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    1. Confused
      ADMIN got a reaction from Collision in Announcing Phoenix #2 - Bring the Light!   
      Hello OldSquaders,
       
      It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition!
       
      Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home!
       
      Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community!
       
      Prepare yourselves for another great journey brought to you by OldSquad Community!
       
      Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2).
      Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    2. Like
      ADMIN got a reaction from Zutto in Announcing Phoenix #2 - Bring the Light!   
      Hello OldSquaders,
       
      It is well known that we are experiencing darker times due to this COVID outbreak, so we kindly ask you to let us bring the light and give you some occupation while you're at home, more exactly let Phoenix bring the light with its second edition!
       
      Yes, you heard it well, our Project Phoenix is rising for its second edition, coming stronger than ever, with a lot of new fun systems for you to enjoy while you're staying home!
       
      Phoenix is featuring our CS V2 System, Mercenary Squad V2 System, End-Game Quest System, a new Progressive Gameplay and a bunch of other great things, to make sure you have a nice stay in our community!
       
      Prepare yourselves for another great journey brought to you by OldSquad Community!
       
      Grand Opening: 03 April at 18:00 GMT+2 (Mobs will spawn at 19:00 GMT+2).
      Full Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    3. Thanks
      ADMIN got a reaction from Profighter in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    4. Hype
      ADMIN got a reaction from Odyssey in Upgrading server machine   
      Hello,
      Today at around 17:00 Server Time we'll finish the process of upgrading our server machine.
      This means that Inception & website will be down for 30~90 minutes.
      Reconnect won't work so you'll have to rejoin when it will be back.
      Cheers!
    5. Hype
      ADMIN got a reaction from Cerberus in Upgrading server machine   
      Hello,
      Today at around 17:00 Server Time we'll finish the process of upgrading our server machine.
      This means that Inception & website will be down for 30~90 minutes.
      Reconnect won't work so you'll have to rejoin when it will be back.
      Cheers!
    6. Hype
      ADMIN got a reaction from Archie in Upgrading server machine   
      Hello,
      Today at around 17:00 Server Time we'll finish the process of upgrading our server machine.
      This means that Inception & website will be down for 30~90 minutes.
      Reconnect won't work so you'll have to rejoin when it will be back.
      Cheers!
    7. Like
      ADMIN got a reaction from Cerberus in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    8. Really?
      ADMIN got a reaction from 1234 in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    9. Thanks
      ADMIN got a reaction from Th3omen in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    10. Thanks
      ADMIN got a reaction from Fane in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    11. Like
      ADMIN got a reaction from Endorphin in EXP Increased due to the outbreak   
      Hello,
      Due to the current global outbreak, we've decided to increase Inception's EXP for its remaining life, so people can have a bit easier time playing it while they're at home.
      Normal EXP: Doubled.
      ML EXP: +50%.
      We're also working hard to bring you the new Phoenix edition as soon as possible.
      Happy gaming and stay safe!
    12. Like
      ADMIN got a reaction from Khabib in Patch 3.13.11.0 - 03.03.2020   
      Release date: 03.03.2020 at around 19:00, after the small maintenance.
      Today we'll hold a small maintenance, this means that server will be off for around 5~15 minutes. While reconnect is possible it is not guaranteed!
      Note: Make sure to update the client via Launcher!
