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  • Hvman

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    Everything posted by Hvman

    1. Hvman

      DL Buff

      Character name: HVMAN Suggestion type: Server Content: I think in this moment, the class at a highest disadvantage in terms of pure afk lvling is the dark lord once he has no buff anymore. We do not have any def buff like MG/RF does, and we have no potential to get cape anytime soon, like i think will be a long time till we can actually farm icarus. So, given the fact that we have no horse, and no cape, the DL's defens is known to be the worse(i do not know about rf) without those 2 factors and still, is the only non-buffed char. I see myself repoting way often than my non-DL party members and strictly taking double their dmg. How can it bring value: Better life-quality in terms of leveling for DLs How i would implement my suggestion: Same as you did with MG/RF, make DLs get a deffense buff. P.S. I do not own or have tested the RF so he might even have a worse def with the buffs still, but i think he brings other values to the parties (like buffs) while DL simply brings nothing, given the fact that my 2 MGS do the same or more dmg than me.
    2. I think they don't want to make more spots so there are not a lot of spots for actual alts, that could also develop a problem to newer players since they can't kill or ks a lvl 200 farming jwls dungeon/elbe XD
    3. I don't even own a summ but isn't it a bit unfair to go with shop set till silver medal :-? Or is this to balance the fact that summ has a mid-game spike?
    4. Ye, the agi on spirit set is way too high while the early summ build needs no agi at all. Till red winged from medal you don't really have a set.
    5. I agree with 2, bk staying inside selupan/medusa should not be allowed, at some point in time is pretty op. If you have a 5man party without mercenary they lost the bonus % xp so they have to have an advantage over the others somehow so i find it ok. Selupan timing i think is ok, medusa is unkillable if you have 2-3 bks inside just comboing people and jumping in. I think elf needs to be rethinked with the ice arrow ene ammount, maybe 2k - 2,5k dunno, in the test i've done i still don't see her competing with others good pve chars, and pvp is pretty much useless, can't even ice arrow cause it requires 5k ene, which is like 5rr (to have to points for ene +set) let alone the agi/vit u actually need.
    6. ED1: Mie mi-au picat si de elf. ED2: Atlans, tarkan merg, cele pe care le-ai prezentat tu nu stiu.
    7. In my opiniong the line missing should be fixed, but the fact that you do not know where Budge died i think it s ok, the players that are on more, have more information and have an advantage.
    8. I think is a bad quote, or maybe you have a chance that your exe item is downgraded ant not fails, but definetely if your wing combination fails, it s destroyed too.
    9. From what i've been able to see in the gaion event rankins there are these following steps: 1. The most advantageous is to do as 5, cause you get no downtime compared to 4 or 3 , they all compete for the same time and i don't think that s quite fair for people that do not have a party of 5 different chars. 2. The best record time remains from the day u did best (which given the fact that on Monday is the easiest, that one sticks) i think you should make somehow of an overral average during the 7 days which might be more competitive and force people to do monday to sunday. 3. Given that you added the Icing mobs and Icing-Block things during spikes (at least monday tuesday) if it's going to be a matter of seconds that diferentiate 2 parties, is kinda random, cause as far as i've seen is hard or not possible at all to avoid being "stunned" during spike-paths. Overrall i think it's a good implementation, brought some competition, people are more inclined to find parties and play with people.
    10. 1100+1080+360+24=2514 He has 2529 2514+Q3 points > 2529 It's the 2nd or 3rd time i see this bug, when someone leave lot has more or less points than it should have. Ex: XenopoL who had 1000 points more till it got fixed.
    11. Hvman

