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Posts posted by ADMIN
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5 minutes ago, Mynd33 said:
I fully support this new project ''Phoenix'' and hope it will be the best release we had, BUT there is 1 thing that really bothers me the most. I do understand that all VIP bonus benefits can be debatable and might have their right to be (xp-bonus, drop bonus, zen bonus), BUT why ''Off-attack'' system is just VIP exclusive and even then there is such silly hour limitation. Don't get me wrong I am really happy that you finally decided to add this feature that many players have asked for years, but I see it to be fundamental and same as ''auto-clicker'' so why would you charge money for one of them. Imagine how players would feel if you added ''auto-clicker'' only for VIP's, it's the same story. I have played many servers with both of those features and they are really helpful, so its HUGE bonus for server to have them, but it's first time I see one of them locked behind ''paywall''. I can bet that 95% of players would not play MU if there was no ''auto-clicker'' because its simply not fun/useful to stare at screen and hold 1 button for whole day. Same story with ''off-attack'' as you now don't have to leave your PC on 24/7 just because your characters are leveling afk.. People who work/study and don't sit home 24/7 would have a huge benefit from it and would not fall behind that much which in return would attract more players. It's such a beautiful and needed thing and I see no justification to charge additional cost for it, because this system has already been used for years and for FREE. As much as I respect this project I was surprised for OS to be the one that charges money for such things and as for now I see it as pretty huge Pay2Win.
It's really simple, by having access to such feature for everyone, it will just turn into a lot of bots from multiple machines, which we never encouraged and which we never promoted. Now it's added to make the VIP more attractive, while not making entire server full of bots. You are speaking about credits/VIP like they are locked only for 'money', but you're totally wrong, do a simple math from credits info and see how many credits are available each day just by PLAYING, then add it to the new trade possible on market which donors can support non-donors, apart from trading those farmed credits at the level of server (not only for ppl that win) and you'll have your answer.
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12 hours ago, salam said:
I just look more closely at the two VIP plans (Farmer & Hunter) and to be honest i think they're not very balanced.
Hunter has so much more useful stuff, that i think the number of people buying Farmer will be low.
EXP:
8% Farmer / 15% Hunter
DROP:
15% Farmer / 5% Hunter - not really useful, since you need the whole party to have VIP to get the effects, while solo hunting is very ineffective (that's a good thing)
MAX ELF BUFF:
+25 Farmer / +40 Hunter
MARKET LIMIT:
+200% Farmer / +50% Hunter - if the limit will be the same as NonRR, it's pretty hard to hit that limit and it's not a signifiant advantage anyway
ZEN:
+150% Zen and lower cost-delay for Post Farmer / lower RR cost Hunter - while the extra zen drop can be useful, it's situational (only applies to highest/dmg on mob afaik) and it's offset by the large RR cost discount for Hunter
Post cost/delay on farmer aren't much of an advantage
CM AND JWLS%
The Farmer has a slight advantage here, with 5% S/JoL/JoH and 3% for +10-15. This is especially helpful only in later stages of the game, though. The Hunter has a small perk with +5% for invitations
OFFLEVEL/OFFSTORE:
Farmer gets OffStore and Store - pretty useless, when we have a very functional and active web market
Hunter gets OffLevel and extra entries for events - large advantage, allows you to have a larger number of support chars.
My idea about this would be:
Farmer gets larger leveling bonuses, lower item related bonuses
- High Exp boost (15%)
- Low Drop boost (8%)
- low elf buff lvl increase (+25)
- Jewels chance increase (Soul/Joh/JoL) - goes along well with jwl hunting on mobs
- Lower MuBot zen cost (i think you should make the bot cost zen)
- Offattack
Hunter gets larger bonuses related to items and hunting/events, lower exp/zen bonuses
- Lower Exp boost (8%)
- Larger Drop boost (15%)
- Zen boost
- higher elf buff (40)
- CM% increase for invitations and items
- Lower zen RR cost
- +1 extra entries
- +5% damage on bosses (if possible)
I think the idea of having two plans for different player types is amazing, and you should definitely keep it but work on the balance.
Good input! Waiting more opinions on this one.
Helper zen is increased a lot on Phoenix (not possible for VIP to have lower zen, as your suggestion).
Not possible the thing with "+5% dmg on bosses".
