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  • ADMIN

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    Everything posted by ADMIN

    1. Patch is now up! Let us know if you find anything wrong after it!
    2. Release date: 04.11.2020 at 15:15 - There will be a small server restart. Congrats to mafy, RuSuLeTzZz and No1LiveEr for finishing the Stage 2! News: We still have few spots open in Council! We're encouraging you to apply for them if you're interested in constructive discussions about our project. Slots are closed only for this 2 guilds: HARDCORE & NEUTRAL. More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402 People that progressed through Stage 2 can use /stagereward to get their reward based on the progress, after the Patch is up! Feedback for Early-Game is now up, we're waiting your thoughts here: https://oldsquad.ro/forum/topic/4084-early-game-feedback/ Registrations for Soccer Night #5 here: https://oldsquad.ro/forum/topic/4081-soccer-night-5-07112020/ Development for Arena Tournament V2 is going well, and it will probably be ready for tests starting from next week. Changelog: [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 350% EXP (constant level 1-370). 3rr: 300% EXP (constant level 1-380). 4rr: 250% EXP (constant level 1-390). 5rr: +150% EXP. 6rr: +100% EXP. 7rr: +50% EXP. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Released Swamp access. [UPDATED] Released Flame of Condor drop (Swamp & some events). [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 1 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released ML events (BC8, DS7, CC7). [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly records championship & rewards will start from this Monday. More info at the end of the week. Note2: We're waiting feedback about the current difficulty of the event. Keep in mind that it is made to be done in parties! Reminder about rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick up. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released IT3, IT4 & IT5. Note: Final IT Levels: IT1: 1-4rr IT2: 5-8rr IT3: 9-11rr IT4: 12-14rr. IT5: 15+rr. [UPDATED] Released Bloody Witch Queen. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Mercenary Bounty is now on its final reward: 88% chance for 1x Soul/Life/Chaos/Harmony/Gemstone/Creation. 10% chance for IT Ticket/Antidotes/Doppelganger Scrolls. 2% chance for TOCA/Flame of Condor. [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 20 / day. [UPDATED] IT NPC will also reject you & give you notice when you are part of a party - you need to leave party to join IT. [FIXED] Next raid / quiz timer not being saved after a server refresh. [FIXED] CS score global message not showing all teams. [UPDATED] Duration of items staying on the ground after drop raised from 35 seconds to 40 seconds (Server1&2) & 45 seconds (CS Server). [ADDED] Character score at CS (Kills & points contributed) when writing /info + name, apart from the personal score showed on /score only for the character. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 2x Jewel of Chaos + 1x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 3x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 4x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 4x Jewel of Chaos + 3x BoK+5 + 40x OSP [UPDATED] Rewards for 2nd Gens Month: First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 3x OB4 & 1x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 2x TOCA. 5th place from Vanert & Duprian: 2x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 20x Jewel of Harmony Dynamic Characters Balance tweaks Note: Before sharing the next tweaks, I want to make sure that people understand this new system - the way this new tweaks system works is like a "META". We want to make it in a way that every character is better (or worse) at some point in game. This means basically that any change done at one of the stages can be anytime removed / changed or even buffed further more, on next stages, depending on needs at that current change. The final tweaks will be only those from 25rr stage. Until then, anything can change. Based on the Council's feedback for 5-10rr & our own view related to chars, this are the following tweaks for Stage 2: RF: [UPDATED] RF speed gain from agility slightly buffed. Note: Starting from MID-game ARF needs to shine harder than ERF at PvM role, but he currently needs a bit of help to surpass ERF. [UPDATED] RF ENE damage scaling (skill %) slightly nerfed. Note: Same reason, needs a bit of "help" to get under ARF in terms of PvM starting from MID-game. [UPDATED] RF PvP damage boosted with 5%. [UPDATED] RF PvP damage taken from all classes boosted with 5%. Note: This 2 changes should help a little to increase the chance of both other chars to kill VRF & for VRF to kill other chars, during MID-game. DL: [UPDATED] DL PvM damage increased with 6%. [UPDATED] DL PvP damage nerfed with 8%. Note: This 2 changes should help DL to be a bit better on things where he currently doesn't perform that well (PvM/Hunt) while making him a bit worse on things that he currently excels at (PvP). AE: [UPDATED] PvP damage nerfed with 4%. Note: Small PvP nerf for AE, she's on a good spot currently but we feel like it is just a bit over the level she has to be, on PvP. SUM: [UPDATED] Nerfed SUM's PvM & PvP damage with 11%. Note: The last buff from Stage 1.1 did helped a lot so far, but SUM is starting to be a power house on her own, so we're cutting a big part from the previous buff.
