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Everything posted by ADMIN
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New thing added for Arena Tournament: TOP4 Points (farmed during Team-KotH rounds) & TOP2 Lives Taken (farmed during LMS rounds) that didn't won any of the daily tournaments are qualified for Last Laugh, as extra slots. Which means do your best during the week and during all Team-KotH rounds because even if you don't win any of the daily rounds, you can still qualify for Last Laugh! Note: Order is TOP2 Lives Taken first, then TOP4 Team Points (where TOP2 Lives Taken are excluded).
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Release date: 07.11.2021 at 13:35 - Updates are up and no restart is needed! Changelog: [ADDED] Arena Tournament V3 Note: I've highlighted with green most of the changes compared to Arena Tournament V2. General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH have 2 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 42 players (LL). Minimum 20 players (Team-KotH) / 12 players (LL) in order for the event to start. Maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds. After every death, you are immune to magic damage for 5 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in party and for 15 seconds after they leave it. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't have other buffs outside of your own class buffs during the tournament. You can't move items (for example from store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about Team-KotH (Kings of the Hill) The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. Instead of having different rounds of LMS & KotH, as well as 3 different specials on both of them, we now have only 1 game-mode (Team-KotH with LMS round for deciding winners) and 2 specials. How does this new game-mode works? Well, on every round, we randomly split the registered players from the Event in teams (each team having its own visual skin). Based on total players of an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of players are split again in new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with least Points is eliminated. Remaining players are randomly split again in 3 new teams, and so on, until 1 team remains alive. After each team elimination, teams points are reset to 0. Players keep their own personal points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same teams-round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). Your team is losing 3 points for each of your deaths. You can't attack players from your own team. After 3 rounds of Team-KotH, all players from the team left alive does enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If there are 9-11 players remaining in the LMS round, you can only take 2 lives from the same player. If there are 6-8 players remaining in the LMS round, you can only take 3 lives from the same player. If there are <= 5 players remaining in the LMS round, there is no restriction. Amount of winners per Event are also based on the total number of registered players on Arena Tournament: Starting players >= 20 <= 28 => 3 winners. Starting players > 28 <= 36 => 4 winners. Starting players > 36 <= 44 => 5 winners. Starting players > 44 => 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during Team-KotH stage. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the new nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from Arena Tournament for 5 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: In order to join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 50% Resets (rounded down) of the TOP1 character. Example: If TOP1 character has 15 resets, only characters over 7 resets can join Arena Tournament. 2 - Free STATS -> Everyone receive the same level and the same amount of stats, based on a randomly picked reset stats (for everyone) and their class. Note: The randomly picked reset stats can be between 2 resets and 20 resets (like on IT). Note2: Everyone is set to level 200. Note3: Special 2 is free for all (doesn't matter your character reset). Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. TOP4 Points (farmed during Team-KotH rounds) & TOP2 Lives Taken (farmed during LMS rounds) that didn't won any of the daily tournaments are qualified for Last Laugh, as extra slots. Which means do your best during the week and during all Team-KotH rounds because even if you don't win any of the daily rounds, you can still qualify for Last Laugh! Note: Order is TOP2 Lives Taken first, then TOP4 Team Points (where TOP2 Lives Taken are excluded). If you have lower reset than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 200 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 36 participants, Round1 is over when there are 26 players left. If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 12 participants, Round1 is over when there are 10 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 26 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 26 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +14%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +20%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where the Mercenary Seal does work as well: Duration: 2 hours if you are eliminated after 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after 2nd Team-KotH round. Duration: 3 hours if you are eliminated after 3rd Team-KotH round. Duration: 4 hours if you are eliminated during 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) & 3x Piece of Horn (TOP1 reward). If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web. [ADDED] New Arena Tournament Rankings Daily Winners - only winners from each day recorded. Daily Participants - Only non-winners (participants) recorded. Last Laugh - Only Last Laugh participants recorded. Daily Winners & Daily Participants rankings are reset on every Sunday at 23:58. Last Laugh rankings are reset on every Sunday at 19:25. Which means during the week you can see the Last Laugh rankings from previous Sunday & the current winners / participants of the week. [ADDED] Potion Girl on IT safe zones. [FIXED] BC & DS NPCs not letting players with level 400 (without Quest3 done) to enter DS6/BC7, while having the DS6/BC7 invitations. [UPDATED] Now all Goldens will drop Zen when they are killed, apart from their BoKs/Stars, as following: BoK+1 Goldens will drop 1kk Zen. BoK+2 Goldens will drop 1.5kk Zen. BoK+3 Goldens will drop 2kk Zen. BoK+4 Goldens will drop 2.5kk Zen. BoK+5 Goldens will drop 3kk Zen. Golden Budges will drop 4kk Zen. Golden Derkons will drop 7kk Zen. GGDs will drop 10kk Zen. Note: With this change we aim to inject more zen into economy while keeping it available for active players (that need it the most), not alts. [UPDATED] Now you can use Summon / Teleport Ally when having at least 1 alliance member in party as well (instead of only when having at least 1 guild member). [UPDATED] Weapons Durability rate increased 4x times. - This was already up since few days ago. Note: This means that especially on high & very high maps, you'll have to repair your weapons 4 times less frequent. [UPDATED] Now IT NPC will prevent you from talking with it if you don't have your IT entry available and will also let you know about that. [UPDATED] Now if you disconnect/relog in CS room you will cause your team -2.5x your normal points given instead of 1x. Example: If dying would have given the killer team 10 points, disconnecting will make your team lose 25 points. [UPDATED] Now during OSGM Events all participants will get a re-skin every 10 seconds (in case they lose it, somehow).