      EXP Boost

      What about a new EXP boost in LVL and especially MLVL (maybe untill 50-70) I see there is literally no competition at high-endgame since everyone kinda took a break or left, but i sometimes see new players, that are making fast rrs( due to 1-3 rr being kinda easy to do now) but they lack really much in terms of MLVL and on non-rr mlvl is kinda everything so they still stand no chance given the fact that 1 player with 100mlvl can kill an entire party with literally no buffs. Would u think about making the exp even higher and giving a significant boost in mLVL at least to 50-70 so they can become decently competitive given the fact that we have no competition? I mean i know it's summer, and servers are not that populated during summer, that s nothing new, but at least, we give a chance for someone to come from behind in terms of lvl/mlvl in 1- 1 and a half months and maybe we see some activity in high events like maya/selupan/medusa. No new players even attend them, given the fact that the difference between us is huge. Maybe you'll take it into consideration, we play for fun during summer and wait for the new project to come up.
    12. Thanks, i thought it s just a 3% ex dmg increase, so it s way bigger than i thought xD
    13. If Snook is a top SM here or anywhere, i m deleting my accounts KAPPA.
    14. 6RR -> +3% Damage(PvP/PvM), +2% Defense, +1% HP. 7RR -> +6% Damage(PvP/PvM), +4% Defense, +2% HP, +10% AG. 8RR -> +9% Damage(PvP/PvM), +6% Defense, +3% HP, +15% AG, +2% SD. 9RR -> +12% Damage(PvP/PvM), +8% Defense, +4% HP, +20% AG, +4% SD. 10RR -> +15% Damage(PvP/PvM), +10% Defense, +5% HP, +30% AG, +6% SD. Can anyone explain to me, i get 3% dmg and 2% Def at 6th rr, and when i do the 7th RR i get extra 6% dmg and 4% dmg, or just +3% dmg 2% def compared to 6th?
    15. I understood that, i just asked if you have any plans to do this kind of thing for Phoenix since a boost of new players would help the server (and i also think it kinda needs that).
    16. So you plan on doing a "Phoenix Kid" and then merging the server here too? XD (i'm not sure if i understood correctly)
    17. Oh, didn't know that. Did it work though? XD
    18. I don't know if you've ever thought about this, but there was a way, back in the day (used on webzen too) of merging servers. I can't remember wether they were same style of server then merged because of lack of player or not but my suggestion is: Use your advertisement/marketing ways to announce a new FRESH start (cause somehow every mu player nowadays looks for fresh and end up on shitty servers dunno why) give them a 1/2 boost in everything (exp/jwls/droprate) nothing way overpowered, but maybe to be close-ish to the top50 in the first 1month or something of playing? (Or at least become decently competitive to non-peak hours) Then, merge the servers into one, so the population will grow on server, and i'm sure you'll get more casual players, and new hardcore players and more money (let's be honest, you need the $ to support the server, it's not surviving on thin-air, who still thinks that is a moron) I'm pretty sure webzen did this too multiple times (merging) and maybe it will help you too, since i feel like this database is going to last for at least 3months+ (during the summer) and the playerbase has been drastically lowering) I'm not saying do that, just saying think about it. (I've seen you tried boosting lvl so the new casual players feel more inclined to go, but we all know that mu-players when they see people 6rr+ on a (10rr srv) they wont join for the usual reasons:i'm to far behind bla bla etc"
    19. Regarding this Database on Phoenix, i'd like to bring to the table what i've seen and what my thoughts are: 1.I think there is a slim problem that you might want to take into consideration regarding PVP pace/ early/mid/late game. I think the ups and downs of the characters come too abbruptly. 2. I think you missthought the fast pace ability of some "really into it" players to gear up characters. They really gear themselves pretty fast, and in terms of items they are pretty much End-Game or close to being End-Game but regarding the LVL/RR/MLVL ratio, RANK1 is barely past 50% (6rr 100mlvl) and 98% of the server isn't even at 50% in terms of lvl/rr/mlvl ratio. I think we really skipped the entire mid-game aspect because taking so long to lvlup/mlvl and goldens/bosses being doable at 2-3-5 rrs with some minimum mlvl and decent items made this gap where most of us have very good items, but nothing really worth doing besides pushing RRs and MLVLs. (Maybe if the Goldens were really hard to do? Even +3/+4 to be good with this kind of really low xp? Then people wouldn't be stuck to only lvling, or just make xp Higher) 3. I feel like some characters have been a little bit too underpowered and took quite a long time for them to be buffed like AE(which i still think it's trash, nowhere near Rank1 PVM that she should be given the fact that she's absolutelly outrageous in pvp) or SM. At least SM's manashield with the lacks of EE was necessary for a party, but the AE was really just a downside, so a faster response could've helped there. 