Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Inception: HERE
  • Full Info about Phoenix: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • ADMIN

    Administrators
    • Posts

      3,698
    • Joined

    • Last visited

    • Days Won

      578

    Reputation Activity

    1. Thanks
      ADMIN got a reaction from blocker147 in Mu hack protection on game run   
      Hello, you need to download the manual patch (24 November) and paste it over the client.
      Link: 
       
    2. Like
      ADMIN got a reaction from zer0x1 in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    3. Confused
      ADMIN got a reaction from Roby in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    4. Like
      ADMIN got a reaction from Devex in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    5. Like
      ADMIN got a reaction from Profighter in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Patch is now live!
      Let us know if you find anything wrong after it.
    6. Like
      ADMIN got a reaction from Knightmare in Patch 4.5.5.0 - 24.11.2020 - Stage 2.1   
      Release date: 24.11.2020 at 17:30 - There will be a small server restart.
      Congrats to OneWar, Snook and Venom for finishing the Stage 2.1!
      News:
      People that progressed through Stage 2.1 can use /stagereward to get their reward based on the progress, after the Patch is up!
      Make sure to update the client via Launcher / Manual patch after it will be up.
       
      Changelog:
      [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 400% EXP (constant level 1-400). 7rr: 400% EXP (constant level 1-400). 8rr: 300% EXP (constant level 1-400). 9rr: 300% EXP (constant level 1-400). 10rr: +200% EXP  11rr: +200% EXP  12rr: +150% EXP  13rr: +100% EXP. [UPDATED] Released Sign of Dimensions in drop (mobs level 90+) - for Doppelganger. Note: We're going to release Doppelganger Event either tonight at 00:00 or tomorrow, we are a bit late with it. [UPDATED] Droprate of Jewel of Bless, Jewel of Soul & Jewel of Life slightly nerfed across all maps, keeping the tier drops the same. [UPDATED] Illusion of Kundun has been buffed. It will also drop any ancient tier now. [UPDATED] Released GGDs. [ADDED] Banned Build at CS will now also be shown on website -> Castle Siege. Note: Maximum time to ban a build on Sunday reduced from 16:45 to 16:00. [FIXED] Some of the items that got their level modified in previous patches (like kundun / kb / etc.) were still having the initial level on client-side, showing wrong CM rates when being used. [FIXED] Change Race to correctly return the ML Points. [UPDATED] Vote now requires at least 4 resets. [UPDATED] Selling items on Market now requires at least 3 resets. [UPDATED] Now you can sell characters on Character Market that have at least 8 resets. [UPDATED] Now you can no longer sell Small Wings/Capes on Market. [UPDATED] Now you can no longer get a Target on Mercenary Quest that is already being targetted for Quest by another mercenar. [UPDATED] Now Event Entries will reset at 00:00 instead of 22:59. [UPDATED] Now after each CS Erohim will be buffed in terms of DEF & HP (no matter who is winning). [UPDATED] Now Reset Fruits will reset 600 points per fruit instead of 210. [UPDATED] Reset Fruits have been removed from Old Boxes 1 & 2. [ADDED] Character Lock System V2: Now it will also prevent the locked character to move items (from vault, character equipment / inventory / store, etc.) Now after you use /lock for the first time it will work like this: The permissions will no longer be disabled when you use /lock, basically nothing will happen in that moment. This means that you won't have to use /unlock every time you relog char / move from (to) gens-maps, etc. Now, every time you LEAVE ACCOUNT (select server, x game, dcfriend, etc.) there will be an auto-lock on your account, as long as the /lock was used at least one time. The password from the auto-lock is the same password you used last time for the /lock. After your account is logged off, the next time you (or someone else) does enter it, it will firstly have to /unlock the account in order to further use it (no matter if you/he change server, relog, etc.). This improvements are meant to help with the following things: Improve the quality of life for those that use /lock (so they have to /unlock the character only when they leave account instead of every time they warp to other servers, etc.) Provide high level of security for your account (so people that disconnect you & want to steal your things they must first pass the /unlock password). Note: From now on, if you choose to use this system (which is highly recommended for those that share their account/pass with others) you will have 95% security to your in-game things. The only things that can't be protected with /lock are the items from main-vault (which can be accessed / moved / stealed from website). Everything else (extra wares, equipment, store, inventories, etc.) are protected. So in order to bring it to 100% make sure to not store VERY IMPORTANT items on your main-vault (ware 0), while using the new /lock. Note2: All the existing locks have been removed. If you choose to use this new system you have to use /lock again. Note3: IMPORTANT! MAKE SURE TO NOTE YOUR /LOCK PASSWORD EVERY TIME YOU SET/CHANGE IT! IT WILL ALWAYS AUTO-LOCK WITH THE LAST PASSWORD USED ON THE /LOCK! [ADDED] Live Stream notice during CS. Note: If there will be a Live Stream ongoing during CS it will be announced (with link) every time Teams Score / TOP3 Killers / TOP3 Stampers is announced globally. Note2: If there is no Live Stream ongoing it will also announce that Live Stream is OFF, on the same moments. + Other small fixes / adjustments / improvements.   
      The following changes will be up tonight at 00:00 (so it won't affect the current day ranks) - except of statues reward which will be up from now.
      [UPDATED] Now there's no longer a pause between Imperial Event rounds or the first minute standby of the event. Note: This means that once you enter you can directly start the event (without waiting 1 minute) as well as after each gate the timer starts directly and you can continue the event without waiting the extra minute. [UPDATED] Now the Imperial Event will be *officially* over ONLY when you kill all monsters (not only the boss monster from last round). [UPDATED] Maximum time per round on Imperial Event reduced from 10 minutes to 7 minutes. [UPDATED] Medics HP & Bosses HP from Imperial Event slightly buffed. [UPDATED] Now statues from Imperial Event have a chance to drop Jewel of Chaos as well. Dynamic Characters Balance tweaks
      Based on the Council's feedback for 10-15rr & our own view related to chars, this are the following tweaks for Stage 2.1:
      In order to reduce the "gap" between high level chars and lower level chars into events / challenges, all characters except RF (that will gain Level*5 ASR Level*3 DSR) will now gain Level*0.5 PvP ASR & DSR. The difference will be made in terms of AGI, which was also tweaked across all chars.
