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    1. Like
      ADMIN reacted to Reporter in You can't avoid destiny!   
      Yesterday, at the Russian Roulette event hosted by @Gion , something quite interesting happened...
      Cafrune used the event feature Immunity:
      So Cafrune activated it right before Sylvanas dropped a 1, taking the Immunity that Cafrune just received! 
      Keep in mind that this is a rare event, the odds for someone using the immunity feature right are quite low.
      Surprisingly, Cafrune avoided his fate once and could live for another round, but unfortunately, It didn't stop Klitoral from claiming victory in the Russian Roulette event!
      What do you guys think, was it pure luck? or was it Klitoral's fate to win that event? Was Cafrune destined to lose? Let us know right below! 
      Remember that you still have time to take part of the events yourself!
      The new edition is running until May 31st, and there's some great prizes in store for the winners!
      The prizes for this new edition are:
      1st Place: Golden Fenrir + Legends Group + Condor Feather. 2nd Place: Condor Feather + Condor Flame. 3rd Place: Condor Flame + 30 Jewel of Life. Anyone who will reach 80+ OSP but not in Top3 will win 30x Jewel of Bless & 30x Jewel of Soul. So keep up on the forum chatbox where @Gion will announce 2-6 hours before events, which occur between 17-24 Hours on server time.
    2. Thanks
      ADMIN got a reaction from LordAlex in Doppelganger Event   
      Doppleganger is the only event from game that is mainly focused on consumables (and the consumables that can only be found on dopple). Each event has its own purposes and rewards, dopple is no exception.
      When I was testing the changes out I had 1 boss on each event (did 3), there are 3 or 4 types of bosses. 
      Ppl still don't understand how important are this consumables from dopple, and it's their fault.
      Let's see:
      - Scroll of Mana: +600 Mana for 12 hours - it is a huge boost for mana independent chars (agi rf is just an example) and farmers (the extra mana in combination with mana opt on a weapon can save a lot of mana space from inventory or simply keep the char attacking for more hours without running out of mana that fast).
      - Scroll of Health: +300 HP for 6 hours - it's a welcomed boost for Tanks(that benefit from the +hp from set as well), EE's (to resist longer on higher pvm maps) and any pvp places. Same for Scroll of Defense.
      - Scroll of Quickness and Wrath/Wizardry - another really good boosts for both PvM but especially PvP. Using them correctly can make the difference even at a BC race or a Golden/Boss KS. +20 speed is an equivalent of 3 speed options from weapon/pendant or 200~400 agi depending on char. The 50 damage provided from the dmg scrolls is raised on the main damage - that means it benefits from all the increases of damage (wings, options, resets buff, etc.).
      - Elixirs - 80 stats - it's like having an extra reset in terms of stats.
      - Scroll of Battle & Scroll of Strength - The best scrolls. +20% edr/crit damage makes a huge difference on PvP (CS,CC,Arena,IT and pvp invasions). 
      More than that, all scrolls except edr/crit can be stacked up with the rest and with elixirs, which makes a huge difference compared with chars without them.
      Until everyone will realise the importance of this consumables, only few of them will have an advantage.
      About the levels - just like Imperial, Dopple has internal levels, which I don't personally have access to, but when you enter the event it calculates the level of event based on your party average level. Mostly levels should be like 6 = 400+ avg. level, 5 = 350-400 avg level, etc.
    3. Like
      ADMIN reacted to Reporter in Latest Changes   
      Hello!
      Here at the OldSquad Community we want you guys to be up to date with everything we do, so we present to you the latest change in the Blackjack Event!
      The double feature was modified so it would fit better the new OSGM System.
      The system changes consists of a new point system which reduced the points per win, and now takes into account the amount of event participations each of the characters have.
      Lets say, Testsubject1 has 150 OSP and Testsubject2 has also 150 OSP. They are automatically tied by points, so what did we do to reward the most active players that attend to these events? Testsubject1has 5 OSGM event participations while Testsubject2 has 7 OSGM Participations, with the old system they would have to do some sort of tiebreaker but with the new changes to the system Testsubject2 would get the 1st place and the Golden Fenrir because he attended 2 more OSGM events than Testsubject1 did. 
      Pretty simple, right? So in order for us to make changes to the system, we had to change the way Double works at BlackJack Event, and we did so In a way that it ma kes it risky but it won't make it so you don't get any consolation. 
      To understand the way the new system works you have to know how the previous one did. In previous months, the person that opted to use the "Double feature" which u can find how it works here
      would have as a risk making their participation gain no OSP, but could have a shot to win if they landed on 21 or higher than any of the other participants. 
      Now with the way the system works, if you use "Double" and you lose the event You will only get 2 OSP and your participation will count.  
      We hope this feature makes our OSGM new system more accurate and better for every participant that takes part of it!
    4. Like
      ADMIN got a reaction from salam in Bugged CC7   
      I've generated your random reward (OB4). It is on your first character from account (to avoid disconnect on main char). 
      Cheers.
    5. Like
      ADMIN reacted to st3wpid in Teleport Ally Bug   
      Okay admin. Thank you for answering the question
    6. Like
      ADMIN reacted to Gion in News Reporter   
      The applications are closed.
      We will contact the future Reporter asap.
      Ty for participating !
    7. Like
      ADMIN reacted to Voyager in [Character Guide] Strength Magic Gladiator   
      Hello!
       
