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    1. Hype
      ADMIN got a reaction from Cerberus in Big Rework - Next Level - 02.02.2019   
      Hello,
      Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!
      We've finished the rework of all the spots & and mobs from spots from game!
      It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!

      Main objectives of rework:
      - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
      - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
      - Raise the newbie's and even pro's awareness of all the spots from the game.
      - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.
      Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.


      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.
      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).
      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.
      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.
      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.
      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.
      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.
      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.
      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 
      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.
      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.
      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.
      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.
      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).
      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.
      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.
      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).
      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +
      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.
      +
      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).
      +
      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).

      Now all maps can be played at full potential and in a balanced way!

      I hope you'll enjoy this big rework as we had put a lot of soul and time into it!

      #MakeMUGreatAgain!

       
    2. Like
      ADMIN got a reaction from Gion in Big Rework - Next Level - 02.02.2019   
      Hello,
      Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level!
      We've finished the rework of all the spots & and mobs from spots from game!
      It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed!

      Main objectives of rework:
      - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots.
      - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps.
      - Raise the newbie's and even pro's awareness of all the spots from the game.
      - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc.
      Spots rework:
      - Some spots have been added, some spots have been moved and some spots have been removed.
      - All the spots from game have been manually reworked.
      - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be.
      - Now each spot is following a strict pattern of spawn coordonates:
      1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords.
      2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords.
      Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords.
      3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords.
      - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots.
      - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them).
      - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more).
      - Now almost all mobs from game are included in spots (on almost all maps).
      - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas.
      - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake.
      - Now all the spots are showing on MINIMAP (TAB)!
      - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot.


      New spots distribution:
      Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. 
      Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map.
      Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops
      Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton
      Dungeon3 - 9 spots (combinations of monsters).
      Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots.
      Devias2 - 3 Assasin spots, 8 Yeti spots.
      Devias3 - 12 Elite Yeti spots.
      Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots.
      Total: 51 spots.
      Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots.
      Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot.
      Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot.
      Total: 36 spots.
      LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots.
      LostTower2 - 8 Poison Shadow spots.
      LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots.
      LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots.
      LostTower5 - 2 Death King spots, 5 Death King + Devil spots.
      LostTower6 - 6 Death King + Death Gorgon spots.
      LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots.
      Total: 61 spots.
      Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots.
      Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot.
      Total: 39 spots.
      Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots.
      Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots.
      Total: 36 spots.
      Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot.
      Total: 17 spots.
      Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots.
      Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots.
      Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot.
      Total: 46 spots. 
      Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots.
      Total: 12 spots.
      Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots.
      Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots.
      Total: 56 spots.
      Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots.
      Total: 10 spots.
      Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots.
      Total: 36 spots.
      Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot.
      Total: 12 spots (3 on each zone).
      LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range).
      Total: 6 spots.
      Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that.
      Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots.
      Total: 10 spots.
      Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots.
      Total: 56 spots (8 for each kalima).
      +

      - Overall exp for level 1-400 have been increased on each level stage (with 5-25%).
      - Overall exp for ML have been increased on each level stage (with 4-10%).
      - Added a new quality of life feature:
      You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -).

      +
      Maps changes:
      - Now you can get ML exp from mobs over level 95 (default GMO).
      - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%.
      - Now Kalima5 is a normal map not non-pvp anymore.
      - Now Swamp is Battle Map while Relics is normal map.
      +
      Battle Maps changes:
      - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps.
      - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps.
      - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised).
      +
      Mobs Rework:
      - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one.
      That means all the mobs are more balanced and feel more smooth/progressive than before.
      - Some mobs have also seen a cut in exp (their level) while others have received a buff.
      - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable.
      - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.).
      - Some mobs are stronger now while others are weaker than before (in terms of attributes).

      Now all maps can be played at full potential and in a balanced way!

      I hope you'll enjoy this big rework as we had put a lot of soul and time into it!

      #MakeMUGreatAgain!

       
    3. Like
      ADMIN reacted to Overseer112 in Riddle event ( alpha v0.2.9 )   
      What is Riddle Event ?
      I ll announce that there will be a riddle and what reward for it, afterwards any time in next 1 hour ( I ll pick random time, but in between events, invasions, bosses, etc. )
      You have to know somethings about MU, but at start i wont over complicate event and wont choose any high level mob maps so new players can as well try.
      And to see how it will do with this event...
       
