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  • ADMIN

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    Everything posted by ADMIN

    1. 1. Not changing a system that does benefit all the casuals (more than half of server) just because dieee is getting outsmarted by other teams. Btw, still don't understand why you keep coming back here after crying on every edition, it must be a true addiction. 2. The only bosses where MG had it was on Medusa, Kundun, BWQ & Selupan. The restriction is now extended to all classes on this edition. 3. Make suggestion for that when the time will come, if people will want an extended time to either Selupan or Medusa they will agree with it, or not. 4. You can farm DS after 1rr (6~8 days). Elves were already a power house in PvM last edition (HoF can confirm it, not my words, most tops does have at least 3-4 AE's from 15 chars). They even got a 25% PvP damage buff on this edition, a 1k reduction in energy for ice arrow and infinity arrow from level 1. More than enough.
    2. Many of the events does have different timers / durations / restrictions / etc. on Test Server as we were testing things out, DS has 1 minute duration on test currently.
    3. You'd be on the same situation in 2 weeks. The role of the quiz is not to be a real event, but to spread info and to encourage others to read info topics. That's why you have a limit of 1 correct answer per ip+acc per day and an incredible low reward.
    4. Maintenance is completed. Services are back online!
    5. Hello, Today at around 17:00 (Server Time) we'll have a full maintenance on our systems to prepare for the new launch. Phoenix, Inception's Test-Server & Website will be offline for ~5-25 minutes. Cheers.
    6. ADMIN

      Attack speed bug

      The pending status is over. This weird interaction has been (finally) fixed - for all the classes / skills that had it!
    7. Do the DEP thing from the .txt file and check again. Something is clearly wrong on your side.
    8. Works fine for me: Except of probably first 1-2 WW's, there will be parties that will farm them, have no doubt in it. For those first ones, they leave in 15~20m after spawn. There's no problem with ring level 40 / 80, unless you did something wrong. Dungeon / Elbeland are maps for events, there is no plan to increase the spots there, we have more than enough spots in devias 1-4 + the spots that are currently in dungeon1/2 & Elbeland2-3.
    9. Would love to, but it is not technically possible, sadly.
    10. Please keep english on this topic. Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM. Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move. I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake.
    11. 1st suggestion was accepted and implemented. 2nd suggestion - it's intentional, and even if we would wanted to show like that, there is not enough space anyway. 30 credits have been added to GalivanRF. Thanks.
    12. You can't use weapon skills while riding a pet. In your case, fenrir.
    13. Hello, Test server for Inception is now officially open for public. Client can be downloaded from Downloads section of Inception (using the official client for Inception but logging into the Public Test Server). Note: Characters have been saved from the last test server from Inception, you can still test using them. We do recommend you to test only lower stats especially for PvP (in the 0-5rr range or 0-10rr range). Because until the later stages of the game characters MAY suffer changes due to the Dynamic Characters Balance. Feel free to leave your feedback related to early-game chars / PvM as well as any extra feedback you may have BASED on the test-server! Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/3973-inception-2020-feedback-discussions/ Test server commands: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/ Cheers!
    14. Hello, Based on the Test-Server as well as on the official information topic, we're waiting feedback about the 4th edition of Inception. Cheers!
    15. Hello, OldSquaders! Hope y'all had a nice & safe summer. We're ready to bring you a new great journey into our MU world! We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to. Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)! Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server The Test Server will be released for public starting from next week. As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community. Some of the new things that this Inception edition will feature: Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game. We're here for an EPIC edition, hope you're too! #MakeMUGreatAgain!
    16. 1. It doesn't matter on current Phoenix, there won't be any weekly rewards as there are not enough (5 man) parties to compete for them. 2. There will be an improvement with that for Inception, where there will be daily ranks where you can gain points based on your record position from that day. At the end of the week the final top (that will also be rewarded) will be based on the total points accumulated on each day during the week. 3. A bit of luck is always part of competitions, that's the reason for them.
    17. You need to use /qwarp command when you have a target in higher map than you can enter (it is even telling you when you start the quest that you can use /qwarp).
    18. ADMIN

      pvpquest problem

      It is fixed on the updates from tomorrow.
    19. The error you get after patch is because you're missing the updates that are available via launcher. I'll upload a new client version that does contain them this days. Glad you fixed your problem though.
    20. Reinstall the client (don't touch the max30rr/inception launcher, you're getting updates from there and they don't work with phoenix), then get this patch and enter via main.exe: https://mega.nz/file/pwAjzCgJ#kwLp5kKo5MdWtCPOX-55bPt1rZdjF32LpaJRzgYD02Q
    21. Hello, As you may have noticed already, we've reworked the forum structure in order to spread the information more accurately as well as improving the ways of handling suggestions/reports. We've also archived all the topics older than 1-1.5 years old across all sections. All sections can now be seen by both guests and members. Important changes: We're trying to revive the guides section with fresh content, so starting from our next edition, any good & accepted guide can grant you 100~300 credits. Note: New guides must be manually accepted by staff. More info: https://oldsquad.ro/forum/topic/3949-submitting-a-guide Now Suggestions must pass a stricter model in order to appear and be discussed. In order to encourage them, starting from our next edition any good, accepted & implemented suggestion does earn you 30~80 credits. Note: New suggestion must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3948-submitting-a-suggestion-model Now Bug Reports must pass a stricter model in order to appear and be checked. There's also a list of unfixable bugs presented with work-arounds. If there's a bug report that shows an already existing & confirmed problem it will be rejected. Note: New bug reports must be manually accepted by staff, they must follow the model. More info: https://oldsquad.ro/forum/topic/3946-reporting-a-bug-model List of known unfixable bugs: https://oldsquad.ro/forum/topic/3947-known-unfixable-bugs-work-arounds Cheers!
    22. Anyone from our community can submit hand-made guides that are not copy-pasted and that are in line with our custom settings / features. You can make a guide about almost anything related to our server(s). Starting from events, characters, gameplay, tips & tricks, etc. In order for your guide to be approved it must be manually accepted by one of our staff members, and to achieve that it must contain: Character name of the submitter (for the potential reward). Clear information that is respecting our settings. At least 2 photos. Minimum 200-250 words. Your own words (copy-paste is forbidden). Decent formatting. If the guide is accepted it will appear along the other already existing guides and players can use it for inspiration. Any accepted guide will grant you 100~300 credits depending on the subject, information and the work you've put in it.
    23. In order for a suggestion to show up it must be approved by one of our staff members, this is done just by following the suggestion model: Character name that is submitting it (for the potential reward). Suggestion type (server/website/forum). Suggestion content (make sure to include enough details so your suggestion is clear enough). How the suggestion can bring value. (Optional) How would you personally implement your suggestion (your vision). If you respect this model your suggestion will be approved and listed on the suggestion forum. Then you must wait for feedback from staff & (if necessary) players. Depending on it the suggestion will be move either to Accepted or Rejected sub-forums, based on the feedback. Any good, accepted & implemented suggestion can grant you 30~80 credits, depending on it. Cheers.
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