-
Posts
3,962 -
Joined
-
Last visited
-
Days Won
652
Posts posted by ADMIN
-
-
Quote
Hope rises like a phoenix from the ashes of shattered dreams.
Hello OldSquaders & Guests,
Many of you were expecting us to announce the new Max30RR edition, as its time has come.
We won't release Max30RR as our next edition, it will be kept for later on this year.
Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time).
And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition.
Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay).
We want to present you our next server: Project Phoenix (suggestive name, arghh?)
Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game!
Phoenix will have a completely unique and different gameplay compared to anything you have played before.
Spoiler (from gameplay info):
QuoteThe PHOENIX concept was born from 'try-fail-learn' mistakes and also from your own feedbacks and needs.
What's unique about PHOENIX? Well, EVERYONE will have a chance to compete, and the whole feeling of the server will please both low-exp/long-term lovers and also casuals/pvp-players that prefer to farm less and fight more, while having decent chances.
There are 2 big aspects of PHOENIX, as it is a combination of Non-Reset server with a Max-Reset server:
1. Non-Reset Gameplay:
The first part of the server is the level 0-400 part. It is considered to be a semi-hard experience, a bit higher than the original NonReset, designed for everyone to be able to complete it in a decent amount of time in order to start competing (both casuals and hard-core players). The dynamic system plays it's role during this level 0-400, but in this server, instead of going up and down, it goes only from down to up (decrease -> increase) as game progress, in order to make it feel smooth at all the level stages (uniform progress instead of exponential progress). Example of old system: You were spending 2 days for level 1-200 and 3 more for level 200-220. Now, instead, you'll spend 4-5 days for 1-220 in an uniform way.
The Non-Reset part of the gameplay also includes 2 breaks (with some content being released with them). The breaks are from 300-320 and 380-395.
The breaks needs 3 passers in order to be done (3 people to pass the level break). All 3 of them will be rewarded for the break-completion, and when the 3rd player finish the break, entire break-exp will be 50% from server exp, easier for the rest of players, until the next break completion, when the first one will be removed. Example of break: If normal exp is 15.000 at level 299, when you enter break exp at 300, you will get only 10-15% of normal exp (which is 1.500-2.250 in this case). When first 3 players finish the break, the exp for the rest of server for that break will be 50%. That means the rest of players will get around 7.500 exp.2. Max-Reset Gameplay:
When you reach level 400, that's the moment when the gameplay explodes. You need to choose what you're going to do depending on your time. You have 3 different options:
- Go for the reset(s) - maximum 10, all optional.
- Go for the Quest3 and start farming Master Level for a PvP advantage.
- Go for hunting/bosses/etc. as you have advantage over those that went for resets and farm your items, prepare for the moment when others will be able to compete again.
Now, most of casual players will stick with 400 and won't go for resets if they don't want to, but there are also pros and contras for why to do or not the resets.
Firstly, if you choose to stay with level 400, you can only make limited amount of Master Level, that is raised after each reset. Secondly, you will have a really low ML exp, that is increasing after each reset.
Thirdly, each reset will bring you 40 extra points to spend and also UNIQUE BUFFS to your character (buffs like increase DD%, increase AG%, increase HP%, increase DMG%, etc.), each reset giving better and better bonuses.
Now, the resets comes also with minuses, and they are the fact that you need to make the level 0-400 again, but with a lower exp for each reset you do. Apart from that, you won't be able to compete for hard things when you are going for resets due to lower level than opponents.So, as a conclusion, the PHOENIX concept is giving everyone a fair chance to START competing (with low effort), a medium chance for everyone to be really good (doing few resets, doing some ML), and a hard chance for people that really wants to be THE BEST (real long-term run that will be worth for every bonus and points you get extra, until 10 resets).
Some bonus Gameplay info:
- Quest 3 have low drops - it is hard - expect from few hours to few days to drop your items.
- ML can be done on any mobs over level 95 (default GMO).
- At 0 resets you can make maximum of 40 ML.
- At 1 reset you can make maximum of 75 ML.
- At 2 resets you can make maximum of 100 ML.
- At 3 resets you can make maximum of 130 ML.
