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    1. Hype
      ADMIN got a reaction from Archie in Patch 5.4.6.0 - 06.01.2022 - Last Stage   
      Release date: 06.01.2022 at 19:00 - No restart will be needed. Monsters will be refreshed though.
      Congrats to ChiPis, Pain and Sm0uke for finishing the last stage - Stage 3.1!
      Note: Everyone that progressed the Stage (having level 300+ and 25rr) can type /stagereward toca in order to take the reward, after patch is up!
      Note2: The final Characters rebalance for 30rr will be up most probably tomorrow, in worst case on Saturday.
      Note3: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked and the Change Race maximum reset restriction will be lifted.
      Changelog:
      [UPDATED] You can now continue to reset up to 30 resets. [UPDATED] EXP for Stage 3.1 (25rr) is now removed. 25th reset does have the same exp table like 24th reset had. [UPDATED] 5th Newbies EXP boost: 0rr: 700% EXP (constant level 1-350). 1rr: 700% EXP (constant level 1-360). 2rr: 700% EXP (constant level 1-370). 3rr: 700% EXP (constant level 1-380). 4rr: 700% EXP (constant level 1-390). 5rr: 700% EXP (constant level 1-400). 6rr: 700% EXP (constant level 1-400). 7rr: 700% EXP (constant level 1-400). 8rr: 700% EXP (constant level 1-400). 9rr: 700% EXP (constant level 1-400). 10rr: 600% EXP (constant level 1-400). 11rr: 600% EXP (constant level 1-400). 12rr: 600% EXP (constant level 1-400). 13rr: 600% EXP (constant level 1-400). 14rr: 600% EXP (constant level 1-400). 15rr: 500% EXP (constant level 1-400). 16rr: 500% EXP (constant level 1-400). 17rr: 500% EXP (constant level 1-400). 18rr: 400% EXP (constant level 1-400). 19rr: 400% EXP (constant level 1-400). 20rr: 300% EXP (constant level 1-400). 21rr: +200% EXP. 22rr: +150% EXP. 23rr: +100% EXP. [UPDATED] Maximum ML is now 200 + 30 slow levels. [UPDATED] Maximum number of players in guild is now 35. [UPDATED] Old Box 5 can now drop Talisman of Luck. [UPDATED] Wings Protector has been released. Updates that were already up since few days ago:
      [UPDATED] Now /invasion counter is updated in real time (instead of 3-10 seconds delay after a monster being killed). [FIXED] Monsters sometimes disappearing after an invasion was over (for example Imperial monsters/gates when rabbits/ww invasion were over, kundun when goldens were over, etc.). Note: This is an old bug where we finally found the root cause and managed to fix it. [UPDATED] Now you can (safely) join Imperial Event during Goldens Invasions. [UPDATED] Now the Secromicons from Imperial Event are delivered directly into each player inventory, instead of dropping on the ground. [UPDATED] IT5 min reset is now 90% of TOP1 reset instead of 95% of TOP1 reset. [UPDATED] IT4 min reset is now 75% of TOP1 reset instead of 80% of TOP1 reset. [UPDATED] IT3 min reset is now 60% of TOP1 reset instead of 65% of TOP1 reset. Current IT table is: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 60% of TOP1 Reset (rounded down) +. IT4: 75% of TOP1 Reset (rounded down) +. IT5: 90% of TOP1 Reset (rounded down) +.
    2. Angry
      ADMIN got a reaction from chaser in Patch 5.4.6.0 - 06.01.2022 - Last Stage   
      Final Characters balance for end-game is now up on both Inception & Wormhole. 30rr characters are now way closer on both PvP & PvM.
      The rebalance is done in an similar way compared to last edition's rebalance from last stage:
      Enjoy!
    3. Confused
      ADMIN got a reaction from Knightmare in Patch 5.4.6.0 - 06.01.2022 - Last Stage   
      Final Characters balance for end-game is now up on both Inception & Wormhole. 30rr characters are now way closer on both PvP & PvM.
      The rebalance is done in an similar way compared to last edition's rebalance from last stage:
      Enjoy!
    4. Thanks
      ADMIN got a reaction from alegzander in re/suggestions   
      Hello,
      1. The whole idea of having more people in late game is exactly because people quit and there are always only 2 alliances still fighting at CS. More slots on them = more people to enjoy CS on end-game.
      Though since we'll have a CS V3 on next edition(s), the guild-alliance system will be changed once again.
      2. It was exactly like that in past and community wanted the vice-versa (less time on stage on early resets and longer on higher resets).
      3. There are enough activities available for active players, we don't plan any new ones.
      4. & 7. - there is already a big rework for entire economy incoming for the next edition(s).
      5. I do remember that summon CD is still on CD after relog, but maybe I remember it wrong. If it's the opposite then yes, we can add such extra CD after relog.
      6. There needs to be a fight for more than 10 minutes on such boss, if gates are closing after 10 minutes and there is a fight where only 2-3 characters without a DL remain alive then even if they won the PvP fight, they can't finish the boss.

      Feel free to leave your suggestions / feedback in this topic, we will consider anything good for future in terms of improvements.
    5. Hype
      ADMIN got a reaction from xELITEx in [OSP] Weekly Events, Monthly Competition, Legends Group   
      Hello,
      We are starting some big & nice things to motivate you guys on being active on this community and also to bring you a competition and lots of fun!
      4-5 days per week (from monday to sunday) will bring you 1 different event that will be hosted by @Gion.The time range when the events will be held will be between 16:00 and 00:59 Server Time. None of the events will be announced prior to their start, the qualifiers will just spawn on cities when the Event does start. One of the events from each week might start at any hour (outside of the 16:00-00:59 interval).
      We have introduced a brand NEW rewarding system (OldSquad Points). For additional info, please read further.
      List of the weekly events:
      Russian Roulette
      Death Roll
      Black Jack
      Game of War
       
      Each of this events will bring you the normal rewards of the event + OS Points depending on your performance (Place/Score,etc.)
       
