Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • ADMIN

    Administrators
    • Posts

      3,931
    • Joined

    • Last visited

    • Days Won

      642

    Reputation Activity

    1. Sad
      ADMIN reacted to hAse in Discussions about latest patch   
      If you say so, how can we disagree with you 😁
    2. Like
      ADMIN got a reaction from arbi89 in Patch 3.7.4.0 - Part 2 - 15.11.2019   
      Release date: 15.11.2019 at 17:40 - There will be a server restart, while reconnect is possible it is not guaranteed!

      Note: You need to update the Client via Launcher!
      Changelog:
      [ADDED] Doppleganger Event Doppleganger is now the most precious Event in terms of consumables. Basic Info: You need at least 5 resets and level 300+ to join it. There are 2 entries/day for everyone (including Dealer/PRO VIPs). Lugard can be found in Lorencia, near bar. You need Mirror of Dimensions in order to enter Doppleganger. Sign of Dimensions can be farmed at any mob with over level 85, you need 5 for a Mirror of Dimensions invitation. From now you can't buy Antidotes anymore from shop. From now SD pots (mixed ones) does give 1% SD recovery - removed from game. Doppleganger will be the only "host" for them, alongside with other consumables: Potions: Antidote - 150 pots per stack. Elite Mana Potions - 250 pots per stack with 85% Mana regen. Elite HP Potions - 250 per stack but with 40% lower regen than Large ones (to avoid PvP abuse) - for PvM purposes. Elite SD Potions - 9 per stack, 10% SD Recovery - lower chance. Scrolls: Scroll of Quickness: Increase the attack speed by 40. Scroll of Wrath: Increases the damage by 300. Scroll of Wizardry: Increases the wizardry damage by 300. Duration: 3 hours. Scroll of Defense: Increases the defense by 250. Scroll of Health: Increases the HP with 1500. Duration: 12 hours. Premium Scrolls: Scroll of Battle: +15% CRIT Damage. Scroll of Strength: +10% EDR - lower chance. Duration: 1 hour. Elixirs: Elixir of Strength: +1000 STR Elixir of Agility: +1000 AGI Elixir of Vitality: +1000 VIT Elixir of Energy: +1000 ENE Duration: 6 hours. Can't be stacked. Doppleganger Rewards: Silver chest: 1 random scroll and 1 random potion. Golden chest: 3 random items from normal scrolls and potions, 50% chance for Elixir as 4th item, 25% chance for Premium Scroll as 5th item. [ADDED] New Gens System The current Gens system is not promoting what is intended, instead it is promoting high chars to farm low chars in battle maps, for points and monthly rewards. We're completely changing the system in order to make it more fair and interesting for both low players and high players, while keeping battle maps with their own risk-reward. New System: You now gain 1 gens point every 2 minutes you're online in Battle Maps and out of safe-zones. You no longer gain points when killing others in Gens Map (also people that get killed won't lose points anymore). You can't stay in party anymore with different Gens (on battle maps only). Exp on Battle Maps is now +15% instead of +10%. There is now a RAID feature. 2 times per day (one time at 21:00 and one time randomly between 00:00 and 15:00) a RAID will start. RAID duration is 30 minutes and it is announced globally every 5 minutes during its duration. During a RAID, opposite gens can fight on all the battle maps to earn extra points. How points are calculated: Default value is 20 Points per kill (during a raid). The value is increased/decreased dynamically based on the reset difference. Formula: When target is higher in resets than you, formula is: Points gained = 20 + ((TargetReset-YourReset)*2) When target is lower in resets than you, formula is: Points gained = 20 - ((YourReset-TargetReset)*2) There is a minimum value of 1 Point. During a RAID, you can only gain points for killing the same person once, extra kill(s) won't give you any more points. The Gens Points are updated only when you relog character, not updating live like the original system. The Rewards system will also be replaced with a new system (default rewards kinda sucks). We didn't finished the rewards system yet, we are still thinking about them and how to work, but they will be monthly, alongside the gens reset. We