- At 4 resets you can make maximum of 160 ML.
- At 5 resets and onwards you can make maximum of 200 ML.
- After each maximum ML level the ML exp goes down with 6% (it goes down at 40,75, etc.).
- Each reset will raise the ML rate of the previous levels with 20% exp.
-
Example:
At 0 resets you have 100% ML exp for level 0-40.
At 1 reset you have 120% ML exp for level 0-40 and 100% ML exp for 41-75.
.
At 6 resets you have 220% ML exp for level 0-40, 200% ML exp for level 41-75, 180% ML exp for level 76-100, 160% ML exp for level 101-130, 140% ML exp for level 131-160, 120% ML exp for level 161-200.
.
At 10 resets you have 300% ML exp for level 0-40, 280% ML exp for level 41-75,....etc. - Swamp mobs are boosted compared to the rest of default mobs in level to offer the best ML exp from all maps.
- There is no reset stats on web! So be careful with how you add your points! You can only reset stats with reset fruits farmed ingame (BoK+1/BoK+2/OldBox1/OldBox2).
- 4 NON-PVP maps: Aida(1,2), Karutan1, Kalima7 and Crywolf where you can only KS.
- 4 GENS maps: Atlans, Vulcanus, Raklion and Swamp.
- All other maps are 100% PVP, with free KS (no ban), free PK (no ban).
- PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
- Swamp is a level 395+ map designed only for Master Level.
- Kalimas are populated!
- There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
- Exp will be raised for lower levels anytime we consider (to encourage new players).
You would think that this are the only things that Phoenix brings. You're totally wrooong!
We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix.
That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.)
While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening.
What we can release you now is that, another major change that we made is to rework entire credits system & VIP system:
QuoteYou had feedbacks about credits system as well, which most of them were took into consideration.
We reworked entire credits system to provide much smoother experience for everyone involved (donators,non-donators and us).
The major changes are:
- We removed/reduced easy ways of getting credits (to avoid abuses) while increased the overall credits that can be obtained by active playing (all active methods were boosted).
- We decided to let players Buy/Sell items on Market with Credits as well (apart from the normal currencies). This thing will help overall economy by:
*Making an easy and safe way to transfer credits from one account to another (without farmed credits in abusive ways, that were removed).
*Making it easy for main chars / main players of guilds to help support chars (EE's, tanks, etc.) with credits.
*Making it even easier for players that doesn't want to donate but are really active to obtain credits (by selling their farmed items).
*Making it even easier for newbies/lower chars to catch up if they choose to donate, while helping the older players that doesn't want to donate.
- We reworked VIP System into 3 big different types (Hunter, Farmer & Professional).
The main objective is to reduce the overall EXP gained by VIP's (to reduce the gap even further) while adding other low-impact advantages that can attract people to farm/invest for VIP at any stage of game (not only on first weeks/months).
Apart from that, we're making it in a way that you can always opt for any VIP options based on your preferences/budget, instead of having only 1 top option (Silver-VIP).
- We reworked prices for some modules in order to balance things out.
- We added your requested feature: Add Option (upgrade the item to +12 add, from +0/+4/+8).This are the full changes:
- Online hours credits were removed (easy to abuse under new system to transfer credits from xx zombies left to make credits only on different machines).
- Credits for vote are now 2 per Vote instead of 10 per Vote (easily abusable on the new system - with this low amount is it not worth the time and effort).
To compensate for this change, your votes will still matter a lot, because now there are 100 winners in weekly top votes, starting from 200 credits 1st place to 2 credits 100th place.
- Increased credits for rabbits from 2 credits/kill to 4 credits/kill.
- Referral system - Increased credits from 100/referral to 150/referral when they reach level 400.
- Weekly Voters: 100 places -> from 200 credits 1st place to 2 credits 100th place. (Increased from 30 places and 60 credits for 1st place).
- Weekly BC: 30 places -> from 150 credits 1st place to 5 credits 30th place. (Increased from 20 places and 100 credits for 1st place).
- Weekly DS: 30 places -> from 150 credits 1st place to 5 credits 30th place. (Increased from 20 places and 120 credits for 1st place).