      So how it the game ?
      Server will notice  -  RIDDLE TIME
      and there will be a riddle about MU ( for start i ll pick locations, NPC`s or coordinates on map )
      I ll stay hidden and you need to come to that spot ( answer ) and pm me, IF IT`S ASKED BEFORE RIDDLE, only when you are there.
      Because if its safezone or crowded spot, i cant decide by appearance on spot.
      I ll tell if need pm.
      If that player is right and he is at specific answer spot, I will announce winner and will trade you with reward.
      IF I DON`T ANSWER, SO YOU ARE WRONG OR NOT THERE.
      I will try to make riddles about 1 possible answer ...
      For example, i tried 1 riddle before where answer was CHURCH , and as you know there are 2 churches in Devias. 
      And the winner was that who went to Devias2 church. 
      Had to polish a bit riddle to be more specific. 
      I know it will take time to polish and improve this event but i hope people can understand the basics how to participate.
       
    4. Haha
      ADMIN reacted to Tekashi69 in Bought SILVER VIP TOO   
      So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
      I think it's only ADMINs fault and I want a refund. 
      I want to mention that I have bought the silver one, not the bronze.
      X(
    5. Like
      ADMIN got a reaction from Killerwho in So bought silver VIP yesterday...   
      Better ask before than writing bull-shits after, please.

      Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP).
      This increase is applied only if:
      - You are solo.
      - The members from your party have VIP as well.
      (Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free).

      What the droprate means?
      Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing.
      45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing.

      Tell me acc id in PM for remove of the VIP.
    6. Thanks
      ADMIN got a reaction from Vinginal in Hello People..!!   
      Welcome and enjoy your time.
    7. Thanks
      ADMIN reacted to Minos in OldSquad is remarkable.   
      Okay, I want to reiterate that I truly find this server exceptionally enjoyable, because whenever I post here, it's usually a suggestion or criticism about certain economic negative aspects which are hard to pinpoint.
      It's a rewarding server. In spite of the non-liquid economy, collecting the set you want is hard, and getting new stuff is rewarding in general. Even though it skips over the reward of finding non-medal items. There's a decent amount of honest normal players. It's actually been over 10 years since I've made a guild and actually made an effort to find nice guild members. To my surprise, I succeeded, and am actually predominantly partying with them, and having real conversations that are not Mu related. The GMs and administrators actually answer people. I frequently think to myself days after having written some criticism: "Hmm, this ain't so bad after all." It's kind of silly that my list of pros isn't more extensively written than critical posts. I guess that's me being at fault for taking things for granted. I'll update this list when other positive aspects come to mind, because the reasons are plentiful. Some aspects could be a lot better, but others could be a lot worse. Overal, this server deserves appraisal.
      Thank you.
    8. Like
      ADMIN got a reaction from Minos in Patch 1.3.6.1 - 23.01.2019   
      Release date: 23.01.2019
      Changelog:
      - Fixed EE kill rule triggering on PvP invasion.
      - Increased NON-PVP duration after the golden/boss is dead from 5 seconds to 8 seconds.
      - Added type of invasion on /invasion.
      - Reduced the increase of pvp damage that was added on last update from +20% to +7%.
      - Increased the global damage-to-sd percent with 6% (the total damage that is redirected to SD instead of HP).
      - Nerfed hp a little of GGD (was too big buff) and also nerfed the newbie goldens hp that were buffed too much.
      - Increased Goldens invasion duration from 20 minutes to 30 minutes.
      - From now at Lorencia circle you can only have buffs from your own class (especially for Illusion fight).
      - Raised Rabbits chance for Jewels from 40% to 60%.
      - Fixed some weapons and staffs that were showing wrong durability client-side (so the helper never repaired them correctly).
      - Fixed the possibility to leave Kalima map during offline time (especially to warp from site as a PK to Lorencia, instead of being still on Kalima after warp from site).
    9. Like
      ADMIN reacted to Minos in Low FPS on a good machine.   
      The regular stuff, make sure all your drivers are up-to-date. It could also be that your system is running a scan; downloading updates; doing something else. You also need to have the vcredist files installed (check the map FixGameCrash in your OldSquad folder).
      Perhaps disable ingame overlay in your NVIDIA GeForce Experience settings (right click the NVIDIA logo down below on the right, on the taskbar).
      Maybe I should have said this first; have you tried turning it off and on again?
    10. Like
      ADMIN reacted to Legion in Staff Organisation   
      Staff organisation changes :
      First of all @SouLSet is no longer part of Administrators. I want to thank you for everything you made for OldSquad from whole community and wish you everything good on the new path. A few words from @ADMIN
      @HERO has been demoted due inactivity.
      @GameGuard has been demoted due inactivity.
       
      @Gion has been promoted to Gamae Manager - Head Admin.
      @Legion has been promoted to Game Manager - Community Assistant.
       
      @Overseer112 Joined staff as Trial Game Master.
      @chin Joined staff as Trial Game Master.
      @Bouli Joined staff as Trial Game Master.
       
