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  • ADMIN

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    1. Hello OldSquaders, The cold season is 'almost' over and spring is knocking on the door. There's something else except of higher temperatures to think at when talking about spring, and that's PHOENIX! Our Project Phoenix is rising once again, hitting its third edition and bringing some freshness on our community and a new challenge for those seeking of a fun journey in our MU world. Phoenix #3 is featuring our Arena Tournament V2, a more compact gameplay, a bit slower paced progression and tweaks across characters & economy. Grand Opening: 02 April at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3). We want to highlight the biggest gameplay change that it has, as always you can consult our official information topic for everything you need to know: Instead of 10 optional resets, Phoenix is now offering only 5 optional resets, cutting some of the "boring" resets. This means that once the Non-Reset part is completed, you'll enter directly the End-Game Quest part, to unlock the 5 extra resets. The reset bonuses were reworked to further reflect our new compact gameplay that is more balanced, less boring and provide more action across your gameplay. Extra changes worth mentioning: Longer & more balanced breaks. Slower level 1-400 progression. Some of the content released along with breaks as well as content released at a SET time. Increased a little the difficulty of farming excellent items with 2 options. Lower levels of BC & DS have their monsters cut to both have an easier difficulty and in the same time to reduce the EXP boost compared to the number of mobs from spots on lower maps. Gens Raids will now be released along with Mercenary Squad, which means battle maps are safer on first weeks but also only having a 5% EXP boost instead of 12% (until Raids release). Breaks are having rewards for everyone that progressed them based on how many levels they made during the Break. The amount of spots across the game that have +1 mob on the same type of spots is now 50% (from 30-35%). So you'll have 50% standard spots and 50% +1 mob spots. The EXP bonus for 2 people and 3 people in party is now higher than solo EXP, as well as the GOLDEN bonus for party of 4 and 5 is increased. Other tweaks across economy, drops, events & so on. Characters from last Phoenix were pretty balanced in terms of their pros and cons, but we also made notes at the end of the last edition, so here are the main characters changes: Berserker max rate for Summoner has been reduced (a small nerf to SUMM PvE & PvP on mid-late game). MG can no longer use Cometfall (direct nerf to EMG PvP & Hunt). Small buff to SM, SUM & BK PvM damage. More than that, Phoenix #3 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix. While most of information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts. Prepare yourselves for another great journey brought to you by OldSquad Community! Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Official discussions topic for Phoenix #3: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/ We're waiting questions, feedback & suggestions on this topic! Test-Server for Phoenix will be opened to public with few days before launch! #MakeMuGreatAgain!
    2. Hello, We're waiting feedback about the 3rd edition of Phoenix. Cheers!
    3. ADMIN

      Greetings :)

      Hi there, welcome back. Inception is on end-game, ~6 months since it started. 3rd edition of Phoenix will start soon.
    4. This is the answer. Your combo damage is just the initial number. Showing 3x damage is simply a client representation of the combo, just like 2x damage is a representation of double damage option.
    5. Yes, that's for xxx69xxx, your forum-linked character. On McNuggets you had SushyRF on night & SemperFi on evening, 2 days ago. Yesterday you had Trauma + Ganda on morning and CEng on evening. So still, there was not a case with same target, no matter your character.
    6. You had CEng as target only yesterday. 2 days ago you had BIGBALLER (morning) and KingOfDark (evening).
    7. Release date: 02.03.2021 at 14:50 - Updates are up and no restart is needed. Mobs were restarted. Changelog: [UPDATED] Now if you switch character / disconnect on Selupan room or in 15x15 range of Medusa, you will be reconnected in safe-zone. [ADDED] Weekly Castle Siege Rankings 2 sub-ranks: Killers: Show Weekly Kills (only counted kills), Points & Deaths (only counted deaths) made on each CS. Stampers: Show Weekly Stamp Time & Weekly Deaths (only counted deaths) made on each CS. [UPDATED] Now when typing /score during CS you will also see your own COUNTED deaths. [FIXED] W4 statue mix visually rejecting Sylph Wind Bow. [UPDATED] Improved /info command. Now /info will work no matter how you type the name (in terms of lower case / upper case letters), instead of being strict on exactly how the name is (if before you must have written /info ADMIN you can now write /info aDMin). Now /info will let you know if name is invalid. Now /info will let you know if name is incorrect / character does not exist. Now /info will let you know if the character is offline. Now /info will let you know if the character is on another sub-server. [FIXED] Quiz Quest not adding the progress if you were in IT when answering ( < 400 level). [ADDED] Now if you can't finish an End-Game quest in 7 days (10.080 minutes) since you started it, you have the possibility to /skipquest, which will completely skip the current quest without giving you the reward (except of the 3rd quest from each set, where you will be able to reset if you skip). This is made in order to encourage players to keep trying the quests (to finish / reset faster) but still giving them options to continue playing even if they can't finish a specific quest. Note: 15th Quest is not skippable. Note2: Everyone that currently has an active quest does have a free /skipquest - available ONLY for the CURRENT quest.
