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  • Wanheda

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    1. Hype
      Wanheda reacted to ADMIN in Maintenance 22.02.2024 & Genesis Update   
      Hello,
      On 22.02.2024 (Thursday) at 17:00 GMT+2 (Server Time) we'll have a global maintenance on our systems.
      Genesis will be down for 30~90 minutes.
      You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day, in order to continue playing.
      The following update will be up on Genesis after the Maintenance is over:
      [ADDED] Custom Socket Set for RF (Tigris). [ADDED] Custom Socket Claws for RF (Devast Claws). [UPDATED] Increased PvP & PvM damage of RF by 10%. [UPDATED] Increased PvP damage of AE by 16%. [UPDATED] Increased PvP damage of SUM by 7%. [UPDATED] Increased PvP damage of MG by 5%. [FIXED] Item Glow of Lilium set & stick. [UPDATED] Increased base EXP by 20%. [UPDATED] Increased EXP for 51-55 RR and 0 GR by 150%. [UPDATED] Increased EXP after GR by 160%. [UPDATED] Released 20 extra Master Levels (up to 250) that have insanely low EXP rate. [UPDATED] Nerfed quests difficulty on 0 GR: Quest 1: Kill 35x Bloody Monsters Quest 2: Kill 1x Golden Budge & 2x White Wizards Quest 3: Win 1x Illusion Temple Event Quest 4: Kill 25x 'little' Rabbits Quest 5: Finish 2x Doppelganger Events Quest 6: Hunt down 1x Death King Quest 7: Kill Goldens: 10x BoK+1, 8x BoK+2, 6x BoK+3 Quest 8: Hunt down 1x Nightmare Quest 9: Give David 1x Old Box 2 Quest 10: Kill 5x Derkons Quest 11: Finish 2x Imperial Events in less than 300 seconds Quest 12: Win 1x Chaos Castle Event Quest 13: Kill 20x BoK+5 Goldens Quest 14: Hunt down 3x Kunduns, 2x Witches, 2x Cursed Dragons [UPDATED] Reduced the quest skip times on 0 GR: Quest Tier 1: 1 day Quest Tier 2: 2 days Quest Tier 3: 2 days [UPDATED] You can now sell in Market for up to 2000 credits/item. [UPDATED] Now Market sales in Credits have a 10% tax. [UPDATED] Now Gambles with Credits have a 10% tax. [UPDATED] Arena Tournament - Now only TOP3 based on total personal points (of all 3 Team-KotH rounds) are counted as winners of the day/tournament, and are qualified for Last Laugh (instead of entire team that reached last round). [UPDATED] Arena Tournament - Old Box 5 chances on weekly rounds: Being eliminated after 1st Team-KotH round - 3% chance for OB5. Being eliminated after 2nd Team-KotH round - 5% chance for OB5. Being eliminated after 3rd Team-KotH round - 8% chance for OB5. Being part of the winning team but not in TOP3 - 12% chance for OB5. Winners of Team-KotH - 50% chance for OB5. [ADDED] New end-game objective: OldSquad Artifacts. There are 2 types of Artifacts: PvM Artifacts - they can be obtained from Selupan, Medusa, Weekly Imperial, Dark Mammoth & Dark Iron Knight: Selupan: 50% chance for 1x Artifact as extra reward. Medusa: 50% chance for 1x Artifact as extra reward. Weekly Imperial: Having 7~23 Points = 1x Artifact as extra reward. Having 24+ Points = 2x Artifacts as extra reward. Dark Mammoth: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward. 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. PvP Artifacts - they can be obtained from CC7, Arena Tournament, Castle Siege NetWorth, Dark Giant & Dark Iron Knight: CS NetWorth: Having 1500~2499 NetWorth = 1x Artifact. Having 2500+ NetWorth = 2x Artifacts. Arena Tournament: 0% chance for 1x Artifact as extra reward if you are eliminated after the 1st Team-KotH round of the weekly events. 8% chance for 1x Artifact as extra reward if you are eliminated after the 2nd Team-KotH round of the weekly events. 15% chance for 1x Artifact as extra reward if you are eliminated after the 3rd Team-KotH round of the weekly events. 25% chance for 1x Artifact as extra reward if you are part of the winning team of the 3rd Team-KotH round but not in TOP3 personal points. 1x Artifact as extra reward if you win a weekly event (TOP3 personal points from a winning team). 1x Artifact as extra reward if you survive the 1st round of the Last Laugh from Sunday (LMS round). Bonus +1x Artifact as extra reward for TOP3 winners of Last Laugh. CC7: 25% chance for 1x Artifact as extra reward for the winner. Dark Giant: 1x Artifact as part of the Special Reward. 10% chance for 1x Artifact as part of the Participation Reward. Dark Iron Knight: 50% chance for 1x PvP Artifact / 50% chance for 1x PvM Artifact as part of the Special Reward. 5% chance for 1x PvP Artifact / 5% chance for 1x PvM Artifact as part of the Participation Reward. Artifacts are not tradable/storable/etc. [ADDED] New special Accessories obtained from Artifacts Mix: Old Pendant of Wind (Physical DMG) Old Pendant of Water (Wizardry DMG) Old Ring of Ice Old Ring of Wind These are Excellent Ancient Accessories that have both normal exc. options as well as Ancient Options. If you have 2 different Old Accessories equipped you'll gain +12% EDR. If you have 3 different Old Accessories equipped you'll gain +12% EDR and +6% Double Damage. Note: Having the same Ring equipped twice does not count for 3-Set options. They are obtained ONLY from Artifacts Mix. They can normally be traded & stored, without restrictions. They will always come with level 0, 4 random Exc. options and between 3% and 5% HP Recovery. [ADDED] New Artifacts Mix: Requirements: 6x PvP Artifacts 6x PvM Artifacts 120x Bless (4x Bundle 30x) 120x Soul (4x Bundle 30x) 90x Life (3x Bundle 30x) 60x Creation (2x Bundle 30x) 60x Chaos (2x Bundle 30x) 30x Harmony (1x Bundle 30x) 1.000.000.000 Zen Reward: 1x Old Accessory as follows: 33% chance for Old Ring of Ice. 33% chance for Old Ring of Wind. 20% chance for Old Pendant of Wind. 14% chance for Old Pendant of Water. [UPDATED] Buffed Medusa, Selupan, Balgass & World Bosses. [UPDATED] Test Server with the current Genesis characters formulas & tweaks. 
      You can expect a 2nd GR release somewhere during Summer, that will require at least 1 GR & 54 resets.