      We're still looking for :
      1 Forum moderator.
      1 Game Master.
      1 Helper.
      Send your applications via email to oldsquadmu@gmail.com.
       
    11. Like
      ADMIN got a reaction from Legion in Staff Organisation   
      I will present the new organisation of our staff that will guarantee you SAFE, FUN and CLEAR stay on our community! 
       
      @ADMIN - Administrator + Game Designer & Tech - PM me for things like: Technical problems, host/site/forum problems, gameplay problems, complicated reports, good ideas for our community (promote ideas, settings ideas, etc.), staff applications, reporting higher staff (game managers), and donations.

      @Gion  - Administrator + Community Manager - PM him for things like: Server events, ingame support, ingame questions, bug reports, public relationships 

      @Legion - Casual Helper - PM him for things like: Forum support, forum events/suggestions, forum requests, server events. (ingame support optionally)

      Enjoy your stay and help us to grow up!
       
    12. Like
      ADMIN reacted to Gion in About drop rate, economy, uniria, etc.   
      Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed) 
      2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip. 
      3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
      4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations. 
      I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions. 
    13. Thanks
      ADMIN got a reaction from Legion in Updates 16.01.2019 + Latest News!   
      Hello,
      Today at around 18:00 we will release the latest updates on the NonReset Server.
      Changelog:
      - Fixed PSS non-exc showing level 360 instead of 380 (update via Launcher).
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers (update via Launcher).
      - Fixed w4 charm mix to require non-exc 380 items not exc (update via Launcher).
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      (The System is already up on test-server for courious people).
      - Other small fixes & adjustments.

      Apart from the Server updates, we are also doing some really needed staff updates:

      - @SouLSet is no longer an OldSquad Administrator, we thank you for your contribution in the last 2 years and we wish you all the best moving forward!
      - Global moderators group has been removed, only Moderators group remained for 'forum-only' staff.
      - New group has been added: Game Managers - this people are both GM in game and have full moderation access on forum - 2nd highest group after Administrators.
      - @GameGuard & @HERO have been demoted due to inactivity.
      - @Gion has been promoted to his old position: Head Admin - he will start working on his new position after the exams session from this month - he is part of the new group Game Managers.
      - @Legion is taking a break from being a player and he's going to focus only on his staff duties. With that being said, Legion has been promoted to Community Assistant and he is also part of the new group Game Managers.
      - New GM's are starting their trial-period, after the last recruiting session: @chin, @Bouli and @Overseer112 
      Currently our ranks and positions:
      Administrators (1) - @ADMIN (Community Manager)
      Game Managers (2) - @Gion (Head Admin) and @Legion (Community Assistant)
      Moderators (0) - We are looking for 1 Moderator that wants to join our team (slot is open to recruitment until we find one).
      MU-Team (2) - @chin (Trial Game Master), @Bouli (Trial Game Master) and @Overseer112 (Trial Game Master) - there is also 1 slot for a Helper and 1 slot for GM that will remain open to recruitment until we complete the team.

      We hope that you'll enjoy the new system and we promise that we have much more surprises for you this year, based both on your feedbacks and on our own ideas, so stay tunned with OldSquad!
    14. Thanks
      ADMIN got a reaction from Trâu in Updates 16.01.2019 + Latest News!   
      Hello,
      Today at around 18:00 we will release the latest updates on the NonReset Server.
      Changelog:
      - Fixed PSS non-exc showing level 360 instead of 380 (update via Launcher).
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers (update via Launcher).
      - Fixed w4 charm mix to require non-exc 380 items not exc (update via Launcher).
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      (The System is already up on test-server for courious people).
      - Other small fixes & adjustments.

      Apart from the Server updates, we are also doing some really needed staff updates:

      - @SouLSet is no longer an OldSquad Administrator, we thank you for your contribution in the last 2 years and we wish you all the best moving forward!
      - Global moderators group has been removed, only Moderators group remained for 'forum-only' staff.
      - New group has been added: Game Managers - this people are both GM in game and have full moderation access on forum - 2nd highest group after Administrators.
      - @GameGuard & @HERO have been demoted due to inactivity.
      - @Gion has been promoted to his old position: Head Admin - he will start working on his new position after the exams session from this month - he is part of the new group Game Managers.
      - @Legion is taking a break from being a player and he's going to focus only on his staff duties. With that being said, Legion has been promoted to Community Assistant and he is also part of the new group Game Managers.
      - New GM's are starting their trial-period, after the last recruiting session: @chin, @Bouli and @Overseer112 
      Currently our ranks and positions:
      Administrators (1) - @ADMIN (Community Manager)
      Game Managers (2) - @Gion (Head Admin) and @Legion (Community Assistant)
      Moderators (0) - We are looking for 1 Moderator that wants to join our team (slot is open to recruitment until we find one).
      MU-Team (2) - @chin (Trial Game Master), @Bouli (Trial Game Master) and @Overseer112 (Trial Game Master) - there is also 1 slot for a Helper and 1 slot for GM that will remain open to recruitment until we complete the team.