      Changelog:
      [UPDATED] Now Nightmare Quest does give Quest progress even if you are not in the winner party. Note: New condition is to be in 9x9 range of the Boss when it does die (same range like PvM points). Note2: This will prevent future problems with quest progress, sometimes not being added. [FIXED] Quiz sometimes not starting in the normal interval (either starting out of interval or not starting at all). [FIXED] MG Fire Slash skill getting bugged when a BK attacks with Twisting Slash. [FIXED] Ice Arrow being able to be used if it was learned with 5k energy and then a rebuild (either IT or CS) changed the ENE with a lower value. [FIXED] PS Items not dropping from Medusa & PSS not dropping from Selupan. Note: From now PSS is excluded from W4 mix and Sylph Wind Bow is included. [UPDATED] Gens rewards for February are delivered after the update (you can take them from NPC). The gens reset will also be made. [ADDED] New CS feature for Defenders as part of the "pre-fight" strategy, to encourage rebuilding CS & defending the structures: Now you can reduce your Handicap points if you repair/upgrade your gates & statues. Default values that you gain are: 4 points for each 1kk HP that you have on gates/statues when CS starts (maximum ~51kk HP). 8 points for each Defence upgrade on gates/statues (maximum 30 upgrades). 15 points for each Recovery upgrade on statues (maximum 12 upgrades). Formula for points reduction is (Points from HP + Points from Defence + Points from Recovery) * Handicap level (1...5) Note: Maximum points that can be reduced is 40% of total Handicap points. Example: If you are on Handicap 1 (800 points) you can reduce maximum 320 points from those 800. [ADDED] Top 3 Stampers at CS: Every 6 minutes you can also see now the Top 3 Stampers from CS, just like the Top 3 Contributors. You gain 1 point for each second you hold the switch. You lose 2% of points for each death (in room or outside room). So the stamper score is based on switch time minus the points lost due to deaths. The switch hold time is updated only after you lose the switch (so the period gained on that hold time is updated only after you disconnect from the switch). At the end of CS, if the top 3 stampers are online they will win 3/2/1 VIP days based on their rank, if they have at least 300 points. [UPDATED] Released the last 3 quests: Quest 13: Kill 30x BoK+5 Goldens. Reward: 1x OB5. Quest 14: Hunt down 5x Kunduns, 3x Witches, 3x Cursed Dragons Reward: 1x Exc. 380 weapon with Senior Mix options that can be used for W4 mix. Note: You get progress even if you are in 9x9 range of the Boss when it does die (same range like PvM points). Quest 15: Wear the Wings level 4 for your class. Reward: Unlock of 35th reset and possibility to use /qreward anytime after you reach 35RR and level 400 that will reset stats & ML (will also delete skills due to ML reset). Note: If you already have them just equip them, if you don't you have to acquire them. + Other small fixes/adjustments.
    13. Hype
      ADMIN got a reaction from Profighter in I am Reporter. Just a random player!   
      Respect!
    14. Thanks
      ADMIN got a reaction from Reporter in I am Reporter. Just a random player!   
      Respect!
    15. Thanks
      ADMIN reacted to Reporter in I am Reporter. Just a random player!   
      Many players are wondering who Reporter is and why is he anonymous, why does he do this, and if he abuses the game with his position? Well, at this moment, the Reporter is just me (a random player), I am doing it for several months and I am doing everything in my power to have fun on the forum with the only purpose to increase the level of involvement for players in the forum and for our community. It is very likely that sometimes I write only the first appearance of an event in my articles (maybe I have only one sided part of story) , but if shit happens and I am wrong, I admit it publicly. I do not consider myself a perfect Reporter, but I consider myself a man with a strong spine and this means that I am able recognize my mistakes publicly, a mistake should  help everyone to evolve by not repeating it, no matter the circumstance. Plus, I am trying to deliver publicly the News, which I am personally picking, as soon as possible. 
      If you look at the things constructively, this community has many hundreds or even thousands of players, and it deserves all the best! To be a Reporter inside this community means that you have to voice publicly the community voice, and this means to be equidistant even if you are a player. You have to put the job in the foreground, maybe you have incomplete information, sometimes a Reporter can only express the point of view that he gets on the ground(in game) , so I always must be careful what to write, in order to avoid controversies. But if I have strong arguments or evidence, I can do it with my eyes closed, I believe in the freedom of speech , I believe in this project in which I am involved, and I hope that freedom of speech will always win! I believe in truth and I will refuse to publish a lie, being aware of it.
      I will always refuse to believe that the accuracy of my articles is prejudiced by my pride as a player, or the pride of the people I play with, I will always criticize mistakes (even if they are mine, or Admin's) and I will always bring due respect to those who deserve, regardless of the camp they belong to.