4. I think you should also reconsider the "don't make changes during an edition" mentality, it's fine if u test it, and think that they need a bit of a buff/nerf (like ARF last edition nerf, like AE buff this edition). I think the server overall is pretty interesting and well made so congratulations. It is just that i feel we achieved a PEAK in this moment, that is not worth doing anything just rr to easier MLVL cause in NonRR server usually MLVL has a huge impact in both PVM or PVP. I don't know if u ever plan on releasing a new NON RR version, but i hope these things will help you in your future endeavours. Good luck! P.S. I Also think that in this moment is also a problem that most people are under 50% in terms of exp (under 5rr 100 mlvl) and pretty amazingly geared, cause it's destabilizing the PVP, hard to kill people 1v1, sometimes impossible if you are not using scrolls+demon. P.S.2. From my experience with nonRR server we used to use Demons in pvp, but here, they die in 3 hits so that is out of the question. EDIT: I think naming it NON-RR when you are kinda forced to RR (having 0rr 25mlvl would of gotten you competitive for maybe 1month) it's also not really a god idea. Name it 10RR xD
    20. I didn't want to say that it's unballanced, this is how mu is, it's unballanced in some aspects, most games are. (that's what i was trying to say about vrf/bk) The point i want to make is that it's not 100% percent related to the server that people chose to leave, some did, but not all, and definetely not most did because of the server, it's because of 3rd party related things, like work, lack of time, simple too worked up (because some people really played 10 hours a day for 3 months and that's hard) Though looking through archives, on the forum, i've seen some really entertaining events for example: -Pvp arena tournament -There was a boss, that spawn and people could use a command to instant become lv 400 when they reseted, and everyone could participate in that boss fight, and after it ended everything came to normal. Those are 2 interesting things, that i wish i see here, but dunno. They said they'll bring pvp arena and it's been 90 days and i haven't seen it yet xD So, in my opinion, it s 50/50 why people leave. P.S. PVP ballancing in mu will never exist to 100% extent, it s how the game it's designed. Out of all the private servers i think this is one of the most ballanced in terms in pvp/pve (look at Webzen, they have utterly unbalanced pvp)
    21. If u think here u win vs BK/RF (maybe as summ) with anything else in this stage of the game(mid-late), you are lying to yourself. But i aggre that the PVP-balance is maybe the least thing that people leave the game (except elfs, they left, cause they are pretty much useless besides a walking icearrow). Also, quarantine is over, people are back to work in most countries, so they don't have the time, decided to quit, it s normal and has nothing to do with server being good or bad.
    22. 1. The currency is based on jwls and or Credits (which you can get from donations or from other players via market) 2. BK/RF/Summ looks like the strongest in PVP in this stage of the game. 3. Elf is not good, at least not PVP, is decent in PVM but not great.
    23. I myself do not like anything past s6 as well just because of high grynd, most rng based and overall really unbalanced in my opinion. I think the way to help the server is by doing some pvp-events based on Class or Reset Gapped, cause even so, doing more PVP events, only high lvl/mlvl players will join. The Soccer event is good for example, you don't need to be on 24/7 and play like an addict to be competitive. I still think the classes are also a bit unbalanced, cause the pace of this DB at least was really fast, 2 months and there were set/items +13/ wings3 so some characters had a really short life-span when they were supposed to be good, and the so called "mid-late-game" PVP chars have a lot more lifespan to begin with. Also the server is pretty competitive, so that's why people leave, they can't deal with it, and that cannot be solved in any way shape or form no matter what the Admin would do. P.S. There were some bugs that also took some time, like PK on PVP invasions, TP coord from Curse/PVP invasion back to base (some times when you were Outlaw2 bcs of bug and couldn't join invasion anymore) but i guess that's solvable and most have been solved (but took some big time)
    24. I myself reported this 3 times, dating back 1 month ago. Is that how is supposed to work, that noone answers these? So, BK can just sit inside Medusa/Selupan/Kundun, jump out, do a combo, then go back inside and you are unable to Target. @Gion I don't know if it's an unsolved thing, or this is how it's supposed to work, but only BK can do that.
    25. The problem here, is that you can join with 1 char/ip in CryWolf, which means, someone has to sacrifice himself to bring an ELF, and get literally nothing (maybe a slim chance at whatever balgass drops) compared to the other players fighting for the DarkElfs. I suggest that Elfs be rewarded with something, cause the main issue we're having is that when we DO fail the CW is just because no ELF is showing up and i can understand why, their reward is what? Exp for the whole server?
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