Release date: Anytime until Sunday's Siege.
We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).
Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
Improvements to LoT Permission concept:
Now GM can give LoT access without the need of characters to be online/same server, only to exist.
Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct.
Now you can join LoT only by command /lot.
GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only.
Exception: GM doesn't need permission to use /lot.
Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen.
Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.
Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM).
Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted.
Now you'll be noticed when you are being granted with access in LoT or when your access is removed.
Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT.
Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
Improvements to Killers part of Gameplay:
Now default kill points is 10 points.
Now default kill points will be raised randomly during CS time (it will announce when it changes).
This anomaly can happen between 17:30 and 18:30 only.
There will be minimum 2 changes and maximum 4 changes during this hour.
First change will happen at 17:30.
Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change.
The value of points will always be between 12 and 25 during change.
It will be announced to participants when Kill Points are updated.
Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points.
Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference.
Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher.
Now GM points is 5x default kill points (can't be lowered with ResetDifference).
Now TANK points is 3x default kill points (can't be lowered with ResetDifference).
Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points.
Introducing CS roles:
Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds.
Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access.
Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x).
Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
Improvements to CS Gameplay:
Now you can "feed" kill points to other participants only if your Guild does have at least 300 points.
DEF Points updated:
You get 1 point in first 30 minutes after initialization (17:15-17:44)
You get 2 points between 17:45 and 18:09 (25 minutes).
You get 3 points between 18:10 and 18:29 (20 minutes).
You get 4 points between 18:30 and 18:44 (15 minutes).
You get 6 points between 18:45 and 19:00 (15 minutes).
Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room.
Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second.
Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second.
Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second.
Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second.
Introducing CS Builds:
Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild).
This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS.
This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers.
This builds aren't kept, so at the end of CS you will get back to your previous build.
With this change we're aiming to "fix" multiple things:
Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS.
Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants.
Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long.
Note: All current TANKS characters can get a FREE rebuild.
Condition: Be a DL or BK with more than 60% of total points in AGI+VIT.
Contact us for the manual rebuild.
FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers.
Info:
Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery.
With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.
Gates starts with 1.900.000 HP and 100 DEF.
With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF.
Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points).
To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers:
Introducing Build Ban:
Now The attacker with most sign of lord registered each week can BAN a build at that CS.
This means that the banned build can't be used by all participants.
Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy.
Note: You need to register at least 300 Signs to be able to BAN a build, not only being first.
Builds that can be banned (banned list):
ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF.
If a build is banned, characters from that class can't have more than 20% of total points in that stat.
Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS.
Command for banning a build: /banbuild Build.
Period for Build Ban is between Saturday 00:00 and Sunday 16:45.
Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS.
Introducing Handicap System:
After each CS win, the winners will get a handicap for the upcoming CS.
Handicap starts with weak punishments and goes harder as following:
1st win: On next CS the team starts with -800 points.
2nd win (consecutive): On next CS the team starts with -2000 points.
3rd win (consecutive): On next CS the team starts with -3500 points.
4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT).
5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM.
This Handicap system is aiming to reduce the time spent as CS winners for the same Guild.
Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k).
Exception: VRF.
Now Town Portals will be deleted when you enter CS server.
Now when you enter CS server if you have any Life Stones created they will be removed.
Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS.
Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones.
Life Stone can be used by dropping it on the ground.
After dropping it, it will take 1 minute for it to become "active".
While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed.
Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well).
Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements:
1. Have at least 15 members in your Guild.
2. Have an average reset score bigger than 60% of top1 player resets.
If you don't have those requirements you can't register signs, but you can still register to CS.
Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates.
Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates.
Now in order to access the CS battle (stay in valley) you need to respect the following requirements:
1. Have at least 15 members in your Guild.
2. Have an average reset score bigger than 60% of top1 player resets.
3. Have at least 5 members from guild online on either valley or crywolf.
If any of this requirements fails, you will be moved out from valley when you try to enter during CS.
Checks are happening each 60 seconds (and you are noticed how many seconds left before next check).
This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
Improvements to CS Rewards:
Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days).
Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest).
Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days.
Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
Improvements to CS info/messages:
Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players).
Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants).
Now you can see current DEF Points and current Kill Points when you write /score.
Now /score will only show teams that have at least 1 point.
Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build.
Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message.
Now CS winner will be announced on global (not only on CS server) - server1 can see it as well.
It will also announce the runner-up with its points as well if it does exist.
Now killing a GM/Tank will also show his name.
Now killing a player will also notice you (points earned and player killed).
Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes.
It contains position, name, guild, points and kills.
It is announced globally (server 1 can see the top as well).
Now when DEF points are increased it will be announced for CS participants.
Now when Kill Points are increased/decreased it will be announced for CS participants.
Improvements to CS Characters buffs:
Command DL build removed from CS server (useless).
Mana Shield skill formula on CS server changed:
Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration.
New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration.
EE DEF skill formula on CS server changed:
Old: ENE/20, 120s duration.
New: ENE/18, 90s duration.
EE DMG skill formula on CS server changed:
Old: ENE/18, 120s duration.
New: ENE/15, 90s duration.
Sweal skill formula on CS server changed:
Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration.
New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration.
Critical damage skill formula on CS server changed:
Old: ENE/30 + CMD/50, 60s duration.
New: ENE/25 + CMD/200, 90s duration.
Increase VIT skill formula on CS server changed:
Old: 100 + ENE/4, 60s duration.
New: 300 + ENE/7, 90s duration.
Increase DSR skill formula on CS server changed:
Old: 50 + ENE/10, 60s duration.
New: 200 + ENE/14, 90s duration.
Stern (stun) skill from Battle Masters changed:
Old: 20 seconds duration, 4 kills required.
New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires.
Cancel stern kills required changed from 2 to 5.
Extra CS changes:
Crown changes:
Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room.
Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc.
New: GM no longer lose accumulated seconds on crown when they are outside of CS room.
New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc.
CS Schedule changes:
Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC)
Thursday 00:00 -> Friday 23:59 - Signs of Lord period.
Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted.
Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically.
Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS.
Maximum IP connections on CS server is now 1 instead of 2.
As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
#MakeMUGreatAgain!