    3. Hello, After Stage 2 is completed and after 40 days, it's safe to assume that the Early-Game of Inception is over and we're starting the Mid-Game. In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic. Note: Feedbacks are accepted (for reward) until next Wednesday at 23:59. Cheers!
    4. This is about IT. About password, I agree it was my bad, I was thinking and talking about /re auto, not /re auto password. /re auto + password will prevent it only from people with /re auto + your password, you will still get normal requests from rest of players, just like you would had /re on. Only /re auto and /re off works, as written by NPCs.
    5. I doubt you played enough S6 servers where many of BC/DS levels are full, and ~30-40 people AFK-ing near NPCs to join. You can never experience it when you're the only one entering the BC/DS or, when nobody is close to you when you do so, basically 0 requests. I would link you some oldie topics from other ex s6 servers (that are now on higher versions) with the same problem, but ehm, I don't really care if you "believe it" or not, you can also do a research yourself. P.S I can't be diplomatic with a guy that I catch lying for 2nd time, just to not look stupid. You didn't even had /re auto activated (which would prevent it as well), just like you didn't made "2 switches" to fix your "IT BUG". You kinda forget that I can see whatever you did no matter what you try to type here to make you look like a "victim". Cheers.
    6. This is a common MU S6 bug that always existed, buddy. If it was fixable it was fixed already long time ago. "Think again".
    7. There are even global NPC messages about it since 2 patches ago, there's no excuse for not staying with /re off or /re auto before joining BC/DS.
    8. As a new player here you should know that both guilds (and by extent, all guilds) have both good people and toxic / bad people. Some hide it better, some not.
    9. I repeat, I guess my english is not that good for people to understand what I am talking about. I can't grant for ANYONE except GLOWA (which was the only guy you cried on post about) that helped some or the others. If holding switch FROM hardcore (giving PURGE free points on the most important moments) in the last 10 minutes & reaching 1600+ Switch time across CS is not clear enough for Glowa that HE/SHE played for himself/herself then I guess you all played different CS'es. But hey, in the end, ANTI-GAME IS FREE! How you deal with people ingame will return to you, asked by other teams or not, everyone gets what they deserve. "Good players adjust, bad players make excuses".
    10. I think you intentionally don't read what I type. Cheers.
    11. Please re-read what I typed: The spam on post from your guild that "Glowa is helping HC" it's all I came to clarify about. I didn't mention other names, that's all I saw during CS that is 100% true, maybe others did something, maybe not, you were spamming about this guy, which did nothing wrong except of trying to win for his OWN guild, at least a GM Box. Sure, ending here.
    12. You should stop making you look worse than already, it's a shame. I never muted anyone, that's Gion's job. I don't care about your own fights with each-other, I care only about server / staff, so the moment someone trash server or us he's out, simply as that, and that are the only cases where I personally interact with players, except of hacking/bug-exploit, as Gion don't even have access to do what I do in such cases. It is nothing hidden that I like some people more than others and that I hate some people, this doesn't mean that I ever did something unfair. On almost every CS I am ONLINE for entire CS, and watch it either on stream or directly live, from all points of views from all guilds, just for my "PERSONAL FUN", I enjoy watching the fights. So be sure I'm not "confused", I see whatever you see, and even things you can't see. For people that never used "BM" stun before, asking me on private how it works (before the CS) or if they can test it on test-server, it is way too much to put this as an excuse. Yea, it was a bug, which everyone had it, so equal chances, nothing to cry for.
    13. Still waiting feedback on this. A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following: People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    14. Talking about your Guild. Where is the report you're talking about? Am I handling player reports or? You're a bit confused about my role here I guess.