       
      I already did one guide for Vitality Rage Fighter and since then I didn't posted anything. Here I will represent you my vision of "Strenght Magic Gladiator". You all know that this is early game PVP Beast and also high capabilities of PVM. 
      1. Introduction

      What does SMG lack? You all know its the AG. Early game you can use 2x One Handed weapons with special options (EDR/2% or both) or just high damage ones (non excellent), or simply you can use the specific SMG weapons who have Powerslash skill. First I will explain you the benefits of both (you can keep them both in your inventory and switch depending on the situation).
      1.1 Weapons of choice.
      1. Using two weapons will provide you burst at early levels if there isn't good two handed wep at your hands (focus on having EDR++ on each wep). This will give you high damage burst at PVP but keep in mind when you get out of AG - you are history, so don't use this method for PVM.
      2. Using two handed weapon with Powerslash (even not excellent one with options) will give you medium damage burst in PVP and high damage burst in PVM. Many people neglect Powerslash but it is proven that it works in Castle Siege as well. It is a good AOE high distance skill which can help you control the Castle. You can literally melt people if you have one EE guarding you back with SD regen. 
      1.2 Weapon examples
      You can pick up any Excellent one handed weapon with EDR++ . (Early game PVP) Excellent Rune Blade +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Sword Dancer +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Divine Sword of Archangel +L+EDR+2% combined with Rune Bastard Sword (Mid/Late game both PVP/PVM) Rune Bastard Sword with 5 sockets +Luck. (Mid/Late game both PVP/PVM) 2. Armor
      This is something which will unleash a discussion. My experience proves that in early game you don't need high defense gear. Depending what you really gonna do will make the difference.
       
      If you go straight for PVP my suggestion is to head for low tier excellent set or mix of sets. For example you can start with Bronze, Brass, Dragon with Damage Decrease and Reflect. Now here is the trick, you don't have to complete the same set since in early game you are really depend on the options. Luck is needed so you can land more Critical Hits. Late game you start with forging your set to +11 so you can get the bonus and then continue till +15. Damage Decrease as yellow options on the set are needed when you reach this part of the game.
       
      If you head for PVM then you head for rare (medals or hearts) set with Additional Defense and luck.
      Brass Set +Luck+DD+REF (Early/Pre-Mid PVP) Brass Set +Luck+HP+REF (Early/Pre-Mid PVP) Ancient set Gaion Storm Crow (Mid/Pre-Late PVP/PVM) - picking Gaion will make preparations for having Rune Bastard Swords which are the Best in Slot swords for SMG. Ancient set Muren's Storm Crow (Mid/Pre-Late PVP/PVM) - picking Muren's will force you to use Two Handed weapons so you can take the bonus and it is easier to get the set. Volcano Set (Late PVP/PVM) - equipped with two Rune Bastard Swords is kinda the Best in Slot gear you can have in late game.  
      2.1 Rings
      Preferred rings by me are 2x DD+REF or mix of DD+REF and REF+HP. At early game you can go with one option rings but prefer to have DD and if your gear doesn't contain Reflect, try to get one from your second ring.
       
      3. Stats
       
      Here is the real deal. Since many of you will think "Why you added 130 energy?", the answer is simple - Scroll of Ice - this is probably one of the most important Spells at early game so you can reach long distance people and control the map. 
      3.1. High STR - with this build you can land huge damage with slower Attack Speed. You can use this build in early/mid game with 2x One Handed weapons for PVP (PVPArena, Castle Siege and etc). This points are calculated for level 400 with additional Fruits and total of 2863 points.
       