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Inception Arena Tournament V3 - Public Test 06.11.2021
ADMIN replied to ADMIN's topic in News & Announcements
I've highlighted with green most of the changes compared to Arena Tournament V2, as well as most changes that were done since we first posted the information of Arena Tournament V3, in order to see them better and to know what to expect on today's test. See ya' today at 19:00, can't wait to combo you! -
Inception Arena Tournament V3 - Public Test 06.11.2021
ADMIN replied to ADMIN's topic in News & Announcements
If you want to come on Saturday please confirm in this topic, so we can have an idea of how many more players/characters do we need (ideally, we want to hit the 60 players limit on the test). You don't have to share the character name from test server, just a simple confirmation that you're up to come. If we won't fill up most of the slots with real players, we'll log in some afk alts as well. -
Hello, We've reworked most of the Arena Tournament once again, keeping only the Last-Laugh round *almost* intact. The idea of rework was to highly reduce the possibility of Anti-Game (teaming, selective killing, etc.). While it's impossible to totally remove the possibility of Anti-Game, outside of 1v1 events, we highly believe that this current iteration is more fair for everyone (and who knows, maybe even more fun). In order to make sure everything works fine (especially on high number of participants) & in order to gather more feedback & suggestions from you, we're organizing a Public Test Event for the new Arena Tournament. It will take place on this Saturday, at around 19:00 Server Time, on our Public Test Server. Anyone is welcomed, you can build your characters as you want in our Test Server for this Event, but please try to avoid creating "immortal" characters, for the sake of the tests. Just make sure to have your character online and ready to join the AT at that hour, on Test Server. Note: Before & during the Test, the maximum clients you can have open is 5 (but official server still have 2 acc/ip limit, server-side). This means you can leave your official characters online on main server, during the test, so you don't really lose anything. We're also putting up rewards for this Test event: Every event bug found & reported (that can be fixed, ofc., and that's Event-related) grants you 1x JoH and 1x Chaos (in official server). Every suggestion/improvement that is accepted and implemented (Event-related) grants you 1x JoH and 1x Chaos (in official server). Note: Only the 1st player to report / suggest the same thing is rewarded. This topic remains open for discussions / feedback / reports / suggestions. Note: Info can be changed / adjusted until the official release. If everything goes well, we plan to release it for official server on Monday. Later Edit: If you want to come on Saturday please confirm in this topic, so we can have an idea of how many more players do we need (ideally, we want to hit the 60 players limit on the test). Arena Tournament V3 - official info: Arena Tournament V3 - Most complex PvP Event General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 2 different Event Types: Team-KotH - Kings of the Hill & LL - Last Laugh. Team-KotH have 2 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 players (Team-KotH) / 36 players (LL). Minimum 20 players (Team-KotH) / 12 players (LL) in order for the event to start. Maximum duration is 20 minutes for Team-KotH. No maximum duration for LL. Teleport (SM) & Ice Arrow (AE) can be used only during the Team-KotH rounds. After every death, you are immune to magic damage for 5 seconds (after you respawn). You can't join while being in a party. If you join a party anytime during the event both chars will be stunned while they are in party and for 15 seconds after they leave it. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't have other buffs outside of your own class buffs during the tournament. You can't move items (for example from store) during the tournament. You can't trade items during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about Team-KotH (Kings of the Hill) The schedule for Kings of the Hill is the following: Monday - Team-KotH Special 1. Tuesday - Team-KotH Special 1. Wednesday - Team-KotH Special 2. Thursday - Team-KotH Special 1. Friday - Team-KotH Special 1. Saturday - Team-KotH Special 2. Instead of having different rounds of LMS & KotH, as well as 3 different specials on both of them, we now have only 1 game-mode (Team-KotH with LMS round for deciding winners) and 2 specials. How does this new game-mode works? Well, on every round, we randomly split the registered players from the Event in teams (each team having its own visual skin). Based on total players of an event, we start with 4 randomly made teams (5v5v5v5,6v6v6v6, etc. up to 15v15v15v15). In case there are uneven numbers, we can have like 5v6v6v5, and so on. Every 4 minutes, one team is eliminated, and the rest of players are split again in new teams. Example: Round 1 is starting with 4 teams. After 4 minutes, the team with least Points is eliminated. Remaining players are randomly split again in 3 new teams, and so on, until 1 team remains alive. After each team elimination, teams points are reset to 0. Players keep their own personal points, though. You're earning 10 points for your team whenever you kill a player from another team. The 2nd time you kill the same character (in the same teams-round) you will earn 8 points, 3rd time 6 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). Your team is losing 3 points for each of your deaths. You can't attack players from your own team. After 3 rounds of Team-KotH, all players from the team left alive does enter the LMS round (last round): In this round, everyone plays for himself (FFA). The winners of the Arena Tournament are the last to remain alive. Everyone starts with 4 lives. Killing a player does remove 1 life from him. For every 3 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 12 players remaining in the LMS round, you can only take 1 life from the same player. If there are 9-11 players remaining in the LMS round, you can only take 2 lives from the same player. If there are 6-8 players remaining in the LMS round, you can only take 3 lives from the same player. If there are <= 5 players remaining in the LMS round, there is no restriction. Amount of winners per Event are also based on the total number of registered players on Arena Tournament: Starting players >= 20 <= 28 => 3 winners. Starting players > 28 <= 36 => 4 winners. Starting players > 36 <= 44 => 5 winners. Starting players > 44 => 6 winners. If the event isn't over before its maximum duration, then the remaining players will be selected as winners based on their total points contribution during Team-KotH stage. Note: Winners can't join other tournaments from the week, outside of the Last Laugh (that is available only for weekly winners). Note2: Due to the new nature of Team-KotH, disconnecting during the event / leaving the event after it already started will ban you from Arena Tournament for 5 days. This is only for disconnecting during Team-KotH rounds (Last Laugh / LMS rounds are excluded). Specials: 1 - Normal -> Everyone plays with the characters as they are. Note: In order to join any of the Arena Tournament - Special 1 events (Normal), your character must have at least 50% Resets (rounded down) of the TOP1 character. Example: If TOP1 character has 15 resets, only characters over 7 resets can join Arena Tournament. 2 - Free STATS -> Everyone receive the same level and the same amount of stats, based on a randomly picked reset stats (for everyone) and their class. Note: The randomly picked reset stats can be between 2 resets and 20 resets (like on IT). Note2: Everyone is set to level 200. Note3: Special 2 is free for all (doesn't matter your character reset). Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of Team-KotH from that week can join the Last Laugh. If you have lower reset than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player, and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. Everyone is set to level 200 during LL. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 12 participants, Round1 is over when there are 10 players left. Everyone starts with 6 lives. Killing a player does remove 1 life from him. For every 4 lives taken you gain an extra life. If you reach 0 lives, you are eliminated. You can also take only x lives from the same player as following: If there are >= 24 players remaining in the LMS round, you can only take 1 life from the same player. If there are < 24 players remaining in the LMS round, you can only take 2 lives from the same player. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. You're earning 10 points whenever you kill a player. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). You're losing 2 + 8% of your current points for each of your deaths. Example: If you have 120 points, if you die you lose 2 + 10 (8% of 120, rounded) = 12 points. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use ONLY before the start of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +20%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +14%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +25%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +20%. The duration for the Gladiator's Pride is based on your event performance and it does work in all places where the Mercenary Seal does work as well: Duration: 2 hours if you are eliminated after 1st Team-KotH round. Duration: 2.5 hours if you are eliminated after 2nd Team-KotH round. Duration: 3 hours if you are eliminated after 3rd Team-KotH round. Duration: 4 hours if you are eliminated during 4th Team-KotH round (LMS round). Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 4 hours of Gladiator's Pride as if you were a participant in the last Team-KotH round. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x Golden Fenrir with 5 days duration, 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + 5 days Golden Fenrir + Legends Group (forum) & 3x Piece of Horn (TOP1 reward). If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web.
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Damn, I'm pretty newb in business then, should've nerfed MG or AE which are the most played classes right now, in order to maximize profit, not the least played class. I'm sorry, will learn from this mistake! 🤑
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The following changes are up starting from now: [FIXED] Perfect Party Bonus EXP of 4 players sometimes not working when there were 5 players in party and 1 player left, without being replaced (and without any remake of party). [UPDATED] After finishing Quest 3 Part 1 - the moment you relog / go to another sub-server the quest items will be automatically deleted from inventory (so you won't have to manually delete them).