      DL:
      [UPDATED] Nerfed Chaotic damage by 45%. [UPDATED] Buffed PvM damage by 6%. [UPDATED] Buffed Fire Scream damage by 10%. Note: We've been witnesses to DL domination since 5rr. His time is over for now and we may touch him again later on. The biggest problem on DL was that usually chaotic was bugged so we've made the balance around Fire Scream. Apparently chaotic is working up to 80% of its potential (probably the balance-load of double servers helped) so this was the main reason of such insane damage. Note2: What we want from DL is to have 2 type of gameplay on PvP, the higher-risk higher-reward that's based on Fire Scream (getting closer for full dps) and a weaker but safer option with Chaotic when kiting / waiting SD to be burnt and then switching to Fire Scream as finisher. After this changes, Chaotic is just a bit worse than FS, in terms of DPS (Damage*hits per second). SUM:
      [UPDATED] Increased damage taken from rest of classes on PvP by 5%. Note: We're keeping the small part left of the damage buff she received but we're increasing the damage she takes, to preserve the glass-cannon identity that we want for her. BK:
      [UPDATED] Reduced damage taken from rest of classes on PvP by 6%. Note: BK currently needs a bit of help to stay alive in PvP, we may remove this buff later on. AE:
      [UPDATED] Nerfed PvP damage done to BK, RF & MG by 8%. [UPDATED] Buffed PvP damage done to SM, DL, SUM by 10%. Note: The highest DPS that AE can put on PvP depends on her close-range position, so we're nerfing the cases where she basically don't need to do anything to profit from the max dps (vs melees) and buffing the cases where she actually needs to position herself to profit from max dps (vs ranges). RF:
      RF is currently over performing but it is as we wanted him to be, until at least next stage when we'll start looking at him. It is his time to shine.
    7. Haha
      ADMIN reacted to zer0x1 in [Fanart] I call it "Tales of the great golden dragon hunt"   
      Ladies and Gentleman,
       
      Words cant even describe what I felt drawing this beauty, based on a true story - drawn in modern expressionism (what else????).
      I went through a lot of emotions when I drew this obviously.
      I had to share. Sorry for the huge file compression but I think true art will always win versus image quality.
       
      EDIT:
      You might gotta wait a bit longer to enjoy it because Huston we have a problem.
      Working on it.
      EDIT2:
      No preview but imgur comes to the rescue.
      Tales of the great golden Dragon
      EDIT2.1:
      It's time. Here you go without the need to worry about porn virus! 

       
       
      /s incase someone took me serious
       
    8. Like
      ADMIN got a reaction from Zutto in Class Ballance.   
      Those that depend on macros to play BK will never play it at its full potential, and if you as player can't pass a macro level on combo you shouldn't play BK at all.
      What is actually a macro?
      It is a registered sequence of keys pressed either by keyboard or mouse, or both, that goes on an repeat loop, based on the speed and etc. you initially set.
      Why it sucks compared to *good* player skills?
      If you get "stucked" (which always happens on PvP, the moment your character stops from attacking by having a "hurt" animation) your macro will continue its sequence and combo will fail (as you are stucked, can't get out those skills) -> combo fails. If player skill is involved -> player does stop the combo sequence during the stuck moment and continue after it -> Combo succeeds. If you get stunned (by BK mace ML, sleep, ice arrow, etc.) your macro sequence will continue but your skills won't -> combo fails. If player skill is involved you can control it, either restart it if you don't have time or finish the remaining skills -> Combo succeeds. If you get "pushed" by either other skills (earthquake, lightning, other bk/mg weapon skills) or even by your own weapon skill (cyclone/etc.) - your character will move a bit before continuing the actions you put him to do - your macro sequence will continue but your skills won't -> combo fails. If player skill is involved, you can control it, same story. If you miss the cyclone skill (purely "MISS", due to ASR/DSR PvP) - your macro sequence will continue but combo won't work as 1st skill missed. If player skill is involved then you do another cyclone until you don't miss so your combo can work. And so on, just the most important aspects where macro sucks, which are in most of cases. The only actual use for such macro where it does help is on PvM or stationary targets that doesn't attack back.
      Especially for him, but for anyone that thinks he can beat good (even if rusty) BK skills with a "macro", and only with a macro. I don't neglect people's actual real skill on BK, as I know very few BKs, but for sure I know that any decent BK can beat a macro and I'm personally up to prove it anytime, and I'm sure Gion is up as well, not sure if Legion wants / have the time but he's another good BK I trust on the job.
    9. Hype
      ADMIN got a reaction from Knightmare in Class Ballance.   
      I invite you to create any macro you want and then choose a duel with either me, gion or legion on same build / items / and so on as you choose (2 chars cloned). If you lose you're out from this community if you win I give you 5000 credits. Normal duel first to reach 10 points. Let me know if you agree so we can set it up and stream it as well, if you don't then just never post anything as you're talking more than playing.
    10. Like
      ADMIN reacted to Reporter in The Curse of Inception Episode 6   
      It's been 2 weeks since I wrote the last article about the spectacular fight for supremacy. In these two weeks the time seemed to be frozen, everyone wants to take advantage of this moment (so the server became the most balanced server in the history of OldSquad) except OneWar, no one wants to go for the 15th reset because it enters the stage, and one can lose advantage, or does not recover the gap, but in the meantime we have a balanced top 100. Right now everyone in the top 100 has 14 resets or is just one step away from it and this is lovely! The balance is "at home" on OldSquad after almost 2 months of play and promises incredible battles for supremacy. Speaking, the  two battles have been fought since then, the first of them was dominated from beginning to the end by Hardcore, they took advantage of the disorganization of opponents at that time (Neutral, Diamond and FORMOZA). 
      While on the Hardcore side we could see the "perfect" organization, the other three guilds were simply MASSACRED, they had chaotic attacks, disorganization, not even a bit of vision or any strategy, at one point the castle looked like a huge spot on which  the Hardcore warriors were quietly leveling, having in the foreground these three superstars: RuSuLeTzZz "The Machine Gun", "The Crusher" mafy and Mu3rTe "The Death Bringer". Time passes slowly, very slowly as if to prolong the agony of the three guilds with fighters who came to the battlefield with "plastic weapons".