#Update2 released on first post! -
1 hour ago, KostisPoutou said:
Who said that NonRR is a failure? i dont think so. there are some small mistakes made but none can say that it was failure.
btw Admin why u still thinking that lvl up should be even harder?? i mean after 5 months none is max yet. and after 131ml u getting like 1 lvl per day. how harder can it be? like taking 1 lvl per week? and then u say that server has a life for 8-12months. so i am guessing u r making server that none can reach max lvl and enjoy game.
about items and donations u are 100% right. items should be harder.. goblin too. but u know that already cause many players said it many times.. i mean it cant be right players got full anc set from 2nd week that server opened. and be able adding luck and make 12 with credits and then got even more % in machine for 13..15. i see this right now.. none buying good anc items anymore.. everyone got them.. they just searching only noob anc items for seeds.
if u want my opinion.. this non rr server was sooooooo good that it could still have 500+++ members. the biggest "mistake" that faked up the server a little was the dupes.. many people left game cause they saw other players (mostly afkers) getting sets+15 + yel opt etc etc + u banned like 25-30 players.
and OFC u had to ban them and delete as many dupes u could but still.. was too late.. game was already faked up.. maybe u could at least punish Grom, delete all their acc, but let them play again (if they wanted it) and not ban their IPs too. but i can also understand why u did that and i can say i am with u on this.. cause they may try do shitty things again.
thats just my opinion. i would prefer if we had no market on site and these shits and having a safer game than this. ofc this isnt 100% your mistake but still.. this dupes thing "destroyed" game like 80%. cause server is still active with 2-3 guilds.. imagine if Grom were also here..
but after all server was and is very good.. i wish u best luck what ever u do.
I'm not talking about last 50-60 ML levels (they are made in the way that you can't complete them without playing for the full duration of server). I am talking about the level 1-400 which was too easy than expected (you had 200+ in first 2 days, then first stage over in first week, etc.). First 100 ML levels as well, too easy than expected, it should have been much more challenging (overall level 1-500). Take the last non reset edition as an example, it took like 3-4 months for first players to reach level 400, then 2-3 more for max ML, that's how it should have been again, but we failed with it this time, making it like 2-3 months for level 1-500 and then 4-5 months for last 100 levels.
Items, ancients, etc. what you say I already stated in my last reply, those are the 'minor' fails that caused the overall fail, small things, sumed up, destroyed the long-term progression (and, the motivation).
Yes, the problem that was with dupe was also an important factor, but not that much as the rest of things. GROM is banished from this community, and it's really healthy for the future (they caused a lot of problems, abusive events - see pvp arena, cs double guilds, non fair-play competition, and ofc, bug abuses). So, it was and it is actually a positive thing that they were/are out, for everyone involved. -
3 hours ago, iQon said:
Thanks for tagging me in your reply as one of the people complaining but trust me i didn't say anything i feel about this because first of all i know you dont like me and you dont like criticism so il just keep my mouth shut but making a new server before there is even 1 player that has maxed ML yet is a joke.You said previously that there are players who have finished the game and are bored which is also not true only player who is almost finished his set in game is TwojPan and even that is due to questionable tactics and cheating in events rest of us are nowhere near. Its your server we just play here who cares what we think anyway.Good luck with the new project.
You didn't read my post or you didn't understand what I wrote. I specifically wrote that by 'ending game' doesn't mean having max level / max items. By ending game means not having any 'bigger' motivation to continue (not enough competition, not enough long term goals/objectives apart from few extra ML levels and the last set completions from the end-game set).
2 hours ago, Mynd33 said:OS is hands-down an outstanding project. Even though I have played here just for 2 months on NonRR server before leaving it, it was still the best experience I had and no other server can compare with this. The reason I left was my mates stopped playing due to lack of PVP after GROM got banned and fact that many players got decked out in full ancient sets so fast .Few weeks after we left there was pvp-based update for events that got me really excited but unfortunately I decided to not come back because I felt I would not be able to catch up. I can honestly say I regret leaving this server and wanted to return when new non-rr server is released.
Regarding current Non-RR server it was great experience but it had some flaws for ''Hard-core'' server. I would like to point some of them out so maybe we can improve its next edition.
1) Gearing was too easy- There were some people who got decked out in full ancient set too fast even before stepping into Land of Trials. Some SM got Enis+Anubis in 2-3 days and solo-carried every event boss from then on so I guess ancient drop in DS was too high. You could farm Maya every day without any competition (pvp was dead there) and it dropped 3 top-tier weapons every day. It would make more sense if Maya was dropping 1 weapon, same for CW event where every Dark Elf monster could drop top weapon too was just too generous. Regarding IT it was heavily abused half of the time with anti-gaming and rewards (Flame/Feather of Condor) were too great. Just by entering event you had 50% chance to be winner and get reagents for 3rd level wings. I think Feathers for 3rd wings should only be made by players or given as rewards for big-events, regarding flames they can be farmed in Swamp with really-low drop chance. Last but not least is Blacksmith (+9 ---> +12) for credits. Whole upgrade system was turned up-side down to force people use credits for upgrading, because instead of chances decreasing the higher level item is, it was actually increasing, making +10 less success chance than +15. I understand you have to make money, but after few weeks of server release seeing people in +12 or even more on a hard-core server is just wrong. In addition Medals were dropping +11 items that many semi-active/casual players used for 1-1,5 months, I think making them drop max +9 would stimulate people to upgrade items to +11/+12 thus increasing these items value and also giving some micro-gear progression to work towards instead of equiping full +11 and forgetting about gear for a month. I also heard about people killing Cursed Dragon at night/morning and getting 3lvl Wings from OldBox+5, which is absurd.
