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#This topic was edited with the final Info as it was released for the beta period: So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2! General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. You need at least level 200 to join the Arena Tournament. Ice Arrow & Teleport are disabled. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing) Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 1 life from another character when there are more than 20 characters alive, and maximum 2 lives from another character when there are < 20 characters alive. After that, he no longer can attack that character BUT the other character can attack him (for at least 1/2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill) Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5). Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event! Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
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We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up. We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset. If we'll notice something wrong after we put it back live we'll disable it again ASAP. So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you! Cheers.
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There are only 2 options for you, we're not taking into account anything else: - Keep the fix as it is, so you're in advantage for that over the top players. - Remove the fix and let really active players continue to snowball the ranks. Sure, even if we worked on it and spent time for it only for the fairness of lowbies, we're up to remove it and let things as they are and they always was, in 80% of players disadvantage.
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A new feature has just been added on the server: "Anti-mobs-pull". From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time. This will *hopefully* stop several unhealthy mechanics: Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. We believe that this feature will make our gameplay more healthier for everyone involved, very active or not. Please let us know if you find anything wrong related to this. Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/ Happy gaming!
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Patch is now up! Let us know if you find anything wrong after the update!
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Release date: 06.10.2020 at ~17:00 - After the small server restart. News: The Castle Siege from Sunday will unlock the first rewards: Discordian Apple + Test of Humility for winners, GM reward as the extra reward. Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics. The spot will be updated to be based on Relics after the last CS reward is unlocked. Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the amount of Sign of Lord you register & the CS score calculation formula (based on Webzen). Changelog: [UPDATED] BoK+3 Goldens released. [FIXED] Demonic Items asking for more stats than it is showing. [ADDED] New spots: LostTower7: 3 new spots (32 122, 21 207, 37 190) LostTower6: 2 new spots (9 33, 29 31) LostTower5: 2 new spots (111 57, 83 27) LostTower4: 2 new spots (115 117, 104 137) LostTower3: 3 new spots (122 220, 126 179, 132 206) LostTower2: 3 new spots (245 167, 199 192, 190 214) LostTower1: 5 new spots (208 37, 219 57, 244 82, 244 45, 244 16) Note: Make sure to update the client via Launcher to have them marked on mini-map as well! [UPDATED] Removed the global cooldown when clicking Bibi (Event Qualifier). Now each cooldown is individual for exactly the NPC clicked, and it is set to 3 seconds. The only cases when you can click the same Event Qualifier and get registered is when another player clicked it and it rejected his registration because he's already registered with 1 character, but you'll have to wait the 3 seconds cooldown. On any other cases you can either register instantly or the same NPC you clicked was already clicked by someone else before you and will disappear in 1-2 seconds. [UPDATED] Reduced LostTower Traps damage. [ADDED] Now after each kill on Duel it will also show the killer HP & SD left (in percentages). Note: This is available only for Duel Room 1 from Colosseum. [UPDATED] Instead of spawning on Atlans, Rabbits will now spawn in Lorencia. [UPDATED] Now when you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (namely, to drop potions to prevent the loot). The permission to drop items will be given back 5 seconds after you leave the monster range or 10 seconds after the monster dies, if you remain on the same range. Note: Currently this does apply to: Goldens, WW, Cursed Dragon & Kundun. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [ADDED] /reconnect command. Because some of you asked about the old /dcfriend command to use it like it was working before (to reconnect a character) for things like Party Master change, etc. we've added it back as a different command. You can use it just like you use /dcfriend, and it will reconnect a character as long as you know its password. Command is /reconnect CharName AccPassword. + Other small fixes/adjustments/improvements.
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After this server restart, the problem should be fixed for guild members, but it should still be for Guild Masters, as we're rolling back to previous update, for now, until we have a new fix. Cheers.
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Because we don't have a new fix to try yet, after the small restart from today we are roll-back-ing to the previous update, where the problem with guild-chat and alliance-chat was only for Guild Masters. This means that the following lines aren't live anymore "yet", but will be on the next update: [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back.
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Hello, There is currently a problem with the guild-chat & alliance-chat that was extended from Guild Masters only to members as well, after the update from today, when we've tried to fix the Guild Masters problem. If we can't try a new fix for it in the next 1-2 hours you'll have to survive until tomorrow without this chat functions. We don't want to do another server restart today without trying a new fix, so in the worst case we'll do a server restart tomorrow for either trying out a new fix or roll-back-ing to previous update where the problem was only for Guild Masters, until we have a new fix to try. Happy leveling!
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Patch is now live! Let us know if you find anything wrong after this update.
