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    Showing content with the highest reputation on 02/21/2019 in all areas

    1. Hello OldSquaders & Guests, Many of you were expecting us to announce the new Max30RR edition, as its time has come. We won't release Max30RR as our next edition, it will be kept for later on this year. Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time). And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition. Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay). We want to present you our next server: Project Phoenix (suggestive name, arghh?) Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game! Phoenix will have a completely unique and different gameplay compared to anything you have played before. Spoiler (from gameplay info): You would think that this are the only things that Phoenix brings. You're totally wrooong! We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix. That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.) While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening. What we can release you now is that, another major change that we made is to rework entire credits system & VIP system: We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real! If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone. Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress. Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion. #MakeMUGreatAgain!
      2 points
    2. Just to be clear most of my previous post was meant as a response to what Tekashi69 said especially the bitching part In all fairness i think you as a staff do a good job maintaining the server .Everything from drop rates ,CM rates, spots, events, market is well organised and it makes the game enjoyable.And yes we are not veterans and yes we played on GMO prolly why we are not accommodated to the reset part but I do understand the need for it now.As i said before im not against opening a new server and i do wish you the best of luck with it. We prolly should have done more digging into the reason why these resets happen.And yes ofc having like 20-30 people online playing makes no sens to not reset the server.And if over 200 online no reason to reset it also. Thank you for clearing that up. What we dont agree with is resetting one because a select few got bored which we initially thought. Now about CM rates item drops and so on. I see some people being unhappy about the fact that some players managed to get decent gear in a short amount of time. And i do agree its a bit frustrating having the same people winning every event, invasions pretty much all the good stuff but i guess thats the benefit of being more dedicated to playing this game.No matter what game you play those who invest more time/effort will be way ahead of the casual ones.Im a casual player myself i cannot play the game 24/7 so i dont expect myself to be even with those that do that. Thats of course if they play legit. So i dont think lowering rates and generally making the game harder will benefit anyone because its always the same story : those that invest time/effort/money into the game and know how to play will be ahead no matter how hard it is. If they wont have a acc set next time they will have a exc set long before the average player because they good at playing this game and got the time/coin to do so.So there will always be a gap.Try to not see this as a race too much and enjoy the game more.
      1 point
    3. OS is hands-down an outstanding project. Even though I have played here just for 2 months on NonRR server before leaving it, it was still the best experience I had and no other server can compare with this. The reason I left was my mates stopped playing due to lack of PVP after GROM got banned and fact that many players got decked out in full ancient sets so fast .Few weeks after we left there was pvp-based update for events that got me really excited but unfortunately I decided to not come back because I felt I would not be able to catch up. I can honestly say I regret leaving this server and wanted to return when new non-rr server is released. Regarding current Non-RR server it was great experience but it had some flaws for ''Hard-core'' server. I would like to point some of them out so maybe we can improve its next edition. 1) Gearing was too easy- There were some people who got decked out in full ancient set too fast even before stepping into Land of Trials. Some SM got Enis+Anubis in 2-3 days and solo-carried every event boss from then on so I guess ancient drop in DS was too high. You could farm Maya every day without any competition (pvp was dead there) and it dropped 3 top-tier weapons every day. It would make more sense if Maya was dropping 1 weapon, same for CW event where every Dark Elf monster could drop top weapon too was just too generous. Regarding IT it was heavily abused half of the time with anti-gaming and rewards (Flame/Feather of Condor) were too great. Just by entering event you had 50% chance to be winner and get reagents for 3rd level wings. I think Feathers for 3rd wings should only be made by players or given as rewards for big-events, regarding flames they can be farmed in Swamp with really-low drop chance. Last but not least is Blacksmith (+9 ---> +12) for credits. Whole upgrade system was turned up-side down to force people use credits for upgrading, because instead of chances decreasing the higher level item is, it was actually increasing, making +10 less success chance than +15. I understand you have to make money, but after few weeks of server release seeing people in +12 or even more on a hard-core server is just wrong. In addition Medals were dropping +11 items that many semi-active/casual players used for 1-1,5 months, I think making them drop max +9 would stimulate people to upgrade items to +11/+12 thus increasing these items value and also giving some micro-gear progression to work towards instead of equiping full +11 and forgetting about gear for a month. I also heard about people killing Cursed Dragon at night/morning and getting 3lvl Wings from OldBox+5, which is absurd. 2) Events/PvP- last PVP-event update was step in right direction, BUT I wish it was implemented at start or atleast earlier. It is impossible to take any boss and out-damage fully equiped Summoner, so the only way to not make it boring dps-race that you eventually gonna lose is to add PVP which brings tactical elements and strategies for fights. Some players with worse gear/lower level say that pvp events leave them no chances, BUT they have no chance to out-dps those players on KS race without pvp too. Also regarding bosses ( Golden Knights/ Great Golden Dragon) I think they should be harder to kill thus giving more time for players to contest/fight for them and make it challenging experience. Everything I wrote is my personal opinion and vision how I see real ''Hard-core'' server. As always I wish you luck with upcoming projects and never stop improving!
      1 point
    4. iQon

      Project Phoenix - Discussions

      Thanks for tagging me in your reply as one of the people complaining but trust me i didn't say anything i feel about this because first of all i know you dont like me and you dont like criticism so il just keep my mouth shut but making a new server before there is even 1 player that has maxed ML yet is a joke.You said previously that there are players who have finished the game and are bored which is also not true only player who is almost finished his set in game is TwojPan and even that is due to questionable tactics and cheating in events rest of us are nowhere near. Its your server we just play here who cares what we think anyway.Good luck with the new project.
      1 point
    5. Finally someone that knows to address facts without acting like a victim, while providing constructive opinion. I will make it clear (hopefully for everyone). A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects: - Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything). It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this: Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things). - Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.) - We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results. - The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc. I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better. I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition). Cheers! L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
      1 point
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