      Cheers!
    2. Hype
      Wanheda reacted to ADMIN in Grand Reset release on Genesis   
      Hello,
      We're releasing our special Grand Reset system for Genesis tomorrow (Friday), 12.05.2023 at 21:10.
      No server restart will be needed unless something goes wrong.
      If you reach at least 54 resets and level 400 you now unlock the Grand Reset.
      By doing a Grand Reset, your resets become 0 and you can grind once again up to 55 resets.
      What's nice about our Grand Reset is that there's no draw-back of doing it, instead, it is just a natural progression.
      Basically, you keep your points as they were before the Grand Reset, so each time you reach level 400, your character will have the same power as it had without the GR.
      In order to do a Grand Reset you need to type /grandreset.
      Rewards for Grand Reset
      2500 Credits. 2 weeks of Golden Fenrir (that can't die). 2x HoF Badges. 60 extra free points for each new Reset after the GR [that are accumulated up until 50 resets, where you'll have 3000 extra stat points compared to 50rr chars without GR]. 200 extra free points for each new QReset after the GR, between 50 and 55 resets. [so at 1 GR and 55rr you'll have 4000 more points compared to 55 chars without GR]. Improved quests rewards when doing them again. Extra +1% Damage for every reset after 50rr. [with a total of +10% at 1 GR and 55RR]. [!] Higher top position. Requirements for Grand Reset
      Your character on Server 1 (Normal Maps). Level 400. 54 or 55 Resets. 1.500.000.000 Zen. 2x2 inventory space for Golden Fenrir. Extra info
      The EXP rate for 0-55 resets is a linear EXP with a 40% rate of the normal (NON-GR) EXP. The Quests are reset, you can start them again at 50 resets & all restrictions/requirements for the Quest System are being kept once you start them again. Note: After reaching 50 resets you must use /qreset again in order to progress to 55 resets. After starting the Quests again, the first 2 quests from each tier will now reward you with: 15% chance for 1x DD Seed in Sphere, 35% 1x Old Box 5, 50% 1x Old Box 4. You can no longer reset with the usual command (/reset), you must type /mreset in order to reset. You gain the same amount of points as you had before the GR (as free points) MINUS the points gained by going from level 1 to 400. Note: If you do the GR at 54 resets you'll still gain the missing points (800 or 900) that the 55 resets chars get. Note2: After each new reset you gain the same amount of points PLUS the extra points gained for each new reset. You keep the same amount of bonus % Damage as you had before the GR (earned from qresets). Note: If you do the GR at 54 resets you'll still gain the missing 1% Damage that the 55 resets chars get. Each new reset after GR costs 150.000.000 Zen. If you have a Grand Reset, the other systems from game will consider you as having 55 resets.
    3. Angry
      Wanheda reacted to Gion in [Genesis] Characters Builds, Info & Buffs Formulas   
      The remaining tweaks were added and are already up.
      Changelog:
      [UPDATED] Flame Strike for MG has now the same range and slightly better damage than Fire Slash. For the debuff you will still have to use Fire Slash. [UPDATED] Some more small PvP Tweaks.
    4. Like
      Wanheda got a reaction from semper in SMG balance   
      Hello,
       
      On duel, with my curent set/build i kill every emg/smg on server (win duel),but thats beside the point, to have a character that can only win againts his class,
      BK - Dominic / Monkey win 10-0 vs me (face to face )
      Elf - MarcoPolo Wins 10-0 vs me (face to face)
      SM - Almighty/MeOne/St3f/Amar 10-10 vs me (face to face no run/teleport)
      DL - Uranus 10-0 vs me (face to face)
      Summ - MissKittin/Krize 10-0/10-1/10-2 max (face to face they doont even need to debuff me.)
      RF - SushyRF 10 - 0 if he runs/kite
      EMG/SMG - I kill all of them, so the build is not the problem gravediga/imax/cursed/zigg/semperfi 
      if u ask all of the players that i mentioned above, they can confirm.
      (This si besd of tones of tests and rebuilds and after the rebalance that was already made.)
      On Bosses if more the 10 players - 0 impact. i cant even deal damage, i think that says it all, i can elaborate if need be, but i think i covered all
    5. Hype
      Wanheda reacted to cTTz in RARE ITEMS   
      Strongly agree with the initiative. If an item cannot be tradable, it's value is 0 until you make the full set. If you are not planning to make a rare set, it's useless, and also uses space in inventory.
    6. Like
      Wanheda reacted to Me0ne in RARE ITEMS   
      is a rare set and that must mean an expensive set but atm has 0 value untill you make tradable, is very hard to make a set and u can `t make a deal with it.. Whats the point of those items ?? Make them tradable like everything on srv to give more value on set coz a lot of ppl stays with 1 item min on inventory because of good opt and can not make a set .. Give value to the rare items!
    7. Like
      Wanheda got a reaction from RushMePls in RARE ITEMS   
      (sorry. only place on genesis forum where im allowed to post.)
       
      Hello, i was thinking to make rare items like they used to be, to be able to move them in vould, and transfer character with them. is a pretty hard set to make, and it is a waste to keep seling them for zen or using them on w3...
    8. Like
      Wanheda got a reaction from snap4ik in RARE ITEMS   
      (sorry. only place on genesis forum where im allowed to post.)
       
      Hello, i was thinking to make rare items like they used to be, to be able to move them in vould, and transfer character with them. is a pretty hard set to make, and it is a waste to keep seling them for zen or using them on w3...
    9. Hype
      Wanheda reacted to ADMIN in Introducing CS V3 - The next level   
      Hello,
      While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies.
      This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February).
      We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs.
      Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it.
       