2) Events/PvP- last PVP-event update was step in right direction, BUT I wish it was implemented at start or atleast earlier. It is impossible to take any boss and out-damage fully equiped Summoner, so the only way to not make it boring dps-race that you eventually gonna lose is to add PVP which brings tactical elements and strategies for fights. Some players with worse gear/lower level say that pvp events leave them no chances, BUT they have no chance to out-dps those players on KS race without pvp too. Also regarding bosses ( Golden Knights/ Great Golden Dragon) I think they should be harder to kill thus giving more time for players to contest/fight for them and make it challenging experience.
Everything I wrote is my personal opinion and vision how I see real ''Hard-core'' server. As always I wish you luck with upcoming projects and never stop improving!
Thanks for the feedback. As I stated, we already knew the mistakes, and the feedback from players confirmed them, that's why we are reworking a big part of gameplay for phoenix.
The idea behind CM rates was up a long time before we even had this current website with such premium modules (in our first legacy s4). It was started from the simple fact that we wanted to reduce the loss/frustration of players losing items at high +, and to move those to lower +, to at least lose a little less than normal.
Yes, in the long run it seemed to be much easier to complete the +15 sets, especially by using modules for the harder rates, that's why on Phoenix rates are back on their normal state (from high to low).
You can blame my brain for not coming faster with such great idea for invasions, but inspiration needs time and ideas comes involuntary.
11 minutes ago, Titanium said:funny how someone can complain about bitching by bitching himself.
We just wanted some info about how things are going to move on considering this came as a surprise the launch of a new server i mean even tho as stated before people havent reached max lvl or gear on nonrr not even close. And nobody is contesting the need for cash on a private server its only natural. However if the play2win notion is something this server prides itself with there shouldnt even be a discussion about donating in here.Let those who want to donate do it and stop asking those who arent to do it. A game needs both donators and free2play people.Donators provide the cash needed and free2play people provide a better gaming environment for all so both are equally important. Im not against opening a new server by all means i wish you the best of luck with it even tho nonrr is going to loose some population maybe we'll get lucky and have the annoying people leave and the real nonrr dedicated players stay. We just wanted some clear information about how things gonna end up because this popped out of nowhere. I still dont understand the need to rr a server after 8-12 months because the way i see it(maybe im wrong) a brand becomes a brand by being steady. You dont see Levis jeans sell pants one year then shoes the next year then hats the next year and so on prolly not the best comparison but you get the point. Resetting is most likely the fastest way to get cash flowing even tho in a long run i do believe cash would flow either way because seeing a private server being steady which doesnt happen to often that will attract more people to it meaning more donating possibilities. But yes we do enjoy a free service and its not up to us to contest these things were just giving player feedback as it was asked of us.
Don't get me wrong, I didn't bitched anything at all, and I never said you (ones that I tagged) are bitching, you were just complaining without seeing the bigger image, which I had to make it clear in order to have constructive conversations, not just you guys coming to act like victims and make us feel like we ended your lives with our announcement and plans.
Nobody said resetting is mandatory, no, of course if there would be 200 online after 1 year there would be no need for a reset, but in most cases, after 8 months there are like 20-30 online left, which of course makes no point for both us to not reset it and also the left players to play alone) - I have the impression that you are coming from GMO, and not played any private MU server in last 2 years - that 80% are closed/reset after 1-3 months.
Most of you (by checking your chars and forum accounts) are really new even to this nonreset server (not speaking about entire community since 3 years ago). So, I need to make it clear for you as well, how things does stay and why in our Community (as most of veterns already know it, that's why you don't see them here complaining).
Thanks for any input anyway, I personally really appreciate it, as it means you actually care about what's happening here, but I hope you understand things like grown adults.
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1 hour ago, salam said:
First of all, i think you should link the announcement thread here, so players can read the full info in one place.
You mentioned that the current NonRR is a failure, but in my opinion that is not the case, at all. Having 300+ players online, many of them active (just check out DS entrance in the evenings) and new players coming in all the time is not a fail at all. This is at 4 months after opening. Other servers don't come close to this number of active players in the first week! You did a great job, even if not perfect.
The new concept is a very interesting one, and i will definitely play it. However, will the stats+ML points be reset, with 40 points extra, when resetting?
I think you made a little mistake by announcing the opening date a little too soon. People are still very invested in the current NonRR, and they see this announcement as an end for the server they still play and love. My suggestion is increasing the rates for NonRR, so players will have a closure (reach their goals) before Phoenix will open. Otherwise, i think many will feel all their work was for nothing. I agree with your opinion about playing for fun, but i don't think everyone sees it like this.
