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  • ADMIN

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    1. Release date: 13.02.2020 at around 19:00-20:00, after maintenance. Today we'll hold a full maintenance on our systems (it has been a long time since the last one). This means that our servers will be down for 10~60 minutes. Reconnect most probably will not work (it may though) so make sure to be online to rejoin after it is over. The new patch will also be up after maintenance. Changelog: [HOPEFULLY FIXED] CC sometimes not showing the winner/counting the win for CC quest. Not sure if it's totally fixed, waiting feedback. [HOPEFULLY FIXED] Bob going crazy sometimes, not registering the laps - need feedback. [FIXED] CS Rebuilds not correctly restoring at the end of CS. [UPDATED] Damage to Gates/Statues at CS further reduced. [UPDATED] Speed Rules on some of the skills at the current speed, making them smoother and reducing false disconnects. [UPDATED] Released the next 3 quests: Quest 10: Kill 10x Derkons. Quest 11: Achieve 50 Gens Raid Kills. Note: You only get progress if you also get Gens Points from the kill. Quest 12: Win 3x Illusion Temples. Note: You need to pick-up the winner reward in order for quest to progress. Note2: Draw is not counted (as you don't get the reward). [UPDATED] Now you can no longer wear mace as BK in IT (and neither join IT with mace). Note: You'll get a mobility restriction effect until you unequip it. [UPDATED] Now IT stats can be from 5 resets to 30 resets.
    2. Release date: 02.02.2020 at 19:30 - Updates are up for the next CS. Changelog: [UPDATED] Characters damage vs statues/gates at CS further reduced. [UPDATED] Now build checks will happen in crywolf as well and on both valley & crywolf from 16:45 instead of 17:00 to avoid confusions. [UPDATED] Now you get +1 extra point as Defender GM only if you stay at 176x 215x coordonate - throne (only in one place). [UPDATED] Now when CS starts you'll also get a clear of all effects. [UPDATED] Now when you enter sv20 during CS you'll get a clear of all effects. [FIXED] Kill Points changes not announcing when they does happen. [FIXED] Kill points showing all past changes at 18:30. [FIXED] Restore rebuild sometimes not working after disconnects.
    3. Release date: 01.02.2020 at 22:35 - Updates are up and there was a disconnect-reconnect. Note: Make sure to update the client via Launcher! Changelog: [UPDATED] You can no longer use buff skills on server 20 except in Valley during CS. Note: This is made in order to avoid abuses of non-cs characters buffing cs characters in crywolf/other zones. [UPDATED] Now when you leave server 20 (crywolf,valley,etc.) or disconnect from it, you will have all your buffs deleted. This is made in order to avoid abuses of (new) buffs for server1 (by buffing from server20). [UPDATED] Add auto feature is now removed (had to replace default add commands with custom ones). [UPDATED] Gens rewards are now up for the last month (you can take them from NPC). Note: The gens reset has been made on both Inception & Wormhole. [UPDATED] The next 3 quests have been released: Quest 7: Kill Goldens: 15x BoK+1, 12x BoK+2, 10x BoK+3. Quest 8: Finish 5x Doppleganger Events. Note: You need to be the one that clicks the final reward chest in order for quest to progress. Quest 9: Hunt down 3x Nightmares. Note: You get the progress even if someone from your party last-hits the Nightmare (not only you). [UPDATED] Last arena tournament limit raised to 35rr instead of 30rr. [UPDATED] Fairness gaps updated with 31-35rr.
    4. Info: Rebuild condition updated from 15k VIT and 10k AGI to > 60% of total points in AGI+VIT. Command for banning a build: /banbuild Build Info: Build can be found in banned list. System will be up this evening along with another mini-patch, gens rewards, rebuilds, new quests and a disconnect/reconnect to everyone.
    5. Info: 1. AE's with more than 5k ENE are also eligible for removing extra ENE over 5k due to new system (contact us for that). 2. ATTACK guild will be attacker on the new CS, so this means that they are also eligible to register signs for the chance of banning a build. Because they can't register signs as DEFENDERS themselves, I will register manually their signs at the end of the SIGN registration period (tomorrow 23:59).
    6. Release date: Anytime until Sunday's Siege. We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1). Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole). Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it. Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system. Now, the part that you were all waiting, the actual CS changes, the CS V2 System: Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000. Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.) Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players. Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery. Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable. Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT. Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants. Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5. Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2. As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%. #MakeMUGreatAgain!
