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Inception [Inception 2020] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Would love to, but it is not technically possible, sadly. -
Inception [Inception 2020] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Please keep english on this topic. Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM. Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move. I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake. -
You can't use weapon skills while riding a pet. In your case, fenrir.
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Hello, Test server for Inception is now officially open for public. Client can be downloaded from Downloads section of Inception (using the official client for Inception but logging into the Public Test Server). Note: Characters have been saved from the last test server from Inception, you can still test using them. We do recommend you to test only lower stats especially for PvP (in the 0-5rr range or 0-10rr range). Because until the later stages of the game characters MAY suffer changes due to the Dynamic Characters Balance. Feel free to leave your feedback related to early-game chars / PvM as well as any extra feedback you may have BASED on the test-server! Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/3973-inception-2020-feedback-discussions/ Test server commands: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Cheers!
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Hello, Based on the Test-Server as well as on the official information topic, we're waiting feedback about the 4th edition of Inception. Cheers!
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Hello, OldSquaders! Hope y'all had a nice & safe summer. We're ready to bring you a new great journey into our MU world! We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to. Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)! Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server The Test Server will be released for public starting from next week. As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community. Some of the new things that this Inception edition will feature: Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game. We're here for an EPIC edition, hope you're too! #MakeMUGreatAgain!
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1. It doesn't matter on current Phoenix, there won't be any weekly rewards as there are not enough (5 man) parties to compete for them. 2. There will be an improvement with that for Inception, where there will be daily ranks where you can gain points based on your record position from that day. At the end of the week the final top (that will also be rewarded) will be based on the total points accumulated on each day during the week. 3. A bit of luck is always part of competitions, that's the reason for them.
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You need to use /qwarp command when you have a target in higher map than you can enter (it is even telling you when you start the quest that you can use /qwarp).
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The error you get after patch is because you're missing the updates that are available via launcher. I'll upload a new client version that does contain them this days. Glad you fixed your problem though.
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Reinstall the client (don't touch the max30rr/inception launcher, you're getting updates from there and they don't work with phoenix), then get this patch and enter via main.exe: https://mega.nz/file/pwAjzCgJ#kwLp5kKo5MdWtCPOX-55bPt1rZdjF32LpaJRzgYD02Q
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Hello, As you may have noticed already, we've reworked the forum structure in order to spread the information more accurately as well as improving the ways of handling suggestions/reports. We've also archived all the topics older than 1-1.5 years old across all sections. All sections can now be seen by both guests and members. Important changes: We're trying to revive the guides section with fresh content, so starting from our next edition, any good & accepted guide can grant you 100~300 credits. Note: New guides must be manually accepted by staff. More info: https://oldsquad.ro/forum/topic/3949-submitting-a-guide Now Suggestions must pass a stricter model in order to appear and be discussed. In order to encourage them, starting from our next edition any good, accepted & implemented suggestion does earn you 30~80 credits. Note: New suggestion must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3948-submitting-a-suggestion-model Now Bug Reports must pass a stricter model in order to appear and be checked. There's also a list of unfixable bugs presented with work-arounds. If there's a bug report that shows an already existing & confirmed problem it will be rejected. Note: New bug reports must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3946-reporting-a-bug-model List of known unfixable bugs: https://oldsquad.ro/forum/topic/3947-known-unfixable-bugs-work-arounds Cheers!
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Anyone from our community can submit hand-made guides that are not copy-pasted and that are in line with our custom settings / features. You can make a guide about almost anything related to our server(s). Starting from events, characters, gameplay, tips & tricks, etc. In order for your guide to be approved it must be manually accepted by one of our staff members, and to achieve that it must contain: Character name of the submitter (for the potential reward). Clear information that is respecting our settings. At least 2 photos. Minimum 200-250 words. Your own words (copy-paste is forbidden). Decent formatting. If the guide is accepted it will appear along the other already existing guides and players can use it for inspiration. Any accepted guide will grant you 100~300 credits depending on the subject, information and the work you've put in it.
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In order for a suggestion to show up it must be approved by one of our staff members, this is done just by following the suggestion model: Character name that is submitting it (for the potential reward). Suggestion type (server/website/forum). Suggestion content (make sure to include enough details so your suggestion is clear enough). How the suggestion can bring value. (Optional) How would you personally implement your suggestion (your vision). If you respect this model your suggestion will be approved and listed on the suggestion forum. Then you must wait for feedback from staff & (if necessary) players. Depending on it the suggestion will be move either to Accepted or Rejected sub-forums, based on the feedback. Any good, accepted & implemented suggestion can grant you 30~80 credits, depending on it. Cheers.
