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  • Zutto

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    1. Like
      Zutto got a reaction from Tokyo in [Interview] RuSuLeTzZz   
      @RuSuLeTzZz 
      I promised you I would show you our last cc.
      Since some of you got doubt about me, thinking i use macros and what not  I started to record all cs/cc.
       https://www.youtube.com/watch?v=Lz02FtKf_8U
      All I see is a Diablo flying all over at 1.40.
      does that mean Diablo is using .exe :)? No it means muonline is 20 years old and visual bugs are here to stay(he was most likely next to me)
       
      Macro king out.
       
    2. Sad
      Zutto got a reaction from montana94 in [Interview] RuSuLeTzZz   
      @RuSuLeTzZz 
      I promised you I would show you our last cc.
      Since some of you got doubt about me, thinking i use macros and what not  I started to record all cs/cc.
       https://www.youtube.com/watch?v=Lz02FtKf_8U
      All I see is a Diablo flying all over at 1.40.
      does that mean Diablo is using .exe :)? No it means muonline is 20 years old and visual bugs are here to stay(he was most likely next to me)
       
      Macro king out.
       
    3. Hype
      Zutto got a reaction from Shadyzzka in [Interview] RuSuLeTzZz   
      @RuSuLeTzZz 
      I promised you I would show you our last cc.
      Since some of you got doubt about me, thinking i use macros and what not  I started to record all cs/cc.
       https://www.youtube.com/watch?v=Lz02FtKf_8U
      All I see is a Diablo flying all over at 1.40.
      does that mean Diablo is using .exe :)? No it means muonline is 20 years old and visual bugs are here to stay(he was most likely next to me)
       
      Macro king out.
       
    4. Like
      Zutto got a reaction from Khabib in [Interview] RuSuLeTzZz   
      @RuSuLeTzZz 
      I promised you I would show you our last cc.
      Since some of you got doubt about me, thinking i use macros and what not  I started to record all cs/cc.
       https://www.youtube.com/watch?v=Lz02FtKf_8U
      All I see is a Diablo flying all over at 1.40.
      does that mean Diablo is using .exe :)? No it means muonline is 20 years old and visual bugs are here to stay(he was most likely next to me)
       
      Macro king out.
       
    5. Like
      Zutto got a reaction from Gion in [Interview] RuSuLeTzZz   
      @RuSuLeTzZz 
      I promised you I would show you our last cc.
      Since some of you got doubt about me, thinking i use macros and what not  I started to record all cs/cc.
       https://www.youtube.com/watch?v=Lz02FtKf_8U
      All I see is a Diablo flying all over at 1.40.
      does that mean Diablo is using .exe :)? No it means muonline is 20 years old and visual bugs are here to stay(he was most likely next to me)
       
      Macro king out.
       
    6. Like
      Zutto reacted to Reporter in The History of Squadron   
      Squadron's History  
                                                    The Path of a Legendary Guild
       