are making a reset on the gens now, and the system will be in BETA for 5~10 days (to make sure it works fine), then there will be the official reset when rewards will be added. Please report us anything you may find wrong about the system. [ADDED] New Custom Soccer System The system is now officially released. You can read all info about it here: New changes compared to BETA system from test server: BK soccer skill is now Death Stab - normal 3 range skill. BK stun duration is now 7s from 8s. Now both SMG & EMG have Lightning as Soccer skill (instead of SMG having Cyclone). Spell of Restriction (chains) debuff is now replaced with Ice Arrow. You can attack during Ice Arrow. Now buffs/debuffs will happen every 30 seconds instead of every 15 seconds. Now if the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Now buffs duration is 15s instead of 10s, debuffs duration is still 10s. Now you can write /stun on and /stun off to enable/disable your STUN. Note: You can make a macro writing /1 /stun on and /2 /stun off and then press ALT+1 and ALT+2 to enable/disable the STUN during soccer. [ADDED] OldSquad Soccer League (OSSL) All info about OSSL can be found here:  [ADDED] Illusion Temple Equalizer Illision Temple had 2 major flaws: 1. The teams were pretty unbalanced, based on luck (3rr teams vs 10rr teams, etc.) 2. IT levels were too populated on high ones and not populated on lower ones. Illusion Temple is now reworked into a more fun & balanced version: IT Level 6 is out of the game. Rewards from IT have been moved with 1 level (IT6 reward is on IT5, IT5 on IT4, etc.). IT damage is increased with +30%. Now IT levels (1-5) are based on character resets instead of level. Now when you click on IT Npc during IT registration your level & stats will be automatically adjusted: Your level will be set based on the IT level you can go based on your resets. Your stats will be set to 15RR stats, with 1000 STR 1000 AGI 1000 ENE 1000 VIT and 16700 points to spend (normal classes) / 20000 points to spend (DL,MG,RF). You will be able to make any build you want that can boost your team strategy / winning chances on the IT. Your level & stats will be back to normal in the following scenarios: IT Event time is over. You leave Elbeland safe-zone (going anywhere else in game except Elbeland safe-zone and IT maps). You disconnect/relog your character. In all scenarios you will get an automatically character relog, for things to get back to normal. There is also a new feature that will make sure that IT slots are enough even with the reset limits: If your current reset IT level is full, you will be redirected to the next IT level that does have a slot for you. Example: If I have resets to enter IT5, but there are already 10 players in IT5, 10 players in IT4 and only 6 in IT3, I will be redirected to IT3 if I click the NPC again. Note: You need to have the redirected level invitation as well to enter. Current Resets table (can be updated based on stage): Chars with 0-2rr can enter IT1. Chars with 3-5rr can enter IT2 & IT1. Chars with 6-8rr can enter IT3, IT2 & IT1. Chars with 9-11rr can enter IT4, IT3, IT2 & IT1. Chars with 12+ rr can enter any IT. The priority of levels is based on the order of entering the IT (first 10 chars with IT5 resets will go only there, etc.) [FIXED] Old Boxes from Balgass not being able to be dropped. Whoever still owns such undropable box PM me for replace. [FIXED] Entries reset message showing 23:00 for reset instead of 00:00. [ADDED] Party check on Merc quest (removing party mates from possible targets). [ADDED] Email check on character market sell for an extra layer of protection on shared accounts. [UPDATED] Now PvP Defense Successful Rate gained from level is also tweaked to match reset server: Change on DSR formula: Level*0.5 from Level*2. [UPDATED] Now Golden Fenrir can no longer die. It has a duration of 6 months now. + Other small fixes/adjustments/improvements.
    3. Like
      ADMIN got a reaction from aiaiai in Patch 3.7.4.0 - Part 2 - 15.11.2019   
      Release date: 15.11.2019 at 17:40 - There will be a server restart, while reconnect is possible it is not guaranteed!

      Note: You need to update the Client via Launcher!
