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Everything posted by Gion
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Btw guys, you forgot about something. You can play on both NonRR and Phoenix at the same time. There is no need to "quit" one to play another. Everybody can, and they are welcomed, to play until they reach the maximum limit of accounts for each server We have reworked the hours for the events on Phoenix, so somehow everybody can try Phoenix while still remaining on NonRR / Max50
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Ok, so I figured out some of the ancient item formulas. In order for an item to be ancient, that specific item has to be part of an ancient set, like you can't have Agnis Gloves since the Agnis set has only helm, armor, pants and a ring. The code for these items is the same, just like for the normal items, with the only difference that you need to add another 5 at the end. Example: Adamantine Armor code: 7 26 0 0 0 0 0 0 Agnis Adamantine Armor code: 7 26 0 0 0 0 0 5 But there are some tricks, the same item can be contained by multiple sets (Like Katana ring of poison and Agnis Ring of poison), in this case you have to increase or decrease that last 5 Example: Kantata's ring of poison code: 13 9 0 0 0 0 0 5 Agnis ring of poison code: 13 9 0 0 0 0 0 6 I hope you guys will find this handy If you find any other things, feel free to share them with us. STILL WANTED: Codes for socket items (with controlled number of slots) !!!
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Hello. Unfortunately we can.t do this. I suggest you to try the NonReset version, or wait for the next data Base, which (spoiler alert) will hopefully drop soon. Best regards, Gion
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Haven.t figured out yet the commands for ancient items and socket items(with slots). For socket items I suggest the players to go Crywolf and spawn many medusa bosses. I will come with an edit if I will find anything about the ancient drops. Later Edit: below info about ancients Smth more about items: /drop A B C D E F G 5/6 A = Item group (read Items.txt) B = Item sub-index (read Items.txt) C = Level (from 0 to 13) D = Skill (0 or 1) E = Luck (0 or 1) F = Option (0 to 7) G = Excellent option 5/6 = Ancient Options(either 5 or 6, check which one is working for your wanted item) If you want to create an ancient item, I suggest you to let G=0, if you want to avoid bugs. Sum these numbers: Weapon and Pendant Excellent Option: 1 = Mana recovery after monster hunt +mana/8 2 = Health recovery after monster hunt +HP/8 4 = +7 Speed 8 = More damage +2% 16 = More damage +level/20 32 = Excellent damage rate +10% Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 1 0 0 0 0 0 40 = Exc Small Axe+Dmg 2%+EDR :) Sets/Shield/Ring Excellent Option 1 = Increase Zen After Hunt 40% 2 = Defense Succes Rate 10% 4 = Reflect Damage 5% 8 = Damage Decrease 4% 16 = Increase MP 4% 32 = Increase HP 4% 63 = Full Option Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 6 0 0 0 0 0 40 = Exc Small Shield+HP 4%+DD 4% :)
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Thoughts on Mu. What makes a good long-term hardcore server?
Gion replied to Minos's topic in General MU Discussions
I agree with some of your points of view, we will take into account some of your suggestions. Ty -
The OSGM rewards have been upgraded: - Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations). - Reworked given OSP points: First place: 50 OSP Second place: 35 OSP Third place: 25 OSP (last time the reward was 20 OSP) Fourth place: 15 OSP Fifth place: 10 OSP Consolations: 5 OSP About OSGM and OSP ----->
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Hello Ty for reporting, we must wait for @ADMIN to resend your validation
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Sure boss, just a second
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Ok, we just checked the drops for VIPs and nonVIPS, because your guild mate Mutter reported the same thing. Here are the diagnostics: -The VIP drop is OK, nothing has been changed since forever, the drops are increased as against NonVip -The NonVIP drop is also OK, which leds us to the following conclusions: The drop is now based your your luck, if you buy VIP we guarantee that your chance will be raised with x%. But if your luck is 0, 0% * x%, you do the math. Now it depends on how many mobs you killed, if you were killed after 10 minutes of being AFK, etc Ty for understanding
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I have to agree with Minos, your idea is nice tho, but as an argument I can tell you that we want our "season" to last longer, only for players sake, and this implementation will be like a barrier for our "goal" We will think about those PVM points
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Nice indeed
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Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests) 4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions.