- Weekly CC: 25 places -> from 150 credits 1st place to 6 credits 25th place. (Increased from 15 places and 105 credits for 1st place).- Golden Goblin: Increased from 2 credits to 3 credits.
- Golden Titans + Devils: Increased from 3 credits to 4 credits.
- Golden Crusts + Tantalos + Golems: Increased from 4 credits to 5 credits.
- Golden Satyros: Increased from 6 credits to 8 credits.
- Golden Iron Knight + Twin Tale: Increased from 8 credits to 12 credits.
- Golden Budge Dragon: Increased from 10 credits to 12 credits.
- WW: Increased from 10 credits to 15 credits.
- GGD: Increased from 15 credits to 20 credits.
- Dark Elves: Increased from 20 credits to 25 credits.
- Cursed: Increased from 20 credits to 30 credits.
- Nightmare: Increased from 30 credits to 40 credits.
- Kundun: Increased from 35 credits to 40 credits.
- Bloody Queen: Increased from 40 credits to 50 credits.
- Medusa: Increased from 50 credits to 55 credits.
- Selupan: Increased from 50 credits to 60 credits.
- Balgass: Increased from 75 credits to 80 credits.Prices / Modules available with credits:
- Hunter VIP: 1000 credits / 7 days.
- Farmer VIP: 1000 credits / 7 days.
- Professional VIP: 1899 credits / 7 days.
- Buy chars from Char Market (minimum price of 1000 credits).
- Change Race (4200 credits - Max level 390, Max 3 resets).
- Add Luck - 500 credits/item (no Wings level 1 / Wings Level 2 / Wings Level 3 / Mid-High Tier Ancients allowed).
- Add Option (make the item with +12 add, from +0/+4/+8) - 500 credits/item.
- Blacksmith (from +9 to +12) -> 160/210/280 per upgrade.
- Hide Info -> 400 credits 7 days.
- Change Name -> 1000 credits.
- Transfer Char -> 1000 credits.
- Reset Skill Tree - 2500 credits.VIP Levels / Advantages:
VIP-Farmer:
- DL,RF,MG from Level 1. (Default: Level 200)
- +8% EXP. (Default: 100%)
- +8% ML EXP. (Default: 100%)
- +15% drop. (Default: 35%)
- Max Elf Buff Level: + 25 levels. (Default: 250)
- Module Discounts: 3%. (Default: 0%)
- Market Sell Limit: + 200%.
- +150% Zen Dropped.
- +5% chance for Soul, Life & Harmony in items.
- +3% chance for +10 -> +15 chaos machine mixes.
- Lower zen/delay for post - 40.000 zen & 5s delay. (Default: 100.000 zen & 10s delay)
- Custom pack zen reduced - 800.000 (Default: 1.800.000)
- Custom Store access (sell for bless/soul/chaos/creation/harmony in store).
- Custom OffStore access (keep store online while you are offline) - Max 8 hours.VIP-Hunter:
- DL,RF, MG from Level 1. (Default: Level 200)
- +15% EXP. (Default: 100%)
- +15% ML EXP. (Default: 100%)
- +5% drop. (Default: 35%)
- Max Elf Buff Level: + 40 levels. (Default: 250)
- Module Discounts: 3%. (Default: 0%)
- Market Sell Limit: + 50%.
- Lower level mobs for ML exp. (90 instead of default 95)
- Extra rate for DS/BC/IT invitations mix + 5%.
- Lower zen for resets - 60% of the default price. (Default: 100% - based on each reset)
- OffAttack access (attack/buff while offline) - Max 5 hours (shared IP with other active IP's) - No Autopick.
- Max entries per day +1 for all events except Illusion Temple.VIP-Professional:
- DL, RF, MG from Level 1. (Default: Level 200)
- +20% EXP. (Default: 100%)
- +20% ML EXP. (Default: 100%)
- +10% drop. (Default: 35%)
- Max Elf Buff Level: + 50 levels. (Default: 250)
- Module Discounts: 5%. (Default: 0%)
- Market Sell Limit: + 200%.