      Changelog:
      [ADDED] Doppleganger Event Doppleganger is now the most precious Event in terms of consumables. Basic Info: You need at least 5 resets and level 300+ to join it. There are 2 entries/day for everyone (including Dealer/PRO VIPs). Lugard can be found in Lorencia, near bar. You need Mirror of Dimensions in order to enter Doppleganger. Sign of Dimensions can be farmed at any mob with over level 85, you need 5 for a Mirror of Dimensions invitation. From now you can't buy Antidotes anymore from shop. From now SD pots (mixed ones) does give 1% SD recovery - removed from game. Doppleganger will be the only "host" for them, alongside with other consumables: Potions: Antidote - 150 pots per stack. Elite Mana Potions - 250 pots per stack with 85% Mana regen. Elite HP Potions - 250 per stack but with 40% lower regen than Large ones (to avoid PvP abuse) - for PvM purposes. Elite SD Potions - 9 per stack, 10% SD Recovery - lower chance. Scrolls: Scroll of Quickness: Increase the attack speed by 40. Scroll of Wrath: Increases the damage by 300. Scroll of Wizardry: Increases the wizardry damage by 300. Duration: 3 hours. Scroll of Defense: Increases the defense by 250. Scroll of Health: Increases the HP with 1500. Duration: 12 hours. Premium Scrolls: Scroll of Battle: +15% CRIT Damage. Scroll of Strength: +10% EDR - lower chance. Duration: 1 hour. Elixirs: Elixir of Strength: +1000 STR Elixir of Agility: +1000 AGI Elixir of Vitality: +1000 VIT Elixir of Energy: +1000 ENE Duration: 6 hours. Can't be stacked. Doppleganger Rewards: Silver chest: 1 random scroll and 1 random potion. Golden chest: 3 random items from normal scrolls and potions, 50% chance for Elixir as 4th item, 25% chance for Premium Scroll as 5th item. [ADDED] New Gens System The current Gens system is not promoting what is intended, instead it is promoting high chars to farm low chars in battle maps, for points and monthly rewards. We're completely changing the system in order to make it more fair and interesting for both low players and high players, while keeping battle maps with their own risk-reward. New System: You now gain 1 gens point every 2 minutes you're online in Battle Maps and out of safe-zones. You no longer gain points when killing others in Gens Map (also people that get killed won't lose points anymore). You can't stay in party anymore with different Gens (on battle maps only). Exp on Battle Maps is now +15% instead of +10%. There is now a RAID feature. 2 times per day (one time at 21:00 and one time randomly between 00:00 and 15:00) a RAID will start. RAID duration is 30 minutes and it is announced globally every 5 minutes during its duration. During a RAID, opposite gens can fight on all the battle maps to earn extra points. How points are calculated: Default value is 20 Points per kill (during a raid). The value is increased/decreased dynamically based on the reset difference. Formula: When target is higher in resets than you, formula is: Points gained = 20 + ((TargetReset-YourReset)*2) When target is lower in resets than you, formula is: Points gained = 20 - ((YourReset-TargetReset)*2) There is a minimum value of 1 Point. During a RAID, you can only gain points for killing the same person once, extra kill(s) won't give you any more points. The Gens Points are updated only when you relog character, not updating live like the original system. The Rewards system will also be replaced with a new system (default rewards kinda sucks). We didn't finished the rewards system yet, we are still thinking about them and how to work, but they will be monthly, alongside the gens reset. We are making a reset on the gens now, and the system will be in BETA for 5~10 days (to make sure it works fine), then there will be the official reset when rewards will be added. Please report us anything you may find wrong about the system. [ADDED] New Custom Soccer System The system is now officially released. You can read all info about it here: New changes compared to BETA system from test server: BK soccer skill is now Death Stab - normal 3 range skill. BK stun duration is now 7s from 8s. Now both SMG & EMG have Lightning as Soccer skill (instead of SMG having Cyclone). Spell of Restriction (chains) debuff is now replaced with Ice Arrow. You can attack during Ice Arrow. Now buffs/debuffs