      Our story begins a long time ago, in the distant past, about five years ago on a random server with high experience. That's the place where two players meet, their name is TwoCheeks and Oklahoma. These two players start to understand each other and become friends, but they quickly get tired of that server, and that's how our adventure starts. They moved from one server to another because none of them were meeting their high standards. 
      In their way to find a server to challenge them, they landed on a season 10 server where they finally decided to build a guild and compete at Castle Siege, and that's how Squadron was first time made. Our heroes started a war with Kenpachi on that server, and they fought the whole server's life.Oklahoma hated him (in game, of course) Kenpachi lives in California and every night it was easy for him to wipe all parties due to the time difference. They did hunt him also but without any chance to win the war vs him, they where wondering how the hell can he be that active (24/7 on) at the end, with TwoCheeks good diplomatic skills they ended up playing together and quickly became friends with Ken. On these servers they found and recruited in their  family that was keep growing, one by one: Sync, Gaffney, LastHope (he isnt playing anymore, sadly) and Trippy.
      And the journey continued, about 3-4  years ago, in one day, looking for a stable server, they where scrolling Mu Online top server websites, and they finally found one that was looking promising, OldSquad MU. They all agreed that they should try it, so here they are, very close to the very first data base or maybe even the first! They quickly settled in and started aiming for server supremacy, but then there were already strong guilds that had strong cores, guilds like GROM and DEADCATS , guilds with pro players. Combined with the server's high standards and top quality, they found the challenge that they were looking for, a challenge that kept them connected and focused on developing a guild that could measure with those great forces that, at that time, were fighting for server's supremacy.
      On their way to form a top guild, our heroes made new friends whom one by one they recruited becoming a growing family, thus they have recruited Voyager, Zutto, Alex (FKingCunT), Shaolin, Notorious, Support, Mboopi, and many others. The guild reaches the top and begins to have great victories, but also defeats, but as the saying "what does not kill you makes you stronger", have passed easy over defeats and celebrated the victories in the group. The time has made the friendship get stronger and stronger between these players and now they have a core of 15-20 players (depends on their availability to play in the new databases )which to support themselves to share things between them and help each other, players who trust each other with accounts, remote programs and complement each other filling inactivity periods of each one of those players.
      Squadron became one of the most desired guild on OldSquad, every data base its core players get inside game with the desire to dominate the server and always manage to be competitive, also because they try to recruit only players that work as a team and follow rules which are "the key" to the healthy guild life.
      In Squadron's history there were, of course, ups and downs, but core players always stick together no matter what. Even after there where scandalous periods in which Oklahoma was accused for "stealing" Snajpers stuff ( he explained why he did that, no one had any questions),  or inside fights between players, but having pretty strict rules they manage to avoid drama. Sometimes it cannot be avoided but they handled it well, so far.
      This is the Squadron history,  a history that continues to be written by these heroes with "blood" on the  Land of Trials' battlefield or at the most important events on the server, a guild made for fun by two players that managed to climb in OldSquad history building a name, a name that became legendary. During this time there were a lot of top players who joined and left, players who learned from Squadron then went to build guilds that ended up fighting Squadron, but that always happens in the big guilds.
      In the mission of Narrator , and also a player, I can only lift my hat and throw it on the ground, step on it cause I am proud to be able to take this story and write it down, this story is not about one player, not about few players.
      Now Oklahoma is banned on forum and on discord, because he did mistakes but he is a proud founding member of this legendary guild, he is one of us and he thinks that Admin has something with him. Well, he did some mistakes, trash talking about OldSquad, but he proved that he is a top player and a founder of a legendary guild.
    7. Like
      Zutto reacted to ADMIN in Sub-server implementation ideas   
      I have a new idea that I will try to exploit tomorrow, not sure yet if it will work but I will try my best.
      Basically, I will try to move only some of the maps into a new sub-server, but without having that sub-server active at all.
      This would mean that you will teleport to Icarus, for example, just like you would teleport to crywolf (to another sub-server), and the map will be held only there (in sub-server).
      This would keep everything (almost) as it is while splitting the load into multiple sub-servers.
      Will let you know further details.
    8. Like
      Zutto reacted to ADMIN in Server state   
      Hello,
      We're currently working on finding and stopping the root of the attacks we're facing.
      We'll for sure offer some compensations when we'll fully get rid of them.
      Until then, please be patient, we're doing our best, but it is not as easy as it sounds due to the new type of attacks we're encountering.
      Cheers!
       
    9. Like
      Zutto got a reaction from Endorphin in Discussions about Phoenix #2   
      +++ on this
       
    10. Like
      Zutto reacted to Endorphin in Discussions about Phoenix #2   
      In Inception each of us has a rebuild during cs. What about if only the gm will have here? or maybe 2-3 players more.
      @ADMIN @Gion @Legion 
    11. Like
      Zutto reacted to Chuku in Discussions about Phoenix #2   
      i agree , only guild master and 3 players ( battle masters ) should be able to rebuild
    12. Like
      Zutto reacted to Endorphin in Discussions about Phoenix #2   
      No, the guild master should have that rebuild. Its better for who play as gm, but 25 chars with rebuild at cs, I think its too much.
    13. Like
      Zutto reacted to Reporter in Discussions about Phoenix #2   
      EE on most past servers  was only used as a secondary, why to waste a game window just to hold a secondary that can do nothing but buff?
    14. Like
      Zutto reacted to ADMIN in Discussions about Phoenix #2   
      They had their 2nd chance, for me it is a closed subject
    15. Like
      Zutto reacted to ADMIN in Announcing Phoenix #2 - Bring the Light!   
      Hello OldSquaders,
       
      It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition!
       
      Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home!
       
      Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community!
       
