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    1. Thanks
      ADMIN got a reaction from ZyZu in Grand Opening Inception #4 - Important Info   
      Game has started! 
      Good luck!
    2. Thanks
      ADMIN got a reaction from ZyZu in Grand Opening Inception #4 - Important Info   
      Hello OldSquaders & New comers,
      Less than 24 hours remained for the grand opening of our 4th edition of Inception!
      The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 
      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.
      Let's show to the MU Online community once again what real quality truly means!
      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!
      Important Info:
      !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good supports for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 200 or since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick based on VIP type. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (04 October - Sunday) but there will be no rewards. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server will be the kid, more info on Gameplay info.  The first season of Wormhole as a kid will start in around 75~80 days, so first transfers on Inception will be after around 4 months. This edition does also provide a new feature - Dynamic Characters Balance - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress!
        Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
      Official Info Topic:  https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Characters Info, Builds & Buffs Formulas:  https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules:  https://oldsquad.ro/forum/topic/1193-inception-server-rules/
      If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!

      OldSquad Team
      #MakeMUGreatAgain!
    3. Like
      ADMIN reacted to Guinevere in Hello,   
      Wish you a long and a nicely database. 🙂
      See ya on game!
       
       
    4. Like
      ADMIN reacted to Reporter in [Interview] No1LiveEr   
      This interview is about No1LiveEr, one of the most active players on Phoenix, and a key HARDCORE warrior, you can find his name on Phoenix's website Rankings even after he did quit playing weeks ago. He is also a very respected player on server since you can find his name on last interviewed top players like Crucify or Chukundah. I was trying to obtain this interview since Phoenix mid life time and we finally synchronized, so, let's turn it up:
      Reporter: "Hello, No1LiveEr ! Welcome to the News Paper's Hall of Fame !
      No1LiveEr:"Hello to you, Reporter and community! "
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      No1LiveEr:"My name is Roland, I'm 34 years old. I currently live in Germany, working in a logistics warehouse. Like hobbies: I like to travel, to play games on PC/PS4. I like contact sports like MMA / Box "
      Reporter:" Are you going to play on this new Inception data base?" 
      No1LiveEr:"Naturally, I will play with great pleasure. I can't miss it. "
      Reporter: "How much time do you plan to spend/day playing mu OldSquad (average)? "
      No1LiveEr:"Somewhere between 6-7 hours a day "
      Reporter : "When did you start to play Mu Online? "
      No1LiveEr:"I started about 16-17 years ago "
      Reporter : "How did you find OldSquad ?"
      No1LiveEr:"From some friends, they invited me to play on OldSquad. "
      Reporter :"What nicknames did you have in the past?"" 
      No1LiveEr:"The first nickname, I think it was .... Massacr3 (if I remember correctly), then No1LiveEr, Ezal0r. "
      Reporter: "Are you going buy VIP since day 1?"
      No1LiveEr:"100%, normal "
      Reporter: " Is it so important to have a VIP since day 1?" 
      No1LiveEr : "Yes, I think it's important"
      Reporter:" Since you are going to buy VIP from day 1, are you going to hunt the top and aim to be a stage breaker?"
      No1LiveEr:"Unfortunately, I never used to play for top, but I wasn't far from it either. As for the stage break, it is never known, there are always top, pro, active players who aim at that! "
      Reporter: "Do you think that VIP affects the "play-to-win concept"? Is it possible to reach the top without donating? " 
      No1LiveEr:"It does not necessarily affect it, it depends on each player on how much time he can afford to play. Along the way you can probably slowly reach the top without donating, but in principle if you want to stay in the top you have to make small sacrifices, including donations. "
      Reporter: " How did you manage to hunt so many goldens on Phoenix? Can you reveal us "the secret"? "
      No1LiveEr:"A very good question :)) I always enjoy hunting goldens, it is my greatest pleasure related to MU.
      The secret lies in: ON almost all invasions I have patience, sometimes I wait for the invasion for 30-40 minutes in the maps I hunt :)) I never miss invasions when I am online, no matter what event it is (except CS, ofc). "
      Reporter :"What characters have you played on OldSquad so far? 
      No1LiveEr:" "Magic Gladiator (strMG) and MaSsacr3 (SM). " 
      Reporter :"What characters do you think that are the best for PvP ? What about PVM?"
      No1LiveEr:"For me, there are only MG on PVP and on PVM, but I think every character is good in both PVP and PVM "
      Reporter :"So, do you think that all classes are balanced?
      No1LiveEr:" Not really, 70% I am satisfied with the settings and formulas of each character. But they can be even better." 
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places?"
      No1LiveEr:"First of all, a new player must look for a top guild in which to integrate and adapt quickly to the style of play. The second very important thing would be a permanent party with which to reach the top. The rest comes during the game. The third very important thing is the forum. There is all the information related to the server, related to game play, events etc. etc. "
      Reporter: "Did you have any permanent party on OldSquad ? Do you have one ready for this new data base? Can you tell us a short story about how did you meet those players and their names ofc.?" 
      No1LiveEr: "The first time I played I didn't have a permanent party, but I adapted to the style of play on the server... I have a permanent party for the new database. I would like not to reveal the players' names that I party with, now. We have been part of the same guild for some time and we get along very well." 
      Reporter:" What is the importance of a permanent party ?" 