will happen every 30 seconds instead of every 15 seconds. Now if the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Now buffs duration is 15s instead of 10s, debuffs duration is still 10s. Now you can write /stun on and /stun off to enable/disable your STUN. Note: You can make a macro writing /1 /stun on and /2 /stun off and then press ALT+1 and ALT+2 to enable/disable the STUN during soccer. [ADDED] OldSquad Soccer League (OSSL) All info about OSSL can be found here:  [ADDED] Illusion Temple Equalizer Illision Temple had 2 major flaws: 1. The teams were pretty unbalanced, based on luck (3rr teams vs 10rr teams, etc.) 2. IT levels were too populated on high ones and not populated on lower ones. Illusion Temple is now reworked into a more fun & balanced version: IT Level 6 is out of the game. Rewards from IT have been moved with 1 level (IT6 reward is on IT5, IT5 on IT4, etc.). IT damage is increased with +30%. Now IT levels (1-5) are based on character resets instead of level. Now when you click on IT Npc during IT registration your level & stats will be automatically adjusted: Your level will be set based on the IT level you can go based on your resets. Your stats will be set to 15RR stats, with 1000 STR 1000 AGI 1000 ENE 1000 VIT and 16700 points to spend (normal classes) / 20000 points to spend (DL,MG,RF). You will be able to make any build you want that can boost your team strategy / winning chances on the IT. Your level & stats will be back to normal in the following scenarios: IT Event time is over. You leave Elbeland safe-zone (going anywhere else in game except Elbeland safe-zone and IT maps). You disconnect/relog your character. In all scenarios you will get an automatically character relog, for things to get back to normal. There is also a new feature that will make sure that IT slots are enough even with the reset limits: If your current reset IT level is full, you will be redirected to the next IT level that does have a slot for you. Example: If I have resets to enter IT5, but there are already 10 players in IT5, 10 players in IT4 and only 6 in IT3, I will be redirected to IT3 if I click the NPC again. Note: You need to have the redirected level invitation as well to enter. Current Resets table (can be updated based on stage): Chars with 0-2rr can enter IT1. Chars with 3-5rr can enter IT2 & IT1. Chars with 6-8rr can enter IT3, IT2 & IT1. Chars with 9-11rr can enter IT4, IT3, IT2 & IT1. Chars with 12+ rr can enter any IT. The priority of levels is based on the order of entering the IT (first 10 chars with IT5 resets will go only there, etc.) [FIXED] Old Boxes from Balgass not being able to be dropped. Whoever still owns such undropable box PM me for replace. [FIXED] Entries reset message showing 23:00 for reset instead of 00:00. [ADDED] Party check on Merc quest (removing party mates from possible targets). [ADDED] Email check on character market sell for an extra layer of protection on shared accounts. [UPDATED] Now PvP Defense Successful Rate gained from level is also tweaked to match reset server: Change on DSR formula: Level*0.5 from Level*2. [UPDATED] Now Golden Fenrir can no longer die. It has a duration of 6 months now. + Other small fixes/adjustments/improvements.
    4. Like
      ADMIN got a reaction from aiaiai in Patch 3.7.4.0 - Part 2 - 15.11.2019   
      Updates are up!
      Note: Current Antidotes are deleted.
      Note2: If you had Antidotes on Inventory you need to relog to "release" the blocked space from where they were deleted.
      Note3: Don't forget to UPDATE CLIENT VIA LAUNCHER!

      Hopefully it was worth the wait and you like the new things. We'll start to work on V2 Merc soon and then CS V2 system.

      Please let us know if you find anything wrong after this update, we count on you!
      Cheers!
    5. Hype
      ADMIN got a reaction from KostisPoutou in "The Curse" Back to Origins chapter Vll   
      It's funny how people's real characters are showing up only when they lose or when they're not relevant.
      You're kinda pathetic mr DIEE, you're saying "trash gameplay" when it's exactly the same CS gameplay (probably even better currently) that Phoenix had, not a single difference. Same earthquakes/moving skills, same "killability" (even worse than now) and everything that CS does have.
