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  • Cerberus

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    1. Haha
      Cerberus reacted to Jerry9k in Bring back 10resets DB   
      its not only that community struggling with lack of hard mu worthy of the time fromwho really loves the game
      not a single good mu in the entire world trust me im searching for a good time
      its a global crisis you might prevent WW3 if phoenix is back frfr
      love from brasil
    2. Thanks
      Cerberus got a reaction from Gion in I can't log in   
      check if u have memory integrity on, u have to disable it @HeplMe


    3. Like
      Cerberus got a reaction from Gion in Problem with Antivirus LifeGuard   
      i have this error occasionally too, no idea why its happening, try starting the game from main.exe
    4. Hype
      Cerberus reacted to ADMIN in Announcing Inception - Sprint #1 - Back to Origins   
      Hello OldSquaders & Guests,
      As you already got used to, autumn brings back our Inception to life!
      The same, classic OldSquad gameplay will be present, featuring a progressive system and stages across the resets.
      Inception - Sprint #1 - will be released on 09 September 2022 at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3).
      Public Test Server will be opened for public with 4-5 days before the start!
      There won't be anything new outside of some quality of life / fixes / improvements that were done during Phoenix.
      Though there are few important changes related to how Inception will operate from now on:
      As previously communicated, Inception will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). 
      Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. 
      There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue.
      Genesis will be our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. Cheers.
    5. Like
      Cerberus reacted to ADMIN in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    6. Sad
      Cerberus reacted to ADMIN in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    7. Like
      Cerberus reacted to ADMIN in Phoenix #4 - Test Server is up!   
      Hello,
      Test server for Phoenix is now officially open for public.
      Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/
      Note: It is shared client with the official server
      Important note: While up to 90% of the things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content releases (related to them).
      Keep in mind that some of the content isn't yet updated/ready on test-server (we're still working and we'll work until the launch day), but 99% of the early content is updated.
      Characters balance is almost the same as the last edition's end-game (with small differences).
       
      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4827-phoenix-2022-feedback-discussions/
      Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/
       
      Cheers!
    8. Thanks
      Cerberus reacted to ADMIN in [Phoenix 2022] Feedback & Discussions   
      We may consider it.
      The whole point of "valuable early rewards" is to be valuable & farmed in time for the early game.
      In any case, even if you get feather as you say, the wings level 2 still require high level (especially if you upgrade their +) in order to be used.
       
