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  • salam

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    1. Like
      salam got a reaction from iQon in The Castle is Cursed? Chapter II   
      As i said in the previous thread, if we win CS again we will have a surprise for the rest of the server.
      Land of Trials will be open to the public for one day, this week.
      When?
      Lot will open to public on Friday evening (around 18-19 server time) and will stay open until CS time, on Saturday
      How?
      Just go Crywolf > Loren Valley > Land of Trials and start farming :). We will not enforce any PK/KS rules, it will be free for all and we won't intervene in any conflicts.
      Why?
      We know how difficult is for players outside the top guilds to compete for ancients and we want to give them a chance.
      We want to support new guilds appearing and competing.
      Why not do something different?
       
      We're waiting for visitors, starting Friday evening!
    2. Like
      salam got a reaction from LordAlex in The Castle is Cursed? Chapter II   
      As i said in the previous thread, if we win CS again we will have a surprise for the rest of the server.
      Land of Trials will be open to the public for one day, this week.
      When?
      Lot will open to public on Friday evening (around 18-19 server time) and will stay open until CS time, on Saturday
      How?
      Just go Crywolf > Loren Valley > Land of Trials and start farming :). We will not enforce any PK/KS rules, it will be free for all and we won't intervene in any conflicts.
      Why?
      We know how difficult is for players outside the top guilds to compete for ancients and we want to give them a chance.
      We want to support new guilds appearing and competing.
      Why not do something different?
       
      We're waiting for visitors, starting Friday evening!
    3. Haha
      salam got a reaction from snake in The Castle is cursed ?   
      It might be 14, too bad you're enjoying it by yourself
       
      That aside, idk if you played NonRR, but we have the same core group of players for over 6 months (Cows, Coco, Youpi, Noisy, Cottonstar, and many others). We stick together and enjoy the game, being it competing for high level bosses or simply screwing around as a low-tier guild. Level and gear doesn't matter, as long as we have fun
    4. Hype
      salam got a reaction from snake in The Castle is cursed ?   
      As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level.
      If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
    5. Like
      salam got a reaction from Legion in The Castle is cursed ?   
      It might be 14, too bad you're enjoying it by yourself
       