      Why you never cried on Phoenix? Simple, you were part of the "winning side", with only 26 deaths and 564 kills on the same character (MG). Now you're not relevant anymore and start to trash-talk.
      Please, avoid mentioning me in your comments, idk if I should laugh or cry.
       


      Gameplay is the same for everyone, and anyone can find any excuses when losing, accusing others instead of looking at themselves. If somebody managed to win on any meta (good or bad) he just deserve the win. 3-4 CS'es ago when Squadron cried about "moving meta" I made few screens of guilds characters (during CS) from both Rampage and Squadron, and guess what? Squadron did had both more DL's (7 vs 5) and both overall more characters able to move, using cyclone/lightning abilities (20 vs 18). Still, Rampage won, under same circumstances, with even lower "force" on that meta, but ofc, blame the game instead of themselves.
      Now, if Squadron won with a new "strategy" congrats to them, any guild can do the same, the gameplay is absolutely the same for everyone.
      And ofc that TANKS will barely die at CS, this is why they are TANKS and not KILLERS, they are made to keep the switches/crown with 95% UPTIME (ofc, if both guilds are similar in power). If TANKS would easily die, then I don't wanna imagine how normal chars would play the CS, not even saying lower reset chars that would be practically useless.
      Yes, the bad thing about killability was that any char (build) was able to "tank", which wasn't intended, but that's it.
      The CS gameplay and what is deciding who win and who lose is based on a sensible combination of 3 aspects:
      Good tanks for switch & crown.
      Good amount of killers to farm extra points and put pressure on the tanks.
      Good amount of disturbers to gain extra time for defenders (DL's, cyclones, ice, ice arrow, sleep, lightning).
      And then, the key aspects which are communication and strategy (you can have 10 DL's on switch, if there is no organisation/communication between their cooldowns they will never get the tank out of the SW).
      Now you should all play more and write less, learn from mistakes and stop finding excuses when you lose, I'm pretty sure you're all mature enough to take a lose just like you take a win, else you'll just look bad in the eyes of the players.
      Peace.
    6. Like
      ADMIN got a reaction from Green in "The Curse" Back to Origins chapter Vll   
      It's funny how people's real characters are showing up only when they lose or when they're not relevant.
      You're kinda pathetic mr DIEE, you're saying "trash gameplay" when it's exactly the same CS gameplay (probably even better currently) that Phoenix had, not a single difference. Same earthquakes/moving skills, same "killability" (even worse than now) and everything that CS does have.
      Why you never cried on Phoenix? Simple, you were part of the "winning side", with only 26 deaths and 564 kills on the same character (MG). Now you're not relevant anymore and start to trash-talk.
      Please, avoid mentioning me in your comments, idk if I should laugh or cry.
       


      Gameplay is the same for everyone, and anyone can find any excuses when losing, accusing others instead of looking at themselves. If somebody managed to win on any meta (good or bad) he just deserve the win. 3-4 CS'es ago when Squadron cried about "moving meta" I made few screens of guilds characters (during CS) from both Rampage and Squadron, and guess what? Squadron did had both more DL's (7 vs 5) and both overall more characters able to move, using cyclone/lightning abilities (20 vs 18). Still, Rampage won, under same circumstances, with even lower "force" on that meta, but ofc, blame the game instead of themselves.
      Now, if Squadron won with a new "strategy" congrats to them, any guild can do the same, the gameplay is absolutely the same for everyone.
      And ofc that TANKS will barely die at CS, this is why they are TANKS and not KILLERS, they are made to keep the switches/crown with 95% UPTIME (ofc, if both guilds are similar in power). If TANKS would easily die, then I don't wanna imagine how normal chars would play the CS, not even saying lower reset chars that would be practically useless.
      Yes, the bad thing about killability was that any char (build) was able to "tank", which wasn't intended, but that's it.
      The CS gameplay and what is deciding who win and who lose is based on a sensible combination of 3 aspects:
      Good tanks for switch & crown.
      Good amount of killers to farm extra points and put pressure on the tanks.