      No1LiveEr: "It's the most important thing if you want to be in the top, once again it makes the difference between a good player and an average one, of course if you manage to find the right players to take part of it (it can be really tricky if you do not trust that players enough to share account and etc. but I would never join a permanent party without knowing very well the players inside it. " 
      Reporter: "There are rumors on the server that inside Rampage and Hardcore guilds there have been many quarrels between guild members, are they true? Why Rampage disbanded?"
      No1LiveEr:"I can't answer you because I don't know what happened, at that time I didn't use to play that much " 
      Reporter : "Since we reached the rumors section, there are some that say that Obraznic was a friend of yours and one of your permanent party members. What happened with him, why did he get banned?"
      No1LiveEr: "Yes, Obraznic is a friend of mine and he played with me. Why was he banned? As far as I know, he tried to sell for real money, what is against the rules on the server. "
      Reporter: " Your guild lost most of the battles on the past Inception data base, but took revenge on Phoenix, what happened? How did you guys manage to build such a strong guild?"
      No1LiveEr: "I think that on Inception we lost as a guild due to the fact that many players gave up one by one, including me. The difference was made on Phoenix for the simple fact that we managed to build a much more united guild than on the last Inception, and many of us had a lot of free time due to the pandemic. "
      Reporter: " Will Hardcore return, or maybe should I say continue, since you, guys, dominated Phoenix, in force, are you ready to dominate this database same as happened on Phoenix ?"
      No1LiveEr:" Hardcore will return without a doubt, but will we dominate this database as well? I can't know for sure what will happen, but what I can say is that we will not give up easily " 
      Reporter: " On last Inception data base, Snook and Alex were a part of your team, then on Phoenix they started with Hardcore, then they left the camp and went to Squadron, what happened?"
      No1LiveEr:":)) In few words ... I don't think they are worthy of Hardcore"
      Reporter: "mafy or RedBuLL .. will one of them be the guild master of Hardcore this data base? "
      No1LiveEr:"Unfortunately, none of them. "
      Reporter: "I think you already read all the features about this new Inception data base, what would you change to this new server? What do you expect from this new Inception data base?"
      No1LiveEr: "Hmm a very difficult question ... I mostly like the idea itself and what has been implemented. What I would change would be the reward at each stage, I consider that they are too small. Regarding what expectations I have from the database .... I hope there will be more than 2-3 guilds participating in CS "
      Reporter : " Do you read the News Paper ? "
      No1LiveEr:" Of course, yes"
      Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? "
      No1LiveEr: "I'm not a superstitious guy. The castle is not cursed .... The castle will always belong to those who are very united and able to adapt and counteract as quickly as possible. "
      Reporter : " Did you see what happened to the guilds that held the castle, even yours (Rampage)? If it's not "The Curse", what could it be to create so much chaos inside a guild and destroy the most of them?"
      No1LiveEr:" I know very little about what happened in Rampage, but what I can say for sure is that not everyone can always be satisfied. And by chance itself we managed to create a new guild and at the same time to gather players who do not make waves and know very well their position in the guild and not only."
      Reporter :"What do you suggest to improve on NewsPaper ?"
      No1LiveEr:"I don't think any change is needed. You, as a Reporter, do your job very well and I am always eager to see what other articles you do "
      Reporter: "Since a mate of yours was banned, what do you think about this rule related to the sale of items / accounts for real money? "The buyer receives free of charge what the seller offers if he reports to Staff."
      No1LiveEr: "I completely agree even if I was left without a friend (in game), but at the same time it is a rule that can be interpreted differently by everyone. Although the rule is big and loud, I am very sure that there are enough players on the server that manage to break the rule and to take advantage of it .... The temptation is great and there are many buyers :P "
      Reporter: "I have 4 challenges for you, do you accept them?" 
      No1LiveEr:"Yes, I hope it doesn't take too long "
      Reporter :"Challenge no 1:  I need the names of the 5 players you respect the most on OldSquad and the names of the 5 you dislike the most on OldSquad, with reasons ofc."
      No1LiveEr:":)) I like:
            -Makiavelli because he is a close friend and a loyal player and at the same time a team player
            -RuSuLeTzZz because he is a very ambitious player and does not give up no matter what happens and a good coordinator
             -mafy because he is an insightful player and attentive to whatever happens
             - Sparkle because he is a very good player from the old generation and at the same time a good CS player
             -RedBuLL because he is by far one of the best players on the Old Squad
      :)) I dislike:
             -CaddyLLac, KAIDO, Gh0sT, gre4ka, LordCiprix because they are players I never want to play with "
      Reporter: " Challenge no 2: Tell me what do you like most about our staff team, and what you don't like about them!" 
      No1LiveEr:"Hmmm very hard ..... because I respect the dedication of the staff only, but there is always things that they can do better "
      Reporter: " Challenge no 3: Give us the names of the top 10 hardcore players that will join this new data base"
      No1LiveEr:"mafy, RuSuLeTzZz, RedBuLL, LeonidaS, mircy, pandemic, PoooC, Azir, HellDrakE, and, ofc, me :D. "
      Reporter:" Challenge no 4 : "Give us the name of the guild master of Hardcore?"
      No1LiveEr: "No1LiveEr "
      Reporter: "OMG, so, I just interviewed the guild master of HARDOCRE?"
      No1LiveEr: "Yes "
      Reporter: "WOW, this is what I call Breaking NEWS !! I wish you a lot of success in this new mission and may the curse you believe in, or not, stay away from your guild in this new database!"
       
