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  • ADMIN

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    Everything posted by ADMIN

    1. They had their 2nd chance, for me it is a closed subject
    2. Hello, This is the official topic for discussions about Phoenix #2. Feel free to ask questions or bring suggestions.
    3. Hello OldSquaders, It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition! Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home! Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community! Prepare yourselves for another great journey brought to you by OldSquad Community! Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2). Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Test-Server for Phoenix will be opened to public with few days before launch! #MakeMuGreatAgain!
    4. Website is also back now. Thanks for your patience!
    5. Server is back online, we're working on website currently.
    6. Hello, Today at around 17:00 Server Time we'll finish the process of upgrading our server machine. This means that Inception & website will be down for 30~90 minutes. Reconnect won't work so you'll have to rejoin when it will be back. Cheers!
    7. Hello, Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home. Normal EXP: Doubled. ML EXP: +50%. We're also working hard to bring you the new Phoenix edition as soon as possible. Happy gaming and stay safe!
    8. There's no speed bugs (at least not how we used to know them, based on agility), you may be in a speed rule though if skill is not always hitting so leave me your char name to check. It may also be related to latest client patch that fixed the fire slash bug and may have created a problem with other skills at some speed.
    9. By default on command window special chars (mg/dl/rf) goes at 2/3 of level of the normal level, this limitation is internally and can't be modified, that's why warp limits are stated as game feature, a custom thing, at the "special feature" topic.
    10. That is even worse, having a sub-server only for 1-5% of players. Game is at its end-game currently, it is for sure not the best period for newbies but it is a normal thing, keep in mind that newbies does have a high boost of exp compared to how it was at the beginning, up to 2-3 times higher depending on reset.
    11. Splitting population into multiple sub-servers is the worst thing from all the aspects (been there, done that), except of situation when there would be 800-1000+ online on a single sub-server. Economy is thought for a single sub-server, extra sub-server would mean only inflation, and that's only from economy point of view, not saying empty spots, harder to find players active/party on multiple sub-servers, and lower overall activity, having too many things available for free, without any motivation to fight for them.
    12. Updates are up, server is back online! Gens rewards will be up as well in the next 10 minutes. Cheers!
    13. We do our best to satisfy most of timezones if you check the hours of all events (most of them are 2 times per day at 8-12h difference so anyone get a chance on them). But events like CS & Balgass must simply reach the highest population, so they are at the most popular hours. Nightmare / Selupan are respawning based on their kill time (if you kill them on your hours they will be on your hours, nothing is set there). And rest of bosses/invasions/etc. are spread across all hours. Nothing more we can do, we made sure to get the best of our events schedule for all timezones.
    14. Release date: 03.03.2020 at around 19:00, after the small maintenance. Today we'll hold a small maintenance, this means that server will be off for around 5~15 minutes. While reconnect is possible it is not guaranteed! Note: Make sure to update the client via Launcher! Changelog: [UPDATED] Now Nightmare Quest does give Quest progress even if you are not in the winner party. Note: New condition is to be in 9x9 range of the Boss when it does die (same range like PvM points). Note2: This will prevent future problems with quest progress, sometimes not being added. [FIXED] Quiz sometimes not starting in the normal interval (either starting out of interval or not starting at all). [FIXED] MG Fire Slash skill getting bugged when a BK attacks with Twisting Slash. [FIXED] Ice Arrow being able to be used if it was learned with 5k energy and then a rebuild (either IT or CS) changed the ENE with a lower value. [FIXED] PS Items not dropping from Medusa & PSS not dropping from Selupan. Note: From now PSS is excluded from W4 mix and Sylph Wind Bow is included. [UPDATED] Gens rewards for February are delivered after the update (you can take them from NPC). The gens reset will also be made. [ADDED] New CS feature for Defenders as part of the "pre-fight" strategy, to encourage rebuilding CS & defending the structures: Now you can reduce your Handicap points if you repair/upgrade your gates & statues. Default values that you gain are: 4 points for each 1kk HP that you have on gates/statues when CS starts (maximum ~51kk HP). 8 points for each Defence upgrade on gates/statues (maximum 30 upgrades). 15 points for each Recovery upgrade on statues (maximum 12 upgrades). Formula for points reduction is (Points from HP + Points from Defence + Points from Recovery) * Handicap level (1...5) Note: Maximum points that can be reduced is 40% of total Handicap points. Example: If you are on Handicap 1 (800 points) you can reduce maximum 320 points from those 800. [ADDED] Top 3 Stampers at CS: Every 6 minutes you can also see now the Top 3 Stampers from CS, just like the Top 3 Contributors. You gain 1 point for each second you hold the switch. You lose 2% of points for each death (in room or outside room). So the stamper score is based on switch time minus the points lost due to deaths. The switch hold time is updated only after you lose the switch (so the period gained on that hold time is updated only after you disconnect from the switch). At the end of CS, if the top 3 stampers are online they will win 3/2/1 VIP days based on their rank, if they have at least 300 points. [UPDATED] Released the last 3 quests: Quest 13: Kill 30x BoK+5 Goldens. Reward: 1x OB5. Quest 14: Hunt down 5x Kunduns, 3x Witches, 3x Cursed Dragons Reward: 1x Exc. 380 weapon with Senior Mix options that can be used for W4 mix. Note: You get progress even if you are in 9x9 range of the Boss when it does die (same range like PvM points). Quest 15: Wear the Wings level 4 for your class. Reward: Unlock of 35th reset and possibility to use /qreward anytime after you reach 35RR and level 400 that will reset stats & ML (will also delete skills due to ML reset). Note: If you already have them just equip them, if you don't you have to acquire them. + Other small fixes/adjustments.