      Eventually the fight is over and Hardcore remain invincible after the most unbalanced fight from the beginning of the server until now, It was just an "easy practice" for No1LiveEr's crew, a victory without any emotion. 
      The following week was a busy one in our community, Neutral was in the forefront, disbanding after that shameful defeat, and a new scandal shook the forum... Chukundah, Snook and Venom robbed Hardwell, Zutto and FKinGCunT in revenge after Zutto did the same thing by robbing Snook, an entire drama was unleashed and The Curse that has been hidden so far suddenly hit so hard cause probably forever splitting the warriors from the second guild as power on the server. "The Amazing" Zutto gave up the fight, Trippy too, FcKinGCunT went to Hardcore (this week), Snook and Chukundah's party joined Dynasty, Exillia and few more went in Diamond.
      The week passes quickly, a new guild takes shape under the leadership of Fane, who collected one party from Neutral and FORMOZA's core.  We saw in the past that he is an experienced leader in the fight for supremacy, who, after a break of about a year, returns to lead a guild in the Battle for Supremacy, its name is Dynasty and looks very promising. Diamond is reorganizing the strategy after the last defeat, also receiving some fresh forces from Neutral, and MIDGARD is still looking for a strategy, their alliance with FORMOZA did not seem to work last week, they got only one Lord Box, so this time they will go on their own. Eventually these 3 guilds register at Castle Siege and for the first time we see a guild (Dynasty) registering signs of lord to ban a build, it took 5 weeks to see this "miracle" - a strategy to consider.
      Sunday came, the invincible Hardcore Warriors are preparing a new defense, everything seems to work perfectly for them, with the number one enemy guild destroyed, and with an unprecedented victory in the last week, everything seems to be "a new walk of recreation through the land of trials" for them. 
      Dynasty, to everyone's surprise, although they registered 305 signs of the lord, didn't ban any build, but from the beginning the fight seems balanced, Diamond and MIDGARD tries to keep up, Hardcore has a handicap of 3000 points but seem to recover well and and after the first hour the score is: Dynasty 4548 points, Diamond 2886 points, MIDGARD 2142 points and Hardcore has 461 points.
      In this last hour, the fight for the switches seems to be disputed between the Dynasty and Diamond guilds, the ones from Hardcore are focusing on kills but it is a strategy that doesn't seem to bear fruit because enemy stamps don't fall anymore, the chaos that took over the other guilds last week now seems to be spreading over Hardcore, although they score a lot of kills, they fail to register because they are losing the fight for switches and so we enter in the last 25 minutes, the crown on No1LiveEr's head starts to shake seriously, Dynasty seem to be in control, Diamond doesn't seem to give up even though they are a little behind but they are in the defenders' position, while MIDGARD doesn't seem to matter too much. Since the beginning of this last hour, the score in the last 23 minutes is as follows: Dynasty 9510 points, Diamond 6300 points, Hardcore 4242 points, MIDGARD 3424 points.
      Time passes in favor of those in Diamond who slowly recover the deficit of points and before the last 5 minutes they are on the 1st place with a very small difference of points. The fight between Dynasty and Hardcore for the crown is won by Hardcore in these last 5 minutes and those from Dynasty have one more chance to register quickly, but this does not happen and we have in the PREMIERE a guild that manages to end Hardcore's domination. 
      HVMAN snatches the crown from No1LiveEr's head and can celebrate with his team the first victory on this great war, a victory that slipped through their fingers in the past, a desired victory, a hard worked victory that could not be more beautiful, a victory won in the last 15 minutes that these warriors will not forget soon. On the other side, MIDGARD, if they hadn't let their guard down and continued to fight like in the first hour, would have scored a lot more points. Dynasty: if they would've built a solid strategy based on a build-ban they could have won, anyway they had a good performance, while Hardcore although they accumulated until the end 7022 points would not have won this fight even if they had not had the disadvantage of 3000 points. There are "voices" that say that "arrogance" combined with the attempt to repeat the strategy that humiliated 3 guilds a week ago was the biggest weakness (Achilles heal) for this great guild that dominated the server from the beginning until now. These "voices" say that now they are the ones hunted by the curse, invoking the fact that the leaders of this great guild no longer understand each other, the proof being that No1LiveEr is no longer a member of the main Hardcore party and he starts to fall from top.
      Was this the end of the Hardcore empire? Will Dynasty be able to fight the same without the help of FORMOZA's core players? Are we preparing for a "Diamond" era? 
      The only thing that is certain is that the crown will rest on the head of the leader who has the most ardent and daring warriors, the guild most hungry after victory, with the greatest desire, will proudly hold the supremacy of the server
    11. Thanks
      ADMIN got a reaction from RushMePls in Character's balance   
      ^ this is how a feedback should look like, when you're starting such topics, not some random rants that you are beaten by x or y (so nerf them) or that your character needs a "buff" because why not, it's free to ask for - be sure that they are ignored. So, take notes from this guy.
      About DL - It is indeed true that DL still overperforms in PvP at the current stage even after the latest nerfs from previous stage and for sure will be looked into again on the next stage patch.
      About BK - if people can't do 2-3 combos in a row, the character is a waste. If people can do 2-3 combos in a row (which sadly very few of current BK players can do it) they are ... hard to win against. BK is a character where mistakes can't happen (outside of bad rng of the combo hit-rate) if you want to get its full potential, even 1 missed combo can cost you your death. It is indeed the hardest character to play, gear & level, but it pays off a lot if you can master it, especially on team vs team events where buffs transforms it in a monster, hard to kill and hard to stay in its range.
      About VRF - It is the easiest to play melee character from the game, that does have DPS, gap closer & ice chance on a single skill (chain drive), compared to SMG which does use 3 different skills (cyclone - gap closer, ice skill - ice, fireslash - DPS) or BK that has to master its combo skills. Apart from this reason that it is too easy to play, he's biggest weakness for PvP is that he is fully depended on having cape level 3 (which is a huge upgrade from the level 2 cape, compared to rest of classes). More than that, he's the only melee that scales into mid-late game due to skill damage % on chain instead of the pure, constant damage of SMG/BK.
    12. Confused
      ADMIN got a reaction from Hvman in Noob-friendly invasions   
      Uhm, that's a new thing to hear, putting up ALTS with w2/w3, exc sets, weapons, rings & so on versus REAL newbies with non-exc medal items means being threat in the same way, okie.