      What are OS Points?
      OS Points are our new competitive points for which we made a new interesting system and competition.
      Each month there will be big rewards for first players with the most OS Points and also a default reward for a minimum amount of points. (1st place of the competition will get a GOLDEN FENRIR)
       
      How can you obtain OS Points?
      You will be able to obtain OS Points by:
      - Winning / Participating (at) weekly events from server (Black Jack, Russian Roulette, Game of War, Death Roll) - the 4 events listed upside.
      - Posting hand-made guides on forum (if the guide is accepted you gain a nice amount of OS Points). - Inactive feature for now
      - Winning some forum events. - Inactive feature for now
       
      Competition System 
      The "OldSquad Golden Months" competition is our biggest monthly competition that involves any kind of player from this community that is active. Resets/Level DOESN'T matter, so anyone can participate even if he started the game yesterday.
      Your main objective is to gather as many OS Points as you can, participating at as many tasks as possible that gives you points and working your ass out for our big prizes.
      Points will be given as following:
      - For weekly events : 1st place - 25 OS Points, 2nd place - 20 OS Points, 3rd place - 15 OS Points, 4th place - 11 OSP, 5th place - 8 OSP, all the other places / participants from main events will get 5 OS Points.
      - Any good & accepted Hand-Made Guide (to be adapted to our community / settings / gameplay, etc.) will earn you 5-15 OS Points, depending on the quality. - Inactive feature for now
      - Forum events can bring you from 1 to 5 OSP depending on event. - Inactive feature for now
      The 1st place (winner of the competition) will also enter the "Legends" group.
      We are still developing this system and only time can improve it as much as possible by adding new things or removing others. So we'll see how it goes, we hope that it will be a nice thing to motivate you.
      ***You can check the OSGM Rankings on the website, click Rankings, then hit OldSquad Golden Months (you have to select your server, too).
      At the end of the month, if 2 players are having the same amount of OSP, the number of participations will do the shootout.
      Legends Group
      Legends is our new Forum group where the "legends" of OldSquad will be listed.To be a legend means:
      - Being an oldie member of this community with some achievements (like 1st full char on different editions, impressive performances during an edition, etc.) - but only if the player is still active on this community he have the slot on legends (players that did some achievements for 1-2 months and then left doesn't have any right for this group).
      or
      - Being a retired member of staff that helped this community with visible things not only with the name.
      or
      - Proving loyalty to this community and also remarkable performances on game or remarkable contributions to this community (apart from staff).
      or
      - Winning 1st place of the new "Golden Months" competition.
       
      What "advantages" has this group?
      Firstly, it's the fame (that even if it seems underrated is still something that people like to have on the online zone).
      Secondly, the members of this group are more trusted from us on their reports and also have a bigger word to say on major changes or ideas as they have enough experience here to know what's better or what's not good.
      And the last thing, members of this group will always have a "priority" on the vote polls (like if there is a situation of 50%-50% on a vote poll but one of the choices have more "legends" votes, that option will win).
       
      Good luck!
    6. Hype
      ADMIN got a reaction from xELITEx in Black Jack Event   
      What is Black Jack Event?
      It's an Event made by staff and it has the same mechanics as the real Black Jack with playing cards.
      There are 2 stages: Qualification and Main Event.

      *"Double" option implemented, please scroll down for info.
      Event time:
      The event will be held 1-2 times per week, between 16:00-00:59.
      The qualifiers will spawn randomly inside this time interval.
      Qualification:
      There will be a qualification stage where only 20 players will be registered for the Main Event.
      GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 5 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns).

      The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it!
      After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier that you clicked will also disappear.
      *Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second.
      ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration on the 2nd Character.
       
      Main Event:
      Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification.
      Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over.
      Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible.
      After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event.
      When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic.
       
      How is the game?
      Very simple.GM will choose random players from the participants.Then he will throw our special Event Box for 2 times. Jewel of Life is like ACE - at the player choice, it can be either number 1 or number 11.The main objective of the player is to make a score of 21 or as close as possible to 21.If you make a score bigger than 21 you are eliminated.The + of Stardust dropped will count as the score.You can ask the GM to stop after 1/2/3/4 throws, whatever you want to keep as your final score.First 3 players that reach 21 or the closest score to 21 will be the winners.If there will be more players qualified for last 3 places there will be an extra round just for them at the end to choose the last 3 winners.
      *Values for Stardust [ONLY FOR BJ] -> +1=+10=+11=+12=+13 all being equal to 10. Jewel of Life = ACE = 1 or 11
      *HOT: We have implemented the "Double" option. 
      What is "Double" ?
      Double is a new feature that you can use when playing BlackJack. You can say "Double" at your turn,  only after the first 2 boxes were thrown. You will get one more box(only one, you can't get more) and that's your score.
      Why should you use "Double" ? 
      Let's say that 3 players are already having a score of 21 and you have 11(7+4 / 8+3 etc) and you say "Double" and a 10 is dropping. Now you have 21, but saying "Double" grants your winning, since you were the only one who said "Double". If more players are having an equal score by saying "Double", they will go for round 2.
      But there's a risk too ! By saying "double" at the casino, you risk the double amount of money, but here you haven't invested any money, so if you say "Double" and you lose, you won't get any consolation reward. 
      Your participation still counts, but you only get 2 OSP for a lost double.
      If you are in the last 5, you can still use this feature, since saying "Double" in 5 persons will let you hit only one box, so there's a risk too, but here if you lose the round, you won't lose nothing from your prize, but your score will have priority.
       