      Good amount of disturbers to gain extra time for defenders (DL's, cyclones, ice, ice arrow, sleep, lightning).
      And then, the key aspects which are communication and strategy (you can have 10 DL's on switch, if there is no organisation/communication between their cooldowns they will never get the tank out of the SW).
      Now you should all play more and write less, learn from mistakes and stop finding excuses when you lose, I'm pretty sure you're all mature enough to take a lose just like you take a win, else you'll just look bad in the eyes of the players.
      Peace.
    7. Like
      ADMIN got a reaction from Devex in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    8. Like
      ADMIN got a reaction from Green in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    9. Thanks
      ADMIN got a reaction from HaHa in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    10. Like
      ADMIN got a reaction from PUDGE in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    11. Like
      ADMIN got a reaction from Ciello in Patch 3.7.4.0 - Part 1 - 09.11.2019   
      Release date: 09.11.2019 at 17:35 - Patch will be up after maintenance.
      Congrats to Makiavelli, darkyo and Devex for finishing the Stage 2!
      Note: You need to update the Client via Launcher!
      Changelog:
      [UPDATED] Stage 2 exp (10rr) is now 75%. [UPDATED] Stage 1.1 is now removed (exp on 5rr is now normal, like 4rr,3rr,etc.). [UPDATED] Newbies boost applied: Exp for 0rr is now 300% from 200%. Exp for 1-5rr is now +100% from +40%. Exp for 6-9rr is now +25%. [UPDATED] Maximum points in a single stat is now 16.000 from 8.000. [UPDATED] Old Boxes 3 & 4 are released. [UPDATED] Cursed Dragon evolved, HP increased, can drop OB3&4 as well now. [UPDATED] Balgass have been buffed in HP as well, and will drop extra 2x Old Box 4 as well. [UPDATED] 380 quest NPC is now released as well as 380 quest monsters. [UPDATED] Illusion Temple is now released. [UPDATED] Arena Tournament levels: 0-2rr is now 0-5rr. 3-6rr is now 6-10rr. 7-10rr is now 11-15rr. Added an extra level: 16-20rr. New schedule: 0-5rr is every Tuesday. 6-10rr is every Thursday and Sunday. 11-15rr is every Wednesday and Saturday 16-20rr is every Monday and Friday. [UPDATED] Imperial Guardian is now released. Note: You need at least 5 resets and level 300+ to join it. [UPDATED] Bloody Queen is now released. [UPDATED] Professional VIP is now released. [UPDATED] Chaos Machine (on site) is now maximum +12 from +11. [UPDATED] Reset Skill Tree (on site) is now released. [UPDATED] Increase ADD Option (on site) is now released. [UPDATED] Character Market (on site) is now released. [UPDATED] Limit of Market items is now 20 items/day from 10 items/day. [UPDATED] Market does require at least 1 reset to be used now. [UPDATED] Dark Horse got a new skin update, being an actual Dark Horse now xD. [UPDATED] Dark Horse is no longer requiring the level for bonuses to be active. The same thing is now applied to other pets that also requires level. [UPDATED] User interface have been visually updated. [FIXED] BC Reconnect being applied until xx:34 instead of until xx:30, "stuck-ing" players in some cases. [FIXED] Warping to pvparena from sv20, bypassing requirements. [UPDATED] From now DS6 & DS7 reward (box of ancients) will be generated into user inventory instead of dropping to the ground. [UPDATED] Blue golems no longer have their skill (that drains your mana). [UPDATED] Jewels drop on low and very low mobs have been highly reduced. [UPDATED] Now PvP Attack Rate gained from level is much lower (to reduce the gap between lower level characters vs high level characters, as it's a reset server). Change on ASR formula: Level*1 from Level*3 [UPDATED] RF Defence gain formula is now AGI/5 from AGI/7 (so he can be able to survive in maps like rest of chars). [UPDATED] RF DSR PvM rate is now AGI/6 from AGI/8 (same reason). + Other small fixes/adjustments/improvements.