    15. Hello, The big day that many of you waited is coming soon. Wormhole will be over on Tuesday, 18 February at 23:59 GMT+2 (Server Time). At that moment, Wormhole will be removed from website and you won't be able to achieve EXP / items, etc. anymore, but the server will remain online for 7 more days (so you can finish the transfer process). In order to transfer to Inception you need to have at least 25 resets and level 1 when it's over. If you have the requirements, you just have to write /transfer from the Character you are transferring. Observations: - You need to have at least one free slot on Inception account (same account) in order to transfer - command will let you know. - You need to have inventory empty (except of items you wear) else the system will delete anything it finds in inventory when you transfer, and then relog you to try again. - You will have a random name that consist of numbers when you transfer, but you also get 1000 free credits to change your name. - Extended inventory is counted as well for those that can transfer inventory. - You will be transferred with level 400 and the reset based on the transfer table. - You will have 25 stats + the sum of points based on your new reset & inception points as unused points, that you can freely add. I will remind you once again the transfer table: For any other questions or problems contact us in our facebook page. Thanks for playing on our Speed Server and we hope that you'll have a nice journey on Inception! Cheers!
    16. Maintenance completed. Servers are back up!
    17. Release date: 13.02.2020 at around 19:00-20:00, after maintenance. Today we'll hold a full maintenance on our systems (it has been a long time since the last one). This means that our servers will be down for 10~60 minutes. Reconnect most probably will not work (it may though) so make sure to be online to rejoin after it is over. The new patch will also be up after maintenance. Changelog: [HOPEFULLY FIXED] CC sometimes not showing the winner/counting the win for CC quest. Not sure if it's totally fixed, waiting feedback. [HOPEFULLY FIXED] Bob going crazy sometimes, not registering the laps - need feedback. [FIXED] CS Rebuilds not correctly restoring at the end of CS. [UPDATED] Damage to Gates/Statues at CS further reduced. [UPDATED] Speed Rules on some of the skills at the current speed, making them smoother and reducing false disconnects. [UPDATED] Released the next 3 quests: Quest 10: Kill 10x Derkons. Quest 11: Achieve 50 Gens Raid Kills. Note: You only get progress if you also get Gens Points from the kill. Quest 12: Win 3x Illusion Temples. Note: You need to pick-up the winner reward in order for quest to progress. Note2: Draw is not counted (as you don't get the reward). [UPDATED] Now you can no longer wear mace as BK in IT (and neither join IT with mace). Note: You'll get a mobility restriction effect until you unequip it. [UPDATED] Now IT stats can be from 5 resets to 30 resets.
    18. Release date: 02.02.2020 at 19:30 - Updates are up for the next CS. Changelog: [UPDATED] Characters damage vs statues/gates at CS further reduced. [UPDATED] Now build checks will happen in crywolf as well and on both valley & crywolf from 16:45 instead of 17:00 to avoid confusions. [UPDATED] Now you get +1 extra point as Defender GM only if you stay at 176x 215x coordonate - throne (only in one place). [UPDATED] Now when CS starts you'll also get a clear of all effects. [UPDATED] Now when you enter sv20 during CS you'll get a clear of all effects. [FIXED] Kill Points changes not announcing when they does happen. [FIXED] Kill points showing all past changes at 18:30. [FIXED] Restore rebuild sometimes not working after disconnects.
    19. Release date: 01.02.2020 at 22:35 - Updates are up and there was a disconnect-reconnect. Note: Make sure to update the client via Launcher! Changelog: [UPDATED] You can no longer use buff skills on server 20 except in Valley during CS. Note: This is made in order to avoid abuses of non-cs characters buffing cs characters in crywolf/other zones. [UPDATED] Now when you leave server 20 (crywolf,valley,etc.) or disconnect from it, you will have all your buffs deleted. This is made in order to avoid abuses of (new) buffs for server1 (by buffing from server20). [UPDATED] Add auto feature is now removed (had to replace default add commands with custom ones). [UPDATED] Gens rewards are now up for the last month (you can take them from NPC). Note: The gens reset has been made on both Inception & Wormhole. [UPDATED] The next 3 quests have been released: Quest 7: Kill Goldens: 15x BoK+1, 12x BoK+2, 10x BoK+3. Quest 8: Finish 5x Doppleganger Events. Note: You need to be the one that clicks the final reward chest in order for quest to progress. Quest 9: Hunt down 3x Nightmares. Note: You get the progress even if someone from your party last-hits the Nightmare (not only you). [UPDATED] Last arena tournament limit raised to 35rr instead of 30rr. [UPDATED] Fairness gaps updated with 31-35rr.
    20. Info: Rebuild condition updated from 15k VIT and 10k AGI to > 60% of total points in AGI+VIT. Command for banning a build: /banbuild Build Info: Build can be found in banned list. System will be up this evening along with another mini-patch, gens rewards, rebuilds, new quests and a disconnect/reconnect to everyone.
    21. Info: 1. AE's with more than 5k ENE are also eligible for removing extra ENE over 5k due to new system (contact us for that). 2. ATTACK guild will be attacker on the new CS, so this means that they are also eligible to register signs for the chance of banning a build. Because they can't register signs as DEFENDERS themselves, I will register manually their signs at the end of the SIGN registration period (tomorrow 23:59).
    22. Release date: Anytime until Sunday's Siege. We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1). Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole). Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it. Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system. Now, the part that you were all waiting, the actual CS changes, the CS V2 System: Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000. Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.) Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players. Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery. Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable. Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT. Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants. Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5. Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2. As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%. #MakeMUGreatAgain!
    23. Hello, please leave TW details on FB chat.
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