- Lower level mobs for ML exp. (85 instead of default 95)
- Extra rate for DS/BC/IT invitations mix + 5%.
- +100% Zen Dropped.
- Lower zen for resets - 80% of the default price. (Default: 100% - based on each reset)
- OffAttack access (attack/buff while offline) - Max 10 hours (shared IP with other active IP's) - Autopick included.
- Max entries per day +1 for all events except Illusion Temple.
- Custom Store access (sell for bless/soul/chaos/creation/harmony in store).
- Custom OffStore access (keep store online while you are offline) - Max 12 hours.
- Lower zen/delay for post - 60.000 zen & 5s delay. (Default: 100.000 zen & 10s delay)
- Custom pack zen reduced - 1.200.000 (Default: 1.800.000)
- +5% chance for Soul, Life & Harmony in items.
- +3% chance for +10 -> +15 chaos machine mixes.We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real!
If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone.Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress.
Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion.
#MakeMUGreatAgain!
-
Release date: 19.02.2019
Changelog:
- Reworked Helpers:
Quote- Now each Helper have stats based on the map difficulty (not 1 shotting anymore).
- Now Helpers are Elves with a combination of EE+AE (energy like EE's with similar/a bit higher energy for current level & agi/str like stronger AE's).
- While keeping the same objective (helping solo-newbies to progress), now in order to profit from Helpers you must also actively participate at killing mobs in order to gain exp fast enough.
- Helper4 has been released (Karutan2 first spot, max level 360).
- Reworked Quiz Event:
Quote- Now you can only win 2 questions per Event from same IP.
- Reward is now 2x Jewel of Chaos and 2x Jewel of Bless per question.
- There are 35 questions per Event now.
- New questions will be added as well in the next period.
- Fixed EE rule to trigger on Relics (as it's normal map now).
- Fixed some weapons that were not matching the damage shown on client (now all weapons are matching the damage shown).
-
Added spectate option for OSGM Events (10 slots, you can write /spectate to join as a spectator).
Note: You can only attend to spectate once per Event (if you d/c, leave, etc. you can't come back). - Fixed minimum & maximum damage seeds to work normally (they were reversed).
- Other small fixes/adjustments.
-
Hello,
I checked and it's correct, persona has 5 and twin tale has 4.
-
Maintenance over.
Thanks for your patience, it took a bit longer than expected.
Enjoy!
-
Hello,
Today at around 21:30 we'll have a global maintenance on our systems.
Because of that, the NonReset, Max50RR servers and probably other services will be unavailable for around 20-60 minutes.
It have been few months without any big interruption, but it's time to have such maintenance.
Thanks for understanding and look up to rejoin game after 22:30-23:00.
Cheers!
-
Quote
9. Any anti-game on Illusion Temple (staying AFK / not cooperating with team / playing for the other team to abuse rewards, etc.) will be punished with 2 days ban! (You need to make a video to prove it).
If you have a video, spit it up, else the report is invalid.
-
Your argument doesn't make any sense, then why do we have spots that are dropping gemstones on other maps, or spots that drops jewels, or spots that drops feather/crest and so on?
Stop being subjective and start being objective, else you know how's called what you do.
Things are simple and I repeat:
- You want to farm on BEST maps from game (Vulcanus,Raklion,Swamp) then you either stay AFK with the risk of being easily killed or stay active and profit.
- You can't afford to stay online that much / you don't want to play active that much -> you go on the next 'best' maps after battle maps (Relics,Karutan2,Kanturu2-3) where there are still important drops (magic backpack/gemstones) but with the cost of lower exp (which is compensated with the lower risk of getting killed during AFK).
- You can't afford to stay online at all / you play just AFK -> you go to non-pvp maps (Crywolf,Kalima7,Karutan1) and enjoy your afk leveling without any risk but with the cost of lower exp and very low drops.I repeat, you can't have the same gain/benefit if you're more casual like the hard core players.
I rest my case. -
Raklion was always battle, the only switch is between relics and swamp, that have a strong logic.