      CS System V3
      Guilds, Alliances, Handicap & Requirements
      [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note:
      During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying.
      We're once again trying something new, compared to what we had so far.
      With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state.
      New CS Features
      [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards
      [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples:  Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life
      [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen):  Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes
      With the CS V3 release we aim to:
      Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    10. Confused
      Wanheda reacted to ADMIN in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    11. Hype
      Wanheda reacted to ADMIN in Patch 5.2.2.0 - 12.10.2021 - Stage 1.1   
      Release date: 12.10.2021 at 22:30 - A small server restart will be needed, make sure to update the client via Launcher as well.
      Congrats to Duke, Mu3rTe and RuSuLeTzZz for finishing the Stage 1.1!
      Note: Everyone that progressed the Stage (having level 300+ and 5rr) can type /stagereward in order to take the reward, after patch is up!
      Changelog:
      [UPDATED] You can now continue to reset up to 10 resets. [UPDATED] EXP for Stage 1.1 (5rr) is now removed. 5th reset does have the same exp table like the 4th reset had. [UPDATED] Newbies EXP boost added: 0rr: +200% EXP 1rr: +160% EXP 2rr: +120% EXP 3rr: +80% EXP 4rr: +40% EXP [UPDATED] Now level 80 ring will drop small wings for the class that drops it. [UPDATED] Drop of starter skills (ES/TS/DS/etc.) has been raised. [UPDATED] Maximum number of players in guild is now 22. [UPDATED] Released BoK+5 Goldens. [UPDATED] Released Crywolf Event (mobs now have normal HP/DMG values). [UPDATED] Released Kanturu Event. [UPDATED] Released Gens System & Rewards. Note: Gens Maps bonus exp is now +12%. Note2: First Gens Season will end on 01.11.2021. Note3: Rewards for 1st Gens Season: First place from Vanert & Duprian: 2x TOCA & 20x Jewel of Harmony. HoF badge. 2nd place from Varnert & Duprian: 2x TOCA & 10x Jewel of Harmony. 3rd place from Vanert & Duprian: 1x TOCA & 10x Jewel of Harmony. 4th place form Vanert & Duprian: 20x Jewel of Harmony. 5th place from V & D 15x Jewel of Harmony. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony. [UPDATED] In order to be eligible for Gens Rewards, you need to have at least 50 Raid Kills, during the 15 days of a Gens Season, no matter your total points or rank, else you won't be registered for rewards and your rank spot will be given to another player for the rewards. [ADDED] Handicap advantage for Gens Families: Based on total number differences of Gens, the gens family with lower number of players will have higher number of total rewards.  Example: If by default there are 30 rewards for Vanert and 30 rewards for Duprian, now based on difference of total players there can be 20-30 rewards for the higher populated gens and 30-40 rewards for the lower populated gens (total number of rewards will always be 60, as default). Note: Only TOP 500 characters part of Gens are counted for Gens proportions. Handicap intervals: If Difference <= 6% (interval of 50-53% players for one gens or another): 30 Rewards - 30 Rewards (both families getting same amount of rewards). If Difference > 6% and Difference <= 12% (interval of 54-56% players for one family or another): 28 Rewards for higher population Family - 32 Rewards for the lower population Family. If difference > 12% and Difference <= 18% (interval of 57-59% players for one family or another): 26 Rewards for higher population Family - 34 Rewards for the lower population Family. If Difference > 18% and Difference <= 24% (interval of 60-62% players for one family or another): 24 Rewards for higher population Family - 36 Rewards for the lower population Family. If Difference > 24% and Difference <= 30% (interval of 63-65% players for one family or another): 22 Rewards for higher population Family - 38 Rewards for the lower population Family. If Difference > 30% (66%+ players for one family or another): 20 Rewards for higher population Family - 40 Rewards for the lower population Family. [UPDATED] Released Mercenary Squad. You can write /registerpvp to join it. Note: You need at least 3 resets to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. [UPDATED] Released Illusion Temple 1, 2, 3 & IT Ticket in drop. Note: Current Stats in IT: Default 500/500/500/500 + 300 command (DL) & extra 2-10rr points, based on class, random.  [ADDED] New rule related to IT Anti-Game: You can now also report IT anti-game by creating a report on forum, apart from the /warn and the automated punishments. We only accept reports where the IT anti-game can be seen clearly, and only VIDEO reports, screenshots aren't accepted. Punishment for manual IT reports is 14 days ban from IT on account & ip. [UPDATED] Now /entries will also show you the minimum level you need for the next BC/DS invitation level. [UPDATED] Market Tax is now 1kk Zen. [UPDATED] Restriction to Vote is now minimum 2 resets. [FIXED] Excellent shields not dropping with HP option (somehow HP was shared with ZEN as option, so by disabling zen option they were both disabled). Note: This fix is up since few days ago. [UPDATED] Summon skill (DL) is now disabled in Lost Tower and Devias while Death King is alive. [UPDATED] You can no longer have extra buffs (outside of your own class buffs) in 15x15 range of Death King. [UPDATED] Death King HP buffed. [UPDATED] Now Death King enrage damage is dynamic: Formula: 1800 extra damage + 150 damage per character in his 15x15 range. Example: If there are 10 players in his 15x15 range, the enrage damage is 1800+1500 = 3300 damage. [ADDED] Warehouse (NPC) in Aida 1. Note: It is up since few days ago. [FIXED] Elves not being able to use other weapons (outside of Bows/Crossbows) during Skeletons Invasion. Note: This fix is up since few days ago. [FIXED] Wings ignore check during Skeletons Invasion not working in some cases. Note: This fix is up since few days ago. [UPDATED] Now during skeletons invasion you can't have ignore from ancients (if you have the ignore option active from the ancient set you'll have to put items off until it is disabled). [ADDED] Custom Zen System. Normal monsters from the game will no longer "drop" the zen on the floor, instead, the Zen system is replaced from scratch: While leveling you will have a 12%~30% chance of getting Zen after killing (last-hit) a monster. The Zen will go directly into your Inventory (without you picking anything) and will still notice you on system like it does for the normal zen ("XX Zen Obtained"). There is a basic value (minimum value per map) and a dynamic value based on the monster level you kill (higher the level of monster, higher the zen) as well as Zen penalty based on the difference of your own level vs map level. The EXP you take does no longer matter, neither who does the "last-hit" of the monster. All Zen is now linear and it is calculated for every character. Based on this concept and core, we can add a lot of interesting things (different extra bonuses based on events, gens, mercenary, etc. etc.) There can be special conditions for future based