      Prepare yourselves for another great journey brought to you by OldSquad Community!
       
      Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2).
      Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    16. Like
      Zutto reacted to Reporter in I am Reporter. Just a random player!   
      Many players are wondering who Reporter is and why is he anonymous, why does he do this, and if he abuses the game with his position? Well, at this moment, the Reporter is just me (a random player), I am doing it for several months and I am doing everything in my power to have fun on the forum with the only purpose to increase the level of involvement for players in the forum and for our community. It is very likely that sometimes I write only the first appearance of an event in my articles (maybe I have only one sided part of story) , but if shit happens and I am wrong, I admit it publicly. I do not consider myself a perfect Reporter, but I consider myself a man with a strong spine and this means that I am able recognize my mistakes publicly, a mistake should  help everyone to evolve by not repeating it, no matter the circumstance. Plus, I am trying to deliver publicly the News, which I am personally picking, as soon as possible. 
      If you look at the things constructively, this community has many hundreds or even thousands of players, and it deserves all the best! To be a Reporter inside this community means that you have to voice publicly the community voice, and this means to be equidistant even if you are a player. You have to put the job in the foreground, maybe you have incomplete information, sometimes a Reporter can only express the point of view that he gets on the ground(in game) , so I always must be careful what to write, in order to avoid controversies. But if I have strong arguments or evidence, I can do it with my eyes closed, I believe in the freedom of speech , I believe in this project in which I am involved, and I hope that freedom of speech will always win! I believe in truth and I will refuse to publish a lie, being aware of it.
      I will always refuse to believe that the accuracy of my articles is prejudiced by my pride as a player, or the pride of the people I play with, I will always criticize mistakes (even if they are mine, or Admin's) and I will always bring due respect to those who deserve, regardless of the camp they belong to.
      Being a Reporter means more than being an admin, an admin can make hot decisions, without thinking twice or he can be as proud as he wants, but he has to be even cause the only main judge on this server is Admin. I believe he acts always to increase the value of our community, maybe sometimes he does mistakes, even him can act without caring for the moment and ban someone just cause he was rude. He is right in 99% out of all cases , but I care, I care about all the players (I have an affection for those who put their soul in this game, some of these people make some big mistakes, and some of them do those mistakes because they have the impression that they have the absolute truth and that they have to reveal it to all the server, without thinking twice, without "sitting in Admin's chair"). I also care about all the articles I write, and, if I am wrong, I blame myself. Tho when I have a story to tell , especially when I am one of the most spiritualists, and I get an interview or just an anonymous opinion I commit myself to say it without being constrained by staff or other "forces". Let the truth (even one sided) go public !
      When that time will come and I will give up being a reporter (or I will be fired),  I hope that this project will continue and that the new Reporter who will take over this job will surpass me and raise the written press to the highest level. 
      Until then, the Reporter is me, just a random player, trying to get involved in the community, to take its pulse, and publicly transmit the most important things that happens in our servers and to interview the top players. I do not consider myself a super player or a super star cause I have this job, and I do not think that Reporter should be looked at like this, everything about NewsPaper must and should be about the community. I apologize as a human being, in this way, to those who felt offended in the written articles, but I can assure that those articles have been written with heart and soul and they will be written in the same manner, for the only thing that matters: to bring truth to light and to get our community stronger!
      I have it in the signature, but I feel the need to write it again: "Freedom of speech is the concept of the inherent human right to voice one's opinion publicly without fear of censorship or punishment! "
      So guys, feel free to judge me, to reply in NewsPaper, to like or dislike my articles! Feel free and speak truth, I will always appreciate it and I will do my best to write the truth down for our community. 
      Best Regards, 
      Your Reporter, the one that OldSquad Community has at this moment! 
    17. Like
      Zutto reacted to ADMIN in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    18. Haha
      Zutto got a reaction from Amnesia in [Interview] Voyager   
      Mister boyager  top 1 vacuum tester
    19. Haha
      Zutto got a reaction from Jawbreaker in [Interview] Voyager   
      Mister boyager  top 1 vacuum tester
    20. Like
      Zutto reacted to Reporter in [Interview] Voyager   
      This interview is about Voyager, the invincible guild master of the best guild on Inception, it is a legendary guild and its name is Squadron. This guild led by Voyager dominated Inception since the start of mid-game period, until now, when end game period started.  
      Reporter: " From the beginning you led the Squadron firmly and managed to take it to the peaks of success, Congratulations!!"
      Voyager : "Thanks, Squadron always had one core team members who manage everything related with the guild. " 
      Reporter: " Can you tell us a short story about how you managed to bring Squadron guild back to Old Squad?"
      Voyager : " Well, it wasn't that hard, we all played together for the past few years, but we couldn't bring some of our key members and creators of the guild due to the lack of time (TwoCheeks, Mboopi, LastHope, Kenpachi and so on)." 