    15. If your guild (again, not pointing to players, many of them never said anything) wasn't notorious for crying after each lose on past (see Phoenix where each CS there was an excuse when losing: sd pots, too much moving, handicap, etc. etc.) and then, when winning, suggesting them as "the best" and rest of guilds as "trash, no way to win, etc'", I wouldn't say anything now. Get good and learn to lose, stop looking for external factors to blame on. Respect to those of you that never said anything except of "GG", when losing, you're the real players.
    16. Hopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE, just because I hate when people always try to find excuses when they lose instead of simply taking the lose and say GG. Last 9 minutes a lot of def points up, HARDCORE are attacking, PURGE are defenders, still Glowa is keeping the switch like a maniac, while Diamond tries to register at least one more time. Then let's look at total stamper time: Glowa - 1679 seconds. 1st from PURGE - 1023 seconds. 1st from HARDCORE - 1108 seconds. Mathematically, if Glowa (Diamond) would help HARDCORE then Glowa would not have a single chance to have such stamp time only keeping switch 50% of the time, when HC would be defenders. Because both guilds were defenders 50% of time. For realistic people, you have the answer to at least one of the questions, rest are just excuses. Congrats to all 3 teams though, impressive fight.
    17. The following changes have just been added as a completion of the latest patch: [FIXED] Seal of Sustenance not being deleted after Challenge, in some cases. [FIXED] BMs not being correctly set at CS. [FIXED] Stamper rankings taking the switch time & death score of the first 15 minutes into account (before system does initiate). [FIXED] PK Status still given on merc quest, even after the last patch. [FIXED] Killer Points at CS updating 2 times in same minute, in some cases. [UPDATED] Reduced the chance of Killer Points update at CS to have the same value like the previous change. [FIXED] CS System sending 2x messages in some cases. [FIXED] Possibility to manually add over 8k points in the same stat, on CS server & Gens Maps.
    18. And I repeat, there is maybe a 1% human interaction with the reports systems, research and you'll understand, from 1% up to 99.9% of MANUAL human interaction on reports, like your guild-mate keeps saying, is a BIIIIIIIIIIG difference. But again, I'll stop. Y'all threat our current system like if you did nothing and were already banned 10 times, so unfair. Since IT was opened there was (and not even added yet) ONE Punishment, which was an actual REAL TROLL. Everything else is chit-chat, people looking for DRAMAS out of nothing. When you'll encounter REAL PROBLEMS with it, we'll have a REAL talk about it.
    19. Sure, there are SUPERVISORS handling 40 minutes length of games in few minutes to decide a report, instantly after you report as they are sitting there and instantly handling hundreds of reports per hour. The only thing you're right about is that there is no point arguing.
    20. Ofc it won't change anything on that specific IT, just like if there was an actual video-proof report, nothing would change about that IT, but will change related to the player. In that specific IT the guy accumulated 9 warn points and had 6 warn points from previous day, what happens now is that whenever he will try to join IT again will be banned from IT on both the account and IP. As a conclusion: I prefer to have extra people warned for nothing in IT but get the actual TROLL punished than to have video reports where only 1-3 people would record such cases and have the trolls actually trolling every time, even if nobody else would be "warned for nothing".
    21. I stopped reading here, clearly you're just another keyboard warrior. LoL (the unmentioned & untouched by me, kid's game):
    22. I don't see any point to continue arguing on this subject, system can be used in any way available, people should educate themselves and that's it. As I said, maybe extra warns for those that warn as well, to be a risk. Anyway, there are 2 warns in total given in the last 3 days (6x ITs), one of them being an auto-warn for disconnect during IT, I'm not quite sure what's the problem and where is this abuse we're talking about.
    23. Hello, here is the same patch for Inception: https://mega.nz/file/ckx3iAIS#TYBFR1Kf0bzTi0xMolH16TYWqJnYlLmN4DHTWEX-25c Replace it into MU folder then enter via main.exe.
    24. That's not completely true, based on the game & playerbase. The players you encounter in your games, especially where it matters (ranked games) are in your MMR range. Which means, you have a very high chance to play with the same players a lot of games. And yes, speaking from experience not just "technical" point of view. This is exactly what I personally did, reporting people that I didn't like for "nothing", so I won't get with them in team again, and they got suspended in the end: This is one of the many examples where I consecutively reported the same players for things they didn't, just because they couldn't behave accordingly.
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