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In this topic we'll list the currently known bugs that can't be fixed and also the work-around for them if it does exist. DL Summon / SM Teleport Ally does stop the Helper on the characters that were teleported. Source: https://oldsquad.ro/forum/topic/3082-teleport-ally-bug/ Work-around: We've disabled Summon & Teleport Ally if character has no guild or the character doesn't have at least 2 members from the same guild in party. Sometimes in CC there is a visual bug where it shows you that few mobs are alive despite they aren't, not letting you to finish the event. Source: https://oldsquad.ro/forum/topic/3081-bugged-cc7/ Work-around: Make sure to have screenshots when it does happen and we will manually return your reward. Sometimes goldens/bosses does give double loot & kill message when they are slayed. Source: https://oldsquad.ro/forum/topic/3138-phoenix-double-loot-from-boss/ Work-around: There is no work-around, just threat it like a "feature". Good luck with it! Sometimes when using Chaos Machine you can randomly select another item from the extra bag without having free slots on main inventory to place it back. Source: https://oldsquad.ro/forum/topic/3295-inventory-bug/ Work-around: Just press "K" key in order to open the extra bag so you can put the item back on it. Summoner's Chain Lightning having attack speed problems when there are more than 250-300 players in the same sub-server. Source: https://oldsquad.ro/forum/topic/3715-summoner-chain-lighting/ Work-around: We've released Cometfall as a Summoner skill to be used in such circumstances. AE's Multi-Shot/Triple Shot and probably other skills from other classes as well can occasionally remain *stuck* targeting a mob without doing damage (it is a visual bug due to a client-server desync). Source: https://oldsquad.ro/forum/topic/3950-elfs-bug-multi-shot-skill/ Work-around: Put an activation skill on helper (something single-target) except from your AoE main skill. Sometimes after entering BC or DS you get a black window left-side of your screen. This is basically blocking your character from further actions. It is usually happening when you do receive a party / trade / etc request before joining the Event or exactly after joining it. Source: https://oldsquad.ro/forum/topic/3418-bc-bug/ Work-around: If you keep /re auto (not /re auto password) or /re off before going to the Event you'll never face it. We'll keep this list updated!
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In order for your bug-report to be accepted (showed on bug tracker) you need to provide the following details: Character name where it happened. Approximate server time when it happened. Proof of the bug (either screens or videos, videos always helps much better). How to reproduce it (if you can reproduce it): Any other details (optional). If you provide this details, your report will be manually accepted by one of our staff members, if you don't, it will simply be rejected and ignored. After your report is accepted, we will analyse it and confirm it or deny it (players can also help us by commenting on the report / adding any other details may be needed). If the bug is confirmed by us it will be moved to one of the following sub-zones: Solved - we already managed to fix it. Pending - we confirmed it and we're waiting for / working on a fix. Unfixable - we confirmed it but it is not currently technically possible to fix it. Cheers!
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Hello, Please provide the e-mail address.
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Which mob you tried? The formula is correct and should work normally, but make sure to try on mobs with high defense in order to observe a difference.
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Hello, Get this patch and copy it over the client: https://mega.nz/file/954nQSxR#me_vLpV5ebWWZxO3NFuOgYLPDxRlaZDb8KkEFfFig78 Then enter via main.exe not launcher.
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As usually, Inception's 4th edition will be released in autumn (September/October).
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Hello, you can't use any buff in crywolf/barracks,etc. during CS.
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The problem is that people expect so much from this game, it's actually insane. This game is just an old grind game with a bit of competition when there are players that likes it and, most importantly, a lot of AFK. If you expect a FULLY BALANCED (that doesn't exist, at least in most popular MMOs), high quality, non-repetitive gameplay, you're basically playing the wrong game. We did our best with what we had and the limitations that does exist for both the official game and our private emulator to offer you a good project to play MU in. Take it or leave it, this is the deal. Play if you like, leave if you don't, offer feedback if you want things different (and ofc, not during an already established edition). Keep it simple and stupid, just like this game is.
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Dark horse EXP is directly proportional with your exp (either ML exp when doing ML or normal exp when you're leveling 1-400). There is no way to change it even if we would want to do so.