      Nickname doesn't matter, there's only one guy from Iasi with your way of "typing", MU connection & some IT knowledge, the same old ego that people who got to see it ran away. Not even mentioning the "corruption" level.
      So yea, hate is never "for free", don't get me wrong.
      Wish you the best.
    13. Haha
      ADMIN got a reaction from ICrit in Noob-friendly invasions   
      Uhm, that's a new thing to hear, putting up ALTS with w2/w3, exc sets, weapons, rings & so on versus REAL newbies with non-exc medal items means being threat in the same way, okie.
      Nickname doesn't matter, there's only one guy from Iasi with your way of "typing", MU connection & some IT knowledge, the same old ego that people who got to see it ran away. Not even mentioning the "corruption" level.
      So yea, hate is never "for free", don't get me wrong.
      Wish you the best.
    14. Like
      ADMIN got a reaction from Wigle in complaint against staff   
      I'll clear this for you as I'm the only one that can respond to such "appeal".
      So, basically, what you did expected to happen after you fu**d 2 innocent people on soccer is to simply get 3 days ban on your SECONDARY char, ah?
      The ban is on "ALL CHARS", which means, all the chars you personally control, and if there was only one char to be banned, that would be your MAIN character of course, not your ALT.
      The difference between trying to join with multiple chars on IP vs not presenting at soccer after check-in is that on 1st case you could also get BAN on accounts/characters that are not even yours but you accessed them (like friends and so on). The 2nd is only for your PERSONAL characters, MAIN & ALTS.
      Better blame yourself for wasting others time instead of acting like an innocent here.
      Topic closed, you got your "appeal".
    15. Like
      ADMIN got a reaction from Gion in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    16. Like
      ADMIN got a reaction from Zmora in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    17. Like
      ADMIN got a reaction from Roby in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    18. Like
      ADMIN got a reaction from Zutto in Patch 4.4.4.1 - 10.11.2020   
      Release date: 10.11.2020 at 19:45 - No server restart needed, only mobs restart.
      Changelog:
      [UPDATED] Now Warns given by players in IT are anonymously & silent - when you give Warn in IT it will no longer show to everyone who warned who and neither will notice the one warned. [UPDATED] Suspicious Scrap of Paper (Imperial Event) droprate slightly raised. [UPDATED] OSGM Events will now show the messages on all sub-servers instead of only on Server 1. [UPDATED] Staying inside BWQ will now first try to move you in 5x5 range of her, only if it doesn't find valid coords it will move you to safe-zone. Note: Messages added as well. [ADDED] Imperial Guardian Weekly Championship. There will be daily awards for best records on the event-clear. In order to be eligible for daily records you need to finish the event IN AN UNIQUE FULL PARTY - which means you need to have 5 different classes in your party. Every day from week will have its own record for that party / character that finished it. Only the best record is registered on each day, which means a character that does the event 2/3 times per day will have only 1 record registered (the best one) with the best party. You don't have to do it with same parties. Record is individual. At the end of each day (23:59) TOP10 best records will earn points (this means, every character with the same - best record as others will be registered on each position, TOP1, TOP2, etc. there can be 1-5 chars with same record at each position): TOP1 = 6 points TOP2 = 5 Points TOP3 = 4 Points TOP4 = 3 Points TOP5 = 2 Points TOP6-10 = 1 Point. At the end of the week (Sunday at 23:59) all records are reset and there will be TOP3 rewards for TOP1~5 people with the most points (counting multiple people with same points at the same rank). Points are also reset at the end of the week. Rewards: TOP1: HoF Badge + 3x TOCA & 20x Jewel of Harmony. TOP2: 2x TOCA & 15x Jewel of Harmony. TOP3: 1x TOCA & 10x Jewel of Harmony.  Note: Because we were a bit late with this new system, we'll have it on "BETA" until this Sunday's night. Rewards will start from this Monday. [UPDATED] Now Medics from Imperial does have the highest HP from the encounter (except of the bosses), instead of the lowest. Note: Make sure to isolate & focus them properly. [FIXED] Gens Points for online time not being given back after the character left Mercenary Squad. [UPDATED] Now you can no longer use /challenge while both Colloseums for Challenges are occupied. Note: It will ask you to try again in few seconds and you'll be able to enter your own challenge when any of the 2 colloseums are empty. [UPDATED] Maximum time to use /challenge raised from 5 minutes to 8 minutes. [UPDATED] Now you can no longer move to other maps during IT, you are able to move again only after you relog your character. [UPDATED] Now you will gain the Seal of Sustenance after entering IT, preventing you to gain exp until you relog your character. Note: This should help (not guaranteed) in preserving your previous real level experience gained. [UPDATED] Market History will now show the items in a sorted way, using the buy time. + Other small fixes / adjustments / improvements.
    19. Like
      ADMIN got a reaction from Gion in Stage 2 exp bug   
      Hello,
      Exp boost is working correctly.
      Why you see the difference is because there are 2 types of experience tables across the resets.
      There's the linear exp (which is same exp rate for level 10-400), that's up to 4rr since the last boost.
      And there's dynamic upside exp (which all the resets except first 4 does currently have) that works in the following written way:
      While at 0 resets and level 340, for example, you have 400% exp, at 6 resets and level 340 you currently reach up to ~238% exp that increases further up to level 400.
      The difference is that you start with way lower rate for level 1-300 that does increase, compared to constant same rate of exp.
    20. Like
      ADMIN reacted to Reporter in The Curse of Inception Episode 5   
      A fairytale battle took place on the eternal battlefield called Valley of Loren, a battle like none ever seen before, a historical one that will remain written by the blood of these fighters in the stones from which the great castle is built. Four guilds took part in this epic bloody battle: Hardcore, Purge, Diamond and FORMOZA
      The guild that holds the supremacy of the server, Hardcore, led by No1LiveEr, as usual, prepared an almost perfect defense, upgraded the gates and the statues thus recovering 40% of the deficit which was not negligible (-3500 points). They started the fight being organized even from the first gates, trying to slow down the attacking guilds. The warriors of this great guild had a very difficult mission, an almost impossible one, considering last week's balanced fight.