      *[Genesis] OSG Events have different rewards from Inception's OSGM ---> https://oldsquad.ro/forum/topic/5362-osg-events/
       
      Prizes:
      1st Place: 25 OSP + OSGM Default Reward
      2nd Place: 20 OSP + OSGM Default Reward
      3rd Place: 15 OSP + OSGM Default Reward
      4th Place: 11 OSP + OSGM Default Reward
      5th Place: 8 OSP + OSGM Default Reward

      Consolations (all participants except first 5 places): 5 OSP + OSGM Default Reward
       
      About OSP -----> 
       
    7. Like
      ADMIN got a reaction from Yamete in [Inception] Info about CREDITS   
      Hello,
      A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out.
      Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these).
      Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table.
      How to obtain credits?

      As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (via PayPal or Card). You can also donate via BANK TRANSFER, contact us for more info.
      Donations aren't refundable unless we decide so, in special cases.

      The other methods to obtain credits are:

      - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day.
      - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours.
      - Sell your own Items on Market for credits. (Maximum price of 2000 credits/item, 10% tax).
      - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax).
      - Win Weekly Tops:
      Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place.
      Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place.
      Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place.
      Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place.
      - Hunt! Every Boss/Mini-Boss give credits as follows:
      Golden Goblin: 3 credits
      Golden Soldier: 3 credits
      Golden Rabbit: 3 credits
      Golden Titan: 4 credits
      Golden Devil: 4 credits
      Golden Vepar: 4 credits
      Golden Dark Knight: 4 credits
      Golden Crust: 5 credits
      Golden Tantalos: 5 credits
      Golden Golem: 5 credits
      Golden Satyros: 8 credits
      Golden Iron Knight: 12 credits
      Golden Twin Tale: 12 credits
      Golden Napin: 12 credits

      Golden Budge Dragon: 12 credits
      Golden Derkon: 15 credits
      Great Golden Dragon: 20 credits

      White Wizard Orcs: 5 credits
      White Wizard: 15 credits
      Dark Elves: 25 credits
      Cursed Dragon: 30 credits
      Nightmare: 40 credits
      Kundun: 40 credits
      Bloody Witch Queen: 50 credits
      Medusa: 55 credits
      Selupan: 60 credits
      Balgass: 80 credits

      What can you do with credits?

      - You can Buy Hunter VIP (1000 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Dealer VIP (1000 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Professional VIP - Unlocked after Stage 1 (10rr) is completed (1800 credits for 7 days).
      Advantages can be read in the next section.
      - You can Buy Players Characters from the Character Market.
      - You can Change Race (4200 credits) - No limit of resets to use this function.
      Note: There is a 5 days cooldown for changing the race (on the same character).
      - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3).
      - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3.
      - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item).
      - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days).
      - You can Change Name (1000 credits).
      - You can Transfer Character to another Account (1000 credits).
      - You can Reset Master Skill Tree (2500 credits).

      What are the advantages of VIP?

      VIP-Hunter:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +15% EXP. (Default: 100%)
      - +15% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 40 levels and + 2 resets. (Default: 250 level & 1 reset)
      - Module Discounts: 3%. (Default: 0%)
      - +8% chance for Soul, Life & Harmony in items.
      - Lower level mobs for ML exp. (95 instead of default 105)
      - Lower zen for resets: 80% of the default price. (Default: 100% - based on each reset)
      - Extra warehouse: 3. (Default: 2)
      - Off-Attack maximum duration increased with 5 hours. (Default: 5 hours)
      VIP-Dealer:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +8% EXP. (Default: 100%)
      - +8% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 25 levels and + 1 reset. (Default: 250 level & 1 reset)
      - Module Discounts: 3%. (Default: 0%)
      - Market Sell Limit: + 100%.
      - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server)
      - +25% Zen.
      - Extra rate for DS/BC invitations mix: + 5%.
      - Max entries per day +1 for all events except Illusion Temple, Imperial & Dopple.
      - Lower zen/delay for post: 115.000 zen & 5s delay. (Default: 150.000 zen & 10s delay)
      - Extra warehouse: 3. (Default: 2)
      - Off-Attack auto-pick unlocked. (Default: No auto-pick)

      VIP-Professional:
      - DL, RF, MG from Level 1. (Default: Level 200)
      - +20% EXP. (Default: 100%)
      - +20% ML EXP. (Default: 100%)
      - Max Elf Buff Level: + 80 levels and + 4 resets. (Default: 250 level & 1 reset)
      - Module Discounts: 5%. (Default: 0%)
      - Market Sell Limit: + 100%.
      - Lower level mobs for ML exp. (90 instead of default 105)
      - Extra rate for DS/BC/IT invitations mix: + 5%.
      - +15% Zen.
      - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset)
      - Max entries per day +1 for all events except Illusion Temple.
      - Lower zen/delay for post: 135.000 zen & 5s delay. (Default: 150.000 zen & 10s delay)
      - +8% chance for Soul, Life & Harmony in items.
      - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server)
      - Extra warehouse: 4. (Default: 2)
      - Off-Attack maximum duration increased with 7 hours (Default: 5 hours) and auto-pick unlocked. (Default: No auto-pick)