      Reporter: "Please, allow me to enter into your personal life and ask you a few questions. What is your occupation? Do you a have family? How old are you? What encourages you to play this "forgotten" game that is kept alive only by old school "maniacs"  like us ? " 
      Voyager : "I am from Bulgaria, living in the capital Sofia and turned 29 few months ago. I am not married, got one happy doge :slight_smile: 
      What encourages me.. well probably it is the nostalgia by playing it at so young age back in 2002-3. I must say that I was rolling this game since then with some little pauses." 
      Reporter : "What are you doing for a living?"
      Voyager: " I am working in an engineering company in the sales department."
      Reporter: "How did you found OldSquad ?"
      Voyager : "When I said little pauses, I have found the server in one website for MMO private servers. I tried it and from the first time my expressions was huge - found many friends and players on my age playing this game and having a good experience. This was 3 years ago and the first edition for me was the NonRR. " 
      Reporter: " What nicknames you had in past?""
      Voyager : "In my past I had different names and all was related with NASA space shuttle's missions - Voyager, Endeavour, Curiosity and so on. In OldSquad I was using Voyager mostly. Had funny times with moldovians in past 30rr who couldn't pronounce Voyager and they were calling me 'Boyagar'. " 
      Reporter: "Did you had VIP activated since Inception started?? "
      Voyager : "Yes, and I kept it activated in the first two months, depending on my team. " 
      Reporter :" Do you think OldSquad servers are having a real play to win concept ? Or you think that only donors can get in top? " 
      Voyager : " At the current state - no, back in few editions there were a higher chance you can obtain credits and more character options. I do not like the most of the changes in the past 2 editions (Inception and Phoenix). For sure there is a way to compete with the top players if you do not have VIP - but you have to play A LOT." 
      Reporter :" You know Mu3rte..., he started with 1 month + delay and he got ranked no1 pretty fast, isn't this play 2 win?"
      Voyager: " Mu3rTe is one man army, we have played together once and I was amazed how much time this guy invest in the game. For sure he played a lot when he started, but keep in mind also the stages who allows the new players to level faster compared to the rest of the server who plays since day 1.
      He is also a very good and skilled player in my eyes."
      Reporter : "At the beginning of the server I had the impression that there would be only one guild on the whole server, although there were 600 characters on, the top 40 was just Squadron, what happened? What made that Squadron break into pieces and how did you manage to gather what was left to fight with Rampage and eventually to dominate the server for so long?? " 
      Voyager : "Before the server launch we kinda had a full group of 25 players, including some of the people who went to RAMPAGE after. There were differences in the way we play and the way other people wanted to play, so we have decided to say goodbye to each other. It was really hard time for me in the next month to organize everything and continue growing so we can finish as winners in the Castle Siege and I couldn't do that without my team's help. For sure we all played hardcore in the first month, month and a half and we invested a lot of time and nerves to build this. " 
      Reporter: "When you won the first Castle Siege, I know that, initially, there were some fights lost by Squadron to the limit, what did you change at that Castle Siege when you defeated Rampage?  "
      Voyager : " Well, we were behind with players (we had less than them) and we fought hard to be able to compete with them in CS compared to their gear from the past 2 CS's they held.
      In two Castle Sieges we used a DL tank alone in a shadow guild so we can fight vs RAMPAGE + Assasins which was hard for us without using this tactic." 
      Reporter: " Do you believe in superstitions ? Do you think that  Castle is Cursed?
      Voyager : "I believe in many things but not in that. Many guilds failed due to the lack of organization. " 
      Reporter: " Have you ever been almost overcome by the curse?"
      Voyager : "No, as I said our guild leadership and organization is different than others and we deal quick with the drama or in the end we get rid of those who plant the seeds of drama    " 
      Reporter: "So, you had no struggles between the members right after you won the first siege? "
      Voyager : "No, there was a good hype after this victory which helped and motivated many people who doesn't have our experience and they can give up after few loses. To be honest, I prefer to be on the losing side, this way you give everything from yourself. " 
      Reporter:" Earlier you said that this server's play to win concept its not that real, are you saying that a player who wants to be a top guild master has to donate?"
      Voyager : " It is not the right way to compare a top guild master and a regular player who plays a lot without VIP and a player who invest money in the game. Being a GM in our guild means you got the support from other players in terms of in-game stuff. That's Squadron's policy and we do that for all the key players - we simply invest in them. I do not want to extend my words for the server's "play to win" meta cause there are ways to earn credits without paying a single dollar, but this applies for people who spends a lot of time here. " 
      Reporter: "What happened to Chukundah? Why did he quit the game so early?"
      Voyager : "Haha, he got a new job and he wanted to play more league of legends which caused his laptop to burn. 😂 " 
      Reporter: " What about Snajper, there was a lot of scandal about this player and his separation from Squadron, what really happened?"
      Voyager :"Well, the deal was that we invested in him somehow and he wanted to turn back on us."
      Reporter :" Some voices say that after he was helped, he became a traitor and that's why guild punished him, is that true? " 