The others have raised a very good point, it's not a great strategy to split the player base into 3 servers, especially considering two of them have a very similar profile (NonRR + Phoenix). One of the strong points of OldSquad is exactly having a large number of active players on one server. This is how rivalries and friendships emerge, when a lot of players are crammed in a few maps. I have a suggestion to incentivize players to move to the new server, when it opens: offer the option to delete your char on NonRR/30RR and get credits in the new server.
I also have something to say to the people bitching about every announcement: be happy that the staff here is experimenting, trying to find the best balance for everyone (doners and non-doners, casuals and hardcore). Of course, not all decisions are inspired, but the end result is still a much more balanced game than 99% of the other servers (including GMO).
Balancing even a simple match-three game is an extremely difficult job. We are talking about a damn MMORPG here.
Finally someone that knows to address facts without acting like a victim, while providing constructive opinion.
I will make it clear (hopefully for everyone).
A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects:
- Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything).
It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this:
Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things).
- Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.)
- We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results.
- The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc.I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better.
I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition).
Cheers!
L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat. -
1 minute ago, Shuryk said:
u dont read or dont understant what i write. sorry 😔
I edited my post to make it clear who I answered with what.
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1 hour ago, Shuryk said:
nothing good i don't see in new release(Phoenix). Server which resets always remain farm server, nothing PVP all time someone make a reset, someone no have items, someone time etc.
Admin u make a great work but....i dont know how explain u all. I leave NonReset coz u make rly narrow the characters. U cant play if no have EE, u cant play if u no have farm character, u no have reason to play if u no have main character. If someone say about guild its trash-talk, in this server from guild its only 3 events, CS, Medusa, Selupan, here u rly have a time to make PT, make a strategy. Rest 90% of time its solo-game. I know ppls who have 5+ characters and win a lot of events, but i play here for fun, i dont want to run 2 PC, make 3 virtual machines, work hard for that. 2 window from PC its good idea but useless EE destroy all ur expectations.
New credits system its rly bullshit. Earlier all ppls have +- equal chance for make it, all can vote or stay online, it was only necessary to change prices in case of emergency. But now 90 % no have nothing and rest 10% have all. I play 2 editions and always, always, always, 90% of events/bosses all time take same ppl.
Acestia sunt ai mei 2 bani, nu astept sa ma ia cineva in seama, unele viziuni ale mele difera radical de a stafului dar asta e, bafta in inceperi!
Without the full info is hard to understand what we prepared, I understand that.
38 minutes ago, Chukundah said:truly nonsense edition, going at 400 will take like 2months IF u have a stable party , doing reset for 40 points and some useless buff and whit lower exp from last rr will take more than 2months to reset cause u gonna get stucked in devias whitout party or random party and wake up in safe from pt dead or no party, this is just garbage and no fun at all , just open the 30rr
Yes, it will take 1-1.5 months for first level 400, but that's because of the 2 breaks. If you don't want to go for resets that's totally fine and part of the concept, but sooner or later you will have to make at least few resets. For those that want long-term goals will just go for resets and keep getting stronger, while non-reset ppl will farm their things, the resets guys will get stronger and compete with a bit higher chances when they are back.
You all complained that is hard to compete vs older players / really active players. Uhm, that's what this system solves, giving equal chances to everyone and giving goals and ways to get stronger to really active people / people looking to play for long-term.
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First post updated with #Update1.
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1 minute ago, Titanium said:
if this is the new project can we expect the other servers to become long term ones? Meaning no fresh start on those for a long period?I ask this because i dont want to invest time in one server just to see all my work down the drain in a few months.
Nobody read info when joined? We assure minimum 8 months up to 12 months support for any server, doesn't matter number online. In an ideal world (maybe 5-8 years ago), ppl used to play servers for more than few months, which assured even longer active period and no need for us to do hard works for new things. In current world, ppl doesn't threat MU that serious, so we need to survive despite that, while keeping our word for the long-term period.
Take Max50RR as example, it does have under 100 players online since like 2 months ago, that doesn't mean will close anytime soon. (despite not helping us with anything - new community players / donations while consuming resources).
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2 minutes ago, iQon said:
Just to get it straight what you are saying is that you are opening a third server that is better than what we have now.This will kill the 2 other servers because everyone will play there so basically non RR will die before there is a person to even Max out skill tree...So we play for nothing at the moment?
You are playing a game, you are playing to have fun (if you play for something else, then you're doing it wrong).
If you like what you play you keep playing, if you don't that means you never liked it anyway so you would leave for any 'better alternative', being it oldsquad or other communities servers. Servers are up for minimum 8 months since start, up to 12. More than that, you can play multiple servers on the same time.