      Purge, led by Snook, the guild that launches the attack, has once again brought in 25 of the best fighters ready to shed their blood to break this glorious Hardcore domination which lasted since this server's debut, followed by Diamond led by HVMAN, a guild that failed last week to make the threshold of 2500 points , but with a good performance, especially the "Glowing" Glowa which stamped number one in the previous battle, and the guild ranked with the fourth chance, FORMOZA, under the leadership of Mamelcia, a guild that takes part in this war for the first time.
      Due to the fact that we have three attacking guilds, the gates and statues fell very quickly, so, after the first 10 minutes have elapsed, the fight moves inside the castle, and the madness begins: the elves from Hardcore and Purge move amazingly, buffing, freezing, running, I can barely follow them, at the switches the fight is chaotic, Purge manages to register first, but next,  the most focused stampers seem those from Diamond who manage to register pretty fast, although HVMAN and Snook are constantly hunted by Hardcore's elves and cannons. 
      The fight is spectacular, we enter the last hour of the fight, and the score is commensurate, Purge leads accumulating so far 2942 points, followed by Diamond with 2050 points accumulated, Hardcore who managed to reduce the handicap quite a lot holding 1604 points and the last were those from FORMOZA with only 200 points.
      The crown switches from one end to the other of these great three leaders, Diamond takes advantage of the fierce battle between Hardcore and Purge and begins to gain precious points when they hold the Crown, while Hardcore is recovering points step by step due to the multiple kills made by RuSuLeTzZz "The Machine Gun" , Mu3rTe "The Death Bringer", "The Stunning" Mael  and BugBless "The Terror" . Purge counterattacks using its legends, "The Amazing" Zutto, "The Insane" Chukundah, "The Bloody" FKingCunt helped by MindPower and Duke. 
      "Glowing" Glowa makes wonders again on the top switch and Almighty fights on a par with the other stampers for the bottom switch, so Diamond have countless chances to register, some successfully crowned, Achilles' heel for Diamond is still HVMAN which due to the fact that it was low level (297) was killed much easier than the other leaders but he still fights from peer to peer with them for The Crown.  
      The fight continues to be dominated by Hardcore's countless kills slowly proposing in the first place, Diamond dominates with important minutes over the other guilds holding the crown on HVMAN's head for the longest time, they take full advantage of the fights between Hardcore and Purge, those (although we see a little chaos in their fight) seems to have the balance of the game with the cannons focused on Hardcore, being one step behind them. After we enter in the most important 30 minutes of this battle the score is: 12493 for Hardcore , Purge follows with 8192 points and currently holds the crown, Diamond accumulates 6640 points, and FORMOZA manages to accumulate 831 points and gives up this fight. 
      As we approach the last 15 minutes of the game, Purge is about to overtake Hardcore but HVMAN snatches the crown from Snook's head, and Purge seems to lose clarity and morale, everything balances and when there are 6 minutes from the game the score looks like this: Hardcore 13806 points, Purge 13337 points and Diamond who still own the crown, has 9438 points. 
      Everything is possible at this time, If Diamond keeps the position of defenders for another 6 minutes, they can win, if any of the other two leaders registers, will win the battle. The fight for switches seems to be dominated by Hardcore who manage to register when there are ONLY 4 minutes left in this battle and everything falls apart for Purge and Diamond, who have to settle for Lord Boxes so hard-worked, 4 for Diamond and 4 for Purge . 
      Fantastic final for Hardcore in this battle, which continues to be the guild that dominates and hold the supremacy for 4 consecutive week. The warriors from Purge feel that they need to change something and start a reform, a reorganization to help them win next week, the leaders of this guild have decided to disband the guild and rebuild a new one, this is called "Neutral". Diamond were the surprise of the week, showing strength and unity, if last week they failed to cross the threshold, this week astonishing us all were on the verge of winning!
      Congratulations to all for this great fight!
    21. Like
      ADMIN reacted to Reporter in [Interview] Mu3rTe   
      This interview is about Mu3rTe, one of the best players in our community and one of the most respected by most of the top players from our community, if you read past interviews you will find his name in the words of many top players interviewed from guilds who have been fighting each other for years. He is at this moment (the moment I started the interview) ranked no 1 on Soul Master reset rankings and Castle Siege Tank ranking, but what amazed me and made me want to take this interview is the fact that this player, on the last Inception, started very late, about 2 months from the start of the server and in about 1 month and a half he reached the 1st place. He is the only player I know who managed this performance, and I also want to mention that when he reached the 1st place, the top players from that data base had not given up playing actively yet.
      Reporter: "Hello, Mu3rTe, and welcome to The News Paper Hall of Fame !
      Mu3rTe:" Hello, Reporter and all other players that are reading this   "
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      Mu3rte:"My name is Bogdan, I am 31 years old. I am currently working as a 2nd mate on commercial vessels, hoping for promotion soon. I don't have many hobbies, but I like listening to music and playing DOTA or Mu. So far my addiction to DOTA is over, huh, finally. All that remains is this MU. "
      Reporter:" Regarding this Covid 19 pandemic, did it affect you?"
      Mu3rTe:"I was really thinking it will, but it seems that I was lucky, my family and friends are safe, my arrival home wasn't delayed, so far so good. Still, I am disturbed to see the many people who don't follow minimum precautions. "
      Reporter : "When did you start to play Mu Online? "
      Mu3rTe:"It was so long ago :)) I would estimate 15 years ago, but can't say I played properly until just few years ago. Many long brakes, since I was passionate about DOTA. "
      Reporter : "How did you find OldSquad ?"
      Mu3rte:"Some of my old buddies told me about it, they were playing for 2-3 editions. "
      Reporter:" Can you name them?" 
      Mu3rTe:" I can't remember 100% who, but it could've been either Psyke or Scheau, but once in game I found many familiar names."
      Reporter: "How much time do you spend/day playing mu OldSquad (average)? "
      Mu3rTe:"A lot :)) Roughly 12hrs a day. "
      Reporter:" Where does Mu3rTe nickname come from?" 
      Mu3rTe:"Nothing special, mostly to represent that when I come, all the enemy troops will die   "
      Reporter :"What nicknames did you have in the past?"" 
      Mu3rTe:" Always Mu3rTe in Mu, I have various alts, most of the time Bobolina, b0gdaN."
      Reporter: "Do you have any VIP activated? What types of VIP did you use since the start and why?"