      Being a Reporter means more than being an admin, an admin can make hot decisions, without thinking twice or he can be as proud as he wants, but he has to be even cause the only main judge on this server is Admin. I believe he acts always to increase the value of our community, maybe sometimes he does mistakes, even him can act without caring for the moment and ban someone just cause he was rude. He is right in 99% out of all cases , but I care, I care about all the players (I have an affection for those who put their soul in this game, some of these people make some big mistakes, and some of them do those mistakes because they have the impression that they have the absolute truth and that they have to reveal it to all the server, without thinking twice, without "sitting in Admin's chair"). I also care about all the articles I write, and, if I am wrong, I blame myself. Tho when I have a story to tell , especially when I am one of the most spiritualists, and I get an interview or just an anonymous opinion I commit myself to say it without being constrained by staff or other "forces". Let the truth (even one sided) go public !
      When that time will come and I will give up being a reporter (or I will be fired),  I hope that this project will continue and that the new Reporter who will take over this job will surpass me and raise the written press to the highest level. 
      Until then, the Reporter is me, just a random player, trying to get involved in the community, to take its pulse, and publicly transmit the most important things that happens in our servers and to interview the top players. I do not consider myself a super player or a super star cause I have this job, and I do not think that Reporter should be looked at like this, everything about NewsPaper must and should be about the community. I apologize as a human being, in this way, to those who felt offended in the written articles, but I can assure that those articles have been written with heart and soul and they will be written in the same manner, for the only thing that matters: to bring truth to light and to get our community stronger!
      I have it in the signature, but I feel the need to write it again: "Freedom of speech is the concept of the inherent human right to voice one's opinion publicly without fear of censorship or punishment! "
      So guys, feel free to judge me, to reply in NewsPaper, to like or dislike my articles! Feel free and speak truth, I will always appreciate it and I will do my best to write the truth down for our community. 
      Best Regards, 
      Your Reporter, the one that OldSquad Community has at this moment! 
    16. Like
      ADMIN got a reaction from Khabib in Patch 3.12.10.2 - 02.02.2020   
      Release date: 02.02.2020 at 19:30 - Updates are up for the next CS.
      Changelog:
      [UPDATED] Characters damage vs statues/gates at CS further reduced. [UPDATED] Now build checks will happen in crywolf as well and on both valley & crywolf from 16:45 instead of 17:00 to avoid confusions. [UPDATED] Now you get +1 extra point as Defender GM only if you stay at 176x 215x coordonate - throne (only in one place). [UPDATED] Now when CS starts you'll also get a clear of all effects. [UPDATED] Now when you enter sv20 during CS you'll get a clear of all effects. [FIXED] Kill Points changes not announcing when they does happen. [FIXED] Kill points showing all past changes at 18:30. [FIXED] Restore rebuild sometimes not working after disconnects.
    17. Like
      ADMIN got a reaction from MaximusDM in Patch 3.12.10.2 - 02.02.2020   
      Release date: 02.02.2020 at 19:30 - Updates are up for the next CS.
      Changelog:
      [UPDATED] Characters damage vs statues/gates at CS further reduced. [UPDATED] Now build checks will happen in crywolf as well and on both valley & crywolf from 16:45 instead of 17:00 to avoid confusions. [UPDATED] Now you get +1 extra point as Defender GM only if you stay at 176x 215x coordonate - throne (only in one place). [UPDATED] Now when CS starts you'll also get a clear of all effects. [UPDATED] Now when you enter sv20 during CS you'll get a clear of all effects. [FIXED] Kill Points changes not announcing when they does happen. [FIXED] Kill points showing all past changes at 18:30. [FIXED] Restore rebuild sometimes not working after disconnects.