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1 minute ago, Cerberus said:
One thing that bothers me is the server becoming so custom that it won't have anything to do with MU anymore 🙄 . But we'll see, on paper the changes sound good. We will have to wait and see the experience when the server is live and everything is implemented.
It is not like the original MU was really good implemented, else there was no need for custom things. ^^
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1 minute ago, iQon said:
Will you migrate our Non rr Accounts to phoenix when it opens ?
No, it's a "new project" not an update.
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Everything about Phoenix can be discussed here.
#Update1
Quote- We are planning to rework item progression so all the combinations and most of items can be used during gameplay (not only few to be to good and then aim for end-game things).
That means:
- We're reducing min and max level of items from medals & hearts items.
- We're reducing level of items from shops.
- We're adding lower tier ancients in the progression (to matter).
- We're reworking Socket system (reduce slots / sphere levels) while making them to be farmed faster & with lower investition:
Selupan & raklion farm to drop only max slots sockets.
Remove useless seeds from combinations of seeds.
In this way, socket set will be nerfed to not be the only 'top' option set, that everyone aims for, but still being decent, while reducing the time needed to finish such set & the investition.
- We're reworking Lord Mix (to give end exc items tier +11/+12 and only 3/5 items from set, and completion to be possible on Bloody Queen event).
- We're increasing global jewels drops - so you will be able to invest jewels in anything - from non-exc items to low ancients / exc items in order to survive and progress to next maps.
- We're reducing hard the ancients (at least mid-high tier) that you can obtain outside of LoT.
- Other adjustments related to options rates (luck,exc,add,etc.) in order for everything to feel smooth.#Update2
QuoteWe release a partial info from Phoenix, where we wait you to read and come with punctual feedback on this topic: https://oldsquad.ro/forum/topic/2884-under-working-official-information-many-details-about-server
Here we still wait "overall feedback" - ideas, suggestions, etc.
Waiting your feedbacks.
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Quote
Hope rises like a phoenix from the ashes of shattered dreams.
Hello OldSquaders & Guests,
Many of you were expecting us to announce the new Max30RR edition, as its time has come.
We won't release Max30RR as our next edition, it will be kept for later on this year.
Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time).
And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition.
Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay).
We want to present you our next server: Project Phoenix (suggestive name, arghh?)
Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game!
Phoenix will have a completely unique and different gameplay compared to anything you have played before.
Spoiler (from gameplay info):
QuoteThe PHOENIX concept was born from 'try-fail-learn' mistakes and also from your own feedbacks and needs.
What's unique about PHOENIX? Well, EVERYONE will have a chance to compete, and the whole feeling of the server will please both low-exp/long-term lovers and also casuals/pvp-players that prefer to farm less and fight more, while having decent chances.
There are 2 big aspects of PHOENIX, as it is a combination of Non-Reset server with a Max-Reset server:
1. Non-Reset Gameplay:
The first part of the server is the level 0-400 part. It is considered to be a semi-hard experience, a bit higher than the original NonReset, designed for everyone to be able to complete it in a decent amount of time in order to start competing (both casuals and hard-core players). The dynamic system plays it's role during this level 0-400, but in this server, instead of going up and down, it goes only from down to up (decrease -> increase) as game progress, in order to make it feel smooth at all the level stages (uniform progress instead of exponential progress). Example of old system: You were spending 2 days for level 1-200 and 3 more for level 200-220. Now, instead, you'll spend 4-5 days for 1-220 in an uniform way.
The Non-Reset part of the gameplay also includes 2 breaks (with some content being released with them). The breaks are from 300-320 and 380-395.
The breaks needs 3 passers in order to be done (3 people to pass the level break). All 3 of them will be rewarded for the break-completion, and when the 3rd player finish the break, entire break-exp will be 50% from server exp, easier for the rest of players, until the next break completion, when the first one will be removed. Example of break: If normal exp is 15.000 at level 299, when you enter break exp at 300, you will get only 10-15% of normal exp (which is 1.500-2.250 in this case). When first 3 players finish the break, the exp for the rest of server for that break will be 50%. That means the rest of players will get around 7.500 exp.2. Max-Reset Gameplay:
When you reach level 400, that's the moment when the gameplay explodes. You need to choose what you're going to do depending on your time. You have 3 different options:
- Go for the reset(s) - maximum 10, all optional.
- Go for the Quest3 and start farming Master Level for a PvP advantage.
- Go for hunting/bosses/etc. as you have advantage over those that went for resets and farm your items, prepare for the moment when others will be able to compete again.
Now, most of casual players will stick with 400 and won't go for resets if they don't want to, but there are also pros and contras for why to do or not the resets.
Firstly, if you choose to stay with level 400, you can only make limited amount of Master Level, that is raised after each reset. Secondly, you will have a really low ML exp, that is increasing after each reset.
