Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • Gion

    Administrators
    • Posts

      2,510
    • Joined

    • Last visited

    • Days Won

      220

    Reputation Activity

    1. Like
      Gion got a reaction from Minos in Thoughts on Mu. What makes a good long-term hardcore server?   
      I agree with some of your points of view, we will take into account some of your suggestions. 
      Ty
    2. Like
      Gion got a reaction from Killerwho in OSGM Rewards Updated   
      The OSGM rewards have been upgraded:
      - Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations).
      - Reworked given OSP points:
      First place: 50 OSP
      Second place: 35 OSP
      Third place: 25 OSP (last time the reward was 20 OSP)
      Fourth place: 15 OSP 
      Fifth place: 10 OSP
      Consolations: 5 OSP
       
      About OSGM and OSP -----> 
       
    3. Like
      Gion reacted to ADMIN in Big Rework - Next Level - 02.02.2019   
      Updates are up!
      Don't forget to update the client via Launcher in order to have the minimap spots!
      Also, as a last part of this upgrade, we created a new quality of life feature for you.
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps).
      Let us know if you'll find anything wrong after this update (it was a big one, so we expect some reports).

      Note: You'll experience guild bugs for some time, in order to fix it you can do a char relog.
      Enjoy!
       
    4. Like
      Gion reacted to ADMIN in Big Rework - Next Level - 02.02.2019   
      Hello,
      Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!
      We've finished the rework of all the spots & and mobs from spots from game!
      It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!

      Main objectives of rework:
      - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
      - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
      - Raise the newbie's and even pro's awareness of all the spots from the game.
      - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.
      Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.


      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.
      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).
      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.
      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.
      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.
      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.
      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.
      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.
      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 
      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.
      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.
      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.
      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.
      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).
      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.
      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.
      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).
      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +
      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.
      +
      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).
      +
      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).

      Now all maps can be played at full potential and in a balanced way!

      I hope you'll enjoy this big rework as we had put a lot of soul and time into it!

      #MakeMUGreatAgain!

       
    5. Like
      Gion reacted to Overseer112 in Riddle event ( alpha v0.2.9 )   
      What is Riddle Event ?
      I ll announce that there will be a riddle and what reward for it, afterwards any time in next 1 hour ( I ll pick random time, but in between events, invasions, bosses, etc. )
      You have to know somethings about MU, but at start i wont over complicate event and wont choose any high level mob maps so new players can as well try.
      And to see how it will do with this event...
       
      So how it the game ?
      Server will notice  -  RIDDLE TIME
      and there will be a riddle about MU ( for start i ll pick locations, NPC`s or coordinates on map )
      I ll stay hidden and you need to come to that spot ( answer ) and pm me, IF IT`S ASKED BEFORE RIDDLE, only when you are there.
      Because if its safezone or crowded spot, i cant decide by appearance on spot.
      I ll tell if need pm.
      If that player is right and he is at specific answer spot, I will announce winner and will trade you with reward.
      IF I DON`T ANSWER, SO YOU ARE WRONG OR NOT THERE.
      I will try to make riddles about 1 possible answer ...
      For example, i tried 1 riddle before where answer was CHURCH , and as you know there are 2 churches in Devias. 
      And the winner was that who went to Devias2 church. 
      Had to polish a bit riddle to be more specific. 
      I know it will take time to polish and improve this event but i hope people can understand the basics how to participate.
       