on almost anything (from maps to monsters to events to pk state and so on, a lot of doors open). Extra changes related to Zen (for balance purposes with the new Zen System): Dealer VIP bonus is now +25%. PRO VIP bonus is now + 15%. Hunter VIP bonus based on Reset price is now 80% from the normal reset price. PRO VIP bonus based on Reset price is now 90% from the normal reset price. Dealer price for Post is now 60.000. PRO price for Post is now 80.000. Excellent option (Zen) will now add +10% Zen per item. Having Rudolf while farming will now give you +10% Zen. There's also an extra bonus ZEN (compared to normal, solo-player zen) if the party has 4 or 5 people in the same range (25% for 4, 35% for 5). Keep in mind that on the new System, all the mobs does apply this bonuses, no matter who last-hits the mob. Note: Zen Bonuses are additive not multiplicative which means you get separate bonuses based only on the base zen. Examples: Solo case: You will get the base Zen of that map / monster for every kill. If you have VIP, you will get the base zen + the bonus from the VIP. If you have Items with +Zen, you will get the base zen + the bonus from the Zen Items. If you have both VIP and items with +Zen, you will get the base zen + the bonus from the VIP + the bonus from the Zen Items. Example: Base zen: 5.000 VIP bonus: 25% 4 items with Zen (4x10%) = 40% bonus Zen from items. Final Zen that you get: 5.000 + vip bonus (5.000*0.25) + zen items (5.000*0.4) = 8.250 final Zen that you get, under this conditions. Party case: Whenever a monster is killed, everyone in the same party with the killer (the one who last-hits) and in the monster's map and 8x8 range (including the killer itself) will get Zen as following:  All players will receive the same amount of base zen that a solo player would get, for killing the same monster and in same conditions. Each player from party will receive INDIVIDUAL Zen bonus based on his own VIP level and his own Items with Zen. Example of party configuration and zen drop: 4 Players in party, everyone in range. Base zen: 5.000 (the Zen that a solo player would take as well). Party bonus: 25%. Player 1: NON-VIP Player 2: VIP Pro Player 3: VIP Dealer Player 4: NON-VIP but 3x items with Zen. In this configuration, players will get the following amount of zen on the same monster killed: Player 1: 5.000 + party bonus (25%) = 5000 + 1250 = 6.250 Zen received. Player 2: 5.000 + party bonus (25%) + vip bonus (15%) = 5.000 + 1250 + 750 = 7.000 Zen received. Player 3: 5.000 + party bonus (25%) + vip bonus (25%) = 5.000 + 1250 + 1.250 = 7.500 Zen received. Player 4: 5.000 + party bonus (25%) + zen items (3x10%) = 5.000 + 1250 + 1500 = 7.750 Zen received. As you will notice, there are several advantages: Each player will have his own bonuses based on what he individually have (no longer shared bonuses between all members). The bonuses will be applied no matter who last-hits the monster. Farming zen in full party (4/5) will be better than farming zen alone. Zen Penalty: If you have more than 20 levels over the average level of the map you are currently farming, you will start gaining penalty on Zen. For every 1 level after the first 20 levels difference, you lose 0.5% zen from the Base Zen. Example: Devias is a level 27 map (average of Devias1-4). After level 47, if you continue to farm in Devias you will get -0.5% base zen for each level over 47, up to a maximum of 80% penalty. So, if you farm on Devias at level 207+, you will get only 20% Base Zen. Note: Penalty is also individual, the penalties are for each individual character from a party, based on its level. Zen Table: Lorencia / Noria / Elbeland: 30% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Kalima 1: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Dungeon: 20% zen chance. Base zen: 600 + MonsterLevel*30 zen. Atlans: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. LostTower: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Kalima 2: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Tarkan: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Aida: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Kalima 3: 15% zen chance.  Base zen: 1500 + MonsterLevel*40 zen. Icarus: 12% zen chance. Base zen: 2000 + MonsterLevel*45 zen. CryWolf: 12% zen chance. Base zen: 2000 + MonsterLevel*50 zen. Kanturu: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Kalima 4: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan1: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan2: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Kalima 5: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Relics: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Kalima 6: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Raklion: 12% zen chance. Base zen: 5000 + MonterLevel*70 zen. Vulcanus: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Kalima 7: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Swamp: 12% zen chance. Base zen: 6500 + MonsterLevel*75 zen. Note: Zen is not gained on Events (BC, DS, CC, IT, etc.). Downsides of this system:  Not newbie-friendly (hard to understand it as a 1st time player that doesn't read forum as well). Losing the visuals for Zen and removing a nostalgic thing from the game. Upsides of this system: Does fix the inflation coming from newbies boost. Will balance the zen out during Stage exp. Will let players with max level to continue to gain Zen. It is more fair for everyone. It promotes farming in party vs farming solo. Does highly nerf Farmers vs main chars. It offers the possibility to extend it even more and adds opportunities for new rewards. It makes +ZEN option a really great option for PvM & farm, for the main characters as well. The flow of Zen will be more easily controllable as part of the economy, no longer being chaotic and random based on exp differences, who does the last-hit, and so on.
      We highly believe that this new Zen System will really make Zen shine now in economy, and will give us news ways of "playing" with Zen.
      Keep in mind that the values can be tweaked in the next period, based on the actual feedback. The goal is to have a balanced economy around Zen (not too much to become irrelevant, not too low to transform it into the main currency).
      Dynamic Characters Balance:
      Our feedback for chars looks pretty good so far, most chars are more or less in a balanced state, so there aren't too many changes related to chars on this stage, we'll have a better look at especially PvP (now that it will be more frequent) until the 10rr stage.
      Chars tweaks:
      DL:
      Fire Burst % skill damage raised with 20%. Fire Scream % skill damage nerfed with 18%. Obs: DL was and currently is a bit too powerful character on both Hunt & PvP (apart from all his other advantages) due to the burst of FS when positioned correctly. We're tuning it down to get it in line with rest of chars. While his PvM power was good early on, it is falling down right now and we're helping it by buffing the Fire Burst damage. SM:
      PvP damage raised with 8%. Obs: While we all know SM is scaling better as game progress, we feel like it should be a bit more in line with rest of chars right now, he will most probably be nerfed back later on. MG:
      PvP damage nerfed with 12%. Obs: Our PvM king was also a bit too powerful on PvP until now, we're tuning it down a bit.
       
