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Everything posted by ADMIN
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Please re-read what I typed: The spam on post from your guild that "Glowa is helping HC" it's all I came to clarify about. I didn't mention other names, that's all I saw during CS that is 100% true, maybe others did something, maybe not, you were spamming about this guy, which did nothing wrong except of trying to win for his OWN guild, at least a GM Box. Sure, ending here.
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You should stop making you look worse than already, it's a shame. I never muted anyone, that's Gion's job. I don't care about your own fights with each-other, I care only about server / staff, so the moment someone trash server or us he's out, simply as that, and that are the only cases where I personally interact with players, except of hacking/bug-exploit, as Gion don't even have access to do what I do in such cases. It is nothing hidden that I like some people more than others and that I hate some people, this doesn't mean that I ever did something unfair. On almost every CS I am ONLINE for entire CS, and watch it either on stream or directly live, from all points of views from all guilds, just for my "PERSONAL FUN", I enjoy watching the fights. So be sure I'm not "confused", I see whatever you see, and even things you can't see. For people that never used "BM" stun before, asking me on private how it works (before the CS) or if they can test it on test-server, it is way too much to put this as an excuse. Yea, it was a bug, which everyone had it, so equal chances, nothing to cry for.
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Inception [Arena Tournament V2] Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Still waiting feedback on this. A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following: People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over. -
Talking about your Guild. Where is the report you're talking about? Am I handling player reports or? You're a bit confused about my role here I guess.
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If your guild (again, not pointing to players, many of them never said anything) wasn't notorious for crying after each lose on past (see Phoenix where each CS there was an excuse when losing: sd pots, too much moving, handicap, etc. etc.) and then, when winning, suggesting them as "the best" and rest of guilds as "trash, no way to win, etc'", I wouldn't say anything now. Get good and learn to lose, stop looking for external factors to blame on. Respect to those of you that never said anything except of "GG", when losing, you're the real players.
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Hopping in just to "deny" such rumor that especially Glowa "helped" HARDCORE, just because I hate when people always try to find excuses when they lose instead of simply taking the lose and say GG. Last 9 minutes a lot of def points up, HARDCORE are attacking, PURGE are defenders, still Glowa is keeping the switch like a maniac, while Diamond tries to register at least one more time. Then let's look at total stamper time: Glowa - 1679 seconds. 1st from PURGE - 1023 seconds. 1st from HARDCORE - 1108 seconds. Mathematically, if Glowa (Diamond) would help HARDCORE then Glowa would not have a single chance to have such stamp time only keeping switch 50% of the time, when HC would be defenders. Because both guilds were defenders 50% of time. For realistic people, you have the answer to at least one of the questions, rest are just excuses. Congrats to all 3 teams though, impressive fight.
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The following changes have just been added as a completion of the latest patch: [FIXED] Seal of Sustenance not being deleted after Challenge, in some cases. [FIXED] BMs not being correctly set at CS. [FIXED] Stamper rankings taking the switch time & death score of the first 15 minutes into account (before system does initiate). [FIXED] PK Status still given on merc quest, even after the last patch. [FIXED] Killer Points at CS updating 2 times in same minute, in some cases. [UPDATED] Reduced the chance of Killer Points update at CS to have the same value like the previous change. [FIXED] CS System sending 2x messages in some cases. [FIXED] Possibility to manually add over 8k points in the same stat, on CS server & Gens Maps.
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And I repeat, there is maybe a 1% human interaction with the reports systems, research and you'll understand, from 1% up to 99.9% of MANUAL human interaction on reports, like your guild-mate keeps saying, is a BIIIIIIIIIIG difference. But again, I'll stop. Y'all threat our current system like if you did nothing and were already banned 10 times, so unfair. Since IT was opened there was (and not even added yet) ONE Punishment, which was an actual REAL TROLL. Everything else is chit-chat, people looking for DRAMAS out of nothing. When you'll encounter REAL PROBLEMS with it, we'll have a REAL talk about it.
