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Everything posted by ADMIN
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Because we don't have a new fix to try yet, after the small restart from today we are roll-back-ing to the previous update, where the problem with guild-chat and alliance-chat was only for Guild Masters. This means that the following lines aren't live anymore "yet", but will be on the next update: [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back.
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Hello, There is currently a problem with the guild-chat & alliance-chat that was extended from Guild Masters only to members as well, after the update from today, when we've tried to fix the Guild Masters problem. If we can't try a new fix for it in the next 1-2 hours you'll have to survive until tomorrow without this chat functions. We don't want to do another server restart today without trying a new fix, so in the worst case we'll do a server restart tomorrow for either trying out a new fix or roll-back-ing to previous update where the problem was only for Guild Masters, until we have a new fix to try. Happy leveling!
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Patch is now live! Let us know if you find anything wrong after this update.
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Release date: 03.10.2020 at ~20:00 - After the small server restart. News: We had a vote on Council, and the majority voted for the following change: The Golden Fenrir from OSGM#1 will be given at the end of the OSGM#2, instead of at the end of the OSGM#1. Basically winner still wins it but it will be delivered 1 month later. This is only for OSGM#1. Don't forget that 1st CS is tomorrow! You still have time to register via Website as late-registrations, if you didn't yet. Changelog: [ADDED] Personal TIPs for players that have PK status. Note: It will announce you every 3 minutes how many PK Points you still need to gain to clear your PK. Note2: It will also tell you how many PK Points you gain per second as well as the PK Points gained from killing monsters. [ADDED] Check for Gens when you leave Karutan1 safe-zone, after you die in Karutan2 without Gens. [UPDATED] We've added our touch to the Duel. Now when you are dueling in 1st room from Colosseum (and only there) each kill with your opponent will be announced on global. Furthermore, if duel is over (some1 leaves or it is cancelled) it will announce the current score on global. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [UPDATED] Adjusted speed-limits on most skills that gave false-detections in this first week. [ADDED] Global announcement when a character does get mute. [UPDATED] /dcfriend will now close the game of the "friend" instead of putting it into a disconnect-reconnect state, from where it can come back online if you're not fast enough. [UPDATED] Now /dcfriend will also let you know if the character you're trying to disconnect is online but not on your current sub-server, as well as accurate info about what is the state of the character you want to disconnect.
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Huh? Since when a "difference" means BROKEN? 20-30 extra damage (which gets even mooore reduced on PvP), does "BREAK" the game? Does TOCA gives an advantage? Ofc it does, is a nice reward to have. Does TOCA makes the player that have it BROKEN / OP / Game-breaking AT ANY STAGE OF THE GAME? I doubt, if we use brain & logic, but you're free to prove me wrong. Btw, I bet that the winners WON'T EVEN USE THEM until later in the game, why would they waste such TOCA for items that they will replace pretty fast in the future. But hei, what do I know.
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Unless you're bringing arguments to what is CRAZY to that rewards and convince me that you're right, it "doesnt count for shit". But again, coming from a guy that cried on forum chat (sadly not in a topic to quote you, those messages are gone), that having 2 options on PHOENIX for the stage was BROKEN (just after others completed it while it was announced before server start), basically crying for extra 20-30 damage that can be achieved with like 10-30 stat points, it's not reliable, sorry.
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Relogin on website probably you already had it validated. Else, you've already voted with your IP and the cooldown wasn't passed.
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Huh? What's crazy for TOCAS? (basically, just giving you the chance to not lose an item YOU ALREADY HAVE and that may even success without the TOCA). What's crazy for 20/15/5 Harmonies when you need like 15~40 harmonies for a single DDI / SD bypass? On Phoenix you cried because the stage finishers did get an extra 2% apart from EDR. Really? 2% damage increase for like 1k total damage? 20 extra damage being broken? But np, was changed on Inception.
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They aren't too much for ~36 days of playing and the high effort needed to be in the ranks. Gens maps aren't supposed to be "safe-afk" maps, they should be cleared on each raid, and nobody would do it (and make enemies) with lame BoKs rewards.
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Your suggestion was accepted & implemented. PM me with your character name if you want the credits, as it is missing from the topic.
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Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed! Info: You'll have to update the game via Launcher in order to continue playing. Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher. News: BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog: [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
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Ofc, ppl will keep starting, but they'll start as 1-2 players on spot, not 5-10. Someone who started from the beginning had the hardest start. Newbies will have boosted exp, reset players to carry them, class-drop ring level 80, higher drop on skills and much more. They don't even care about 1 extra jewel they may drop in devias for the 2-3 hours that they will spent there. I understand you're an angry farmer, but you should reconsider your logic. Topic closed now, answer for the suggestion(s) was given already.
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Jewels drop from Devias has been normal (higher) just because of start, where all spots were occupied with 5-10 players and mostly mains. We know exactly what we are doing, thanks for your input.
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Dungeon and Elbeland are events maps and they won't get any more spots. Devias is the place to level up to atlans/losttower. It already has more than enough spots, and will be even better after 1st patch when jewels drop will be reduced from devias so alts will move to higher maps as well, leaving more than enough space for future newcomers. For 2nd, there is no plan in adding anything else to the client.
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Summ just have limited number of sets, and the lowest is part of the rare sets. That's the reason why we added Spirit as an extra SUM set in the first place.
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We'll take it into consideration! Btw, there are red wing items +2 on elbeland shop, you don't have to fully depend on silver medals for set though.
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Could not load SSL Library , Inception Server
ADMIN replied to Titandune's topic in Technical Problems
Please write us on facebook page, I'll assist you. -
Could not load SSL Library , Inception Server
ADMIN replied to Titandune's topic in Technical Problems
The anti-lag patch is optional, not a must. You need to download this patch, extract it over the client, then enter via main.exe (not via PlayInception.exe). -
Could not load SSL Library , Inception Server
ADMIN replied to Titandune's topic in Technical Problems
Hello, this is the link for the launcher bypass on Inception: https://mega.nz/file/ckx3iAIS#TYBFR1Kf0bzTi0xMolH16TYWqJnYlLmN4DHTWEX-25c -
Inception Grand Opening Inception #4 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Game has started! Good luck! -
Inception Grand Opening Inception #4 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Server is now open for public! Monsters will spawn in 1 hour! -
Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 4th edition of Inception! The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+3 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good supports for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 200 or since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick based on VIP type. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (04 October - Sunday) but there will be no rewards. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server will be the kid, more info on Gameplay info. The first season of Wormhole as a kid will start in around 75~80 days, so first transfers on Inception will be after around 4 months. This edition does also provide a new feature - Dynamic Characters Balance - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/1193-inception-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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Inception [Inception 2020] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
1. Not changing a system that does benefit all the casuals (more than half of server) just because dieee is getting outsmarted by other teams. Btw, still don't understand why you keep coming back here after crying on every edition, it must be a true addiction. 2. The only bosses where MG had it was on Medusa, Kundun, BWQ & Selupan. The restriction is now extended to all classes on this edition. 3. Make suggestion for that when the time will come, if people will want an extended time to either Selupan or Medusa they will agree with it, or not. 4. You can farm DS after 1rr (6~8 days). Elves were already a power house in PvM last edition (HoF can confirm it, not my words, most tops does have at least 3-4 AE's from 15 chars). They even got a 25% PvP damage buff on this edition, a 1k reduction in energy for ice arrow and infinity arrow from level 1. More than enough. -
Inception [Inception 2020] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Many of the events does have different timers / durations / restrictions / etc. on Test Server as we were testing things out, DS has 1 minute duration on test currently.