    12. Hype
      ADMIN got a reaction from arbi89 in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    13. Hype
      ADMIN got a reaction from Iwant2Fap in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    14. Like
      ADMIN got a reaction from Green in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    15. Like
      ADMIN got a reaction from Ciello in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    16. Like
      ADMIN got a reaction from Exilia in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    17. Like
      ADMIN got a reaction from PUDGE in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    18. Like
      ADMIN got a reaction from Cerberus in Maintenance + Part 1 of the next Patch   
      Hello,
      The Stage 2 is close to its end, so the new patch is incoming.
      We'll take this opportunity to also make a full maintenance on our systems.
      We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack).
      We have both good and bad news.
      The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server.
      The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days.
      The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over).
      Expect to see nice things in the next period.
      Thanks for being part of our journey!
      Kind regards,
      OldSquad Team

      #MakeMUGreatAgain!
    19. Like
      ADMIN reacted to Reporter in "The Curse" Back to Origins chapter Vll   
      The seventh episode of Castle Siege was written last Sunday by the strongest guilds on Inception, a controversial episode in which some important moves were made in the game of the kings of Inception. I will start by telling you how the battle for the Crown unfolded: 
      As in previous editions, Rampage prepared the defense, seemed proud and confident on them, although they had some missing players, they managed to bring about 20 warriors to the battlefield, the fight started, and they seemed to use the same tactic as in the previous weeks, the Dark Lords were defending the buttons, they had a few warriors trying to kill everything in their path and the smaller ones in the guild were trying to move their enemies with all they could: weapon skills, lightning spells etc... they were a united team that tried their hardest to stop the enemy, as long as possible, and to prevent Voyager from registering the seal.
      On the other side, we have the Squadron, they planned all week the attack strategy this time, with any price they will take the Castle. They attacked from the first minutes and after they managed to register, they implemented the strategy, the ones from ATTACK passed for their part, like PlayBoys, these two guilds only made anti-game throughout the fight in favor of Squadron sabotaging RAMPAGE.
      Rampages resisted only the first hour, then, being overwhelmed numerically, they began to give way, but they won the sympathy, because they fought to the end even when it was clear that there was no hope of becoming winners again.
      Instead, the Squadron can rejoice that they finally managed to put the crown on Voyager's head, but they cannot be very proud of this success because their ambition combined with incompetence from the past forced them to resort to tricks that are not exactly admirable... many people do not understand why they resorted to dirty things especially since in the past they were several times about to conquer the castle with their own forces in an honest fight. Now they are crowned with glory but also with shame. In the past, these things were considered illegal by Admin and were punished. Inception is the first server on OldSquad where anything is allowed at Castle Siege, and probably from now on we will not have any part of clean fights because the unwritten rules have been violated, and Rampage will probably use methods similar to those of the Squadron, because I don't see how any guild could win the Castle fighting against 3 guilds.
      What happened can not be reversed, but I do not understand how Rampage were so proud and confident (we can even say blind) because they did not see this coming, if no one would have suspected the ATTACK anti-game, I even mentioned in the previous article that there were rumors on the server
      that Sc0pt created PlayBoys guild just to make Squadrons' dirty games.
      As a result of this Castle Siege, the Curse continued to break pieces from Rampage, a guild that is being hit more and more as if it wanted to break it into millions of rams. If before this Castle Siege, those in Rampage managed to bring back mafy, they lost  RuSuLeTzZz, who was the voice of the guild and who seems to have quit this game. K4spAr0vPL and Pershing left the guild probably because internal fights and after Castle Siege, Snook, TheKing and Alex probably also left cause of internal fights. I did not see recruits and it seems that this great guild is heading towards the end of the battle giving way in front of the Squadron, but also of the Curse.
      On the other side, those in the Squadron recovered Devex and as for Sc0pt and the others who appeared out of the guild it is clear now that no one left guild, they only went out to do Squadrons dirty things, so they are stronger than ever, it is rumored that the Squadron plots now against ZaZaX and the ATTACK guild, because they promised them access to Lord Mix and after they won the Castle they would not honor their dealings.