       
    9. Like
      Cerberus reacted to ADMIN in Announcing Phoenix #4 - Bring the Light!   
      Hello OldSquaders,
      Even though it is still kind of cold outside, our Phoenix is ready to bring you some warmth!
      We're ready to announce the opening of the #4 Edition of Project Phoenix - with a totally reworked gameplay.
      Grand Opening: 25 March at 19:00 GMT+2 (Mobs will spawn at 20:00 GMT+2).
      Phoenix has been through multiple concepts reworks since it was born, none of them totally satisfied us, so we've brought our A game and redesigned it once again.
      I'll highlight in short some of the changes that you'll find on this edition, and the rest of them can be found in our official info topic(s):
      We want to highlight the biggest gameplay change that Phoenix has, as always you can consult our official information topic for everything you need to know:
      Phoenix is now a fully non-reset server (resets were removed). 3 Game periods: Hard, Mid & Soft and 3 reworked Breaks. Way slower level 1-400 progression. Limit on ML that can be raised by doing quests at level 400. Extra stat points & DMG/DEF/HP bonuses gained from quests. Full info can be read on Official Info Topic -> Gameplay Info as well as Progression System. The initially announced gameplay rework can also be read here: https://oldsquad.ro/forum/topic/4795-phoenix-early-look-at-the-new-concept/ Castle Siege V3 - main things: Ally can now join CS as well with same rights. There is a maximum amount of players per ally that can be at CS. 2 new objectives during CS: Statues & Gigas Golem. Summoner sleep will prevent any damage on the affected players. Lots of balance changes. Full info can be read on Official Info Topic -> Castle Siege System V3. Initially announced CS rework can also be read here: https://oldsquad.ro/forum/topic/4786-introducing-cs-v3-the-next-level/ Old Box System V2 - main things: Only 3 boxes now. Only relevant rewards for Early, Mid, Late game, based on box. There's a new Mix that you can use to combine lower boxes into higher boxes. They can be found on most events now. Full info can be read on Official Info Topic -> Old Box System V2. Big Economy rework - main things: Boxes of Kundun rework. Big nerfs towards ALT farm. New mixes. Reworked Wings Level 4 Mixes. + many more. Full info can be read on Official Info Topic -> across multiple sections. Initially announced economy rework can also be read here: https://oldsquad.ro/forum/topic/4801-phoenix-early-look-at-the-big-economy-rework/ New jewel: Old Jewel. Info can be read on Official Info Topic -> Special / Hot Features that you should know. Fruits Extra Stats - if you reach maximum amount of Points from Creation Fruits you'll receive extra 150 points to spend. Some of the other changes worth mentioning (and there are way more that you can find by exploring our Info Topic):
      Wings level 4 will always come with both exc options. Wizard Ring & Moonstone Ring are now tradeable. Added /resetwings command It will reset (remove) the life option from the currently equipped wings. The wings will be placed back in your inventory (you need to have space for them). The cost for the command is 300 credits & 150kk Zen. Removed Quiz Event. Removed Illusion of Kundun. Icarus is now a normal levelling map. IT System is now the same as on Inception (can join any IT, you need IT ticket, there's IT Queue, etc.) Gamble now has a 2kk Zen tax for both players involved. Bonus System now starts at 17:35 and 08:35 and at 20:35 on Sunday. SM Teleport is now disabled in Dungeon. Rageful Blow is no longer part of combo - it is now the main BK PvM skill. Dark Side no longer require level 180, it now requires 423 Agility. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the needed stats - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Dragon Roar no longer require level 150, it now requires 378 Energy. Chain Drive no longer require level 150, it now requires 519 Vitality. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the stats needed - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Rageful Blow no longer require level 170 and Blade Knight class, it now require 513 STR and Dark Knight class. Death Stab no longer require level 160 and blade knight class, it now requires 452 STR and Dark Knight class. Twisting Slash no longer require level 80, it now requires 207 STR. Greater Fortitude no longer require level 120, it now requires 154 ENE. Ignore Defense no longer require level 120. Increase Block no longer require level 50, it now requires 264 ENE. Increase Health no longer require level 80, it now requires 370 ENE. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority. And lots of smaller changes (mix chances, rates, etc.) that can either be found on the updated Official Topic or directly in game. More than that, Phoenix #4 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix.
      While most of the information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts (or before that specific content is released in game).
      Prepare yourselves for another great journey brought to you by OldSquad Community!
      Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
      Official discussions topic for Phoenix #4: 
      Test-Server for Phoenix will be opened to public somewhere between Sunday & Monday!
      #MakeMuGreatAgain!
    10. Like
      Cerberus got a reaction from Cumpa in [Phoenix] Early look at the big economy rework   
      fucking finally a jewel of exc
      i like it
      BUT 6 items is too much i think, there wont be enough space in the machine for so many items
      u have to use very specific small items which is not good, a lot of items will be left out of this mix (ALL items 4x2 are basically out unless u use 4-5 items that are 2x1 like kris or books), u cant even put 6 items 2x2
      5 items seems better to me, it is still somewhat restrictive on what items u put but its much better
      another option is to make it 4 harmonies instead of 5 and keep 6 exc items

    11. Like
      Cerberus got a reaction from Cumpa in Blood Castle - happy hour   
      god bless, really good news
      it was already really hard to enter as 5 people, let alone if someone was missing and you had to manage another char remotely
    12. Like
      Cerberus reacted to ADMIN in Blood Castle - happy hour   
      The change is already up for the incoming Phoenix. Bonus won't intersect with neither BC or DS, weekly or in weekend.
    13. Hype
      Cerberus reacted to mariusikkă in Hey!   
      Hey everyone.
      My name is Marian Marius, I am 26 years old and I am born in Romania.
      I used to play Mu Online when I was younger, back in 2007 ish..
      Now that I'm working from home and i have quite a bit of spare time i decided to go back on it. Found this server, I love it. I've now got two characters, mariusikka (SM) and PornHUB (BK and yeah, childish name but it makes people laugh so ..).
      Cya around.
    14. Like
      Cerberus got a reaction from Archie in [Phoenix] Early look at the big economy rework   
      fucking finally a jewel of exc
      i like it
      BUT 6 items is too much i think, there wont be enough space in the machine for so many items
      u have to use very specific small items which is not good, a lot of items will be left out of this mix (ALL items 4x2 are basically out unless u use 4-5 items that are 2x1 like kris or books), u cant even put 6 items 2x2
      5 items seems better to me, it is still somewhat restrictive on what items u put but its much better
      another option is to make it 4 harmonies instead of 5 and keep 6 exc items