       
      3.2 High AGI - this is something special I've tested few times on live editions and I was doing pretty good with medium but sustained damage. My recommendation is to use either Muren's or Gaion Storm Crow so you can compensate the lack of STR with the Double Damage.
       

       
      4. Short basic tips about PVP Gameplay.
      It is not easy to be a SMG. Your most important thing is positioning so you can land proper Fire Slash. As far as I remember the radius of Fire Slash is 1 yard so you have to be careful. That works for invasion/bosses as well.
      Your play style is simple
      Single Targets - Ice > Cyclone (if you are equipping One Handed Sword which will allow you to jump on the target easy, also works for focusing the GM in CS if its DL) > Fire Slash Multiple Targets - Try to position yourself and just spam Powerslash if more than 5, if no - you can get closer and use Flamestrike.  You can divide your play style on two while in CS:
      Mostly SD drainer and diversion Focus on killing specific targets - Stampers, clearing the Crown, killing opponents EE's and the GM who wants to take the crown. 5. Some small calculation as always with the following items:
       

       
      5.1 Some statistics with the damage inputs at level 400(+200ML) and the equipped set.

      5.2 Some data on Vulcanus Cruel Blood Assasins and Selupan


       
      6. Master Tree
      I will post the PVP orientated Master Tree in 3 steps - 0-50 ML; 50-100 ML; 200 ML.
      My first 50 points should be spended like this:

      PVP Defense Rate - 10 PVP Attack Rate - 10 SD Increase - 10 PVP Defense/Attack Rate +5 on each SD Regen - 10 (preparation for Increase Defense) 50-100 Points:

      Divided on two choices you can pick up one of these:
      Increase Defense - 20 Attack Success Rate - 10 Cyclone - 10 Weapon Mastery - 10  
      Increase Defense - 20 Increase One Handed Sword - 10 Increase One Handed Sword Mastery (for Attack Speed) - 10 PVP Defense/Attack Rate - +5 on each  
      Final 200/200 Points:

      So far this is the final build which you head for. It is not easy to farm everything but head for this type of game style. Pretty simple and fun to play Class. 
      If you have any questions regarding this build I will help you with pleasure. I remind you again - this is my play style and it is not official MU WEBZEN build you MUST follow.
       
      Regards,
      Voyager
       
    8. Like
      ADMIN got a reaction from Killerwho in HoF - Edition 23 February 2018 - 30 October 2018   
      First to make a reset:
      ME: Lilith
      BK: WhiteBK (First reset from the server)
      SM: Merc
      SUM: hAse
      DL: UzzY 
      MG: Cash
      RF: darkyo

      Stage 1 Unlocker: Takeshi
      Stage 2 Unlocker: Legion
      Stage 3 Unlocker: ProBSB
      Stage 4 Unlocker: RoanMG
      Stage 5 Unlocker: Neby1

      First to get 30 resets:
      ME: Tuesday
      BK: PsYcHo2you
      SM: Litecoin
      SUM: Beren
      DL: Neby1 (First to get 30 RR from the server)
      MG: Symphonia
      RF: Taken
      Total Accounts: 21389
      Total Characters: 9617
      Record Online: 794
       
      Final Ranks of the Edition
      Normal Top:

      Blood Castle:

      Devil Square:

      Chaos Castle:

      Arena Tournament:

      Castle Siege:


    9. Like
      ADMIN got a reaction from Another Trâu in acc and DS   
      Apparently there is a problem with acc drop from DS due to the fact that is not the normal one (to avoid dropping in ds5 as ds5,6,7 are the same map). I tried something different to make it work for ds 6-7 only but it seems that it is not working. 
      But I have another idea to make it work, I'll make a special box that will drop ancients and I will put it to drop at the mobs from DS6,7. Most probably on next patch after Break2 is over (~Sunday).
      Ty for report, should have been sooner but we'll figure it out.
    10. Like
      ADMIN reacted to Gion in News Reporter   
      Hello !
      We would like to introduce you our new concept : OldSquad Reporter
      What does the Reporter do ?
      The OldSquad Reporter is just like a normal reporter from our everyday life.
      He will report the news in a new section, "OldSquad Newspaper".
      The main objective for our Reporter is to gather news from our MU server and post them into the new section, but he can can create any type of content, that's why we need a creative person 
       
      Job brief
      We are looking for a passionate reporter to participate in the creative cycle of a news story by investigating and writing rich and unbiased "scoops".
       