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Here I have to agree with Mynd. High lvl players might need bok1 items too, or just credits. We can not take away their right, at least not at this moment, personally I dont see a near future change regarding this. Ty
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Game of War Event at around 18:45 Live tournament here ----> https://challonge.com/obknao3i
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Here are some notes to be aware of when coming to OSGM Events. I will add or delete notes as we proceed with the events. -Please write anything in chat when it is your turn, so we can know that you are online. If you don't answer to the call, a countout to 10 will start. It the countount reaches "10" and you answer after, you will still be eliminated. You remain in game only if you answer before we reach 10. There are trolls at the events too, which are letting me to reach 9 and then answering. No problem with that. We allow only ONE countount, so fell free to let me count 'til 9. But if there's a second time when you don't answer to my call, you will be eliminated automatically, without any countout, so do it carefully, trolls. -At Game of War Event when a Jewel of Life shows up, I am always asking the respective player if he wants to cancel a round. But if there is no answer I will proceed like the life didn't exist, so please STOP telling me that your opponent had like 12 and you had life and you didn't use it. It is your fault, not answering to the question. We are not waiting 2 years for each undecided player to write something. -At BlackJack Event if you have "21" from the first 2 boxes, you can still "double" if you want to reach "21 double". This is just a hint, not a rule. If I am asking a player to make a decision and the player does not answer, the decision will be automatically "Stand", no matter if the player wins or loses, no matter if he has the higher score or anything. It will be "Stand". Thank you for understanding. If there is still something unclear, I will let this topic open for questions.
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What is Russian Roulette Event? It's an Event made by staff and it's very similar to Russian Roulette in real life, as mechanics. There are 2 stages: Qualification and Main Event. Event time: The event will be held 1-2 times per week, between 16:00-00:59. The qualifiers will spawn randomly inside this time interval. Qualification: There will be a qualification stage where only 20 players will be registered for the Main Event. GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 5 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns). The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it! After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier on which you have clicked on will also disappear. *Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second. ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration of the 2nd Character! Main Event: Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification. Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over. Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible. After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event. When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic. How is the game? Very simple, GM will ask random players from the square one by one (in whatever order he wants) to choose a direction (LEFT/RIGHT). Then he will drop our special Event Box.The + of the item that is dropped will dictate how many players GM will count starting from the chosen direction (LEFT/RIGHT).The player where the count stops is the player that will be eliminated from the game. Example: GM asks Player1 to choose. Player1 is choosing RIGHT.GM will throw an Event Box on the ground.The Box dropped Stardust + 12.GM starts to count from 1 to 12 starting from the RIGHT(CLOCKWISE) side of where Player1 is. At the number 12 where the count stopped there was let.s say Player10. Player10 has been eliminated and the game continues. From time to time a Jewel of Life can be dropped.It will add + 1 Life to the player which his turn was when it dropped. New feature added: Immune We will provide for our players a "shield", as we looking at your future, and we don't want you to get "killed" ^^ This feature is only for the last 5 players: Before each drop, I will ask if someone wants to be "Immune" for the respective drop. If you choose "Immune" and the count is on you, you won't be eliminated. It's just like you have a life, but you have to activate it. There can be more players which are immune on a single round, but choose carefully, you can be Immune ONLY ONCE per Event. *[Genesis] OSG Events have different rewards than OSGM from Inception ---> https://oldsquad.ro/forum/topic/5362-osg-events/ Prizes: 1st Place: 25 OSP + OSGM Default Reward 2nd Place: 20 OSP + OSGM Default Reward 3rd Place: 15 OSP + OSGM Default Reward 4th Place: 11 OSP + OSGM Default Reward 5th Place: 8 OSP + OSGM Default Reward Consolations (all participants except first 5 places): 5 OSP + OSGM Default Reward About OSP ------>