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    Showing content with the highest reputation on 06/10/2019 in all areas

    1. And again, that people are trying to customize the game for himself. I am tired, all play, hunt and dress as they see fit, all fighting for their things, skills and features. What makes you think you see the big picture ? Why I tried to make a Fenrir and you say that it gives me a priority than it is the better compared to your W3 and my W2, or AE, why can't she use all skills in CC? but you're allowed. DD its a problem now because its more easy to make a good set than a good weapon. look from a different angle, and stop trash-talking.
      2 points
    2. Relaying on getting ice resist pendants/rings is a hard one, getting ML is ofcourse easier. But sooner or later that ice arrow will land on you. And thats just to counter 1skill from one char? I think it should atleast be reduced, 5 seconds is a long time during an event like cc. (AND FIX IT ALREADY, the stun bug that is) But in my opion stuff shouldnt the tuched to much. None has reached 10rr yet, none is near done with ML. Its impossible to point fingers at whats op and not currently. ML/LVL/RR plays a huge part I do however think DD is good as it is now, I got almost 60% myself, and still get hits for up to 3k+ if dd was to be reduced it would only benefit chars going for max damage, that already got insane absorb/internal def Socket items takes just ages to build, I know a few who are working on them.. but it just takes time. Its like you say, it just easier and quicker to get a exc set with 2 options for now.
      2 points
    3. Hello guys.. I think ice arrow skill should be 50% for many reasons...I think the ae`s abuse to much that skill and even if they don`t deal any dmg they will drop you. About DD I think should be between 40 % and 50% ..Chars are getting 2 much tanky and so of the chars are getting op with full set ddi(see SM/AE`s) . About soul barrier I think its insane for a Sm to be in the same time Tank and killer. I`m playing Str DL with 2k str (Set mixed ref/hp/dd+ddi)and I can`t even touch an SM or and AE.. and I get killed pretty easy.I think the DL dmg it`s pretty low this DB. I think that we should think about having only guilds not Alliances as seems that almost all the players went to one Alliance and the CS its getting boring. I think a guild with 35 people will be ideal. About summoner people said that it is overpowered ...Can be..with the right set...but the summoner have low def. witch its fair...comparing with others chars as SM/AE. (they got 2 much power and def in the same time) Have A good day and enjoy. LoveLetter
      2 points
    4. There has been a bit of discussion about these topics, some in public and some between smaller group of players. In my opinion these things, as they are now, push the game into unhealthy state, and some improvements could be done to improve to overall balance of game play. I'm not gonna go too in depth with explanations, and I don't want to push any changes unless majority thinks the same, but these are my thoughts from a players perspective. Chaos Castle and Ice Arrow skill has had a lot of attention recently. I try to play every cc daily and from experience I can say that regardless of winning or losing, it's just not fun to play against. And from what I have understood, the server aims to give a fair chance for any class on anything they do (with some variety of course), but playing against Ice Arrow in cc is nowhere near 50/50, tops 80/20 I would say. Damage Decrease (+dd) is another thing that bothers me. Maybe it's just because I play MG and DD counters my ass big time, but still I think that having the option to gain 60% of the damage dealt to you decreased by excellent/harmony options is just way too much. To put it another way, this makes it very inefficient to build your character to deal tons of damage since most of it is going to get absorbed, and it heavily favors agi/speed based builds. Of course there has to be a way to counter high damage dealers, and in my opinion 40% dd would do that just fine. It would also leave more room for +ref and +hp builds, as for now those seems to always be the secondary options. You should be able to build unique stats for your character according what you want to use the character for, and there should me multiple sets to choose from to support these builds. Now easily over 50% of the players, no matter the build and usage of the character, just simply has to wear +dd set because it's so over tuned compared to other options available. Only problem with Soul Barrier is that you don't have to go for agi build, so called support sm, in order to gain efficient shield to play with. Basic value for barrier is 6%, with 20 ML points you gain additional 13% increase, with current agility formula(agility/62) you easily gain another 10%. That's already 29% absorb without even thinking about if you want to play as a supporter or heavy damage dealer. With 620 agility, you should be easily able to get ~1500 energy, which gives you 6% additional barrier. That is total of 35% absorb with a simple build that also gives you decent killing potential since the formula for max damage is ene/2. My point is that with the current ratios, there is literally no reason to aim for the supportive build since ++30% shield is so easily achievable without hurting your damaging abilities. If you don't agree with my lines I'd like to hear your point of view, but mostly I'd just like to see you voting so that we can hear the voice of many. Peace.
      1 point
    5. I was in IT6 few mins later. In my team was Ancorana, Kenshin and MrRua against SupremeElf and another players. As u thinking the problem is at SupremeElf. Something is going wrong with this elf or with elves in general. Most of the time the ball was at her and we didnt take the ball because she dont die. Ok, you can say Im a weak bk, I dont have w3, but she is like me, with w2 wings. Just look what set have Ancorana, w3 for her and Kenshin. Another thing is when someone registering, I hit only miss, miss, miss. Have a nice day! Cya
      1 point
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