      That aside, idk if you played NonRR, but we have the same core group of players for over 6 months (Cows, Coco, Youpi, Noisy, Cottonstar, and many others). We stick together and enjoy the game, being it competing for high level bosses or simply screwing around as a low-tier guild. Level and gear doesn't matter, as long as we have fun
    6. Like
      salam reacted to esco in Illusion Temple newest complains   
      Here is what i think about the issue, please keep in mind i dont participate in IT at all.
      I dont consider elitist behaviour as something completely bad but telling people to stop joining events because they are undergeared is just stupid in my opinion.
      Its very shitty behaviour that should be considered as griefing and treated like "antigame".
      IT should operate on a first come first served basis just like any other event. Sure it sucks when you get lowbies in your team but opposing team have the same chances of getting them so just suck it up if its your turn.
      Now about the ee complaints. Emg is pretty weak in pvp but its not pure support character like ee so it shouldnt get any special treatment.
      Thats all from me :3
    7. Like
      salam got a reaction from killua in The Castle is cursed ?   
      As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level.
      If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
    8. Haha
      salam got a reaction from Solcy in The Castle is cursed ?   
      As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level.
      If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
    9. Like
      salam got a reaction from Legion in The Castle is cursed ?   
      As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level.
      If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
    10. Like
      salam got a reaction from Reporter in The Castle is cursed ?   
      As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level.
      If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
    11. Like
      salam reacted to ADMIN in Bugged CC7   
      I've generated your random reward (OB4). It is on your first character from account (to avoid disconnect on main char). 
      Cheers.
    12. Like
      salam reacted to Gion in Bugged CC7   
      Hello !
      No worries, @ADMIN will deliver the reward to you
    13. Like
      salam reacted to ADMIN in acc and DS   
      Apparently there is a problem with acc drop from DS due to the fact that is not the normal one (to avoid dropping in ds5 as ds5,6,7 are the same map). I tried something different to make it work for ds 6-7 only but it seems that it is not working. 
      But I have another idea to make it work, I'll make a special box that will drop ancients and I will put it to drop at the mobs from DS6,7. Most probably on next patch after Break2 is over (~Sunday).
      Ty for report, should have been sooner but we'll figure it out.
    14. Like
      salam reacted to ADMIN in [Phoenix] Early-Game Feedback   
      Hello,
      Firstly I want to thank you for your contribution and your input with the objective of improving the early-game experience in our community.
      I'll reply to most of your messages, but I'll focus more about your negative points or the points that needs some improvement. But I also consider the good things you wrote and we'll try to exploit them more in future.
      1. I do agree that the level 300-320 break was a bit harsh, but in my opinion we should also make the early game last even longer than it lasted (only reduced exp is not working 100%, it scares ppl more and the fact that low levels needs pretty low exp make it even faster). I think the best way to reduce the early-game speed while not having such harsh exp stage would be to lower the amount of mobs in spots for lower maps to 4-5 from 7-8 while keeping the exp a bit higher to no scare ppl off. And yes, I guess would be better to have more breaks but smaller than only 2-3 but harsher. Would work for some breaks at level 90~110, 180~200, etc.
      2. Yea it wasn't a good idea because I didn't took into consideration that the non-exc items are dropping basically constantly, so farming such higher + and ADD was easier than expected. But it was the first time we experiment such things out, and they worked pretty good, we just need to balance the mobs items - medals items even more in future and it will work out great.
      3. Yes, the medals received pretty much an overkill nerf, but we know and we'll took it into consideration.
      4. I don't recall touching any item drop levels compared to default (only some mob levels).
      5. Yes and no. While the idea looked really good on paper, and should have worked out great, it didn't. Why? Because of people. Because people made alliances, got used together (even if not going at CS at beginning), and then they started to register at CS with 2 teams playing for the main team. The idea is great, however, it depends 100% on players to work out, and only if 1 guild decide to use such 2 teams-advantage would make the rest of them doing the same to revenge. With current set-up for guilds, I don't say it can't happen, but the chances are much lower, due to no-alliance-friendzones to develop such strats, as each guild wants the best for his own team. More than that, was the only set-up we didn't tried until now (at least not from start of server).
      6. The progressive CM was on the servers with stages (Phoenix doesn't have stages, which means progressive content, only Breaks). But, taking into account that we made the switch from +13 +14 +15 rates to +10 +11 +12 rates, I don't consider it having a higher impact anymore (from analytics, on NonRR for example in first month the amount of items upgraded with chaos machine from web was around 40% from total items upgraded on server - no matter + (10,11,12); on Phoenix the amount of items upgraded from web is around 20% - no matter + (10,11,12) ). So it's pretty clear that people started to use CM much more from game than web due to the higher chances that are here now.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. Yes, quiz was turn off after first days, the questions with yes/no will be reduced/reworked. Anyway, the purpose of quiz is not to 'generate profit', but to encourage players to read server info, or just simply giving them a lot of server info during quiz. If you don't manage to win - that's nothing to be sad for, you lost 3 jewels (6 for 2 questions - total max per player).
      2. Already spoke about it.
      3. Ehm, we don't usually have those, but we manage to fix any things like that in a short period while also compensating ppl out.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. I already spoke about them, but anyway, they aren't supposed to help you after first weeks anyway. They are a part of early-game experience and newbies experience, not something you would need later on.
      2. Can't speak about it, only others can.
      3. Yes, they were a bit too low, but they were updated.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. There was such limitation and people abused it. We're not going back to only hwid limitation ever again.
      2. Icarus was always the example of how a 'farm map' should look like, and it delivered a lot of nice moments on all servers early-stages, when ppl fought a lot for spots there. However we'll think on some other ways of farming Feather, but one of them was already added on Phoenix - from lower ITs with a small chance.
      3. Not sure what Jewel of life rate fix - it's normal. BK pvm damage was already boosted a lot compared to how it was before, not going anywhere higher than it was already.
      Thanks for feedback, please leave char name for reward (here or in PM).
       