    7. Hello, please leave TW details on FB chat.
    8. Release date: 15.01.2020 at 15:15 - Updates are up and no restart is needed. Note: Make sure to update client via Launcher! Changelog: [FIXED] CC not announcing winner when there are only monsters left in CC before winning. [UPDATED] W4 no longer requires 100 ML and will also work normally after reset. [FIXED] W4 IGN option showing as +AG client-side. [FIXED] W4 showing wrong images/options on website. [UPDATED] QChange will now make your level 400 instead of 380, but you can't talk with David or use /qreset during QChange. [UPDATED] QChange will now work only after level 15. [UPDATED] Now if you throw OB2/OB3 from the old ones during OB quest it will re-update your current number of old OBs instead of keeping the initial number. [UPDATED] Released the next 3 quests: Quest 4: Kill 60x Rabbits. Quest 5: Answer correctly to 5 quiz questions. Quest 6: Win 3x Chaos Castle Events. Note: Winning by points is not counted, you need to be the last man standing or alone with mobs. [UPDATED] Reset table for Wormhole transfers updated with +5 resets to match the new extra resets people can do now on Inception. New table: 25->30rr on Wormhole -> 25rr + Character Equipment (without Inventory) on Inception. 31->35rr on Wormhole -> 26rr + Character Equipment (without Inventory) + 1/3 of Credits on Inception. 36-> 40rr on Wormhole -> 27rr + Character Equipment (without Inventory) + 1/2 Credits on Inception. 41rr->45rr on Wormhole -> 28rr + Character Equipment (without Inventory) + 1/2 Credits on Inception. 46->49rr on Wormhole -> 29rr + Character Inventory & Equipment + 1/2 Credits on Inception. 50rr on Wormhole -> 30rr + Character Inventory & Equipment + 1/2 Credits on Inception.
    9. Quest can now be seen on players rankings (last column), it is the current quest of the player (not the quests done).
    10. Hello, Based on this topic: https://oldsquad.ro/forum/topic/3549-patch-31090-10012020 we're waiting your reports/feedback & suggestion related to the new Quest System!
    11. Release date: 10.01.2020 at 16:35 - Updates are up and no restart is needed. Note: Because a refresh of mobs was needed, Selupan is revived. Changelog: [UPDATED] Stage 3.1 (25rr) is removed (same exp like on 26rr, 27rr, etc.). [ADDED] End-Game Quest System We're glad to introduce you to our first version of Quest-System that was planned since long time ago, but only now we had the chance to start working on it. Quest System is there to make the End-Game more fun, giving new alternatives to end-game characters to continue the journey. It can be activated once a character gets 30 resets and level 400. How does it work? You need to contact David in Lorencia (128x 116y). He will then start giving you quests and rewards. There are 5 stages of 3 quests each. Totally of 15 quests. First quests' type from each stage is Easy. Second quests' type from each stage is Medium. Third quests' type from each stage is Hard. Each easy quest will give you 60% chance OB4, 40% chance OB3. Each medium quest will give you 1x TOCA. Each hard quest will give you an unlock to a new Reset. The last quest (15th) will also give you a free rebuild of points & ML. This means that our gameplay is prolonged with 5 extra resets (until 35rr). These resets can only be unlocked after completing their quests. Each extra reset does also bring you +1% damage (total of +5% at 35 resets). Each extra reset does have lower exp than usual (dynamic upside, with lower values and only raising every 50/100 levels). But, during leveling on these resets, you can use /qchange anytime during Golden Invasions, Witch Queen, Selupan, Medusa, Kundun & Wings Protector are active/alive. /qchange will make your level 380 during that invasion/boss so you can participate at them anytime while leveling your new reset. This will make sure you're not bored of leveling and can also PvP/PvM meanwhile. Only first 3 quests are released for now, so you don't have to wait us to finish all of them before advancing. The first 3 quests are: 1. Kill 50 Bloody Monsters - They can be found in Vulcanus, Aida3 and Raklion2. There are 3 mobs per map (1 from each type) in Aida3 and Raklion2 and 5 mobs in Vulcanus, with Bloody in name. They respawn each 15 minutes after they are killed. They spawn randomly on those zones (Aida3 & Raklion2) and random on Vulcanus. 2. Hunt down 2x Budges & 2x WW. No matter the order, but won't tell you how many from each left, only total progress. 3. Give David 1x OB2 & 1x OB3. You need to farm new ones after starting this quest (old ones won't count, they're rusty). At the end you need to trade him the boxes and they will be deleted. David will guide you with info, progress and everything you need to advance in Quest System. Note: You can only progress in a quest after you start it, old kills/gatherings, etc. are not counted. The System is new, so despite testing it in the last days with Gion, you may find some issues with it, so we wait your reports/feedback and suggestions to improve it. Visit this topic: https://oldsquad.ro/forum/topic/3550-new-end-game-quest-system/ We hope you'll enjoy it!