    12. Thanks
      Wanheda reacted to Reporter in [Interview] Gion   
      Helloooo, OldSquad Community!
      This is an interview I've been wanting to take for a very long time, it's an interview with my editor, can you believe it? What Reporter will interview his own editor ? Well, on OldSquad everything is possible and I'm glad to have this privilege (I just want you to know that this interview is exclusive and confidential, so if you read it don't tell anyone, please).
      I want to share my first memory I have with this player / judge / event maker, and more recently, since Admin decided to leave the "football field" and just get into the coach's shoes, he's not that old but it's like Murinho! So Gion isn't just my editor, he's been the chief of staff in the game for a few months.
      Uh, Oh, again I got off topic, well, let's go back to my previously idea, I was a new player on OldSquad, I didn't know anyone and I see an Admin online -> Gion, I start talking to him and he's not on any pedestal, he talks to me easily, as if he was a simple player, so I'm amazed: a server populated, hard to play with admins who don't think they are gods? WTF? Something is wrong, he is always naughty, he has a sense of humor and he is always active,  and I changed my mind instantly about this server, before I had tried many servers, so boring, those with high exp were interesting for a few days but this one at first view looks like it will last at least for few weeks, so I chose to stay and play here, I could write novels but let's limit ourselves to the interview of this editor of mine:
      Reporter: "Hello, Gion, and welcome to the NewsPaper Hall of Fame ! "
      Gion:"Hello, sir! I am glad that you have introduced me as well, it is a honor for me."
      Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? "
      Gion:"My name is Rares, with the last 's' being read as 'sh', some Romanian thing. I am 23, and currently I study telecommunications, and you know , I can say that I also study MU Online, by any means. Mu happens to be also a hobby of mine, alongside music and things related to sounds/comms engineering."
      Reporter:" Where does Gion nickname come from?" 
      Gion: "It was kinda random, my idea at the moment of creation(2014-2015) was that I wanted to use a common name, but as it is written in Romanian, so the common name was 'Ion' -> 'John' into English, and then 'Gion', as we, Romanians, write it. "
      Reporter: "Tell us the story about how you got to play this game and how you got to be the chief of staff on one of the only server of MU Online which promises months of play, not just days / weeks? "
      Gion: "Well, since me and ADMIN were classmates since the 1st grade, we have a long story together. Long story short, ADMIN introduced me to this game about 11-12 years ago, if I am not wrong, since then we played together a lot, then, one day ADMIN came up with the idea that if we don't find a server for our expectations(and believe me, we didn't), we have to build one."
      Reporter: " Have you ever been a player on MuOldSquad?" 
      Gion: "Yessir, on different ocassions."
      Reporter :"How did you manage to get the Admin to trust you? (of course we need a story)"
      Gion: "I'm glad that you asked. As I said, ADMIN came up with the idea that we have to build this server. At the beginning he created the server on his own, with us, the real-life friends, being just players and only sometimes helping with small things, like doing an event for the players that were active at that moment, or things like these. He basically started everything on his own, and then, after the work volume has increased he reached me, because, I guess, he knew that I enjoy this game like .. a lot."
      Reporter : "How did you both come to the conclusion that this server needs a NewsPaper? Whose idea was it?"
      Gion: " We thought about it because looking at how nice and good the players are evolving around, like there are lots of unexpected situations, 500 IQ plays, etc that must be seen by everyone, so we wanted our players to feel that what they do will be acknowledged. We are creating, together, the History of OldSquad, The MU Continent of Legend, exactly as you say, with a lot of work, dedication and 'blood' from the deadly battles. "
      Reporter: "Does Admin pay you real money for the work you do??"
      Gion: " Since we are all doing this out of passion, I think that money talks are a bit offtopic. "
      Reporter: "What are your responsibilities, is this like a part-time job or maybe more like a full-time?" 
      Gion: "My responsibilities, and there is only one, in my opinion, is to make sure that everyone has a good time and a fair shot in the competitions, whatever they are."
      Reporter: " What makes you keep doing the job you do?"
      Gion: "As I said, I consider myself a student in MU Online by any means - technical, social, I even learnt how to manage a situation where there are some misunderstandings. I also get to know a lot of new people. It's basically you, the whole community, that keeps me doing it."
      Reporter : "Many times when I had the opportunity to talk to you, you were tempered regardless of the situation,  ... where do you got so much patience from? How do you succeed, you and Admin have such different temperaments and yet you are best friends (it seems to me). What is your explanation? " 
      Gion: " I think that knowing each other for so much time and playing together got us into having the same mentality and values, regarding this game. Also in real-life we are different but still best friends because even we have different personalities, knowing each other helps us to get the best out of each one. It is like an out-of-the-box experience, in terms of MU Online, me and ADMIN are the same person, same thoughts, like a multi-core processor, but it is still one piece."
      Reporter : " Is it hard to do what you do? Give us some examples of difficult moments you have faced since you were part of the staff"
      Gion: "It is not hard, not for me, the guy who always looked up to do something like this, I had previous experiences as a server administrator before, and not only MU. I cannot say that it is 'hard', it might be mind challenging, but I would not label it as 'hard'. You asked for an example: It was a nice evening of Phoenix, I was hanging around the server, just doing random things like answering PMs, etc, and while I was walking around the maps, I get into Relics, pass the safe zone, and there were some players apparently fighting. I pass them by a few steps and then I stop. By the time, one of the teams killed the other one, I think that they were organized in teams, and one of the guys there came to me and started attacking me (ofc, he was not really attacking me because the GM char has immunity), but I have answered with one shot that killed that guy, because why not. What came after this deserves to get in a novel: his whole guild came back and started to accuse me that I help the other team. They even started to cry on global chat, etc. The situation was more complicated than what I have exposed, but let's not concentrate on it, since you got the main point out of it. Since then I choose very carefully how to interact with the players. Btw, I don't even remember the names of those players, neither for the 'criers' nor for the team that 'I was helping', so you can understand my huge interest to kill some random player in a random map. " 
      Reporter : "I guess the work you do here on the game has a lot of challenges that keep you connected to the game, reveal to us the most intense challenges you have had lately"
      Gion: "The most intense challenge around is to maintain the server and come up with fresh stuff, but with the help of ADMIN and the Council, I hope that we are managing this."
      Reporter:" Every time a new database is released on OldSquad, a lot of new things appear, where do they come from?"
      Gion: "Most of the things come from, obviously, the previous experience. That's why each of our new version is breaking a past record. We basically improve the game constantly, as I said, as a team."
      Reporter: "One of your many new projects is The Council, what do you think about this project,
      does it bring the expected results? Are these Council members active? Give us three examples of requests / discussions between staff and board members that have added value to the gameplay. "
      Gion: "I think that this idea is the next step towards total democracy in MU, since we try to have a council member from 'each side' of the server. We do not discuss about Council in terms of activity, since there in only one channel where we debate the upcoming things, vote, suggest. I think that in this way we can hear you, the players, easier. I cannot name specific things, because we try to discuss everything there."
      Reporter: "Have you ever played a normal character while being part of the staff?"
      Gion: "Yes." 
      Reporter: "What happened to Grom and DEADCATS, why were they banned and what is your opinion about ADMIN refusing to let them play for so long?"
      Gion: "I think that when they were banned I was only the Event Manager, so I was not really into them things at that moment. But I am sure that they lost their right to be around here for a reason, because, as you know, we are giving paroles sometimes." 
      Reporter: " Do you believe in superstitions? Do you think the Castle is Cursed?"
      Gion: " I do believe in energies which may be translated into curses, so yes, I can say that I believe in curses."
      Reporter :" Because you should already know what's next, It's time for challenges, and I've prepared five for you, do you accept them?"
      Gion: " All of them, ese".
      Reporter:" Challenge no 1: Tell us the funniest two memories related to MU online, one in which you felt ashamed of what you did and one in which someone else did something funny!"
      Gion: " The funniest one , and I think that ADMIN can agree, was one time, long ago, when me and ADMIN were playing together on a server on which there was a special Elves' spot in Arena, with its entrance blocked, like when you tried to pass through it and you were not an elf, it pushed you back. Since the spot was only for Elves, any other character reported on that spot was getting one to three days ban , I don't remember for sure, but at least one day, and it was like this because that pushing entrance could've been abused with SM's teleport (as they knew until then, and they still don't know ^^). So I got into an argument at school with ADMIN which led us into a minor beef. I want to mention that at that moment ADMIN had a DL and he was ahead of me with a couple of resets, and it is obvious that when we got home after school, ADMIN was PKing me non-stop, chasing me everywhere, not letting me to do shit. I was mad as fuck, so later that night, when ADMIN went to sleep, I switched to my ~273 level BK, whose name ADMIN remembers as it was yesterday ^^, and started to move ADMIN from a regular spot towards the entrance of that Elves' spot, having in mind to sabotage him somehow, I was thinking to report him that he was trying to kill mobs from the outside of the spot/yard. But when I got there, I tried to do the impossible: I have skilled ADMIN until I pushed him THROUGH that gate. It was a premiere, and the last time when that happened. Now I had him pinned: he was inside the spot, still attacking, because at that time we used own clickers, but now I had to report him without anyone to notice my scam. I created another forum account and reported ADMIN. He tried to defend himself, he even told the staff that it was me, because he knew my alt, but no one believed so ADMIN ended up being banned and the case was closed. This is also the situation that I feel ashamed for, because that was simply not a fair win. But it was a win tho ^^^"
      Reporter:" Challenge no 2: Tell us about one of the moments when you and Admin quarreled, with details of course, and how you managed to get over ! " 
      Gion: " We do not argue over decisions here, on MU, because we take a decision by evaluating it from all points of view. But I've just answered previously to this one^^."
      Reporter:" Challenge no 3: Tell us the three biggest guilds that have ever played on the server (in your opinion), and name 5 players you liked, with reasons of course." 
      Gion: " The best three guilds, in terms of gameplay: (the order does not matter) Hardcore, Squadron, and a Greek guild from the 2019 Phoenix, I don't remember the name well. Also, I cannot name certain players, but I want to shoutout ADMIN, Mitsakos, Nina, also shoutout to Reporter and Wanheda, players which I will never forget. The list continues, but you asked for 5 namez."
      Reporter:" Challenge no 4: What has been your biggest disappointment since joining OldSquad? " 
      Gion: " My biggest disappointment is that the competition is not as it should be. Take for example the current case: first party from Inception is way ahead of the others. How is this possible? And I even hear guys complaining about it. How can you? How could they get so far while the other parties were killing them and stealing their mob's kills? Oooh, because no one PKed them, no one did what they did (party composition, decisions). That's why I am disappointed."
      Reporter:" Challenge no 5: I know that being part of the staff and always having the need to make decisions, sometimes they can be wrong. Describe the moment when you made such a decision that you regretted and if you did anything to fix that decision."
      Gion: " When we realize that we made a wrong decision we simply admit it and change it asap."
      Reporter:" Thank you very much for your honest answers, keep up the good work you do!" 
      Gion: " Thank you for having me, it was a pleasure ! Cheers ! "
       
