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  • ADMIN

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    1. Hello,

      The second OSGM edition of NonReset is over. Winners:

      - 1st Place: DajBuzi - 180 OSP - Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
      - 2nd Place: BlackRose - 125 OSP - Feather of Condor + Flame of Condor.
      - 3rd Place: PanPrezes - 115 OSP - 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.

      Rewards for having 70+ OSP:

      NoisyBoy - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      NorthStar - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      Reckless - 85 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      StrongBK - 80 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      Catarina - 70 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.

      All rewards have been delivered into the vault of the winners (waiting the seed choice from first place on PM).

      The third edition is starting from 01.02.2019 until 28.02.2019.

      Prizes for this new edition:

      - 1st Place: Golden Fenrir + Legends Group + 2 Seed at choice (in sphere level 5).
      - 2nd Place: Feather of Condor + 1 Seed at choice (not in sphere)
      - 3rd Place: Feather of Condor + 20x Jewel of Chaos.

      Anyone who will reach 85+ OSP but not in Top3 will win 20x Jewel of Bless and 20x Jewel of Chaos.

      Weekly Events Rewards for this edition:

      - 1st Place: 50 OSP + 9x Jewel of Chaos + 6x BoK+4 + 6x BoK+5.
      - 2nd Place: 35 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
      - 3rd Place: 25 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
      - 4th Place: 15 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
      - 5th Place: 10 OSP + 5x Jewel of Chaos + 2x BoK+4 + 2x BoK+5.
      - Consolations: 5 OSP + 4x Jewel of Chaos + 2x BoK+4 + 1x BoK+5

       

      All info about OSGM: 

       

      Enjoy!

    2. Hello,

      Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!

      We've finished the rework of all the spots & and mobs from spots from game!

      It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!

      Main objectives of rework:
      - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
      - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
      - Raise the newbie's and even pro's awareness of all the spots from the game.
      - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.

      Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.

      bIcGVaX.jpg

      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.

      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).

      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.

      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.

      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.

      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.

      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.

      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.

      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 

      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.

      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.

      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.

      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.

      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).

      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.

      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.

      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).

      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +

      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.

      +

      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).

      +

      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).


      Now all maps can be played at full potential and in a balanced way!

      I hope you'll enjoy this big rework as we had put a lot of soul and time into it!

      #MakeMUGreatAgain!

       

    3. Better ask before than writing bull-shits after, please.

      Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP).
      This increase is applied only if:
      - You are solo.
      - The members from your party have VIP as well.
      (Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free).

      What the droprate means?
      Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing.
      45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing.

      Tell me acc id in PM for remove of the VIP.

    4. Hello,

      From now on all servers updates will belong to the new dedicated section: Updates Tracker (under news section).

      All updates from now will have a patch name, where each digit from the patch name means something.

      Explanation of the patch names can be found here: https://oldsquad.ro/forum/topic/2808-important-description-of-patch-name/

      Today we are releasing a new patch, you can read the changelog here: https://oldsquad.ro/forum/topic/2817-patch-1310-23012019/

      It will be live during evening.

      Enjoy!

    5. Release date: 23.01.2019

      Changelog:

      - Fixed EE kill rule triggering on PvP invasion.
      - Increased NON-PVP duration after the golden/boss is dead from 5 seconds to 8 seconds.
      - Added type of invasion on /invasion.
      - Reduced the increase of pvp damage that was added on last update from +20% to +7%.
      - Increased the global damage-to-sd percent with 6% (the total damage that is redirected to SD instead of HP).
      - Nerfed hp a little of GGD (was too big buff) and also nerfed the newbie goldens hp that were buffed too much.
      - Increased Goldens invasion duration from 20 minutes to 30 minutes.
      - From now at Lorencia circle you can only have buffs from your own class (especially for Illusion fight).
      - Raised Rabbits chance for Jewels from 40% to 60%.
      - Fixed some weapons and staffs that were showing wrong durability client-side (so the helper never repaired them correctly).
      - Fixed the possibility to leave Kalima map during offline time (especially to warp from site as a PK to Lorencia, instead of being still on Kalima after warp from site).