    18. Like
      ADMIN reacted to Reporter in [Interview] mafy   
      This interview is about mafy, a pro player who made the strongest Summoner on Inception,  he owned his place in this NewsPaper Hall of Fame because he broke the last stages of the game at a very far away distance from the 2nd place (for example, when he entered in the last stage he had 5 resets in advance, compared to the 2nd place), he made the best Summoner on Inception and he is also ranked number 2 on general Reset Rankings, number 4 on general Hall of Fame Rankings (no 1 on Summoner Hall of Fame Rankings), and he also is present in top 5 on almost all other rankings that we have on website.
      Reporter: " Hello, mafy,  you have built the best Summoner on this server, Congratulations!!" 
      mafy : "Hello, Reporter, thank you for these appreciations and I'm honored to be in your NewsPaper Hall of Fame." 
      Reporter: " Can you tell us a short story about how you managed to climb in all those rankings and to get in top 5 on almost all  ?"
      mafy : "I've managed to climb in all those rankings by having a good permanent party, by having a flexible schedule and having active party members, so we could always go to events. We've managed to go complete all entries to bc,ds,cc almost every day. I love a lot to do all events possible, and I always focused on all of them when I am online, including bosses, Castle Siege , etc. I find this the most attractive part of the game."  
      Reporter : " There are rumors that in previous editions you played BK and that this edition is the first one where you play Summoner, is it true?" 
      mafy : "Yeah, I used to play only bk for like 15 years ( with breaks, ofc). I've also had a try with AE on last 50rr edition here, I've just wanted to play casual on that db, but I had a good start with a really good party gathered in Lorencia at startup (with Lovise, WhiteBK, Mr.Cristian - turned to be a perma party). Lovise quit after a while, so I continued on his SM, but WhiteBK retired aswell, so I finished up on his bk. I can say I still played BK also that edition. Returning to the question, yes, this is my first time ever as Summoner. I also wanted to play casual this DB, but, again, a really good party in the beginning messed up my plans and turned it for me into a "hardcore" edition. "  
      Reporter: "I have some personal questions for you, do you agree to give us some personal details about the man behind that player?" 
      mafy : "Sure."  
      Reporter: "What is your occupation? Do you a have family ? How old are you? What encourages you to play this "forgotten" game that is kept alive only by old school "maniacs", like us ? " 
      mafy : " I finished the college and I got a diploma in automatics engineering. I'm 28 years old, I'm married and I have an one year old little boy. This is why I was so active this edition, he kept me close to home, I paused the long trips for a while, also going out every night and the drinks with friends were greatly reduced. For me the time spent with my family is the most important in the world  .😃  So from one of the biggest afkers  ( Psyke's competitor haha) and from the one who was carried by the team because of the lack of time,  I turned into a hardcore player for a while (like old times :D), and was my time to carry others. 
      What encourages me... I name it "MU VIRUS" once you start playing this game ( especially , the oldschool guys who started more than a decade ago) you can't stop playing it. Since more than like five years ago, on every database I say "ok, this is my last db ever. Time to stop playing this game", but really nice projects like Oldsquad servers and old players who ask me to play make me join again and again and over again. ^^ " 
      Reporter : "What are you doing for a living?"
      mafy : "I'm managing my own fitness club, so nothing to do with automatics engineering  that's just my back up plan, just in case, if I will ever need a full time job." 
      Reporter: "How did you found OldSquad ?"
      mafy : " As I remember, RedBuLL told me about it, and I started here in first db among all old players who came from the most famous Romanian server at that time." 
      Reporter: " What nicknames you had in past?""
      mafy : "I've always played with nickname "mafy". Last 50rr edition I had my AE named Wicked." 
      Reporter: "Did you had VIP activated since Inception started?? "
      mafy : "Yes, and I was able to farm enough credits to keep it activated all the time." 
      Reporter :" Do you think OldSquad servers are having a real play to win concept ? Or you think that only donors can get in top? " 
      mafy : "It depends. If you are a hardcore player, you can easily obtain everything you need without donating(Mu3rTe and me are some examples for Inception). But on the other side, if you are a casual player you can buy VIP and items from market, so you get in top and start being competitive in the easy way.   But I consider it being more play2win than pay2win."