    8. The "hp loss" is part of the "absorb" mechanic, which happens when you are wearing Wings and/or IMP/Demon (Pet) & attack.
    9. Release date: 10.02.2021 at 15:35 - Updates are up - make sure to update client via Launcher (close clients in order to do so). Note: Many of the fixes/improvements were already up in the last weeks, and only documented now. Changelog: Game: [FIXED] Ignore option from W4 showing as Mana + 7 ingame (option was working though, only wrong display). [FIXED] W4 having chance for Complete HP option - those that already had it were replaced with another simulated option. [FIXED] W4 being possible to be traded / moved to vault. [FIXED] IT sometimes sending disconnection warn message to the wrong players (only message though, no real warn). [UPDATED] Doppelganger will now give the quest progress to everyone from party that has it, as well as giving the progress no matter who clicks the chest (quest active or not). [FIXED] Some items from game having different names in different scenarios (web, drop, inventory). Example: Things like Scroll of Cometfall - Blast, Brova - Beuroba Spear, etc. Now they are the same everywhere. [UPDATED] Added Imperial logs for rewards, helping us to debug cases when ppl don't get the reward on Sunday's event. [UPDATED] Disabled Fire Burst mastery skill during Illusion Temple. [ADDED] Now if you get disconnected inside BC (after the Event does start) you will be reconnected on the bridge, but you will only be able to EXP & you won't be able to leave / pass the bridge. [UPDATED] Now there won't be any reconnect in DS or BC if event was closed during your reconnect (due to 0 players remained connected). Note: There may be cases when let's say 2 players are in BC/DS, one of them gets reconnected, event continues, but if the other one gets reconnected as well, event is over because the 1st player was no longer a "participant" of the event. [ADDED] Non-Exc Rings & Pendants with 2-4% HP recovery in drop with a low chance from mobs between level 30 and level 75. [UPDATED] All IT levels now have the same reward (IT5 reward). [UPDATED] IT priority redirection table based on resets: IT5: 28+ resets. IT4: 22+ resets. IT3: 16+ resets. IT2: 10+ resets. IT1: 5+ resets. [UPDATED] Now NPC from Imperial & Doppelganger will reject you if anyone from party doesn't have any entry left. [UPDATED] Now NPC from Imperial & Doppelganger will tell you the invalid characters based on the rules (no level, no reset, no invitation, no entry, limit ip). [UPDATED] SD recovery from killing monsters (ML) - now maximum value (at 20 points) is around Max SD/10 per monster instead of around Max SD/1.2 per monster. [UPDATED] HP recovery from killing monsters (ML) - now maximum value (at 20 points) is around Max HP/13 per monster instead of around Max HP/5.7 per monster. [UPDATED] Ice Storm damage reduced with 20%. [UPDATED] Phoenix Shot damage reduced with 20% & range reduced from 4 to 3. + Other small fixes/adjustments/improvements. Website: [FIXED] Magic Backpack having no icon on market. [FIXED] Some items not showing on market when using Filter despite them being in market (items like Monarch Crest, devil keys, etc.) - all items that had ' in name. [FIXED] Character profile being glitched in terms of colors when accesing it from certain locations of web. [UPDATED] Transfer character pop-up being more clear. [FIXED] RF gloves not showing up when using Market Item Filter. [UPDATED] Removed Referral System. [UPDATED] Rearranged Services tabs with their options as well as preventing duplicates of same service on multiple tabs. [FIXED] Character Market giving a bit lower credits to the seller than the expected price (2-4% lower). [UPDATED] Market Item Filter option to allow to search for items up to +15 level instead of up to +12 level. [UPDATED] Items from website are now showing only the lowest class possible that can wear the item instead of all the sub-classes Example: Equipped by BM instead of Equipped by DK + Equipped by BK + Equipped by BM. [FIXED] Redirection on a new page + error after trying to Login twice (1st being a fail). Now you can simply just retry the data on the same pop-up. [FIXED] Orb of Fireslash icon from Market being blue instead of yellow. [UPDATED] Normalized name of bundled jewels on website to be the same for all types (Bundled Jewel of X for 10x, Bundled Jewel of X +20 for 20x, Bundled Jewel of X +30 for 30x). [FIXED] Weekly Voters giving lower reward place than it should in some cases. + Other improvements across website. Rechinu + HVMAN & all their accessed accounts, as well as their ips + hwids have been banned for exploiting website when they were still playing. They will no longer play on this community. CS: [UPDATED] Now you can no longer move from CS Crown room (using M). [UPDATED] Now you can no longer trade / drop items inside CS Crown room. [UPDATED] Friendly fire damage % increased from 15% to 30%. [UPDATED] Now if you kill a player from your own Guild inside Crown room your team will lose full Points for the kill (based on Normal/Tank/GM type). [UPDATED] Now if you disconnect / select server / switch character inside Crown room your team will lose full Points equal of being killed (based on Normal/Tank/GM type).