    6. Release date: 16.01.2019

      Changelog:

      - Fixed PSS non-exc showing level 360 instead of 380.
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers.
      - Fixed w4 charm mix to require non-exc 380 items not exc.
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      - Other small fixes & adjustments.

    7. Release date: 19.12.2018

      Changelog:

      - Increased newbies exp with 15-30%. 
      - Removed Stage2 exp (315-330). 
      - Doubled Stage3 exp (385-395).
      - Released Quest3 mobs:
      *3x Hell Maine zone 19-47 105-135 (Aida)
      *3x Hell Maine zone 115-136 45-102 (Aida)
      *3x Dark Phoenix zone 29-48 224-234 (Icarus)
      *3x Dark Phoenix zone 44-62 157-182 (Icarus)
      *3x Death Beam Knight zone 149-175 194-214 (Tarkan)
      *3x Death Beam Knight zone 23-50 212-237 (Tarkan)
      - Released GGD's (Raklion, Vulcanus, Karutan2).
      - Released Bloody Witch Queen (Vulcanus).
      - Released Medusa (Swamp).
      - Released Selupan (Raklion Hatchery).
      - Released Old Box 5.
      - Updated WW reward (now can drop Creation and Gemstone as well).
      - Updated Nightmare reward (now have 30% chance to drop Old Box 4 as well).
      - Updated Balgass reward (now have 35% chance to drop Old Box 4 as well).
      - Updated Dark Elf reward (now have 15% chance to drop Old Box 3 as well).
      - Updated Cursed Dragon reward (now can drop Old Box 2-5). He was also buffed in HP.
      - Updated Rabbits reward (now can also drop Creation and Gemstones).
      - Updated BoK+4 and BoK+5 reward:
      BoK+4 have 3% chance to drop Socket Weapons & Shields (4-5 slots).
      BoK+5 have 6% chance to drop Socket Set Items (4-5 slots). 

    8. Release date: 13.12.2018

      Changelog:

      - Fixed Helpers level restriction.
      - Added Helper2 (LostTower7 max level 240).
      - Added a new feature: Block Exp
      From now you can block your Exp gained by using /blockexp.
      You can always unblock it by using /unblockexp.
      Max Level to use this feature: 300
      The goal of this feature is to come in help for those having lower events chars and to not be forced to always delete and recreate them. 
      - Added a new Invasion monster: Golden Derkon (baby GGD)
      There will be 1 Derkon in Atlans and 1 Derkon in Dungeon.
      They are dropping 4 random BoK+1 - BoK+3.
      They are giving 10 credits and 10 PvM points as well.
      - From now you can only use summon in a party if DL does have a Guild and if there is at least one person from same guild on DL party.
      This change is made to fix an abusive behavior of some random DL's summoning random parties out of spots during nights.
      - From now Sleep can't be canceled by allies (only by enemies).
      Since we added Friendly Fire at CS, the sleep effect have lost it's entire value due to 'easy-to-get-out-of-sleep' by friendly fire in combination with the low duration. Now we're making it to count again in your strategies.

    9. Release date: 29.11.2018

      Changelog:

      - Exchange hours are working now (every time you will relog account they will be updated).
      - Invasion will last 20 minutes now instead of 15.
      - Reworked Death King invasion to offer more options for PK lovers:
      Now it is every 6 hours (00:00, 06:00, 12:00, 18:00).
      Now Death Bones are clearing 3 kills instead of 2.
      Number of Death Kings reduced from 3 to 2.
      Number of Death Bones reduced from 10 to 6.
      - Now Arena Tournament is at 19:25 instead of 19:15 (to avoid overwhelming messages on global from both DS and AT).
      - Fixed score periodic global message from CS.
      - Other small fixes/adjustments.