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Update is now up! Let us know if you find anything wrong after it!
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Release date: 29.10.2021 at 10:00 - A small server restart will be needed, make sure to update the client via Launcher as well. Congrats to Duke, Mu3rTe and RuSuLeTzZz for finishing the Stage 2! Note: Everyone that progressed the Stage (having level 300+ and 10rr) can type /stagereward in order to take the reward, after patch is up! Note2: We're also adding new OPTIONAL versions of Full Client, Manual patch and No-Launcher patch. Check the downloads section after the Patch is up! Note3: The new Full Client will offer the possibility to improve graphics, check the ImproveGameGraphics folder from it, if you're interested. Note4: We still have 1-3 slots open for our Council. If you're interested, PM here or on discord either me or @Gion Changelog: [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset had. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 400% EXP (constant level 1-370). 3rr: 350% EXP (constant level 1-380). 4rr: 300% EXP (constant level 1-390). 5rr: +200% EXP. 6rr: +160% EXP. 7rr: +120% EXP. 8rr: +80% EXP. 9rr: +40% EXP. [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 2 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Swamp access. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released Bloody Witch Queen. [UPDATED] Balgass HP buffed. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Quest 3 - Part 1 has been reworked: Instead of being based purely on RNG (some people finishing it in few hours, others in few days), it is now based only on your activity: Minimum level 380 to farm the first part (it won't count on lower level than 380). After starting the quest 3 you need to relog (or move to another sub-server) in order to be registered for the counter and start farming. If you don't do that, when killing quest monsters system will tell you to relog. To finish the quest you need to kill 50 / 50 / 50 (tarkan quest mobs, icarus quest mobs, aida quest mobs). Your current progress is announced on every kill. When you kill 50 from one quest monster type, you receive the quest item type of that monster in inventory. The kill is counted only on last-hit. You can afk farm it or active farm it to finish it faster. Note: You can continue your progress even if you do reset, but only after reaching level 380+ again. [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 25 / day. [UPDATED] ML released. Maximum 30 right now. [UPDATED] BC8, DS7 & CC7 are now available for ML. [UPDATED] Illusion Temple 4 & 5 is now available. [UPDATED] IT Rewards: Winners of IT 1 can win: 35% 10b/10s/10life, 25% OB1, 15% OB2 and 25% Feather/Crest. Winners of IT 2 can win: 34% 10b/10s/10life, 25% OB2, 15% OB3, 25% Feather/Crest and 1% Feather of Condor. Winners of IT 3 can win: 33% 10b/10s/10life/10c, 30% Old Box 3, 35% Feather/Crest and 2% Feather of Condor. Winners of IT 4 can win: 67% 10s/10life/10c/10gemstones, 30% Old Box 4 and 3% Feather of Condor. Winners of IT 5 can win: 52% 10s/10life/10c/10gemstones, 40% Old Box 4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Maximum number of players in guild is now 25. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly rankings & rewards will start from this Monday. Until then, records are counted but not rewarded (for rankings). Rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 10% chance for Talisman of Chaos Assembly & 90% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels (Bless/Soul/Life/Chaos) that anyone from party can pick up. Weekly ranking rewards: Having 35+ Points = 2x TOCA. Having 25-34 points = 1x TOCA. Having 15-24 points = 10x Jewel of Harmony. Having 5-14 points = 5x Jewel of Harmony. [UPDATED] Minimum raid kills in order to be eligible for gens rewards is now 25 instead of 50. Starting from next Gens Season, not current one. [UPDATED] Mercenary Squad Quest will now ignore players from same alliance as well (not only same guild). [UPDATED] Jewel of Guardian Zen value is now 300.000 Zen instead of 2.500.000 Zen. There's already a lower senior mix cost and 10% market tax revenue to help up with mixes & upgrades. [UPDATED] Death King HP buffed. [UPDATED] Death King Enrage damage buffed to 2500 + extra 300 per player in range. [FIXED] Qwarp for Kanturu3 not working for all possible coordonates of the target. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 1x Jewel of Chaos + 2x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 2x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 3x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 3x Jewel of Chaos + 3x BoK+5 + 40x OSP [ADDED] New OSGM Event: Death Roll Event More info: https://oldsquad.ro/forum/topic/4538-death-roll-event/ + Other small fixes / adjustments / improvements. Dynamic Characters Balance tweaks Fortunately, outside of SUM, the rest of chars are in a pretty balanced state so far. SUM: Increased PvP damage taken from rest of chars by 8-15%. Overall PvP damage nerfed with 10%. Overall PvM damage nerfed with 6%.
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What is Death Roll Event? It's an Event made by staff and it's based on the popular "Death Roll" gambling event from WoW. There are 2 stages: Qualification and Main Event. Event time: The event will be held 1-2 times per week, between 16:00-00:59. The qualifiers will spawn randomly inside this time interval. Qualification: There will be a qualification stage where only 20 players will be registered for the Main Event. GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 5 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns). The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it! After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier on which you have clicked on will also disappear. *Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second. ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration of the 2nd Character! Main Event: Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification. Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over. Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible. After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event. When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic. How is the game? Very simple, first of all the GM will roll the dice from 1 to 9999 in order to settle up the global starting dice used for the next rounds then the first player to qualify will start the game by rolling the dice from 1 to the value of the global starting dice. For example if the GM rolled the dice from 1 to 9999 and the result is 355 then all the rounds will start from 355 (the first player to start the round will dice out of 355 by typing /dice 355). Then the next player (clock-wise) must roll the dice from 1 to the number the previous player did dice. And so on for the next players. When a player does dice 1, he is eliminated, the round is over, and the next player after him is starting again from the value of the global starting dice. Example of Event: ADMIN is 1st, Gion is 2nd, Marcel is 3rd. First of all the GM rolls 4200 (out of 9999) which is the value of the global staring dice. ADMIN must /dice 4200. He does and gets 137 (out of 4200). Gion must /dice 137. He does and gets 9 (out of 137). Marcel has to /dice 9. He does and he gets 1. Marcel is eliminated, and the next player after Marcel does start again from 4200. IMPORTANT! Using /dice when it is not your turn / you're not asked to (basically, disturbing the event) may get you eliminated from event, and even banned! *[Genesis] OSG Events have different rewards from Inception's OSGM ---> https://oldsquad.ro/forum/topic/5362-osg-events/ Prizes: 1st Place: 25 OSP + OSGM Default Reward 2nd Place: 20 OSP + OSGM Default Reward 3rd Place: 15 OSP + OSGM Default Reward 4th Place: 11 OSP + OSGM Default Reward 5th Place: 8 OSP + OSGM Default Reward Consolations (all participants except first 5 places): 5 OSP + OSGM Default Reward About OSP ------>
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Added the following notes: Antidotes / SD Pots are allowed! Note about Brothers in Arms rewards: In order to take your reward from the Brothers in Arms event, you'll have to go in crywolf and type /biareward. Note: Jewels are going directly into Jewel Wallet (on website). This will be possible after Gion is setting your event rank (so 5-15 minutes after the event is over). You can take the BiA rewards until Thursday night (23:00). If you don't take your reward until Thursday 23:00 you'll lose it.
