xD
    16. english pls , me no understand engrish
    17. yes so scared , my life is over if im banned and no more mu , pls gion dont ban me
    18. reporting me for things that were already reported + screen shots to "babyboy" from 2 weeks ago ? cry is free little boi
    19. NPC player detected someone send him to nosgoth
    20. - 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. - Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. this should stay equal for all the bok's and just have lower chance for luck on all of them , on 30rr any exc set is good even bok1 or bok5 , this will make lower bok set more expensive than higher bok ones
    21. box of heaven medals etc needs to be droped out of full partys cause theres always players whitout party or not full party to make zen really value we need to add the moss merchant , i would say to spawn this NPC in a safezone like elb lorencia devias or noria , i would suggest either lorencia or elb 1 time per day The moss could sell various things , specially at begin of the game , bigger stack of HP and MANA potions , box of heaven and silver + gold medals , only a certain amount of them lets say for example 20 of each , 20box 20silvermedal 20 goldmedal 20 big hp 20 big mana , each at hes own cost , whitout testing im not sure about how much could each would cost but admin can have a idea of it and has the game progress , more items / kundun box+1 to +3 / pets can be added , the better the item / pet is on the npc , the lower amount there is to buy ( a bok+1 for example would have a amount of 1 and high price ) , and a very high amount of zen at the point that we see the zen stone again in market being sold . BC DS IT tickets , not 10x , the +1 +2 +3+ 4+ +5 +6 +7 already done in a 1 amount of each randomly in total of 3 to 5 items alot of things can be added to the merchant depeding the current game state , this is definitely a good way to make zen very valuable. about the medal drops , i think they are fine as they are right now , there are always 1 part or 2 needed to complete the bonus set along whit the exc to +11-and +13 , and some items like this are always sold in market , maybe some +9 to +11 medal drops can be sold also in moss for high value of zen .
    22. in my opinion the 3 option items should just stay along whit only boss drops / rare set item drop from OB / CS GM boxes , we can compare the toca/condor 3% drop from bounty , +1% ok but still , mercenary bountys have a way longer period to get them to be able to drop bountys and most players would drop this 2 items frequently , now goldens are every 4hours , more drops more chances. So the item can come whit poor options , but still will have alot of value , and whit good options , even a higher value , this make the items even more expensive than a 2 opt already is when sometimes they are sold for 2k 3k credits , i would say to just keep the 2opt from goldens and 3 opts for Boss's , OB's and gm box. for arena tourmanent anti-teamfight 10 MONDAY - 3 WINNERS 10 TUESDAY - 3 WINNERS 10 WEDNESDAY - 3 WINNERS 10 THURSDAY - 3 WINNERS 10 FRIDAY - 3 WINNERS 12 SATURDAY - 5 WINNERS LAST DAY EVENT SUNDAY - 20 WINNERS 1V1 IN CAGES 2LIFES EACH PLAYER For gion events , the guild war and soccer , they could be running in the 2nd week whit some low jewel reward , just a for fun event , and as the game progress increase the reward.
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