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Everything posted by ADMIN
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Hello, Since this Phoenix had a lot of new things and changes compared to our previous projects, we want to hear your feedback about your experience with all the new things/changes as well as the overall experience from Early-Mid game. Looking for goods and bads so we can tweak our next editions based on your feedback. Any constructive feedback will be rewarded with 200 credits, don't forget to leave your character name on the reply for the reward.
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Hello, This is a public update to keep you informed. Last days have been a big challenge for us, and for your patience altogether. Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game. We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them. This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on. This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience. And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them. So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now. We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations. Cheers!
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It is weird, since we knew about such rare cases and that's why we rewritten the entire code for rebuild. I need more details about it, and we may add a new /rebuild possibility if the current stats from CS are matching the stats before rebuild, even if rebuild was already used, to have a work-around for such cases. Related to map - it will never work on 1st MU window, it will only work on 2nd MU window. So for CS you need to open 2 MU sessions and login for CS on 2nd one, where you'll have the map. No amount of reconnects will activate it on 1st window. It could spawn like that, but is it what we want? The whole reason for it is that you know when it spawns and where it spawns and you can adapt your strategy to kill the rest of people from its range and secure it. Is it worth committing too many people for Gigas and/or waiting with few minutes before its spawn? I don't know, in some cases it may be worth, in other cases it will most probably not, and it is something each alliance can decide based on experience.
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Hello, After 2 CS we want to hear your feedback moving forward. From technical point of view, we didn't encounter any bugs (yet), outside of a single case of Gigas Golem kill where nothing happened when he died (if he died, we still couldn't figure it out if it was despawned in the same time when it died or what actually happened there). We'll continue to monitor it and try to find and fix such case. From personal point of view, the CS is way more fun (at least to watch) now, and way harder to predict (compared to before). I do feel that the additions were welcomed and while it will take a bit more time for guilds to adapt, I highly believe it is more entertaining than previous gameplay (crown room 50 players fiesta and afk crywolf waiting for summon). I may be subjective since I'm not actually playing it, but that's why I'm waiting your input. In terms of tweaks, we have only one "bigger" tweak left, and we may do smaller tweaks from now on, and even bigger tweaks if the guilds involved mutually agree. We know that it is not fun for players to play EBK/ERF at CS, and those unlucky enough to be chosen by their guilds to do so can just curse and get frustrated for 2 hours. We want our CS to be special and fun for everyone involved, in the end it is the most important event from our game. We're going to adjust how the concept of "buffers" does work so that they can also have fun and kill/tank during CS, apart from bringing the advantage to their parties. The following changes will be up starting from next CS: [UPDATED] Sweal Formula on CS server: Old Max Rate: 65%. New Max Rate: 40%. Old Formula: 5(%) + (ENE/17)(%) - Capped at around 1k ENE or lower with ML. New Formula: 3% + (ENE/37)(%) - Capped at 407 ENE (or lower with ML). [UPDATED] Increase VIT Formula on CS server: Old Max Energy: 1000 New Max Energy: 500 Old Formula: 20 + (ENE/4). New Formula: 34 + (ENE/3). [UPDATED] Critical Damage Formula on CS server: Old Formula: ENE/7 + CMD/40. New Formula CS Server only: ENE/4 + CMD/20. Added a maximum 500 Energy for DL on CS server. With these changes we aim to reduce the stats lost by investing into a "buffer" build at the cost of slightly lower buffs power, so that the characters will basically become hybrid builds that can also do DPS or tank, just with slightly less efficiency compared to the dedicated, no-buff builds. We're also adding the EDL as part of this concept so that we may see Critical Damage starting to be used on CS. We also plan on adding statistics for the control time on statues / gigas grabs for each guild on a weekly base, as well as a ban system rework.
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Atlans is the only map where such invasion effect is overwhelming, and I do guess it is because Atlans is a water map (hard for dragons to fly under water, correct?) I am pretty sure it isn't possible to remove the effect from Atlans without moving the Derkon to another map, but I'll do some tests and see if I can come with an artificial "fix". If it is really a game-breaking issue we can move the Derkon to Tarkan.