      Enjoy farming & using credits!
    8. Haha
      ADMIN got a reaction from Covrig in Patch 5.4.5.1 - 13.12.2021   
      Release date: 13.12.2021 at 17:40 - Updates are up and no restart is needed.
      Note: Monsters (looking at Selupan especially) have been refreshed.
      Changelog:
      [UPDATED] IT Reset range is now dynamic based on maximum reset from server: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 65% of TOP1 Reset (rounded down) +. IT4: 80% of TOP1 Reset (rounded down) +. IT5: 95% of TOP1 Reset (rounded down) +. Example for current Max Reset (24): IT1: 6+ Resets. IT2: 10+ Resets. IT3: 15+ Resets. IT4: 19+ Resets. IT5: 22+ Resets. The IT levels are calculated before each IT based on the current Max Reset number. Also a clarification related to AFK in IT: AFK is considered anti-game and will be treated exactly as anti-game and will be banned from IT for 14 days on IP & Accounts. In order to report an AFK case you have to record only 30 seconds of that player while he is AFK (or doing nothing, even if he moves during those 30 seconds), more than enough for us to consider it an AFK case. And just like for other cases of anti-game, without a video your report is invalid, no matter how many screenshots and / or witnesses you bring. [UPDATED] Now the berserker spawned in IT when reaching max artifact possession has a maximum duration of 10 seconds, then he will auto-despawn. [UPDATED] Arena Tournament - Last Laugh rewards updated: Participation reward: Now each participant also has a 10% chance to get an Old Box 5 when he is eliminated from Last Laugh. Performance reward: Performance reward is now 1x Jewel of Chaos and 1x Jewel of Creation for each player eliminated before you, instead of 1x Jewel of Chaos and 0.5x Jewel of Harmony. TOP3 Reward: TOP1 now gets 4x PoH, TOP2 gets 3x PoH and TOP3 gets 2x PoH. Apart from the Piece of Horn, each player from TOP3 gets a guaranteed Old Box 5, as well as the 10% chance to get an extra one.
       
    9. Angry
      ADMIN got a reaction from Dumnezeu in Patch 5.4.5.1 - 13.12.2021   
      Release date: 13.12.2021 at 17:40 - Updates are up and no restart is needed.
      Note: Monsters (looking at Selupan especially) have been refreshed.
      Changelog:
      [UPDATED] IT Reset range is now dynamic based on maximum reset from server: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 65% of TOP1 Reset (rounded down) +. IT4: 80% of TOP1 Reset (rounded down) +. IT5: 95% of TOP1 Reset (rounded down) +. Example for current Max Reset (24): IT1: 6+ Resets. IT2: 10+ Resets. IT3: 15+ Resets. IT4: 19+ Resets. IT5: 22+ Resets. The IT levels are calculated before each IT based on the current Max Reset number. Also a clarification related to AFK in IT: AFK is considered anti-game and will be treated exactly as anti-game and will be banned from IT for 14 days on IP & Accounts. In order to report an AFK case you have to record only 30 seconds of that player while he is AFK (or doing nothing, even if he moves during those 30 seconds), more than enough for us to consider it an AFK case. And just like for other cases of anti-game, without a video your report is invalid, no matter how many screenshots and / or witnesses you bring. [UPDATED] Now the berserker spawned in IT when reaching max artifact possession has a maximum duration of 10 seconds, then he will auto-despawn. [UPDATED] Arena Tournament - Last Laugh rewards updated: Participation reward: Now each participant also has a 10% chance to get an Old Box 5 when he is eliminated from Last Laugh. Performance reward: Performance reward is now 1x Jewel of Chaos and 1x Jewel of Creation for each player eliminated before you, instead of 1x Jewel of Chaos and 0.5x Jewel of Harmony. TOP3 Reward: TOP1 now gets 4x PoH, TOP2 gets 3x PoH and TOP3 gets 2x PoH. Apart from the Piece of Horn, each player from TOP3 gets a guaranteed Old Box 5, as well as the 10% chance to get an extra one.
       
    10. Like
      ADMIN got a reaction from EnkEgg in Gaion event   
      We do give rewards / invites back exactly for such cases, but not in global cases (maintenance, rollbacks, server crashes, global disconnects/network problems, etc.).
      And about the bug itself - it can happen when another invasion is over (and can happen for other bosses as well, not only imperial event). This is the main reason why you can't go Imperial during Goldens invasions, to avoid this bug. There are also some rare cases of Imperial bug itself (no gate when starting).
      I am trying to find & fix such invasions bug since long time ago but there's no progress currently.
      And about your reward - you can either get your secroms from the events or you can receive the entry + invite back, your choice(s).
    11. Thanks
      ADMIN got a reaction from chaser in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      I saw people trying to create some dramas based on today's rollback.
      I want to remind you that you're playing an ONLINE game, and especially a MMO.
      I know you're used to our quality and never really encounter SERIOUS issues, but this is just a happy case that we work hard to keep it that way.
      Unfortunately things can go wrong any time, just like in any other ONLINE game, happened to us in past, and can happen anytime, it is not like we WANT it to happen.
      If you're trying to create dramas for a 15 minutes roll-back I can't imagine how you'd handle REAL issues, like many AAA games do actually encounter (check the new Amazon's game).
      "But I was very lucky in this 15 minutes and made XX" - well, you was an unintended victim of internet, so just like in life move over.
      As stated in rules, we can't refund "lost" things in such cases, simply because we can't track everything that was lost / gained in game, and by only returning to "some" that could be verified, it wouldn't be fair.
      And as always, if you're not satisfied with our work you can always look for better places / games. We can't satisfy everyone, we're just doing our best.
      Cheers.
    12. Angry
      ADMIN got a reaction from Covrig in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes.
      Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3!
      Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up!

      News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/
      Changelog:
      [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks
      This are the last tweaks for this edition that are still aiming for the "characters power periods".
      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
      RF:
      [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL:
      [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF:
      [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG:
      [UPDATED] Stutter chance reduced.
        #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    13. Sad
      ADMIN got a reaction from Mu3rTe in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes.
      Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3!
      Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up!

      News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/
      Changelog:
      [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks
      This are the last tweaks for this edition that are still aiming for the "characters power periods".
      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
      RF:
      [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL:
      [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF:
      [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG:
      [UPDATED] Stutter chance reduced.
        #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    14. Thanks
      ADMIN got a reaction from HASPID in Patch 5.4.5.0 - 06.12.2021 - Stage 3   
      Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes.
      Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3!
      Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up!