      Responsibilities
      ·         Collect, verify and analyze thoroughly newsworthy information
      ·         Assemble findings into a stable story
      ·         Publish or broadcast news stories
      ·         Receive assignments or investigate news leads/tips
      ·         Abide by journalism’s ethics and codes
      ·         Contact, interview and research sources
      Stay up-to-date with the latest current events in the “beat” by studying papers, attending events etc.
      Requirements :
      -Ability to gather, write and edit news
      -Broad knowledge of headlines
      -Integrity and morality *
      -Excellent communication, lobbying and active listening skills
      -The Reporter has to be impartial *
       
      Applications
      You can send the applications for this Job on our facebook page, OldSquad Community, so both me and ADMIN can see them. You can create this "application" however you want, we like creative people. Please do not forget to mention your basic info (like character name, etc.)
       
      Joining the team & Reward
      After your applications will be examined by us, the contacted person will receive the needed info, the Reporter account on forum, and the Reporter character in game (helper character, with /track and /hide commands), and he will enter the test period for 3 days. If everything is ok, the Reporter will receive Dealer or Hunter VIP (at his choice) on his account, active as long as he will be Reporter. If everything goes well again, after the first month, the VIP level will be upgraded to Professional. The reporter can be rewarded even with real money, depending on each case.
    11. Like
      ADMIN reacted to Cerberus in [Event Guide] Blood Castle   
      How to participate?
      There are 8 levels of Blood Castle in the game and you can enter depending on your level. You can participate in the event by crafting an invitation first.
      You need Blood Bone, Scroll of Archangel (dropped from mobs, both need to be the same level as the BC you are trying to get into) and Jewel of Chaos mixed in the chaos machine. Success chance depends on server settings.

      You can check for which level of BC you are by typing /entries in the MU chat. This will also show you the daily limit of participating in events. Finally, to enter the event you must go to "Messanger of Archangel" NPC either in Lorencia (bar) or Davias (church) and select the corresponding level of BC.

      How to play?
      The main goal in the event is to take the quest item which drops from the statue and give it to the fallen angel.
      There are few stages. First you need to kill monsters so you can get to the castle gate. The count depends on the players participating in the event - 40 monsters per player. After you kill the monsters and destroy the gate, you can enter the castle room. There you will have to kill specific monster "Magic Skull". Again, the count depends on the players participating in the event - 2 monsters per player.After you've killed the requiered magic skulls there is one last challenge - to destroy the Statue of Saint which drops the quest item, an archangel weapon.

      The final step is easy enough, you return the weapon to the fallen archangel. There are 2 NPCs for you convinience - one at the beggining of the map and one in the castle room.

      Notes:
      Keep in mind that the player (party) with most damage will get the weapon from the statue so you need to be careful. Only one party will get rewards for returning the quest item. BC is mainly used for experience (and rewards if you're the lucky party). Good spot for experience is right infront of the castle gate as there are more mobs than the room. Buffs from pumpkins are really useful for BC if you are not that strong. You can set up mu helper to pick up parts for invitation by adding "Blood +X" and "Arch +X" where "X" is the desired level of BC. Blood and Arch are just an example, there are many more variants of the item words but this will do the trick. What are the rewards?
      Rewards depend on server settings but they are usually jewels, old boxes, demon or angel.
      Useful links
      PHOENIX
      Details about server - check Events Info section Events Levels Entries NONRESET
      Details about server - check Events Info section MAX50RR
      Details about server - check Events Info section
    12. Like
      ADMIN reacted to Goddess in Tips ! and Tricks in using Helper Pickup(Z)   
      Hello guys this is CamaraRD here! 
      Id like to bring you this sweet guide for everyone to learn some 
      useful tips!🐀🐀
      This guide will be about using the helper obtaining option in adding extra
      item, some important things to note and get full advantage off.
      When hunting Loch's Feather remember to use the (') Loch's very important
      you might no pick it up if you simply put Loch, or you can try also Feather.


      This will make you will always pick that Sweet Loch's Feather no matter what while you are AFK.
      Also you should always check /entries to see what invitation you need to
      join Devil Square, Blood Castle, Illusion Temple. These events happens daily!
      and they have rewards and really good exp! but that information you already knew that.
       