    15. Like
      Cerberus reacted to ADMIN in Moving forward in our mission   
      Hello,
      Since 2021 is almost over and we're also reaching 6 years of OldSquad, I'm starting this topic to share with you our "road-map" for 2022.
      2021 was a pretty good year, we've managed to both improve & add a lot of content in our project that opened us a strong foundation to work on from now on.
      We highly believe that currently we do have ENOUGH content for a Season 6 server that can be consumed in long-term runs. If you want to do something actively - you'll always have something to do.
      Because we don't want to have too many things but also enough for such low-season server, on 2022 we don't plan to add any new content unless it will REALLY be needed, which I personally doubt.
      Instead, we plan to do major/minor reworks of what we currently have and also IMPROVE as much as possible everything that we do already have, one by one, feature by feature, system by system, both based on our ideas and your own input/feedback.
      I'll start to talk a little about what we'll do with our next Phoenix, where we'll try one more time the non-reset server (which we always failed to sustain in the long run).
      We plan to totally rework the concept of Phoenix, and some of the things that will be made are:
      1. Abandoning the extra resets - while the idea was initially nice, it was pretty hard to sustain because you couldn't really level-up after reset and you always had to depend on others.
      Ok, we remove the resets, but what are we doing then after level 400?
      Well, instead of the resets, you'll be playing around with the quest-system (that will probably be improved / updated as well).
      Basically, each quest will unlock you new Master Level limit and will also give you extra stat points.
      Ok, I'll finish all the quests & ML, then what?
      Well, if you reach the end-game, you'll be able to reset your quest counter and start the quests from 0 again and continue to get *a bit less* extra stat points for each quest done. You will be able to reset these quests for 1-3 times.