      We hope that you'll enjoy the new system and we promise that we have much more surprises for you this year, based both on your feedbacks and on our own ideas, so stay tunned with OldSquad!
    15. Thanks
      ADMIN got a reaction from Gion in Updates 16.01.2019 + Latest News!   
      Hello,
      Today at around 18:00 we will release the latest updates on the NonReset Server.
      Changelog:
      - Fixed PSS non-exc showing level 360 instead of 380 (update via Launcher).
      - Fixed 380 options showing the numbers from 50RR instead of the default numbers (update via Launcher).
      - Fixed w4 charm mix to require non-exc 380 items not exc (update via Launcher).
      - Fixed the mobs from Swamp that didn't gave ML exp.
      - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck.
      - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now).
      - Released ML exp on Crywolf (the only non-pvp place for ML).
      - Buffed HP and DMG of Crywolf mobs.
      - Buffed HP of Illusion.
      - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests.
      - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20.
      - Banned players have been removed from ranking of chars.
      - Increased overall PvP dmg with 20%.
      - Added web push notifications:
      You will be asked to accept notifications from our web-site.
      We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications.
      - Added a new Unique System: Invasion Normalizer
      As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common:
      1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily).
      2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions.
      We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer
      This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc.
      Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement).
      Difference between the 2 types of invasions:
      NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal.
      PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK.
               Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows.
      IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle).
      The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong.
      In order for the system to do what it is intended, we added the following changes:
      - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system.
      - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time).
      (The System is already up on test-server for courious people).
      - Other small fixes & adjustments.

      Apart from the Server updates, we are also doing some really needed staff updates:

      - @SouLSet is no longer an OldSquad Administrator, we thank you for your contribution in the last 2 years and we wish you all the best moving forward!
      - Global moderators group has been removed, only Moderators group remained for 'forum-only' staff.
      - New group has been added: Game Managers - this people are both GM in game and have full moderation access on forum - 2nd highest group after Administrators.
      - @GameGuard & @HERO have been demoted due to inactivity.
      - @Gion has been promoted to his old position: Head Admin - he will start working on his new position after the exams session from this month - he is part of the new group Game Managers.
      - @Legion is taking a break from being a player and he's going to focus only on his staff duties. With that being said, Legion has been promoted to Community Assistant and he is also part of the new group Game Managers.
      - New GM's are starting their trial-period, after the last recruiting session: @chin, @Bouli and @Overseer112 
      Currently our ranks and positions:
      Administrators (1) - @ADMIN (Community Manager)
      Game Managers (2) - @Gion (Head Admin) and @Legion (Community Assistant)
      Moderators (0) - We are looking for 1 Moderator that wants to join our team (slot is open to recruitment until we find one).
      MU-Team (2) - @chin (Trial Game Master), @Bouli (Trial Game Master) and @Overseer112 (Trial Game Master) - there is also 1 slot for a Helper and 1 slot for GM that will remain open to recruitment until we complete the team.

      We hope that you'll enjoy the new system and we promise that we have much more surprises for you this year, based both on your feedbacks and on our own ideas, so stay tunned with OldSquad!
    16. Thanks
      ADMIN reacted to Minos in Test server commands   
      Items + Monster codes: https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
      I came here to specifically post the excellent option codes which I found on RageZone and mufilecity .
      Weapons, pendants:
      Armor, shields, rings:
      And the commands below come from here: 
       
      PS What are the commands for Ancient items? The regular ones don't work.
    17. Like
      ADMIN reacted to Minos in About drop rate, economy, uniria, etc.   
      Again, this corroborates my points. You are biased by an end-game perspective. The end-game can still be fun even if the early stages are fun and challenging as well, even more so. Everything is relative. Also, CC; BC; CC, etc. are not necessities for the game to be enjoyable. The most important things are a healthy player base and a healthy economy; one of those we already have.

      (Hypothesis: Mu addicts will be addicts regardless of gameplay, economy, or player base. However, most people—the casual players—just want to have some fun distraction. And if the economy and players are alive and kicking, they will stick to the server. But if you immediately give them lots of items to catch up, the grind to the end game abruptly starts and it won't be a fun distraction anymore. So they quit.)