      Voyager: " How couldn't you love those voices :)), as I said we invested in him somehow." 
      Reporter : " Can you give us some tips about Dark Lord stats build to be a strong Guild Master ? Can you reveal yours?"
      Voyager : "I am not the guy who should give any tips about Dark Lord, cause this was the first time in my life playing a DL. The thing which every player should do (if the server allows it) is to test every possible stat in the beta server which I did for the first 5,6 resets. After those test I knew what stats I should use till 10th RR. In the first 5 resets I was 60% dmg and when the server moved to its mid phase I sacrificed almost every STR into AGI and VIT, but not for long - as you can see in 27RR I have over 6k STR so I can still be able to  help my team in stamps.
      My current build was 60% VIT, 30% AGI and 10% STR so you can be able to kill people and farm alone in the same time. I do not consider myself as a strong DL or a Guild Master - everything I have done was a result watching other good DL's in the face of ProtoType and BSB. " 
      Reporter : "You are the only Guild Master that held Castle for months and still invincible! (0 deaths in CS rankings) /Respect!!!" 
      Reporter: "Why did you and your friends quit Inception?? "
      Voyager : "Heh, well we all got bored somehow, some of us were playing only for the CS and in the end we decided to take a break from MU. " 
      Reporter:"  Did you had any enemies in game on this data base? "
      Voyager : "That's the thing server missed - enemies. Administration made many changes which turned the server into PVM state and we couldn't enjoy of the PVP. One thing amazed me even more - when mercenary was introduced, people started to whisper me "Can you come davias and let me kill you, I got an quest". Possibly there are one explanation - the administration banished all dedicated players in the face of DEADCATS and GROM who was ready for PVP mash ups during the nights. My answer is NO - I didn't had any enemies. As far as I heard I am being hated from certain people but do not know the reason   " 
      Reporter :" What do you need to have in order to handle the challenges of a guild master to become the server leader ?"
      Voyager : "Can you be more specific about this question  'to become the server leader' ? " 
      Reporter :" You were the leader of inception, you still are the one! Leading the top guild to glory and owning Castle makes you top number one leader of server." 
      Voyager :" You have to be passionate and calm in order to achieve something as a guild master. Of course you can not do that alone - the help from your crew is very important." 
      Reporter: "Have you ever had a moment in wanting to quit being a Guild Master?
      Voyager : " Yes, there were some moments, a month after we have won vs RAMPAGE cause the pressure was really hard and it was focused on me and I really wanted to step down for a while." 
      Reporter: " Do you read the newspaper? What do you suggest to improve on it?
      "
      Voyager : "Yes, I am reading all your articles. I could suggest more detailed information about whats happening in the server but in general the idea of the Newspaper is good   " 
      Reporter: " Do you have any message to send to friends, enemies or Admin Staff? "
      Voyager : "Well, I already sent a message of my friends which I played with, about the enemies - don't think they care about my words. Administration - I would like to see a server setup like the oldest OldSquad editions - no restrictions, no DS camps and everyone should fight for everything -> that's Mu Online." 
      Reporter : "Do you want the Grom guild that cheated the hell out of all the expectations (hacking), that was stealing startups, stealing everything they could to get back on OldSquad? Would you like Admin to 'parole' them ?"
      Voyager: "I believe everyone deserve a second chance and OldSquad was build thanks to players like DEADCATS and GROM who left their trail. I would like to face them once again in the next NonRR which should be in a newer version."
      Reporter: "I would like to end the interview with a challenge. Do you accept?"
      Voyager :" Haha, if the challenge is without making me return playing in the server - yes, I accept." 
      Reporter :" No, no, name 5 players from the beginning of Inception you respect (not Squadron) , some details would be nice, and 5 players you dislike, we also want details "
      Voyager :" Tough question. I can't say I dislike anyone, Mu is a game where you can start admiring people who PK you overnight and have fun PVP fights
      The guys which I respect a lot is:
      1.Mu3rTe - played with and versus him in multiple editions and he proved to be a valuable player
      2.RedBull - we have similar characters and he is a nice guy
      3.AlmightySM - proved to be a skilled player in every edition I saw him
      4.MaSSaCre - was nice to play versus players like him
      5.CRIEEEE ofc - even with the multiple jokes we made of him - he still is a good guy who was one of the TOP MGs in each edition" 
      Reporter :" And the flop list? The one with the players you dislike the most? "
      Voyager :" Well, don't have such a list, there wasn't enough worthy people to make me dislike them, if I could add a name from other editions in my top respect list - that would be Mamed, i had enormous fun playing versus this guy. "
      Reporter : " So, you don't have a disgrace list, but you can make a list with the players you respect more since you started to play OlsSquad?" 
      Voyager : "Legion, Weew, BSB, Mamed, Soulka those are the players from which I learned a lot and had an enormous fun playing versus them. I do not have a flop list, I am really not that type of player who will dislike someone in mu online, I don't believe you can have such a list. "
      Reporter:" Thank you very much, "Boyager"   !" 
      Voyager:" It's Boyagar!!!" 
      Reporter: "Thank you, Boyagar!!!!!!!!!! And I hope I will see you again in next editions,
      cause OldSquad is about pro players and you are one of those!"
      Voyager:" Thanks, was a funny interview  I am far from one of those but thanks, I am playing only for the fun = )".
       
