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  • Alex.

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    Everything posted by Alex.

    1. [UPDATED] Guild System: - i myself also think that we will not have enough players for see 3 guilds participating - i would limit to max 25 guild members with 5 alliance members that could help(30 max in total) - i would give pheonix another chance with the max 30 members taking in acount the personal net worth that would defently make ppl come to CS, maybe we can get 4 guilds to participate this time [UPDATED] Handicap now has only 3 stages: - this is a goodea idea to encourage guild that would otherwise stand no chance [ADDED] CS Statues [ADDED] Gigas Golem - i like the concept, it would defently make CS more fun and less predictable - i am afraid that with the addition of statues, golems and summoner sleep there might just be to many things to focus on - both debuffs from golem are way to op in my opinion....5 seconds stun every 30 seconds for 3 minutes might just be to much [UPDATED] Now there's an individual reward based on Net Worth for any CS Player - best change so far as long as the ob reward matches the stage we are in - since all good ob rewards will be moved to new early/midd/boxes, i'm guessing we will get those instead - non-stampers, buffers and tank builds will now be rewarded for participation. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. -i'm afraid that this would be very hard to play against. i would reduce the chance to land by a lot if the target will not take any damage Only time will tell if the new system is good or not, but one thing is for sure, a lot of tweaking will be necesery.
    2. thanks, i love them more than our official textures, sorry @admin
    3. @Deadcat You do realise that people that are in top have higher maps free of other people, there before would be able to pull 5-6 spots at the same time without anyone contesting them, wile the rest of the playerbase would be lucky to get a free spot that they could pull. Everybody knew about the pulls from other DB's, but everybody was silent. It would not be fair or ethical in my opinion to remove a reset, decrease XP or remove them from doing events because in order to reach that advantage, work was put in. And yes, i'm one of the partys that did pulls, and trust me, the reason i tottaly agree with this change is because the gap between casuals and ppl that can do pulls in high maps will just continue to get bigger.
    4. Lets say u added 15 points into STR and 15 points into ENE. Once you reset you will get 30 extra points to alocate wherever you want. So, just use them now
    5. There is defently something fishy with SM atm. I don't know how it will scales with talents and the extra points, but atm, in DS6, last spots are always guarnateed for SM ) maybe the lack of wiz. enh. spell might be a good reason, IDK
    6. @Jawbreakerwouldn't that mean that the 2nd server will become the main server? :))
    7. I agree with Cerberus for everything, and i was also thinking about increased jewles drop before i read his post, but at a second thought, i'd just go for the zen, its enough
    8. Chukundah! I missed you. Can't wait for the server to start !
    9. yes but Chain Drive hits 6 times. I do get the point, and i agree. I'm just hopping its gonna be as good as promised in late game, without getting nerfed if its to good because of all the shit we had to take till late game.
    10. @Colossus u need more STR bro than AGI for more damage, especialy at lower resets. And im not gonna say RF is good on PVM, because it defently isn't, but remember that u hit with a single attack 2-4 times each mob.
    11. Also, gonna add something regarding the mercenary quest. Lets say X gets quest with Y. At the moment, only X knows what target he has. I would add a message to Y aswell, so that he knows a target has quest with him, but i would disable teleport to another map, so he can't flee away. Also i would add a /forfeit command so that Y can forfeit the quest if he wants to go for BC/DS for example, but at the cost of lets say -20 points.
    12. I do agree with Colossus a bit. Also did some tests with him on the test server. I'm not gonna talk about the late game, because the tests were not really late game focused (items, sockets, M level points etc), but the fact that a RF gets 1 defence every 7 agility points, makes him struggle on spots, even with high VIT. PVP wise, not great, not bad. PVM wise, not great, not bad. I see a simple solution here, that is buffing RF sets defence, sacred fire, storm zahard, piercing grove a bit?
    13. In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage. I think the most important focus for the future should be a healthy community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every week, in order to give the rest a chance. I don't know if that's possible, but in my opinion it would be cool to see. This would probably make more guilds come to CS, and boost their morale. Another thing that crosses my mind is lower the number of players that guild can come with at CS with X every week. Or if a guild has the CS for more than x weeks increase the drops from CC for the rest(excluding the CS owners), or give BOK+5 more drops when X guild holds the castle for more than X weeks etc. The CS holders would still have an advantage, but it would also give the rest a fair chance to not be AFK and fight for their items more than 1 time a week(sunday). I think you get the point. Good luck
    14. there are around 150 ppl with 5 resets. where were u yestarday at CS? afk i presume.
    15. Although i'm in Rampage, i wouldn't mind you adding 380ilvl from bok+5 with max 1 option and 25% luck. It would still make the castle relevant, and would put a stop to ppl QQing. edit: maybe ppl would start playing the game and be less AFK than also edit2:In my opinion, the only thing that was wrong here is that we only had 25% xp for the first ministage. 35-50% would have been better.
    16. i would just stick to the first category xcited posted. but no feather/crest and maybe smaller chance for toca/talisman
    17. I agree with CottonStar. Just roll for jewels, buffs, bigger stacks of potions, demon, imp, angel, event ticket entries, reset fruits etc Maybe add as top tier with very low chance Talisman of Luck and Talisman of Chaos Assembly.
    18. Chukundah, than again, flaming in his last 5 posts. But in other topics, cries for other people to get banned. Bro, please, stop seeking for attention, ur pathetic. Now that i reflect more, i think it has nothing to do with ur age. I guess ur just special.
    19. so guys, my RF with crystal morning axe+11 is hiting for 100.... it used to hit 300 before u 'fixed' it...can u please explain the formula? i have 710 str and 450 agility...
    20. also i've seen elbeland and lorencia mobs hit very different. like in lorencia some mobs hit 1-2-3 but giants 15+. are this big differences normal?
    21. Thunder Lich Monster Level 44 Physical Strength 2200 Poison Bull Monster Level 44 Physical Strength 2200
    22. any way we can see mobs hp/dmg? for example i've seen in dungeon 3 that bulls deal 5 dmg but the lightning mobs deal 45+ and id say the differeance is kinda big, isn't it?
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