      News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/
      Changelog:
      [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks
      This are the last tweaks for this edition that are still aiming for the "characters power periods".
      On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
      This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
      This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
      There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
      RF:
      [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL:
      [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF:
      [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG:
      [UPDATED] Stutter chance reduced.
        #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    15. Like
      ADMIN got a reaction from Cerberus in Moving forward in our mission   
      Hello,
      Since 2021 is almost over and we're also reaching 6 years of OldSquad, I'm starting this topic to share with you our "road-map" for 2022.
      2021 was a pretty good year, we've managed to both improve & add a lot of content in our project that opened us a strong foundation to work on from now on.
      We highly believe that currently we do have ENOUGH content for a Season 6 server that can be consumed in long-term runs. If you want to do something actively - you'll always have something to do.
      Because we don't want to have too many things but also enough for such low-season server, on 2022 we don't plan to add any new content unless it will REALLY be needed, which I personally doubt.
      Instead, we plan to do major/minor reworks of what we currently have and also IMPROVE as much as possible everything that we do already have, one by one, feature by feature, system by system, both based on our ideas and your own input/feedback.
      I'll start to talk a little about what we'll do with our next Phoenix, where we'll try one more time the non-reset server (which we always failed to sustain in the long run).
      We plan to totally rework the concept of Phoenix, and some of the things that will be made are:
      1. Abandoning the extra resets - while the idea was initially nice, it was pretty hard to sustain because you couldn't really level-up after reset and you always had to depend on others.
      Ok, we remove the resets, but what are we doing then after level 400?
      Well, instead of the resets, you'll be playing around with the quest-system (that will probably be improved / updated as well).
      Basically, each quest will unlock you new Master Level limit and will also give you extra stat points.
      Ok, I'll finish all the quests & ML, then what?
      Well, if you reach the end-game, you'll be able to reset your quest counter and start the quests from 0 again and continue to get *a bit less* extra stat points for each quest done. You will be able to reset these quests for 1-3 times.

      2. Having the breaks actually real breaks - the philosophy of breaks will be reworked. You'll actually be staying at least 7 days on the same levels (without depending on any top-player level), and during these 7 days any extra level you make will be transformed into a reward gained at the end of the break. We want you to enjoy more fights at different level-locks.
      There are more things about this rework that aren't currently fully thought, but one of the things will be that the break start will be determined based on having at least 1 character from each class reaching a level threshold.
      3. Hardcore - Midcore - Softcore (see what I did here?) periods.
      One of the biggest downsides of Phoenix is that it is a spring-summer project. People are away on summer, on holidays or simply outside, no time for "hardcore" MU.
      We're trying to address this thing by introducing game-periods.
      - Hardcore period: Level 1-400 will be treated as hardcore experience/gameplay, with everything it does mean, from exp to drops, items & so on. Probably way harder than it was currently.
      - Midcore period: After a certain condition (15 players reach level 400, as example) the Hardcore period will be over and we will have a transition to Midcore period. During this period EXP for 1-400 will be highly raised as well as some drops / items will be made easier to be obtained. More changes will be done but aren't currently set.
      - Softcore period: After another certain condition (15 players reach 100-150 ML, as example) the Midcore period will be over and we will have a transition to Softcore period. During this period EXP for 1-400 will be really high as well as ML EXP will be highly boosted. Drops as well, and other ways of getting items.
      This softcore period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much but purely focusing on doing end-game quests & pvp/pvm events.
      With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-term since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on.
      That's it for Phoenix, for now, there will be more things about it but I'm just giving you a brief of what to expect.
      Moving on with our overall work:
      Our next major work (that will start from Inception but will have the most changes on Phoenix & on next Inception) is related to the economy ecosystem.
      Our economy is based on very old ideas & content and it isn't up to date with everything we've added during these years.
      This is the main reason why many of our things aren't attractive at some point and considered having "low rewards".
      This will be a big rework from scratch of most of the rewards, drops, jewels and also new systems.
      Our goal is to have a healthy, long-term economy where everything is valuable at any point.
      One of the bigger things that will happen is a rework of Old Boxes.
      They'll be transformed into only 3 boxes (Early Old Box, Mid Old Box & Late Old Box).
      As their name suggest, each of them will be farmed on different content (early game content will give only early old box, mid content mid boxes and so on).
      Their droplist will contain ONLY valuable items from their specific period, no jewels included.
      Example: Early box will contain feathers/crest, backpacks, w1, etc. Mid box will contain tocas, flame of condor, PoH. Late box will contain broken horn, seeds, etc.
      Each of them will have 8-12 items in their drop list, valuable for that content.
      In order to keep them relevant for long-term you'll be able to craft 3 Early Boxes into 1 Mid Box and / or 3 Mid Boxes into 1 Late Box.
      These boxes will be given with a chance during all of our events (both ingame and extras). 
      There will no longer be "wasted" rewards like jewels/demons/kalima tickets and so on as part of such important boxes.
      Then the entire philosophy of jewels will be reworked in a way that they will always be relevant (for example, we may add possibility to buy such boxes with a fixed price of jewels like 100b/100s/50c/so on).
      Then we'll work with the PvM Points from PvM Rankings that will enable you to buy such boxes and even other kind of consumables with PvM points.
      Another point on list is to reduce a little the RNG impact on things, not too much though.
      We'll then have a look on how to better manage feather/crest / flame of condor / fenrir items farm to be more active farm oriented vs alt farm oriented.
      And ofc, everything we'll do related to economy will also be made in a way that alts will have as low impact as technically possible, but also an economy where most of people should be part of, not only the top players to dictate everything.
      Between this bigger rework we'll also start improving what we currently have and focus on it. 
      One of the big-impact improvements will be related to our CS system.
      Currently our system is a bit too predictable and we'll look for ways to make it more interesting and dynamic, offering different kind of strategies as well as more balancing kills vs reward.
      For example, currently if you are a top killer and kill 60-70 players at CS, if you're killed you only "give" few points and lose few seconds of being away from fight (due to summons), which is too low for the value (& points) that you bring to your team. We're going to make the points lost / awarded for kills dynamic based on the value of the target killed (for example, a high-kill player will give way more points than an average EE/Support that you constantly kill). This should change the way teams focus when fighting FROM a "farm-supports" to "organize kills on valuable targets" and I believe it will change the dynamics of the fights and open up new strategies.
      One other strategy we may open is related to summoner sleeps. We'll consider making the sleep actually spicy and impactful at CS by reducing its max duration to 1/2 seconds but preventing incoming damage on the players from SLEEP, basically, forcing the allied team to react & help vs the summoner and/or use the summon to save the player in sleep.
      We'll also have a look on summon cooldown that may be increased.
      And this is only a starting point. Not many things will be done during current edition as we're not doing major changes during an ongoing edition, but they may be applied at a later point from this edition and on the next editions. 
       