    10. Hello, Wormhole will be over on Monday, 1st February at 20:00 GMT+2 (Server Time). At that moment, Wormhole will be removed from website and you won't be able to leave Lorencia safe-zone and / or make new trades, etc., but the server will remain online for 7 more days (until 8th February 20:00 GMT+2 - so you can finish the transfer process). In order to transfer to Inception you need to have at least 15 resets when it's over. If you have the requirements, you just have to write /transfer [NewName] from the Character you are transferring, where [NewName] = the name you want to have on Inception. Note: Minimum 4 characters, maximum 10 characters for name. Note2: Only alphanumeric characters (A-Z,a-z,0-9), no special characters/symbols or so. Note3: The new name you choose must not be taken already on Inception by someone else. Observations: You need to have at least one free slot on Inception account (same account) in order to transfer - command will let you know. If your transfer option doesn't include Inventory then you need to have inventory empty (except of items you wear) else the system will delete anything it finds in inventory when you transfer, and then relog you to try again. Exception is the 15-20rr guys that MUST HAVE everything empty, including Equipment (items you wear). Extended inventory is counted as well for those that can transfer inventory. Master Level gained on Wormhole will be transferred to Inception. You will have same ML and Master Points equal to the ML, the skill tree will be empty and all the character skills will be deleted if you had ML. After the transfer is complete, your character & account from Wormhole will be blocked and the credits you still have will be set to 0. You will be transferred with level 400 and the reset based on the transfer table. You will have 25 stats + the sum of points based on your new reset & inception points as unused points, that you can freely add. I will remind you once again the transfer table: For any other questions or problems contact us in our facebook page. Thanks for playing on our Speed Server and we hope that you'll have a nice journey on Inception! Cheers!
    11. Release date: 13.01.2021 at 14:00 - Updates are up. Changelog: [UPDATED] Quest System has been released (NPC can be found in Lorencia). [UPDATED] Master Level has been extended with 20 levels (up to 220). Exp for last 20 levels is low.
    12. Release date: 07.01.2021 at 15:35 - Updates are up. You can type /stagereward to get your reward from the last stage (if you progressed during it). Note: Update the client via Launcher (you need to close the mains to do so). Changelog: [UPDATED] 5th and last Newbies EXP boost added: 0rr: 600% EXP (constant level 1-350). 1rr: 600% EXP (constant level 1-360). 2rr: 600% EXP (constant level 1-370). 3rr: 600% EXP (constant level 1-380). 4rr: 600% EXP (constant level 1-390). 5rr: 600% EXP (constant level 1-400). 6rr: 600% EXP (constant level 1-400). 7rr: 600% EXP (constant level 1-400). 8rr: 600% EXP (constant level 1-400). 9rr: 600% EXP (constant level 1-400). 10rr: 600% EXP (constant level 1-400). 11rr: 600% EXP (constant level 1-400). 12rr: 600% EXP (constant level 1-400). 13rr: 600% EXP (constant level 1-400). 14rr: 600% EXP (constant level 1-400). 15rr: 500% EXP (constant level 1-400). 16rr: 500% EXP (constant level 1-400). 17rr: 400% EXP (constant level 1-400). 18rr: 400% EXP (constant level 1-400). 19rr: 300% EXP (constant level 1-400). 20rr: 300% EXP (constant level 1-400). 21rr: 250% EXP (constant level 1-400). [UPDATED] Old Box 5 can now drop Talisman of Luck. [UPDATED] Wings Protector has been released. [FIXED] BK TS interaction with Fire Slash. [UPDATED] Balgass & Dark Elves HP buffed. [UPDATED] Now you can also take your weekly imperial reward on Server 1 & Server 2 (instead of only on CS Server). [UPDATED] All chars have been reworked for the end-game stage in terms of Hunt power & PvP each vs each class. For Hunt: Now chars does kill a BoK+5 Golden in 16s~30s (previous intervals were 12s-51s), depending on character. Tests were done in FULL PvM builds. Hunt & PvP skills: SM & SUM: Cometfall. SMG: Fire Slash. DL: Fire Scream (Important: 1 tile from the Golden/Player) AE: Multi-Shot (Important: 1 tile from the Golden/Player) BK: Twisting Slash - Hunt / Combo - PvP VRF: Chain Drive For PvP: Each character now does have a 40%~60% chance to kill the other one on 1v1 (DUEL). Tests were made as direct fights (no run, no kite, etc.) different builds and/or skill during the DUEL may alter this chances. Details of chars: 30rr stats. PvP Build (9k-13k vit). 100 ML & build. Wings level 3 + 15 + L. Socket Weapons (socketed) + 15 & PSS for RFs + 15 + L + 2 OP + PINK + JoH. EXC Last tier set + 15 + 2 OP + ddi5%. Rings 2 op. Pend 2 op. Note: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked.