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Release date: 20.10.2021 at 14:45 - Updates are up and no restart is needed. Changelog: [ADDED] IT Queue Now if there are more players that wants to join IT than the slots available, a random pool of maximum players will be chosen for each IT level. How does it work? When the message with IT being open does show up (10 minutes before the event actually start) you can click the IT NPC (only 1 time is enough), and you will be registered to the queue. The registration on the queue is up for 3 minutes (7 minutes before event does actually start). After those 3 minutes, up to 10 players per IT level will be randomly selected as priority participants, which means they can start entering the event. For the next 3 minutes, the chosen players (that have PRIO) are able to join the IT event (and only them). In the last 4 minutes before the event actually starts, any player can join the IT (any IT level, based on their character) if there are still slots available, no matter if they have been chosen for priority or not. When you register for queue, the IT Ticket is taken from your character. The ticket is given back when the extraction is done (no matter if you have been selected for PRIO or not). Extraction of players does work like this: Any player can be extracted at any point during extraction, no matter his IT level, and then it is assigned to his own IT level (if there are still slots) and removed from the queue. If 10 players have been already selected for an IT level, any more players for that IT level will be ignored on extraction. Note: You can only get PRIO on your current maximum IT level (so if you're not chosen for your own IT level, you don't have PRIO on the lower ones, you will have to wait and see if there are any empty slots available on them). Note2: If you leave Server 1 after registering to the Queue (either disconnect or warp to gens maps / CS server) you will be removed from the IT Queue (and your IT Ticket will be lost), but you can register back if you want to. [ADDED] Brothers is Arms - Team PvP Event More info: https://oldsquad.ro/forum/topic/4518-brothers-is-arms-team-pvp-event/ [UPDATED] Zen Tweaks While we wanted most of you to not have big problems with Zen, especially for normal, essential things (compared to the initial iteration), since the last zen tweaks our data is still showing high amount of zen at the level of server (that is increasing in a fast peace). We're going to run another set of tweaks to further optimize our system so that there is still enough zen but not TOO much in economy (else again, we'll reach a point when Zen would be useless). The issues (limitations) are mostly related to new players, so we're going to tweak with that in mind: Zen dropped on medium/high maps slightly nerfed. Party bonus zen reduced to 15%/25% for 4 man and 5 man party from 25%/35%. Post zen cost increased to 150k / 115k / 135k (normal & vip prices) from 100k / 60k / 80k (normal & vip prices). Pack & part commands zen cost increased to 2kk from 1.5kk. Market zen tax increased to 1.5kk from 1kk. Senior Mix cost increased to 400kk from 250kk. %zen from market tax going to Senior reduced to 10% from 20%. Reset cost table for 10+rr updated: NEW: The 11th reset starts from 120.000.000 zen. Each extra reset until 20 resets = + 12.000.000 zen per reset. The 20th reset = 228.000.000 zen. NEW: The 21th reset starts from 300.000.000 zen Each extra reset until 30 resets = + 18.000.000 zen per reset.
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Basic Info This is a normal PvP Event where your character/build/class/items will matter (you play with your character as it is). Different rewards for each edition, announced before registrations. Both consolation rewards & top 3 rewards. Note: Rewards are progressive for consolation, the more advanced in bracket you are (games played), the more rewards you get. The entire event will take between 1 and 2 hours, most probably, depending on how fast the games are finished. People that do Register on forum before the deadline does have priority to participate at the Event. You don't have to be in the same guild (or have a guild at all), but you NEED to be in the same party with your team (and only)! Note about Brothers in Arms rewards: In order to take your reward from the Brothers in Arms event, you'll have to go in crywolf and type /biareward. Note: Jewels are going directly into Jewel Wallet (on website). This will be possible after @Gion is setting your event rank (so 5-15 minutes after the event is over). You can take the BiA rewards until Thursday night (23:00). If you don't take your reward until Thursday 23:00 you'll lose it. IMPORTANT!!! Any attempt to register AND/OR participate at the Event with more than 1 character per person will get you banned for 7 days on all your accounts and characters accessed. We have 0 tolerance for this! Gameplay & Rules: 3v3 / 5v5 PvP fights between pre-made teams in an Arena Cage. Only different classes are allowed in a team. There are maximum of 16 teams that can participate at the Event. Note: No matter the number of teams under 16, the bracket will be generated randomly. Note2: If there are more than 16 teams for the event registered and checked-in, the 16 teams will be picked randomly. There will be a random bracket of fights between teams. All games are BO1 (Best out of 1) - You win the game you advance in bracket, you lose the game you are eliminated. Every participant will be set to level 200 (only on Inception) when the match does start. Every participant will be set with PK status when the match does start. After every death you'll be immune to damage for 4 seconds. The moment you start a BiA game your account will be locked until the entire event is over (no matter if you win or lose). This is done in order to prevent item-sharing between participants during the event. If you previously had a lock on account you must create it again after the event is over. There's a minimum Average Level per team (80% of TOP1 Level - rounded down) in order to register to the Event. Example: If TOP1 has Level 300, the minimum average level per team is 240. Leaders of teams will dice before each game. The dice winner will choose what type of game will be played from: LMS - each char does have 6 lives, the winner team is the one left alive. KotH - each kill of a player from the other team grants your team 1 point, first team to reach 25 points does win. Note: Grand Final is BO3 (first game is LMS, second game is KotH, 3rd game is decided by dice roll if the score is 1-1). Extra notes: If you leave the cage at any point after a game is started, you will be teleported at the middle of the cage and you'll get stunned for 5 seconds. Disconnecting / leaving Arena after a game has started means that your team lost the game, unless the opponents agree for a rematch. If you leave your team party after a game has started (or you're in a different party than your team) you will be removed from the game and your team lose the game, unless the opponents agree for a rematch. You won't get PKs by killing others. You will respawn randomly in the cage. You can't have any buffs during the event (scrolls, pumpkins, party buffs, etc.) outside of your own character buffs. Antidotes / SD Pots are allowed! IMPORTANT!!! The PM (Party Master) must always be the captain of the team (the one that is registered as captain and does the /dice), on every game! The team name is dictated by his own name. Registration & Check-in BiA will usually be announced with few days before it actually starts. Anyone that wants to take part into the Event must register on the forum topic of each BiA edition by leaving the character names of their team that they want to participate with. Starting from the moment the edition is announced and until 2 hours before the Event does start, in the Event day, people that do register in this timeframe will have priority to participate at the Event. In the Event day, a check-in must be made by captains of the registered teams if they want to keep their slot in the Event. Check-ins will be made starting with 2 hours before the actual event does start. Example: If event starts at 19:00, check-ins do start at 17:00. If at 30 minutes after check-ins did started there are less than 8 / 16 teams confirmed for the Event, Late Registrations are opened. Late Registrations do last between 1:30 hours before the Event does start until 30 minutes before the Event does start (1 hour). During this time, any teams can register to BiA (on forum) and come for check-in to "replace" those registered players that failed to check-in. If there are more than 8 / 16 teams checked-in for an Event, the participants will be extracted randomly from the pool of checked-in teams. In order to check-in you'll have to come Lorencia circle to @Gion (as the captain of your team) and tell him that your team is checked-in. NOTE!!! If you do your check-in and fail to participate in the tournament from different reasons the team will be banned for 1 day on all of their characters. Do the check-in ONLY if you know your team can attend and play the (entire) event. Bracket will be posted with 2-5 minutes before the event does start.