      That's all for now, thanks for reading and we look forward hearing your feedback & any other improvements ideas you may have that we can use.
      Keep in mind that our staff will be mostly inactive in the next period.
      We wish you happy 6 OldSquad years, happy & safe holidays, & a great new year!
      OldSquad Team,
      #MakeMUGreatAgain!
    16. Like
      ADMIN got a reaction from Gion in Announcing Wormhole #3 - Journey Towards Inception   
      Hello,
      Time for our Wormhole Speed Server #3 has come (a bit delayed compared to initial plan due to the amount of work we had so far).
      The objective of Wormhole is to help prolonging the Inception's life.
      Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system.
      It's like a Speed Server ... but longer!
      Wormhole will last ONLY 40 DAYS! After that, it will be closed, and transfers will be made to Inception.
      Wormhole will be released on Friday, 10 December 2021, at 19:00 (Mobs will spawn at 20:00).
      Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days.
      Official info topic is the one from last year's Wormhole. Most of things will remain the same, but there may be changes that will be updated on the info topic in the next days.
      Official info topic:
      https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/
      !!! Important - The anomaly created by the World Bosses has struck our Wormhole server as well. Due to the Anomaly, CREDITS can't be used and / or donated on Wormhole. Any credits function won't be active on this Wormhole edition and the only way of getting Credits is from the ingame-events, with some of them (or all, based on your transfer reset) will be transferred to Inception. This means that this Wormhole edition also doesn't have any VIP, all characters can be played from level 1 and there are no upgrades / change races, etc. possible.
      I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):
       
    17. Like
      ADMIN got a reaction from Killah in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    18. Like
      ADMIN got a reaction from Gion in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    19. Confused
      ADMIN got a reaction from Wanheda in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    20. Like
      ADMIN got a reaction from Zmora in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    21. Thanks
      ADMIN got a reaction from Tokyo in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    22. Like
      ADMIN got a reaction from hellldrake in A new kind of Event.   
      Hello,
      I like the idea, and it may be implemented at some point, but for sure not anytime soon.
      So since we may use it, here's your 50 credits reward, added to the account where the character name is located.
    23. Thanks
      ADMIN got a reaction from Knightmare in Patch 5.3.3.1 - 07.11.2021   
      Release date: 07.11.2021 at 13:35 - Updates are up and no restart is needed!
       