    6. Like
      Gion got a reaction from Killerwho in Bought SILVER VIP TOO   
      Sure boss, just a second
    7. Haha
      Gion reacted to putUinnaWood in Bought SILVER VIP TOO   
      Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
      We have the EXACT same problem
    8. Like
      Gion reacted to putUinnaWood in Bought SILVER VIP TOO   
      So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
      I think it's only ADMINs fault and I want a refund. 
      I want to mention that I have bought the silver one, not the bronze.
      X(
    9. Thanks
      Gion got a reaction from Killerwho in So bought silver VIP yesterday...   
      Ok, we just checked the drops for VIPs and nonVIPS, because your guild mate Mutter reported the same thing.
      Here are the diagnostics:
      -The VIP drop is OK, nothing has been changed since forever, the drops are increased as against NonVip
      -The NonVIP drop is also OK, which leds us to the following conclusions:
      The drop is now based your your luck, if you buy VIP we guarantee that your chance will be raised with x%. But if your luck is 0, 0% * x%, you do the math.
      Now it depends on how many mobs you killed, if you were killed after 10 minutes of being AFK, etc
      Ty for understanding
    10. Like
      Gion reacted to Minos in Minos' wishlist   
      Dragon Boots +DD+DSR+Luck
      Dragon/Bronze Shield +DD+DSR+Luck
      Ring +DD+DSR
      (And all Black Dragon +DD+DSR+Luck)
    11. Thanks
      Gion got a reaction from Vinginal in Hello People..!!   
      Welcome
    12. Like
      Gion reacted to Minos in OldSquad is remarkable.   
      Okay, I want to reiterate that I truly find this server exceptionally enjoyable, because whenever I post here, it's usually a suggestion or criticism about certain economic negative aspects which are hard to pinpoint.
      It's a rewarding server. In spite of the non-liquid economy, collecting the set you want is hard, and getting new stuff is rewarding in general. Even though it skips over the reward of finding non-medal items. There's a decent amount of honest normal players. It's actually been over 10 years since I've made a guild and actually made an effort to find nice guild members. To my surprise, I succeeded, and am actually predominantly partying with them, and having real conversations that are not Mu related. The GMs and administrators actually answer people. I frequently think to myself days after having written some criticism: "Hmm, this ain't so bad after all." It's kind of silly that my list of pros isn't more extensively written than critical posts. I guess that's me being at fault for taking things for granted. I'll update this list when other positive aspects come to mind, because the reasons are plentiful. Some aspects could be a lot better, but others could be a lot worse. Overal, this server deserves appraisal.
      Thank you.
    13. Like
      Gion reacted to Titanium in OldSquad Coins (New Currency)   
      Hope yall dont plan to reset the server in a couple of months...all the great mu servers out there had one thing in common and that was stability.Getting to like+15+full socket ,max lvl ,max everything might be easy for a certain few but for the majority it isnt. Please take that into consideration. 
    14. Thanks
      Gion got a reaction from putUinnaWood in OldSquad Coins (New Currency)   
      I have to agree with Minos, your idea is nice tho, but as an argument I can tell you that we want our "season" to last longer, only for players sake, and this implementation will be like a barrier for our "goal" 
      We will think about those PVM points
       
    15. Like
      Gion got a reaction from ADMIN in About drop rate, economy, uniria, etc.   
      Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 
      2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 
      3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
      4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. 
      I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions. 
    16. Like
      Gion got a reaction from putUinnaWood in About drop rate, economy, uniria, etc.   
      Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 
      2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 
      3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
      4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. 
      I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions. 
    17. Thanks
      Gion reacted to ADMIN in Updates 16.01.2019 + Latest News!   
      Hello,
      Today at around 18:00 we will release the latest updates on the NonReset Server.
      Changelog:
      - Fixed PSS non-exc showing level 360 instead of 380 (update via Launcher).
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers (update via Launcher).
      - Fixed w4 charm mix to require non-exc 380 items not exc (update via Launcher).
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      (The System is already up on test-server for courious people).
      - Other small fixes & adjustments.

