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    1. Thanks
      ADMIN got a reaction from ROGstrix in Patch 4.4.3.0 - 20.10.2020 - Stage 1.1   
      The following changes has just been added as a completation of this patch:
      [UPDATED] Now the move to lorencia when killing mobs during Merc Quest will only happen if you used at least once the /qwarp command during Quest. [UPDATED] Now the move to lorencia when killing mobs during Merc Quest will only happen after the first 5 monsters killed, not from the first one. Example: You use /qwarp, you get into the higher map, you can kill up to 5 monsters, then each time you kill new mobs you will be teleported to Lorencia. [FIXED] IT NPCs missing.
       
    2. Thanks
      ADMIN got a reaction from Zmora in [Inception] Official Information (everything you need to know)   
      OldSquadMU - Inception - Info
                          
      ⇓
      Why to choose US?
      Basic Info
      Gameplay Info
      Old Box System & Rare Items
      Events Info
      Spots Info
      Drop Info & Economy System
      Chaos Machine Info
      Special / HOT Features that you should KNOW!
      PvP System - All details & features
      Medals, Excellent (BoKs) & Ancient Tiers
      Castle Siege System V3 - Unique 
      Arena Tournament V3 - Most Complex PvP Event

      Extra Info Topics:

      Server RULES: Click Me
      Info about CREDITS: Click Me
      Everything about Characters Builds, Info & Buffs Formulas: Click Me
      Test Server Commands: Click Me
      + Many, many, many other things!

      Let's bring MU Online to the next level!
    3. Like
      ADMIN reacted to Reporter in The Curse of Inception Episode 2   
      Dear NewsPaper readers , after "so much waiting(I hope you understand the allusion)", finally a FIRST Castle Siege was disputed between the greatest forces of the server, the only thing is that this was the SECOND actual Castle Siege, if you already read Episode 1 of this story you know that the first Battle for Supremacy (in my opinion one of the most beautiful possible when all the players are still in sets non-excelent and without top gear), well, this fight did not take place, I understand, because it had no stake, but again (sorry  for my repetition ) but didn't it really have a real stake??? If you read this story to the end, you will probably understand the stakes of the other fight that did not take place.
      So this Castle Siege started without any defensive guild,  (there is no point in trying to understand why, or even trying to explain because...) but that was the beginning of the episode 1,  so in this first episode (secondary) these two guilds participated: Hardcore (guild that dominated Phoenix) and PURGE (a guild with deep roots that sprout from the legendary Guild Squadron) - the fight was balanced, from beginning to end, a fight as can rarely be seen on any MuOnline servers, those in Hardcore had the advantage of the top five players who dominate the server in the rankings from day one. We can also call them "the dominant party of this server start, because they chose/tested, and managed to find the perfect starting combination and lead the server start with ~2 resets ahead before this CS start", and those in PURGE who had the unity advantage. Those both guilds are build up by the strongest OldSquad players, they know each other inside those guilds because they used to play together for years ...
      So the fight was cruel, a great fight, a fight in which each warrior gave his best, or at least tried, from beginning to end the balance was tilted surprising to "some" towards PURGE, the PURGE CAVALRY did wonders same as  the organization of this guild, which, although was previously dominated on all levels by those from Hardcore (rankings invasions, etc.). Despite that, they slightly dominate those in Hardcore, with better organization. At the crown, No1LiveEr failed to press the button due to congestion of enemies, at switches cavalry of PURGE MAKES MIRACLES !! 
      We enter the last 10 minutes of this great battle and everything is at the limit, a little balanced in favor of the PURGE, it's the time when the Hardcore warriors begin to recover from dizziness, to regroup and start to attack Snook at the crown with all their top dmg dealers. Well.. Snook was knocked down by Endorphin's damage and Hardcore seems to won a lot of precious time, but Snook returns inside the castle, this strategy seems to make a difference, but he returns quickly and regains the crown. Hardcore comes back fast and recovers it, everything is dizzying, Purge returns, registers, but it's too late ... this battle ends and those in Hardcore celebrate a victory! What a VICTORY !! A victory at ONLY 510 points difference! 