      2. Having the breaks actually real breaks - the philosophy of breaks will be reworked. You'll actually be staying at least 7 days on the same levels (without depending on any top-player level), and during these 7 days any extra level you make will be transformed into a reward gained at the end of the break. We want you to enjoy more fights at different level-locks.
      There are more things about this rework that aren't currently fully thought, but one of the things will be that the break start will be determined based on having at least 1 character from each class reaching a level threshold.
      3. Hardcore - Midcore - Softcore (see what I did here?) periods.
      One of the biggest downsides of Phoenix is that it is a spring-summer project. People are away on summer, on holidays or simply outside, no time for "hardcore" MU.
      We're trying to address this thing by introducing game-periods.
      - Hardcore period: Level 1-400 will be treated as hardcore experience/gameplay, with everything it does mean, from exp to drops, items & so on. Probably way harder than it was currently.
      - Midcore period: After a certain condition (15 players reach level 400, as example) the Hardcore period will be over and we will have a transition to Midcore period. During this period EXP for 1-400 will be highly raised as well as some drops / items will be made easier to be obtained. More changes will be done but aren't currently set.
      - Softcore period: After another certain condition (15 players reach 100-150 ML, as example) the Midcore period will be over and we will have a transition to Softcore period. During this period EXP for 1-400 will be really high as well as ML EXP will be highly boosted. Drops as well, and other ways of getting items.
      This softcore period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much but purely focusing on doing end-game quests & pvp/pvm events.
      With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-term since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on.
      That's it for Phoenix, for now, there will be more things about it but I'm just giving you a brief of what to expect.
      Moving on with our overall work:
      Our next major work (that will start from Inception but will have the most changes on Phoenix & on next Inception) is related to the economy ecosystem.
      Our economy is based on very old ideas & content and it isn't up to date with everything we've added during these years.
      This is the main reason why many of our things aren't attractive at some point and considered having "low rewards".
      This will be a big rework from scratch of most of the rewards, drops, jewels and also new systems.
      Our goal is to have a healthy, long-term economy where everything is valuable at any point.
      One of the bigger things that will happen is a rework of Old Boxes.
      They'll be transformed into only 3 boxes (Early Old Box, Mid Old Box & Late Old Box).
      As their name suggest, each of them will be farmed on different content (early game content will give only early old box, mid content mid boxes and so on).
      Their droplist will contain ONLY valuable items from their specific period, no jewels included.
      Example: Early box will contain feathers/crest, backpacks, w1, etc. Mid box will contain tocas, flame of condor, PoH. Late box will contain broken horn, seeds, etc.
      Each of them will have 8-12 items in their drop list, valuable for that content.
      In order to keep them relevant for long-term you'll be able to craft 3 Early Boxes into 1 Mid Box and / or 3 Mid Boxes into 1 Late Box.
      These boxes will be given with a chance during all of our events (both ingame and extras). 
      There will no longer be "wasted" rewards like jewels/demons/kalima tickets and so on as part of such important boxes.
      Then the entire philosophy of jewels will be reworked in a way that they will always be relevant (for example, we may add possibility to buy such boxes with a fixed price of jewels like 100b/100s/50c/so on).
      Then we'll work with the PvM Points from PvM Rankings that will enable you to buy such boxes and even other kind of consumables with PvM points.
      Another point on list is to reduce a little the RNG impact on things, not too much though.
      We'll then have a look on how to better manage feather/crest / flame of condor / fenrir items farm to be more active farm oriented vs alt farm oriented.
      And ofc, everything we'll do related to economy will also be made in a way that alts will have as low impact as technically possible, but also an economy where most of people should be part of, not only the top players to dictate everything.
      Between this bigger rework we'll also start improving what we currently have and focus on it. 
      One of the big-impact improvements will be related to our CS system.
      Currently our system is a bit too predictable and we'll look for ways to make it more interesting and dynamic, offering different kind of strategies as well as more balancing kills vs reward.
      For example, currently if you are a top killer and kill 60-70 players at CS, if you're killed you only "give" few points and lose few seconds of being away from fight (due to summons), which is too low for the value (& points) that you bring to your team. We're going to make the points lost / awarded for kills dynamic based on the value of the target killed (for example, a high-kill player will give way more points than an average EE/Support that you constantly kill). This should change the way teams focus when fighting FROM a "farm-supports" to "organize kills on valuable targets" and I believe it will change the dynamics of the fights and open up new strategies.
      One other strategy we may open is related to summoner sleeps. We'll consider making the sleep actually spicy and impactful at CS by reducing its max duration to 1/2 seconds but preventing incoming damage on the players from SLEEP, basically, forcing the allied team to react & help vs the summoner and/or use the summon to save the player in sleep.
      We'll also have a look on summon cooldown that may be increased.
      And this is only a starting point. Not many things will be done during current edition as we're not doing major changes during an ongoing edition, but they may be applied at a later point from this edition and on the next editions. 
       
      That's all for now, thanks for reading and we look forward hearing your feedback & any other improvements ideas you may have that we can use.
      Keep in mind that our staff will be mostly inactive in the next period.
      We wish you happy 6 OldSquad years, happy & safe holidays, & a great new year!
      OldSquad Team,
      #MakeMUGreatAgain!
    16. Hype
      Cerberus reacted to ADMIN in Test Server is now open!   
      Hello,
      The Test Server for Inception is now available for Public.
      You can download the official client here:
      https://oldsquad.ro/forum/topic/1176-inception-downloads/
      You can find the Test Server commands here:
      https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/
      Cheers!
       