      The trick i'm about to show is that after you see what entries you need
      you go to obtaining extra item and simply write depending 
      for example Bone +6 (there a space between Bone and +6) so when your
      with auto helper on you will always pick the needed items for your events 
      invitation and you will never miss out on the FUN!!🐀🐀🐀🐀
                    
       
      This will be all for today CamaraRD tarteiv  here! 
      Remember guys Enjoy the game Have fun and make friends!
    13. Like
      ADMIN got a reaction from MrKamoteQ in First Castle Siege - Info   
      Hello,
      As we already announced before the start, the first Castle Siege will be held tomorrow (30.03.2019) from 17:00.
      But, there will be no rewards for winners, except the experience with our custom CS system and the advantage of being defenders on the next CS. All the CS rewards are progressive and each week will have one of them released.
      Because this first CS won't have any rewards, and because there are 5 guilds that wants to participate at it, we decided to leave our OldSquad slot at CS for the Guild with the most signs of lord registered. So, instead of 3 participants, there will be 4 participants at the first CS, the guild with most signs will get our place and will start as defenders.
      With that being said, the sign of lord registration is extended until tonight at 00:59 (Saturday 00:59 server time).
      Start putting up signs if you want to join the CS, as one of the 5 guilds won't have slot, based on the number of signs registered, while the one with the most signs will start as defenders!
      Cheers!
    14. Like
      ADMIN got a reaction from salam in acc and DS   
      Apparently there is a problem with acc drop from DS due to the fact that is not the normal one (to avoid dropping in ds5 as ds5,6,7 are the same map). I tried something different to make it work for ds 6-7 only but it seems that it is not working. 
      But I have another idea to make it work, I'll make a special box that will drop ancients and I will put it to drop at the mobs from DS6,7. Most probably on next patch after Break2 is over (~Sunday).
      Ty for report, should have been sooner but we'll figure it out.
    15. Hype
      ADMIN got a reaction from Cerberus in acc and DS   
      Apparently there is a problem with acc drop from DS due to the fact that is not the normal one (to avoid dropping in ds5 as ds5,6,7 are the same map). I tried something different to make it work for ds 6-7 only but it seems that it is not working. 
      But I have another idea to make it work, I'll make a special box that will drop ancients and I will put it to drop at the mobs from DS6,7. Most probably on next patch after Break2 is over (~Sunday).
      Ty for report, should have been sooner but we'll figure it out.
    16. Like
      ADMIN reacted to esco in Problem with launcher.   
      Thanks for quick reply  Gonna try it now.