      This fight for supremacy seems to continue in favor of Hardcore, it's true, they have won due in large part to the 5 players who are in the top of the server, but also a victory that raises a big alarm for them, they need a little better team-play in the battles that follow if they want to keep the castle, on the other hand the PURGE did an extraordinary job, facing and even dominating Hardcore even with 2 resets less than the main Hardcore party, they did it more 'cause of the unity and better organization !
      Now it is the time to go back to the beginning of this article, or rather to Episode 1, was this first fight really pointless? If, without being arrogant, the people from PURGE would've took the first castle "for free" the result now would have been the same? They would have had the advantage of the defenders... but what if Hardcore would've lost this fight? Would have they been so arrogant as to ignore the advantage they were offered for free as defenders? (of course, if they would have took the castle last week)
      Near the end of this article, I wonder what the other two top guilds would have lost? What would GameZONE and Diamond have lost if they participated? Were all these warriors too busy last Sunday? Or do you think that the fight for supremacy is not worth the effort ... not even as an exercise, or maybe even for these two promising guilds it is not worth the effort? Who knows? I am convinced that time will give us the answer to these questions. 
      In the end I will congratulate the whole gang of the new leader of the server: No1LiveEr and I will also congratulate Snook's gang, you have made an unforgettable fight that will always remain written with the blood of all fighters inside NewsPaper.
    4. Like
      ADMIN got a reaction from Carlos Martins in A new feature is now live   
      We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up.
      We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset.
      If we'll notice something wrong after we put it back live we'll disable it again ASAP.
      So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you!
      Cheers.
    5. Like
      ADMIN got a reaction from Carlos Martins in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    6. Thanks
      ADMIN got a reaction from Carlos Martins in Interface Pack to OldSquad S6   
      It is true, he had my permission to share it with you. Nothing harmful, just another piece of design you can use if you like it more than our official one.
      https://www.virustotal.com/gui/file/ecd690415e6642e27e5ceb57dc91f51499884d00369a73d6165b6731adcaa9dd/detection
    7. Like
      ADMIN got a reaction from Profighter in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    8. Like
      ADMIN got a reaction from Chuku in [Arena Tournament V2] Discussions   
      #This topic was edited with the final Info as it was released for the beta period:
      So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2!
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. You need at least level 200 to join the Arena Tournament. Ice Arrow & Teleport are disabled. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 1 life from another character when there are more than 20 characters alive, and maximum 2 lives from another character when there are < 20 characters alive. After that, he no longer can attack that character BUT the other character can attack him (for at least 1/2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill)
      Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with  characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5).
      Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event!
      Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it.
    9. Hype
      ADMIN got a reaction from snake in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    10. Like
      ADMIN got a reaction from Zmora in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    11. Thanks
      ADMIN got a reaction from Zmora in A new feature is now live   
      We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up.
      We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset.
      If we'll notice something wrong after we put it back live we'll disable it again ASAP.
      So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you!
      Cheers.
    12. Like
      ADMIN got a reaction from Gion in A new feature is now live   
      We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up.
      We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset.
      If we'll notice something wrong after we put it back live we'll disable it again ASAP.
      So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you!
      Cheers.
    13. Like
      ADMIN got a reaction from medusa in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    14. Like
      ADMIN got a reaction from Alex. in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    15. Like
      ADMIN got a reaction from Server in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    16. Like
      ADMIN got a reaction from snake in Patch 4.2.2.0 - 06.10.2020   
      Release date: 06.10.2020 at ~17:00 - After the small server restart.
      News:
      The Castle Siege from Sunday will unlock the first rewards:
      Discordian Apple + Test of Humility for winners, GM reward as the extra reward.
      Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics.
      The spot will be updated to be based on Relics after the last CS reward is unlocked. 

      Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the amount of Sign of Lord you register & the CS score calculation formula (based on Webzen).