      Reporter :"Do you have a permanent party? Do you have this permanent party since Inception started?"
      mafy : "I always play with a permanent party. I think this is the key to be competitive. Can't do everything alone, teamwork always leads to great achievements. I've changed 3 permanent parties because many of them quit, my actual party is with Mu3rTe, AdriaNN and Sparkle. "  
      Reporter: "What happened to your old permanent parties ?"
      mafy : " In the first perma party, we were only 3 active players: me, Ganacci and Fatman. Trompeta and WhiteBK, they were afk all the time, so after a while they said that they have to quit because of lack of time. After this, because of some misunderstandings in our party, Fatman deleted his char, so Ganacci quit aswell (he also didn't like some settings and considered this edition is too hard for his style). I was also close to quit, but I found Snook's party searching for members, so Fatman took Trompeta's char and we both joined them. After a while, Snook and his team was really busy so they hadn't enough time to play, so they were about to quit, and that incident with Snook made them all quit (TheKing, Snook and Alex). Mu3rte started to play, Makiavelli's party was also broken, so we started the last perma party - mafy, Mu3rTe, Makiavelli, Sparkle and AdriaNN. "  
      Reporter : "At the beginning of the server you joined Squadron guild, what happened? Why did you left Squadron to join Rampage ? " 
      mafy : "Yeah, I've played with Squadron guild before, I know them all, I still consider them all my friends, although some of them threw some bad words towards me  . Initially, RedBuLL told us about this new edition and we were supposed to join a whole guild from another server, but many ppl changed their mind in the last few days before the start, so we stared only 1 party here. Why I left Squadron? ... I'm not a player who jumps from guild to guild just for winning or having benefits, I have principles and I'm against compromises. As I said to Squadron members nicely, (was a party decision, not only mine) my party left Squadron to join Rampage because, first of all, RedBuLL told us about this new edition and he invited us to play here. Secondly,  RedBuLL is our friend for more than 10 years, it was obviously to follow him, considering these 2 reasons. "  
      Reporter: "There are rumors that there were strong quarrels inside Rampage that made you leave the guild,  are they true?  "
      mafy : "There were not strong quarrels, but yes, there were some fights inside guild that I didn't like, so I preferred to play out of guild for a while. I didn't left to join other guild. I simply preferred to play quietly for a while and it was the most relaxing time I had on this edition . "  
      Reporter : "Did those fights took place immediately after you won one of the battles for supremacy?"
      mafy : " Fights were since the beginning because of different visions and opinions. Winning didn't brought argues, they were already there, haha."  
      Reporter: " Do you believe in superstitions ? Do you think that the Castle is Cursed?" 
      mafy : "I don't believe in superstitions at all. I think the main reason why some guilds fail is the lack of organization and also because of the pride and the selfishness of some. "
      Reporter: " The population on the server has dropped in the last few months from 600+ characters on, to 300+ chars on, now it seems stable, what do you think is the cause of this population decline??"
      mafy : "You can't make a perfect server since the beginning... There are always things that need to be adjusted as the server advances, but many ppl can't understand this and at every problem there are some who quit. Every problem was solved sooner or later. Anyway, you can't please everyone. I also think that this is the range of a mu server life, 3-4 months, after this time they are slowly dying. " 
      Reporter: "After the Castle Siege that took place two weeks ago, you had a period when the most important Hardcore players (including you) were offline , the remaining active players left guild and now Hardcore looks like a guild scattered all over the server. What happened?  "
      mafy : "I went on a small vacation for 5 days, but I was also thinking yo quit when I saw that we are 5-7 ppl against whole server united.   But I returned and reconsidered, so I went back online    "
      Reporter: "At the Castle Siege from last week you fought against ATTACK guild, why?"
      mafy : "Yeah... it was our duty to return them that "favor". We were only 3 ppl trying to mess them, but they managed to win despite this, so I have to congratulate them for the organization and for bringing full squad there. It's the first time when I see them having identity, and it looks like a very good guild is born. Congrats! GG, WP "
      Reporter : " Can you give us some tips about Summoner stats build and ML skill tree for Summoner to be a top pvp character ? Can you reveal yours?"