      Yes, while chaos was needed a lot on early game (where the droprate was lowest), now it's time to adjust the system again on his drop (as 80% of people now are farming on mid-high maps with much higher drop of chaos than it used to be on early game when it was boosted). We want to keep the chaos as an important jewel, not like bless/soul are for upgrades.
      Thanks for feedback, please leave char name for reward (here or in PM).
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guy.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guys.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      As far as I remember there are 2 conditions, either under x and y agi/str or over 70% of total points in energy, only one of them to match is needed to make it an EE.
    15. Like
      salam reacted to trololo in [Phoenix] Early-Game Feedback   
      Hi.
      About exp, i think now its time to rise exp for first ~50 lvl little, low exp and hight top scare off new people, when u see that TOP and ur exp in loren ~50-100 i dont think what anyone wants to continue.
      Wizard Ring, on every invasion i kill 4-8 orcs and find only one WW and i use him only on hollidays coz i dont know when i find another, but if i find i cant get him coz ww ring cant dropped down( i tell about that ).
      Jwl of Chaos, its rly big drop, need a little decrease it.
      Feather/Crest, i think every time when we past stage need to rise a little drop, TOP charters dont win more but beginners will be a little easier.
    16. Thanks
      salam got a reaction from ADMIN in [Phoenix] Early-Game Feedback   
      Hi, i had a lot of fun during the first 2 weeks and of course some feedback.
      The Good:
      - The XP increasing with level seems like a great idea so far, spreading the grind
      - Not OP medal drops make hunting meaningful again. Best times so far was hunting with mates, for equipping ourselves and guildmates and selling.
      - New VIP system seems cool and balanced so far (not OP). I'm curious if people bought Farmer, it feels a little under-powered.
      - Nice balancing of events rewards. It's cool seeing IT3 full
      - Char balancing seems better than NoRR. Still hard to get the full picture at only lvl 300. MG might be a little too strong. If it doesn't scale so well at high level it's fine, but otherwise keep an eye on it.
      - While the zen shortage can be frustrating sometimes, i think it adds a new layer to the game. Well done!
      - Higher jewels drop works as intended. It's cool seeing people upping low exc and hunted sets. Maybe chaos drop could be a bit lower.
       
      The Not so Good:
      - While i think the XP stages are the best feature of the server, i think the current implementation is a bit too harsh (long) for some players. I know 3-4 people that quit, discouraged by it. Maybe the same effect could be obtained with multiple shorter stages (4-5 instead of 2-3).
      - The initial mob drops +5+16 was not a great idea. Good thing it was fixed early. You could keep that in the future just for the very low maps (Lore, Noria, Elb1, Devias1)
      - Medals are a bit underwhelming now. For future editions i suggest keeping the current drop, but moving them lower (Heart - Devias to LT1, Silver Medal LT1 to LT 7, Gold Medal Atlans 2 to Kanturu1). After Kanturu1, you're supposed to get hunted items or Exc anyway. I'd say don't go over 12 add max from medals.
      - The high level sets (GD, DS, DM, RS etc) drop order is a little messed up, Gloves and Boots drop at higher mobs than Armor/Pants/Helm. Makes more sense to keep the original drop order
      - Removal of the alliance was not a good idea imo, when people usually play 2-3 characters. I think the initial solution of Ally not coming to CS/no LoT access was the best, allowing people to stay in touch but not having OP guilds.
      - I think max level for upping items on web should be increased with stages, to avoid having OP items in the first part of the game. Stage 1 could unlock max +11, Stage 2 max +12 and add luck
       
      Other suggestions:
      - To encourage more active play and less afk you might wanna explore a little higher XP and lower number of mobs on a spot.
      - It would be nice to have hunt maps. Kalimas, for example - with lower exp and higher drop.
       