      Changelog:
      [ADDED] Arena Tournament V3 Note: I've highlighted with green most of the changes compared to Arena Tournament V2. General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH have 2 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 42 players (LL). Minimum 20 players (Team-KotH) / 12 players (LL) in order for the event to start. Maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds. After every death, you are immune to magic damage for 5 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in party and for 15 seconds after they leave it. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't have other buffs outside of your own class buffs during the tournament. You can't move items (for example from store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about Team-KotH (Kings of the Hill) The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. Instead of having different rounds of LMS & KotH, as well as 3 different specials on both of them, we now have only 1 game-mode (Team-KotH with LMS round for deciding winners) and 2 specials. How does this new game-mode works? Well, on every round, we randomly split the registered players from the Event in teams (each team having its own visual skin). Based on total players of an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of players are split again in new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with least Points is eliminated. Remaining players are randomly split again in 3 new teams, and so on, until 1 team remains alive. After each team elimination, teams points are reset to 0. Players keep their own personal points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same teams-round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). Your team is losing 3 points for each of your deaths. You can't attack players from your own team. After 3 rounds of Team-KotH, all players from the team left alive does enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If there are 9-11 players remaining in the LMS round, you can only take 2 lives from the same player. If there are 6-8 players remaining  in the LMS round, you can only take 3 lives from the same player. If there are <= 5 players remaining in the LMS round, there is no restriction. Amount of winners per Event are also based on the total number of registered players on Arena Tournament: Starting players >= 20 <= 28 => 3 winners. Starting players > 28 <= 36 => 4 winners. Starting players > 36 <= 44 => 5 winners.  Starting players > 44 => 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during Team-KotH stage. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the new nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from Arena Tournament for 5 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: In order to join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 50% Resets (rounded down) of the TOP1 character. Example: If TOP1 character has 15 resets, only characters over 7 resets can join Arena Tournament. 2 - Free STATS -> Everyone receive the same level and the same amount of stats, based on a randomly picked reset stats (for everyone) and their class. Note: The randomly picked reset stats can be between 2 resets and 20 resets (like on IT). Note2: Everyone is set to level 200. Note3: Special 2 is free for all (doesn't matter your character reset). Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. TOP4 Points (farmed during Team-KotH rounds) & TOP2 Lives Taken (farmed during LMS rounds) that didn't won any of the daily tournaments are qualified for Last Laugh, as extra slots. Which means do your best during the week and during all Team-KotH rounds because even if you don't win any of the daily rounds, you can still qualify for Last Laugh! Note: Order is TOP2 Lives Taken first, then TOP4 Team Points (where TOP2 Lives Taken are excluded). If you have lower reset than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 200 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 36 participants, Round1 is over when there are 26 players left. If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 12 participants, Round1 is over when there are 10 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 26 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 26 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +14%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +20%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where the Mercenary Seal does work as well: Duration: 2 hours if you are eliminated after 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after 2nd Team-KotH round. Duration: 3 hours if you are eliminated after 3rd Team-KotH round. Duration: 4 hours if you are eliminated during 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) & 3x Piece of Horn (TOP1 reward). If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web. [ADDED] New Arena Tournament Rankings Daily Winners - only winners from each day recorded. Daily Participants - Only non-winners (participants) recorded. Last Laugh - Only Last Laugh participants recorded. Daily Winners & Daily Participants rankings are reset on every Sunday at 23:58.  Last Laugh rankings are reset on every Sunday at 19:25. Which means during the week you can see the Last Laugh rankings from previous Sunday & the current winners / participants of the week. [ADDED] Potion Girl on IT safe zones. [FIXED] BC & DS NPCs not letting players with level 400 (without Quest3 done) to enter DS6/BC7, while having the DS6/BC7 invitations. [UPDATED] Now all Goldens will drop Zen when they are killed, apart from their BoKs/Stars, as following: BoK+1 Goldens will drop 1kk Zen. BoK+2 Goldens will drop 1.5kk Zen. BoK+3 Goldens will drop 2kk Zen. BoK+4 Goldens will drop 2.5kk Zen. BoK+5 Goldens will drop 3kk Zen. Golden Budges will drop 4kk Zen. Golden Derkons will drop 7kk Zen. GGDs will drop 10kk Zen. Note: With this change we aim to inject more zen into economy while keeping it available for active players (that need it the most), not alts. [UPDATED] Now you can use Summon / Teleport Ally when having at least 1 alliance member in party as well (instead of only when having at least 1 guild member). [UPDATED] Weapons Durability rate increased 4x times. - This was already up since few days ago. Note: This means that especially on high & very high maps, you'll have to repair your weapons 4 times less frequent. [UPDATED] Now IT NPC will prevent you from talking with it if you don't have your IT entry available and will also let you know about that. [UPDATED] Now if you disconnect/relog in CS room you will cause your team -2.5x your normal points given instead of 1x. Example: If dying would have given the killer team 10 points, disconnecting will make your team lose 25 points. [UPDATED] Now during OSGM Events all participants will get a re-skin every 10 seconds (in case they lose it, somehow).
    24. Like
      ADMIN got a reaction from Dumnezeu in Arena Tournament V3 - Public Test 06.11.2021   
      Hello,
      We've reworked most of the Arena Tournament once again, keeping only the Last-Laugh round *almost* intact.
      The idea of rework was to highly reduce the possibility of Anti-Game (teaming, selective killing, etc.).
      While it's impossible to totally remove the possibility of Anti-Game, outside of 1v1 events, we highly believe that this current iteration is more fair for everyone (and who knows, maybe even more fun).
      In order to make sure everything works fine (especially on high number of participants) & in order to gather more feedback & suggestions from you, we're organizing a Public Test Event for the new Arena Tournament.
      It will take place on this Saturday, at around 19:00 Server Time, on our Public Test Server.
      Anyone is welcomed, you can build your characters as you want in our Test Server for this Event, but please try to avoid creating "immortal" characters, for the sake of the tests.
      Just make sure to have your character online and ready to join the AT at that hour, on Test Server.
      Note: Before & during the Test, the maximum clients you can have open is 5 (but official server still have 2 acc/ip limit, server-side).
      This means you can leave your official characters online on main server, during the test, so you don't really lose anything.
      We're also putting up rewards for this Test event:
      Every event bug found & reported (that can be fixed, ofc., and that's Event-related) grants you 1x JoH and 1x Chaos (in official server). Every suggestion/improvement that is accepted and implemented (Event-related) grants you 1x JoH and 1x Chaos (in official server). Note: Only the 1st player to report / suggest the same thing is rewarded. This topic remains open for discussions / feedback / reports / suggestions.
      Note: Info can be changed / adjusted until the official release. If everything goes well, we plan to release it for official server on Monday.
      Later Edit: If you want to come on Saturday please confirm in this topic, so we can have an idea of how many more players do we need (ideally, we want to hit the 60 players limit on the test).

      Arena Tournament V3 - official info:
       