    17. Thanks
      Cerberus got a reaction from Gion in [Inception 2021] Feedback & Discussions   
      As I remember it was something like this few DBs ago. The problem with this was that there was a huge exp gap when the top players got out of the stage and 90% of the player base was still in stage with lower exp. That resulted in few resets difference anyway which is the opposite of what stages are supposed to do.
    18. Hype
      Cerberus reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Hello OldSquaders & Guests,
      It's something else that marks the beginning of autumn, outside of the weather, the (re) start of school / studies and so on and that's our INCEPTION!
      We are eager and proud in the same time to officially announce the 5th edition of our signature server - Inception, the server where everything started, the server that is so loved by many of you that are waiting every single year to experience it once again, to conquer our world and to fight once again for supremacy.
      Edition after edition, patch after patch, we've all been witness to the beautiful evolution of this server, to the high level it reached in terms of gameplay and the unique things it offers to be considered one of the best international *resets* server.
      Never aiming for anything less but greatness, this edition is coming stronger than ever, with even more changes towards a balanced gameplay and a high level competition as you're all used to.
      Inception # 5 - Back to Origins - Starting officially on Friday, 10 September 2021 at 19:00 GMT+3 (mobs spawning at 20:00 GMT+3).
      Public Test Server will be opened for public with 5 ~ 8 days before the start.
      So, spread the word, gather your teams, and prepare for a new journey! The crown is waiting for its kings!
      Some of the new things / changes that this edition will have:
      Now there will be a ML limit on each Stage as following: When ML is released after 10rr Stage, maximum ML is 30. After 15rr Stage is done, maximum ML is raised to 70. After 20rr Stage is done, maximum ML is raised to 110. After 25rr Stage is done, maximum ML is raised to 200+30 (really slow extra 30 ML). Instead of raising with +25%/+20% based on each ML interval, the ML experience will instead raise with +15/+10%. Jewel of Creation will no longer be dropped from monsters (only events / part of rewards from the existing alternatives). Instead, Jewel of Creation will be released on drop from monsters only when Sockets are also released. The same will apply for Spheres (they will only be released to drop from monsters - Vulcanus - only when Sockets are released). Guild System is reworked: All characters classes can now have the same amount of Members in Guild (no longer DL advantage). Maximum number of players in guild will now change with Stages as following: Maximum number of players in guild at start: 20 Maximum number of players in guild after Stage1.1 (5rr): 22 Maximum number of players in guild after Stage 2 (10rr): 25  Maximum number of players in guild after Stage 2.1 (15rr): 27  Maximum number of players in guild after Stage 3 (20rr): 30 Maximum number of players in guild after Stage 3.1 (25rr): 35 Introducing World Bosses Invasions: While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, that will attack our world 2 times per day, 1 set time (evening) and 1 random time (any period outside of evening). He has 4 minions: Dark Mammoth, Dark Giant, Dark Coolutin & Dark Iron Knight. They will all invade in the same time, each of them on a different map (yet to be decided). They are harder to beat and they offer World Drop (anyone can pick their drop) as well as credits for everyone in their range when they die. Dark Iron Knight - Very high damage, lower HP / DEF, can have special abilities, spawns in a normal map (free PK near them). Dark Mammoth - Low damage, very high HP / DEF, can have special abilities, spawns in a normal map (free PK near them).  Dark Giant - Medium damage & HP / DEF, can have special abilities, spawns in a Gens map. Dark Coolutin - Medium damage & HP / DEF, can have special abilities, in his 25x25 space, the zone is NON-PVP (no matter mercenaries or not). World Bosses will be released after Stage 2.1 (15rr). More info about them later on. Minimum 2 Fridays/Saturdays per month there will be a special event organized by Gion: Soccer Night (free for all, random teams with registered participants). Guild War (2v2 / 3v3 / 5v5 between teams/guilds). Except of Kundun, first bosses will only be released after the BoK+5 Goldens are also released (compared to last edition when they were released before BoK+5) - which means after Stage 1.1 (5rr). Gens Raids will only be released when Mercenary Squad is released as well (5rr Stage). The EXP bonus on Gens Maps will be only 5% instead of 12% until Gens Raids are released. Now there's a cooldown on the Warp Character from website, you can only warp once every 30 minutes. Exception: You can warp any time to Lorencia, without a cooldown (but it will reset your cooldown for rest of maps). Stage Rewards improved: Now except of the items won on Stage 2 & 3 (10rr & 20rr), the winners will also get the stage progress reward. 