    13. Server is now online. Mobs will spawn in 48 minutes!
    14. There are 3 cases that could happen no matter if there was a disconnect after or not (server was still up & running normally, just the connection was attacked): 1. You succeed the item -> you get it back after reconnect and / or it is missing, in case where I could help. 2. You don't do anything with the item (you don't press mix) -> you get it back in your inventory after reconnect - can't disappear. 3. You fail the item -> you don't get it back in any case. Your case was the 3rd, I can't help in such case, you're basically asking me to refund an item that you lost on Machine, should I expect everyone to ask me the same and return them every fail of item? When you added the item you assumed the risk that it has 35% chance to fail, no matter what happens with server, in your case it failed, you knew that it can happen.
    15. 16:13:17 [PlusItemLevelMix][Failure][Ar*******][Shutter] - (Type: 3, ChaosSuccessRate: 65, ChaosMoney: 8240000, ChaosAmulet: 0
    16. Hello, Earlier today we've been targeted by a pretty big DDoS attack (~110 Gbps) that succeeded to pass our firewall and disturbed our services. It's the first time since some long time ago when an attack succeeds to affect Gameservers machine as well, apart from website. While we're not 100% sure it is fixed yet, we are doing our best to prevent it from happening, though it may happen again until we acquire enough data to end it. We're sorry for the inconveniences & thanks for your patience!
    17. Hello OldSquaders & New comers, Less than 6 hours remained for the grand opening of our Wormhole #2. You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). Important Info: !!!! Don't forget to choose the 'Wormhole' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Wormhole!!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 21! You can make DL, MG, RF from level 1 since server starts if you get VIP. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. You can join Public Test Server anytime to check out mobs and characters (which are same like on Inception & Wormhole). You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (27 December - Sunday) but there will be no Rewards at 1st CS. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS. Keep in mind that Wormhole is running on a Mother-Kid system, where Inception is the mother and the Wormhole server is the kid, more info on Gameplay info. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Up to 70-80% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/2506-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2502-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2498-server-rules/ Cheers!
    18. Hello, We've talked a little at the beginning of Inception about our new concept that will take place for the 2nd time during Inception. It's about the Mother-Kid concept that was mentioned in the Gameplay info on Inception. His time has come once again to help with prolonging the Inception's life. Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system. It's like a Speed Server ... but longer! Wormhole will last ONLY 45 DAYS! After that, it will be closed, and transfers will be made to Inception. Wormhole will be released on Friday, 18 December 2020, at 19:00 (Mobs will spawn at 20:00). Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days. Official info topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):
    19. Patch is now live! Let us know if you find anything wrong after it!
    20. Huh? Since when you're "working" to get teleport? As far as I remember you get it in 5 minutes in a random low map. I'm not discussing this, just stop. You can't be 50-60% of time untargetable into an event where you need to survive and/or make kills.