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This pretty much is a big reason of my opinion as well. There are 2 cases with your option: 1. Keep both Market and have such in-game "market", which is bad since it will just split the trades / sellers and it will make it harder to find something you need. 2. Have only the in-game Market which I am personally against. Why such idea was never given a chance from us: 1. It creates a big source of fake-online which we are totally against. 2. It renders our jewel bank and other features from web useless and force people to always keep their resources ingame. 3. It disables the credits market between players since the in-game store can only use WCoin (which we don't use), credits is a web-only resource. 4. It wastes extra server resources to have all the "bots" online ingame (and it is a case only because we have thousands of lines of custom scripts that are running for all characters logged ingame). 5. As EnkEgg said, it is ultra inconvenient and inefficient compared to our Market. It forces you to buy/sell only when you are at PC, while on Market you can buy/sell from Phone and other moments when you're not home / at PC. All in all I'm personally totally against such idea, but I appreciate that you built your suggestion and we're looking forward more suggestions that we (may) use. I'll leave this topic open, just in case you want to add something.
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Maintenance is completed! Servers are back online! Those that had VIP active will get +3 hours extension.
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We're still in Maintenance as we've discovered some hardware faults after our scans (as we expected). New ETA is around 90 minutes from now.
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Hello, Tomorrow 09.04.2022 (Saturday) at 12:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Servers will be down for 15-60 minutes. The reconnect won't be possible (most probably), so be online to rejoin when we're back. Cheers!
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Phoenix Grand Opening Phoenix #4 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Monsters are now up! Game has officially started! Keep in mind that there are more monsters in starting maps but just for this early start! Good luck! -
Phoenix Grand Opening Phoenix #4 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Phoenix is now officially open! Monsters will spawn in 1 hour! -
Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 4th edition of Phoenix! The server will be launched officially today (Friday) at 19:00 GMT+2 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. Don't forget that EXP STARTS VERY ULTRA INCREDIBLE LOW and does get HIGHER as you progress in Levels. Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps. You can make DL, MG, RF from level 120 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Break 2 is over - Level 330+ - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info. Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more & does have a cooldown of 30 minutes! 1st Castle Siege will be from first week (03 April - Sunday) that will have only Participation rewards. Note: You have a full schedule for Castle Siege reward system on Official Info Topic -> CS V3 info. First 2 CS'es will be mostly to tweak our CS V3 system, that will have the first fight on Phoenix. Participation reward is available for all participants and it is based on their Net Worth at CS. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! We are using our custom Zen System, that you should really read about. Zen drop is individual for every member from party and every Zen bonus is individual for each character. The game is designed to be played in full parties. It is mandatory to level in full party in higher maps (for a decent kill time), there's a high bonus exp for being in full parties (especially perfect parties) and also a Zen buff for levelling in 4-5 man parties! Mercenary Squad will be unlocked after Break 1 is over (level 250+). Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest. The economy of Phoenix have been reworked from scratch and you should know that the ALT farm has been highly nerfed in terms of gains. Add luck from website will be unlocked after Break 1 is over. Until Break 1 is over, you can only upgrade from website from +9 to +10, after Break 1 is over you can upgrade to +11, and after Break 2 is over to +12 as well. Increase ADD Option from website will be unlocked after Break 1 is over. Please don't forget that Phoenix is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Info about CREDITS: https://oldsquad.ro/forum/topic/2895-phoenix-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2931-phoenix-everything-about-characters-buffs-and-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2897-phoenix-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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Phoenix [Phoenix 2022] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
It was just a miss-config, we didn't reached the rewards test when you did it, now is normal, with 1 entry. Not really, it is part of levelling curve balance, that 15% is reduced since game start (as crywolf is failed) and it is given back mid game when you actually finish crywolf. Basically, it adds up to the slower level of early game and it balances out later on. Icarus is the same tier as Kanturu1 (5 mobs). It used to have 4 mobs in spot & higher damage/hp while it was a farm map. -
Inception Game crashes after trying to connect
ADMIN replied to Baldur's topic in Game Questions / Problems
I had no problem logging your character (Baldur). I moved it to Lorencia. Such client crash is related to client files, if you still can't connect on it you should redownload and reinstall the full client and try again. -
Phoenix [Phoenix 2022] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Too fast access on harder accessible zones from Dungeon for Rabbits, BoK+2 Goldens and WW (teleport + teleport ally). I don't feel like there's a need for such artificial limitation, if someone choose to waste 3 great rewards for early (that all of them can be used right away) + jewels & zen just for a 8% chance on a slightly better weapon and a 48% chance for a reward that is useless in early then so be it, their choice, risk vs reward. -
Hello, Test server for Phoenix is now officially open for public. Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/ Note: It is shared client with the official server Important note: While up to 90% of the things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content releases (related to them). Keep in mind that some of the content isn't yet updated/ready on test-server (we're still working and we'll work until the launch day), but 99% of the early content is updated. Characters balance is almost the same as the last edition's end-game (with small differences). Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4827-phoenix-2022-feedback-discussions/ Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/ Cheers!