      Edit: It works! I can play the game now  Thanks.
    17. Thanks
      ADMIN got a reaction from esco in Problem with launcher.   
      Download this, replace over client and enter via main.exe not launcher.
      https://mega.nz/#!o9JjRCCB!mRYdtwtRLHsRztVlhU_kWf8eOINlE7-0COUhzLy_NbQ
    18. Like
      ADMIN got a reaction from salam in [Phoenix] Early-Game Feedback   
      Hello,
      Firstly I want to thank you for your contribution and your input with the objective of improving the early-game experience in our community.
      I'll reply to most of your messages, but I'll focus more about your negative points or the points that needs some improvement. But I also consider the good things you wrote and we'll try to exploit them more in future.
      1. I do agree that the level 300-320 break was a bit harsh, but in my opinion we should also make the early game last even longer than it lasted (only reduced exp is not working 100%, it scares ppl more and the fact that low levels needs pretty low exp make it even faster). I think the best way to reduce the early-game speed while not having such harsh exp stage would be to lower the amount of mobs in spots for lower maps to 4-5 from 7-8 while keeping the exp a bit higher to no scare ppl off. And yes, I guess would be better to have more breaks but smaller than only 2-3 but harsher. Would work for some breaks at level 90~110, 180~200, etc.
      2. Yea it wasn't a good idea because I didn't took into consideration that the non-exc items are dropping basically constantly, so farming such higher + and ADD was easier than expected. But it was the first time we experiment such things out, and they worked pretty good, we just need to balance the mobs items - medals items even more in future and it will work out great.
      3. Yes, the medals received pretty much an overkill nerf, but we know and we'll took it into consideration.
      4. I don't recall touching any item drop levels compared to default (only some mob levels).
      5. Yes and no. While the idea looked really good on paper, and should have worked out great, it didn't. Why? Because of people. Because people made alliances, got used together (even if not going at CS at beginning), and then they started to register at CS with 2 teams playing for the main team. The idea is great, however, it depends 100% on players to work out, and only if 1 guild decide to use such 2 teams-advantage would make the rest of them doing the same to revenge. With current set-up for guilds, I don't say it can't happen, but the chances are much lower, due to no-alliance-friendzones to develop such strats, as each guild wants the best for his own team. More than that, was the only set-up we didn't tried until now (at least not from start of server).
      6. The progressive CM was on the servers with stages (Phoenix doesn't have stages, which means progressive content, only Breaks). But, taking into account that we made the switch from +13 +14 +15 rates to +10 +11 +12 rates, I don't consider it having a higher impact anymore (from analytics, on NonRR for example in first month the amount of items upgraded with chaos machine from web was around 40% from total items upgraded on server - no matter + (10,11,12); on Phoenix the amount of items upgraded from web is around 20% - no matter + (10,11,12) ). So it's pretty clear that people started to use CM much more from game than web due to the higher chances that are here now.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. Yes, quiz was turn off after first days, the questions with yes/no will be reduced/reworked. Anyway, the purpose of quiz is not to 'generate profit', but to encourage players to read server info, or just simply giving them a lot of server info during quiz. If you don't manage to win - that's nothing to be sad for, you lost 3 jewels (6 for 2 questions - total max per player).
      2. Already spoke about it.
      3. Ehm, we don't usually have those, but we manage to fix any things like that in a short period while also compensating ppl out.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. I already spoke about them, but anyway, they aren't supposed to help you after first weeks anyway. They are a part of early-game experience and newbies experience, not something you would need later on.
      2. Can't speak about it, only others can.
      3. Yes, they were a bit too low, but they were updated.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. There was such limitation and people abused it. We're not going back to only hwid limitation ever again.
      2. Icarus was always the example of how a 'farm map' should look like, and it delivered a lot of nice moments on all servers early-stages, when ppl fought a lot for spots there. However we'll think on some other ways of farming Feather, but one of them was already added on Phoenix - from lower ITs with a small chance.
      3. Not sure what Jewel of life rate fix - it's normal. BK pvm damage was already boosted a lot compared to how it was before, not going anywhere higher than it was already.
      Thanks for feedback, please leave char name for reward (here or in PM).
       