    21. Like
      Zutto reacted to ADMIN in Mercenary Squad V2 - Feedback Topic   
      It is true that adding another check (for level) along with the already checks would be bad design, especially at such low numbers of Merc (would probly work fine with 600+ active mercs spread across all levels).
      But it is also true that those on high maps (especially swamp) are a bit more safe compared to rest of maps, which is also something that we don't want.
      So, in order to prevent a bad design and also fix such "safety" in high level maps, we'll add a new feature that will set the mercenar level to the same level (max 380) as the target during quest time, similar mechanism that we created for IT level adjustment.
      In this way, any map will be accessible for the quest no matter where the target is.
    22. Hype
      Zutto got a reaction from killua in Mercenary Squad V2 - Feedback Topic   
      Would it be possible to have a lvl check? countless of times you get targets thats in other maps, and if ur in a stage it can be days before you could reach such a high lvl map.
      Also in my ''Challenge'' there was 2 players in arena. 
    23. Like
      Zutto got a reaction from Pershing in Mercenary Squad V2 - Feedback Topic   
      Would it be possible to have a lvl check? countless of times you get targets thats in other maps, and if ur in a stage it can be days before you could reach such a high lvl map.
      Also in my ''Challenge'' there was 2 players in arena. 
    24. Like
      Zutto reacted to Pershing in Mercenary Squad V2 - Feedback Topic   
      Agree with Zutto regarding lvl checks. Especially that lots of people with higher rr's are exping in Swamp now, so actually you need to get 380lvl to start your quest. It takes time even when you are not at the stage rr and most of people still play afk so they can't type /challenge to allow you finish the quest. I had this situation yesterday so I missed my quest. Eventually, when you choose someone who is on high map and you can't get there, there should be shorter interval between quests to be able to start another one and try again or even to start another quest straight after. 
    25. Like
      Zutto got a reaction from Zmora in Mercenary Squad V2 - Feedback Topic   
      Would it be possible to have a lvl check? countless of times you get targets thats in other maps, and if ur in a stage it can be days before you could reach such a high lvl map.
      Also in my ''Challenge'' there was 2 players in arena. 
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