      Also, I just learned that apparently Devias is full of jewel farmers. This raises some questions in me. I do think AFKing is OK—because I do it as well, and it has been part of the game since forever (I used to put my wallet on my right mouse button)—but, actively playing should be way more rewarding in comparison. Gaining exp used to be and should be the main incentive to AFK, but not to gather jewels or items. Some people can't leave their PC on, some don't want to, etc. Things will always be unbalanced, but rewarding being AFK, too much, disproportionately increases the imbalance. We 'all' AFK and like to be AFK, but ironically no one likes a server where most people are AFK. As I said, actively playing should be significantly rewarded more than AFKing. The Rabbits event is a great example of that, but there can be more.
      For example, back in the day, it wasn't possible for non-cheaters to pick up jewels and zen while being AFK. There still were lots of AFKers, but there was a good balance between AFKers and active players, and economies were usually good. If you wanted loot, you needed to be online and do the work. I admit, I like actively playing about the same as I like the thought of being able to AFK, and it probably isn't possible to go back to how Mu was played 16 years ago. It should however be possible to mimic similar gameplay, even with the auto looting mechanism. I think drastically increasing the price that mechanism is part of it, as I have touched upon in previous posts.
      People who AFK 24 hours should get about 6 jewels; 0.25 jewels per hour.
      People who play 24 hours should get about 48 jewels; 2 jewels per hour.
      I’m just picking arbitrary numbers, but you get the point:  those who play actively the most, get the most jewels on average. This way you don’t need helper bots or silly overpowered medals. Hardcore active players are going to play hardcore and no casual player will ever catch up to them. That’s only fair. But casual active players should be able to compete with hardcore AFKers. Just like it was in the good old days.
      TL;DR: Play for fun, jewels, and items, AFK for exp.

      Addendum: when it is viable to AFK for jewels, it disincentivizes partying, because people will want to AFK alone for the jewels.

      Although my posts so far have been largely critical, I do want to state that for the most part this server is remarkable. The custom features, adjusted event locations (i.e. goldens spawn everywhere), web vault; commands; etc. However, if the economy is broken, the stellar features will have been in vain. In any case, OldSquad has incredible potential.
    18. Like
      ADMIN got a reaction from Gion in OSGM #1 Winners + OSGM #2   
      Hello,
      The first OSGM edition of NonReset is over. Winners:
      - 1st Place: DarknesSBk (won by shootout with drop vs Alegzander) - 100 OSP - Golden Fenrir + Legends Group.
      - 2nd Place: Alegzander - 100 OSP - 30x Jewel of Bless + 30x Jewel of Soul + 30x Jewel of Chaos.
      - 3rd Place: DeDD - 80 OSP - 20x Jewel of Bless + 20x Jewel of Soul + 20x Jewel of Chaos.
      Rewards for having 70+ OSP:
      - Wrath - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - taolaTung - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - ChyjMG - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - Lolita - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - mpu777 - 70 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      All rewards have been delivered into the vault of the winners!
      The next edition is started from 01.01.2019 until 31.01.2018.
      Prizes for this new edition:
      - 1st Place: Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
      - 2nd Place: Feather of Condor + Flame of Condor
      - 3rd Place: 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.
      Anyone who will reach 70+ OSP but not in Top3 will win 20x Jewel of Bless and 10x Jewel of Chaos.
      Weekly Events Rewards for this edition:
      - 1st Place: 50 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
      - 2nd Place: 35 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
      - 3rd Place: 20 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
      - Consolations: 5 OSP + 3x Jewel of Chaos + 1x BoK+4 + 1x BoK+5
       
      All info about OSGM: 
       
      Enjoy!
    19. Like
      ADMIN got a reaction from Trâu in OSGM #1 Winners + OSGM #2   
      Hello,
      The first OSGM edition of NonReset is over. Winners:
      - 1st Place: DarknesSBk (won by shootout with drop vs Alegzander) - 100 OSP - Golden Fenrir + Legends Group.
      - 2nd Place: Alegzander - 100 OSP - 30x Jewel of Bless + 30x Jewel of Soul + 30x Jewel of Chaos.
      - 3rd Place: DeDD - 80 OSP - 20x Jewel of Bless + 20x Jewel of Soul + 20x Jewel of Chaos.
      Rewards for having 70+ OSP:
      - Wrath - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - taolaTung - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - ChyjMG - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - Lolita - 75 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      - mpu777 - 70 OSP - 10x Jewel of Bless + 10x Jewel of Chaos
      All rewards have been delivered into the vault of the winners!
      The next edition is started from 01.01.2019 until 31.01.2018.
      Prizes for this new edition:
      - 1st Place: Golden Fenrir + Legends Group + 1 Seed at choice (not in sphere).
      - 2nd Place: Feather of Condor + Flame of Condor
      - 3rd Place: 30x Jewel of Chaos + 30x Jewel of Soul + 30x Jewel of Bless.
      Anyone who will reach 70+ OSP but not in Top3 will win 20x Jewel of Bless and 10x Jewel of Chaos.
      Weekly Events Rewards for this edition:
      - 1st Place: 50 OSP + 8x Jewel of Chaos + 5x BoK+4 + 5x BoK+5.
      - 2nd Place: 35 OSP + 7x Jewel of Chaos + 4x BoK+4 + 4x BoK+5.
      - 3rd Place: 20 OSP + 6x Jewel of Chaos + 3x BoK+4 + 3x BoK+5.
      - Consolations: 5 OSP + 3x Jewel of Chaos + 1x BoK+4 + 1x BoK+5
       