    21. Release date: 09.12.2020 at 17:00 - There will be a small server restart. Congrats to Venom, Almighty and Chukundah for finishing the Stage 3! News: People that progressed through Stage 3 can use /stagereward to get their reward based on the progress, after the Patch is up! Make sure to update the client via Launcher / Manual patch after it will be up. Changelog: [UPDATED] You can now continue to reset up to 25 resets - up since last night. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset - up since last night. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 500% EXP (constant level 1-400). 7rr: 500% EXP (constant level 1-400). 8rr: 500% EXP (constant level 1-400). 9rr: 500% EXP (constant level 1-400). 10rr: 500% EXP (constant level 1-400). 11rr: 500% EXP (constant level 1-400). 12rr: 400% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +150% EXP. 16rr: +100% EXP. 17rr: +50% EXP. [UPDATED] Maximum points into a single stat is now 27000 instead of 16000. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats is now 5~30 resets. [UPDATED] Released Socket items drop from Raklion mobs. [UPDATED] Old Box 5 is now released. [UPDATED] Medusa is now released. [UPDATED] Selupan is now released. Note: Duration for closing the gate is now 10 minutes instead of 5 minutes. [UPDATED] Droprate for Quest 3 items has been raised. [UPDATED] Improved lower IT levels rewards: IT4 now have the same rewards as IT5 but without OB5 chance. IT3 now have the previous IT4 rewards. IT2 now have same IT3 rewards except of condor feather chance. IT1 now have same IT2 rewards but with 5% lower chance for OB4. [UPDATED] Gens rewards are now on the final setting (and the one from the info). [UPDATED] Anti-Pull feature has been tweaked for high & very high maps, instead of 7x7 coords trigger it will trigger on 9x9/10x10/11x11 coords, based on the map. Note: This should prevent "mobs-stucking" on spot caused by it, natural cases are still there. [FIXED] Stats check & removal during CS to happen only after the rebuild, and not before it. Note: This was up since last CS. Note2: This probably also fixed situations where you were able to add over maximum ENE to RF. [UPDATED] Doppelganger Event mobs HP nerfed with 10%. [FIXED] Now during a Mercenary Quest, if your target goes into inaccessible locations after quest already started, the quest will be cancelled. [FIXED] Sunday's Imperial record being registered after 28 mobs killed instead of 41 (total mobs). [FIXED] PSS & Phoenix Soul items asking for level 400 instead of 380. [UPDATED] Weekly Imperial rewards reworked: Now instead of 3 places, you will gain a weekly reward based on your points as following: Having 35+ Points = 2 TOCA. Having 25-34 points = 1 TOCA. Having 15-24 points = 15x Jewel of Harmony. Having 5-14 points = 10x Jewel of Harmony. Unlimited rewards, based on personal character score. In order to get your reward you'll have to type /weeklyimperial during a week, for the previous week reward (if you are eligible). Note: This reworked rewards will start after this week, so current week still runs on previous system. Dynamic Characters Balance tweaks This is the last tweak for this edition that does involve council feedback and that is still aiming for the "characters power periods". On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences. This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them. This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting. There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests. This are the changes from this patch: [UPDATED] Global PvP damage raised with 12%. [UPDATED] Duel damage rate increased from 65% of normal PvP damage to 75% of normal PvP damage. [UPDATED] Gens damage rate increased from 53% of normal PvP damage to 65% of normal PvP damage. [UPDATED] Illusion Temple damage rate increased from 62% of normal PvP damage to 70% of normal PvP damage. [UPDATED] Chaos Castle damage rate increased from 58% of normal PvP damage to 66% of normal PvP damage. Note: The initial PvP damage rates were set for early game & early mid-game, where nobody have W3, ddi, etc. in order to prevent PvP being only one-shots. Now we raise it to a normal value so characters can still die when they fight, even with w3, ddi, etc. DL [UPDATED] Fire Burst AoE increased from 4 to 7. [UPDATED] PvM damage increased with 15%. [UPDATED] Speed gained from AGI raised from AGI/35 to AGI/28. Note: Since last nerf of DL he is on a bad spot on PvM due to how his skills work. Now he finally has a good PvM AoE skill to use and a more decent Hunt power. RF [UPDATED] Replaced Beast Uppercut weapon skill with Killing Spree weapon skill. [UPDATED] Reduced Killing Spree damage with 20%. [UPDATED] Reduced Chain Drive damage with 5%. Note: We do have a problem with VRF Hunt power, which is way better than it should be. This is mostly caused by using his weapon skills instead of the skill he's designed around (Chain Drive). MG [UPDATED] Increased PvP damage with 4%. Note: Small PvP buff.
    22. IT is an event for everyone, and fenrir/stun is directly affecting the event mechanics. Arena is an individual event where the work you've put for your character is reflected. Fenrir / stun (a.k.a ML) is part of character work, it is not going to be removed.
    23. First post have been updated. The following tweaks are up starting from the next Arena: Added messages when participants does quit after Arena has started (with their place & lives taken / points). Added place & lives taken in the message with elimination during LMS & LL Round 1. Removed PK Tips for Arena participants. Fixed registration not showing the reason of rejection when it is related to the minimum level (200). Disabled Ice Arrow & Teleport from Arena Tournament. Maximum lives taken during LMS & Round 1 of Last Laugh were modified from maximum 2 lives to: Maximum 1 life when there are more than 20 characters alive. Maximum 2 lives when there are < 20 characters alive.
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