      Mu3rTe:"Currently using Dealer because of the extra entry, if you have resources, 1 extra entry makes a huge difference, otherwise Hunter is better. In the first 2 weeks we had Hunter because lacking of the jewel of chaos. Both VIPs are important if you wanna be in top and to maintain there, the competition is tough, ok, maybe not so hard... "
      Reporter: " How did you and your perma manage to get in top since day one ?  Can you reveal us "the secret"?  "
      Mu3rTe:"I can't say that there is a secret, they just thought about the best strategy, meaning best kill speed and survivability, therefor 3 MGs. They wished I was a MG also but that can't happen :)) Since it's early game, it is obvious that who is more active gets the benefit. More than this, you must have a plan, if you have spare time you could check on test server that was opened early, monster's lvl, monster numbers, some spots have bad spawns, many small details that counts in early. The problem is when you want to stay in top, check where enemies are farming, what items they have, and how lucky you are to get timely spells. You could sell a fire burst with 1k credits.. outrageous but still some people did it   Whatever mechanics you may know, unless you test them, they could be different, since OldSquad is a hard-worked custom server and keeps improving. Other than all this, there must be a good atmosphere within the party, and if possible for them to be as dedicated as you, otherwise it will get stressful, and unhealthy environment. Another thing that propelled us further than any other time, it is because of the pull we made (not possible anymore), players cried about, complained about, ADMIN satisfied them. It was not a special thing to do, just you had to move your mouse, but I guess its easier to look at the screen and complain "
      Reporter:"  What about HoF rankings, how come that you got only 1 trophy so far  (on this data base)? Is it that hard?  "
      Mu3rTe:"I never cared about HoF, they just came one after the other. SM it is not a character that shines early, and it's very item dependent if you wanna have impact in HoF. So far it's hard because of the characters that get extra points, 220 points per reset is huge early, but no worries   "
      Reporter :"Since you are top no. 1 Soul Master player on reset rankings, and you were tank number 1 until last week, can you reveal us a few tips about Soul Master pvp build ? Can you reveal your stats ? It is early yet on this data base, but where should a newbie add ML points after he finishes quest lvl 3? "
      Mu3rTe:"This is to early to tell, all builds have weaknesses. It is not a fixed point for which you should aim, don't have many pvp performances except CC, but I can say that if you don't make lots of hp it is quite pointless. More important than this, you should focus on getting more resets so you can be more versatile without losing too many things early. ML is same based on what is required for your party during exp or during CS. All characters evolves and shines during different stages of the game, it is important to take full advantages of the situation. Myself I don't prefer lots of HP, I am an aggressive type therefore energy and agility. In castle siege it's a different story, because SM is so bad early compared to others, there are not too many options than to go for tanky stats so you can get full advantage of the characters. For now I am no1 at CS tank because ppl were afraid to focus me, not because I was immortal :))))  "
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Soul Master for pvm  ?"
      Mu3rTe:"To reach the top from first time you need a strong and active party. Make all events daily, BC and DS are very important to maintain chaos balance early, always save entry for bonus time. Calculate and evaluate spots frequently, choose your best exp. If you wanna be PVM, you must rely on your party for the first few resets. Build plenty agi and some VIT for survivability, than top up energy. It is quite bad for hunting goldens early game "
      Reporter :"What characters do you think are the best for PvP ? And for PVM ? 
      Mu3rTe:" Overall PvP, considering later stage of the game, vitRF is the one giving me troubles and the most easy to play I could say. There are better chars, yes, BK, SUMM but they require little more skill. PVM It's another story and complex based on your playin style. Overall spot wise eMG is the choice."
      Reporter: "Speaking of permanent party... Can you tell us a few words about the importance of a permanent party on OldSquad, and a short story about how you and your permanent mates got together? Is this the best permanent party you ever had?" 
      Mu3rTe:" Perma party is important if you wanna enjoy the game to the fullest, and here I mean participating to Castle Siege. Without a perma party is is more challenging  to climb the ladder and collecting items specially now when you can only have 2 accounts per pc. It is not impossible if you wanna play alone, sometimes it can be more relaxing. To have a perma party many times can be challenging, unwanted and puerile dramas, stress and being on the edge... so don't forget that this is a game, we play for pleasure not to fuck our brains for crap.
      About my party, I was asked by mafy if I wanna play this edition, so here I am:) they have a bigger history behind, I only know mafy, Redbull and Russu, we played sometimes. I can't say that it's the best party I ever had, but so far it's the most stable, yes, some drama from time to time, but we are still the 5 people from the beginning, that is an achievement so far   "
      Reporter: " You are now a Hardcore member but some "voices" tell me that in past you were a Squadron and a GROM member, is it right ? "
      Mu3rTe:"Yes, I was in Squadron before, but GROM, no, very briefly 1-2 weeks at some point "
      Reporter : "Why did you left those two great guilds? What happened? "
      Mu3rte:" Grom nothing to say about, I was at some point I even forgot the reason, usually when I need to go for work, my char could get in the hand of other people, I left my account few times and some other got it, so maybe was one of those times..  About Squadron, last edition of inception was very imbalanced, agiRF was out of proportion, so I decided I should join the opposition in order to make things little more challenging, nothing hidden behind. "
      Reporter: " Do you think that Hardcore is invincible this data base ? Until now your guild has 4 wins in a row,, who is leading Hardcore during CS? "
      Mu3rTe:"I don't believe in concept of "invincibility" , I do believe in team play, active members and organization. As long those are here, everything is possible. Anyhow, the way the server is set-up, you can't win forever, I am sure we will lose at some point and there is no shame in losing, it is important to see how to move on. During CS, all  suggestions are open if we could benefit from them, but in order to not make confusion, it is better if just some people speak. Roles are divided beforehand, and we are adjusting according to situations. Still it's Mu.. it's not some badass strategy game   once the basics are learned, the winners are those who execute better. "
      Reporter :" There are rumors that Diamond helped HARCORE two weeks ago on CS, are they true ? "
      Mu3rTe:"I don't know who started rumors about this thing, but I am happy that there is more activity in CS, this way it is more challenging, from my knowledge, nobody from Hardcore asked any1 to do something for us, and I congratulate DIAMOND for doing their best and playing fair and square."