      Reporter:" Thank you very much for time and patience, I wish you to enjoy this new data base and have tons of fun playing it !"
      No1LiveEr: "Thank you very much!"
      This was No1LiveEr's Interview, a top player, a really honest guy and I am happy to bring him inside the NewsPaper hall of fame! 
    5. Like
      ADMIN got a reaction from Gion in Grand Opening Inception #4 - Important Info   
      Hello OldSquaders & New comers,
      Less than 24 hours remained for the grand opening of our 4th edition of Inception!
      The server will be launched officially today (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 
      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.
      Let's show to the MU Online community once again what real quality truly means!
      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!
      Important Info:
      !!!! Don't forget to choose the 'Inception' Server when you are logging on site, else you will be logged on Phoenix and you will be able to use the Phoenix services/options instead of Inception !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 1! Hybrid AE's with AGI+ENE can be good supports for CS/Balgass - where buffs are decent. You can make DL, MG, RF from level 200 or since server starts if you get VIP. Only Dealer/Hunter available until Stage 2 - 10rr - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. VIP is boosting its duration/it adds auto-pick based on VIP type. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. Test server is still online and will remain online even after Inception start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (04 October - Sunday) but there will be no rewards. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). Keep in mind that Inception is running on a Mother-Kid system, where Inception is the mother and our Wormhole server will be the kid, more info on Gameplay info.  The first season of Wormhole as a kid will start in around 75~80 days, so first transfers on Inception will be after around 4 months. This edition does also provide a new feature - Dynamic Characters Balance - which means after each stage/mini-stage we'll be adjusting any over-performing or under-performing characters at that current stage of game. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! On first reset the EXP is linear (same % from level 11-350 at any level). But after 1st reset the exp is dynamic (lower % on lower levels, higher % on higher levels). This is made in order to balance the time spent on high levels vs the time spent on lower levels. So, if on 0rr exp is 100% for level 11-350, on 1+ resets you have like 30% on 0-50 levels, 80% 200-300, 120% 300-350, etc. Please don't forget that Inception is a truly HARD & PROGRESSIVE Server! Which means exp is low, drops are low, content is progressive and everything is achieved by PLAYING, especially active play. Also up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defence in order to progress!
        Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
      Official Info Topic:  https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/1192-inception-info-about-credits/ Characters Info, Builds & Buffs Formulas:  https://oldsquad.ro/forum/topic/2260-inception-characters-builds-info-buffs-formulas/ Server Rules:  https://oldsquad.ro/forum/topic/1193-inception-server-rules/
      If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!