      Changelog:
      [UPDATED] BoK+3 Goldens released. [FIXED] Demonic Items asking for more stats than it is showing. [ADDED] New spots: LostTower7: 3 new spots (32 122, 21 207, 37 190) LostTower6: 2 new spots (9 33, 29 31) LostTower5: 2 new spots (111 57, 83 27) LostTower4: 2 new spots (115 117, 104 137) LostTower3: 3 new spots (122 220, 126 179, 132 206) LostTower2: 3 new spots (245 167, 199 192, 190 214) LostTower1: 5 new spots (208 37, 219 57, 244 82, 244 45, 244 16) Note: Make sure to update the client via Launcher to have them marked on mini-map as well! [UPDATED] Removed the global cooldown when clicking Bibi (Event Qualifier). Now each cooldown is individual for exactly the NPC clicked, and it is set to 3 seconds. The only cases when you can click the same Event Qualifier and get registered is when another player clicked it and it rejected his registration because he's already registered with 1 character, but you'll have to wait the 3 seconds cooldown. On any other cases you can either register instantly or the same NPC you clicked was already clicked by someone else before you and will disappear in 1-2 seconds. [UPDATED] Reduced LostTower Traps damage. [ADDED] Now after each kill on Duel it will also show the killer HP & SD left (in percentages). Note: This is available only for Duel Room 1 from Colosseum. [UPDATED] Instead of spawning on Atlans, Rabbits will now spawn in Lorencia. [UPDATED] Now when you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (namely, to drop potions to prevent the loot). The permission to drop items will be given back 5 seconds after you leave the monster range or 10 seconds after the monster dies, if you remain on the same range. Note: Currently this does apply to: Goldens, WW, Cursed Dragon & Kundun. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [ADDED] /reconnect command. Because some of you asked about the old /dcfriend command to use it like it was working before (to reconnect a character) for things like Party Master change, etc. we've added it back as a different command. You can use it just like you use /dcfriend, and it will reconnect a character as long as you know its password. Command is /reconnect CharName AccPassword. + Other small fixes/adjustments/improvements.
    17. Like
      ADMIN reacted to Reporter in The Curse of Inception Episode 1   
      Dear newspaper readers, as I have accustomed you in past editions, the war for Inception Supremacy will continue to be written in The Newspaper. In most articles I wrote about the courage and strategies of these brave players who fight for pride, for the riches that only the guild that owns The Castle benefits from or simply out of revenge, well in this first edition "pride" did not matter to anyone because, although three guilds have signed up: HARDCORE (the guild that dominated Phoenix), PURGE (a guild created by former Squadron members) and Diamond (a new guild that is looking promising), no one showed up on the battlefield. 
      There are many rumors around the server, some "voices" say that the top guilds have rebelled, thus protesting against Admin on this Castle Siege which "has no value", of course, the first questions that came through my mind were: "Really like that? It doesn't have ANY VALUE at all?" Let's just say it doesn't matter for Hardcore, some "bad mouths" say about them that they are too proud cause of their success on Phoenix and they think that nothing can bring them down even here on this new Inception because they have a strong core, other voices say that they do not want to lose the advance in top that they've got until now, again, my mind went CRAZY, REALLY ? 2 HOURS???? their main party has 1 full reset in front of PURGE's main party!!!!!!! What about the Purge Warriors? They lost, this start, a bit ground vs Hardcore but they seem strong enough to cause serious bleeding wounds to those in Hardcore , well they didn't show up and the "bad mouths" say that they are too proud due to the success of the last Inception, also they say that even if they would show up they would have being wiped out by those from Hardcore (we will never find that out now, will we?).
      There are experienced fighters in these two guilds, fighters who have held supremacy in the past, so let's say it seems understandable for them but what excuse would those from Diamond have had? A new guild, with active  players, they didn't show up on the battlefield either. What is their explanation? Do they already have enough experience that they do not need organization and training? They don't want to start this new database at the helm of the server? All they had to do was show up in the last 40 minutes and register the seal ... 
      Pride, fame and pvp fun seem to have been defeated by ambition and "hunger for exp" or maybe it was simply a coalition of the three guilds in which to protest, but if it was a real protest shouldn't the Protestants have shown up there? Or maybe they are afraid of The Curse... who knows those days everything can happen. I say "those days" because in past a fight for Castle would not be ignored that easy even if there was no reward at all! 
      I also received malicious private messages that said that now I have nothing to write about ... well, look, I  can write articles about NOTHING! I don't like it but the articles are not written by me but by the actions of the top players! 
      In conclusion, I would like to remind these warriors that most of them are old players who once enjoyed a simple victory and the fun was enough then! 
      I hope that you ended up well in the fight against Gollock !
       