      All info about OSGM: 
       
      Enjoy!
    20. Like
      ADMIN reacted to Minos in About drop rate, economy, uniria, etc.   
      I think you just inadvertently supported my arguments. For example, the Excellent items I found so far were—personally—mostly useless because of the overpowered items in medals. Items from medals should be transitional, or as you said: 'consumable', not the monster drops. Instead, medals render 99% of the regular monster drops useless. Excellent items used to be "Holy fuck I found an excellent item," now it's just "Meh, let's see what option it has."
      About socket or ancient items I can't comment because I indeed have no experience with those. However, that's not necessary for my points to be legitimate. Some people play slow or infrequently, others play a lot. If an economy is mainly focussed around end game items, it's only 'fun' for hardcore players. Similarly to my elf, I've been using a Sword of Destruction+10+4+Luck from the first day I started playing with my knight. In the meantime I've found items from monsters that I would've have been psyched about to find if it weren't for those medal drops. What makes gameplay fun is pleasant surprises. These medals aren't. Now it's just a deluge of items that mostly go unused, or just sold in shop.
      I'm no economist, but I think if items were much harder to find, then the economy would work both ways, jewels from beginners to experienced players, and items from experienced player to beginners. I feel like infrequent or beginner players have nothing to contribute or nothing to look out for. 
      Newer players—personally speaking—don't want to catch up, they want to get good, with pleasant surprises and fun gameplay. If the latter conditions are true, they will catch up anyhow. What this server does well is rewarding active players more than AFKing, but it could do it even better.

      Brainstorm
      Idea #1: drastically increase price of AFK mechanism so AFKing can't be done indefinitely on monster zen drops alone. This makes zen more valuable. AFKing should still be relatively easy, but doing so should stimulate the economy, not deteriorate it.

      Idea #2: I think the helper bots are silly (but the intention behind it is honest). Just as the struggle of weight lifting followed by eventual success (or practicing any other skill) is the cause of satisfaction, so should be the struggle of leveling. When you're small and weak you look at people bigger than you and think "Damn, I want to be like that. If I work hard at it I can be like that as well." Sadly, what is fun about standing next to a bot until you're level X? Yes beginners level up faster, but it leaves a part of the economy, and fun, untapped. It also disincentivizes exploring maps for good spots that are suitable for your skill level. The more you hold people's hand, the more they'll want their hands to be hold, but counterintuitively, the less fun they'll be having and the less inticed they'll be to stay on the server.
      Idea #3: What is unique about Mu? Not the rarity of jewels, but the vast amount of possible combinations of items. Everyone can look unique due to the amount of different items, and the beautiful shaders of upgraded items. These item shaders are still better looking than any modern MMORPG in the world. You should take use of that. The fact that over the years the game has been added with many more features is a reason we've got to get past the idea that a single bless and soul must be extremely rare. Instead, let Bundles of Bless or Soul +30 be the new benchmark for rare. Only put beginner +7 (without +luck +option) items in medals, and beginner items +0 (without +luck +option) in NPC shops, and let the players make stuff +11 and beyond. This is what's fun, and because of it people will start using zen and jewels for trading more as the chaos machine costs zen, and failing costs items.
      Swearing and quitting doesn't solve anything. Having a healthy in-game economy is incredibly hard to pull off. Admins or players are not doing this maliciously. Did you know that games like EVE Online employ economists to make their in-game economy work? 

      Anyway, this was all written in short bursts, off the top of my head, so pardon my occasional incoherence.
    21. Like
      ADMIN reacted to Minos in About drop rate, economy, uniria, etc.   
      Hello,
      Well done! Mu Oldsquad is the best I've played in years, but I have a couple of concerns. These may be caused by my ignorance since I have only been playing for about two weeks, but I think they are legit remarks.
      Medals, etc.
      Problem #1: the items dropping from hearts and medals are way too good and abundant. For example, the first day I played on this server, I haphazardly found a Celestial Bow+11+Skill+Luck+4 just lying on the floor of Noria. If this item is worthless for someone, there is something wrong with the economy. I started as an Elf, and this immediately made every other bow I found myself useless. Only when things are scarce, they are valuable. 
      (Problem #2 [uncertain]: the fact that for some characters a Bronze set +11 (i.e. an energy mage maxing agi & ene) is already considered a good late game set, whereas for other characters it's worthless, is a bit too unbalanced I think. Every class should have some trouble to attain their best set.)