      Will Rampage guild win the fight with the Curse ? Will they recover and win the Castle again? Will they fight honestly from now on? What other surprises will the Squadron prepare next Sunday? Squadron heroes are pleased with the result of this victory, but are they proud of the way that they have achieved it ? Do they not wonder if they could win without selling their soul? Can't betrayal turn against them?
      The answers to these questions are hidden among the secrets that the future holds for us and we will surely find them out once time reveals them one by one.
    20. Like
      ADMIN got a reaction from PUDGE in Services Down   
      Ok so network is back on 100% for now (as you probably also noticed that it didn't repeated).
      I have also tried for the past 2 weeks to troubleshoot the random disconnects problem (where 150-300 random characters got disconnected-reconnected) 1-2 times per day, and I think that I finally found (and fixed) the issue. So far it didn't happened since last night when I applied the fix (had to rework some scripts to work asynchronously with the database). The rest of them will be reworked for the incoming patch, to be even more sure that it is fixed. It was pretty hard to trace the problem as it never left anything behind (neither log, errors, crashes or network activity). The fact that not everyone was getting the disconnect and also numbers were random and characters were random made it even harder to trace.
      There can still be random disconnects-reconnects to only part of characters but they should be much more rare and its related to network dns problems / peers problems / attacks / etc. At least in this cases we clearly know what is the cause (as it leaves info in the network activity).
      Thanks for your patience! :d
    21. Like
      ADMIN got a reaction from Cerberus in Services Down   
      Ok so network is back on 100% for now (as you probably also noticed that it didn't repeated).
      I have also tried for the past 2 weeks to troubleshoot the random disconnects problem (where 150-300 random characters got disconnected-reconnected) 1-2 times per day, and I think that I finally found (and fixed) the issue. So far it didn't happened since last night when I applied the fix (had to rework some scripts to work asynchronously with the database). The rest of them will be reworked for the incoming patch, to be even more sure that it is fixed. It was pretty hard to trace the problem as it never left anything behind (neither log, errors, crashes or network activity). The fact that not everyone was getting the disconnect and also numbers were random and characters were random made it even harder to trace.
      There can still be random disconnects-reconnects to only part of characters but they should be much more rare and its related to network dns problems / peers problems / attacks / etc. At least in this cases we clearly know what is the cause (as it leaves info in the network activity).
      Thanks for your patience! :d
    22. Thanks
      ADMIN got a reaction from Chuku in Rage Fighter build   
      Wrong. Berserk is reducing HP, but you get 2 HP per 1 VIT like rest of chars, add VIT without Berserk active.
    23. Like
      ADMIN got a reaction from Cerberus in Soccer System - New FUN Game   
      Based on the current feedback, the following changes will be applied for the Soccer System before its official release:
      BK soccer skill is now Death Stab - normal 3 range skill. Now both SMG & EMG have Lightning as Soccer skill (instead of SMG having Cyclone). Spell of Restriction (chains) debuff is now replaced with Ice Arrow (there is already a "stun" as debuff from opponents). You can attack during Ice Arrow. Now buffs/debuffs will happen every 25 seconds instead of every 15 seconds. Now if the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Still looking forward any soccer system feedback/suggestions/ideas!
    24. Like
      ADMIN got a reaction from NaiGhba in Early-Game Feedback   
      Feedback for early-game is closed now!
      Thanks for your input!
      Rewards were delivered.
      I'll take my time and answer to most of your replies soon, it was an overall good input!
    25. Like
      ADMIN got a reaction from Devex in Patch 3.6.3.2 - 01.11.2019   
      +
      [FIXED] PvP Quest failing since last patch, instead of retargeting when target goes on safe-zone/bmaps with same gens/etc.
      [ADDED] Now if you disconnect/exit character before BC/DS starts (so maximum until xx:15) you will get your BC/DS entry back.
      [ADDED] Now if you disconnect during BC/DS (after it already started) you will be reconnected back at the Event, but you won't be part of it anymore (you can't access rewards/points), but you will still be able to farm the xp/drops.
      This things are up from now!
    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.