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Sure, there are SUPERVISORS handling 40 minutes length of games in few minutes to decide a report, instantly after you report as they are sitting there and instantly handling hundreds of reports per hour. The only thing you're right about is that there is no point arguing.
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Ofc it won't change anything on that specific IT, just like if there was an actual video-proof report, nothing would change about that IT, but will change related to the player. In that specific IT the guy accumulated 9 warn points and had 6 warn points from previous day, what happens now is that whenever he will try to join IT again will be banned from IT on both the account and IP. As a conclusion: I prefer to have extra people warned for nothing in IT but get the actual TROLL punished than to have video reports where only 1-3 people would record such cases and have the trolls actually trolling every time, even if nobody else would be "warned for nothing".
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Cheers, TC.
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I stopped reading here, clearly you're just another keyboard warrior. LoL (the unmentioned & untouched by me, kid's game):
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I don't see any point to continue arguing on this subject, system can be used in any way available, people should educate themselves and that's it. As I said, maybe extra warns for those that warn as well, to be a risk. Anyway, there are 2 warns in total given in the last 3 days (6x ITs), one of them being an auto-warn for disconnect during IT, I'm not quite sure what's the problem and where is this abuse we're talking about.
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Hello, here is the same patch for Inception: https://mega.nz/file/ckx3iAIS#TYBFR1Kf0bzTi0xMolH16TYWqJnYlLmN4DHTWEX-25c Replace it into MU folder then enter via main.exe.
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That's not completely true, based on the game & playerbase. The players you encounter in your games, especially where it matters (ranked games) are in your MMR range. Which means, you have a very high chance to play with the same players a lot of games. And yes, speaking from experience not just "technical" point of view. This is exactly what I personally did, reporting people that I didn't like for "nothing", so I won't get with them in team again, and they got suspended in the end: This is one of the many examples where I consecutively reported the same players for things they didn't, just because they couldn't behave accordingly.
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Patch is now live! Let us know if you find anything wrong after it.
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Release date: 25.10.2020 at around 13:30 - No server restart will be needed, only monsters restart. News: We do have few more slots open for Council! More info: https://oldsquad.ro/forum/topic/3883-oldsquad-council/?do=findComment&comment=34402 Changelog: [UPDATED] Now when you have a mercenary quest active and you die from other sources in Karutan2, you will be respawned at the start of Karutan2, to not lose your quest. [UPDATED] Now you can no longer attack mercenaries during their merc quest while they used /qwarp, unless you are their target, just like they can't attack other targets during /qwarp. [UPDATED] Improved some of the mercenary quest messages. [FIXED] Lilium items asking for more stats than it is showing. [FIXED] Announcement when the Derkon from Atlans does die not showing up. [UPDATED] BC & DS NPCs will now send a global NPC message to everyone around when someone clicks them, with a cooldown of 6 seconds, to spread the info about /re off and /re auto before joining, to avoid black window bug. [UPDATED] Now you no longer get PK status if you kill your mercenary quest target during the quest. Also if the target does repel you it won't gain PK status. [FIXED] Move restrictions by feet from Tarkan1 -> Tarkan2 & Aida1 -> Aida2, either asking for more level than needed or not asking at all. [UPDATED] Large Mana Potions will now restore 70% of mana instead of 40%. [UPDATED] Small Mana Potions will now restore 30% of mana instead of 20%. [FIXED] Permission to drop items not being added back in the zone where the invasion monster died (even after the normal 8+ seconds), as well as being removed for others in that zone even if the monster died. [UPDATED] Removed messages related to permission removed / added back during invasions. [FIXED] Warping from Challenge zone to Gens-Maps / Crywolf deleting you 100/150 Mercenary Points, even if the challenge was completed. Note: From now you'll get a Seal of Sustenance during challenge, it will be removed when it is over. [UPDATED] Now instead of the *MAX 5 mobs killed during /qwarp" feature you will receive a Seal of Sustenance after you use /qwarp, preventing you from getting experience until the quest is over (won/lost/expired/cancelled). [UPDATED] Calendar from ingame to match the new GMT winter change. Note: Update the client via Launcher to have it.
