Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • ADMIN

    Administrators
    • Posts

      3,933
    • Joined

    • Last visited

    • Days Won

      643

    Posts posted by ADMIN

    1. Hello,

      Today at around 21:30 we'll have a global maintenance on our systems.

      Because of that, the NonReset, Max50RR servers and probably other services will be unavailable for around 20-60 minutes.

      It have been few months without any big interruption, but it's time to have such maintenance.

      Thanks for understanding and look up to rejoin game after 22:30-23:00.

      Cheers!

    2. Quote

      9. Any anti-game on Illusion Temple (staying AFK / not cooperating with team / playing for the other team to abuse rewards, etc.) will be punished with 2 days ban! (You need to make a video to prove it).

      If you have a video, spit it up, else the report is invalid.

    3. Your argument doesn't make any sense, then why do we have spots that are dropping gemstones on other maps, or spots that drops jewels, or spots that drops feather/crest and so on? 

      Stop being subjective and start being objective, else you know how's called what you do.

      Things are simple and I repeat:

      - You want to farm on BEST maps from game (Vulcanus,Raklion,Swamp) then you either stay AFK with the risk of being easily killed or stay active and profit.
      - You can't afford to stay online that much / you don't want to play active that much -> you go on the next 'best' maps after battle maps (Relics,Karutan2,Kanturu2-3) where there are still important drops (magic backpack/gemstones) but with the cost of lower exp (which is compensated with the lower risk of getting killed during AFK).
      - You can't afford to stay online at all / you play just AFK -> you go to non-pvp maps (Crywolf,Kalima7,Karutan1) and enjoy your afk leveling without any risk but with the cost of lower exp and very low drops.

      I repeat, you can't have the same gain/benefit if you're more casual like the hard core players.

      I rest my case.

    4. Raklion was always battle, the only switch is between relics and swamp, that have a strong logic.

      1. As you said, best pvm party win the boss, so pvp players will get bored to lose over and over and will start migrating to other gens. That's the point, you want pvp you can't stay on same gens. And that's why the 24h limit is there, if you continue to change changes all the time you will stay 24 hours on each change without: Guild (if GM doesn't change the gens), access to best maps for level/farm, access to best bosses from game, no nobody will want to lose that over and over again.

      2. This is why they're called battle maps, you can't stay safe AFK there, you want afk you go to other non-battle maps and enjoy lower but safer exp. And yes, this is exactly what we want for our highest level maps, to be a place to stay online not afk like on other maps.

      3. Already answered at 1.

       

    5. Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.

      bIcGVaX.jpg

      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.

      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).

      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.

      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.

      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.

      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.

      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.

      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.

      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 

      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.

      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.

      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.

      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.

      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).

      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.

      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.

      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).

      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +

      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.

      +

      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).

      +

      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).

    6. Updates are up!

      Don't forget to update the client via Launcher in order to have the minimap spots!

      Also, as a last part of this upgrade, we created a new quality of life feature for you.

      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps).

      Let us know if you'll find anything wrong after this update (it was a big one, so we expect some reports).

      Note: You'll experience guild bugs for some time, in order to fix it you can do a char relog.

      Enjoy!

       

    7. Apart from this rework, we have made few changes on OSGM System:

      - Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations).
      - Reworked given OSP points:
      First place: 50 OSP
      Second place: 35 OSP
      Third place: 25 OSP
      Fourth place: 15 OSP
      Fifth place: 10 OSP
      Consolations: 5 OSP

      Enjoy!

    8. You gave your own answers already.

      Gens maps = top maps. If you want top exp you stay with the risk and fight with others or stay safe vs same gens, nobody said that newbies should exp in an easy way on top maps, else what's the point to get stronger if you already have safe access to top locations.

      In exchange of that relics is normal map now, another top map but not the best map, as it should have been.

      Top maps = top bosses, designed for guild battles (gens vs gens) or ks between same gens.

       

    9. Hello,

      The second OSGM edition of NonReset is over. Winners:

      - 1st Place: DajBuzi - 180 OSP - Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
      - 2nd Place: BlackRose - 125 OSP - Feather of Condor + Flame of Condor.
      - 3rd Place: PanPrezes - 115 OSP - 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.