       This was the interview of Gion, a young man, even though he is my editor, I learned a lot from him (despite the age difference between us) a man who brings great value to this community, yes, I know what's next to say, that the Reporter kisses his ass, well due to the fact that he earned my respect, I will make this sacrifice although (speaking only between us) I don't think he likes that :).
      I hope him to continue the work he does, and that together with Admin to take this server to higher levels, still giving their best!
    13. Hype
      Wanheda reacted to ADMIN in [Arena Tournament V2] Discussions   
      Still waiting feedback on this.
      A new idea @Speedyzor propose, which I personally like a lot, is that either a weekly event of Arena Tournament or the last one, to have the idea of 1v1 implemented as following:
      People are assigned to random cages from Arena, 1v1, when they win they advance into another cage, and so on until the last fight is over.
    14. Confused
      Wanheda reacted to ADMIN in Patch 4.1.1.0 - 01.10.2020   
      Release date: 01.10.2020 at 15:18 - Updates are up and no restart is needed!
      Info: You'll have to update the game via Launcher in order to continue playing.
      Note: We also uploaded a manual patch that you can download (from Downloads) and manually apply it, for those that doesn't use the Launcher.

      News:
      BoK+2 Goldens are now released! First Gens Rewards will be available on November 1st, next month. Points gathered until now aren't lost and they will matter for the 1st rank rewards. Rewards for 1st Gens Rewards: First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony OSGM #1 is starting from tomorrow! More info here: https://oldsquad.ro/forum/topic/3998-osgm-1/ Soccer Nights are starting from next week! Keep an eye on forum for first edition! Current known problems that are waiting a fix: 
      Guild Masters can't see the guild chat, it is temporary fixed after a relog / move to another sub-server. Rare sub-servers crashes that causes a small roll-back and an instant reconnect. Changelog:
      [DOCUMENTED] [UPDATED] Lorencia mobs no longer dropping Heart of Love. [DOCUMENTED] [UPDATED] Non-PvP maps drop rate raised from 25% to 50% of the normal maps drop rate. [DOCUMENTED] [FIXED] Guild Alliance creation not working. [FIXED] One of the 2 types of mobs from CC4 missing one zero in HP. [UPDATED] Devias & Elbeland Jewels drop rate reduced. Early is over, let newbies have space to level-up. [UPDATED] Jewel of Soul can now be dropped starting from monsters level 44 instead of monsters level 40. [UPDATED] Spirit items now require lower AGI to be used. [FIXED] Some of the gates from Lost Tower asking for more level than the move level. [UPDATED] The gate from Elbeland -> Atlans now requires level 90 like the gate from Noria. [UPDATED] Quiz event answer is now on the same line with the winner so the question can be seen better - for the sake of info. [UPDATED] Now when you write /invasion during Rabbits on normal maps you will no longer see the counter for Atlans. Counter for Atlans can now be seen only in gens maps (and only Atlans counter). + Other small fixes/adjustments/improvements.
       