      Apart from the Server updates, we are also doing some really needed staff updates:

      - @SouLSet is no longer an OldSquad Administrator, we thank you for your contribution in the last 2 years and we wish you all the best moving forward!
      - Global moderators group has been removed, only Moderators group remained for 'forum-only' staff.
      - New group has been added: Game Managers - this people are both GM in game and have full moderation access on forum - 2nd highest group after Administrators.
      - @GameGuard & @HERO have been demoted due to inactivity.
      - @Gion has been promoted to his old position: Head Admin - he will start working on his new position after the exams session from this month - he is part of the new group Game Managers.
      - @Legion is taking a break from being a player and he's going to focus only on his staff duties. With that being said, Legion has been promoted to Community Assistant and he is also part of the new group Game Managers.
      - New GM's are starting their trial-period, after the last recruiting session: @chin, @Bouli and @Overseer112 
      Currently our ranks and positions:
      Administrators (1) - @ADMIN (Community Manager)
      Game Managers (2) - @Gion (Head Admin) and @Legion (Community Assistant)
      Moderators (0) - We are looking for 1 Moderator that wants to join our team (slot is open to recruitment until we find one).
      MU-Team (2) - @chin (Trial Game Master), @Bouli (Trial Game Master) and @Overseer112 (Trial Game Master) - there is also 1 slot for a Helper and 1 slot for GM that will remain open to recruitment until we complete the team.

      We hope that you'll enjoy the new system and we promise that we have much more surprises for you this year, based both on your feedbacks and on our own ideas, so stay tunned with OldSquad!
    18. Like
      Gion reacted to Minos in Test server commands   
      Items + Monster codes: https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
      I came here to specifically post the excellent option codes which I found on RageZone and mufilecity .
      Weapons, pendants:
      Armor, shields, rings:
      And the commands below come from here: 
       
      PS What are the commands for Ancient items? The regular ones don't work.
    19. Like
      Gion got a reaction from Trâu in About drop rate, economy, uniria, etc.   
      Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 
      2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 
      3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
      4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. 
      I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions. 
    20. Like
      Gion got a reaction from Minos in About drop rate, economy, uniria, etc.   
      Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 
      2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 
      3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
      4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. 
      I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions. 
    21. Like
      Gion reacted to Luigiccs in New Guild Recruiting   
      New Guild TryHard Recruiting active players no lvl restriction , we just ask you to be active and enjoy the events  , we want to make our owns partys for Ds , BC , IT and hunt goldens pliz pm me ING   TryHard   to join Gems D
    22. Like
      Gion got a reaction from putUinnaWood in Russian Roulette Event   
      Russian Roulette Event in 10 minutes
    23. Like
      Gion reacted to Minos in About drop rate, economy, uniria, etc.   
      Again, this corroborates my points. You are biased by an end-game perspective. The end-game can still be fun even if the early stages are fun and challenging as well, even more so. Everything is relative. Also, CC; BC; CC, etc. are not necessities for the game to be enjoyable. The most important things are a healthy player base and a healthy economy; one of those we already have.

      (Hypothesis: Mu addicts will be addicts regardless of gameplay, economy, or player base. However, most people—the casual players—just want to have some fun distraction. And if the economy and players are alive and kicking, they will stick to the server. But if you immediately give them lots of items to catch up, the grind to the end game abruptly starts and it won't be a fun distraction anymore. So they quit.)

      Also, I just learned that apparently Devias is full of jewel farmers. This raises some questions in me. I do think AFKing is OK—because I do it as well, and it has been part of the game since forever (I used to put my wallet on my right mouse button)—but, actively playing should be way more rewarding in comparison. Gaining exp used to be and should be the main incentive to AFK, but not to gather jewels or items. Some people can't leave their PC on, some don't want to, etc. Things will always be unbalanced, but rewarding being AFK, too much, disproportionately increases the imbalance. We 'all' AFK and like to be AFK, but ironically no one likes a server where most people are AFK. As I said, actively playing should be significantly rewarded more than AFKing. The Rabbits event is a great example of that, but there can be more.
      For example, back in the day, it wasn't possible for non-cheaters to pick up jewels and zen while being AFK. There still were lots of AFKers, but there was a good balance between AFKers and active players, and economies were usually good. If you wanted loot, you needed to be online and do the work. I admit, I like actively playing about the same as I like the thought of being able to AFK, and it probably isn't possible to go back to how Mu was played 16 years ago. It should however be possible to mimic similar gameplay, even with the auto looting mechanism. I think drastically increasing the price that mechanism is part of it, as I have touched upon in previous posts.
      People who AFK 24 hours should get about 6 jewels; 0.25 jewels per hour.
      People who play 24 hours should get about 48 jewels; 2 jewels per hour.
      I’m just picking arbitrary numbers, but you get the point:  those who play actively the most, get the most jewels on average. This way you don’t need helper bots or silly overpowered medals. Hardcore active players are going to play hardcore and no casual player will ever catch up to them. That’s only fair. But casual active players should be able to compete with hardcore AFKers. Just like it was in the good old days.
      TL;DR: Play for fun, jewels, and items, AFK for exp.