1. As you said, best pvm party win the boss, so pvp players will get bored to lose over and over and will start migrating to other gens. That's the point, you want pvp you can't stay on same gens. And that's why the 24h limit is there, if you continue to change changes all the time you will stay 24 hours on each change without: Guild (if GM doesn't change the gens), access to best maps for level/farm, access to best bosses from game, no nobody will want to lose that over and over again.
2. This is why they're called battle maps, you can't stay safe AFK there, you want afk you go to other non-battle maps and enjoy lower but safer exp. And yes, this is exactly what we want for our highest level maps, to be a place to stay online not afk like on other maps.
3. Already answered at 1.
-
New Trial GM: @ToTylkoBot
-
-
Hello,
Let me know your opinions about the last release.
Was it worth?
-
Spots rework:
- Some spots have been added, some spots have been moved and some spots have been removed.
- All the spots from game have been manually reworked.
- Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
- Now each spot is following a strict pattern of spawn coordonates:
1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
- Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
- Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
- Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
- Now almost all mobs from game are included in spots (on almost all maps).
- Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
- Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
- Now all the spots are showing on MINIMAP (TAB)!
- Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.New spots distribution:
Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map.
Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map.
Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
Dungeon3 - 9 spots (combinations of monsters).Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
Devias2 - 3 Assasin spots, 8 Yeti spots.
Devias3 - 12 Elite Yeti spots.
Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
Total: 51 spots.Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
Total: 36 spots.LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
LostTower2 - 8 Poison Shadow spots.
LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
LostTower6 - 6 Death King + Death Gorgon spots.
LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
Total: 61 spots.Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
Total: 39 spots.Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
Total: 36 spots.Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
Total: 17 spots.Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
Total: 46 spots.Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
Total: 12 spots.Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
Total: 56 spots.Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
Total: 10 spots.Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
Total: 36 spots.Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
Total: 12 spots (3 on each zone).LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
Total: 6 spots.
Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
Total: 10 spots.Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
Total: 56 spots (8 for each kalima).+
- Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
- Overall exp for ML have been increased on each level stage (with 4-10%).
- Added a new quality of life feature:
You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).
+Maps changes:
- Now you can get ML exp from mobs over level 95 (default GMO).
- Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
- Now Kalima5 is a normal map not non-pvp anymore.
- Now Swamp is Battle Map while Relics is normal map.+
Battle Maps changes:
- Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
- Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
- Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).+
Mobs Rework:
- All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
That means all the mobs are more balanced and feel more smooth/progressive than before.
- Some mobs have also seen a cut in exp (their level) while others have received a buff.
- Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
- Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
- Some mobs are stronger now while others are weaker than before (in terms of attributes). -
Updates are up!
Don't forget to update the client via Launcher in order to have the minimap spots!
Also, as a last part of this upgrade, we created a new quality of life feature for you.
You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps).
Let us know if you'll find anything wrong after this update (it was a big one, so we expect some reports).
Note: You'll experience guild bugs for some time, in order to fix it you can do a char relog.Enjoy!
-
Updated.
-
Apart from this rework, we have made few changes on OSGM System:
- Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations).
- Reworked given OSP points:
First place: 50 OSP
Second place: 35 OSP
Third place: 25 OSP
Fourth place: 15 OSP
Fifth place: 10 OSP
Consolations: 5 OSP
Enjoy! -
You gave your own answers already.
Gens maps = top maps. If you want top exp you stay with the risk and fight with others or stay safe vs same gens, nobody said that newbies should exp in an easy way on top maps, else what's the point to get stronger if you already have safe access to top locations.
In exchange of that relics is normal map now, another top map but not the best map, as it should have been.
Top maps = top bosses, designed for guild battles (gens vs gens) or ks between same gens.
-
Hello,
The second OSGM edition of NonReset is over. Winners:
- 1st Place: DajBuzi - 180 OSP - Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
- 2nd Place: BlackRose - 125 OSP - Feather of Condor + Flame of Condor.
- 3rd Place: PanPrezes - 115 OSP - 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.Rewards for having 70+ OSP:
- NoisyBoy - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
- NorthStar - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
- Reckless - 85 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
- StrongBK - 80 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
- Catarina - 70 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.All rewards have been delivered into the vault of the winners (waiting the seed choice from first place on PM).