      All in all, a great experience during the first weeks.
      Good job, guys!
    17. Like
      salam got a reaction from Trâu in [Phoenix] Early-Game Feedback   
      Hi, i had a lot of fun during the first 2 weeks and of course some feedback.
      The Good:
      - The XP increasing with level seems like a great idea so far, spreading the grind
      - Not OP medal drops make hunting meaningful again. Best times so far was hunting with mates, for equipping ourselves and guildmates and selling.
      - New VIP system seems cool and balanced so far (not OP). I'm curious if people bought Farmer, it feels a little under-powered.
      - Nice balancing of events rewards. It's cool seeing IT3 full
      - Char balancing seems better than NoRR. Still hard to get the full picture at only lvl 300. MG might be a little too strong. If it doesn't scale so well at high level it's fine, but otherwise keep an eye on it.
      - While the zen shortage can be frustrating sometimes, i think it adds a new layer to the game. Well done!
      - Higher jewels drop works as intended. It's cool seeing people upping low exc and hunted sets. Maybe chaos drop could be a bit lower.
       
      The Not so Good:
      - While i think the XP stages are the best feature of the server, i think the current implementation is a bit too harsh (long) for some players. I know 3-4 people that quit, discouraged by it. Maybe the same effect could be obtained with multiple shorter stages (4-5 instead of 2-3).
      - The initial mob drops +5+16 was not a great idea. Good thing it was fixed early. You could keep that in the future just for the very low maps (Lore, Noria, Elb1, Devias1)
      - Medals are a bit underwhelming now. For future editions i suggest keeping the current drop, but moving them lower (Heart - Devias to LT1, Silver Medal LT1 to LT 7, Gold Medal Atlans 2 to Kanturu1). After Kanturu1, you're supposed to get hunted items or Exc anyway. I'd say don't go over 12 add max from medals.
      - The high level sets (GD, DS, DM, RS etc) drop order is a little messed up, Gloves and Boots drop at higher mobs than Armor/Pants/Helm. Makes more sense to keep the original drop order
      - Removal of the alliance was not a good idea imo, when people usually play 2-3 characters. I think the initial solution of Ally not coming to CS/no LoT access was the best, allowing people to stay in touch but not having OP guilds.
      - I think max level for upping items on web should be increased with stages, to avoid having OP items in the first part of the game. Stage 1 could unlock max +11, Stage 2 max +12 and add luck
       
      Other suggestions:
      - To encourage more active play and less afk you might wanna explore a little higher XP and lower number of mobs on a spot.
      - It would be nice to have hunt maps. Kalimas, for example - with lower exp and higher drop.
       
      All in all, a great experience during the first weeks.
      Good job, guys!
    18. Like
      salam got a reaction from teamer in [Phoenix] Early-Game Feedback   
      Hi, i had a lot of fun during the first 2 weeks and of course some feedback.
      The Good:
      - The XP increasing with level seems like a great idea so far, spreading the grind
      - Not OP medal drops make hunting meaningful again. Best times so far was hunting with mates, for equipping ourselves and guildmates and selling.
      - New VIP system seems cool and balanced so far (not OP). I'm curious if people bought Farmer, it feels a little under-powered.
      - Nice balancing of events rewards. It's cool seeing IT3 full
      - Char balancing seems better than NoRR. Still hard to get the full picture at only lvl 300. MG might be a little too strong. If it doesn't scale so well at high level it's fine, but otherwise keep an eye on it.
      - While the zen shortage can be frustrating sometimes, i think it adds a new layer to the game. Well done!
      - Higher jewels drop works as intended. It's cool seeing people upping low exc and hunted sets. Maybe chaos drop could be a bit lower.
       