      Addendum: when it is viable to AFK for jewels, it disincentivizes partying, because people will want to AFK alone for the jewels.

      Although my posts so far have been largely critical, I do want to state that for the most part this server is remarkable. The custom features, adjusted event locations (i.e. goldens spawn everywhere), web vault; commands; etc. However, if the economy is broken, the stellar features will have been in vain. In any case, OldSquad has incredible potential.
    24. Like
      Gion reacted to Trâu in Geralt/Ciri's Shop: Buy, sell, and Trade!   
      Please reply here or mail me in game: Geralt. Please do not PM as I will be AFK 20hours a day.
      Trade:
      - Enis pants +10st & Enis boots +5st + 7 & 100c = Gaion Pants (need)
      - Wings3 for SM = Wings3 for MG or RF (need)
      Sell:
      - Enis boots +5st = best offer
      - Enis pants +5st  = best offer
      - Muren ring +5st =  offer, buyout = 30b30s10c10l
      - Muren ring +5st+1%hprec =  offer, buyout = 30b30s10c10l
      - Broys boots +5st  +7 =  offer, buyout = 25b25s5c5l
      - Broys pants+10st  +7 =  offer, buyout = 25b25s5c5l
      - Semeden Armor + 5st +L =  offer, buyout = 30b30s5c5l
      - Agnis Helm +5st =  offer, buyout = 25b25s5c5l
      - Hyon Helm +5st =  offer, buyout =15b15s5c5l
      - Aruan Helm + 5st  =  offer, buyout =25b25s5c5l
      - SM wings+12+L+ign
      - Morning star + edr +speed (+L)  =  offer
      Buy:
      - Pendant + edr + speed
      - RBS +L+5soc: x2
      - Kris +L+edr+(lvl/20 or 2% or speed): x2
      - Leather pants + L+ dd+dsr
      - Leather boots+ L+ dd+dsr
    25. Like
      Gion reacted to ADMIN in OSGM #1 Winners + OSGM #2   
      Hello,
      The first OSGM edition of NonReset is over. Winners:
      - 1st Place: DarknesSBk (won by shootout with drop vs Alegzander) - 100 OSP - Golden Fenrir + Legends Group.
      - 2nd Place: Alegzander - 100 OSP - 30x Jewel of Bless + 30x Jewel of Soul + 30x Jewel of Chaos.
      - 3rd Place: DeDD - 80 OSP - 20x Jewel of Bless + 20x Jewel of Soul + 20x Jewel of Chaos.
      Rewards for having 70+ OSP:
      - Wrath - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - taolaTung - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - ChyjMG - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - Lolita - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - mpu777 - 70 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      All rewards have been delivered into the vault of the winners!
      The next edition is started from 01.01.2019 until 31.01.2018.
      Prizes for this new edition:
      - 1st Place: Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
      - 2nd Place: Feather of Condor + Flame of Condor
      - 3rd Place: 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.
      Anyone who will reach 70+ OSP but not in Top3 will win 20x Jewel of Bless and 10x Jewel of Chaos.
      Weekly Events Rewards for this edition:
      - 1st Place: 50 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
      - 2nd Place: 35 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
      - 3rd Place: 20 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
      - Consolations: 5 OSP + 3x Jewel of Chaos + 1x BoK+4 + 1x BoK+5
       
      All info about OSGM: 
       
      Enjoy!
    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.