Thirdly, each reset will bring you 40 extra points to spend and also UNIQUE BUFFS to your character (buffs like increase DD%, increase AG%, increase HP%, increase DMG%, etc.), each reset giving better and better bonuses.
Now, the resets comes also with minuses, and they are the fact that you need to make the level 0-400 again, but with a lower exp for each reset you do. Apart from that, you won't be able to compete for hard things when you are going for resets due to lower level than opponents.So, as a conclusion, the PHOENIX concept is giving everyone a fair chance to START competing (with low effort), a medium chance for everyone to be really good (doing few resets, doing some ML), and a hard chance for people that really wants to be THE BEST (real long-term run that will be worth for every bonus and points you get extra, until 10 resets).
Some bonus Gameplay info:
- Quest 3 have low drops - it is hard - expect from few hours to few days to drop your items.
- ML can be done on any mobs over level 95 (default GMO).
- At 0 resets you can make maximum of 40 ML.
- At 1 reset you can make maximum of 75 ML.
- At 2 resets you can make maximum of 100 ML.
- At 3 resets you can make maximum of 130 ML.
- At 4 resets you can make maximum of 160 ML.
- At 5 resets and onwards you can make maximum of 200 ML.
- After each maximum ML level the ML exp goes down with 6% (it goes down at 40,75, etc.).
- Each reset will raise the ML rate of the previous levels with 20% exp.
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Example:
At 0 resets you have 100% ML exp for level 0-40.
At 1 reset you have 120% ML exp for level 0-40 and 100% ML exp for 41-75.
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At 6 resets you have 220% ML exp for level 0-40, 200% ML exp for level 41-75, 180% ML exp for level 76-100, 160% ML exp for level 101-130, 140% ML exp for level 131-160, 120% ML exp for level 161-200.
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At 10 resets you have 300% ML exp for level 0-40, 280% ML exp for level 41-75,....etc. - Swamp mobs are boosted compared to the rest of default mobs in level to offer the best ML exp from all maps.
- There is no reset stats on web! So be careful with how you add your points! You can only reset stats with reset fruits farmed ingame (BoK+1/BoK+2/OldBox1/OldBox2).
- 4 NON-PVP maps: Aida(1,2), Karutan1, Kalima7 and Crywolf where you can only KS.
- 4 GENS maps: Atlans, Vulcanus, Raklion and Swamp.
- All other maps are 100% PVP, with free KS (no ban), free PK (no ban).
- PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
- Swamp is a level 395+ map designed only for Master Level.
- Kalimas are populated!
- There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
- Exp will be raised for lower levels anytime we consider (to encourage new players).
You would think that this are the only things that Phoenix brings. You're totally wrooong!
We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix.
That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.)
While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening.
What we can release you now is that, another major change that we made is to rework entire credits system & VIP system:
QuoteYou had feedbacks about credits system as well, which most of them were took into consideration.
We reworked entire credits system to provide much smoother experience for everyone involved (donators,non-donators and us).
The major changes are:
- We removed/reduced easy ways of getting credits (to avoid abuses) while increased the overall credits that can be obtained by active playing (all active methods were boosted).
- We decided to let players Buy/Sell items on Market with Credits as well (apart from the normal currencies). This thing will help overall economy by:
*Making an easy and safe way to transfer credits from one account to another (without farmed credits in abusive ways, that were removed).
*Making it easy for main chars / main players of guilds to help support chars (EE's, tanks, etc.) with credits.
*Making it even easier for players that doesn't want to donate but are really active to obtain credits (by selling their farmed items).
*Making it even easier for newbies/lower chars to catch up if they choose to donate, while helping the older players that doesn't want to donate.
- We reworked VIP System into 3 big different types (Hunter, Farmer & Professional).
The main objective is to reduce the overall EXP gained by VIP's (to reduce the gap even further) while adding other low-impact advantages that can attract people to farm/invest for VIP at any stage of game (not only on first weeks/months).
Apart from that, we're making it in a way that you can always opt for any VIP options based on your preferences/budget, instead of having only 1 top option (Silver-VIP).
- We reworked prices for some modules in order to balance things out.
- We added your requested feature: Add Option (upgrade the item to +12 add, from +0/+4/+8).This are the full changes:
- Online hours credits were removed (easy to abuse under new system to transfer credits from xx zombies left to make credits only on different machines).
- Credits for vote are now 2 per Vote instead of 10 per Vote (easily abusable on the new system - with this low amount is it not worth the time and effort).
To compensate for this change, your votes will still matter a lot, because now there are 100 winners in weekly top votes, starting from 200 credits 1st place to 2 credits 100th place.
- Increased credits for rabbits from 2 credits/kill to 4 credits/kill.