      Yes, while chaos was needed a lot on early game (where the droprate was lowest), now it's time to adjust the system again on his drop (as 80% of people now are farming on mid-high maps with much higher drop of chaos than it used to be on early game when it was boosted). We want to keep the chaos as an important jewel, not like bless/soul are for upgrades.
      Thanks for feedback, please leave char name for reward (here or in PM).
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guy.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guys.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      As far as I remember there are 2 conditions, either under x and y agi/str or over 70% of total points in energy, only one of them to match is needed to make it an EE.
    19. Thanks
      ADMIN got a reaction from Tautvis in [Phoenix] Early-Game Feedback   
      Hello,
      Firstly I want to thank you for your contribution and your input with the objective of improving the early-game experience in our community.
      I'll reply to most of your messages, but I'll focus more about your negative points or the points that needs some improvement. But I also consider the good things you wrote and we'll try to exploit them more in future.
      1. I do agree that the level 300-320 break was a bit harsh, but in my opinion we should also make the early game last even longer than it lasted (only reduced exp is not working 100%, it scares ppl more and the fact that low levels needs pretty low exp make it even faster). I think the best way to reduce the early-game speed while not having such harsh exp stage would be to lower the amount of mobs in spots for lower maps to 4-5 from 7-8 while keeping the exp a bit higher to no scare ppl off. And yes, I guess would be better to have more breaks but smaller than only 2-3 but harsher. Would work for some breaks at level 90~110, 180~200, etc.
      2. Yea it wasn't a good idea because I didn't took into consideration that the non-exc items are dropping basically constantly, so farming such higher + and ADD was easier than expected. But it was the first time we experiment such things out, and they worked pretty good, we just need to balance the mobs items - medals items even more in future and it will work out great.
      3. Yes, the medals received pretty much an overkill nerf, but we know and we'll took it into consideration.
      4. I don't recall touching any item drop levels compared to default (only some mob levels).
      5. Yes and no. While the idea looked really good on paper, and should have worked out great, it didn't. Why? Because of people. Because people made alliances, got used together (even if not going at CS at beginning), and then they started to register at CS with 2 teams playing for the main team. The idea is great, however, it depends 100% on players to work out, and only if 1 guild decide to use such 2 teams-advantage would make the rest of them doing the same to revenge. With current set-up for guilds, I don't say it can't happen, but the chances are much lower, due to no-alliance-friendzones to develop such strats, as each guild wants the best for his own team. More than that, was the only set-up we didn't tried until now (at least not from start of server).
      6. The progressive CM was on the servers with stages (Phoenix doesn't have stages, which means progressive content, only Breaks). But, taking into account that we made the switch from +13 +14 +15 rates to +10 +11 +12 rates, I don't consider it having a higher impact anymore (from analytics, on NonRR for example in first month the amount of items upgraded with chaos machine from web was around 40% from total items upgraded on server - no matter + (10,11,12); on Phoenix the amount of items upgraded from web is around 20% - no matter + (10,11,12) ). So it's pretty clear that people started to use CM much more from game than web due to the higher chances that are here now.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. Yes, quiz was turn off after first days, the questions with yes/no will be reduced/reworked. Anyway, the purpose of quiz is not to 'generate profit', but to encourage players to read server info, or just simply giving them a lot of server info during quiz. If you don't manage to win - that's nothing to be sad for, you lost 3 jewels (6 for 2 questions - total max per player).
      2. Already spoke about it.
      3. Ehm, we don't usually have those, but we manage to fix any things like that in a short period while also compensating ppl out.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. I already spoke about them, but anyway, they aren't supposed to help you after first weeks anyway. They are a part of early-game experience and newbies experience, not something you would need later on.
      2. Can't speak about it, only others can.
      3. Yes, they were a bit too low, but they were updated.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. There was such limitation and people abused it. We're not going back to only hwid limitation ever again.
      2. Icarus was always the example of how a 'farm map' should look like, and it delivered a lot of nice moments on all servers early-stages, when ppl fought a lot for spots there. However we'll think on some other ways of farming Feather, but one of them was already added on Phoenix - from lower ITs with a small chance.
      3. Not sure what Jewel of life rate fix - it's normal. BK pvm damage was already boosted a lot compared to how it was before, not going anywhere higher than it was already.
      Thanks for feedback, please leave char name for reward (here or in PM).
       
      Yes, while chaos was needed a lot on early game (where the droprate was lowest), now it's time to adjust the system again on his drop (as 80% of people now are farming on mid-high maps with much higher drop of chaos than it used to be on early game when it was boosted). We want to keep the chaos as an important jewel, not like bless/soul are for upgrades.
      Thanks for feedback, please leave char name for reward (here or in PM).
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guy.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guys.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      As far as I remember there are 2 conditions, either under x and y agi/str or over 70% of total points in energy, only one of them to match is needed to make it an EE.
    20. Thanks
      ADMIN got a reaction from MrKamoteQ in Game of War   
      What is Game of War?
      It's an Event made by staff and it's very similar to the cards game with the same name.
      There are 2 stages: Qualification and Main Event.
       
      Event time:
      The event will be held 1-2 times per week, between 16:00-00:59.
      The qualifiers will spawn randomly inside this time interval.
      Qualification:
      There will be a qualification stage where only 16 players will be registered for the Main Event.
      GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 4 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns).

      The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it!
      After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier that you clicked will also disappear.
      *Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second.
      ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration on the 2nd Character.
       
      Main Event:
      Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification.
      Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over.
      Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible.
      After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event.
      When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic.
       
      How is the game?
      Very simple, GM will generate a bracket with single-elimination and the 16 participants using this generator: http://www.challonge.com
      Then players will "fight"1v1 based on the matches generated. The losers are eliminated and they will get their consolations.
      The "fight" contains a Best out of 3 between the players where the GM will drop 1  box/player on each round. The + of the Stardust dropped means the number of points the player has. The objective of the game is to get more points than your opponent so you can win the round. The first one to win 2 games is the winner of the match and goes higher in the event.
      When a Jewel of Life is dropped for a player, the round is canceled (restarted) and from that moment the player that got the Life can use it on any other round (as a joker) to cancel the round if he feels that he can lose it -lives are usable only vs current opponent.
       