      Solution: 
      Disable luck and options on items in medals. This increases the value of regular monster drops, and doesn't overpower the medal items. For example, you find Leather Gloves+7 from a medal, great! I look shiny now! But as you grind monsters, suddenly Leather Gloves+5+12+Luck drops. You don't look as shiny, but the item is way better than some cheap medal drop. This stimulates the economy Decrease the max possible item level in medals to +8. This increases the value of luck on items. You got to do some work if you want to look super shiny. Don't put super nice items in medals, like a Celestial Bow. This makes hunting or lurking for items way more fun, and stimulates the economy, again. Items in shop
      Problem: similar reasoning as above.
      Solution: Remove the luck from the items. It's not luck if you can easily find or buy it. Uniria, dinorant, angel, etc.
      Problem Uniria: Useless for running speed because of the (nearly instant access) to small wings at level 80. Impale (such a beautiful skill) is useless as well
      Solution: remove the small wings as an easy level 80 reward; there can be a much better event or box for such a cool item as wings.
      Suggestions: Buff the impale skill; higher drop rate for Uniria and make them combinable to Dinorant without chaos. Or not, but then buff the Dinorant skill as well. Problem Angel: rare, useful, but not really valuable.
      Solution: should be in shop for a reasonable amount of zen. This make zen more useful, and Angels make the game look better. Problem Imp: rare, valuable and useful, but hoarded. I have five of them now, but I'm not using them because they are too rare and they die so fast, just like Angels. Yet I don't want to sell them, nor would I want to pay jewels for them. I'm just waiting for the moment that never comes so I can use them when they die very slowly.
      Solution: I'd put Imps in shop as well, for a price that could be described expensive, but not too expensive so no one wants to buy them. Doing this should increas the value of zen and the value of Imps. And now using Angels or Imps is a choice like choosing a stat build. Drop rate
      Problem: I think the drop rate of items is between OK and too high. It took me one day to collect a Great Dragon Set by just standing near parties who were killing monsters I'm still too weak for. Moreover, I got the Great Dragon Armor+1+8+Luck for free from someone who initially asked two chaos for it. I told him it wasn't worth that much, because it isn't, but it should be!
      This problem is closely related to the overpowered items to be found in medals: because I easily obtained a random set of items +9, +10, +11, it was easy to survive near much too strong monsters.
      Solution: decrease the drop rate, but increase the chance on luck or options. This stimulates active non-afk gameplay, because you have to be active to see your desirable items drop. Jewels
      I have never had such a hard time finding jewels, which is awesome and how it should be! But it's a double-edged sword. Because items from medals are so good and abundant, and jewels are so rare, I'm hoarding them and not using them. I'm not even going to try and make wings. I'll just buy the few items I want, and keep hoarding jewels until I can buy the item I want, without buying or leveling up any intermediate items from the market. (Nobody is buying my items as well.)
      ~Solution: Increase the likelihood of finding Bless by increasing the drop rate, or more recurring events specifically for Bless, and maybe a bit more Soul. The latter is the best option because it also stimulates active gameplay. [The events in this server are remarkably good; it's been years since I was motivated to participate in these events. They are challenging, fun, and necessary for jewels.]
      Finding more Bless, and fewer items, will stimulate people in actually using it to level up items and buying intermediate items on the market.

      It comes down to this:
      early game it should be reasonably 'easy'/encouraged/fun to level up items to +7, +8, +9. mid game it should be 'moderate'/challenging/fun to level up items to +10+11+12. late game it should be 'difficult'/challenging/risky to level up items to +13+14+15. Instead—what happens now I think—is that early and mid game is lost, and jewels are hoarded to save for the late game. This is boring. (Anyway, I've hosted a private server myself once, and the economy is incredibly difficult to get right, so this is just brainstorming.)
      That being said, I think if finding Bless was 'moderate', Soul was 'hard', and Chaos the 'hardest', then it would make early, mid, and late game more fun while remaining a challenge.