2 options items from BoKs will be more rare than they were, while luck will be seen more often instead. Instead of having a higher chance for luck but a lower one for 2 options on higher BoKs, there's now a higher chance for luck and lower chance for 2 options on lower BoKs, and vice-versa for higher BoKs. All BoKs now have a 2% chance of dropping items with 3 options. First part of Quest 3 has been reworked: Instead of being based on luck (some people farming it too much while others finish it really fast) the items dropped for quest will be gathered only from a "special" invasion, where mobs will drop the quest item with 100% chance. More info later on. Handicap from CS has been increased. We feel like it was too low as it was, not having too much impact on making the win harder multiple times in a row, as it should have. New Handicap: 1st win: On next CS the team starts with -1500 points. 2nd win (consecutive): On next CS the team starts with -3500 points. 3rd win (consecutive): On next CS the team starts with -6000 points. 4th win (consecutive): On next CS the team starts with -6000 points and 2/3 of VIT limit for GM (if limit is 15000 the GM will have a limit of 10000 VIT). 5th win (consecutive) and onwards: On next CS the team starts with -9000 points and 2/3 of VIT limit for GM. Maximum number points that can be reduced (by doing the upgrades) is now 25% of total Handicap points (instead of 40%). All maps (except of starting maps) will have -10 levels restriction when going "by walk" (something that didn't worked correctly until now). We've added 2 new (custom) gates in game, to the maps that lacked them from WebZen: You can now travel "by walk" from Kanturu Relics to Vulcanus (with -10 levels restriction) as well as from Vulcanus to Kanturu Relics (same gate). You can now travel "by walk" from Vulcanus to Swamp of Peace (same restriction, level 380 and 10+ resets) as well as from Swamp of Peace to Vulcanus (same gate). In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added: Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes. After first "non-vip" player reaches level 200, the restriction will be lifted back. This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up. Devias: Minimum level 15. Elbeland: Minimum level 20. Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes). Party EXP updated: Solo: 100% EXP 2 Players: 102% EXP. 3 Players: 104% EXP. 4 Players: 107% EXP. 5 Players: 110% EXP. 4 Players Gold (different races): 114%. 5 Players Gold (different races): 117%. The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Reduced the number of Giants from Lorencia to avoid "hot-spots" early game. More early game spots have been added: 6 spots in Devias (Devias4 -> down). 7 spots in Dungeon (3x Dungeon1, 4x Dungeon2). 4 spots in Elbeland (2x Elbeland2, 2x Elbeland3). Along with this specific changes, there are few more things that were updated during Phoenix and will be seen on Inception as well, apart from the fixes and improvements, as well as some unwritten changes (adjustments/improvements/small tweaks).
      The official info topic has been updated with the 5# edition information.
      Note: Keep in mind that the information isn't 100% final and it may suffer changes until the launch day, as we will receive your feedback.
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/
      And if you're curious about Arena Tournament - we hate that we still couldn't stop the "guild stacking" on the previous implementation, which destroys the fun that this event should offer. We have some new ideas for it (like randomly assigned players from Arena that will give extra points if killed during x seconds, which may help in forcing guild-mates to kill each-others as well) or going even further as virtually registering your character's guild when going at CS as your Main guild (no matter if you stay guildless or on different guild during the next week) and creating restrictions / bonuses based on Main guild and so on.
      But again, we're afraid that we'll spend again a lot of time on it and the result will be the same. Unless people start playing such Event for fun and quit tryharding, or unless you have real ideas that can prevent this things, we'll most probably hold on Arena Tournament.
      There's another option of transforming it into a guild/team based event, with teams and same tournament style, or, an option to transform it in fully 1v1 double elimination event.
       