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Another tweaks related to Zen Table are now up: Lorencia / Noria / Elbeland: OLD: 40% chance for zen. Base zen: 50 + MonsterLevel*20 zen. NEW: 40% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: OLD: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 600 + MonsterLevel*30 zen. Kalima 1: OLD: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 600 + MonsterLevel*30 zen. Dungeon: OLD: 30% chance for zen. Base zen: 1200 + MonsterLevel*45 zen. NEW: 25% chance for zen. Base zen: 1200 + MonsterLevel*40 zen. Atlans: OLD: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. NEW: 25% chance for zen. Base zen: 1600 + MonsterLevel*45 zen. LostTower: OLD: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. NEW: 25% chance for zen. Base zen: 1600 + MonsterLevel*45 zen. Kalima 2: OLD: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. NEW: 25% chance for zen. Base zen: 1600 + MonsterLevel*45 zen. Tarkan: OLD: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. NEW: 22% chance for zen. Base zen: 2500 + MonsterLevel*50 zen. Aida: OLD: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. NEW: 22% chance for zen. Base zen: 2500 + MonsterLevel*50 zen. Kalima 3: OLD: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. NEW: 22% chance for zen. Base zen: 2500 + MonsterLevel*50 zen. Icarus: OLD: 18% chance for zen. Base zen: 4000 + MonsterLevel*70 zen. NEW: 15% chance for zen. Base zen: 3000 + MonsterLevel*55 zen. CryWolf: OLD: 18% chance for zen. Base zen: 4000 + MonsterLevel*80 zen. NEW: 15% chance for zen. Base zen: 3500 + MonsterLevel*60 zen. Kanturu: OLD: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. NEW: 15% chance for zen. Base zen: 3500 + MonsterLevel*60 zen. Kalima 4: OLD: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. NEW: 15% chance for zen. Base zen: 3500 + MonsterLevel*60 zen. Karutan1: OLD: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. NEW: 15% chance for zen. Base zen: 4000 + MonsterLevel*60 zen. Karutan2: OLD: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. NEW: 15% chance for zen. Base zen: 5000 + MonsterLevel*70 zen. Kalima 5: OLD: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. NEW: 15% chance for zen. Base zen: 5000 + MonsterLevel*70 zen. Relics: OLD: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. NEW: 15% chance for zen. Base zen: 6000 + MonsterLevel*80 zen. Kalima 6: OLD: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. NEW: 15% chance for zen. Base zen: 6000 + MonsterLevel*80 zen. Raklion: OLD: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. NEW: 15% chance for zen. Base zen: 7000 + MonsterLevel*90 zen. Vulcanus: OLD: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. NEW: 15% chance for zen. Base zen: 7000 + MonsterLevel*90 zen. Kalima 7: OLD: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. NEW: 15% chance for zen. Base zen: 7000 + MonsterLevel*90 zen. Swamp: OLD: 18% chance for zen. Base zen: 13000 + MonsterLevel*130 zen. NEW: 15% chance for zen. Base zen: 8000 + MonsterLevel*100 zen.
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The following tweaks are up: [UPDATED] Zen Penalty: Penalty is now -0.25% per level instead of -0.5%. Penalty maximum value is now 50% instead of 80%. [UPDATED] Zen Table: Lorencia / Noria / Elbeland: OLD: 30% chance for zen. Base zen: 50 + MonsterLevel*20 zen. NEW: 40% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: OLD: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. NEW: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. Kalima 1: OLD: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. NEW: 35% chance for zen. Base zen: 600 + MonsterLevel*35 zen. Dungeon: OLD: 20% zen chance. Base zen: 600 + MonsterLevel*30 zen. NEW: 30% chance for zen. Base zen: 1200 + MonsterLevel*45 zen. Atlans: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. LostTower: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. Kalima 2: OLD: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. NEW: 30% chance for zen. Base zen: 1600 + MonsterLevel*50 zen. Tarkan: OLD: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Aida: OLD: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Kalima 3: OLD: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. NEW: 25% chance for zen. Base zen: 3000 + MonsterLevel*60 zen. Icarus: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*45 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*70 zen. CryWolf: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*80 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*20 zen. Kanturu: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Kalima 4: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Karutan1: OLD: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. NEW: 18% chance for zen. Base zen: 4000 + MonsterLevel*90 zen. Karutan2: OLD: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. NEW: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. Kalima 5: OLD: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. NEW: 18% chance for zen. Base zen: 6000 + MonsterLevel*100 zen. Relics: OLD: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. NEW: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. Kalima 6: OLD: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. NEW: 18% chance for zen. Base zen: 8000 + MonsterLevel*110 zen. Raklion: OLD: 12% zen chance. Base zen: 5000 + MonterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Vulcanus: OLD: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Kalima 7: OLD: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. NEW: 18% chance for zen. Base zen: 10000 + MonsterLevel*120 zen. Swamp: OLD: 12% zen chance. Base zen: 6500 + MonsterLevel*75 zen. NEW: 18% chance for zen. Base zen: 13000 + MonsterLevel*130 zen. [UPDATED] Reset Table (Zen): Reset cost starts from 20kk and goes up as following: Each extra reset until 4 resets = + 3.000.000 zen per reset. The 4th reset = 32.000.000 zen. Each extra reset until 10 resets = + 7.000.000 zen per reset. The 10th reset = 74.000.000 zen. Each extra reset until 20 resets = + 12.000.000 zen per reset. The 20th reset = 194.000.000 zen. Each extra reset until 30 resets = + 18.000.000 zen per reset. [UPDATED] Senior Mix Zen cost is now 250kk zen per Mix. Note: In order to use the new cost we'll add a new command that you'll be able to use in front of the Senior. It will be up today or tomorrow, until then, starting from now, you can still use the senior as you did until now, and we'll manually refund you 750kk zen on the mixes until the command is up.
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Update is now up! Let us know if you find anything wrong after it!