The third edition is starting from 01.02.2019 until 28.02.2019.
Prizes for this new edition:
- 1st Place: Golden Fenrir + Legends Group + 2 Seed at choice (in sphere level 5).
- 2nd Place: Feather of Condor + 1 Seed at choice (not in sphere)
- 3rd Place: Feather of Condor + 20x Jewel of Chaos.Anyone who will reach 85+ OSP but not in Top3 will win 20x Jewel of Bless and 20x Jewel of Chaos.
Weekly Events Rewards for this edition:
- 1st Place: 50 OSP + 9x Jewel of Chaos + 6x BoK+4 + 6x BoK+5.
- 2nd Place: 35 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
- 3rd Place: 25 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
- 4th Place: 15 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
- 5th Place: 10 OSP + 5x Jewel of Chaos + 2x BoK+4 + 2x BoK+5.
- Consolations: 5 OSP + 4x Jewel of Chaos + 2x BoK+4 + 1x BoK+5All info about OSGM:
Enjoy!
-
Hello,
Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!
We've finished the rework of all the spots & and mobs from spots from game!
It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!
Main objectives of rework:
- Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
- Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
- Raise the newbie's and even pro's awareness of all the spots from the game.
- Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.Spots rework:
- Some spots have been added, some spots have been moved and some spots have been removed.
- All the spots from game have been manually reworked.
- Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
- Now each spot is following a strict pattern of spawn coordonates:
1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
- Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
- Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
- Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
- Now almost all mobs from game are included in spots (on almost all maps).
- Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
- Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
- Now all the spots are showing on MINIMAP (TAB)!
- Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.New spots distribution:
Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map.
Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map.
Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
Dungeon3 - 9 spots (combinations of monsters).Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
Devias2 - 3 Assasin spots, 8 Yeti spots.
Devias3 - 12 Elite Yeti spots.
Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
Total: 51 spots.Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
Total: 36 spots.LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
LostTower2 - 8 Poison Shadow spots.
LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
LostTower6 - 6 Death King + Death Gorgon spots.
LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
Total: 61 spots.Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
Total: 39 spots.Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
Total: 36 spots.Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
Total: 17 spots.Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
Total: 46 spots.Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
Total: 12 spots.Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
Total: 56 spots.Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
Total: 10 spots.Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
Total: 36 spots.Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
Total: 12 spots (3 on each zone).LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
Total: 6 spots.
Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
Total: 10 spots.Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
Total: 56 spots (8 for each kalima).+
- Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
- Overall exp for ML have been increased on each level stage (with 4-10%).
- Added a new quality of life feature:
You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).
+Maps changes:
- Now you can get ML exp from mobs over level 95 (default GMO).
- Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
- Now Kalima5 is a normal map not non-pvp anymore.
- Now Swamp is Battle Map while Relics is normal map.+
Battle Maps changes:
- Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
- Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
- Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).+
Mobs Rework:
- All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
That means all the mobs are more balanced and feel more smooth/progressive than before.
- Some mobs have also seen a cut in exp (their level) while others have received a buff.
- Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
- Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
- Some mobs are stronger now while others are weaker than before (in terms of attributes).
Now all maps can be played at full potential and in a balanced way!
I hope you'll enjoy this big rework as we had put a lot of soul and time into it!
#MakeMUGreatAgain!
-
I have activated your account, never share your account in public.
Good luck!
-
Better ask before than writing bull-shits after, please.
Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP).
This increase is applied only if:
- You are solo.
- The members from your party have VIP as well.
(Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free).
What the droprate means?
Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing.
45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing.
Tell me acc id in PM for remove of the VIP. -
-
Just a friendly tip in case you don't know: DSR works only on PvM not PvP.
-
@Bouli - Passed his Trial period and now he is an official GM.
@Overseer112 - Passed his Trial period and now he is an official GM.
@chin - Didn't passed his Trial period for both GM or Helper. He is now back to the member status.
We're waiting your applications for the GM/Helper slots left!
-
Updates are up, don't forget to also update the client via Launcher.
Project Phoenix - Discussions
in General MU Discussions
Posted
Everything about Phoenix can be discussed here.
#Update1
#Update2
Waiting your feedbacks.