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We do have few more slots open for Council. If you are part of any guild / alliance except of HARDCORE & PURGE you can send a PM to @Gion or write us on facebook page, if you're interested to join.
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What idea I have to add to the current system to reduce such cases is that when you warn someone, you will also receive a warn (2 warn points yourself for giving 3 warn points to a team-mate). In this case, you'll think twice before miss-reporting.
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Wrong. If you believe companies like valve or blizzard does check hundreds of game reports (15-60m each) for such things to "verify" if the reports are valid or not, you know it wrong. If you do a simple research of how does this system works you'll find this: When a player gets reported it is flagged and gets through an algorithm, then if he gets reported by other people as well, in different games, in a short period of time, for the same reason, his flag will be updated until it reaches a point where he gets banned. There is close to 0 human interraction in the report systems, everything has a machine behind.
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You live by the sword you die by the sword. You can both guilds be banned at IT by warning eachother for nothing, or you can both stop it and use your ONLY available warns to ban actual real trolls. System is exactly the same as on big MOBA games. Nothing gonna be changed about it, maybe only harder punishments periods.
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Hello, Because the average online players of the last ~10 days in a 24 window is 0.5, we took the decision to end its suffer and shut it down 1 month earlier than granted, as there is simply "0.5" interest in it and we do prefer to have our website look better for newcomers. Phoenix had a great evolution compared to its first edition, it was way better and had the highest record of online players from our community. Sadly we were a bit unlucky with it, having some bigger technical problems in the first weeks, that caused many players to reconsider it, so its active life time was cut more than expected. We are still happy about it, and we expect it to be even better when it will come back. The 3rd edition will start somewhere between March and April, in 2021. As for now, Phoenix has just been closed. HoF has been added: https://oldsquad.ro/forum/topic/4056-hof-edition-03-april-2020-24-october-2020/ Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
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First to make level 400: ME: hypeBeast BK: RuSuLeTzZz SM: Snook SUM: BabaJaga DL: mafy MG: Makiavelli (first to make level 400 from server) RF: Alex Break1 unlockers: Cristian, mafy, Makiavelli Break2 unlockers: mafy, Makiavelli, RedBuLL First to get 10 resets: ME: Milva (8rr & level 350) BK: october (first & only to make 10rr and level 400 from server) SM: ZbrojnyJas (9 rr & level 400) SUM: RuSuLeTzZz (8rr & level 400) DL: Azir (9 rr & level 400) MG: ncux (9rr & level 400). RF: 5GSP0RT (9rr & level 400) Total Accounts: 39324 Total Characters: 8553 Record Online: 851 Final Ranks of the Edition Normal Top: PvM Rankings: Mercenary Squad: Blood Castle: Devil Square: Chaos Castle: Castle Siege:
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One more fix & a small improvement has just been added, for the Merc Squad: [FIXED] Mercenary Quest targeting normalization being started from -2 -> +2 resets range instead of 0rr and then -1 -> +1 resets range. Now it should look correctly starting from 0rr difference, for a target. [UPDATED] Now the Mercenary Quest targeting normalization will use the following table: It will look for 10 times for target with same reset like you (from 5 times). It will look for 15 times for target with -1 -> +1 reset compared to you (from 6 times). It will look for 20 times for target with -2 -> +2 resets compared to you (from 7 times). It will look for 25 times for target with -3 -> +3 resets compared to you (from 8 times). It will look for 30 times for target with -4 -> +4 resets compared to you (from 9 times). It will look for 35 times for target with -5 -> +5 resets compared to you (from 10 times). If it doesn't find any target during these 135 tries (from 45), it will look for a Target with any reset.