    15. Haha
      Wanheda reacted to Gion in The Newspaper is hiring ! Wait, what ?   
      Hello, OldSquaders !
      First of all we would like to thank you for your interest in reading the Newspaper ! The Newspaper was created especially for you, the players, its only purpose being to connect us as much as possible and to get to know each other. So, here we are, the concept was a success, also bringing up more forum activity, even tho it looks like you enjoy the beefs more than the good things (yes, y'all, I saw your dirty little desires and secrets ). But that's fine, I don't blame any of you.. We all know that it's @Reporter 's fault, so.. it is the time..  we need to find another one ...
      😂😂😂 
      (*clears throat*)
      Y'all really did believe me?
      Now speaking seriously, at the request of our now Head Reporter, because he is very busy in real life and the time is not at his pinky at the moment, we are opening the applications for an additional Reporter, meant to fulfill the rest of the activities (some more interviews, not necessarily with the same length as the ones that are already made, but more general and statistical, because any newspaper does need statistics too / maybe some more rumors, ofc, because you like it, our HeadReporter showed us). In this way I want to shoutout @Reporter again, and to thank him for his work, it is awesome ! 
      In order to apply, just tell us why would you like to be a part of the Newspaper, tell us something about you (age, location, whatever) and any idea to improve the Newspaper, on our Facebook page, OldSquad Community, via Messenger
      ---> https://www.facebook.com/OldSquadMU/
      ADMIN, Head Reporter and me will review the applications.

      The job is also rewarded with 500 - 800 credits per week, depending on the activity.
      Some requirements:
      This job has to be more of a passion, and because it is kind of easy (you don’t need to invest more than 2-3 hours per week), we are looking for players interested to cooperate for a long term. Also, since the ‘official’ language is English, a decent level of English knowledge is required, even tho the Head Reporter and me will guide the Junior Reporter with pleasure.
      These being said, we wish you all good luck and we are looking forward to find the right person to help us make the Newspaper even more interesting for us all !
    16. Haha
      Wanheda got a reaction from Fane in The Origins of OldSquad Players' Names   
      dont forget about ur surname, Spoitorul! aka Fane Spoitorul!
    17. Thanks
      Wanheda reacted to ADMIN in Introducing Gion & New mini-projects   
      Hello,
      I have few announcements to make and I'll try to keep them short enough.
      Firstly, I would like to introduce you our new Administrator - Community Manager - @Gion.
      Gion has been part of our Community as a Head Admin since a long time.
      He did his job in a good manner until now so he's ready to take the next step in our Community as an Administrator.
      Basically he is getting my current position as a Community Manager, which means he will cover the entire non-technical community support as well as few new mini-projects.
      You may have noticed a slow response-time from my side as well as a lower forum activity compared to normal. This was because I'm stepping out from public relationships for now (reason: "burnt-out") and I'll remain to work in the backstage for the technical/creative aspect as well as the game design of our current and future projects.
      I will still be active on facebook for technical support - which I ask you to use it exclusively for technical support. For any other kind of support you'll have to contact @Gion in the usual places (forum,game,facebook). He'll pass me the message/inquiry if needed.
      Secondly, soon we'll have a rework of the forum that will imply changes in the process of submitting bugs/suggestions to make them more efficient, as well as other forum tweaks.
      Thirdly, @Gion will be handling 2 of our new mini-projects:
      - Community Council - This will be a new forum & discord group where we'll select some active players, which will represent the community of players, in order to facilitate a good relationship between us as staff and players.
      Our goal is to have at least 1 player from each of the "big" guilds, as well as different type of extra players (newbies,old players,etc.)
      We'll use the discord group to communicate for improvements/bugs and anything related for both current and future projects.
      More info soon.
      - Soccer Night - Some of you know, most of you don't. We do have a very nice custom soccer system that we've developed on Inception but we failed to put it in use (lack of players interested) in it's previous forms of organization.
      We'll try to put it again in use, but this time under a totally new structure that we do hope will assure that any participant does have real chances no matter if he has friends to play with or not.
      More info: https://oldsquad.ro/forum/topic/3851-soccer-night/