- Referral system - Increased credits from 100/referral to 150/referral when they reach level 400.
- Weekly Voters: 100 places -> from 200 credits 1st place to 2 credits 100th place. (Increased from 30 places and 60 credits for 1st place).
- Weekly BC: 30 places -> from 150 credits 1st place to 5 credits 30th place. (Increased from 20 places and 100 credits for 1st place).
- Weekly DS: 30 places -> from 150 credits 1st place to 5 credits 30th place. (Increased from 20 places and 120 credits for 1st place).
- Weekly CC: 25 places -> from 150 credits 1st place to 6 credits 25th place. (Increased from 15 places and 105 credits for 1st place).- Golden Goblin: Increased from 2 credits to 3 credits.
- Golden Titans + Devils: Increased from 3 credits to 4 credits.
- Golden Crusts + Tantalos + Golems: Increased from 4 credits to 5 credits.
- Golden Satyros: Increased from 6 credits to 8 credits.
- Golden Iron Knight + Twin Tale: Increased from 8 credits to 12 credits.
- Golden Budge Dragon: Increased from 10 credits to 12 credits.
- WW: Increased from 10 credits to 15 credits.
- GGD: Increased from 15 credits to 20 credits.
- Dark Elves: Increased from 20 credits to 25 credits.
- Cursed: Increased from 20 credits to 30 credits.
- Nightmare: Increased from 30 credits to 40 credits.
- Kundun: Increased from 35 credits to 40 credits.
- Bloody Queen: Increased from 40 credits to 50 credits.
- Medusa: Increased from 50 credits to 55 credits.
- Selupan: Increased from 50 credits to 60 credits.
- Balgass: Increased from 75 credits to 80 credits.Prices / Modules available with credits:
- Hunter VIP: 1000 credits / 7 days.
- Farmer VIP: 1000 credits / 7 days.
- Professional VIP: 1899 credits / 7 days.
- Buy chars from Char Market (minimum price of 1000 credits).
- Change Race (4200 credits - Max level 390, Max 3 resets).
- Add Luck - 500 credits/item (no Wings level 1 / Wings Level 2 / Wings Level 3 / Mid-High Tier Ancients allowed).
- Add Option (make the item with +12 add, from +0/+4/+8) - 500 credits/item.
- Blacksmith (from +9 to +12) -> 160/210/280 per upgrade.
- Hide Info -> 400 credits 7 days.
- Change Name -> 1000 credits.
- Transfer Char -> 1000 credits.
- Reset Skill Tree - 2500 credits.VIP Levels / Advantages:
VIP-Farmer:
- DL,RF,MG from Level 1. (Default: Level 200)
- +8% EXP. (Default: 100%)
- +8% ML EXP. (Default: 100%)
- +15% drop. (Default: 35%)
- Max Elf Buff Level: + 25 levels. (Default: 250)
- Module Discounts: 3%. (Default: 0%)
- Market Sell Limit: + 200%.
- +150% Zen Dropped.
- +5% chance for Soul, Life & Harmony in items.
- +3% chance for +10 -> +15 chaos machine mixes.
- Lower zen/delay for post - 40.000 zen & 5s delay. (Default: 100.000 zen & 10s delay)
- Custom pack zen reduced - 800.000 (Default: 1.800.000)
- Custom Store access (sell for bless/soul/chaos/creation/harmony in store).
- Custom OffStore access (keep store online while you are offline) - Max 8 hours.VIP-Hunter:
- DL,RF, MG from Level 1. (Default: Level 200)
- +15% EXP. (Default: 100%)
- +15% ML EXP. (Default: 100%)
- +5% drop. (Default: 35%)
- Max Elf Buff Level: + 40 levels. (Default: 250)
- Module Discounts: 3%. (Default: 0%)
- Market Sell Limit: + 50%.
- Lower level mobs for ML exp. (90 instead of default 95)
- Extra rate for DS/BC/IT invitations mix + 5%.
- Lower zen for resets - 60% of the default price. (Default: 100% - based on each reset)
- OffAttack access (attack/buff while offline) - Max 5 hours (shared IP with other active IP's) - No Autopick.
- Max entries per day +1 for all events except Illusion Temple.VIP-Professional:
- DL, RF, MG from Level 1. (Default: Level 200)
- +20% EXP. (Default: 100%)
- +20% ML EXP. (Default: 100%)
- +10% drop. (Default: 35%)
- Max Elf Buff Level: + 50 levels. (Default: 250)
- Module Discounts: 5%. (Default: 0%)
- Market Sell Limit: + 200%.
- Lower level mobs for ML exp. (85 instead of default 95)
- Extra rate for DS/BC/IT invitations mix + 5%.
- +100% Zen Dropped.
- Lower zen for resets - 80% of the default price. (Default: 100% - based on each reset)
- OffAttack access (attack/buff while offline) - Max 10 hours (shared IP with other active IP's) - Autopick included.