      Rewards for having 70+ OSP:

      NoisyBoy - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      NorthStar - 95 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      Reckless - 85 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      StrongBK - 80 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.
      Catarina - 70 OSP - 20x Jewel of Bless and 10x Jewel of Chaos.

      All rewards have been delivered into the vault of the winners (waiting the seed choice from first place on PM).

      The third edition is starting from 01.02.2019 until 28.02.2019.

      Prizes for this new edition:

      - 1st Place: Golden Fenrir + Legends Group + 2 Seed at choice (in sphere level 5).
      - 2nd Place: Feather of Condor + 1 Seed at choice (not in sphere)
      - 3rd Place: Feather of Condor + 20x Jewel of Chaos.

      Anyone who will reach 85+ OSP but not in Top3 will win 20x Jewel of Bless and 20x Jewel of Chaos.

      Weekly Events Rewards for this edition:

      - 1st Place: 50 OSP + 9x Jewel of Chaos + 6x BoK+4 + 6x BoK+5.
      - 2nd Place: 35 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
      - 3rd Place: 25 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
      - 4th Place: 15 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
      - 5th Place: 10 OSP + 5x Jewel of Chaos + 2x BoK+4 + 2x BoK+5.
      - Consolations: 5 OSP + 4x Jewel of Chaos + 2x BoK+4 + 1x BoK+5

       

      All info about OSGM: 

       

      Enjoy!

    10. Hello,

      Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!

      We've finished the rework of all the spots & and mobs from spots from game!

      It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!

      Main objectives of rework:
      - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
      - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
      - Raise the newbie's and even pro's awareness of all the spots from the game.
      - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.

      Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.

      bIcGVaX.jpg

      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.

      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).

      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.

      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.

      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.

      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.

      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.

      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.

      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 

      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.

      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.

      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.

      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.

      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).

      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.

      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.

      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).

      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +

      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.

      +

      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).

      +

      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).


      Now all maps can be played at full potential and in a balanced way!

      I hope you'll enjoy this big rework as we had put a lot of soul and time into it!

      #MakeMUGreatAgain!

       

    11. Better ask before than writing bull-shits after, please.

      Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP).
      This increase is applied only if:
      - You are solo.
      - The members from your party have VIP as well.
      (Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free).

      What the droprate means?
      Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing.
      45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing.

      Tell me acc id in PM for remove of the VIP.

    12. Hello,

      From now on all servers updates will belong to the new dedicated section: Updates Tracker (under news section).

      All updates from now will have a patch name, where each digit from the patch name means something.

      Explanation of the patch names can be found here: https://oldsquad.ro/forum/topic/2808-important-description-of-patch-name/

      Today we are releasing a new patch, you can read the changelog here: https://oldsquad.ro/forum/topic/2817-patch-1310-23012019/

      It will be live during evening.

      Enjoy!

    13. Release date: 23.01.2019

      Changelog:

      - Fixed EE kill rule triggering on PvP invasion.
      - Increased NON-PVP duration after the golden/boss is dead from 5 seconds to 8 seconds.
      - Added type of invasion on /invasion.
      - Reduced the increase of pvp damage that was added on last update from +20% to +7%.
      - Increased the global damage-to-sd percent with 6% (the total damage that is redirected to SD instead of HP).
      - Nerfed hp a little of GGD (was too big buff) and also nerfed the newbie goldens hp that were buffed too much.
      - Increased Goldens invasion duration from 20 minutes to 30 minutes.
      - From now at Lorencia circle you can only have buffs from your own class (especially for Illusion fight).
      - Raised Rabbits chance for Jewels from 40% to 60%.
      - Fixed some weapons and staffs that were showing wrong durability client-side (so the helper never repaired them correctly).
      - Fixed the possibility to leave Kalima map during offline time (especially to warp from site as a PK to Lorencia, instead of being still on Kalima after warp from site).

    14. Release date: 16.01.2019

      Changelog:

      - Fixed PSS non-exc showing level 360 instead of 380.
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers.
      - Fixed w4 charm mix to require non-exc 380 items not exc.
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      - Other small fixes & adjustments.

    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.