       
    18. Like
      ADMIN got a reaction from Chuku in Patch 4.2.2.0 - 06.10.2020   
      Release date: 06.10.2020 at ~17:00 - After the small server restart.
      News:
      The Castle Siege from Sunday will unlock the first rewards:
      Discordian Apple + Test of Humility for winners, GM reward as the extra reward.
      Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics.
      The spot will be updated to be based on Relics after the last CS reward is unlocked. 

      Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the amount of Sign of Lord you register & the CS score calculation formula (based on Webzen).

      Changelog:
      [UPDATED] BoK+3 Goldens released. [FIXED] Demonic Items asking for more stats than it is showing. [ADDED] New spots: LostTower7: 3 new spots (32 122, 21 207, 37 190) LostTower6: 2 new spots (9 33, 29 31) LostTower5: 2 new spots (111 57, 83 27) LostTower4: 2 new spots (115 117, 104 137) LostTower3: 3 new spots (122 220, 126 179, 132 206) LostTower2: 3 new spots (245 167, 199 192, 190 214) LostTower1: 5 new spots (208 37, 219 57, 244 82, 244 45, 244 16) Note: Make sure to update the client via Launcher to have them marked on mini-map as well! [UPDATED] Removed the global cooldown when clicking Bibi (Event Qualifier). Now each cooldown is individual for exactly the NPC clicked, and it is set to 3 seconds. The only cases when you can click the same Event Qualifier and get registered is when another player clicked it and it rejected his registration because he's already registered with 1 character, but you'll have to wait the 3 seconds cooldown. On any other cases you can either register instantly or the same NPC you clicked was already clicked by someone else before you and will disappear in 1-2 seconds. [UPDATED] Reduced LostTower Traps damage. [ADDED] Now after each kill on Duel it will also show the killer HP & SD left (in percentages). Note: This is available only for Duel Room 1 from Colosseum. [UPDATED] Instead of spawning on Atlans, Rabbits will now spawn in Lorencia. [UPDATED] Now when you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (namely, to drop potions to prevent the loot). The permission to drop items will be given back 5 seconds after you leave the monster range or 10 seconds after the monster dies, if you remain on the same range. Note: Currently this does apply to: Goldens, WW, Cursed Dragon & Kundun. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [ADDED] /reconnect command. Because some of you asked about the old /dcfriend command to use it like it was working before (to reconnect a character) for things like Party Master change, etc. we've added it back as a different command. You can use it just like you use /dcfriend, and it will reconnect a character as long as you know its password. Command is /reconnect CharName AccPassword. + Other small fixes/adjustments/improvements.
    19. Like
      ADMIN got a reaction from Gion in Patch 4.2.2.0 - 06.10.2020   
      Release date: 06.10.2020 at ~17:00 - After the small server restart.
      News:
      The Castle Siege from Sunday will unlock the first rewards:
      Discordian Apple + Test of Humility for winners, GM reward as the extra reward.
      Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics.
      The spot will be updated to be based on Relics after the last CS reward is unlocked. 

      Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the amount of Sign of Lord you register & the CS score calculation formula (based on Webzen).