      Cheers!
    18. Thanks
      Wanheda reacted to Reporter in "The Curse" Back to Origins chapter XVlll   
      Last week was completely dominated by the ATTACK guild aided by those heroes that made this new guild 32l4ever , together these warriors defeated those in Hardcore by dominating all the battles at the big bosses especially at the most wanted one, The Nightmare, this boss became famous again with the coming of the End Game period that brought to our top players quests for resets. 
      In this week, the masters on the server (despite the Hardcore's domination at last Castle Siege ) were the members of those two guilds, two guilds united by the friendship that continued to be bound between their members a friendship that seems productive for both camps, these great guilds that bloom as time goes by.
      Time does its miracle, and it brings us the much long awaited and desired Sunday and all guilds are preparing for the great event that comes with this day that's supposed to be the "day for rest". 32l4ever won the sign registering fight and banned Vitality Dark Lord build, this move being logical given the fact that they rebuilt the guild under the leadership of WhiteRaven, a Soul Master. This move being made with the purpose to weaken both guilds that are taking part in this Castle Siege, ATTACK under the leadership of Fane and Hardcore, the guild that holds the great trophy and supremacy under the leadership of AdriaNN, those both guild's great leaders being Dark Lords. 
      The fight begins, Hardcore in the dominant guild position starts with a disadvantage of 800 points given the fact that they own the castle for a week, ATTACK and 32l4ever quickly did their parties and strategies, then they attack strongly, despite expectations, these two guilds no longer team up and fight on their own. It is a cranky fight, a fight in which everything seems to be on the side of the Hardcore despite the points they had in deficit, and those events that happened during this week, a week in which Hardcore ones were humiliated on all the important events , but in this fight they seem stronger than the other two guilds. 
      On the third side the ones from 32l4ever, having the advantage of the early strategy, they fail to accumulate the desired points because WhiteRaven dies while recording, same as Fane, these are reasons that explain the fact  that this strategy made by 32l4ever (blocking VDL build) seems to be on the Hardcore's favor and it was not a good strategy for them or the others in ATTACK. Overall tho, they were good only in the first hour.
      The last part of this epic war came and the fight is between ATTACK and Hardcore despite that the 32l4ever ones do not give up and fight with all the power they have to make points. Hardcore has a consistent advantage, but ATTACK are  close, it is an intense fight and everything is about the both guild's skills to come back after each defeat. The Hardcore ones, having the advantage, seem to lose focus in the last 15-20 minutes, trying to regroup after a strong blow received from the ATTACK, but they regroup slowly and let the ATTACK approach threateningly, eventually they manage to gather and return in the fight as they still had the advantage. But this advantage became so thin as in the last minutes ATTACK takes the lead, them Hardcores manage to register again just in time to win, they retake the lead, they can win if they can hold it just few more minutes and everything seems lost to the ATTACK guild. But ATTACK threw a last assault, an assault that has not been seen on this server, they manage to hold the switches and when the last minute of the game came, Fane died while registering!!!!!!! But towards Hardcore's surprise, he returns almost instantly to the throne room, most probably he used a Life Stone or he was summoned, and he successfully registered in the last minute and wins. AN EPIC WIN!!!!!!  A victory that I was not given to see since I play this game, even though I have had seen many tight fights in the past. The people in ATTACK surprised me this time by winning when everything seemed compromised for them!
      Now it is the time for those in Hardcore to think about the wasted seconds, the lost minutes, precious minutes that could bring them the victory !!!
      In this way I want to congratulate all the players who took part in this EPIC Castle Siege because the end was the most intense I have ever watched, so far!!! GOOD JOB ALL !! 

      Despite all the voices that are heard on both sides, I can say with my heart that I saw the cleanest Castle Siege disputed between three guilds on this edition of the server !!
       
    19. Haha
      Wanheda reacted to Colossus in "The Curse" Back to Origins chapter XVl   
      As i know in our guild there were no internal fights .The only problem was that we had a lot of afk players ,and my team mates re-made parties when CS started and we started playing each other on other ones accounts to try to make something .I also came at 6 ,so i've been there just 1 hour .As for mafy's wish ,I never seen him say that he want peace ,so let's not all make a fuss .Also there won't be any peace ,if they choose to start a thing ,i wish them the courage to finish it as they started ! Also i've read the interview and i can say that beside other members from that guild ,i respect mafy more ,cuz he personally said that sometimes he may get overwhelmed by rage and do some shitty things ,while his others mates are fine being assholes .
    20. Haha
      Wanheda reacted to Colossus in "The Curse" Back to Origins chapter XlV   
      Sparkle ,i think that all members of attack guild ATM can say that we are sorry for what ZaZaX said .we know he was overreacting most of the times.But as i said ,firstly we helped squadron ,its true .And after what they did,we choose to never do it again.But your friends started to do shitty things as I've said ...d.c-ing almighty in events and some other trashy things ,we choose to never let you get the Caste .Also ,please be realistic that every time ZaZaX said a bad word about you ,he was also provoked by one of your guild mates .So some of you have a part in it also ... But maybe u dont accept it 
      Also as you've said in game ,each of us has different expectationa about the rivala caractere ,lets keep our personal ideology to us and play .If some1 does shitty things ,lets expect that they will be hated in the server and not insult each person that does a thing that we individualul dislike .
      Long made short : shut up and play 🤣
    21. Haha
      Wanheda got a reaction from Error in "The Curse" Back to Origins chapter XlV   
      is not our fault that you guys are 'pussies' and register three guilds, cowards.
    22. Thanks
      Wanheda reacted to alegzander in Happy end   
      @Speedyzor next db we can play together...and I don`t think I was or I am no1... many good mg`s  but different builds and strategy`s . I was playing for guild ..And my build was for  the guild benefits . I don`t think we can say about any char that was no1 . We all try our best , sometimes we are right and for sure many times we are wrong.(game/build wise). Good Luck aLL .
      P.S.:my Nick name is for a laugh . (F.King.Cunt. ) .
      Peace.
    23. Like
      Wanheda got a reaction from alegzander in Happy end   
      Sad to see you go, good bye guys and well played number 1 mg ( FKinGCunT ), may we meet again:)
    24. Thanks
      Wanheda reacted to Jawbreaker in Happy end   
      Most of you knows me as Voyager (since my original forum account is banned I am writting from here).
      So I can avoid questions why and what - I will be clear with everyone. From today me and my team (Oklahoma, Zutto, FKinGCunT, Trippy and Sync) quits the server. It is not related with anything about the server or some issues with anyone there. We kinda get bored from it so we decided to step up and have a break from MU for a while. 
      For me this edition was special cause I promised to myself that this will be the last edition for me playing in OldSquad (well at least before I heard the news for a newer season and who knows, may be I can play it but no one cares ) . Even when I didn't agree with the administration about some stuff/changes and etc I realized that I am still playing here so guess I was enjoying as much as I can playing here. I have played a lot of editions and faced many different players, made many different enemies and friends which I am glad so yea, was nice.
      Well at least RAMPAGE can have some real fun now  
      I couldn't laugh more after I saw that 😂 let the memes begin
       
       
      I almost forgot to tease RAMPAGE  May be next time, bois




       
      p.s.
      I can't speak from the rest of the guild but for sure there won't be Squadron from Sunday.
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