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Phoenix [Phoenix 2022] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
BoK+5 will still be accessible mostly for the guilds for a long time, BoK+4 is a more accessible place for everyone, the chance will stay on both (though BoK+4 have lower chance than BoK+5, anyway). There are way more tickets ingame vs the amount actually needed for ITs. You can look at priority as a tax-based option, where the ticket is the tax. You can still keep / use your IT ticket after priority is over, without any chance of losing it. More than that, it helps with "abusing" multiple chars for a PRIO slot in IT, making it way harder / pricey. -
Phoenix [Phoenix 2022] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Few extra changes worth mentioning: IT rewards & BC rewards added on official info topic. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority. -
Phoenix [Phoenix] Early look at the big economy rework
ADMIN replied to ADMIN's topic in News & Announcements
There are a lot of early ways (both easier and harder): Drop from monsters (it is still there, but way lower). Rabbits: Reward: 65% chance for 1x Jewel (Bless/Soul/Chaos/Life) - 28% chance for 2.500.000 Zen - 6% chance for 1x Reset Fruit - 1% chance for Early Old WW & Orcs: WW Reward: 10x Jewels (Bless/Soul/Chaos/Life/Creation) + 15.000.000 Zen + 40% chance for Early Old Box (as extra drop). Orcs Reward: 10% chance for Wizard's Ring - 40% chance for 1x Jewel (Bless/Soul/Chaos/Life/Creation) - 48% chance for 3.000.000 Zen - 2% chance Cursed Dragon: Rewards: 1x Early Old Box + 10x Jewels (Bless/Soul/Chaos/Life) + 50% chance for Feather/Crest (35% Feather, 15% Crest). CC1-5. Early Old Box (w1 drops). Please leave your next questions/feedback on the official feedback topic, thanks! -
Phoenix [Phoenix 2022] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
We may consider it. The whole point of "valuable early rewards" is to be valuable & farmed in time for the early game. In any case, even if you get feather as you say, the wings level 2 still require high level (especially if you upgrade their +) in order to be used. -
Hello OldSquaders, Even though it is still kind of cold outside, our Phoenix is ready to bring you some warmth! We're ready to announce the opening of the #4 Edition of Project Phoenix - with a totally reworked gameplay. Grand Opening: 25 March at 19:00 GMT+2 (Mobs will spawn at 20:00 GMT+2). Phoenix has been through multiple concepts reworks since it was born, none of them totally satisfied us, so we've brought our A game and redesigned it once again. I'll highlight in short some of the changes that you'll find on this edition, and the rest of them can be found in our official info topic(s): We want to highlight the biggest gameplay change that Phoenix has, as always you can consult our official information topic for everything you need to know: Phoenix is now a fully non-reset server (resets were removed). 3 Game periods: Hard, Mid & Soft and 3 reworked Breaks. Way slower level 1-400 progression. Limit on ML that can be raised by doing quests at level 400. Extra stat points & DMG/DEF/HP bonuses gained from quests. Full info can be read on Official Info Topic -> Gameplay Info as well as Progression System. The initially announced gameplay rework can also be read here: https://oldsquad.ro/forum/topic/4795-phoenix-early-look-at-the-new-concept/ Castle Siege V3 - main things: Ally can now join CS as well with same rights. There is a maximum amount of players per ally that can be at CS. 2 new objectives during CS: Statues & Gigas Golem. Summoner sleep will prevent any damage on the affected players. Lots of balance changes. Full info can be read on Official Info Topic -> Castle Siege System V3. Initially announced CS rework can also be read here: https://oldsquad.ro/forum/topic/4786-introducing-cs-v3-the-next-level/ Old Box System V2 - main things: Only 3 boxes now. Only relevant rewards for Early, Mid, Late game, based on box. There's a new Mix that you can use to combine lower boxes into higher boxes. They can be found on most events now. Full info can be read on Official Info Topic -> Old Box System V2. Big Economy rework - main things: Boxes of Kundun rework. Big nerfs towards ALT farm. New mixes. Reworked Wings Level 4 Mixes. + many more. Full info can be read on Official Info Topic -> across