      Changelog:
      [UPDATED] BoK+3 Goldens released. [FIXED] Demonic Items asking for more stats than it is showing. [ADDED] New spots: LostTower7: 3 new spots (32 122, 21 207, 37 190) LostTower6: 2 new spots (9 33, 29 31) LostTower5: 2 new spots (111 57, 83 27) LostTower4: 2 new spots (115 117, 104 137) LostTower3: 3 new spots (122 220, 126 179, 132 206) LostTower2: 3 new spots (245 167, 199 192, 190 214) LostTower1: 5 new spots (208 37, 219 57, 244 82, 244 45, 244 16) Note: Make sure to update the client via Launcher to have them marked on mini-map as well! [UPDATED] Removed the global cooldown when clicking Bibi (Event Qualifier). Now each cooldown is individual for exactly the NPC clicked, and it is set to 3 seconds. The only cases when you can click the same Event Qualifier and get registered is when another player clicked it and it rejected his registration because he's already registered with 1 character, but you'll have to wait the 3 seconds cooldown. On any other cases you can either register instantly or the same NPC you clicked was already clicked by someone else before you and will disappear in 1-2 seconds. [UPDATED] Reduced LostTower Traps damage. [ADDED] Now after each kill on Duel it will also show the killer HP & SD left (in percentages). Note: This is available only for Duel Room 1 from Colosseum. [UPDATED] Instead of spawning on Atlans, Rabbits will now spawn in Lorencia. [UPDATED] Now when you are in 14x14 range of an invasion monster you won't be able to drop items from your inventory (namely, to drop potions to prevent the loot). The permission to drop items will be given back 5 seconds after you leave the monster range or 10 seconds after the monster dies, if you remain on the same range. Note: Currently this does apply to: Goldens, WW, Cursed Dragon & Kundun. [FIXED] Guild Masters guild chat problem. [FIXED] Raven (DL Pet) stopping from attack after few minutes of using a different skill, when DL is under level 400. Note: CMD build is still just "for fun", we don't recommend going for it as it is nerfed to the ground. [Probably-FIXED] The rare sub-servers crashes that would cause an instant-reconnect and a small roll-back. [ADDED] /reconnect command. Because some of you asked about the old /dcfriend command to use it like it was working before (to reconnect a character) for things like Party Master change, etc. we've added it back as a different command. You can use it just like you use /dcfriend, and it will reconnect a character as long as you know its password. Command is /reconnect CharName AccPassword. + Other small fixes/adjustments/improvements.
    20. Thanks
      ADMIN got a reaction from Boomey in Guild / Alliance Chat Problem   
      Hello,
      There is currently a problem with the guild-chat & alliance-chat that was extended from Guild Masters only to members as well, after the update from today, when we've tried to fix the Guild Masters problem.
      If we can't try a new fix for it in the next 1-2 hours you'll have to survive until tomorrow without this chat functions.
      We don't want to do another server restart today without trying a new fix, so in the worst case we'll do a server restart tomorrow for either trying out a new fix or roll-back-ing to previous update where the problem was only for Guild Masters, until we have a new fix to try.
      Happy leveling!
    21. Like
      ADMIN got a reaction from Guinevere in Guild / Alliance Chat Problem   
      Hello,
      There is currently a problem with the guild-chat & alliance-chat that was extended from Guild Masters only to members as well, after the update from today, when we've tried to fix the Guild Masters problem.
      If we can't try a new fix for it in the next 1-2 hours you'll have to survive until tomorrow without this chat functions.
      We don't want to do another server restart today without trying a new fix, so in the worst case we'll do a server restart tomorrow for either trying out a new fix or roll-back-ing to previous update where the problem was only for Guild Masters, until we have a new fix to try.
      Happy leveling!
    22. Like
      ADMIN got a reaction from Endorphin in Guild / Alliance Chat Problem   
      Hello,
      There is currently a problem with the guild-chat & alliance-chat that was extended from Guild Masters only to members as well, after the update from today, when we've tried to fix the Guild Masters problem.
      If we can't try a new fix for it in the next 1-2 hours you'll have to survive until tomorrow without this chat functions.
      We don't want to do another server restart today without trying a new fix, so in the worst case we'll do a server restart tomorrow for either trying out a new fix or roll-back-ing to previous update where the problem was only for Guild Masters, until we have a new fix to try.
      Happy leveling!
    23. Confused
      ADMIN got a reaction from Wanheda in Patch 4.1.1.0 - 01.10.2020   
      Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed!
      Info: You'll have to update the game via Launcher in order to continue playing.
      Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher.

      News:
      BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: 
      Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog:
      [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
       
    24. Thanks
      ADMIN got a reaction from Boomey in Patch 4.1.1.0 - 01.10.2020   
      Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed!
      Info: You'll have to update the game via Launcher in order to continue playing.
      Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher.

      News:
      BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: 
      Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog:
      [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
       
    25. Like
      ADMIN got a reaction from Nephilim in Patch 4.1.1.0 - 01.10.2020   
      Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed!
      Info: You'll have to update the game via Launcher in order to continue playing.
      Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher.

      News:
      BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: 
      Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog:
      [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
       
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