    10. Release date: 27.11.2018

      Changelog:

      - Stage 1 exp removed.
      - Stage 2 exp doubled.
      - Newbies exp boosted with 10-25%.
      - Released Silver VIP.
      - Bronze VIP price reduced with 100 credits (900 now).
      - Released CM on site to +12.
      - Released Illusion Temple.
      - Released Doppleganger (NPC lorencia near bar).
      - Released Goldens+4/5.
      - Released Helper1 (dev3, max 140 level).
      - Released Character Market.
      - Boosted Relics exp with 6%.
      - Released Old Box 4.
      - Now Cursed Dragon can drop Old Box 4 as well.
      - Cursed Dragon HP raised.
      - Now Ring 80 drops wings for char that is dropping it.
      - Raised starter skills drop (es,ts,etc.).
      - Now Rabbits can drop life as well.
      - Other small fixes/adjustments.

    11. Release date: 18.11.2018

      Changelog:

      - Added small chance to drop exc items from mobs.
      - Raised jewels drop a little.
      - Raised Hearts drop a little.
      - Reworked Bonus System to also facilitate countries like VN and PH:
      Now bonus system will last for 1:30 hours instead of 2.
      Now bonus system is 2 times per day (18:00 and 11:00)
      This change will be up starting from tomorrow.
      - Added death king info on /invasion as well.
      - Crywolf Event nerfed and it can be doable today with enough players! (this nerf won't remain much so profit).

    12. Release date: 12.11.2018

      Changelog:

      - Newbies exp boosted with 15%.
      - Stage1 (220-240) exp doubled (since last night).
      - Released Old Box 3 (on Cursed Dragon especially).
      - Released Goldens for BoK+2 and BoK+3.
      - Released Imperial Event.
      - Reworked Pumpkins drop:
      Now they are progressive like the jewels (the higher the mobs the higher the droprate).

    13. Release date: 10.11.2018

      Changelog:

      - Nerfed mobs damage from BC1-3, CC1-3.
      - Increased droprate for BC1-3 and DS1-3 invitations fragments.
      - Added new feature on /entries command:
      Now it also shows the current invitation level that you need to have for your current character level for BC, DS and IT.
      - Zen for post reduced from 250k to 100k to encourage newbies to find parties in low maps.
      - Fixed some times not showing message with elimination on CC when players die from mobs explosions.
      - Fixed some times not showing the CC winner at the end.
      - Updated price to add item on Market from 2kk to 150k.
      - Removed punishment on Death King invasion (you won't get murderer now if you kill them) - as it was bad newbies experience.
      - Removed punishment when killing an EE under level 120 (AE's are considered EE's until reaching 120+ str / 250+ agi and it's bad experience).
      - Now Old Box 1 & 2 will drop only max level reset fruits, and only bok+1 and bok+2 can drop any level of reset fruits.
      - Now WW and Budges global kills messages are based on the most damage not on last hit (to avoid confusions for drop/credits winner).
      - Other small fixes/adjustments.

    14. All NonReset updates will have patch names and they will be posted in this Updates Tracker section.

      The first patch name will be "Patch 1.1.1.0".

      Explication of each digit from patch name:
      - First digit (in our case, 1): Current edition from the server (1 - first edition, 2 - second edition, etc.)
      - Second digit (in our case, 1): Will change if there is any client modifications (that requires update via Launcher) - if it is unchanged compared to last patch, that means no client modifications - no update from launcher needed.
      - Third digit (in our case, 1): If it is changed that means there is a 'bigger' update, with either new features, new impactful changes, etc.
      - Fourth digit (in our case, 0): If it is changed that means the update is a smaller one, containing only new fixes, improvements, or any changes/corrections of the bigger patch that contain them.

      To make sure you understand, I'll comment the next patch name: Patch 2.4.7.2
      That means the patch is part of the 2nd edition of the server, it had already 3 client modifications that required update via Launcher, it is currently on the 7th bigger update from the edition and it has 2 small updates since the 7th bigger one.


      Cheers!
       

    15. It's not possible, but we may raise the global dmg-to-sd a little.

      Anyway, chars won't be touched personally in any way. You knew from start who's better at what and what he needs to be good, your own choice what you chose to play :).

       

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