      Arena Tournament V3 - Most complex PvP Event
       
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH have 2 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 36 players (LL). Minimum 20 players (Team-KotH) / 12 players (LL) in order for the event to start. Maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds. After every death, you are immune to magic damage for 5 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in party and for 15 seconds after they leave it. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't have other buffs outside of your own class buffs during the tournament. You can't move items (for example from store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about Team-KotH (Kings of the Hill)
      The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. Instead of having different rounds of LMS & KotH, as well as 3 different specials on both of them, we now have only 1 game-mode (Team-KotH with LMS round for deciding winners) and 2 specials. How does this new game-mode works? Well, on every round, we randomly split the registered players from the Event in teams (each team having its own visual skin). Based on total players of an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of players are split again in new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with least Points is eliminated. Remaining players are randomly split again in 3 new teams, and so on, until 1 team remains alive. After each team elimination, teams points are reset to 0. Players keep their own personal points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same teams-round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). Your team is losing 3 points for each of your deaths. You can't attack players from your own team. After 3 rounds of Team-KotH, all players from the team left alive does enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If there are 9-11 players remaining in the LMS round, you can only take 2 lives from the same player. If there are 6-8 players remaining  in the LMS round, you can only take 3 lives from the same player. If there are <= 5 players remaining in the LMS round, there is no restriction. Amount of winners per Event are also based on the total number of registered players on Arena Tournament: Starting players >= 20 <= 28 => 3 winners. Starting players > 28 <= 36 => 4 winners. Starting players > 36 <= 44 => 5 winners.  Starting players > 44 => 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during Team-KotH stage. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the new nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from Arena Tournament for 5 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: In order to join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 50% Resets (rounded down) of the TOP1 character. Example: If TOP1 character has 15 resets, only characters over 7 resets can join Arena Tournament. 2 - Free STATS -> Everyone receive the same level and the same amount of stats, based on a randomly picked reset stats (for everyone) and their class. Note: The randomly picked reset stats can be between 2 resets and 20 resets (like on IT). Note2: Everyone is set to level 200. Note3: Special 2 is free for all (doesn't matter your character reset). Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. If you have lower reset than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 200 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 12 participants, Round1 is over when there are 10 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 24 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 24 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System
      There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +14%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +20%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where the Mercenary Seal does work as well: Duration: 2 hours if you are eliminated after 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after 2nd Team-KotH round. Duration: 3 hours if you are eliminated after 3rd Team-KotH round. Duration: 4 hours if you are eliminated during 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) & 3x Piece of Horn (TOP1 reward). If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web.
    25. Like
      ADMIN got a reaction from Chukundah in Arena Tournament V3 - Public Test 06.11.2021   
      Hello,
      We've reworked most of the Arena Tournament once again, keeping only the Last-Laugh round *almost* intact.
      The idea of rework was to highly reduce the possibility of Anti-Game (teaming, selective killing, etc.).
      While it's impossible to totally remove the possibility of Anti-Game, outside of 1v1 events, we highly believe that this current iteration is more fair for everyone (and who knows, maybe even more fun).
      In order to make sure everything works fine (especially on high number of participants) & in order to gather more feedback & suggestions from you, we're organizing a Public Test Event for the new Arena Tournament.
      It will take place on this Saturday, at around 19:00 Server Time, on our Public Test Server.
      Anyone is welcomed, you can build your characters as you want in our Test Server for this Event, but please try to avoid creating "immortal" characters, for the sake of the tests.
      Just make sure to have your character online and ready to join the AT at that hour, on Test Server.
      Note: Before & during the Test, the maximum clients you can have open is 5 (but official server still have 2 acc/ip limit, server-side).
      This means you can leave your official characters online on main server, during the test, so you don't really lose anything.
      We're also putting up rewards for this Test event:
      Every event bug found & reported (that can be fixed, ofc., and that's Event-related) grants you 1x JoH and 1x Chaos (in official server). Every suggestion/improvement that is accepted and implemented (Event-related) grants you 1x JoH and 1x Chaos (in official server). Note: Only the 1st player to report / suggest the same thing is rewarded. This topic remains open for discussions / feedback / reports / suggestions.
      Note: Info can be changed / adjusted until the official release. If everything goes well, we plan to release it for official server on Monday.
      Later Edit: If you want to come on Saturday please confirm in this topic, so we can have an idea of how many more players do we need (ideally, we want to hit the 60 players limit on the test).

      Arena Tournament V3 - official info:
       
      Arena Tournament V3 - Most complex PvP Event
       
      General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH have 2 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 36 players (LL). Minimum 20 players (Team-KotH) / 12 players (LL) in order for the event to start. Maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds. After every death, you are immune to magic damage for 5 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in party and for 15 seconds after they leave it. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't have other buffs outside of your own class buffs during the tournament. You can't move items (for example from store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about Team-KotH (Kings of the Hill)
      The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. Instead of having different rounds of LMS & KotH, as well as 3 different specials on both of them, we now have only 1 game-mode (Team-KotH with LMS round for deciding winners) and 2 specials. How does this new game-mode works? Well, on every round, we randomly split the registered players from the Event in teams (each team having its own visual skin). Based on total players of an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of players are split again in new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with least Points is eliminated. Remaining players are randomly split again in 3 new teams, and so on, until 1 team remains alive. After each team elimination, teams points are reset to 0. Players keep their own personal points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same teams-round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). Your team is losing 3 points for each of your deaths. You can't attack players from your own team. After 3 rounds of Team-KotH, all players from the team left alive does enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If there are 9-11 players remaining in the LMS round, you can only take 2 lives from the same player. If there are 6-8 players remaining  in the LMS round, you can only take 3 lives from the same player. If there are <= 5 players remaining in the LMS round, there is no restriction. Amount of winners per Event are also based on the total number of registered players on Arena Tournament: Starting players >= 20 <= 28 => 3 winners. Starting players > 28 <= 36 => 4 winners. Starting players > 36 <= 44 => 5 winners.  Starting players > 44 => 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during Team-KotH stage. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the new nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from Arena Tournament for 5 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: In order to join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 50% Resets (rounded down) of the TOP1 character. Example: If TOP1 character has 15 resets, only characters over 7 resets can join Arena Tournament. 2 - Free STATS -> Everyone receive the same level and the same amount of stats, based on a randomly picked reset stats (for everyone) and their class. Note: The randomly picked reset stats can be between 2 resets and 20 resets (like on IT). Note2: Everyone is set to level 200. Note3: Special 2 is free for all (doesn't matter your character reset). Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. If you have lower reset than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 200 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 12 participants, Round1 is over when there are 10 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 24 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 24 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System
      There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +14%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +20%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where the Mercenary Seal does work as well: Duration: 2 hours if you are eliminated after 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after 2nd Team-KotH round. Duration: 3 hours if you are eliminated after 3rd Team-KotH round. Duration: 4 hours if you are eliminated during 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) & 3x Piece of Horn (TOP1 reward). If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web.
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