ADMIN 2,052 Posted March 31 Author Report Share Posted March 31 12 minutes ago, Grazynka said: Ok its your server - i just tell you want i saw on last 2 editions (you solve 1 problem last time - lure mobs from other spot) and help make this server more competive for all class. We will see who make 1st break this time. Maybe this thread affect Phoenix 4#. See ya on server start! I shouldn't "solve" game mechanics (like the mobs lure) just to give even more "chances" for casual players (apart from the tons of already-made improvements for them), I did it because I wanted to, not because I should've done it. There are maximum 30 full-competitive players on our servers. No matter what we help you with you'll never match them on top. The fight for breaks is between those players, and you can never change that unless they quit our servers. Difference between mobs-lure strategy and this described strategy is that on mobs-lure you don't lose anything (you bring mobs with alts, no other downsides, ofc doable just by really active parties). On this strategy, you actually lose a lot (credits, hunt/pvp power, harder gear-up, etc.). "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
Grazynka 1 Posted March 31 Report Share Posted March 31 5 minutes ago, ADMIN said: There are maximum 30 full-competitive players on our servers. No matter what we help you with you'll never match them on top. The fight for breaks is between those players, and you can never change that unless they quit our servers. xD. So its my mistake @RedBuLL. Link to post Share on other sites
ADMIN 2,052 Posted March 31 Author Report Share Posted March 31 16 minutes ago, Grazynka said: xD. Playing 4-8 hours online per day and 24/7 on spot with permanent party doesn't make you full competitive, that's a basic condition to at least aim TOP100. Btw, unless you had other name on last phoenix, on my back-up when server was ~330 you was 226, so idk why we talk about competition and top. Knightmare 1 "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
RedBuLL 79 Posted March 31 Report Share Posted March 31 Will you touch the characters after stages/resets like it was on Inception, due de council feedbacks? I always tell the truth, even when I lie. Link to post Share on other sites
ADMIN 2,052 Posted March 31 Author Report Share Posted March 31 3 minutes ago, RedBuLL said: Will you touch the characters after stages/resets like it was on Inception, due de council feedbacks? No, dynamic chars balance is an Inception feature because balance is not stable on high stats & resets. On Phoenix you play with same pros and cons of your character from start to end. In case there will be a mistake that makes a character either truly OP or truly bad, we will intervene (like ARF situation from last edition). But it shouldn't be the case. Cerberus 1 "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
alegzander 13 Posted March 31 Report Share Posted March 31 Another thing that came to my mind..It`s about wings lvl 1. Rf and DL can`t wear any wings lvl 1, on non reset server this will be a big disadvantage, as probably till 250...u will still have small capes and the rest of chars gonna have wings lvl1+9/11 . I can`t remember for sure if dl/rf were able to wear other wings lvl 1, if thats the case ignore my post . Thanks. Link to post Share on other sites
Gion 366 Posted April 1 Report Share Posted April 1 No, they are not able to wear anything else but their class' small cape. It's all good tho, DL/MG/RF are basically unlocked at 150, so it is already an 'advantage' having them available from level 1 with VIP. Mop the floor, hide the wet sign just to catch 'em slippin' Link to post Share on other sites
huehue 0 Posted April 1 Report Share Posted April 1 Just wanted to ask why the sword of destruction needs 712 str at +11+16 , divine sword +13+28 needs 580 str , bone blade +13+28 680 str SOD is bok+4 item , less stats than divine and bone and requering more str , is it normal or miss config? considering its weaker , should be around 400 to 500 max since divine goes too 580 at +13+28 Link to post Share on other sites
ADMIN 2,052 Posted April 1 Author Report Share Posted April 1 2 hours ago, skad said: Just wanted to ask why the sword of destruction needs 712 str at +11+16 , divine sword +13+28 needs 580 str , bone blade +13+28 680 str SOD is bok+4 item , less stats than divine and bone and requering more str , is it normal or miss config? considering its weaker , should be around 400 to 500 max since divine goes too 580 at +13+28 http://muonlinefanz.com/tools/items/data/itemdb/Excellent%20Sword%20of%20Destruction.php - SoD Stats http://muonlinefanz.com/tools/items/data/itemdb/Divine%20Sword%20of%20Archangel.php - AA Sword Stats http://muonlinefanz.com/tools/items/data/itemdb/Bone Blade.php - BB Stats This topic is related to Phoenix, not to MU in general. Alex. and Mitsakos 2 "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
Spawn 17 Posted April 2 Report Share Posted April 2 i have a question, in Inception u add in drop rings and pendants from mobs lvl 70+(i dont remember concretely) what is the reason of that items? coz they drop only +0. Link to post Share on other sites
ADMIN 2,052 Posted April 2 Author Report Share Posted April 2 2 minutes ago, Spawn said: i have a question, in Inception u add in drop rings and pendants from mobs lvl 70+(i dont remember concretely) what is the reason of that items? coz they drop only +0. Compared to those from shop, this ones can drop with higher HP REC%, which helps early game surviving. "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
Spawn 17 Posted April 2 Report Share Posted April 2 On 3/31/2021 at 12:58 PM, ADMIN said: Hello, why we would change something that was always here on 0rr for both Inception & Phoenix? If ppl will really go for such comp (which never happened before), it is a playable strategy. There's no plan for changing 0rr levels for DL/MG/RF, not everyone is paying for 1st day VIP to create their character from level 1 and we aren't removing such catch-up mechanic for them just because ppl are afraid of shitty comps. If you consider such strategy good then feel free to do it. Sorry for the late response, I agree that dont need touch MG/DL/RF but i noticed it earlier what huge difference is it. Why was it necessary to raise the level for the rest of the classes?? All can in atlans with 90 lvl-a and mg.dl. rf with 60, in standard gmo there was a gap but not so much big. Link to post Share on other sites
ADMIN 2,052 Posted April 2 Author Report Share Posted April 2 Maps are modified since more than 2 years ago on all of our servers. "Gap" is 2/3 of normal map level, everywhere including GMO, that's not a custom thing that's a default thing that can't even be modified. Server has started, this topic is now closed. "The only way to do great work is to love what you do" - Steve Jobs Link to post Share on other sites
Recommended Posts