      mafy : "My stats build was always a mystery (also when i played BK and not only on this server) and I like to keep it that way. That's why only a few close friends have access to my account and pc, only those I really trust!  .  I think there isn't a standard perfect build for a char. You must adapt your stats build with your style and also with your role in the team. It's also about experience, thinking and adapting to each situation. Two players can have same build and items, but there always will be one better than the other. You must find that little thing that can make you the winner. Things are even easier having the test server , that's another innovative way brought for us by Admin, where anyone can find the perfect build for him."
      Reporter : " Now I see you and Mu3rte online and active, will you try to fight for the castle again? " 
      mafy : "Yes, this CS V2 sounds really good, we will try to bring as many players as we can on the battle field. I also hope that all debts were paid between guilds and I think everybody (including staff) will want to see a first FULL CLEAN fight and the best to win, without any anti-game. I saw some problems inside PlayBoys, but I hope they manage to make a good team for this CS so we can see a 3 guilds fair fight for the first time in 5 months. I also hope ADMIN will record this expected epic fight. "
      Reporter: "What do you think about this new Castle Siege V2 ? "
      mafy : "This new CS V2 sounds really good, the staff doesn't stop to impress me (all of us, I think) with their innovative and unique ideas, you guys really MAKE MU GREAT AGAIN! "
      Reporter:"  Did you had any enemies in game on this data base? "
      mafy : " I can't call anyone from the server my enemy. I only have fun, I consider PK as a part of game, but many ppl take it personally. I can say that I had a time when I was hunting ATTACK, our guild was hunting them actually, because some of them are players with 2 faces. They were messaging us to stop killing them, but they were killing our ppl, or killing us in the night, or saying to a 10 y/o kid that will rape and kill her and her family, or something like that. They also had a time when they were only the anti-game guild on the server, first they talked to Squadron to help them against us, next week they message us that they will do everything against Squadron because they hate Squadron. But I think bad things went away when their toxic ex-leader was banned. As I know, his behavior was the only reason that started fights between our guilds. There is a Romanian proverb that says that "any green forest has its dry trees", in conclusion they also have nice ppl there, and as I said, it's just a game, I don't have a personal problem with any of them. I had only one uncontrolled rage at one CS, when I threw some bad words to Fane. I would like to apologize for that in this way. I hope he will read this. " 
      Reporter: "Have you ever had a moment in wanting to quit playing Summoner ?"
      mafy : "In the beginning, summoner was really weak and useless, but no way to quit playing it, despite that, this determined me to do everything to make it shine   Actually, there was a moment when Rusuletz quit , we needed 1 bk, so I was thinking to come back to my first love  , but I gave up and continued the journey with my character as it is, Summoner. " 
      Reporter: " Do you read the NewsPaper? What do you suggest to improve on it?"
      mafy : "There's always a pleasure to read your articles, you are doing a really great job! (even if sometimes you judge us in your articles and sometimes it seems like you are picking sides ). I suggest more interviews, they seem to be really fun. I also want to see there a topic where we can throw some questions for you, you select some of them and make your own interview. " 
      Reporter: " Haha, Reporter's interview! That is funny, people will say I invented questions for myself ^^(I am joking, ofc). I will consider this idea, but, please let's get back to you, it is kind of late and I still have few questions.  "
      mafy: "Yea, sure, let's move on.  "
      Reporter " You said in one of the answers that you gave me earlier, some players in your camp or even from your permanent party, were banned by Admin with the reasons that they "tried to sell items for real money". What is your opinion about this rule? Do you think it's unfair? "
      mafy : "This rule stopped the "black market". I think is a fair and a really good idea. A player should never sell his char, especially a player who was helped by a guild or a permanent party. I consider that it is fair to donate the character to the ones left in game. " 
      Reporter : "Do you think cheaters deserve to be forgiven? Here I refer to cases such as GROM or DEADCATS, guilds that had major impact on server."
      mafy : "I think everybody deserve a second chance. I would really love to see GROM and DEADCATS back. I think they had their punishment, bugs are solved, so I'm voting for a second chance for them, but still keep an eye on them." 