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Release date: 12.10.2021 at 22:30 - A small server restart will be needed, make sure to update the client via Launcher as well. Congrats to Duke, Mu3rTe and RuSuLeTzZz for finishing the Stage 1.1! Note: Everyone that progressed the Stage (having level 300+ and 5rr) can type /stagereward in order to take the reward, after patch is up! Changelog: [UPDATED] You can now continue to reset up to 10 resets. [UPDATED] EXP for Stage 1.1 (5rr) is now removed. 5th reset does have the same exp table like the 4th reset had. [UPDATED] Newbies EXP boost added: 0rr: +200% EXP 1rr: +160% EXP 2rr: +120% EXP 3rr: +80% EXP 4rr: +40% EXP [UPDATED] Now level 80 ring will drop small wings for the class that drops it. [UPDATED] Drop of starter skills (ES/TS/DS/etc.) has been raised. [UPDATED] Maximum number of players in guild is now 22. [UPDATED] Released BoK+5 Goldens. [UPDATED] Released Crywolf Event (mobs now have normal HP/DMG values). [UPDATED] Released Kanturu Event. [UPDATED] Released Gens System & Rewards. Note: Gens Maps bonus exp is now +12%. Note2: First Gens Season will end on 01.11.2021. Note3: Rewards for 1st Gens Season: First place from Vanert & Duprian: 2x TOCA & 20x Jewel of Harmony. HoF badge. 2nd place from Varnert & Duprian: 2x TOCA & 10x Jewel of Harmony. 3rd place from Vanert & Duprian: 1x TOCA & 10x Jewel of Harmony. 4th place form Vanert & Duprian: 20x Jewel of Harmony. 5th place from V & D 15x Jewel of Harmony. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony. [UPDATED] In order to be eligible for Gens Rewards, you need to have at least 50 Raid Kills, during the 15 days of a Gens Season, no matter your total points or rank, else you won't be registered for rewards and your rank spot will be given to another player for the rewards. [ADDED] Handicap advantage for Gens Families: Based on total number differences of Gens, the gens family with lower number of players will have higher number of total rewards. Example: If by default there are 30 rewards for Vanert and 30 rewards for Duprian, now based on difference of total players there can be 20-30 rewards for the higher populated gens and 30-40 rewards for the lower populated gens (total number of rewards will always be 60, as default). Note: Only TOP 500 characters part of Gens are counted for Gens proportions. Handicap intervals: If Difference <= 6% (interval of 50-53% players for one gens or another): 30 Rewards - 30 Rewards (both families getting same amount of rewards). If Difference > 6% and Difference <= 12% (interval of 54-56% players for one family or another): 28 Rewards for higher population Family - 32 Rewards for the lower population Family. If difference > 12% and Difference <= 18% (interval of 57-59% players for one family or another): 26 Rewards for higher population Family - 34 Rewards for the lower population Family. If Difference > 18% and Difference <= 24% (interval of 60-62% players for one family or another): 24 Rewards for higher population Family - 36 Rewards for the lower population Family. If Difference > 24% and Difference <= 30% (interval of 63-65% players for one family or another): 22 Rewards for higher population Family - 38 Rewards for the lower population Family. If Difference > 30% (66%+ players for one family or another): 20 Rewards for higher population Family - 40 Rewards for the lower population Family. [UPDATED] Released Mercenary Squad. You can write /registerpvp to join it. Note: You need at least 3 resets to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. [UPDATED] Released Illusion Temple 1, 2, 3 & IT Ticket in drop. Note: Current Stats in IT: Default 500/500/500/500 + 300 command (DL) & extra 2-10rr points, based on class, random. [ADDED] New rule related to IT Anti-Game: You can now also report IT anti-game by creating a report on forum, apart from the /warn and the automated punishments. We only accept reports where the IT anti-game can be seen clearly, and only VIDEO reports, screenshots aren't accepted. Punishment for manual IT reports is 14 days ban from IT on account & ip. [UPDATED] Now /entries will also show you the minimum level you need for the next BC/DS invitation level. [UPDATED] Market Tax is now 1kk Zen. [UPDATED] Restriction to Vote is now minimum 2 resets. [FIXED] Excellent shields not dropping with HP option (somehow HP was shared with ZEN as option, so by disabling zen option they were both disabled). Note: This fix is up since few days ago. [UPDATED] Summon skill (DL) is now disabled in Lost Tower and Devias while Death King is alive. [UPDATED] You can no longer have extra buffs (outside of your own class buffs) in 15x15 range of Death King. [UPDATED] Death King HP buffed. [UPDATED] Now Death King enrage damage is dynamic: Formula: 1800 extra damage + 150 damage per character in his 15x15 range. Example: If there are 10 players in his 15x15 range, the enrage damage is 1800+1500 = 3300 damage. [ADDED] Warehouse (NPC) in Aida 1. Note: It is up since few days ago. [FIXED] Elves not being able to use other weapons (outside of Bows/Crossbows) during Skeletons Invasion. Note: This fix is up since few days ago. [FIXED] Wings ignore check during Skeletons Invasion not working in some cases. Note: This fix is up since few days ago. [UPDATED] Now during skeletons invasion you can't have ignore from ancients (if you have the ignore option active from the ancient set you'll have to put items off until it is disabled). [ADDED] Custom Zen System. Normal monsters from the game will no longer "drop" the zen on the floor, instead, the Zen system is replaced from scratch: While leveling you will have a 12%~30% chance of getting Zen after killing (last-hit) a monster. The Zen will go directly into your Inventory (without you picking anything) and will still notice you on system like it does for the normal zen ("XX Zen Obtained"). There is a basic value (minimum value per map) and a dynamic value based on the monster level you kill (higher the level of monster, higher the zen) as well as Zen penalty based on the difference of your own level vs map level. The EXP you take does no longer matter, neither who does the "last-hit" of the monster. All Zen is now linear and it is calculated for every character. Based on this concept and core, we can add a lot of interesting things (different extra bonuses based on events, gens, mercenary, etc. etc.) There can be special conditions for future based on almost anything (from maps to monsters to events to pk state and so on, a lot of doors open). Extra changes related to Zen (for balance purposes with the new Zen System): Dealer VIP bonus is now +25%. PRO VIP bonus is now + 15%. Hunter VIP bonus based on Reset price is now 80% from the normal reset price. PRO VIP bonus based on Reset price is now 90% from the normal reset price. Dealer price for Post is now 60.000. PRO price for Post is now 80.000. Excellent option (Zen) will now add +10% Zen per item. Having Rudolf while farming will now give you +10% Zen. There's also an extra bonus ZEN (compared to normal, solo-player zen) if the party has 4 or 5 people in the same range (25% for 4, 35% for 5). Keep in mind that on the new System, all the mobs does apply this bonuses, no matter who last-hits the mob. Note: Zen Bonuses are additive not multiplicative which means you get separate bonuses based only on the base zen. Examples: Solo case: You will get the base Zen of that map / monster for every kill. If you have VIP, you will get the base zen + the bonus from the VIP. If you have