multiple sections. Initially announced economy rework can also be read here: https://oldsquad.ro/forum/topic/4801-phoenix-early-look-at-the-big-economy-rework/ New jewel: Old Jewel. Info can be read on Official Info Topic -> Special / Hot Features that you should know. Fruits Extra Stats - if you reach maximum amount of Points from Creation Fruits you'll receive extra 150 points to spend. Some of the other changes worth mentioning (and there are way more that you can find by exploring our Info Topic): Wings level 4 will always come with both exc options. Wizard Ring & Moonstone Ring are now tradeable. Added /resetwings command It will reset (remove) the life option from the currently equipped wings. The wings will be placed back in your inventory (you need to have space for them). The cost for the command is 300 credits & 150kk Zen. Removed Quiz Event. Removed Illusion of Kundun. Icarus is now a normal levelling map. IT System is now the same as on Inception (can join any IT, you need IT ticket, there's IT Queue, etc.) Gamble now has a 2kk Zen tax for both players involved. Bonus System now starts at 17:35 and 08:35 and at 20:35 on Sunday. SM Teleport is now disabled in Dungeon. Rageful Blow is no longer part of combo - it is now the main BK PvM skill. Dark Side no longer require level 180, it now requires 423 Agility. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the needed stats - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Dragon Roar no longer require level 150, it now requires 378 Energy. Chain Drive no longer require level 150, it now requires 519 Vitality. Note: Even if the parchment will show with red when you don't have enough stats, you'll still be able to learn it without the stats needed - BUT IT WON'T WORK (DO DAMAGE) until you have the required stats. Rageful Blow no longer require level 170 and Blade Knight class, it now require 513 STR and Dark Knight class. Death Stab no longer require level 160 and blade knight class, it now requires 452 STR and Dark Knight class. Twisting Slash no longer require level 80, it now requires 207 STR. Greater Fortitude no longer require level 120, it now requires 154 ENE. Ignore Defense no longer require level 120. Increase Block no longer require level 50, it now requires 264 ENE. Increase Health no longer require level 80, it now requires 370 ENE. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority. And lots of smaller changes (mix chances, rates, etc.) that can either be found on the updated Official Topic or directly in game. More than that, Phoenix #4 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix. While most of the information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts (or before that specific content is released in game). Prepare yourselves for another great journey brought to you by OldSquad Community! Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Official discussions topic for Phoenix #4: Test-Server for Phoenix will be opened to public somewhere between Sunday & Monday! #MakeMuGreatAgain!
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Hello, We're waiting feedback about the 4th edition of Phoenix. Cheers!
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Phoenix [Phoenix] Early look at the big economy rework
ADMIN replied to ADMIN's topic in News & Announcements
This new Ring is a personal experiment for late game. The major problem in late game for melee classes is that they are easily kited by the rest of classes on fenrir. Outside of melee classes, the ring will mostly benefit players only at CS. Costing a ring slot (as a cons), the ring will enable characters outside DL class as Alliance leaders, will change strategies around killers/switches and so on. It is one of the new "late-game" attractive rewards to aim for, and it will be 100% in the game in one form or another. -
I can't change such impactful settings during game, whenever "I feel like", unless it is really necessary. There are 2 changes pre-announced, a +5 increase after Break 2 (25 players), and another +5 increase after the transition to Mid Period (30 players).
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Phoenix [Phoenix] Early look at the big economy rework
ADMIN replied to ADMIN's topic in News & Announcements
I am totally against such thing, you have sockets if you want to choose your own options. Exc items can't be 'reusable'.