      Reporter:" On the last Inception Data Base, you started 2 months after its start and in about a month you reached top number one ranking, there are rumors that you didn't even have a permanent party when you started playing! How did you manage to get this performance? I guess a lot of people want to hear the full story from beginning to end "
      Mu3rTe:"Well, thanks to the system ADMIN designed, to catch up is so much easy. When all people have resets and almost instakill in DS and BC, even if you start late, build some tanky stats so you won't die and have full benefits from it. When people are 10-15 rr, you can make reset in devil square cause of the bonus exp. It was hard at beginning, you will die on all spots, but if you are active and come back, exp is easy also, when you start later, many party are disbanded so you can fill some places. For me, after 2 or 3 rr I joined Chukundah's party and I was dying on spot many times in karutan2, went bc6 few times got 1 hit, but didn't stop, perseverance and being active helps a lot. Also Gaffney changed his character to BK and he gave me his Sphinx set, it did help a lot, I can't say I was all alone. Later on due to imbalanced guild powers, I joined HARDCORE with mafy, we gathered some players from broken parties, some of them were much higher in reset than me, but exp was going smooth. Once I got some resets, I went full dmg build, and destroyed all events not many contesters in BC DS, some tried but... and this was it.. 2 months playing non stop basically :))"
      Reporter: "What do you think about last Castle Siege? How was the atmosphere in Hardcore? What do you think about Purge reconstruction? What about the evolution of Diamond?" 
      Mu3rTe : "Last CS was in top 10 Castle Sieges that I played, I am happy that more guilds decided to come, the fight for switches was very intense. We had some advantages, Diamond GM and his party was below 300 lvl, but they did a great job. The atmosphere in guild is as good as always, we were excited to play again, we had some missing key persons also, mafy, but we did good. I don't know about Purge, it just seems a different name, same people, maybe they will manage to refresh themselves, I had bigger expectations. About Diamond they look promising steadily improving, each CS having bigger impact, they hold the crown for quite a while and had huge impact on switches, I hope they will maintain integrity and play the way they did so far." 
      Reporter : " Do you read the News Paper ? "
      Mu3rTe:"Yes I read the News Paper, some articles are very entertaining   but got to admit, the dramas collects more views."
      Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? "
      Mu3rTe:" I do not believe in superstitions, but I do think that your way of thinking can affect your lifestyle. I sometimes I am wondering, how can so big dramas happen, when in fact it was just some crap. Mainly the curse comes from people's mentality. "
      Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?"
      Mu3rTe:"From what I notice, other than those 3 you just mentioned, there comes also the real life problems, that affects our mood  and lets say our sensitivity. One more could be that the problem are not addressed in a calmly manner and solutions are very often overlooked. People should see beyond problems, problems appear every day, but we have to pass over. If somehow MU creates problems for your life, better make some changes. "
      Reporter :"What do you suggest to improve on NewsPaper ?"
      Mu3rTe:"Fake news seems to be the key to our society, so maybe make more of those :)) "
      Reporter: "On a scale from 1 to 10, how much do you like this data base ?"
      Mu3rTe:"Many changes, many improvements, I guess it should be a 9 "
      Reporter: " What would you change to this server? What do you expect from the following servers?"
      Mu3rTe:"So far many changes satisfied my needs, at the moment all looks good. I don't have expectations, I just take what it is and make best from it. "
      Reporter:" Two guys from your permanent party are members of the council, what do you think about this project? Do you, mafy and Endorphin talk about council often?" 
      Mu3rte:"The project is very good and the reasons behind are on point. We don't speak too much, we just have a laugh from time to time, when some councilors are frustrated when something is wrong just for personal reasons. "
      Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Is a player who is active able reach the top without donating? Do you and your party mates donate/donated? " 
      Mu3rTe:" I like it that it keeps improving, and slowly slowly getting to that point as a "play to win". Still, VIP affects a lot, but why I like this server is it that you can farm your credits for VIP quite easy if you are active. Myself, as a player who never donated, I am the proof that you can be top without donating. This edition maybe, my party donated for me at the first week so I wont drag them back   lucky me. From what I know, they only donated first week "
      Reporter: "I have 5 challenges for you, do you accept them? " 
      Mu3rTe:"Yes, go ahead "
      Reporter :"Challenge no 1:  I need the names of the 3 players you respect the most on OldSquad and the names of the 3 you dislike the most on OldSquad."
      Mu3rTe:" mafy, Makiavelli, no third one   I dont have dislikes, maybe from time to time some personal vendettas. "
      Reporter: " Challenge no 2: Tell us 3 things you like most about our staff team, and 3 things you don't like about them!" 
      Mu3rTe:" I like ADMIN cause he tries to improve this game, Gion and Reporter doing good job, nothing else. I dislike that Gion is always in a hurry, sometimes he doesn't have time to give rewards  "
      Reporter:" Challenge no 3: Tell us 3 things you would improve on our server and top 3 things you like the most" 
      Mu3rTe:"I like the stage system the most, giving a balance sentiment so therefore CS are more enjoyable, various times I played on other servers there was a huge discrepancy. I like the CS system, this way you can enjoy 2 hours rather than 5 ending minutes. I like the automated system for events giving a fair chance for all players. I can't say I would improve many other things, since ADMIN is doing a great job implementing our thoughts and ideas. He comes with great ideas also. "
      Reporter: "Challenge no 4: Due to the fact that you were a member of the most important guilds on this server, call us in order which are the 3 strongest guilds you have been in, with details about each one, of course." 
      Mu3rTe:"Well, I would say that Squadron was the strongest guild overall, accumulating all past editions I played. I played there also, but it was a grim atmosphere, many afk times, but they were gathering people to come play at CS. Hardcore comes second, being a relatively fresh guild, I do like that people are active, hunting and doing events, and you can always find somebody to chat if you want. On third place, might be GROM but they were shady, even resorting to cheats, can't say much otherwise. "
      Reporter:" Challenge no5 :I need you to share with us a "dirty" secret, a shameful and funny incident that happened to you playing MuOldSquad."
      Mu3rTe:"For sure there are many as such, need to jog my memory here   I could say the most funny was, When I went in vacation, my party wanted to surprise me and lvl up my w3 wings to +13 or something, unfortunately, Makiavelli forgot to put talisman... and so I was without wings:)) spent like 1 more month without, trying to find w3 +lk. " 
      Reporter:" Thank you very much for time and patience, I wish you GL on all your plans!"