Items with +Zen, you will get the base zen + the bonus from the Zen Items. If you have both VIP and items with +Zen, you will get the base zen + the bonus from the VIP + the bonus from the Zen Items. Example: Base zen: 5.000 VIP bonus: 25% 4 items with Zen (4x10%) = 40% bonus Zen from items. Final Zen that you get: 5.000 + vip bonus (5.000*0.25) + zen items (5.000*0.4) = 8.250 final Zen that you get, under this conditions. Party case: Whenever a monster is killed, everyone in the same party with the killer (the one who last-hits) and in the monster's map and 8x8 range (including the killer itself) will get Zen as following: All players will receive the same amount of base zen that a solo player would get, for killing the same monster and in same conditions. Each player from party will receive INDIVIDUAL Zen bonus based on his own VIP level and his own Items with Zen. Example of party configuration and zen drop: 4 Players in party, everyone in range. Base zen: 5.000 (the Zen that a solo player would take as well). Party bonus: 25%. Player 1: NON-VIP Player 2: VIP Pro Player 3: VIP Dealer Player 4: NON-VIP but 3x items with Zen. In this configuration, players will get the following amount of zen on the same monster killed: Player 1: 5.000 + party bonus (25%) = 5000 + 1250 = 6.250 Zen received. Player 2: 5.000 + party bonus (25%) + vip bonus (15%) = 5.000 + 1250 + 750 = 7.000 Zen received. Player 3: 5.000 + party bonus (25%) + vip bonus (25%) = 5.000 + 1250 + 1.250 = 7.500 Zen received. Player 4: 5.000 + party bonus (25%) + zen items (3x10%) = 5.000 + 1250 + 1500 = 7.750 Zen received. As you will notice, there are several advantages: Each player will have his own bonuses based on what he individually have (no longer shared bonuses between all members). The bonuses will be applied no matter who last-hits the monster. Farming zen in full party (4/5) will be better than farming zen alone. Zen Penalty: If you have more than 20 levels over the average level of the map you are currently farming, you will start gaining penalty on Zen. For every 1 level after the first 20 levels difference, you lose 0.5% zen from the Base Zen. Example: Devias is a level 27 map (average of Devias1-4). After level 47, if you continue to farm in Devias you will get -0.5% base zen for each level over 47, up to a maximum of 80% penalty. So, if you farm on Devias at level 207+, you will get only 20% Base Zen. Note: Penalty is also individual, the penalties are for each individual character from a party, based on its level. Zen Table: Lorencia / Noria / Elbeland: 30% chance for zen. Base zen: 50 + MonsterLevel*20 zen. Devias: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Kalima 1: 25% zen chance. Base zen: 300 + MonsterLevel*25 zen. Dungeon: 20% zen chance. Base zen: 600 + MonsterLevel*30 zen. Atlans: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. LostTower: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Kalima 2: 20% zen chance. Base zen: 800 + MonsterLevel*35 zen. Tarkan: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Aida: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Kalima 3: 15% zen chance. Base zen: 1500 + MonsterLevel*40 zen. Icarus: 12% zen chance. Base zen: 2000 + MonsterLevel*45 zen. CryWolf: 12% zen chance. Base zen: 2000 + MonsterLevel*50 zen. Kanturu: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Kalima 4: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan1: 12% zen chance. Base zen: 2000 + MonsterLevel*55 zen. Karutan2: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Kalima 5: 12% zen chance. Base zen: 3000 + MonsterLevel*60 zen. Relics: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Kalima 6: 12% zen chance. Base zen: 4000 + MonsterLevel*65 zen. Raklion: 12% zen chance. Base zen: 5000 + MonterLevel*70 zen. Vulcanus: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Kalima 7: 12% zen chance. Base zen: 5000 + MonsterLevel*70 zen. Swamp: 12% zen chance. Base zen: 6500 + MonsterLevel*75 zen. Note: Zen is not gained on Events (BC, DS, CC, IT, etc.). Downsides of this system: Not newbie-friendly (hard to understand it as a 1st time player that doesn't read forum as well). Losing the visuals for Zen and removing a nostalgic thing from the game. Upsides of this system: Does fix the inflation coming from newbies boost. Will balance the zen out during Stage exp. Will let players with max level to continue to gain Zen. It is more fair for everyone. It promotes farming in party vs farming solo. Does highly nerf Farmers vs main chars. It offers the possibility to extend it even more and adds opportunities for new rewards. It makes +ZEN option a really great option for PvM & farm, for the main characters as well. The flow of Zen will be more easily controllable as part of the economy, no longer being chaotic and random based on exp differences, who does the last-hit, and so on. We highly believe that this new Zen System will really make Zen shine now in economy, and will give us news ways of "playing" with Zen. Keep in mind that the values can be tweaked in the next period, based on the actual feedback. The goal is to have a balanced economy around Zen (not too much to become irrelevant, not too low to transform it into the main currency). Dynamic Characters Balance: Our feedback for chars looks pretty good so far, most chars are more or less in a balanced state, so there aren't too many changes related to chars on this stage, we'll have a better look at especially PvP (now that it will be more frequent) until the 10rr stage. Chars tweaks: DL: Fire Burst % skill damage raised with 20%. Fire Scream % skill damage nerfed with 18%. Obs: DL was and currently is a bit too powerful character on both Hunt & PvP (apart from all his other advantages) due to the burst of FS when positioned correctly. We're tuning it down to get it in line with rest of chars. While his PvM power was good early on, it is falling down right now and we're helping it by buffing the Fire Burst damage. SM: PvP damage raised with 8%. Obs: While we all know SM is scaling better as game progress, we feel like it should be a bit more in line with rest of chars right now, he will most probably be nerfed back later on. MG: PvP damage nerfed with 12%. Obs: Our PvM king was also a bit too powerful on PvP until now, we're tuning it down a bit.
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New additions to Death King: Now Death's Embrace duration is 60 seconds. This means that if there is no purge (by PKs) in 60 seconds after the Death's Embrace started, it is automatically purged (and the timer is reset). Added global messages to Lost Tower players during Death King: Messages with 3 / 2 / 1 seconds before Enrage. Message when Enrage is over. Messages after 10 & 30 seconds since Death's Embrace started and while Death's Embrace is active, with the number of players left to be killed in King's range in order to purge it. Message when Death's Embrace is purged (auto purged or by PKs).
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The following tweaks have been added: Basic damage (when not during Enrage) slightly reduced. Attack range reduced from 6 to 5. Attack speed slightly reduced. Enrage cooldown increased from 20 seconds to 25 seconds. Enrage move speed bonus removed. Death's Embrace cooldown increased from 25 seconds to 30 seconds. Fixed Death's Embrace being purged by King's kills. Skeletons Invasion duration increased from 15 minutes to 18 minutes. We'll continue to monitor our King and keep it in check, as today was a ... carnage.