      Reporter: " Do you have any messages to send to friends, enemies or Admin Staff? "
      mafy :  "Yes, I have some messages for all of them : 
       Message for friends: Sorry for calling you noobs when you are doing something wrong    Message for enemies: I want to apologize to some players, cause I might be arrogant sometimes, but when someone mess with me he gets in exchange the same payment and I might sometimes to overdo it.  Message for Staff: Keep up the good working and maybe you can try to answer faster when we ask something   " Reporter: "I would like to end the interview with two challenges. Do you accept them?"
      mafy : "Just shoot ! " 
      Reporter : "First one : Imagine that starting from today OldSquad is your server, what changes would you make to improve this server? What would you do to attract more players? What would you improve on it?  "
      mafy : "At first sight everything looks just perfect in my opinion. Maybe I would make a small group with top active players on server and ask them about the game play every week. I wouldn't wait until ppl start complaining and shake things on the server.
      I will also tell you what I would love to see here. If I'd own the server, I'd do the next thing: I would try to make an EPIC MEGA ULTRA LEGENDARY edition by bringing here GROM, DEADCATS, SQUADRON and old Linkmania rival guilds - Regal and SCREAM. I would like to see a legendary database that can bring back a lot of oldschool players and combining with the players we already have in this community, and with the stable server like this one can be a combination that can last months and will still be fun!" 
      Reporter :" Second challenge :Name 3 guilds from the beginning of your "Old Squad Journey"  you admired  , some details would be nice. "
      mafy : "1. Regal - our old Romanian legendary guild, I was one of their member back then , they were only one edition here, first one as I remember, they were so well organised and so active that GROM at that time didn't counted at any event. I remember there were 800+ online and 2 sub-servers, and we always managed to kill Selupan, medusa and all other bosses on both servers all the time   I hope somehow they can be brought here again for one more EPIC edition.
      2. Squadron - They are always very organised, they used to plan everything in detail, nothing is just "random" for them, those are the main reasons they get the most powerful guilds in all editions . 
      3. GROM - Despite that since I ever know them they tried to use all advantages they can get, including bugs, they remain a force, they always manage to gather top active players and they are competitive every time they show up." 
      Reporter: "Thank you very much, mafy, it was a pleasure !"
      mafy : "Thank you also for the 1000$ that I got to accept this interview.🤣"
       I will end this interview saying that mafy is not only a top player, he is also a decent person that has a lot of humor!🤣🤣🤣
    19. Like
      ADMIN got a reaction from Khabib in Patch 3.12.10.0 - CSV2   
      Info:
      Rebuild condition updated from 15k VIT and 10k AGI to > 60% of total points in AGI+VIT.
      Command for banning a build: /banbuild Build
      Info: Build can be found in banned list.
      System will be up this evening along with another mini-patch, gens rewards, rebuilds, new quests and a disconnect/reconnect to everyone.
    20. Like
      ADMIN got a reaction from Khabib in Patch 3.12.10.0 - CSV2   
      Info:
      1. AE's with more than 5k ENE are also eligible for removing extra ENE over 5k due to new system (contact us for that).
      2. ATTACK guild will be attacker on the new CS, so this means that they are also eligible to register signs for the chance of banning a build. Because they can't register signs as DEFENDERS themselves, I will register manually their signs at the end of the SIGN registration period (tomorrow 23:59).
    21. Hype
      ADMIN got a reaction from Tekashi69 in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    22. Like
      ADMIN got a reaction from Zutto in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    23. Like
      ADMIN got a reaction from Reporter in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    24. Hype
      ADMIN got a reaction from Mitsakos in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    25. Like
      ADMIN got a reaction from Khabib in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
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