      Also we're building the new Council group for this edition, if you want to be part of it feel free to contact either me or Gion. More info: https://discord.com/channels/364735762907922442/367652192821444608/874984233922330643
      Cheers!
      #MakeMUGreatAgain!
    19. Haha
      Cerberus reacted to salam in NONE start the new Phoenix server   
      https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
       
      rip kekw
    20. Haha
      Cerberus reacted to Reporter in The Third Rebirth of Phoenix "Bring the Light"!   
      Ha ha, you  know that I "don't like" to spread rumors, of course I "hear some voices" but I try all kinds of therapies to get rid of them! 🤪
    21. Like
      Cerberus reacted to ADMIN in [Phoenix 2021] Feedback & Discussions   
      No, dynamic chars balance is an Inception feature because balance is not stable on high stats & resets.
      On Phoenix you play with same pros and cons of your character from start to end.
      In case there will be a mistake that makes a character either truly OP or truly bad, we will intervene (like ARF situation from last edition). But it shouldn't be the case.
    22. Hype
      Cerberus reacted to TwoCheeks in Squadron, we're back.   
      Hi everyone !

      We are excited about the Project Phoenix#3 and we will reunite again as Squadron guild.
      The server seems to combine the high-paced aspects of reset servers with the classic game-play of non-rr, which we enjoy the most.
      Along the years, we played with many good players that will start on this edition of OS. And we realize is impossible to reunite with everyone under the same guild. 
      This edition we will start as two parties, around 10 people and we intend to recruit as many new players as we can.
      We are convinced it will increase the competition and give new opportunities, for us also, to meet new people that enjoy the game as we do.
      The Squadron will be focused as usual on the pvp side of the game, CS as main objective, big bosses fights and applying pressure on the maps.
      So if this gameplay suits you, we definitely want you in our team !
      Add me on discord TwoCheeks#5899
      Thank you!
    23. Like
      Cerberus reacted to Pershing in [Phoenix 2021] Feedback & Discussions   
      - You can Change Race (4200 credits) - Maximum level 380 & 1rr to use this function.
    24. Hype
      Cerberus reacted to ADMIN in Announcing Phoenix #3 - Bring the Light!   
      Hello OldSquaders,
      The cold season is 'almost' over and spring is knocking on the door. There's something else except of higher temperatures to think at when talking about spring,
      and that's PHOENIX!
      Our Project Phoenix is rising once again, hitting its third edition and bringing some freshness on our community and a new challenge for those seeking of a fun journey in our MU world.
      Phoenix #3 is featuring our Arena Tournament V2, a more compact gameplay, a bit slower paced progression and tweaks across characters & economy.
      Grand Opening: 02 April at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3).
      We want to highlight the biggest gameplay change that it has, as always you can consult our official information topic for everything you need to know:
      Instead of 10 optional resets, Phoenix is now offering only 5 optional resets, cutting some of the "boring" resets.
      This means that once the Non-Reset part is completed, you'll enter directly the End-Game Quest part, to unlock the 5 extra resets.
      The reset bonuses were reworked to further reflect our new compact gameplay that is more balanced, less boring and provide more action across your gameplay.
      Extra changes worth mentioning:
      Longer & more balanced breaks. Slower level 1-400 progression. Some of the content released along with breaks as well as content released at a SET time. Increased a little the difficulty of farming excellent items with 2 options. Lower levels of BC & DS have their monsters cut to both have an easier difficulty and in the same time to reduce the EXP boost compared to the number of mobs from spots on lower maps. Gens Raids will now be released along with Mercenary Squad, which means battle maps are safer on first weeks but also only having a 5% EXP boost instead of 12% (until Raids release). Breaks are having rewards for everyone that progressed them based on how many levels they made during the Break. The amount of spots across the game that have +1 mob on the same type of spots is now 50% (from 30-35%). So you'll have 50% standard spots and 50% +1 mob spots. The EXP bonus for 2 people and 3 people in party is now higher than solo EXP, as well as the GOLDEN bonus for party of 4 and 5 is increased. Other tweaks across economy, drops, events & so on. Characters from last Phoenix were pretty balanced in terms of their pros and cons, but we also made notes at the end of the last edition, so here are the main characters changes:
      Berserker max rate for Summoner has been reduced (a small nerf to SUMM PvE & PvP on mid-late game). MG can no longer use Cometfall (direct nerf to EMG PvP & Hunt). Small buff to SM, SUM & BK PvM damage. More than that, Phoenix #3 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix.
      While most of information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts.
      Prepare yourselves for another great journey brought to you by OldSquad Community!
      Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
      Official discussions topic for Phoenix #3: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/
      We're waiting questions, feedback & suggestions on this topic!
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    25. Thanks
      Cerberus reacted to zer0x1 in 2 questions   
      Hi there!

      1. As far as I know this is not possible for OldSquad (right now). Why would you do that tho? You will put yourself at a constant information disadvantage (Bosses/Invasions)
      2. This server works a bit differently than the classic one's. I suggest to read-up on those two links:
        - How to get started
        - All Server Info

      I suggest to bookmark those links, needed them very often personally
      By the way - after Marlon quest you get 4 points per lvl.
      GL & HF
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