- Max entries per day +1 for all events except Illusion Temple.
- Custom Store access (sell for bless/soul/chaos/creation/harmony in store).
- Custom OffStore access (keep store online while you are offline) - Max 12 hours.
- Lower zen/delay for post - 60.000 zen & 5s delay. (Default: 100.000 zen & 10s delay)
- Custom pack zen reduced - 1.200.000 (Default: 1.800.000)
- +5% chance for Soul, Life & Harmony in items.
- +3% chance for +10 -> +15 chaos machine mixes.We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real!
If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone.Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress.
Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion.
#MakeMUGreatAgain!
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Release date: 19.02.2019
Changelog:
- Reworked Helpers:
Quote- Now each Helper have stats based on the map difficulty (not 1 shotting anymore).
- Now Helpers are Elves with a combination of EE+AE (energy like EE's with similar/a bit higher energy for current level & agi/str like stronger AE's).
- While keeping the same objective (helping solo-newbies to progress), now in order to profit from Helpers you must also actively participate at killing mobs in order to gain exp fast enough.
- Helper4 has been released (Karutan2 first spot, max level 360).
- Reworked Quiz Event:
Quote- Now you can only win 2 questions per Event from same IP.
- Reward is now 2x Jewel of Chaos and 2x Jewel of Bless per question.
- There are 35 questions per Event now.
- New questions will be added as well in the next period.
- Fixed EE rule to trigger on Relics (as it's normal map now).
- Fixed some weapons that were not matching the damage shown on client (now all weapons are matching the damage shown).
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Added spectate option for OSGM Events (10 slots, you can write /spectate to join as a spectator).
Note: You can only attend to spectate once per Event (if you d/c, leave, etc. you can't come back). - Fixed minimum & maximum damage seeds to work normally (they were reversed).
- Other small fixes/adjustments.
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Hello,
I checked and it's correct, persona has 5 and twin tale has 4.
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Maintenance over.
Thanks for your patience, it took a bit longer than expected.
Enjoy!
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Hello,
Today at around 21:30 we'll have a global maintenance on our systems.
Because of that, the NonReset, Max50RR servers and probably other services will be unavailable for around 20-60 minutes.
It have been few months without any big interruption, but it's time to have such maintenance.
Thanks for understanding and look up to rejoin game after 22:30-23:00.
Cheers!
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Quote
9. Any anti-game on Illusion Temple (staying AFK / not cooperating with team / playing for the other team to abuse rewards, etc.) will be punished with 2 days ban! (You need to make a video to prove it).
If you have a video, spit it up, else the report is invalid.
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Your argument doesn't make any sense, then why do we have spots that are dropping gemstones on other maps, or spots that drops jewels, or spots that drops feather/crest and so on?
Stop being subjective and start being objective, else you know how's called what you do.
Things are simple and I repeat:
- You want to farm on BEST maps from game (Vulcanus,Raklion,Swamp) then you either stay AFK with the risk of being easily killed or stay active and profit.
- You can't afford to stay online that much / you don't want to play active that much -> you go on the next 'best' maps after battle maps (Relics,Karutan2,Kanturu2-3) where there are still important drops (magic backpack/gemstones) but with the cost of lower exp (which is compensated with the lower risk of getting killed during AFK).
- You can't afford to stay online at all / you play just AFK -> you go to non-pvp maps (Crywolf,Kalima7,Karutan1) and enjoy your afk leveling without any risk but with the cost of lower exp and very low drops.I repeat, you can't have the same gain/benefit if you're more casual like the hard core players.
I rest my case. -
Raklion was always battle, the only switch is between relics and swamp, that have a strong logic.
1. As you said, best pvm party win the boss, so pvp players will get bored to lose over and over and will start migrating to other gens. That's the point, you want pvp you can't stay on same gens. And that's why the 24h limit is there, if you continue to change changes all the time you will stay 24 hours on each change without: Guild (if GM doesn't change the gens), access to best maps for level/farm, access to best bosses from game, no nobody will want to lose that over and over again.
2. This is why they're called battle maps, you can't stay safe AFK there, you want afk you go to other non-battle maps and enjoy lower but safer exp. And yes, this is exactly what we want for our highest level maps, to be a place to stay online not afk like on other maps.
3. Already answered at 1.
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New Trial GM: @ToTylkoBot
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Hello,
Let me know your opinions about the last release.
Was it worth?

Project Phoenix - Discussions
in General MU Discussions
Posted
The 2 abusive methods to gain credits were nerfed/removed just to make sure everything is running safe and fair on the new system, which is letting you to trade credits on market apart from the normal jewels/zen. - Auction is still having some bugs where items dissapear after trade in some cases, so we won't use any extra problematic plugins anymore.