      OldSquad Team
      #MakeMUGreatAgain!
    6. Like
      ADMIN got a reaction from AdriaNN in HoF - Edition 13 September 2019 - 25 May 2020   
      First to make a reset:
      ME: Sparkle
      BK: Zutto
      SM: Trippy
      SUM: RuSuLeTzZz
      DL: RedBuLL (first to make a reset from server).
      MG: FKinGCunT
      RF: Makiavelli

      Stage 1.1 Unlockers: RuSuLeTzZz, Makiavelli and RedBuLL
      Stage 2 Unlockers: Makiavelli, darkyo and Devex
      Stage 2.1 Unlockers: mafy, Trompeta and Atenea
      Stage 3 Unlockers: mafy, Mu3rTe and AlmightySM
      Stage 3.1 Unlockers: mafy, Makiavelli and Zutto

      First to get 30 resets and level 400:
      ME: Eleonora
      BK: Zutto
      SM: Mu3rTe
      SUM: mafy (first to make 30 resets and level 400 from server).
      DL: ZaZaX
      MG: Makiavelli
      RF: Sm0uke

      Total Accounts: 36750
      Total Characters: 9643
      Record Online: 721
       
      Final Ranks of the Edition
      Normal Top:

      Mercenary:


      PvM Rankings:


      Blood Castle:


      Devil Square:


      Chaos Castle:


      Castle Siege Killers:

      Castle Siege Stampers:

       
       


    7. Hype
      ADMIN got a reaction from Legion in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    8. Like
      ADMIN reacted to Reporter in The rebirth of Inception!!   
      I look dizzy at the calendar and realize in my amazement that a year has already passed since the beginning of the last edition of the phenomenal server "Inception: Back To Origins ". It was a project with great achievements for our players but also for the staff, it was a server that made many players loyal to our community and made them realize that the servers created by Admin and Gion are, in terms of quality, much better than the others that can be found on muonline top websites.
      There is much to tell about this past server, a server in which the fight for supremacy was dominated by Squadron, one of the oldest guilds who won the first three Castle Sieges without any enemy to offer significant resistance , Squadron is a guild that is legendary on OldSquad (here you can find a short history about this guild -> https://oldsquad.ro/forum/topic/3732-the-history-of-squadron/ ). Also, in this debut, some of the Squadron warriors left the guild after internal quarrels and started building a new guild (Rampage): they gather players from the server and manage to win 3 battles in a row, but, surprising us all, then fell prey to the terrifying Curse that has haunted the Castle for decades and never seems to rest. After these three great victories, they were defeated countless times on Inception by Squadron (a more unite and experienced guild), and the brave warriors had to dissolve this guild and rebuild it under a new name -> HARDCORE. They showed us all on Phoenix # 2 that they can measure up to any guild by taking revenge defeating Squadron countless times (some say they were so strong on Phoenix that they forced Squadron to give up the game early enough). Two other guilds shone on the last Inception, ATTACK and PlayBoys, these guilds joined forces to dominate the server end successfully succeeding.
      These were the guilds that came out in the spotlight on the last Inception, a data base in which we had drama, victory, disappointment, betrayal/dirty moves, rebirth and ambition, you can read the whole story in NewsPaper by accessing the  following link (please read the chapters in order) : https://oldsquad.ro/forum/forum/176-oldsquad-newspaper/page/2/  
      Another "recent" piece of history: https://oldsquad.ro/forum/topic/3344-hof-edition-13-september-2019-25-may-2020/
      You can see there the whole Hall of Fame.
       