    12. Release date: 04.01.2020 at 03:15 - Updates are up and there was a disconnect-reconnect to everyone to apply the gens reset (but no server restart was made). We're back in business with first mini-update of 2020. Thanks for your patience and we hope that y'all had a great New Year anniversary! Changelog: [UPDATED] Gens restart has been made. The new month just started. Rewards were added to the NPC for the top gens players, you can receive them by clicking on the Gens NPC. [UPDATED] Number of resets interval tries for Merc Quest changed from 5/8/12 to 4/6/8. [UPDATED] Now Merc Level Change for RF/DL/SM will be same level like BK/SM/ELF/SUM instead of -20 levels. [UPDATED] Now Merc Level Change for BK/SM/SUM/ELF will be target level + 10 if the target is BK/SM/SUM/ELF. [UPDATED] Selupan can no longer drop Frost Mace. [UPDATED] Medusa can no longer drop Frost Barrier. [UPDATED] Gens Points for being online reduced from 1 point per 2 minutes to 1 point per 3 minutes. [UPDATED] From now Mercenary Quest will always show current Map where the Target is on start and on each minute. [FIXED] Illusion Temple not correctly giving the warns for Leave since last update. [UPDATED] Now when a Challenge starts, it will clear all buffs/debuffs from both hunter and target. [HOPEFULLY FIXED] Mercenary Quest going crazy in some cases (not completing the quest/repel, etc.) - let us know feedback.
    13. I'm on Holidays as well, so I didn't started to work on new things (except the current fixes and stage patch). I'll start on it after 4th JAN and let you know progress and extra info about it. Cheers!
    14. Release date: 29.12.2019 at 02:55 - Updates are up and no restart is needed! Note: Because a refresh of mobs was needed, Selupan is revived. Congrats to mafy, Makiavelli and Zutto for finishing the last stage (3.1)! Changelog: [UPDATED] Released Wings Protector. [UPDATED] Released Talisman of Luck drop from Old Box 5. [UPDATED] EXP on Stage 3.1 (25rr) is now 52.5% - since yesterday. [UPDATED] Stage 3 (20rr) is removed (same exp like on 21,22,23 rr etc.) - since yesterday. [UPDATED] Last newbies EXP boost applied - since yesterday: EXP for 6-10rr is now linear 300% like exp for 1-5rr (instead of dynamic +150%). EXP for 11-14rr is now +150% from +70%. EXP for 15-19rr is now +70% from +25%. EXP for 20-24rr is now + 25%. [UPDATED] It is no longer possible to attack other Targets except your Quest Target in normal maps while you have the Merc Level Change effect. [UPDATED] It is no longer possible to stay in Gens Maps while you have the Merc Level Change effect. [UPDATED] It is no longer possible for MG to hide inside Selupan/Medusa/BWQ with weapon skill (like Kundun). [FIXED] Gaion letting you enter during Goldens PvP invasion since last patch. [FIXED] IT giving warns to people that got outside IT due to IT cancellation (< 4 players) or to people that got moved out due to enemy left. Those earned warns were also deleted. [UPDATED] Mercenary Quest Intervals: Now it will look for target only in 3 intervals (instead of looking for each reset): It will look 5 times for target with maximum 2 resets difference. It will look 8 times for target with maximum 4 resets difference. It will look 12 times for target with maximum 6 resets difference. It will give random target if it can't find such target in this 25 tries. [UPDATED] Now if there are other players during a Challenge in the first Colosseum, you will be redirected to another Colosseum arena for your own challenge. + Other small fixes/adjustments/improvements. Happy New Year!
    15. Increasing CS damage is not a feasible solution for this, it will just make the gap even higher between "team" concept and "individual" concept. I didn't wanted to reveal what we're planning for this on CS V2 but I'll share with you in the sake of Christmas. There are 2 "problems" that are touched with our plans: 1. Tanks to be killable without making non-tanks easier to be killed. 2. Players to be encouraged to take GM roles for CS into consideration (or CS tank roles) without having to sacrifice 99% of individual gameplay (by going full tank builds). So, in order to "fix" such problems and also add new attractions/motivations for players/guilds to join CS fights we are adding a new system. Basically, with this new system, players will be able to play ANY BUILD during CS, and only there. That means, DLs/BKs can play a normal build in general and have fun in this game without being forced to be full vit/agi just to have fun 1 timer per week. This does apply also to other PvM/Support builds like EMG can join CS as SMGs, AEs as EAE's, ARF's as VRF's, etc. Basically on each CS you will have a free rebuild only for the duration of CS, if you'll go back to Server1 you will have your normal build back. Along with this, characters (especially DLs/BKs) will have a restriction of max VIT added during CS to fix our unkillable tanks problem without affecting normal builds. In my opinion this system will bring only good things, from quality of life improvememts for DLs/BKs that can finally play the game normally, up to new strategies, organisations for CS based on guild members and what build they can play, motivation for new guilds to arise for CS even with PvM players, etc. It's a huge step in the right direction, playing the game for FUN.