      Mu3rte:"Without fun there is no sense of playing it ! GL to you, Reporter! "
      This was Mu3rTe's Interview, one of the best players from our community, I am happy to finally do this interview because I wanted to take it since last year ! 
    22. Thanks
      ADMIN reacted to Hvman in Early-Game Feedback   
      I think you should aim to release box+5 same time as NM or make NM a bit stronger and leave only CW for early-game weapon drop.
      I think you should aim for 2 more spots/high lvl maps karu1/2 if you keep on growing (which apparently you are with every db, at least first 1-2 months)
      I think you should raise your server-gap since we've had some issues getting into situations with "server full" after a d/c and if that happens during invasion is kinda frustrating.
      I think you should give a weekly coverage of the Castle Siege so more people see your system and try to learn stuff from established guild, also a newspaper post related to CS strategies (Like reporter is doing 1/week but a little bit more "in depth") that you could bring maybe, some "semi-retired players" to comment on what they liked or disliked.
      I also think Gion should try to be a bit more engaged with the 80% of the playerbase that's not top3 guild (most of them do not join forum, but if they are pleased, server is allive).
      I liked the newbies boost, you did it like you said, till top100.
      I liked the stages, many stages, lots of oportunities for rr-ballance.
      I DISLIKED the rewards for top3 stage. I think at least Rank1 StageBreaker should get weapons +11/12+2opts. (i know some people cryed about that, but in my opinion it gets A LOT of work to be rank1 here)
      I Wish arena tournament to come sooner, was expecting to see it till stage2 broke.
      I wish for future holiday events (like christmas,easter etc). They always brought people joy and can get some funny ideas to have fun in game.
      Overall, as a player that was only on last phoenix, on this inception i see a huge improvement and i like it a lot more.
    23. Thanks
      ADMIN reacted to Pershing in Early-Game Feedback   
      I don’t understand why people who registered for Mercenary Squad can’t also farm gens points while exping on battle map. For example, my party is focusing mainly on exp so we stay on battle maps for most of the time but obviously we also need to farm bounties and mercenary points. This is why we can’t unregister Mercenary to start receiving ugens points by exping on battle maps. If I’m not wrong, it was different on last edition as we could receive gens points on battle maps even while being a part of Mercenary Squad. I understand there is something at the expense of something but this change doesn’t make sense to me. I think the Mercenary Squad members should be able to receive gens points while exping on battle maps and Mercenary points when exping on non-battle maps as it was at last edition (if I’m not wrong).
      Another thing is about /challenge feature. Now your target can be low lvl as the system does only reset checks while searching for a target. This doesn’t make sense because with 50lvl you have no chance to fight with 350+lvl due to low pvp asr. Obviously, you can do relog when you are after rr and being hunted but it’s always frustrating for the person who’s looking for you and also for you because you lose a chance for repel. Also, I’m not sure if /pvpquest feature is disabled during golden invasions but couple of days ago I was being hunted during invasion when we were killing k5 in Raklion.
      I really miss Arena Tournament! Hopefully, you will sort it out and release as soon as possible. Probably one of the best custom events in MuO I have ever seen. 
      I think we need more interaction with new players joining the server. From my point of view, newbies don’t have realistic chance to farm goldens. Even k1 or k2 goldens are problematic for them as many top players looking for budge on low maps and killing all k1/k2’s they met son their way. I would suggest to focus not only on exp boost events for newbies but also give them a chance to farm any 2opt exc items they can either use or sell. It must be frustrating for a newbie who joined server few days ago to see all budges killed after 60sec. I’m talking about newbies 0-2rr.
      I will update this post when I think of anything else
    24. Thanks
      ADMIN reacted to CeptaVista in Early-Game Feedback   
      Well , in my opinion server stays bether for each its day , but there is something that i don't  acctualy understand , and things i dont know how they work.
      1# Is that , golden event is pretty unreachable for new players same as Pershing said .. budges are farmed with first goldens and newbies cant contest them . I tried it by my self pretty hard even if u find it first like golden goblin.. mostly u gona just lose it cuz u have not  dmg to kill it first .. my suggestion is to move budges on high maps as its been farmed by top players mainly and low lvl or newbies can try to contest cc1 for star
      2# i don't understand raid event on first weeks cuz in my opinion its boost for top players to get easy rewards , every one farmed aida1 and tarkan1 for first weeks cuz of lack of spots in other maps and too heavy mobs in bigger maps ..and if u look closly top is +11 +dd/ref sets compared to most of server with silver medal sets or random sets parts +3 +add8  , its not bad but its made for players who actually donate < ( sorry that i said that , i already deal with that ) but its true , ITS just my opinion! Dont take it personally.
      3# i don't know what did change from past edition of inception but looks like chaos jewel drop is lower  , and its made a big part of economy , but now i cant get deal with that u need to use chaos for 150 cred to burn 8 tickets in a row ... and as we all see BC and DS are not that populated anymore just because big that u need to spend. i would suggest  either increase drop rate or  make bether % rate for tickets to make.
      4# about icarus im not that active player as i am as newbie but its not reachable for newbies to farm feather just because alts are farming feather for weeks same players same spots , same as it will be in crywofl were in last edition i saw plenty of quit players farming crywolf as some on else , and u cant contest on fenrrir  , My suggestion is to make X hours countdown for icarus crywolf farmers that they gona get TP to safe zone after x hours , atleast to make them a bit more active to get back is spots or contest spots if they lose them .
      one more thing is mby its real to make drop exe from mobs chance low as f**k with 2 opt to make some Lasvegas luck for newbies.And ive seen Blossom cherry in other servers wich u need to farm to get some extra loot from NPC With mby low chance for feathers ect.
      But i like server and i deal with problems that im less active then others , BIG thanks for u to have server where i can waste descent time
    25. Like
      ADMIN got a reaction from Gion in Early-Game Feedback   
      Hello,
      After Stage 2 is completed and after 40 days, it's safe to assume that the Early-Game of Inception is over and we're starting the Mid-Game.
      In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future.
      So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future.
      The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed.
      If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better).
      Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic.
      Note: Feedbacks are accepted (for reward) until next Wednesday at 23:59.
      Cheers!
    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.