      This has been the history, but now, looking at the present with my thoughts on the future, I hope to see past great guilds fighting for supremacy, (some voices say that Squadron and Hardcore are already forming their parties and working on their starting strategies, testing everything that can be tested and preparing a stormy start) and I still hope to see at least one more guild that can compete with these two forces! I hope to have a fair and balanced Castle Siege, a fight for supremacy like never seen before !!
      That being said, your Reporter wishes you thons of success and may The Curse stay away from your path in this new Inception rebirth! 
      PS : If you don't know yet, whether you are a top hinting player or just a casual player, take your time and read all the information that will help you understand how this server works at the next link: https://oldsquad.ro/forum/forum/89-info-rules/
    9. Like
      ADMIN got a reaction from Gion in Maintenance 23.09.2020   
      Maintenance is completed.
      Services are back online!
    10. Like
      ADMIN got a reaction from Exilia in Attack speed bug   
      The pending status is over.
      This weird interaction has been (finally) fixed - for all the classes / skills that had it!
    11. Like
      ADMIN got a reaction from Zutto in Attack speed bug   
      The pending status is over.
      This weird interaction has been (finally) fixed - for all the classes / skills that had it!
    12. Thanks
      ADMIN got a reaction from Zonzo in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    13. Like
      ADMIN reacted to Cerberus in [Inception 2020] Feedback & Discussions   
      SM:
      Mana Shield: Max Rate: 30%. Formula: 1(%) + (ENE/689)(%) - Capped at around 20k ENE or lower with ML. Duration: 60(seconds) + (ENE/80)(seconds). at 260 0rr u will have no more than 2% MS
       
      there wont be exc socket items in the game
    14. Haha
      ADMIN got a reaction from Knightmare in [Inception 2020] Feedback & Discussions   
    15. Thanks
      ADMIN got a reaction from Knightmare in [Inception 2020] Feedback & Discussions   
      Would love to, but it is not technically possible, sadly.
    16. Thanks
      ADMIN got a reaction from Knightmare in [Inception 2020] Feedback & Discussions   
      Please keep english on this topic.
      Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM.
      Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move.
      I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake.
    17. Thanks
      ADMIN got a reaction from Gion in [Inception 2020] Feedback & Discussions   
      Please keep english on this topic.
      Level 80 rings does have their chances based on the usual number from each class at the beginning: DK = DW > ELF > DL = RF = SUM.
      Dungeon, Atlans & Lost Tower does have their *move by feet* level changed to the M level. Rest of medium/higher maps does keep their -10 levels difference on feet vs move.
      I'll check if there were some gates in Lost Tower that got actually a higher level on feet, by mistake.
    18. Thanks
      ADMIN got a reaction from Knightmare in Inception - Test Server is up   
      Hello,
      Test server for Inception is now officially open for public.
      Client can be downloaded from Downloads section of Inception (using the official client for Inception but logging into the Public Test Server).
      Note: Characters have been saved from the last test server from Inception, you can still test using them.
      We do recommend you to test only lower stats especially for PvP (in the 0-5rr range or 0-10rr range). Because until the later stages of the game characters MAY suffer changes due to the Dynamic Characters Balance.
      Feel free to leave your feedback related to early-game chars / PvM as well as any extra feedback you may have BASED on the test-server!
      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/3973-inception-2020-feedback-discussions/
      Test server commands: https://oldsquad.ro/forum/topic/3328-inception-test-server-commands/
      Cheers!
    19. Hype
      ADMIN got a reaction from Knightmare in weapon skills   
      You can't use weapon skills while riding a pet. In your case, fenrir.
    20. Hype
      ADMIN got a reaction from Profighter in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    21. Hype
      ADMIN got a reaction from Zmora in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    22. Hype
      ADMIN got a reaction from Cerberus in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    23. Like
      ADMIN got a reaction from Alex. in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    24. Hype
      ADMIN got a reaction from Pershing in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    25. Hype
      ADMIN got a reaction from snake in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
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