    16. Hello OldSquaders, Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! We want to also let you know that this month we're reaching 4 years since OldSquad was born! It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year. We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix. We've also greatly reduced the "major problems" a project may have and also increased our overall stability. In our opinion, it was a great year, and we're sure that we can make your experience here even better. We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon. Thank you for being our players during this year and we really hope that you enjoyed your time spent among us! Now, speaking about the future, 2020 will be another "full" year, for us. If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it. Inception will always be the "autumn project" and Phoenix will be the "spring project". But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad. We currently have our "to-do list" with some important things left that we want to bring: CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here: https://oldsquad.ro/forum/topic/3530-4-years-feedback/ Kind regards, OldSquad Team. #MakeMUGreatAgain!
    17. Write us on fb page with the error you have.
    18. I'm close to start working on it, I am still waiting your suggestions/feedback before starting. You have the opportunity to share any crazy idea you may have that would improve CS experience, don't waste it!
    19. Release date: 18.12.2019 at 14:00 - Updates are up and no restart is needed! Note: Because a refresh of mobs was needed, Selupan is revived. Changelog: [UPDATED] Now you can join Gaion during other Invasions except Goldens If you have problems with other invasions let us know. [FIXED] IT Punishments not being given correctly after reaching the warns. [FIXED] Mercenary Quest Set level to always be 380 if target is level 380+ (instead of -20 levels for RF/DL/MG). [UPDATED] Now IT build points are random on each IT (for everyone the same, of course). Build points are between 5rr and 20rr points. [UPDATED] Now IT Max Vitality is BuildReset*400. Exception: RF. Example: If at next IT build stats is for 12rr, then max vitality is 12*400 = 4800 VIT. [UPDATED] Now rewards for IT1, IT2 and IT3 are same like IT4, but without OB5 chance and with lower chance for Feather/OB4. Note: The lower the IT the lower the chances for Feather/OB4. Let's make them popular as well! [UPDATED] Reset table for IT has been changed: IT1: 3-6 resets. IT2: 7-10 resets. IT3: 11-14 resets. IT4: 15-18 resets. IT5: 19+ resets. [FIXED] IT "abusable" strategy with keeping the artifact in base and defending it: Now when you have the artifact you won't be able to drop it on the ground. Now you can hold the artifact for up to 90 seconds. If after the 90 seconds you still have the artifact, you'll be teleported to the middle of the IT and you'll get a STUN effect until you die and lose the artifact. [FIXED] Medusa respawn time to be 10:45 and 22:45 instead of 11:00 and 23:00. [UPDATED] Vote now requires 3 resets. [UPDATED] Arena Tournament levels updated to match current stage: Arena 1: 0-10rr. Arena 2: 11-18rr. Arena 3: 19-24rr. Arena 4: 25-30rr. [UPDATED] Reset Fruits Now Reset Fruits from BoKs 1 & 2 will now drop only + 0. Now Reset Fruits from BoKs 1 & 2 will reset 200 points per fruit. Now Reset Fruits from Old Boxes 1 & 2 will reset 820 points per fruit. Chance to drop Reset Fruits from BoKs increased from 20% chance to 40% chance. + Numerous smaller fixes and adjustments.
    20. Ehm, it is much harder for you (with your current reset advantage) to be target, especially until 7 days of blacklist pass, because your higher chances for target are only from people with 20rr+ and for the rest only if they pass the reset intervals and get you as normal (random) target. But you also get easier targets for quests as you get to random targets more easily. Fingers crossed for you! I think I saw you as target once in logs, not sure though :p.
    21. There is nothing changed on combo formula. And ABK is the best build vs most builds, with few exceptions.
    22. 1. The only advantage of those boxes is that they help players to "bypass" normal farm until socket. For either the good players or later, for new guild people. There is close to 0 difference (on PvP especially) between a 380 DD HP/DD REF set vs BoK1/2/3/4/5 set DD HP/DD REF. Yea, when lucky enough to get DD REF HP it is a difference, but pretty hard to get that based on options rates (which are lower for good options). Except of that, the advantage is simply skipping endless farm to get those 2 opt items for a character, nothing else. 2. There won't be any LOT spots, so no point for the /grant function to exists. Erohim will basically replace the "24/7 alt farm on LoT spots", for those same amount of ancients (or lower) than spots would make in one day. As I said on the "Extra" part, there will be 2-4 mobs spawning random in LoT that will 100% drop JoGs. Guilds must give duties to players daily who farm them to have the JoGs needed. 3. That's exactly what handicap system will try to assure (in one way or another), making it harder and harder for the same Guild to keep the CS multiple weeks. The new rewards system won't be live on current edition, most probably, but they will be on next editions/projects for sure. +5% exp is not attractive at all, as you don't have neither Gens bonus exp or mercenary bonus exp on LoT, so any value under +20%/+25% is not enough advantage to surpass gens bonus/merc bonus in LoT.
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