      I have more ideas and suggestions, but the somewhat broken economy is the most pressing for me right now. And it's getting late, so I'll end it here.
    22. Thanks
      ADMIN got a reaction from Trâu in [Language] Lolek engaging witch-hunting against Mamed!   
      That's not part of rules, whoever shares his personal number to other strangers it's doing it on his own risk and his own mistake.
      But anyway, Lolek is already banned.
    23. Like
      ADMIN got a reaction from JigTag in Downloads - NonReset   
      OldSquadMU - NonReset - Full Client - V1.1 (09 November) (MEGA):
      https://mega.nz/#!woBERKDA!GmLgZELgDA6UC1cxKF0Zba6bb_QTn1jPMG9Jr3iCwAw

      OldSquadMU - NonReset - Full Client - V1.1 (09 November) (Google Drive):
      https://drive.google.com/open?id=1p7y2sqgDcdwpWA_LDT1EXowj-PQzsAL5
       
      Anti-Lag patch (for CS especially - it will reduce all animations):
      http://www.mediafire.com/file/s0axl2qvu9yhraf/Anti-Lagg+Patch.rar
      Copy the Data folder into your client!
       
      If the game is not working or you have errors follow this steps:
      1. START GAME ONLY VIA LAUNCHER (StartGame.exe), ELSE GAME WILL NOT START!!!
      2. Install LATEST WinRar version.
      3. YOU NEED TO HAVE A CLEAN WINDOWS WITHOUT VIRUSES OR ROOTKITS ELSE GAME WON'T WORK!
      To clean your PC fast & efficient use malwarebytes (scan + repair): https://www.malwarebytes.com/antirootkit/
      4. IF YOU HAVE MAIN.EXE CRASH ERROR ON START PLEASE DO THE FOLLOWING THINGS:
         a) Right click on main.exe -> Properties -> Compatibility -> 
           -> Check on 'Run this program in compatibility mode for:' -> select Windows XP (Service Pack3) from list
           -> Check on 'Run this program as an administrator' -> Press Apply.
       
         b) Right click on My Computer -> Properties -> Advanced System Settings -> Advanced -> Press on 'Settings' from 'Performance' tab ->
            -> Data Execution Prevention -> Check on 'Turn on DEP for all programs and services except those I select:' ->
            -> Click on 'Add...' -> Select the OldSquadMU Folder -> Select main.exe and press on ADD, repeat procedure for Launcher (StartGame.exe) also ->
            -> Press Apply.
         c) Disable any ANTIVIRUS/Firewall/Anti-Malware that you have running before trying to open the game (Eset,Avira,Windows Defender,AVG,etc.).
      5. IF GAME IS NOT STARTING (YOU PRESS START AND NOTHING HAPPENS) 
      PLEASE GO TO RUN->CMD AND WRITE netstat winsock reset -> PRESS ENTER AND RESTART PC! IF STILL NOT WORKING THEN RESTART INTERNET / TRY TO CHANGE IP ADDRESS!
      6. ATTENTION! ALL THE TIME SEARCH FOR MAIN.EXE / LAUNCHER.EXE IN PROCESSES AND END THEM!
      7. Install everything you can from the folder FixGameCrash.
      After every step check if it's working.
      It should work 100% if you follow all the steps!


      You can also ask for support anywhere (facebook/skype/forum).
       
      Enjoy!
    24. Like
      ADMIN reacted to Gion in OSGM Events Notes   
      Here are some notes to be aware of when coming to OSGM Events. I will add or delete notes as we proceed with the events.
       
         -Please write anything in chat when it is your turn, so we can know that you are online. If you don't answer to the call, a countout to 10 will start. It the countount reaches "10" and you answer after, you will still be eliminated. You remain in game only if you answer before we reach 10.
      There are trolls at the events too, which are letting me to reach 9 and then answering. No problem with that. We allow only ONE countount, so fell free to let me count 'til 9. But if there's a second time when you don't answer to my call, you will be eliminated automatically, without any countout, so do it carefully, trolls.
         -At Game of War Event when a Jewel of Life shows up, I am always asking the respective player if he wants to cancel a round. But if there is no answer I will proceed like the life didn't exist, so please STOP telling me that your opponent had like 12 and you had life and you didn't use it. It is your fault, not answering to the question. We are not waiting 2 years for each undecided player to write something.
         -At BlackJack Event if you have "21" from the first 2 boxes, you can still "double" if you want to reach "21 double". This is just a hint, not a rule.
      If I am asking a player to make a decision and the player does not answer, the decision will be automatically "Stand", no matter if the player wins or loses, no matter if he has the higher score or anything. It will be "Stand".
       
       
      Thank you for understanding. If there is still something unclear, I will let this topic open for questions.
    25. Like
      ADMIN got a reaction from Legion in Anti-gaming CS 09.12.2018   
      I watched entire CS, the only real anti-game was already punished, when you're crying that a 250 level AE is disturbing 20x level 350+ players at CS is pretty sad.
      But, there is a new change in updates related to this kind of things, more info soon.
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