      [Genesis] OSG Events have different rewards than OSGM from Inception ---> https://oldsquad.ro/forum/topic/5362-osg-events/
       
      Prizes:
       
      1st Place: 25 OSP + OSGM Default Reward
      2nd Place: 20 OSP + OSGM Default Reward
      3rd Place: 15 OSP + OSGM Default Reward
      4th Place: 11 OSP + OSGM Default Reward

      Consolations (all participants except first 4 places): 5 OSP + OSGM Default Reward
       
      About OSP ------> 
       
    21. Thanks
      ADMIN reacted to trololo in [Phoenix] Early-Game Feedback   
      Hi.
      About exp, i think now its time to rise exp for first ~50 lvl little, low exp and hight top scare off new people, when u see that TOP and ur exp in loren ~50-100 i dont think what anyone wants to continue.
      Wizard Ring, on every invasion i kill 4-8 orcs and find only one WW and i use him only on hollidays coz i dont know when i find another, but if i find i cant get him coz ww ring cant dropped down( i tell about that ).
      Jwl of Chaos, its rly big drop, need a little decrease it.
      Feather/Crest, i think every time when we past stage need to rise a little drop, TOP charters dont win more but beginners will be a little easier.
    22. Hype
      ADMIN got a reaction from LordAlex in Firescream and Fireslash.   
      I can't say I enjoy cryers/trash-talkers.


      Not even mentioning that MG doesn't have Helm, his best weapons are 2H not 1H (so missing shield), he is melee dps not range dps.
      While DL is range dps, does have Horse with up to 40% extra absorb, doesn't miss Helm and always have shield with the best weapon. Not mentioning doubled hits with ravens or other extra advantages like for Guild Master, CS, etc.
      Nobody ever said that chars are 100% the same, each one is unique and is bringing his own advantages and disadvantages depending on scope (PvP, PvM, Hunt, CS, Party-Bosses), and on items + stage of the game. You have all formulas and info about chars posted before server even started, same for the test server. Choose chars wisely and don't cry when you lose a fight.
       
       
    23. Thanks
      ADMIN reacted to teamer in [Phoenix] Early-Game Feedback   
      Same. I played since start, met 2 players who started with me and left server in break, when they can got only ~1 lvl per day in break. They probably thought - it would take almost a month of play to get out of the break. After that, I already explained to two players about the break and that we should not wait a month
      I think - break is good idea, but not so long in start of the game for all players. At this stage of game - No motivation to  stand those conditions. So hard conditions can endured by all players who spent many time in game, have something to lose - achieved resets, or spend money in MU. What achived players, who played 4-5 days since start, without vip, wings, resets ? What will keep them ? 
      I think salam s idea (more breaks, but shorter) is right and more friendly to casual players, than what we have now.
      Break must spoil hardcore players, who donate for good items, wings, make them +12 +L+ good opt on site, got better exp rates, snowball levels,  and has higher drop with vip (like feathers). But when break is very long, suffer mostly - casual, not hardcore players. During break they locked in few locations and cant raise their power. 
      Maybe it should have done a lot of small breaks. Each rr or few rr. On 5-10 lvls. Then it would work for hardcore players and not for the total mass
    24. Thanks
      ADMIN reacted to Tautvis in [Phoenix] Early-Game Feedback   
      Overall I am having a great time on Phoenix so thank you for that.
      - The grind for items is actually fun and a nice addition, finding rare non exe items is really fun and that boosts your characters damage and overall performance as you progress in the maps.
      - Zen is actually a currency and that's how its supposed to be, I myself sell exe items for zen just because its not that easy where you can leave ur party on auto mode and have 800m zen the next morning.
      - All of the different classes have a fair chance of fighting, they have their pros and cons, theres no superior class or atleast I haven't encountered one.
      - A small suggestion maybe on the high level mobs 85-95+ have a low chance of them dropping +5/+6/ items with up to +12/+16/+20 just an as extra reward and a goal to grind certain monsters.(not needed tbh but I personally would like to see something like this. )
      - Make DS5+ have a small chance of feather/crest dropping from the Icarus mobs,the competition in Icarus is on an insane level.
      -Lower the drop rate of chaoses and maybe up the drop rates of other jewels just a bit ? I feel like chaos should be the expensive jewel and have more value and others could be dropping more,but not by much.
       
    25. Thanks
      ADMIN reacted to Trâu in [Phoenix] Early-Game Feedback   
      Just to add, I love shazam's genius suggestion. Item upgrade on website should be based on stage. First stage you can only upgrade an item to +10, then +11, so on.
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