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Hello, We felt like the Death King was a bit too "easy" and it didn't promote "early fights", as he was supposed to, so we've reworked it from scratch and we've designed a new way of "boss fight", compared to what we used to know. Here are the changes: Death King: It now has maximum Attack Rate. It now has a higher base attack speed. It now has an attack range of 6 of 5. It now has an Ice effect on every attack. Death King is now spawning in Lost Tower 1 (always same location, on the bridge from Lost Tower 1 -> Devias 4). PvM points are now awarded for all characters from his range at the moment he is killed. It now also has the following mechanics: 1. Enrage: Every 20 seconds 25 seconds, Death King becomes Enraged. During Enrage, he gains a high damage boost as well as move speed boost. Enrage duration is 5 seconds. Example: Basically, out of every 20 seconds 25 seconds, 5 seconds are in Enrage status. The following messages are sent in global to players from Lost Tower, while Death King is alive: Messages with 3 / 2 / 1 seconds before Enrage. Message when Enrage is over. 2. Death's Embrace Every 25 seconds 30 seconds, Death King becomes Immune. While he has Immune status, he can no longer be attacked (all attacks are "miss"). In order to purge his Immune status, at least 3 players must be killed (by PK, not by the King) in his 10x10 range (from the moment the Immune is up). After Immune status is purged, it will be triggered again in 25 seconds 30 seconds after the last purge. Death's Embrace duration is 60 seconds. This means that if there is no purge (by PKs) in 60 seconds after the Death's Embrace started, it is automatically purged (and the timer is reset). The following messages are sent in global to players from Lost Tower, while Death King is alive: Messages after 10 & 30 seconds since Death's Embrace started and while Death's Embrace is active, with the number of players left to be killed in King's range in order to purge it. Message when Death's Embrace is purged (auto purged or by PKs). 3. Bone Shield Every 18 seconds, Death King becomes Protected. While he has Protected status, 85% of the damage towards him is absorbed. Protected status lasts for 6 seconds. Notes: Enrage does not depend on the other 2 mechanics, it can happen during any of them. While Death's Embrace is "active", the cooldown for Bone Shield is paused, which means they can never happen same time. While Bone Shield is "active", the cooldown for Death's Embrace is paused, which means they can never happen same time. Example: If King spawned at 22:40:00, at 22:40:18 he gets his first Bone Shield. While it is active, the timer for Death's Embrace (that would be 18 seconds) will be paused. After Bone Shield is gone, the timer for Bone Shield is reset to 0 and the Death's Embrace timer is (re)starting from where it was paused (18 seconds), so 12 seconds after Bone Shield is gone, Death's Embrace will be up, and the timer for Bone Shield will be paused until Death's Embrace is purged, and so on. The changes are now live. Some of his values/mechanics may be tweaked based on feedback. Let us know what do you think about such approach and if anything may be wrong with Death King's mechanics.
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This follow-up changes are up starting from now: Death King has been further buffed. Now PK in Death King's 10x10 range is FREE (no outlaw status). Added tips about Death Bones when using /invasion. Added Skeletons Invasion on Calendar (H) - it will be available on Launcher update during today. You now gain 25 Credits per Death King kill. You now gain 15 PvM points per Death King kill & 10 PvM points per Death Bone kill. The Skeletons were also added on PvM Rankings.
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Release date: 23.09.2021 at 16:05 - Updates are up and no restart is needed. News: The Castle Siege from Sunday will unlock the first rewards: Discordian Apple + Test of Humility for winners, GM reward as the extra reward. Due to the early game (and that most of you won't farm Relics too soon), the spot from LoT (Discordian Apple reward) will be based on monsters from Kanturu2 instead of Relics. The spot will be updated to be based on Relics after the last CS reward is unlocked. Due to the fact that nobody won the 1st CS, OldSquad will remain as Defenders for this CS and you only have 3 spots as attackers, based on the CS score calculation formula. Registrations for Soccer Night #1 are also up: https://oldsquad.ro/forum/topic/4478-soccer-night-1-09242021/ Changelog: [UPDATED] BoK+3 Goldens Released. [UPDATED] Now CS winners will get 20% from the Market Zen Tax (from all Market transactions) as part of Senior Money (usable after Senior is released as reward for CS). [UPDATED] Elven Shield was removed from drop list of BoK+2 (this change was up before the BoK+2 release). [UPDATED] Buffed Crypta to be closer to rest of mobs from its map. [ADDED] Death Skeletons Invasion Every day at 22:40 (Server Time) Death King & his Bones will invade Dungeon, Lorencia, Noria & Devias. Death King will invade Dungeon alone. It is a high HP, normal monster. The player(s) that kill it will receive 100% 1x Magic Backpack and an extra drop as: 50% 2nd Magic Backpack, 25% Old Box 2, 25% Old Box 1. There are also 3 Death Bones per invasion: 1 in Lorencia. 1 in Devias. 1 in Noria. Death Bones work differently, you'll have to both "catch" them and kill them, in order to steal their Magic Backpack. They have a low HP but maximum Defence possible. They can't be attacked with normal skills (right click), they can only be attacked by normal attack (left click). They also have a move speed buff. They will teleport randomly on their map every 25 seconds (so they only stay 25 seconds on the same position) with the same HP that hey had before teleport. They can teleport anywhere on the Map, in a "killable" zone. The player that does last-hit a Death Bone will receive a Magic Backpack in his inventory. Duration of Death Skeletons Invasion is 15 minutes. You can use /invasion when it is up to see what is left alive. Note: RF Ignore Buff is deleted as long as they are in the same map with a Death Bone, the Bone from that map is alive and they are in 8x8 of its range. Note2: Players with +ignore option on Wings does receive Stern effect until they change their Wings with other wings without +ignore (small wings included), or put them off, as long as they are in the same map with a Death Bone, the Bone from that map is alive and they are in 8x8 of its range. Note3: Elves with bows/crossbows equipped does receive Stern effect until they put off their Bow / Crossbow, as long as they are in the same map with a Death Bone, the Bone from that map is alive and they are in 8x8 of its range.
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First to make a reset: ME: Cash BK: Chukundah SM: Silnoreki SUM: Wind DL: HellDrakE MG: Duke (first to make a reset from server). RF: Xero Stage 1.1 Unlockers: Duke, Mu3rTe and RuSuLeTzZz Stage 2 Unlockers: Duke, Mu3rTe and RuSuLeTzZz Stage 2.1 Unlockers: AirwaveS, MORGANA and DarkYo Stage 3 Unlockers: Duke, Mu3rTe and Waste Stage 3.1 Unlockers: ChiPis, Pain and Sm0uke First to get 30 resets and level 400: ME: ChiPis (first to make 30 resets and level 400 from server). BK: Pain SM: Neby SUM: Robyy DL: EzGuard MG: rahatROZ RF: Caudel Total Accounts: 47648 Total Characters: 7580 Record Online: 786 Final Ranks of the Edition Normal Top: Mercenary Squad: PvM Rankings: Blood Castle: Devil Square: Chaos Castle: Castle Siege Stampers: Castle Siege Killers:
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quest item picked up and i cant get rid of it.
ADMIN replied to Rookerria's topic in Game Questions / Problems
If you can't sell it to shop, you can use /clearinv command, that will delete your entire inventory (make sure to have the items in vault / store and only leave the item(s) you want to delete in inventory when you type the command).