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Release date: 03.10.2020 at ~20:00 - After the small server restart. News: We had a vote on Council, and the majority voted for the following change: The Golden Fenrir from OSGM#1 will be given at the end of the OSGM#2, instead of at the end of the OSGM#1. Basically winner still wins it but it will be delivered 1 month later. This is only for OSGM#1. Don't forget that 1st CS is tomorrow! You still have time to register via Website as late-registrations, if you didn't yet. Changelog: [ADDED] Personal TIPs for players that have PK status. Note: It will announce you every 3 minutes how many PK Points you still need to gain to clear your PK. Note2: It will also tell you how many PK Points you gain per second as well as the PK Points gained from killing monsters. [ADDED] Check for Gens when you leave Karutan1 safe-zone, after you die in Karutan2 without Gens. [UPDATED] We've added our touch to the Duel. Now when you are dueling in 1st room from Colosseum (and only there) each kill with your opponent will be announced on global. Furthermore, if duel is over (some1 leaves or it is cancelled) it will announce the current score on global. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [UPDATED] Adjusted speed-limits on most skills that gave false-detections in this first week. [ADDED] Global announcement when a character does get mute. [UPDATED] /dcfriend will now close the game of the "friend" instead of putting it into a disconnect-reconnect state, from where it can come back online if you're not fast enough. [UPDATED] Now /dcfriend will also let you know if the character you're trying to disconnect is online but not on your current sub-server, as well as accurate info about what is the state of the character you want to disconnect.
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Huh? Since when a "difference" means BROKEN? 20-30 extra damage (which gets even mooore reduced on PvP), does "BREAK" the game? Does TOCA gives an advantage? Ofc it does, is a nice reward to have. Does TOCA makes the player that have it BROKEN / OP / Game-breaking AT ANY STAGE OF THE GAME? I doubt, if we use brain & logic, but you're free to prove me wrong. Btw, I bet that the winners WON'T EVEN USE THEM until later in the game, why would they waste such TOCA for items that they will replace pretty fast in the future. But hei, what do I know.
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Unless you're bringing arguments to what is CRAZY to that rewards and convince me that you're right, it "doesnt count for shit". But again, coming from a guy that cried on forum chat (sadly not in a topic to quote you, those messages are gone), that having 2 options on PHOENIX for the stage was BROKEN (just after others completed it while it was announced before server start), basically crying for extra 20-30 damage that can be achieved with like 10-30 stat points, it's not reliable, sorry.
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Relogin on website probably you already had it validated. Else, you've already voted with your IP and the cooldown wasn't passed.
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Huh? What's crazy for TOCAS? (basically, just giving you the chance to not lose an item YOU ALREADY HAVE and that may even success without the TOCA). What's crazy for 20/15/5 Harmonies when you need like 15~40 harmonies for a single DDI / SD bypass? On Phoenix you cried because the stage finishers did get an extra 2% apart from EDR. Really? 2% damage increase for like 1k total damage? 20 extra damage being broken? But np, was changed on Inception.
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They aren't too much for ~36 days of playing and the high effort needed to be in the ranks. Gens maps aren't supposed to be "safe-afk" maps, they should be cleared on each raid, and nobody would do it (and make enemies) with lame BoKs rewards.
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Your suggestion was accepted & implemented. PM me with your character name if you want the credits, as it is missing from the topic.
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Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed! Info: You'll have to update the game via Launcher in order to continue playing. Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher. News: BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog: [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
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Ofc, ppl will keep starting, but they'll start as 1-2 players on spot, not 5-10. Someone who started from the beginning had the hardest start. Newbies will have boosted exp, reset players to carry them, class-drop ring level 80, higher drop on skills and much more. They don't even care about 1 extra jewel they may drop in devias for the 2-3 hours that they will spent there. I understand you're an angry farmer, but you should reconsider your logic. Topic closed now, answer for the suggestion(s) was given already.
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Jewels drop from Devias has been normal (higher) just because of start, where all spots were occupied with 5-10 players and mostly mains. We know exactly what we are doing, thanks for your input.
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Dungeon and Elbeland are events maps and they won't get any more spots. Devias is the place to level up to atlans/losttower. It already has more than enough spots, and will be even better after 1st patch when jewels drop will be reduced from devias so alts will move to higher maps as well, leaving more than enough space for future newcomers. For 2nd, there is no plan in adding anything else to the client.
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Summ just have limited number of sets, and the lowest is part of the rare sets. That's the reason why we added Spirit as an extra SUM set in the first place.
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We'll take it into consideration! Btw, there are red wing items +2 on elbeland shop, you don't have to fully depend on silver medals for set though.
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Could not load SSL Library , Inception Server
ADMIN replied to Titandune's topic in Technical Problems
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