      The Not so Good:
      - While i think the XP stages are the best feature of the server, i think the current implementation is a bit too harsh (long) for some players. I know 3-4 people that quit, discouraged by it. Maybe the same effect could be obtained with multiple shorter stages (4-5 instead of 2-3).
      - The initial mob drops +5+16 was not a great idea. Good thing it was fixed early. You could keep that in the future just for the very low maps (Lore, Noria, Elb1, Devias1)
      - Medals are a bit underwhelming now. For future editions i suggest keeping the current drop, but moving them lower (Heart - Devias to LT1, Silver Medal LT1 to LT 7, Gold Medal Atlans 2 to Kanturu1). After Kanturu1, you're supposed to get hunted items or Exc anyway. I'd say don't go over 12 add max from medals.
      - The high level sets (GD, DS, DM, RS etc) drop order is a little messed up, Gloves and Boots drop at higher mobs than Armor/Pants/Helm. Makes more sense to keep the original drop order
      - Removal of the alliance was not a good idea imo, when people usually play 2-3 characters. I think the initial solution of Ally not coming to CS/no LoT access was the best, allowing people to stay in touch but not having OP guilds.
      - I think max level for upping items on web should be increased with stages, to avoid having OP items in the first part of the game. Stage 1 could unlock max +11, Stage 2 max +12 and add luck
       
      Other suggestions:
      - To encourage more active play and less afk you might wanna explore a little higher XP and lower number of mobs on a spot.
      - It would be nice to have hunt maps. Kalimas, for example - with lower exp and higher drop.
       
      All in all, a great experience during the first weeks.
      Good job, guys!
    19. Like
      salam got a reaction from trololo in Long term server   
      I think most Mu players are over 25-30 nowadays, and most of us have families, jobs or other hobbies as well. Grinding for 1-2 years is simply not feasible for a lot of players. I really enjoy shorter "seasons" of Mu servers because i can experience the full game and the server usually "tells it's story" by then. For me at least, after 4-5 months a server starts to become a little tedious and like a second job, it's simply the nature of this game.
      Having a long extremely hard server would be awesome, i admit it. But only the true hardcore players will stick around to see end game, and at some point new people will stop joining because it would be impossible to catch up with players that started 1 year before, for example. Low population servers are no fun for the players, and don't bring revenue to the admins. It's natural and a good thing to release a new edition.
      This edition of NonRR was great from this point of view - there were a lot of new players coming in even after 4 months from the opening, and actually having a chance to compete at the highest level. We had a lot of players like this in NONE guild. This happened because of the custom settings, balance and features brought by the OS team. But these settings are the result of MULTIPLE editions of their servers, and they weren't perfect. A new edition is our chance to see an even more interesting and challenging server, and Staff's chance to refine their work and fix what was wrong.
       
      Can't wait to play Phoenix
    20. Like
      salam got a reaction from Cerberus in Long term server   
      I think most Mu players are over 25-30 nowadays, and most of us have families, jobs or other hobbies as well. Grinding for 1-2 years is simply not feasible for a lot of players. I really enjoy shorter "seasons" of Mu servers because i can experience the full game and the server usually "tells it's story" by then. For me at least, after 4-5 months a server starts to become a little tedious and like a second job, it's simply the nature of this game.
      Having a long extremely hard server would be awesome, i admit it. But only the true hardcore players will stick around to see end game, and at some point new people will stop joining because it would be impossible to catch up with players that started 1 year before, for example. Low population servers are no fun for the players, and don't bring revenue to the admins. It's natural and a good thing to release a new edition.
      This edition of NonRR was great from this point of view - there were a lot of new players coming in even after 4 months from the opening, and actually having a chance to compete at the highest level. We had a lot of players like this in NONE guild. This happened because of the custom settings, balance and features brought by the OS team. But these settings are the result of MULTIPLE editions of their servers, and they weren't perfect. A new edition is our chance to see an even more interesting and challenging server, and Staff's chance to refine their work and fix what was wrong.
       
      Can't wait to play Phoenix
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